forum

Joe Hisaishi - Itsumo Nando demo

posted
Total Posts
31
show more
Topic Starter
Battle
a

Annadine wrote:


Hello! NM from modding queue~!
this is going to be a short mod ._.

Spirited Away []
  1. 00:23:322 (1,2) - this could be a better-shaped blanket
  2. 00:38:072 (1,2,3) - inconsistent spacing
  3. 00:50:572 (4) - I think this would be better with a bigger curve Naw
  4. 01:06:572 (1,2,3) - not straight It's just a line tho
  5. 01:17:072 (3,4,5) - inconsistent spacing
Normal[]
  1. 00:14:572 (1) - I think this is too curved. And I do think 00:14:572 (1,2) - is an uncomfortable angle. Fixed flow a bit
Edit: still in WIP forum? o.O Moved~
[]
Aand that's all :> One thing I had in mind tho, I think that's a weird place to cut the song... It kinda just loops from here so I decided to cut it, it already replayed twice lol :P
Anyways good luck~ The map is really nice.

Thankssss
Doormat
hi hi thanks for the feels
[Normal]
  1. subjective minor thing, but maybe use same slider shapes for 00:21:072 (2,4) -?
  2. 01:09:572 (3) - 1/2 slider here instead?
[Spirited Away]
  1. 00:47:572 (1) - should be two circles instead of a slider imo; both are emphasized in a way that they should both be clickable. same with 01:41:572 (1) -
  2. 01:41:572 (1,2,3,4) - is the exact same as 00:47:572 (1,2,3,4) - so i can't really see why hitsounds would be very different from each other here. using different patterns is fine i guess
easy looks fine i suppose. not really much to mod because it's pretty solid tbh lol
Topic Starter
Battle
fixed all except of 01:41:572 pattern, hitsounds fixed tho cuz variety

log
JBHyperion - 03/25/2016
@Battle did you still want me to do some hitsounding shit for this, or are you happy with what you have atm?
https://osu.ppy.sh/s/432289
osu! » Detailed difficulty and ranking information for Joe Hisaishi - Itsumo Nando demo (mapped by Battle).
Battle - 03/25/2016
um
I think it should be fine
rocket thought it was fine soooo idkkk
JBHyperion - 03/25/2016
fair enough
I guess I'll just mod it then xddd
Battle - 03/25/2016
mk xd
inb4 hitsounds are shit 😦
JBHyperion - 03/25/2016
nah they're fine
JBHyperion - 03/25/2016
lol
did have one question tho
what do you think about Normal being the easiest diff considering it's pretty much all 1/2 patterns
I mean if Normal is your easiest diff it should still kinda feel like an Easy
to an extent
Battle - 03/25/2016
I don't exactly feel like it's too big of an issue since i wanted like, a decent lead-in to the hard difficulty
granted, this is the fastest music box I've mapped so far
JBHyperion - 03/25/2016
yeah I was about to say the bpm isn't exactly slow for this type of music
those 1/2 stacked circle circle slider patters would be pretty out of place on an Easy I think
Battle - 03/25/2016
ye
at the same time, since it's a pretty fast music box compared to some of the things I mapped, it would leave out a lot more things if it were just like, i dunno a 3/1 slider pause and the sort :/
wow that face does not look good in discord /////
JBHyperion - 03/25/2016
ayy
I don't think you'd have to skip too many beats to make a fitting lower diff, it could easily be based around 1/1 slider/circle alternation
since Normal also uses majority 1/2 to 1/1 slider patterns
Battle - 03/25/2016
hmm
tru
JBHyperion - 03/25/2016
like you can replace some of the 1/2 sliders with circles, the odd 1/2 circle can be skipped, etc.
Battle - 03/25/2016
the sr still claims that the difficulty is pretty niec on newbies but ya know
sr is a liar lol
JBHyperion - 03/25/2016
well I am a mostly convert player on ctb, so I have learned not to trust SR at all xD
Battle - 03/25/2016
xd
I dunno, I just feel it's kinda weird, I feel like Normal may be sufficient enough due to the sort of "pause" players get most of the time after hitting a note
since 1/2 unclicked in something like 120 bpm is a pretty long time, but I dunno, I'm sure some newer players disagree with that
JBHyperion - 03/25/2016
well I would say that the 1/1 pauses would be fine if the 1/2 patterns were inly used occasionally, but when they're used constantly like that it builds pressure over time
Battle - 03/25/2016
should I simplify some of the 1/2 patterns?
at the same time, some of the orgel would be like
ignored
😦
JBHyperion - 03/25/2016
see the thing is I really like the diff
I wouldn't want it to get messed with just for the sake of spread
which is why I think adding an easier diff would be better
Battle - 03/25/2016
hmm
but even the easy would need some 1/2
JBHyperion - 03/25/2016
perhaps a little
Battle - 03/25/2016
since there's a few places where the orgel starts on 1/2 and is followed up by another 1/2 sound
JBHyperion - 03/25/2016
but quite a buit less than what Normal currently has
Battle - 03/25/2016
hmm
mk
JBHyperion - 03/25/2016
I could make one if you don't want to yourself lol
Battle - 03/25/2016
mm
I think I can do it
lol
it'll be done in a bit probs
JBHyperion - 03/25/2016
fair nuff
time to start next hitsounding project since I said I would get them all done today
lol
Battle - 03/25/2016
wao
lol
i kinda just noticed
that this wasn't in ctbmodhelp lol
HappyRocket88
I'm a placeholder.
Topic Starter
Battle
wao
HappyRocket88
rawr

