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Joe Hisaishi - Itsumo Nando demo

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Total Posts
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Topic Starter
Battle
This beatmap was submitted using in-game submission on Friday, April 15, 2016 at 2:57:55 AM

Artist: Joe Hisaishi
Title: Itsumo Nando demo
Source: 千と千尋の神隠し
Tags: studio ghibli no-face Chihiro Ogino Haku Hayao Miyazaki Always With Me Sen to Chihiro no Kamikakushi and Chihiro's Spiriting Away orgel music box
BPM: 120
Filesize: 3597kb
Play Time: 01:59
Difficulties Available:
  1. Advanced (1.58 stars, 170 notes)
  2. Normal (1.28 stars, 137 notes)
  3. Spirited Away (2.4 stars, 199 notes)
Download: Joe Hisaishi - Itsumo Nando demo
Information: Scores/Beatmap Listing
---------------
#3 music box for rank
Thanks KwaN for metadata~


RDL 15/4/16 since diff name changes
Rizen
yummos
19:19 *Rizen is editing [https://osu.ppy.sh/b/932183 Joe Hisaishi - Itsumo Nando Demo [Spirited Away]]
19:19 Rizen: would move 00:29:072 (2) - to x:297 y:24 for upwards movement
19:19 Rizen: since the music box in background is "increasing" in pitch too
19:22 Rizen: k i'm back
19:22 Rizen: did u get what i said before?
19:22 Battle: since the music box in background is "increasing" in pitch too
19:22 Battle: that's it
19:23 Battle: lol
19:23 Rizen: ok continuing on
19:23 Battle: pls not be a thing that says "edit the pitches of the hitsounds"
19:23 Battle: cuz if it is ima kms
19:24 Rizen: .-.
19:24 Rizen: would move 00:29:072 (2) - to x:297 y:24 for upwards movement
19:24 Rizen: that came with the previous picture
19:24 Rizen: message*
19:25 Battle: it was that
19:25 Battle: wasn't it
19:25 Rizen: ?
19:25 Battle: what diff are you on
19:25 *Rizen is editing [https://osu.ppy.sh/b/932183 Joe Hisaishi - Itsumo Nando Demo [Spirited Away]]
19:26 Battle: it can't reach that far tho
19:26 Rizen: ???
19:27 Rizen: https://imgur-archive.ppy.sh/xNCZqMU.jpg
19:28 Battle: o
19:28 Battle: my ds was fked up
19:28 Rizen: rip
19:28 Battle: and was on normal's ds
19:28 Battle: lol
19:28 Battle: k done
19:28 Rizen: 00:31:072 (3) - https://imgur-archive.ppy.sh/PUKSXtE.png ?
19:29 Rizen: consistency with 00:43:072 (3) -
19:29 Rizen: with slider shape
19:29 Battle: sure
19:29 Rizen: don't wanna nazi mod but stacks like 01:02:572 (5,1) -
19:30 Rizen: fix since this map would already be so easy to rank xd
19:30 Rizen: so no reason not to polish thrice
19:30 Battle: wait what
19:30 Battle: stacked like what you did
19:30 Battle: like, i don't understand lol
19:31 Rizen: https://imgur-archive.ppy.sh/CrQqRWf.png view stacking turned off
19:31 Battle: how do you turn it off tho
19:31 Rizen: it would look like [https://imgur-archive.ppy.sh/2RgZsDS.png this] when fixed with stacking turned on
19:32 Battle: so turn it on?
19:32 Rizen: i meant
19:32 Rizen: https://imgur-archive.ppy.sh/dA2U3N4.gifv
19:32 Rizen: turn stacking off then go over stacks again
19:32 Rizen: maybe not for blankets though, but for stacks, def
19:33 Battle: what am i trying to do tho
19:33 Rizen: fix the stack by like a few pixels
19:33 Rizen: hence "I don't really want to nazi mod"
19:33 Battle: so make sure they're stacked?
19:33 Rizen: make sure they're PERFECTLY stacked
19:34 Battle: aight i guess lol
19:34 Rizen: move 01:14:322 (4) - to x:134 y:242
19:34 Rizen: same reason as before regarding music box pitch
19:35 Rizen: imo, the flow at 01:45:572 (1,2,3) - is kinda icky
19:35 Rizen: replacing two circles with a slider could make it better
19:35 Rizen: otherwise, move slider 3 a little higher
19:35 Battle: fixed
19:36 Rizen: 01:51:572 (6) - nice DS xdddd
19:37 Battle: shh
19:37 Rizen: 01:54:072 (4) - blanket (zzz...)
19:37 Rizen: but while we talk about this slider
19:37 Rizen: I think you can ctrl+g it so it works better with music
19:38 Rizen: then rearrange upcoming patterns. should be on since this is almost the end of the diff
19:38 Battle: kk
19:39 Battle: the hitsounds
19:39 Battle: legit took more time
19:39 Battle: than mapping
19:40 Rizen: something like [https://imgur-archive.ppy.sh/0940gLv.jpg this] for the last pattern, but u can probably do better
19:40 Rizen: oh about hitsounding
19:40 Rizen: it sounded kinda inconsistent
19:41 Rizen: 00:30:572 (1,2,3,1) - vs 00:34:072 (4,1) -
19:41 Battle: but they're different
19:41 Rizen: or 01:28:072 (5,1) - vs 00:34:072 (4,1) -
19:42 Rizen: whoops wrong timestamsp
19:42 Rizen: 00:30:572 (1,2,3,1) - vs 01:24:572 (1,2,3,1) -
19:43 Battle: whoops
19:43 Battle: finish wasn't whistle rip
19:44 *Rizen is editing [https://osu.ppy.sh/b/932209 Joe Hisaishi - Itsumo Nando Demo [Normal]]
19:45 Rizen: one thing i'm worried about is object density between the two diffs
19:45 Rizen: 24 object difference
19:45 Battle: i am aware
19:46 *Battle is listening to [https://osu.ppy.sh/b/887764 Yasumasa Kitagawa - Orgel no Gyakuten Shimai]
19:46 Battle: 16 object difference
19:47 Rizen: the NC comboing is kinda screwy
19:48 Battle: for normal?
19:48 Battle: cuz unlike spirited away, I did ncs by every 2 downbeat
19:48 Battle: the standard w/e nc
19:50 Rizen: like could make 00:28:072 (6,1,2,3,4) - one combo
19:51 Rizen: since that music is like the "transition"
19:51 Battle: fine i'll rework combos lol
19:52 Rizen: ok i found the problem
19:52 Rizen: the song
19:52 Battle: rip
19:52 Rizen: it's not 4/4
19:52 Rizen: it's 3/4
19:52 Rizen: a waltz
19:53 Battle: rip x 2
19:54 Rizen: [https://imgur-archive.ppy.sh/DUn1g0H.png use this]
19:54 Battle: ye
19:54 Battle: i fixed it
19:55 Rizen: with change in offset?
19:56 Rizen: the chorus would actually start on the large white tick with that offset in the image
19:56 Battle: w8
19:56 Battle: 4072 y
19:57 Rizen: with 4072 offset, 00:31:072 (1) - , the start of the chorus starts on the downbeat
19:57 Rizen: downbeat as in large white tick
19:57 Rizen: also becomes more apparent at 00:53:572 (1) -
19:57 Rizen: the music box is going "1, 2, 3"
19:58 Battle: mk
20:00 Battle: do you think my nc pattern in spirited away is still fine?
20:01 Rizen: you need to change timing in spirited away too
20:01 Rizen: then redo NC
20:01 Rizen: :((
20:01 *Rizen is editing [https://osu.ppy.sh/b/932209 Joe Hisaishi - Itsumo Nando Demo [Normal]]
20:01 Rizen: 00:59:572 (2) -
20:01 Battle: :(((((
20:01 Rizen: nice normal extended slider
20:02 Battle: i fixed that
20:02 Battle: when i was ncing every other downbeat
20:02 Rizen: changed to circle?
20:02 Battle: with timing change
20:02 Battle: I fixed timing on spirited away too
20:02 Battle: ya
20:03 Battle: i think the ncing in spirited away is still fine
20:03 Battle: since it still does what it was trying to do
20:03 Rizen: better to go through it again just to be sure
20:04 Battle: i did :(
20:04 Rizen: 01:41:822 (2,3) - this is severely undermapped
20:05 Rizen: try this rhythm https://imgur-archive.ppy.sh/SNvWL3L.png
20:06 Battle: [http://puu.sh/nOiqy/7ffae1ee67.jpg i just did this lol]
20:06 Rizen: k
20:06 Rizen: 01:20:072 (2,3) - nice DS
20:06 Rizen: I could go full nazi on this but I can't anymore, I was meant to start studying 6 minutes ago zzz
20:06 Rizen: tight schedu;e
20:07 Battle: kk
20:07 Battle: cyaa
20:07 Rizen: cyaaa
20:07 Rizen: this song
20:08 Rizen: now has a slight emotional attachment to me
20:08 Battle: that ds is fine lol
20:08 Battle: y
20:08 Rizen: it isn't fine ._.
20:08 Rizen: 0.68x
20:08 Battle: wh
20:08 Rizen: and it's meant to be 0.80x
20:08 Battle: i must have fixed it
20:08 Battle: along the way
-Lemons
no formatting because this doesn't even need modded

