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Ito Kanako - Skyclad no Kansokusha

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Iceskulls
from q

[easy]
  1. 00:09:516 (2) - I think this rhythm sound better and a bit easier to play
  2. 00:15:265 (2) - sound like the 1/1 beat here 00:15:444 - sound a bit more noticable more than 1/2 so I guess I would map this 1/1 slider instead
  3. 00:26:762 - why not map this vocal beat ? it kinda make the rhythm a bit more consistent imo
  4. 01:17:959 - place clap here ? sound nice imo
[normal]
  1. 00:07:899 (3) - idk lol but reverse slider just sound weird for me here I think normal 1/2 slider would just sound better
  2. 01:03:947 (3,1) - I think this rhythm would work better
  3. 01:06:103 (1) - this play pretty weird imo same with having a short pause here 01:06:462 - , I would just use 1/1 slider here instead since it sound better and will make good transition with the next note
  4. 01:45:624 (2,3) - mmm little inconsistent spacing
[hard]
  1. 00:09:875 (6,1,2) - rhythm here sound weird , I'm not sure what you're following here but I guess I would do this rhythm instead cus it sound nice with the music
  2. 00:21:193 (3) - the nc should start here 00:21:193 (3) - instead of 00:21:732 (1) - , doesn't it ? (the spacing difference)
  3. 00:22:271 (2) - I don't think this need nc lol since without nc it still easy read and notice spacing chaning thing there
  4. 01:00:714 (1,1,1) - not really need to nc so much imo the main spacing for all 4 notes is like in form of 1/4 spacing so without nc it still easy to read it
  5. 01:12:211 (1,1,1) - same
  6. 01:17:420 (1) - I guess downbeat for sliderend here doesn't work that much like the previous one cus I think the next beat just doesn't sound strong enough to do the emphasis thing for the downbeat there so I guess this rhythm would just work a lots better
  7. 01:18:498 (3) - sound weird here imo idk , this rhythm might sound better imo
  8. 01:20:474 - imo this downbeat sound a bit strong and would make a rhythm sound better if you map it
  9. 01:22:450 (2) - , 01:23:887 (2) - so mmm just my opinion so you intend to emphasis only the two notes there with the hitsound then leave another one sound unemphasized I just think that it would make a bit more sense if you would also emphasis the two notes that you hitsounded them by making it clickable too so yea lol
[insane]
  1. AIBat v3.1 wrote:

    Snapping
    01:02:333 (3) - Unsnapped slider (start).
  2. 00:18:319 (3) - same as 00:21:193 (3) - in hard
  3. 00:21:193 (3) - nc for anti jump ?
  4. 01:11:133 (5) - I think if you place this at around x424 y100 it would make flow here 01:11:133 (5,6) - a bit better

    a I just think that low spacing like 00:26:402 (2,1,2,3,4) - , 00:41:313 (5,6,1,2,3,4) - , etc can't express the feeling or impact or w/e that much lol Ifeeling like higher spacing would just make those thing express the song better
[extra]
  1. 00:26:582 (1,1,1,1) - ,00:32:331 (1,1,1,1) - somehow I don't think 1/4 slider like this would work clearly the 1/4 sound there aren't exist the music then yea I guess that why you silence sliderend here but still it's just sound really weird the music doesn't call for any kind of 1/4 pattern here imo so I guess that why it make thing here sound weird for me , using a circle just feel a lots better since it consist with the music better
  2. 00:34:846 (3,4) - the spacing keep decrasing for the cymbal at (4) that make the spacing here looks weird , I guess give a bit higher spacing to (4) would make thing play better , try placing (4) at around x480 y284
  3. 00:55:864 (8,9,1) - flow is kinda derp at 00:55:953 (9,1) - imo , why not just just use curve or straight pattern for that triplet
  4. 01:08:798 (6,1) - mmm why a sudden drop in spacing when the beat sound similiar to each other I think increase spacing for (1) just make thing play better
  5. 01:10:325 - ,01:10:145 - ,01:09:247 - ,01:09:606 - these are place where you can put a 1/4 note which can make the diff play a bit more like extra
aa spacing spacing spacing re re checking spacing ~ and also I find that some slider pattern can improve like make it looks better and creative but that just a my opinion lol

good luck :)
Topic Starter
Lasse

CelsiusLK wrote:

from q

[easy]
  1. 00:09:516 (2) - I think this rhythm sound better and a bit easier to play kept this but changed rhythm after a bit
  2. 00:15:265 (2) - sound like the 1/1 beat here 00:15:444 - sound a bit more noticable more than 1/2 so I guess I would map this 1/1 slider instead feels pretty much equal to me, so I'll keep it
  3. 00:26:762 - why not map this vocal beat ? it kinda make the rhythm a bit more consistent imo done
  4. 01:17:959 - place clap here ? sound nice imodone
[normal]
  1. 00:07:899 (3) - idk lol but reverse slider just sound weird for me here I think normal 1/2 slider would just sound better goes really well with background stuff on the tick and you don't click more anyways
  2. 01:03:947 (3,1) - I think this rhythm would work better current follows vocals fine and gives a nice lower density
  3. 01:06:103 (1) - this play pretty weird imo same with having a short pause here 01:06:462 - , I would just use 1/1 slider here instead since it sound better and will make good transition with the next note same here
  4. 01:45:624 (2,3) - mmm little inconsistent spacing fixed
[hard]
  1. 00:09:875 (6,1,2) - rhythm here sound weird , I'm not sure what you're following here but I guess I would do this rhythm instead cus it sound nice with the music redid rhythm to follow piano better
  2. 00:21:193 (3) - the nc should start here 00:21:193 (3) - instead of 00:21:732 (1) - , doesn't it ? (the spacing difference)
  3. 00:22:271 (2) - I don't think this need nc lol since without nc it still easy read and notice spacing chaning thing there yes., fixed both
  4. 01:00:714 (1,1,1) - not really need to nc so much imo the main spacing for all 4 notes is like in form of 1/4 spacing so without nc it still easy to read it
  5. 01:12:211 (1,1,1) - same
    think it's okay for hard since it makes it a bit better to read than just having alle those low spaced same colored things
  6. 01:17:420 (1) - I guess downbeat for sliderend here doesn't work that much like the previous one cus I think the next beat just doesn't sound strong enough to do the emphasis thing for the downbeat there so I guess this rhythm would just work a lots better current follows vocals fine and that is what I want to do here :/
  7. 01:18:498 (3) - sound weird here imo idk , this rhythm might sound better imo yes, that works
  8. 01:20:474 - imo this downbeat sound a bit strong and would make a rhythm sound better if you map it done
  9. 01:22:450 (2) - , 01:23:887 (2) - so mmm just my opinion so you intend to emphasis only the two notes there with the hitsound then leave another one sound unemphasized I just think that it would make a bit more sense if you would also emphasis the two notes that you hitsounded them by making it clickable too so yea lol removed some claps, should be better
[insane]
  1. AIBat v3.1 wrote:

