fixed all thanks
01:15 < HappyRocket88> YAY
01:15 < strickluke> but then i will talk about memes
01:15 < HappyRocket88> Let's start \:D/
01:15 < HappyHorse191> :D
01:15 < Battle> okkk
01:15 < strickluke> hi mom
01:16 < Battle> you make me scared since
01:16 < HappyRocket88> strick no you
01:16 < HappyRocket88> XDD
01:16 < HappyHorse191> XD
01:16 < strickluke> no
01:16 < HappyHorse191> wow
01:16 < strickluke> u
01:16 < Battle> I rarely accept mods with me going after the other person
01:16 < Side> Bottle mod my map :^)
01:17 < HappyHorse191> bottle xD
01:17 < Battle> i don't have that on hl so i dunno what you're talking about orz
01:17 < HappyRocket88> Battle is the metadata ok?
01:17 < ghostshipCrowie> bottle
01:17 < Battle> umm
01:17 < Side> bottle is better please change
01:17 < HappyHorse191> lol
01:17 < Battle> i haven't gone around to ask kwan yet
01:17 < Battle> Cuz I got it from a source but
01:17 < Battle> i don't think it's very credible
01:18 < Battle> The romanisation i looked for was pretty consistent throughout sites
01:18 < HappyHorse191> wait..
01:18 < Battle> dunno about the kanji tho
01:18 < Ethan> Wait
01:18 < Battle> the source should be fine
01:18 < Ethan> So I'm making a marathon diff
01:18 < Ethan> Is it unacceptable if I named it "26.2 miles"
01:18 < HappyRocket88> Good thing then!
01:18 < HappyHorse191> when you open ai mod it says that the set needs at least one easy/normal diff xd
01:19 < HappyHorse191> but there's a normal...
01:19 < Battle> cuz aimod is jank
01:19 < HappyRocket88> XDDDD
01:19 < Ethan> That rule doesn't apply to Marathon maps.
01:19 < strickluke> wut
01:19 < strickluke> >using aimod to mod
01:19 < strickluke> reported
01:19 < HappyHorse191> lol
01:19 < HappyHorse191> no xD
01:19 < Ethan> I personally use AIMod a lot
01:19 < Ethan> Its pretty cool
01:19 < HappyRocket88> same ^
01:19 < HappyHorse191> I use ai mod to check xd
01:19 < strickluke> for self modding maybe
01:19 < HappyRocket88> I used it mostly for Easy diffs. :v
01:19 < HappyRocket88> To check if the distance of every note is the same
01:20 < HappyRocket88> Battle, why are you asking for mods for this map? :v
01:20 < Battle> because
01:20 < HappyRocket88> the hell this is very good uhh
01:20 < Battle> i just submitted it and it only got 2 mods
01:20 < HappyHorse191> wut
01:20 * HappyRocket88 slaps*
01:20 < Battle> and like, I need to make it look like it isn't just a speedrank attempt
01:21 < HappyHorse191> my maps take forever to get mods ;-;
01:21 < HappyRocket88> Next time map worse, so we as modders can find issues to mod :v
01:21 < strickluke> same
01:21 < Battle> p l s
01:21 < strickluke> what do u
01:21 < strickluke> mean
01:21 < Electoz> Welp.
01:21 < Battle> I'm getting pretty good at mapping music boxes i think lol
01:21 < strickluke> battle doesnt have to try to map bad
01:21 < Battle> :v
01:21 < strickluke> ecks dee dee dee dee
01:21 < HappyRocket88> Ay. XD
01:21 < xXRosalineXx> srsly dont ask to map badly
01:22 < Electoz> Battle future pro mapper
01:22 < HappyRocket88> Battle 00:05:822 (2,3) - don't you think it would be better if they were'nt stacked?
01:22 < strickluke> jk battle i love you
01:22 < strickluke> if u finish different heaven
01:22 < CircleChu> hr88 is [http://puu.sh/nPcJS/845c380eda.txt that] your agent?