I think preview point should be at 00:05:072 (1) - because i like it better duh

normal change nothing

Feels On Wheels
00:28:072 (1) - Move this to 90|189 to keep the pattern the same (copy 4-5 and paste it under 6 if you don't get it)
Topic Starter
Battle
fixed all thanks
HappyRocket88
Did a IRC mod on #modhelp the mapset is already really good! Good luck!

01:15 < HappyRocket88> YAY 
01:15 < strickluke> but then i will talk about memes
01:15 < HappyRocket88> Let's start \:D/
01:15 < HappyHorse191> :D
01:15 < Battle> okkk
01:15 < strickluke> hi mom
01:16 < Battle> you make me scared since
01:16 < HappyRocket88> strick no you
01:16 < HappyRocket88> XDD
01:16 < HappyHorse191> XD
01:16 < strickluke> no
01:16 < HappyHorse191> wow
01:16 < strickluke> u
01:16 < Battle> I rarely accept mods with me going after the other person
01:16 < Side> Bottle mod my map :^)
01:17 < HappyHorse191> bottle xD
01:17 < Battle> i don't have that on hl so i dunno what you're talking about orz
01:17 < HappyRocket88> Battle is the metadata ok?
01:17 < ghostshipCrowie> bottle
01:17 < Battle> umm
01:17 < Side> bottle is better please change
01:17 < HappyHorse191> lol
01:17 < Battle> i haven't gone around to ask kwan yet
01:17 < Battle> Cuz I got it from a source but
01:17 < Battle> i don't think it's very credible
01:18 < Battle> The romanisation i looked for was pretty consistent throughout sites
01:18 < HappyHorse191> wait..
01:18 < Battle> dunno about the kanji tho
01:18 < Ethan> Wait
01:18 < Battle> the source should be fine
01:18 < Ethan> So I'm making a marathon diff
01:18 < Ethan> Is it unacceptable if I named it "26.2 miles"
01:18 < HappyRocket88> Good thing then!
01:18 < HappyHorse191> when you open ai mod it says that the set needs at least one easy/normal diff xd
01:19 < HappyHorse191> but there's a normal...
01:19 < Battle> cuz aimod is jank
01:19 < HappyRocket88> XDDDD
01:19 < Ethan> That rule doesn't apply to Marathon maps.
01:19 < strickluke> wut
01:19 < strickluke> >using aimod to mod
01:19 < strickluke> reported
01:19 < HappyHorse191> lol
01:19 < HappyHorse191> no xD
01:19 < Ethan> I personally use AIMod a lot
01:19 < Ethan> Its pretty cool
01:19 < HappyRocket88> same ^
01:19 < HappyHorse191> I use ai mod to check xd
01:19 < strickluke> for self modding maybe
01:19 < HappyRocket88> I used it mostly for Easy diffs. :v
01:19 < HappyRocket88> To check if the distance of every note is the same
01:20 < HappyRocket88> Battle, why are you asking for mods for this map? :v
01:20 < Battle> because
01:20 < HappyRocket88> the hell this is very good uhh
01:20 < Battle> i just submitted it and it only got 2 mods
01:20 < HappyHorse191> wut
01:20 * HappyRocket88 slaps*
01:20 < Battle> and like, I need to make it look like it isn't just a speedrank attempt
01:21 < HappyHorse191> my maps take forever to get mods ;-;
01:21 < HappyRocket88> Next time map worse, so we as modders can find issues to mod :v
01:21 < strickluke> same
01:21 < Battle> p l s
01:21 < strickluke> what do u
01:21 < strickluke> mean
01:21 < Electoz> Welp.
01:21 < Battle> I'm getting pretty good at mapping music boxes i think lol
01:21 < strickluke> battle doesnt have to try to map bad
01:21 < Battle> :v
01:21 < strickluke> ecks dee dee dee dee
01:21 < HappyRocket88> Ay. XD
01:21 < xXRosalineXx> srsly dont ask to map badly
01:22 < Electoz> Battle future pro mapper
01:22 < HappyRocket88> Battle 00:05:822 (2,3) - don't you think it would be better if they were'nt stacked?
01:22 < strickluke> jk battle i love you
01:22 < strickluke> if u finish different heaven
01:22 < CircleChu> hr88 is [http://puu.sh/nPcJS/845c380eda.txt that] your agent?
01:22 < Battle> I dunno for those ones where they stack on normal
01:22 < strickluke> or mtc
01:22 < Battle> I tried not to make too much motion so the diff from normal -> spirited away feel like
01:22 < Battle> not too big of a spike
01:23 < Battle> I tried to introduce 1/2 into the normal diff without trying to make it too hard
01:23 < HappyRocket88> However, leaving it as they are feel like the sound held on the white tick is overlapped by the circle
01:23 < Battle> hmm
01:23 < Battle> true
01:24 * strickluke is playing [https://osu.ppy.sh/b/797681 S3RL - MTC (Different Heaven Remix) [Weeaboo]]