    Snapping
    01:02:333 (3) - Unsnapped slider (start).
    fixed
  2. 00:18:319 (3) - same as 00:21:193 (3) - in hard sure
  3. 00:21:193 (3) - nc for anti jump ? dont think that is needed as the same spacing antijump is introduced before and it should be fine to read
  4. 01:11:133 (5) - I think if you place this at around x424 y100 it would make flow here 01:11:133 (5,6) - a bit better moved 6 instead, changing 5 would ruin the pattern

    a I just think that low spacing like 00:26:402 (2,1,2,3,4) - , 00:41:313 (5,6,1,2,3,4) - , etc can't express the feeling or impact or w/e that much lol Ifeeling like higher spacing would just make those thing express the song better
[extra]
  1. 00:26:582 (1,1,1,1) - ,00:32:331 (1,1,1,1) - somehow I don't think 1/4 slider like this would work clearly the 1/4 sound there aren't exist the music then yea I guess that why you silence sliderend here but still it's just sound really weird the music doesn't call for any kind of 1/4 pattern here imo so I guess that why it make thing here sound weird for me , using a circle just feel a lots better since it consist with the music better Got your point, but the sliders imo go really well with the "beep" sounds there.
  2. 00:34:846 (3,4) - the spacing keep decrasing for the cymbal at (4) that make the spacing here looks weird , I guess give a bit higher spacing to (4) would make thing play better , try placing (4) at around x480 y284 lol I feel stupid now, seems like I accidentally ctrl-g'd 00:34:666 (2,3) - , swapped them made the spacing right again
  3. 00:55:864 (8,9,1) - flow is kinda derp at 00:55:953 (9,1) - imo , why not just just use curve or straight pattern for that triplet changed this
  4. 01:08:798 (6,1) - mmm why a sudden drop in spacing when the beat sound similiar to each other I think increase spacing for (1) just make thing play better balanced spacing a bit better
  5. 01:10:325 - ,01:10:145 - ,01:09:247 - ,01:09:606 - these are place where you can put a 1/4 note which can make the diff play a bit more like extra sure there are sounds there, but they don't feel strong on a "has to be mapped" level and using jumps works fine too :v
aa spacing spacing spacing re re checking spacing ~ and also I find that some slider pattern can improve like make it looks better and creative but that just a my opinion lol

good luck :)
thanks for modding!
Dasvi
Hey, from the queue!

[Insane]

  1. 00:16:163 (2,3) - - Maybe curve the sliders like the ones on 00:14:367 (1,2,3) - ?
  2. 00:31:612 (1) - I think a finish at the start and a clap at the end would be more powerful and fitting
  3. 00:52:091 (3,4) - Curve them inwards?
  4. 01:00:714 (1,2,3,4) - Those sliders play a bit too awkwardly due to the streams being too close and the slider starts too far. I would say to turn all of them towards the left so that it plays and looks like 01:12:570 (1,2,1,2) -
  5. 01:45:983 (1) - Seems out of place and a bit too far compared to the other jumps. Try moving it to 289/253?
And a general (and brave) suggestion. I think after 01:45:983 (1) - you should constanly increase the SV in par with the elevating helicopter like sound.
Also great hitsounds!
Topic Starter
Lasse

Dasvi wrote:

Hey, from the queue!

[Insane]