01:22 < Battle> I dunno for those ones where they stack on normal
01:22 < strickluke> or mtc
01:22 < Battle> I tried not to make too much motion so the diff from normal -> spirited away feel like
01:22 < Battle> not too big of a spike
01:23 < Battle> I tried to introduce 1/2 into the normal diff without trying to make it too hard
01:23 < HappyRocket88> However, leaving it as they are feel like the sound held on the white tick is overlapped by the circle
01:23 < Battle> hmm
01:23 < Battle> true
01:24 * strickluke is playing [https://osu.ppy.sh/b/797681 S3RL - MTC (Different Heaven Remix) [Weeaboo]]
01:24 < Battle> I'll adjust those
01:24 < HappyRocket88> hence, the sound doesn't have the proper emphasis as it is supposed to be
01:24 < Battle> do you think the ones stacked on 3 are alright though?
01:24 < Yoratama> Hi, can i delete a pending beatmap?
01:24 < HappyRocket88> You just used some of them throughout the whole diff so it shouldn't be a big change though.
01:24 < Battle> cuz 3 single taps and moving is a little much imo
01:25 < HappyRocket88> Yoratama: yes you can, but you should wait one month before doing it.
01:25 < HappyRocket88> Battle yeah, I was about to point that too. some of them play fine but... rarely some others don't.
01:25 < Battle> hmm
01:25 < HappyRocket88> For example: 00:14:072 (4,5,1) -
01:26 < Yoratama> aww damn, too long. Thanks Rocket88.
01:26 < Battle> hmm, do you think that it would be better to have it as a 1/2 slider then?
01:26 < xxdeathx> hr88
01:26 < HappyRocket88> You're welcome, Yoratama.
01:26 < HappyRocket88> Yep, Battle.
01:27 < HappyRocket88> But don't need to change them all.
01:27 < Battle> ok
01:27 < HappyRocket88> You can leave some to give the idea of variation into the set.
01:27 < Battle> kk
01:28 < HappyRocket88> 00:21:072 (3) - what about changing it to a circle?
01:28 < HappyRocket88> and place a 1/2 slider here 00:21:572 - ?
01:29 < Battle> hm
01:29 < Battle> sure
01:29 < Battle> but it would be kinda weird though
01:29 < HappyRocket88> It's only a suggestion. XD
01:29 < Battle> since it would be the only instance where it would just be a 3 stacked thing
01:29 < Battle> ><
01:30 < squirrelpascals> "nice map"
01:30 < Battle> im pretty sure that would like make structure go rip
01:30 < Battle> lol
01:30 < HappyHorse191> lol
01:30 < HappyHorse191> xd
01:30 < HappyRocket88> I just found that part a little weird because the piano is really prominent here 00:21:822 -
01:31 < HappyHorse191> map is so good i cant find anything to mod besides moving a few things...
01:31 < HappyHorse191> cause i cant mod...
01:31 < Anxient> its setz here?
01:31 < Setz> hi
01:31 < HappyHorse191> hi
01:31 < Anxient> oh
01:32 < Battle> so i should make that piano clickable yes?
01:32 < Doj> yes
01:32 < Anxient> setz i finally got off my ass and finished the mira bg
01:32 < Anxient> but i dont think recoloring it will be possible lol
01:32 < HappyRocket88> yes! \°u°
01:32 < HappyRocket88> Also, Battle!
01:32 < Setz> oh nice, can you send it over
01:32 < Setz> i j ust need to wait on the video now
01:32 < Battle> yeah?
01:32 < HappyRocket88> 00:45:572 (3) - What about if you make something similar as you did here 00:47:572 (1,2) - ?
01:33 < Battle> hm
01:34 < Battle> for 3 it doesn't make quite the same sound that I used to justify 1,2 tho
01:34 < HappyRocket88> oh.
01:34 < HappyRocket88> good point
01:34 < Battle> ye there's not much orgel going on right there
01:35 < Battle> I removed some of the 3 stacks and replaced them with 1/2 sliders btw
01:35 < HappyRocket88> Good!
01:35 < HappyRocket88> where can I bubble? :v
01:35 < Shiirn> lol
01:35 < Battle> lol wh
01:35 < HappyRocket88> 01:19:822 - Shouldn't this be clickeable, Mr. Battle?
01:35 < Battle> surreee
01:36 <+pkhg> e
01:36 < HappyHorse191> e
01:36 < Battle> since i removed the stacking it wont be confusing when i put an object there now lol
01:36 <+pkhg> my map needs a bubble
01:36 < HappyRocket88> Naisu!