01:24 < Battle> I'll adjust those
01:24 < HappyRocket88> hence, the sound doesn't have the proper emphasis as it is supposed to be
01:24 < Battle> do you think the ones stacked on 3 are alright though?
01:24 < Yoratama> Hi, can i delete a pending beatmap?
01:24 < HappyRocket88> You just used some of them throughout the whole diff so it shouldn't be a big change though.
01:24 < Battle> cuz 3 single taps and moving is a little much imo
01:25 < HappyRocket88> Yoratama: yes you can, but you should wait one month before doing it.
01:25 < HappyRocket88> Battle yeah, I was about to point that too. some of them play fine but... rarely some others don't.
01:25 < Battle> hmm
01:25 < HappyRocket88> For example: 00:14:072 (4,5,1) -
01:26 < Yoratama> aww damn, too long. Thanks Rocket88.
01:26 < Battle> hmm, do you think that it would be better to have it as a 1/2 slider then?
01:26 < xxdeathx> hr88
01:26 < HappyRocket88> You're welcome, Yoratama.
01:26 < HappyRocket88> Yep, Battle.
01:27 < HappyRocket88> But don't need to change them all.
01:27 < Battle> ok
01:27 < HappyRocket88> You can leave some to give the idea of variation into the set.
01:27 < Battle> kk
01:28 < HappyRocket88> 00:21:072 (3) - what about changing it to a circle?
01:28 < HappyRocket88> and place a 1/2 slider here 00:21:572 - ?
01:29 < Battle> hm
01:29 < Battle> sure
01:29 < Battle> but it would be kinda weird though
01:29 < HappyRocket88> It's only a suggestion. XD
01:29 < Battle> since it would be the only instance where it would just be a 3 stacked thing
01:29 < Battle> ><
01:30 < squirrelpascals> "nice map"
01:30 < Battle> im pretty sure that would like make structure go rip
01:30 < Battle> lol
01:30 < HappyHorse191> lol
01:30 < HappyHorse191> xd
01:30 < HappyRocket88> I just found that part a little weird because the piano is really prominent here 00:21:822 -
01:31 < HappyHorse191> map is so good i cant find anything to mod besides moving a few things...
01:31 < HappyHorse191> cause i cant mod...
01:31 < Anxient> its setz here?
01:31 < Setz> hi
01:31 < HappyHorse191> hi
01:31 < Anxient> oh
01:32 < Battle> so i should make that piano clickable yes?
01:32 < Doj> yes
01:32 < Anxient> setz i finally got off my ass and finished the mira bg
01:32 < Anxient> but i dont think recoloring it will be possible lol
01:32 < HappyRocket88> yes! \°u°
01:32 < HappyRocket88> Also, Battle!
01:32 < Setz> oh nice, can you send it over
01:32 < Setz> i j ust need to wait on the video now
01:32 < Battle> yeah?
01:32 < HappyRocket88> 00:45:572 (3) - What about if you make something similar as you did here 00:47:572 (1,2) - ?
01:33 < Battle> hm
01:34 < Battle> for 3 it doesn't make quite the same sound that I used to justify 1,2 tho
01:34 < HappyRocket88> oh.
01:34 < HappyRocket88> good point
01:34 < Battle> ye there's not much orgel going on right there
01:35 < Battle> I removed some of the 3 stacks and replaced them with 1/2 sliders btw
01:35 < HappyRocket88> Good!
01:35 < HappyRocket88> where can I bubble? :v
01:35 < Shiirn> lol
01:35 < Battle> lol wh
01:35 < HappyRocket88> 01:19:822 - Shouldn't this be clickeable, Mr. Battle?
01:35 < Battle> surreee
01:36 <+pkhg> e
01:36 < HappyHorse191> e
01:36 < Battle> since i removed the stacking it wont be confusing when i put an object there now lol
01:36 <+pkhg> my map needs a bubble
01:36 < HappyRocket88> Naisu!
01:36 <+pkhg> where do i get it
01:37 < HappyRocket88> pkhg Natsu was... in #modrews asking for m4m a while ago :v
01:37 < HappyRocket88> #modreqs '
01:37 < Battle> he was wh
01:37 < HappyRocket88> XD
01:37 < HappyRocket88> http://puu.sh/nPdPq/009302bed2.jpg
01:37 < Natsu> was
01:37 < Battle> wowowow
01:37 < HappyRocket88> Probably he already got a...
01:37 < Battle> i cri
01:37 < HappyRocket88> LEL
01:38 < HappyRocket88> Battle!
01:38 < Battle> yes?
01:38 < HappyRocket88> Please, reduce the OD ;w;
01:38 < Natsu> in 4 -5 days again
01:38 < Battle> okkkk
01:38 < Battle> od4 now
01:38 < HappyRocket88> Perfect!
01:38 < Battle> kool
01:39 < HappyRocket88> Now that you reduced the OD on the Normal please do the same with the Spirit diff
01:39 < Battle> mkk
01:39 < Battle> od 6
01:39 < HappyHorse191> ok...
01:39 < HappyHorse191> i found a few things but it has to do with blanketting xP