  1. 00:16:163 (2,3) - - Maybe curve the sliders like the ones on 00:14:367 (1,2,3) - ? current looks nicer here
  2. 00:31:612 (1) - I think a finish at the start and a clap at the end would be more powerful and fitting changed some hitsounding here, there was a wrong finish anyways
  3. 00:52:091 (3,4) - Curve them inwards? both work due to leniency and this looks better to me
  4. 01:00:714 (1,2,3,4) - Those sliders play a bit too awkwardly due to the streams being too close and the slider starts too far. I would say to turn all of them towards the left so that it plays and looks like 01:12:570 (1,2,1,2) - changed 01:00:893 (2,4) -
  5. 01:45:983 (1) - Seems out of place and a bit too far compared to the other jumps. Try moving it to 289/253? spacing is okay and moving it would ruin the whole 01:44:905 (1,2,3,4,1,2,1,2) - pattern
And a general (and brave) suggestion. I think after 01:45:983 (1) - you should constanly increase the SV in par with the elevating helicopter like sound.
Also great hitsounds!
thanks!
Avishay
SPOILER
2016-03-20 18:30 Avishay: ACTION is editing [https://osu.ppy.sh/b/858746 Ito Kanako - Skyclad no Kansokusha [Extra]]
2016-03-20 18:30 Avishay: I'm ready whenever you are
2016-03-20 18:30 Lasse: sure
2016-03-20 18:31 Avishay: 00:03:947 (3,4,5) - it was quite infurating that the whole pattern goes to the left and then suddenly a complete vertical slider
2016-03-20 18:32 Avishay: should probably make the whole pattern vertical as 00:06:822 (3,4,5) - is the same
2016-03-20 18:33 Lasse: hm
2016-03-20 18:34 Lasse: probably sth simple symmetric might work http://i.imgur.com/Zn0kdy0.jpg
2016-03-20 18:34 Avishay: that's even better imo
2016-03-20 18:37 Avishay: 00:17:241 (1) - suddenly adding an other drum feels a bit weird here
2016-03-20 18:37 Avishay: I'd recommend keeping the one every 2 beats
2016-03-20 18:37 Avishay: since you didn't map the one here
2016-03-20 18:38 Lasse: sure, i can remove that clap
2016-03-20 18:38 Lasse: works
2016-03-20 18:38 Avishay: yeah but you should remove the one here 00:17:780 (2) - and add one at the previous slider end to keep the rhythm right
2016-03-20 18:39 Lasse: true
2016-03-20 18:39 Avishay: 00:19:396 (3) - could add one here too
2016-03-20 18:40 Lasse: yeah
2016-03-20 18:41 Avishay: 00:32:869 (1,1) - spacing was consistent here 00:27:121 (1,1) - so please do the same there?
2016-03-20 18:42 Avishay: 00:37:361 (1) - totally deserves much more emphasization, maybe like 00:35:744 (1) - had
2016-03-20 18:43 Lasse: changed the first one. for the second, moving 00:37:181 (7) - should work
2016-03-20 18:43 Lasse: for some more spacing
2016-03-20 18:45 Avishay: 00:57:480 (1) - I feel like this clap is a bitt too obnoxious
2016-03-20 18:46 Avishay: fits some fucntion phantom songs
2016-03-20 18:46 Avishay: not sure about this
2016-03-20 18:46 Lasse: kinda, I'll check for a different one
2016-03-20 18:48 Avishay: 01:15:085 (2,3,4,5,6,7,8) - looks and feels pretty tight, spacing it up like a normal star would be cool
2016-03-20 18:48 Lasse: http://puu.sh/nNtbV/7896fdb7d3.wav works I guess
2016-03-20 18:49 Avishay: try it, sounds like it'll fit
2016-03-20 18:49 Avishay: 01:25:145 (2,5,6) - if both of those could be 2 circles or a slider with some similarities it would be really cool with the finishes
2016-03-20 18:50 Avishay: 01:26:223 (1,2,3,4) - quite boring for interesting vocals and instruments
2016-03-20 18:50 Lasse: 01:25:145 (2) - is for the held vocal, while the others each have own vocals
2016-03-20 18:51 Lasse: yeah, but it's 1/1 :/
2016-03-20 18:51 Avishay: working 1/2 with sliders could work I think
2016-03-20 18:52 Lasse: I generally don't have a problem with sliders that end on nothing, but considering the whole maps has none it doesnt feel that fitting
2016-03-20 18:53 Avishay: maybe increasing the spacing between them will help? this way the player will feel less passive while playing those
2016-03-20 18:54 Avishay: like idk something like this
2016-03-20 18:54 Avishay: http://puu.sh/nNtyC/194cbf207d.jpg
2016-03-20 18:54 Avishay: anything can really work
2016-03-20 18:54 Avishay: I'd just prefer almost stacking them
2016-03-20 18:54 Avishay: avoiding*
2016-03-20 18:56 Avishay: 01:32:690 (6,8) - that weird wanna be blanket tho
2016-03-20 18:56 Lasse: yes it would work, but all the 1/1 besides those are 0.4x spacing
2016-03-20 18:56 Lasse: lol
2016-03-20 18:57 Lasse: 01:32:151 (2,6) - is the intended blanket
2016-03-20 18:57 Avishay: yeah but 8 still gets in the way and makes it ugly
2016-03-20 18:57 Lasse: and 8 is there cause of the .4x overlapping thing
2016-03-20 18:57 Lasse: hm
2016-03-20 18:58 Lasse: yeah if I move 2 left I can get both properly
2016-03-20 18:58 Lasse: and keep the overlap consistent
2016-03-20 18:58 Avishay: vv
2016-03-20 18:59 Lasse: http://i.imgur.com/ijW0XnO.jpg at least a bit better, lol http://i.imgur.com/8sL7otz.jpg
2016-03-20 18:59 Lasse: or i just make it ar10
2016-03-20 18:59 Avishay: ar0 even better
2016-03-20 19:00 Avishay: 01:46:343 (1) - quite disappointed in you that you didn't put some cool hitsound here
2016-03-20 19:01 Lasse: I tried some others but they always felt off, so it ended as cymbal
2016-03-20 19:02 Avishay: anyway pretty cool diff, I like the slightly messy structure, bet people nazi about it
2016-03-20 19:04 Avishay: ye hitsounds suggestions apply to all other diffs so make sure you do them for the other diffs too
2016-03-20 19:04 Lasse: did already :v
2016-03-20 19:05 Avishay: shitty wizard
2016-03-20 19:05 Avishay: 00:21:193 (3,4,1) - same like at prev diff
2016-03-20 19:05 Avishay: if slider is moving like that please have the circles like this too
2016-03-20 19:06 Lasse: y, ill stack to the right instead
2016-03-20 19:07 Avishay: 00:29:277 (2,3,1) - feels really odd since everything is mapped to vocals except 3, and right after 3 there's a note that does not relate to the vocals yet it's not mapped
2016-03-20 19:07 Avishay: actually
2016-03-20 19:07 Avishay: there's a vocal there oops lol
2016-03-20 19:07 Avishay: should map it anyway
2016-03-20 19:08 Lasse: it's meant to focus on the piano, vocals being on the clickable piano ticks is pretty much a coincidence, like 1-2-3 are the strongest piano sound
2016-03-20 19:08 Avishay: but there's a piano
2016-03-20 19:08 Avishay: you even mapped it on extra
2016-03-20 19:09 Lasse: o, right. I'll add a circle then
2016-03-20 19:10 Avishay: 00:43:828 (5) - yeah there are no instruments on the next half tick but there's a vocal which is a mapped on extra as well with a slider, something here too would be nice