01:36 <+pkhg> where do i get it
01:37 < HappyRocket88> pkhg Natsu was... in #modrews asking for m4m a while ago :v
01:37 < HappyRocket88> #modreqs '
01:37 < Battle> he was wh
01:37 < HappyRocket88> XD
01:37 < HappyRocket88> http://puu.sh/nPdPq/009302bed2.jpg
01:37 < Natsu> was
01:37 < Battle> wowowow
01:37 < HappyRocket88> Probably he already got a...
01:37 < Battle> i cri
01:37 < HappyRocket88> LEL
01:38 < HappyRocket88> Battle!
01:38 < Battle> yes?
01:38 < HappyRocket88> Please, reduce the OD ;w;
01:38 < Natsu> in 4 -5 days again
01:38 < Battle> okkkk
01:38 < Battle> od4 now
01:38 < HappyRocket88> Perfect!
01:38 < Battle> kool
01:39 < HappyRocket88> Now that you reduced the OD on the Normal please do the same with the Spirit diff
01:39 < Battle> mkk
01:39 < Battle> od 6
01:39 < HappyHorse191> ok...
01:39 < HappyHorse191> i found a few things but it has to do with blanketting xP
01:40 < Doj> o-o-omg a b-bn
01:40 < Battle> tbh blankets make me sad
01:40 < Battle> lmao
01:40 < HappyHorse191> i cant spell...
01:40 < HappyRocket88> Horse say them :v
01:40 < HappyHorse191> is that how you spell it xD
01:40 < Frostwich> im a bn
01:40 < likejaxirl> it would be spelled blanketing
01:40 <+pkhg> same
01:41 < Doj> lies
01:41 < xXRosalineXx> blanketing?
01:41 < HappyHorse191> 00:26:572 (3,4) - these could be blanketted better
01:41 < xXRosalineXx> whats that
01:41 < Battle> p l s
01:41 < Battle> i don't know what diff you're editing lol
01:41 < HappyHorse191> 00:32:572 (1,2) - here too xd
01:41 < HappyHorse191> the spirited away
01:42 < Battle> but what you hl'd aren't blankets ;w;
01:42 < HappyRocket88> well he could've blanketed them but...
01:42 < HappyHorse191> well they could be blankets xD
01:42 < Battle> i avoid blankets cuz like
01:42 < HappyRocket88> 01:26:572 (1,2) - Untidy
01:42 < Battle> i'd rather not be triggered by "IT'S ONE PIXEL OFF" like zz
01:43 < Battle> triggered
01:43 < Battle> fixed
01:44 < HappyHorse191> 00:32:572 (1,2) - this could be blanketted xd
01:44 < Battle> but i don't wannananana ;w;
01:44 < HappyHorse191> ;w;
01:45 < Battle> [http://puu.sh/nPekP/3ed5ff62f8.png ;w;]
01:46 < squirrelpascals> im bakkk
01:46 < HappyHorse191> zoomed in...
01:46 < HappyHorse191> :v
01:46 < HappyHorse191> hai
01:46 < squirrelpascals> how do you zoonm
01:46 < HappyHorse191> lel
01:46 < HappyHorse191> i was talking about a picture xD
01:46 < HappyRocket88> Battle don't you think this movement is a little forced 01:41:572 (1,2) - ?
01:47 < Battle> do you mean 1 -> 2's motion is too sharp?
01:47 < HappyRocket88> yep
01:47 < Battle> cuz like, 1 ->2 kinda goes smoothly since after going off 1 it kinda just goes to 2 with a turn
01:47 < Battle> but I could move 2 up a bit to make motion a bit smoother?
01:47 < Frostwich> i have superglue on my hands lol
01:47 < Frostwich> anyone else love this song
01:48 * Frostwich is editing iojjj - DEUS EX MACHINA [EQUALIZER]
01:48 < HappyRocket88> Yeah,
01:48 <+pkhg> that song is so bad lolz
01:48 < Battle> so like, it's like, a bit smoother to transition
01:48 < HappyRocket88> as it is now, plays somehow weird.
01:48 < HappyRocket88> because it's the only one i saw in the diff probably
01:48 < Battle> [http://puu.sh/nPevE/007a02fbb8.jpg better?]
01:48 < Doj> no
01:49 < HappyRocket88> Doj go home you're drunk!