01:40 < Doj> o-o-omg a b-bn
01:40 < Battle> tbh blankets make me sad
01:40 < Battle> lmao
01:40 < HappyHorse191> i cant spell...
01:40 < HappyRocket88> Horse say them :v
01:40 < HappyHorse191> is that how you spell it xD
01:40 < Frostwich> im a bn
01:40 < likejaxirl> it would be spelled blanketing
01:40 <+pkhg> same
01:41 < Doj> lies
01:41 < xXRosalineXx> blanketing?
01:41 < HappyHorse191> 00:26:572 (3,4) - these could be blanketted better
01:41 < xXRosalineXx> whats that
01:41 < Battle> p l s
01:41 < Battle> i don't know what diff you're editing lol
01:41 < HappyHorse191> 00:32:572 (1,2) - here too xd
01:41 < HappyHorse191> the spirited away
01:42 < Battle> but what you hl'd aren't blankets ;w;
01:42 < HappyRocket88> well he could've blanketed them but...
01:42 < HappyHorse191> well they could be blankets xD
01:42 < Battle> i avoid blankets cuz like
01:42 < HappyRocket88> 01:26:572 (1,2) - Untidy
01:42 < Battle> i'd rather not be triggered by "IT'S ONE PIXEL OFF" like zz
01:43 < Battle> triggered
01:43 < Battle> fixed
01:44 < HappyHorse191> 00:32:572 (1,2) - this could be blanketted xd
01:44 < Battle> but i don't wannananana ;w;
01:44 < HappyHorse191> ;w;
01:45 < Battle> [http://puu.sh/nPekP/3ed5ff62f8.png ;w;]
01:46 < squirrelpascals> im bakkk
01:46 < HappyHorse191> zoomed in...
01:46 < HappyHorse191> :v
01:46 < HappyHorse191> hai
01:46 < squirrelpascals> how do you zoonm
01:46 < HappyHorse191> lel
01:46 < HappyHorse191> i was talking about a picture xD
01:46 < HappyRocket88> Battle don't you think this movement is a little forced 01:41:572 (1,2) - ?
01:47 < Battle> do you mean 1 -> 2's motion is too sharp?
01:47 < HappyRocket88> yep
01:47 < Battle> cuz like, 1 ->2 kinda goes smoothly since after going off 1 it kinda just goes to 2 with a turn
01:47 < Battle> but I could move 2 up a bit to make motion a bit smoother?
01:47 < Frostwich> i have superglue on my hands lol
01:47 < Frostwich> anyone else love this song
01:48 * Frostwich is editing iojjj - DEUS EX MACHINA [EQUALIZER]
01:48 < HappyRocket88> Yeah,
01:48 <+pkhg> that song is so bad lolz
01:48 < Battle> so like, it's like, a bit smoother to transition
01:48 < HappyRocket88> as it is now, plays somehow weird.
01:48 < HappyRocket88> because it's the only one i saw in the diff probably
01:48 < Battle> [http://puu.sh/nPevE/007a02fbb8.jpg better?]
01:48 < Doj> no
01:49 < HappyRocket88> Doj go home you're drunk!
01:49 < HappyRocket88> Yes! XD
01:49 < Battle> lol
01:49 < Doj> lol i left my alcohol at home tbh
01:49 < HappyHorse191> lol
01:50 < HappyRocket88> 00:22:072 (5,1) - doesn't this play as a trap?
01:50 <+pkhg> trap
01:50 < Battle> wait how?
01:50 < HappyRocket88> like if players don't know the rhytmn of this segment, they mught click (1) faster due the usage of 1/1 rhytms
01:51 < Battle> hm tru
01:51 < Frostwich> how do i get superglue off hands?
01:51 < Frostwich> phkg, ur bad
01:52 < HappyRocket88> I don't know how can you fix that Battle, but the hidden stack plays a bit weird. XD
01:52 < HappyHorse191> have to go to bed in 10 minutes :,(
01:52 < Battle> i just moved it lol
01:52 <+pkhg> phkg
01:53 < Lanturn> dark and sexy or light and cute?
01:53 < HappyHorse191> im already dark.....
01:53 < HappyHorse191> ;-;
01:53 < HappyRocket88> @Emo
01:53 < HappyHorse191> no my skin color xD
01:53 < HappyHorse191> lel
01:53 < Doj> das racista
01:54 < Frostwich> i think doj
01:54 < Frostwich> is really sexy
01:54 < Lanturn> what ;-;
01:54 < Frostwich> no homo
01:54 < HappyRocket88> XDD
01:54 < HappyRocket88> 01:50:572 (5) - NC ? o.o
01:54 < HappyHorse191> frostwich
01:54 < HappyHorse191> everytime i read your name, i imagine a snowman
01:55 < Frostwich> oh nice
01:55 < HappyHorse191> lel
01:55 < Battle> sure
01:55 < HappyRocket88> that must be all
01:56 < Doj> wait what
01:56 < Battle> mk
01:56 < HappyRocket88> I just find things really nazi
01:56 < Battle> mk
01:56 < Battle> im update then
01:56 < HappyRocket88> how can i post the log now? :v
01:56 < HappyRocket88> XD
01:56 < Doj> is that free mods i smell? :^)
01:56 < Battle> http://reyie.cf/
01:57 < Battle> what map am i modding?
01:57 < Ongaku> I need
01:57 < Ongaku> someone to test something for me
01:57 < Ongaku> to see if it works