2016-03-20 19:11 Lasse: repeat 1/2 slider like on extra works
2016-03-20 19:12 Avishay: 01:27:660 (1) - please keep it on the same line of prev circles;;
2016-03-20 19:13 Avishay: 01:31:253 (4,5,6) - is the spacing decrease here intended? since you didn't have any at 01:37:001 (4,5,6) -
2016-03-20 19:13 Avishay: (in comparasion to 01:30:534 (1,2,3) - )
2016-03-20 19:15 Lasse: no, lol. changed it
2016-03-20 19:15 Lasse: happened when I remapped the ending
2016-03-20 19:15 Avishay: pretty nice diff too, could easily find reasons for most of the stuff you did there so everything else was reasonable
2016-03-20 19:17 Avishay: 00:08:618 (1,2,3) - linear movement and then suddenly 00:09:516 (4,5,1) - triangular is just plain weird
2016-03-20 19:18 Lasse: think it works to emphasize the piano on 00:09:875 (1) - without making a jump
2016-03-20 19:18 Lasse: since it breaks the linear thing
2016-03-20 19:19 Avishay: yeah but the cut is too harsh imo, same soft cut like between 00:08:618 (1,2) - is cool
2016-03-20 19:20 Avishay: 00:20:115 (1,2) - 1/1 would fit much better, just like you did at higher diffs
2016-03-20 19:20 Lasse: http://i.imgur.com/5o77V73.jpg maybe
2016-03-20 19:20 Lasse: bit wider angle
2016-03-20 19:21 Avishay: now that's just a 90 degrees cut, move 4 and 5 a bit to the left so the degree is obtuse
2016-03-20 19:21 Lasse: yeah 1/1 is nice
2016-03-20 19:22 Avishay: 00:29:995 (1,2) - move those a bit to the left so the spacing is consitent http://puu.sh/nNvej/22d69e7b39.jpg
2016-03-20 19:23 Lasse: that works if I change the other stuff a bit http://i.imgur.com/ITVYd8R.jpg
2016-03-20 19:23 Avishay: yeah that's quite nice
2016-03-20 19:23 Avishay: 00:32:690 (3) - spacing too, looks quite odd
2016-03-20 19:24 Lasse: lol why did that combo end up with 1.6x
2016-03-20 19:24 Lasse: it's 1.75 like the others now
2016-03-20 19:24 Lasse: or most others
2016-03-20 19:25 Avishay: 01:05:384 (3) - eghhh why not keep the degree gradual change :s
2016-03-20 19:25 Avishay: 01:15:444 (4,1) - should probably be parallel as you did something similar previously and they were prallel
2016-03-20 19:26 Lasse: 01:04:666 (1,2) - are so similar in vocals and that one gets stronger then, so breaking it works fine I think
2016-03-20 19:26 Lasse: sure
2016-03-20 19:26 Avishay: 01:17:420 (1,2,3) - as vocals are really similar the degree between those should actually be the same imo
2016-03-20 19:26 Lasse: can even move 4 to make 01:15:085 (3,4,1) - sliderbodies same distance
2016-03-20 19:27 Lasse: done
2016-03-20 19:27 Avishay: nah that's not necessary imo
2016-03-20 19:27 Avishay: although it's fineif you want to
2016-03-20 19:27 Lasse: it looks nicer anyways and doesnt change how it plays
2016-03-20 19:28 Avishay: 00:02:870 (1) - symmetry please ._. (use ctrl+h for help)
2016-03-20 19:28 Avishay: 00:03:947 (2) - this too
2016-03-20 19:29 Avishay: 00:05:025 (3) - oh and obviously spacing here lol
2016-03-20 19:29 Avishay: oh ops
2016-03-20 19:29 Avishay: nvm
2016-03-20 19:29 Lasse: that was symmetric at one point, idk what happened
2016-03-20 19:29 Lasse: fixed it
2016-03-20 19:30 Avishay: 00:44:905 (6) - sliderend here should probably be a circle, as it feels much better
2016-03-20 19:30 Avishay: even some rhythm construction could work
2016-03-20 19:31 Avishay: oh
2016-03-20 19:31 Avishay: shito
2016-03-20 19:31 Avishay: forgot
2016-03-20 19:31 Avishay: ACTION is editing [https://osu.ppy.sh/b/860750 Ito Kanako - Skyclad no Kansokusha [Normal]]
2016-03-20 19:31 Avishay: yeah since 00:02:870 (1) - it was about Normal
2016-03-20 19:31 Avishay: so sorry if you got confused lol
2016-03-20 19:32 Avishay: anyway
2016-03-20 19:32 Lasse: it would work, but the sections is already pretty dense
2016-03-20 19:32 Avishay: 00:43:828 (3) - http://puu.sh/nNvSW/ebfff224df.jpg something like this could work
2016-03-20 19:33 Avishay: 00:51:372 (7) - seems more confusing that cool for such diff imo
2016-03-20 19:34 Avishay: 01:22:271 (2) - placing it higher will be much much nicer, x91 y151 for instance, flows much better and less forceful
2016-03-20 19:34 Lasse: yeah, made it 51 easier to read
2016-03-20 19:34 Lasse: 00:44:905 (6) - repeat slider works okay with the vocals and gives a nicer break from clicking for normal imo
2016-03-20 19:35 Lasse: sure I can move that
2016-03-20 19:36 Avishay: 01:35:564 (5) - x336 y36 for more intuitive movment
2016-03-20 19:37 Avishay: 01:45:983 (3) - a bit higher than necessary with the prev slider, either move it to somewhere that goes nicely with the slider or rotate the slider
2016-03-20 19:37 Lasse: done, works better than the sgitty blanket
2016-03-20 19:38 Lasse: it's supposed to be symmetric to the head of the slider
2016-03-20 19:38 Avishay: yeah but the slider itself doesn't really help
2016-03-20 19:39 Lasse: http://i.imgur.com/jmPbZdG.jpg works
2016-03-20 19:39 Avishay: if ds allows it then sure
2016-03-20 19:40 Lasse: also moving the spinner 1/2 later just so it wont appear before 1 has to be clicked
2016-03-20 19:40 Avishay: alright
2016-03-20 19:40 Avishay: ACTION is editing [https://osu.ppy.sh/b/860750 Ito Kanako - Skyclad no Kansokusha [Normal]]
2016-03-20 19:40 Avishay: 00:22:989 (4) - actually, I wanna ask, why the hell Insane and Hard use spinners here while the other diffs use a slider?
2016-03-20 19:41 Avishay: I would understand if Normal and Easy had a slider, but.. I don't get this
2016-03-20 19:41 Lasse: extra uses one to be fancy :v
2016-03-20 19:41 Lasse: and normal/easy obv cause of recovery time
2016-03-20 19:42 Avishay: it just makes no sense lol, map a slider for other diffs too, it's just stupid that the lower diffs will have a long slider while the highers use a spinner
2016-03-20 19:43 Lasse: yeah I could add one on insane/hard
2016-03-20 19:43 Avishay: alright please do,
2016-03-20 19:43 Avishay: anyway
2016-03-20 19:43 Avishay: ACTION is editing [https://osu.ppy.sh/b/861172 Ito Kanako - Skyclad no Kansokusha [Easy]]
2016-03-20 19:44 Avishay: 01:46:522 (1) - move it like you did at Normal
2016-03-20 19:44 Avishay: everything else is okay without getting nazi
2016-03-20 19:44 Avishay: now about the set, it's pretty cool, I'll give it a star, get like 3 or more mods to tidy it up a bit, to fix stuff like spacings issues or whatever we found for example
2016-03-20 19:44 Avishay: then you can call me back
2016-03-20 19:44 Avishay: and I'll be a bit more strict then
Topic Starter
Lasse
replaced the spinners at 23 seconds with "cute" sliders for Insane/Hard to be consistent with other diffs
changed a clap and some hitsounding
and the usual pattern/spacing/movement/rhythm/... fixes
Cellina
random mod