[Easy]
Please consider using a higher CS since 3.5 isn't really suitable for the easiest difficulty of the mapset.
  1. OD and HP - 1 to have a balance of these setting among the difficulties.
  2. 01:39:572 (2,3) - This flow creates a very awkward flow due (3) is placed in the left of the previous slider. So beginner players might need to move the cursor in a stuck way to follow that slider where it would be better if (3) were placed smoothly over (2) to simply the flow here.
[Spirited Away]
  1. 01:15:572 (1) - This should be stacked here 01:16:072 (2) - to hold nicely the wave sound of the instruments. As it is now it feels like the mometum of the pitch is being killed by unstacking under the slider. ;w;
[]

That should be all! Rawr (´・ω・)っ
Topic Starter
Battle
mk fixed all, slightly raised cs in normal as well since it was kinda weird w/ the gap of cs 3.2 -> 4
HappyRocket88
Why didn't you call me back? ;A;
Sonnyc
Hello.
[Easy]
  1. 00:25:072 (3,4) - 00:41:072 (2,3) - I believe some minor spacing improvement could be made.
  2. 00:29:572 (1,3) - I think the music changed a little around here. To set the combo similar as you've done previously, starting the combo from (3) fits better. 00:32:572 (1,3) - 00:35:572 (1,3) - 00:38:572 (1,3) - 00:41:572 (1,3) - 01:52:072 (1,3) - applies the same.
  3. 01:13:072 (4,1) - Uhh again the comboes. Start Nc from (4). 01:16:072 (4,1) - 01:19:072 (4,1) - 01:22:072 (5,1) - 01:25:072 (5,1) - 01:28:072 (4,1) - 01:31:072 (4,1) - 01:34:072 (5,1) - 01:37:072 (4,1) - 01:40:072 (5,1) - 01:43:072 (4) -
[Normal]
  1. If you got the point of inconsistent comboing I've mentioned at easy, please work again for the comboing on this and the higher diff. (Actually, spirited away's combo is relatively fine)
[Spirited Away]
  1. 00:43:072 (3,1) - Spacing could be improved. Seeming 00:46:072 (4,1), I don't think this kind of an anti jump was intended.
  2. 01:56:572 (3) - This was the only diff with no NC before the spinenr. Consider making a consistent setting cross difficulties.
Even the bpm wasn't high, considering some 1/2 usage appearing in easy, and several 1/2 rhythm usages in normal, I personally think renaming those difficulties to "Normal" and "Advanced" each would reflect the real difficulty better, but it is up to you.