BNs pls notice this map
Aihuro
Heya~ NM request from my queue!
Well, here goes nothing.

Normal:
  1. 00:08:072 (5) - Please move this note downwards a bit since it's overlapping with 00:06:072 (3) - . It would be nice if you can move it here: X: 396 Y: 260. It will also be in-line with 00:07:072 (4) - .
  2. 00:11:072 (4,5) - Maybe change them into a 1/2 slider, like you did here: 00:12:572 (2,3) - ?
  3. 00:17:072 (4,1,2) - I suggest you try something else here, by adding a 1/1 slider here: 00:17:072 - and then a note here: 00:17:822 - . Like this: http://puu.sh/nQNhF/4eaf4b51c4.jpg
  4. 00:53:572 (1) - Ctrl+J will fit nicely here imo.
  5. 00:56:572 (1) - Remove NC here and add here instead: 00:57:572 - Since the music calls for it there imo.
  6. 01:10:072 (4) - Add NC here
  7. 01:18:572 (2,3,4,5,1) - Mm. . I'm not sure if this is a problem but this pattern is a little bit harder than the previous ones. . maybe just remove: 01:19:822 (4) - like you did here: 00:26:072 (4,1,2,3,4) - ?
  8. Otherwise, this diff looks really nice and neat~ Just one thing is bugging me. . . the NC. I'm not sure what kind of beat you are following for that.(I'm not pretty sure myself since I'm terrible with NC.) It would be really nice if you could explain~

Spirited Away:
  1. 00:14:572 (3,4) - It would be nice if you could blanket them! (Don't forget about the blankets ;w;)
  2. 00:42:572 (1,1) - I suggest you stack them please, looks rather nazi atm.
  3. 01:31:072 (4) - Why is there a finish on this slider's head. . ? I think you should remove this one and add it here: 01:31:072 (4) - .
  4. 01:32:572 (3) - Mm. . I don't really understand the hitsounding as well. According to me, if you want the hitsounds to stay consistant, then you should add a finish here. But if you are following something else than please tell me, lol. Cuz I'm lost here :P
  5. 01:35:072 (5) - Ctrl+H would fit really nicely here. It will improve the flow imo.
  6. 01:42:072 (2,3,4) - I tested something with the hitsounding and figured that this fits better with the music, well imo. Just add a finish here: 01:42:072 (2) - and remove finish here: 01:42:072 (2) - . Then add finish here: 01:42:572 (3) - then remove finish here: 01:42:822 (4) - . You can also add a finish here, since it also sounds like there is something needed: 01:43:072 (1) - .
  7. Okay, well this diff is also very nicely done~! Just the NC and hitsounding confuse me a bit, lol.

I hope my mod is useful and good luck getting this ranked.
I nearly fell asleep hearing this song over and over again. ;)
Topic Starter
Battle
ai

Aihuro wrote:

Heya~ NM request from my queue!
Well, here goes nothing.