01:49 < HappyRocket88> Yes! XD
01:49 < Battle> lol
01:49 < Doj> lol i left my alcohol at home tbh
01:49 < HappyHorse191> lol
01:50 < HappyRocket88> 00:22:072 (5,1) - doesn't this play as a trap?
01:50 <+pkhg> trap
01:50 < Battle> wait how?
01:50 < HappyRocket88> like if players don't know the rhytmn of this segment, they mught click (1) faster due the usage of 1/1 rhytms
01:51 < Battle> hm tru
01:51 < Frostwich> how do i get superglue off hands?
01:51 < Frostwich> phkg, ur bad
01:52 < HappyRocket88> I don't know how can you fix that Battle, but the hidden stack plays a bit weird. XD
01:52 < HappyHorse191> have to go to bed in 10 minutes :,(
01:52 < Battle> i just moved it lol
01:52 <+pkhg> phkg
01:53 < Lanturn> dark and sexy or light and cute?
01:53 < HappyHorse191> im already dark.....
01:53 < HappyHorse191> ;-;
01:53 < HappyRocket88> @Emo
01:53 < HappyHorse191> no my skin color xD
01:53 < HappyHorse191> lel
01:53 < Doj> das racista
01:54 < Frostwich> i think doj
01:54 < Frostwich> is really sexy
01:54 < Lanturn> what ;-;
01:54 < Frostwich> no homo
01:54 < HappyRocket88> XDD
01:54 < HappyRocket88> 01:50:572 (5) - NC ? o.o
01:54 < HappyHorse191> frostwich
01:54 < HappyHorse191> everytime i read your name, i imagine a snowman
01:55 < Frostwich> oh nice
01:55 < HappyHorse191> lel
01:55 < Battle> sure
01:55 < HappyRocket88> that must be all
01:56 < Doj> wait what
01:56 < Battle> mk
01:56 < HappyRocket88> I just find things really nazi
01:56 < Battle> mk
01:56 < Battle> im update then
01:56 < HappyRocket88> how can i post the log now? :v
01:56 < HappyRocket88> XD
01:56 < Doj> is that free mods i smell? :^)
01:56 < Battle> http://reyie.cf/
01:57 < Battle> what map am i modding?
01:57 < Ongaku> I need
01:57 < Ongaku> someone to test something for me
01:57 < Ongaku> to see if it works
Aihuro wrote:
Heya~ NM request from my queue!
Well, here goes nothing.Normal:
- 00:08:072 (5) - Please move this note downwards a bit since it's overlapping with 00:06:072 (3) - . It would be nice if you can move it here: X: 396 Y: 260. It will also be in-line with 00:07:072 (4) - . I'll keep, the ar is high enough so both objects are never on the screen at the same time
- 00:11:072 (4,5) - Maybe change them into a 1/2 slider, like you did here: 00:12:572 (2,3) - ? There's slight variation in order to keep the map from being dull, there used to be more stacked ones, but some were removed to ease playability
- 00:17:072 (4,1,2) - I suggest you try something else here, by adding a 1/1 slider here: 00:17:072 - and then a note here: 00:17:822 - . Like this: http://puu.sh/nQNhF/4eaf4b51c4.jpg It would ignore the orgel though
- 00:53:572 (1) - Ctrl+J will fit nicely here imo. While the sound seems low, it ends up kinda ruining the flow I was going for, and the pattern I was going for
- 00:56:572 (1) - Remove NC here and add here instead: 00:57:572 - Since the music calls for it there imo. While I do agree the music calls for an NC to start off the measure, I NC'd after every two downbeats. It's made further complicated by the fact that the measures are is 3/4, and not 4/4 so yeah, NC's are a little wonky but they follow that pattern
- 01:10:072 (4) - Add NC here ^
- 01:18:572 (2,3,4,5,1) - Mm. . I'm not sure if this is a problem but this pattern is a little bit harder than the previous ones. . maybe just remove: 01:19:822 (4) - like you did here: 00:26:072 (4,1,2,3,4) - ? Sure, it makes sense to ease it a little bit, I'm pretty sure that's the longer string of notes in the difficulty
- Otherwise, this diff looks really nice and neat~ Just one thing is bugging me. . . the NC. I'm not sure what kind of beat you are following for that.(I'm not pretty sure myself since I'm terrible with NC.) It would be really nice if you could explain~ Explained when NCs were first mentioned (two above this or three?)