Comboings could be further polished.

Overall, a nice map. Tell me when you're ready.
Topic Starter
Battle
Sonnyc <3

Sonnyc wrote:

Hello.
[Easy]
  1. 00:25:072 (3,4) - 00:41:072 (2,3) - I believe some minor spacing improvement could be made. Slight fixing in flow, fixed ds for first thing
  2. 00:29:572 (1,3) - I think the music changed a little around here. To set the combo similar as you've done previously, starting the combo from (3) fits better. 00:32:572 (1,3) - 00:35:572 (1,3) - 00:38:572 (1,3) - 00:41:572 (1,3) - 01:52:072 (1,3) - applies the same.
  3. 01:13:072 (4,1) - Uhh again the comboes. Start Nc from (4). 01:16:072 (4,1) - 01:19:072 (4,1) - 01:22:072 (5,1) - 01:25:072 (5,1) - 01:28:072 (4,1) - 01:31:072 (4,1) - 01:34:072 (5,1) - 01:37:072 (4,1) - 01:40:072 (5,1) - 01:43:072 (4) - Fixed all NCs to be after 2 downbeat from the first point onward
[Normal]
  1. If you got the point of inconsistent comboing I've mentioned at easy, please work again for the comboing on this and the higher diff. (Actually, spirited away's combo is relatively fine) Same, hope it's good enough ><
[Spirited Away]
  1. 00:43:072 (3,1) - Spacing could be improved. Seeming 00:46:072 (4,1), I don't think this kind of an anti jump was intended.
  2. 01:56:572 (3) - This was the only diff with no NC before the spinenr. Consider making a consistent setting cross difficulties.
Even the bpm wasn't high, considering some 1/2 usage appearing in easy, and several 1/2 rhythm usages in normal, I personally think renaming those difficulties to "Normal" and "Advanced" each would reflect the real difficulty better, but it is up to you.

Comboings could be further polished.

Overall, a nice map. Tell me when you're ready.

thanks!!
Same colors

also @HR, I didn't want to poke you since you have midterms ><
Sonnyc
[easy]
Basically the renaming diff suggestion was made due to this difficulty containing some 1/2 rhythms. If you agree the change, please make this name as "Normal" so the difficulty namings could be consecutive. If you disagree, then just revert the current "Advanced" back to "Normal". The current name setting isn't cool enough.
00:41:072 (2,3) - the spacing i meant here was the inconsistent 1/2 spacing of 0.69x. You'll want to make it consistent with others.
01:52:072 (1,3) - combo
[normal]
00:26:572 (5,1) - 00:59:572 (1,3) - 01:02:572 (1,2) - 01:05:572 (1,3) - 01:08:072 (1,3) - 01:11:572 (1,3) - 01:14:572 (1,3) - 01:17:572 (1,3) - 01:22:072 (3,1) - 01:25:072 (3,1) - 01:27:572 (5,1) - 01:31:072 (4,1) - 01:34:072 (4,1) - 01:37:072 (5,1) - 01:39:572 (5,1) - 01:43:072 (6,1) - 01:46:072 (6,1) - combo
Topic Starter
Battle
updated again with all combo fixes listed, hope its fine this time
Sonnyc
Nominated.
Electoz
Welp
FoxCat
What a quick rank!
Raiden
you rank this so fast yet SPIDER DANCE STILL IN PENDING YOU FILTHY LITTLE ********

╭( ・ㅂ・)و
Topic Starter
Battle
ogod
Sonnyc

Raiden wrote:

you rank this so fast yet SPIDER DANCE STILL IN PENDING YOU FILTHY LITTLE ********

╭( ・ㅂ・)و
Graveyard soon tm
Topic Starter
Battle
SHHHHHHH DON'T ENCOURAGE HIM ; A ;
JBHyperion
Sorry I couldn't find time to check this, grats on qualify though /o/
Topic Starter
Battle
/o/
Annadine
/o/ grats battle ><
Topic Starter
Battle
~
Please sign in to reply.

New reply