Normal:
  1. 00:08:072 (5) - Please move this note downwards a bit since it's overlapping with 00:06:072 (3) - . It would be nice if you can move it here: X: 396 Y: 260. It will also be in-line with 00:07:072 (4) - . I'll keep, the ar is high enough so both objects are never on the screen at the same time
  2. 00:11:072 (4,5) - Maybe change them into a 1/2 slider, like you did here: 00:12:572 (2,3) - ? There's slight variation in order to keep the map from being dull, there used to be more stacked ones, but some were removed to ease playability
  3. 00:17:072 (4,1,2) - I suggest you try something else here, by adding a 1/1 slider here: 00:17:072 - and then a note here: 00:17:822 - . Like this: http://puu.sh/nQNhF/4eaf4b51c4.jpg It would ignore the orgel though :(
  4. 00:53:572 (1) - Ctrl+J will fit nicely here imo. While the sound seems low, it ends up kinda ruining the flow I was going for, and the pattern I was going for
  5. 00:56:572 (1) - Remove NC here and add here instead: 00:57:572 - Since the music calls for it there imo. While I do agree the music calls for an NC to start off the measure, I NC'd after every two downbeats. It's made further complicated by the fact that the measures are is 3/4, and not 4/4 so yeah, NC's are a little wonky but they follow that pattern
  6. 01:10:072 (4) - Add NC here ^
  7. 01:18:572 (2,3,4,5,1) - Mm. . I'm not sure if this is a problem but this pattern is a little bit harder than the previous ones. . maybe just remove: 01:19:822 (4) - like you did here: 00:26:072 (4,1,2,3,4) - ? Sure, it makes sense to ease it a little bit, I'm pretty sure that's the longer string of notes in the difficulty
  8. Otherwise, this diff looks really nice and neat~ Just one thing is bugging me. . . the NC. I'm not sure what kind of beat you are following for that.(I'm not pretty sure myself since I'm terrible with NC.) It would be really nice if you could explain~ Explained when NCs were first mentioned (two above this or three?)

Spirited Away:
  1. 00:14:572 (3,4) - It would be nice if you could blanket them! (Don't forget about the blankets ;w;) Moved a little more to the right so it doesn't look like a blanket as much lol (I know this is kinda opposite of what you said, but when blankets come up and I don't want to be I just move them :P )
  2. 00:42:572 (1,1) - I suggest you stack them please, looks rather nazi atm. The only problem is that I can't really re-adjust 3 so that it would be properly distanced away without changing the slider shape so no change
  3. 01:31:072 (4) - Why is there a finish on this slider's head. . ? I think you should remove this one and add it here: 01:31:072 (4) - .
  4. 01:32:572 (3) - Mm. . I don't really understand the hitsounding as well. According to me, if you want the hitsounds to stay consistant, then you should add a finish here. But if you are following something else than please tell me, lol. Cuz I'm lost here :P I'm pretty sure (pretty sure) that the finish on that other slider's head wasn't supposed to be there, so I replaced the finish with a whistle lol
  5. 01:35:072 (5) - Ctrl+H would fit really nicely here. It will improve the flow imo. But if it's ctrl h'd it would make the flow worse imo, since after replacing the note (after it has been ctrl+h'd), the slider end's flow would be going more toward the right, rather than directly toward the next slider
  6. 01:42:072 (2,3,4) - I tested something with the hitsounding and figured that this fits better with the music, well imo. Just add a finish here: 01:42:072 (2) - and remove finish here: 01:42:072 (2) - . Then add finish here: 01:42:572 (3) - then remove finish here: 01:42:822 (4) - . You can also add a finish here, since it also sounds like there is something needed: 01:43:072 (1) - . Hmm, I tested it out and found that I liked the current hitsounding better. While the finishes are somewhat appropriate, I feel like the whistles go along with the higher notes of the orgel, while the finishes work better with the lower notes played by the orgel
  7. Okay, well this diff is also very nicely done~! Just the NC and hitsounding confuse me a bit, lol.

I hope my mod is useful and good luck getting this ranked.
I nearly fell asleep hearing this song over and over again. ;)

Thank you for the mod~

Blue = Unchanged
Green = Comment / Change / Etc.
No Comment = Fixed
Annadine

Hello! NM from modding queue~!
this is going to be a short mod ._.

Spirited Away []
  1. 00:23:322 (1,2) - this could be a better-shaped blanket
  2. 00:38:072 (1,2,3) - inconsistent spacing
  3. 00:50:572 (4) - I think this would be better with a bigger curve
  4. 01:06:572 (1,2,3) - not straight
  5. 01:17:072 (3,4,5) - inconsistent spacing
Normal[]
  1. 00:14:572 (1) - I think this is too curved. And I do think 00:14:572 (1,2) - is an uncomfortable angle.
Edit: still in WIP forum? o.O
[]
Aand that's all :> One thing I had in mind tho, I think that's a weird place to cut the song...
Anyways good luck~ The map is really nice.
Topic Starter
Battle
a

Annadine wrote:


Hello! NM from modding queue~!
this is going to be a short mod ._.

Spirited Away []
  1. 00:23:322 (1,2) - this could be a better-shaped blanket
  2. 00:38:072 (1,2,3) - inconsistent spacing
  3. 00:50:572 (4) - I think this would be better with a bigger curve Naw
  4. 01:06:572 (1,2,3) - not straight It's just a line tho
  5. 01:17:072 (3,4,5) - inconsistent spacing
Normal[]
  1. 00:14:572 (1) - I think this is too curved. And I do think 00:14:572 (1,2) - is an uncomfortable angle. Fixed flow a bit
Edit: still in WIP forum? o.O Moved~
[]
Aand that's all :> One thing I had in mind tho, I think that's a weird place to cut the song... It kinda just loops from here so I decided to cut it, it already replayed twice lol :P
Anyways good luck~ The map is really nice.