Extra

00:29:277 (2) - didn't stack properly on 00:28:738 (1) -
00:36:822 (5,6) - maybe put some more distance for highlight vocal?
00:42:031 (3,4) - same as above
01:07:181 (5,6,7) - imo replace with 2 circles might be better
01:46:343 (1) - x 287 y 345?
Topic Starter
Lasse

Reana wrote:

random mod

Extra

00:29:277 (2) - didn't stack properly on 00:28:738 (1) - fixed
00:36:822 (5,6) - maybe put some more distance for highlight vocal? remade pattern to work better with vocals
00:42:031 (3,4) - same as above keep it like that since the vocals are way weaker than the others
01:07:181 (5,6,7) - imo replace with 2 circles might be better that works
01:46:343 (1) - x 287 y 345?moved a bit, but not exactly there, as it should have the normal overlap distance to 01:45:444 (2) - I used throughout the map
thanks
thzz
hi~
many suggestion about hitsounds again :o

[Easy]
  1. 00:22:271 (3) - add normal-whistle and remove normal-whistle on tail
  2. 00:31:253 - remove normal-whistle? following vocal.
  3. 00:50:295 (3) - remove finish. considering 00:38:798 -
  4. remove finish at 01:03:229 - and 01:06:103 - . less finishes are used after here.
  5. 01:20:115 (3) - move it left a bit and make regular triangle with 01:20:474 (4,5) - . it will looks better imo.
  6. 01:29:097 (2) - add finish?

    1. 01:39:157 - remove finish
    2. 01:39:516 - add finish
    3. 01:40:235 - add finish
  7. 01:46:343 (3) - I like better like this.
[Normal]
  1. 00:09:696 (2,3) - why not putting whistles?
  2. 00:27:301 (2,1) - stack left-down side will be better I think.
  3. from 01:01:792 - to 01:30:534 - , you should use clap on upbeats carefully. It can bereave beat of the song. so I suggest…
    1. 01:07:001 - remove clap
    2. 01:08:438 - remove clap
    3. 01:08:798 - remove clap
    4. 01:13:828 - remove clap
  4. remove finish at 01:03:229 - and 01:06:103 - . less finishes are used after here.
  5. 01:26:582 (2,3,4) - remove clap. bass-drums stops here.

    1. 01:39:157 - remove finish
    2. 01:39:516 - add finish
    3. 01:40:235 - add finish
  6. 01:46:343 (1) - I like better like this.
[Hard]
  1. 00:31:253 - remove normal-whistle? following vocal.
  2. 01:07:001 - remove clap
  3. from 01:01:792 - to 01:30:534 - , you should use clap on upbeats carefully. It can bereave beat of the song. so I suggest…
    1. 01:07:001 - remove clap
    2. 01:08:438 - remove
    3. 01:08:618 - add
    4. 01:08:798 - remove
    5. 01:19:935 - remove
    6. 01:20:115 - add
    7. 01:22:450 - remove
    8. 01:22:630 - add
    9. 01:23:887 - remove
    10. 01:24:067 - add
  4. 01:26:582 (2,3,4) - remove clap. bass-drums stops here.
[Insane]
  1. 00:34:127 (1) - I prefer to make it zig-zag like Hard and Insane.
  2. 01:05:744 (5,6) - this decreasing distance feels weird for me. how about move 01:05:923 (6) - to (330,251)?
  3. 01:17:780 - remove clap
  4. 01:17:959 - add clap
  5. 01:18:139 - remove clap
  6. 01:19:935 - remove clap
  7. 01:19:935 - add clap
  8. 01:20:295 - remove clap
why you can stack objects so beautiful?