Spirited Away:
- 00:14:572 (3,4) - It would be nice if you could blanket them! (Don't forget about the blankets ;w;) Moved a little more to the right so it doesn't look like a blanket as much lol (I know this is kinda opposite of what you said, but when blankets come up and I don't want to be I just move them )
- 00:42:572 (1,1) - I suggest you stack them please, looks rather nazi atm. The only problem is that I can't really re-adjust 3 so that it would be properly distanced away without changing the slider shape so no change
- 01:31:072 (4) - Why is there a finish on this slider's head. . ? I think you should remove this one and add it here: 01:31:072 (4) - .
- 01:32:572 (3) - Mm. . I don't really understand the hitsounding as well. According to me, if you want the hitsounds to stay consistant, then you should add a finish here. But if you are following something else than please tell me, lol. Cuz I'm lost here I'm pretty sure (pretty sure) that the finish on that other slider's head wasn't supposed to be there, so I replaced the finish with a whistle lol
- 01:35:072 (5) - Ctrl+H would fit really nicely here. It will improve the flow imo. But if it's ctrl h'd it would make the flow worse imo, since after replacing the note (after it has been ctrl+h'd), the slider end's flow would be going more toward the right, rather than directly toward the next slider
- 01:42:072 (2,3,4) - I tested something with the hitsounding and figured that this fits better with the music, well imo. Just add a finish here: 01:42:072 (2) - and remove finish here: 01:42:072 (2) - . Then add finish here: 01:42:572 (3) - then remove finish here: 01:42:822 (4) - . You can also add a finish here, since it also sounds like there is something needed: 01:43:072 (1) - . Hmm, I tested it out and found that I liked the current hitsounding better. While the finishes are somewhat appropriate, I feel like the whistles go along with the higher notes of the orgel, while the finishes work better with the lower notes played by the orgel
- Okay, well this diff is also very nicely done~! Just the NC and hitsounding confuse me a bit, lol.
I hope my mod is useful and good luck getting this ranked.
I nearly fell asleep hearing this song over and over again.
Annadine wrote:
Spirited Away []Normal[]
- 00:23:322 (1,2) - this could be a better-shaped blanket
- 00:38:072 (1,2,3) - inconsistent spacing
- 00:50:572 (4) - I think this would be better with a bigger curve Naw
- 01:06:572 (1,2,3) - not straight It's just a line tho
- 01:17:072 (3,4,5) - inconsistent spacing
Edit: still in WIP forum? o.O Moved~
- 00:14:572 (1) - I think this is too curved. And I do think 00:14:572 (1,2) - is an uncomfortable angle. Fixed flow a bit
[]Aand that's all :> One thing I had in mind tho, I think that's a weird place to cut the song... It kinda just loops from here so I decided to cut it, it already replayed twice lol
Anyways good luck~ The map is really nice.
JBHyperion - 03/25/2016
@Battle did you still want me to do some hitsounding shit for this, or are you happy with what you have atm?
https://osu.ppy.sh/s/432289
osu! » Detailed difficulty and ranking information for Joe Hisaishi - Itsumo Nando demo (mapped by Battle).
Battle - 03/25/2016
um
I think it should be fine
rocket thought it was fine soooo idkkk
JBHyperion - 03/25/2016
fair enough
I guess I'll just mod it then xddd
Battle - 03/25/2016
mk xd
inb4 hitsounds are shit 😦
JBHyperion - 03/25/2016
nah they're fine
JBHyperion - 03/25/2016
lol
did have one question tho
what do you think about Normal being the easiest diff considering it's pretty much all 1/2 patterns
I mean if Normal is your easiest diff it should still kinda feel like an Easy
to an extent
Battle - 03/25/2016
I don't exactly feel like it's too big of an issue since i wanted like, a decent lead-in to the hard difficulty
granted, this is the fastest music box I've mapped so far
JBHyperion - 03/25/2016
yeah I was about to say the bpm isn't exactly slow for this type of music
those 1/2 stacked circle circle slider patters would be pretty out of place on an Easy I think
Battle - 03/25/2016
ye
at the same time, since it's a pretty fast music box compared to some of the things I mapped, it would leave out a lot more things if it were just like, i dunno a 3/1 slider pause and the sort :/
wow that face does not look good in discord /////
JBHyperion - 03/25/2016
ayy
I don't think you'd have to skip too many beats to make a fitting lower diff, it could easily be based around 1/1 slider/circle alternation
since Normal also uses majority 1/2 to 1/1 slider patterns
Battle - 03/25/2016
hmm
tru
JBHyperion - 03/25/2016
like you can replace some of the 1/2 sliders with circles, the odd 1/2 circle can be skipped, etc.