Thankssss
Doormat
hi hi thanks for the feels
[Normal]
  1. subjective minor thing, but maybe use same slider shapes for 00:21:072 (2,4) -?
  2. 01:09:572 (3) - 1/2 slider here instead?
[Spirited Away]
  1. 00:47:572 (1) - should be two circles instead of a slider imo; both are emphasized in a way that they should both be clickable. same with 01:41:572 (1) -
  2. 01:41:572 (1,2,3,4) - is the exact same as 00:47:572 (1,2,3,4) - so i can't really see why hitsounds would be very different from each other here. using different patterns is fine i guess
easy looks fine i suppose. not really much to mod because it's pretty solid tbh lol
Topic Starter
Battle
fixed all except of 01:41:572 pattern, hitsounds fixed tho cuz variety

log
JBHyperion - 03/25/2016
@Battle did you still want me to do some hitsounding shit for this, or are you happy with what you have atm?
https://osu.ppy.sh/s/432289
osu! » Detailed difficulty and ranking information for Joe Hisaishi - Itsumo Nando demo (mapped by Battle).
Battle - 03/25/2016
um
I think it should be fine
rocket thought it was fine soooo idkkk
JBHyperion - 03/25/2016
fair enough
I guess I'll just mod it then xddd
Battle - 03/25/2016
mk xd
inb4 hitsounds are shit 😦
JBHyperion - 03/25/2016
nah they're fine
JBHyperion - 03/25/2016
lol
did have one question tho
what do you think about Normal being the easiest diff considering it's pretty much all 1/2 patterns
I mean if Normal is your easiest diff it should still kinda feel like an Easy
to an extent
Battle - 03/25/2016
I don't exactly feel like it's too big of an issue since i wanted like, a decent lead-in to the hard difficulty
granted, this is the fastest music box I've mapped so far
JBHyperion - 03/25/2016
yeah I was about to say the bpm isn't exactly slow for this type of music
those 1/2 stacked circle circle slider patters would be pretty out of place on an Easy I think
Battle - 03/25/2016
ye
at the same time, since it's a pretty fast music box compared to some of the things I mapped, it would leave out a lot more things if it were just like, i dunno a 3/1 slider pause and the sort :/
wow that face does not look good in discord /////
JBHyperion - 03/25/2016
ayy
I don't think you'd have to skip too many beats to make a fitting lower diff, it could easily be based around 1/1 slider/circle alternation
since Normal also uses majority 1/2 to 1/1 slider patterns
Battle - 03/25/2016
hmm
tru
JBHyperion - 03/25/2016
like you can replace some of the 1/2 sliders with circles, the odd 1/2 circle can be skipped, etc.
Battle - 03/25/2016
the sr still claims that the difficulty is pretty niec on newbies but ya know
sr is a liar lol
JBHyperion - 03/25/2016
well I am a mostly convert player on ctb, so I have learned not to trust SR at all xD
Battle - 03/25/2016
xd
I dunno, I just feel it's kinda weird, I feel like Normal may be sufficient enough due to the sort of "pause" players get most of the time after hitting a note
since 1/2 unclicked in something like 120 bpm is a pretty long time, but I dunno, I'm sure some newer players disagree with that
JBHyperion - 03/25/2016
well I would say that the 1/1 pauses would be fine if the 1/2 patterns were inly used occasionally, but when they're used constantly like that it builds pressure over time
Battle - 03/25/2016
should I simplify some of the 1/2 patterns?
at the same time, some of the orgel would be like
ignored
😦
JBHyperion - 03/25/2016
see the thing is I really like the diff
I wouldn't want it to get messed with just for the sake of spread
which is why I think adding an easier diff would be better
Battle - 03/25/2016
hmm
but even the easy would need some 1/2
JBHyperion - 03/25/2016
perhaps a little
Battle - 03/25/2016
since there's a few places where the orgel starts on 1/2 and is followed up by another 1/2 sound
JBHyperion - 03/25/2016
but quite a buit less than what Normal currently has
Battle - 03/25/2016
hmm
mk
JBHyperion - 03/25/2016
I could make one if you don't want to yourself lol
Battle - 03/25/2016
mm
I think I can do it
lol
it'll be done in a bit probs
JBHyperion - 03/25/2016
fair nuff
time to start next hitsounding project since I said I would get them all done today
lol
Battle - 03/25/2016
wao
lol
i kinda just noticed
that this wasn't in ctbmodhelp lol
HappyRocket88
I'm a placeholder.
Topic Starter
Battle
wao
HappyRocket88
rawr

[Easy]
Please consider using a higher CS since 3.5 isn't really suitable for the easiest difficulty of the mapset.
  1. OD and HP - 1 to have a balance of these setting among the difficulties.
  2. 01:39:572 (2,3) - This flow creates a very awkward flow due (3) is placed in the left of the previous slider. So beginner players might need to move the cursor in a stuck way to follow that slider where it would be better if (3) were placed smoothly over (2) to simply the flow here.
[Spirited Away]
  1. 01:15:572 (1) - This should be stacked here 01:16:072 (2) - to hold nicely the wave sound of the instruments. As it is now it feels like the mometum of the pitch is being killed by unstacking under the slider. ;w;
[]