[Extra]
  1. 00:27:301 (1) - how about to put normal-sliderwhistle?
  2. 00:33:049 (1) - ^
  3. 00:46:702 (1,2,3,4,1,2,3,4) - add normal-whistles?
  4. 01:08:438 - remove clap
  5. 01:08:618 - add clap
  6. 01:08:798 - remove clap
  7. 01:35:205 (2) - add clap
I like the dif.

It is just my own thinking but…
High sound like vocal makes just “melody” for the song.
Bass-drum is low sound, so it makes “beat”. It should not be ring in same rhythm with high sound.
All bass-drums on down-beats makes listeners comfortable imo. On the other hand, bass-drums on up-beats is weird for me, there’re some exception though.

good luck~
Topic Starter
Lasse

thzz wrote:

hi~
many suggestion about hitsounds again :o

[Easy]
  1. 00:22:271 (3) - add normal-whistle and remove normal-whistle on tail
  2. 00:31:253 - remove normal-whistle? following vocal. piano
  3. 00:50:295 (3) - remove finish. considering 00:38:798 -
  4. remove finish at 01:03:229 - and 01:06:103 - . less finishes are used after here.
  5. 01:20:115 (3) - move it left a bit and make regular triangle with 01:20:474 (4,5) - . it will looks better imo. changed it, but in a different way thats easier to read for new players
  6. 01:29:097 (2) - add finish?

    1. 01:39:157 - remove finish
    2. 01:39:516 - add finish
    3. 01:40:235 - add finish
    changed all of those
  7. 01:46:343 (3) - I like better like this. current angle puts a bit more pressure on it which is nice since it's a really strong sound
[Normal]
  1. 00:09:696 (2,3) - why not putting whistles?
  2. 00:27:301 (2,1) - stack left-down side will be better I think.
    not noticeable during gameplay and it makes the other part of the pattern look worse since I won't break ds here
  3. from 01:01:792 - to 01:30:534 - , you should use clap on upbeats carefully. It can bereave beat of the song. so I suggest…
    1. 01:07:001 - remove clap
    2. 01:08:438 - remove clap
    3. 01:08:798 - remove clap
    4. 01:13:828 - remove clap
  4. remove finish at 01:03:229 - and 01:06:103 - . less finishes are used after here.
  5. 01:26:582 (2,3,4) - remove clap. bass-drums stops here.

    1. 01:39:157 - remove finish
    2. 01:39:516 - add finish
    3. 01:40:235 - add finish
    changed most
  6. 01:46:343 (1) - I like better like this. same angle thing as easy
[Hard]
  1. 00:31:253 - remove normal-whistle? following vocal.
  2. 01:07:001 - remove clap
  3. from 01:01:792 - to 01:30:534 - , you should use clap on upbeats carefully. It can bereave beat of the song. so I suggest…
    1. 01:07:001 - remove clap
    2. 01:08:438 - remove
    3. 01:08:618 - add
    4. 01:08:798 - remove
    5. 01:19:935 - remove
    6. 01:20:115 - add
    7. 01:22:450 - remove
    8. 01:22:630 - add
    9. 01:23:887 - remove
    10. 01:24:067 - add
  4. 01:26:582 (2,3,4) - remove clap. bass-drums stops here.
[Insane]
  1. 00:34:127 (1) - I prefer to make it zig-zag like Hard and Insane. current fits fine imo
  2. 01:05:744 (5,6) - this decreasing distance feels weird for me. how about move 01:05:923 (6) - to (330,251)? made a star
  3. 01:17:780 - remove clap
  4. 01:17:959 - add clap
  5. 01:18:139 - remove clap
  6. 01:19:935 - remove clap
  7. 01:19:935 - add clap
  8. 01:20:295 - remove clap
why you can stack objects so beautiful?

[Extra]
  1. 00:27:301 (1) - how about to put normal-sliderwhistle?
  2. 00:33:049 (1) - ^
    pitch is different from the kicksliders and it would feel too much
  3. 00:46:702 (1,2,3,4,1,2,3,4) - add normal-whistles? sound differernt and would be too spammy here imo
  4. 01:08:438 - remove clap
  5. 01:08:618 - add clap
  6. 01:08:798 - remove clap
  7. 01:35:205 (2) - add clap
I like the dif.

It is just my own thinking but…
High sound like vocal makes just “melody” for the song.
Bass-drum is low sound, so it makes “beat”. It should not be ring in same rhythm with high sound.
All bass-drums on down-beats makes listeners comfortable imo. On the other hand, bass-drums on up-beats is weird for me, there’re some exception though.

good luck~
thanks
applied most of the hitosunding suggestion I didn't reply to
Kaitjuh
Hi! From your queue~

Smol Mod

Easy

  1. 00:22:989 (4,1) - maybe adjust so the sliderend also gets blanketed properly, might be tricky though
  2. 01:11:852 (3,2) - Blanket space is uneven. Maybe adjust the red point and slider end of 01:13:648 (2) - like this
  3. 01:39:875 (2) - looks kinda stubby xD. Maybe just make it a straight slider.
  4. Other than that the difficulty seems fine and plays well

Normal

  1. 00:22:989 (1) - align the last "bump" with the slider tick
  2. 00:27:301 (2,1) - Stack
  3. 01:27:301 (4,4) - Stack? This one seems kinda far fetched tbh xD

Hard

  1. 00:09:875 (1,2,3,4) - space evenly
  2. 00:10:774 (3,1) - avoid overlap
  3. 00:43:828 (3) - x368 y288 might be a better placement
  4. 00:56:043 (1) - angle this so it blankets 00:55:325 (3) - better
  5. 01:23:349 (1) - angle by -6° so it looks more even

Insane

  1. 00:27:301 -Maybe make this part a little like this?
  2. 01:14:007 (3,5) -move to x372 y200
  3. 01:23:349 (1) - Improve Blanket?