Battle - 03/25/2016
the sr still claims that the difficulty is pretty niec on newbies but ya know
sr is a liar lol
JBHyperion - 03/25/2016
well I am a mostly convert player on ctb, so I have learned not to trust SR at all xD
Battle - 03/25/2016
xd
I dunno, I just feel it's kinda weird, I feel like Normal may be sufficient enough due to the sort of "pause" players get most of the time after hitting a note
since 1/2 unclicked in something like 120 bpm is a pretty long time, but I dunno, I'm sure some newer players disagree with that
JBHyperion - 03/25/2016
well I would say that the 1/1 pauses would be fine if the 1/2 patterns were inly used occasionally, but when they're used constantly like that it builds pressure over time
Battle - 03/25/2016
should I simplify some of the 1/2 patterns?
at the same time, some of the orgel would be like
ignored
😦
JBHyperion - 03/25/2016
see the thing is I really like the diff
I wouldn't want it to get messed with just for the sake of spread
which is why I think adding an easier diff would be better
Battle - 03/25/2016
hmm
but even the easy would need some 1/2
JBHyperion - 03/25/2016
perhaps a little
Battle - 03/25/2016
since there's a few places where the orgel starts on 1/2 and is followed up by another 1/2 sound
JBHyperion - 03/25/2016
but quite a buit less than what Normal currently has
Battle - 03/25/2016
hmm
mk
JBHyperion - 03/25/2016
I could make one if you don't want to yourself lol
Battle - 03/25/2016
mm
I think I can do it
lol
it'll be done in a bit probs
JBHyperion - 03/25/2016
fair nuff
time to start next hitsounding project since I said I would get them all done today
lol
Battle - 03/25/2016
wao
lol
i kinda just noticed
that this wasn't in ctbmodhelp lol
Sonnyc wrote:
Hello.
[Easy][Normal]
- 00:25:072 (3,4) - 00:41:072 (2,3) - I believe some minor spacing improvement could be made. Slight fixing in flow, fixed ds for first thing
- 00:29:572 (1,3) - I think the music changed a little around here. To set the combo similar as you've done previously, starting the combo from (3) fits better. 00:32:572 (1,3) - 00:35:572 (1,3) - 00:38:572 (1,3) - 00:41:572 (1,3) - 01:52:072 (1,3) - applies the same.
- 01:13:072 (4,1) - Uhh again the comboes. Start Nc from (4). 01:16:072 (4,1) - 01:19:072 (4,1) - 01:22:072 (5,1) - 01:25:072 (5,1) - 01:28:072 (4,1) - 01:31:072 (4,1) - 01:34:072 (5,1) - 01:37:072 (4,1) - 01:40:072 (5,1) - 01:43:072 (4) - Fixed all NCs to be after 2 downbeat from the first point onward
[Spirited Away]
- If you got the point of inconsistent comboing I've mentioned at easy, please work again for the comboing on this and the higher diff. (Actually, spirited away's combo is relatively fine) Same, hope it's good enough ><
Even the bpm wasn't high, considering some 1/2 usage appearing in easy, and several 1/2 rhythm usages in normal, I personally think renaming those difficulties to "Normal" and "Advanced" each would reflect the real difficulty better, but it is up to you.
- 00:43:072 (3,1) - Spacing could be improved. Seeming 00:46:072 (4,1), I don't think this kind of an anti jump was intended.
- 01:56:572 (3) - This was the only diff with no NC before the spinenr. Consider making a consistent setting cross difficulties.
Comboings could be further polished.
Overall, a nice map. Tell me when you're ready.
Graveyard soon tmRaiden wrote:
you rank this so fast yet SPIDER DANCE STILL IN PENDING YOU FILTHY LITTLE ********
╭( ・ㅂ・)و