That should be all! Rawr (´・ω・)っ
Topic Starter
Battle
mk fixed all, slightly raised cs in normal as well since it was kinda weird w/ the gap of cs 3.2 -> 4
HappyRocket88
Why didn't you call me back? ;A;
Sonnyc
Hello.
[Easy]
  1. 00:25:072 (3,4) - 00:41:072 (2,3) - I believe some minor spacing improvement could be made.
  2. 00:29:572 (1,3) - I think the music changed a little around here. To set the combo similar as you've done previously, starting the combo from (3) fits better. 00:32:572 (1,3) - 00:35:572 (1,3) - 00:38:572 (1,3) - 00:41:572 (1,3) - 01:52:072 (1,3) - applies the same.
  3. 01:13:072 (4,1) - Uhh again the comboes. Start Nc from (4). 01:16:072 (4,1) - 01:19:072 (4,1) - 01:22:072 (5,1) - 01:25:072 (5,1) - 01:28:072 (4,1) - 01:31:072 (4,1) - 01:34:072 (5,1) - 01:37:072 (4,1) - 01:40:072 (5,1) - 01:43:072 (4) -
[Normal]
  1. If you got the point of inconsistent comboing I've mentioned at easy, please work again for the comboing on this and the higher diff. (Actually, spirited away's combo is relatively fine)
[Spirited Away]
  1. 00:43:072 (3,1) - Spacing could be improved. Seeming 00:46:072 (4,1), I don't think this kind of an anti jump was intended.
  2. 01:56:572 (3) - This was the only diff with no NC before the spinenr. Consider making a consistent setting cross difficulties.
Even the bpm wasn't high, considering some 1/2 usage appearing in easy, and several 1/2 rhythm usages in normal, I personally think renaming those difficulties to "Normal" and "Advanced" each would reflect the real difficulty better, but it is up to you.

Comboings could be further polished.

Overall, a nice map. Tell me when you're ready.
Topic Starter
Battle
Sonnyc <3

Sonnyc wrote:

Hello.
[Easy]
  1. 00:25:072 (3,4) - 00:41:072 (2,3) - I believe some minor spacing improvement could be made. Slight fixing in flow, fixed ds for first thing
  2. 00:29:572 (1,3) - I think the music changed a little around here. To set the combo similar as you've done previously, starting the combo from (3) fits better. 00:32:572 (1,3) - 00:35:572 (1,3) - 00:38:572 (1,3) - 00:41:572 (1,3) - 01:52:072 (1,3) - applies the same.
  3. 01:13:072 (4,1) - Uhh again the comboes. Start Nc from (4). 01:16:072 (4,1) - 01:19:072 (4,1) - 01:22:072 (5,1) - 01:25:072 (5,1) - 01:28:072 (4,1) - 01:31:072 (4,1) - 01:34:072 (5,1) - 01:37:072 (4,1) - 01:40:072 (5,1) - 01:43:072 (4) - Fixed all NCs to be after 2 downbeat from the first point onward
[Normal]
  1. If you got the point of inconsistent comboing I've mentioned at easy, please work again for the comboing on this and the higher diff. (Actually, spirited away's combo is relatively fine) Same, hope it's good enough ><
[Spirited Away]
  1. 00:43:072 (3,1) - Spacing could be improved. Seeming 00:46:072 (4,1), I don't think this kind of an anti jump was intended.
  2. 01:56:572 (3) - This was the only diff with no NC before the spinenr. Consider making a consistent setting cross difficulties.
Even the bpm wasn't high, considering some 1/2 usage appearing in easy, and several 1/2 rhythm usages in normal, I personally think renaming those difficulties to "Normal" and "Advanced" each would reflect the real difficulty better, but it is up to you.

Comboings could be further polished.

Overall, a nice map. Tell me when you're ready.

thanks!!
Same colors

also @HR, I didn't want to poke you since you have midterms ><
Sonnyc
[easy]
Basically the renaming diff suggestion was made due to this difficulty containing some 1/2 rhythms. If you agree the change, please make this name as "Normal" so the difficulty namings could be consecutive. If you disagree, then just revert the current "Advanced" back to "Normal". The current name setting isn't cool enough.
00:41:072 (2,3) - the spacing i meant here was the inconsistent 1/2 spacing of 0.69x. You'll want to make it consistent with others.
01:52:072 (1,3) - combo
[normal]
00:26:572 (5,1) - 00:59:572 (1,3) - 01:02:572 (1,2) - 01:05:572 (1,3) - 01:08:072 (1,3) - 01:11:572 (1,3) - 01:14:572 (1,3) - 01:17:572 (1,3) - 01:22:072 (3,1) - 01:25:072 (3,1) - 01:27:572 (5,1) - 01:31:072 (4,1) - 01:34:072 (4,1) - 01:37:072 (5,1) - 01:39:572 (5,1) - 01:43:072 (6,1) - 01:46:072 (6,1) - combo
Topic Starter
Battle
updated again with all combo fixes listed, hope its fine this time
Sonnyc
Nominated.
Electoz
Welp
FoxCat
What a quick rank!
Raiden
you rank this so fast yet SPIDER DANCE STILL IN PENDING YOU FILTHY LITTLE ********

╭( ・ㅂ・)و
Topic Starter
Battle
ogod
Sonnyc

Raiden wrote:

you rank this so fast yet SPIDER DANCE STILL IN PENDING YOU FILTHY LITTLE ********

╭( ・ㅂ・)و
Graveyard soon tm
Topic Starter
Battle
SHHHHHHH DON'T ENCOURAGE HIM ; A ;
JBHyperion
Sorry I couldn't find time to check this, grats on qualify though /o/
Topic Starter
Battle
/o/
Annadine
/o/ grats battle ><
Topic Starter
Battle
~
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