Extra

  1. 01:05:384 (3,4,5,6,1) - Maybe make this more pentagon shaped like 01:08:977 (1,2,3,4,5) -
  2. I'm struggling to find anything in this difficulty. Holy moly this is a fun diff

A very promising mapset. Had a lot of fun playing and modding it, since well made maps are kinda challenging to find flaws in.

Good Luck ^^
Topic Starter
Lasse

Kaitjuh wrote:

Hi! From your queue~

Smol Mod

Easy

  1. 00:22:989 (4,1) - maybe adjust so the sliderend also gets blanketed properly, might be tricky though tried sth
  2. 01:11:852 (3,2) - Blanket space is uneven. Maybe adjust the red point and slider end of 01:13:648 (2) - like surethis
  3. 01:39:875 (2) - looks kinda stubby xD. Maybe just make it a straight slider. cute :c
  4. Other than that the difficulty seems fine and plays well

Normal

  1. 00:22:989 (1) - align the last "bump" with the slider tick prefer current one tbh
  2. 00:27:301 (2,1) - Stack fine
  3. 01:27:301 (4,4) - Stack? This one seems kinda far fetched tbh xD doesnt really make a difference but that works too

Hard

  1. 00:09:875 (1,2,3,4) - space evenly
  2. 00:10:774 (3,1) - avoid overlap cleaned that part up a bit
  3. 00:43:828 (3) - x368 y288 might be a better placement current 90° is fine
  4. 00:56:043 (1) - angle this so it blankets 00:55:325 (3) - better not necessary and makes it too curved
  5. 01:23:349 (1) - angle by -6° so it looks more even fine

Insane

  1. 00:27:301 -Maybe make this part a little like this? current rhythm here focuses on those noises and not vocals
  2. 01:14:007 (3,5) -move to x372 y200 ruins whole structure and the overlap with the slider is not visible during gameplay
  3. 01:23:349 (1) - Improve Blanket?no blanket intended and a lslider which is this curved would look bad here

Extra

  1. 01:05:384 (3,4,5,6,1) - Maybe make this more pentagon shaped like 01:08:977 (1,2,3,4,5) - ? 01:05:025 (2,3,4,5,6) - is a perfect star already
  2. I'm struggling to find anything in this difficulty. Holy moly this is a fun diff

A very promising mapset. Had a lot of fun playing and modding it, since well made maps are kinda challenging to find flaws in.

Good Luck ^^
thanks for modding!

btw, I changed the name of the highest diff from "extra" to sth more related :v
Mazziv
r an k it rn xd brb calling bonsai
Avishay
[I'm uneducated about this diffname]
  1. 00:17:241 (1) - Pretty sure we went over this before, but.. remove clap from head and put on tail, this way it is consistent with 00:16:881 (4) - and 00:18:319 (1) -
  2. I don't really understand the usage of the whistle normal from 00:07:899 (5) -, it seems a bit weird.. I understand it at 00:09:875 (6) - because it is the last piano note in the sequence and it is held. Therefore one would fit at 00:13:109 (1) -, but why at 00:14:007 (3) - ? If anything, it should've been at 00:13:648 (2) - as it is stronger. Yeah, I can't really understand the next ones too.. It seems too random for me to understand. So please revise those.
  3. 01:17:780 (2) - Literally the only slider of this kind in the whole diff, limits the movement and it might be playable as a static slider, unlike everything else in the kiai which is pretty straight forward in terms of movement so I'd advise changing this one.
  4. Hitsound stuff applies to all diffs relevant.
[Hard]
  1. 00:21:193 (1,2,3) - Equal spacing would be cool.
Everything else is okay.
Topic Starter
Lasse
fixed everything
slider is now a flipped version of 01:16:881 (4) - which works really well after minor changes to the pattern
changed some of the normal whistles to soft and swapped some around to hopefullly work better for all diffs
diffname should be okay
(might coantain small Steins;Gate spoilers) => http://steins-gate.wikia.com/wiki/FG204
this thing http://experten.cocolog-nifty.com/annex ... 2nd-e.html (kinda hard to find sth about it, lol)
thanks for checking again!
Avishay
Okay!
Mazziv
qualified soon tm
Shiranai
Hello
Sugestion,

FG204 things
  1. What's that diff name mean, I don't really get it, care to explain?
  2. The beat on 00:12:929 - better to be more clickable, try this rhythm http://puu.sh/od0Wc/4d72a2e5d6.jpg ?
  3. 00:27:301 (1) - and 00:28:019 (1) - I think you can add soft whistle sound on its slider body for both slider, for a better emphsized on electronic sound?
  4. 00:31:073 (5) - and 00:35:384 (5) - Try to add nc for a better readability on the anti jump
  5. 00:47:420 (1,2,3,4) - I don't think using 0.5 sv multiplier is a good choice on that part, the music itself literally constant, so by using 0,75 sv like you did on first one is way more reasonable to be played imo
  6. 00:56:313 (2) - Delete that? imo there's no beat to be emphsized
  7. 00:57:480 - Try to add whistle there to make the hitsound pattern more consistent?
  8. 01:45:085 (2) - Delete the whistle? it makes the whole sound not harmonized
Insane
  1. 00:22:271 (1,2) - Swap nc? to make the slowdown slider easier to distinguished
  2. 00:27:301 (1) - and 00:28:019 (1) - I think you can add soft whistle sound on its slider body for both slider, for a better emphsized on electronic sound?
  3. 00:35:384 (6) - NC for anti jump
  4. 00:46:343 (2,1,2,3,4,1,2,3,4,1,2) - After several testplay, that pattern too confusing because of its placement
  5. 00:56:313 (2) - Delete that? imo there's no beat to be emphsized
  6. 00:57:480 - Add whistle? same reason as on fg204
Hard
  1. The beat on 00:10:055 - can be more clickable, so at least maybe you can try this rhythm http://puu.sh/od2OX/55e5eff73c.jpg
  2. 00:48:319 (1,2) - Swap nc? misplacing I guess
  3. 00:57:480 - Add whistle?
  4. 01:15:983 (1,2) - You can try to ctrl+g those, to cover a better vocal and music
Normal
  1. 00:57:480 - Add whistle?
  2. 01:40:594 (1) - and 01:46:343 (1) - why nc? I thought you are gonna follow making nc on every two downbeat like on first part 00:02:870 - , yet on this part 01:31:971 - your nc rather not consistent
  3. Some of 1/2 rhythm usement kinda too long imo e.g. 01:14:726 (1,2,3,4,1,2,3) - and etc, I think it would be good if you tone down the density on this diff a bit, so it can help balaning the spread
Easy
  1. 00:22:989 (4) - Nc due to measurement
  2. 00:57:480 - Add whistle?
  3. 01:29:007 - On that part, I'm not sure why you decide to mapping that part, yet on another diffs you just simply insert a spinner there. Maybe at least you can make it more consistent?
Mazziv

