Add Itou to the tags as her name is also commonly spelled this way.
More focused towards the easier diffs, dropped a couple things for the harder ones though.
[Easy]
More 1/1s please! This whole map is pretty much 1/2 spam. You don't need to map every single 1/2 note you know!
More focused towards the easier diffs, dropped a couple things for the harder ones though.
[Easy]
- 00:17:241 (1) - I would remove the red node personally and do a full blanket around instead
- 00:24:426 - the drumroll sound would sound better if it started here? Try like 30% volume
- 00:38:618 - I would consider this to be the dominant note and where I honestly think 00:38:798 (3) - should start. Both the vocals and the instruments support this. This applies to almost every single pattern down the line such as 00:41:492 - 00:44:367 -00:47:241 - etc
- 00:55:684 - circle
- 00:57:121 - circle. The drums are really active here and it feels odd when going upbeat like this and having a break in the rhythm.
- 01:00:714 (1) - optional, if you want a break you can easily remove this. making 01:01:792 (1) - feel like an epic hit.
- 01:05:384 (2,3) - the 3/2 slider like 01:08:259 (2) - would be a better option here to capture the dominant notes.
- 01:21:911 (1) - I don't think you need the 'ding' whistle in it lol.
- 01:31:971 (3) - Less of a curve would be super. It feels way too tight.
- 01:34:486 (2,3,4) - Try balancing these so it flows in a more circular motion. You don't have to blanket the (1) really, but up to you.
- 00:16:881 (4) - Two circles would suit this better imo. Much easier to play when you have piano notes like these.
- 00:23:169 (1,1) - This is probably one of my biggest pet peeves in mapping as of now. The whole space inbetween here is completely empty because of the spinner you placed. People should be playing this section, and instead having a gap where the spinner is. Try ending the spinner at 00:24:426 - (maybe delete 00:22:989 (1) - and move the spinner back to it so there's more spin time) and resume mapping at 00:25:864 - Regardless if you take this mod or not, 00:27:301 (1) - is very awkward to play because of the vocals.
- 00:36:822 (6) - A 1/1 gap is pretty much mandatory here. As lead-in vocals aren't important to map, and they won't ruin your rhythm, try deleting this slider and placing a circle at 00:37:001 -
- 00:48:319 (6) - pretty much the same as 36 secs, since your rhythm mapping here, it's best to stick to it and skip the lead-in.
- 01:07:181 (3) - A circle would be better here.
- 01:05:384 (3,4,5,1) - Probably the most unrankable issue about this map. You change what you follow. You were happily following vocals and then decided to swap to the instrumentals in this spot. It makes it hard to read as well as confusing to follow. The other issue is that when doing this, you map offbeat which only adds to it. Following the previous combos, it would be best simply like this:
- 01:21:911 (1,2,3,4,1,2,3,4) - Another major issue. You follow the vocals in the first combo, but ignore them in the second (even if they're fading ones) Again from the second (3->4) feels very uncomfortable to play as players will naturally want to follow the vocals because of your previous combo.
- 01:24:786 (1,2,3,4) - Try this for vocal emphasis and better matching for your style
- 01:29:097 (1) - same as the first spinnner, kind of ruins the upcoming notes. 01:31:612 (1) - is a bit odd to come back into the music as well. Maybe delete this if you want to keep the spinner.
- 00:09:157 (3) - You really don't need the tail end of this slider. Makes the light intro really heavy imo with it. a 1/1 gap here works just fine.
- 00:09:516 (4,5) - 3 circles for the piano
- 00:31:073 (5) - try deleting this.
- 00:32:151 (2,1) - Very very bad transition from vocals to beat. Please pick one or the other. Especially after playing everything before 00:30:714 (4) - this rhythm is confusing. (3,4) are actually very tough to hit because of this.
- 00:35:744 (1,2,3) - change (1) to two circles (one on the head and tail) This makes hitting the triplet much easier and distinguishes which part of the rhythm the player is playing. You can even swap the new triplet and the 1/4 repeat at 00:36:462 (4) - to make it more adaptable.
- 00:59:636 (1,2,3) - 4 circles. All of these notes sound the exact same so they shouldn't be different.
- 01:13:828 (3,4) - 1/1 slider would fit the best here.
- 01:28:558 (1,2,3) - little bit of a jump would have been cool.
- 01:29:007 (1,1) - the slider could be a little closer to the middle imo. It's quite a reach to get to.
- 01:34:486 (5) - ending on the red tick would suit this better, especially since you have 1/4 notes after this. Really no point using a 3/4 here.
More 1/1s please! This whole map is pretty much 1/2 spam. You don't need to map every single 1/2 note you know!
- 00:25:864 (1,2,1) - Make it the same distance, you map extra bits that doesn't follow from the previous notes on the 00:26:582 (1) - and having the gap makes it look like a 1/1.
- 01:12:570 (1,2,1,2) - Try to even the gaps out a bit. (They feel completely random to me) The jump from (2->1) is a bit much for example.
- 01:29:007 (1) - Don't see any reason why you can't end this at 01:30:175 - More of a dominant beat there anyways.
- 01:40:234 (7) - like in hard.. why not at 01:40:414 - where the beat is emphasized more?
- 01:40:594 (1) - intentionally added in beat on nothing on this end is also pointless.
- Actually to be honest, all of these 3/4 sliders would fit the song much better as 1/2 instead. No need to create something that isn't in the song itself.
- 01:43:917 (3) - ? no point, just stick to the main beats imo. you really don't need to be mapping to that 1/4 sound as it's just added unnecessary difficulty. I suggest nerfing this quite a bit. You can still map heavily just following the drum beats anyways.
- 00:09:516 - piano here would be better as a clickable.
- 00:20:654 (2) - Just a 1/1 slider? I don't hear anything on the reverse worth putting it on for.
- 00:25:864 (1) -
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.
Yeah.. change this so the beginning part of it doesn't troll. I would personally consider this unrankable, even if it's only a 'little bit' as it makes the slider path nearly impossible to read. Just change this and save yourself a headache later on. - 00:46:702 (1,2,3,4,1,2,3,4) - whistles like your earlier sliders would have been cool here instead of the chime.