Mako Sakata wrote:

Hello
Sugestion,

FG204 things
What's that diff name mean, I don't really get it, care to explain?
FG204 stands for Future Gadget 204,a time Machine that the future version of Itaru Hashida created.
source
Topic Starter
Lasse

Mako Sakata wrote:

Hello
Sugestion,

FG204 things
  1. What's that diff name mean, I don't really get it, care to explain? p/5000568 should explain it
  2. The beat on 00:12:929 - better to be more clickable, try this rhythm http://puu.sh/od0Wc/4d72a2e5d6.jpg ? current works way better with piano imo ./
  3. 00:27:301 (1) - and 00:28:019 (1) - I think you can add soft whistle sound on its slider body for both slider, for a better emphsized on electronic sound? soft sliderwhistle sounds bad imo and normal would be too much, I prefer to only emphasize the short ones
  4. 00:31:073 (5) - and 00:35:384 (5) - Try to add nc for a better readability on the anti jump fine
  5. 00:47:420 (1,2,3,4) - I don't think using 0.5 sv multiplier is a good choice on that part, the music itself literally constant, so by using 0,75 sv like you did on first one is way more reasonable to be played imo electronic sounds get a bit more quiet with each repeat, which is why spacing and sv decrease
  6. 00:56:313 (2) - Delete that? imo there's no beat to be emphsized sound on blue tick abd 00:56:402 (3) - is pretty strong, so this is fine
  7. 00:57:480 - Try to add whistle there to make the hitsound pattern more consistent? done for all diffs
  8. 01:45:085 (2) - Delete the whistle? it makes the whole sound not harmonized sure
Insane
  1. 00:22:271 (1,2) - Swap nc? to make the slowdown slider easier to distinguished yes
  2. 00:27:301 (1) - and 00:28:019 (1) - I think you can add soft whistle sound on its slider body for both slider, for a better emphsized on electronic sound? like above
  3. 00:35:384 (6) - NC for anti jump sure
  4. 00:46:343 (2,1,2,3,4,1,2,3,4,1,2) - After several testplay, that pattern too confusing because of its placement I already got several opinions on this and it seemed fine for everyone :/ I put lots of thought behind the pattern and it fits really well, would hurt to change it...
    Also the whole "overlaps and a bit harder to read than most insanes" is pretty much the idea of the difficulty, which is why I also went with a little lower than average ar
  5. 00:56:313 (2) - Delete that? imo there's no beat to be emphsized see extra
  6. 00:57:480 - Add whistle? same reason as on fg204 yes
Hard
  1. The beat on 00:10:055 - can be more clickable, so at least maybe you can try this rhythm http://puu.sh/od2OX/55e5eff73c.jpg works well with piano and keeps clicking density a bit lower
  2. 00:48:319 (1,2) - Swap nc? misplacing I guess both work, so I changed it
  3. 00:57:480 - Add whistle? yes
  4. 01:15:983 (1,2) - You can try to ctrl+g those, to cover a better vocal and music dont want vocal on sliderend here, current follow held vocal => strong vocal well
Normal
  1. 00:57:480 - Add whistle? done
  2. 01:40:594 (1) - and 01:46:343 (1) - why nc? I thought you are gonna follow making nc on every two downbeat like on first part 00:02:870 - , yet on this part 01:31:971 - your nc rather not consistent oh, remade nc to 8/1 for this part like before
  3. Some of 1/2 rhythm usement kinda too long imo e.g. 01:14:726 (1,2,3,4,1,2,3) - and etc, I think it would be good if you tone down the density on this diff a bit, so it can help balaning the spread gap to both other diffs is ~80 objects and the density difference seems fine
    I renamed the lower difficulties to normal and advanced though to better indicate actual difficulty
Easy
  1. 00:22:989 (4) - Nc due to measurement yes
  2. 00:57:480 - Add whistle? done
  3. 01:29:007 - On that part, I'm not sure why you decide to mapping that part, yet on another diffs you just simply insert a spinner there. Maybe at least you can make it more consistent? made it a spinner like other diffs
also changed 00:02:870 (1,2) - on insane from waves to other shapes which look better here
and as mentioned changed names of easy - normal => normal - advanced since old "normal" was a bit dense and I don't want it to end like miraizu, lol
hope my reasoning makes sense to you and I'm kinda attached to that pattern on insane :?
thanks for modding!
Shiranai
I think normal-sliderwhistle2.wav is not in use, since you barely add normal whistle to any slider body
Let me know again :)
Topic Starter
Lasse
Oh, it's used for that effect on the kicksliders in the highest diff
00:26:582 (1,1,1,1) -
00:32:331 (1,1,1,1) -
=> sampleset custom 2 + normal additions
it's the same as default butI still include it since some people have a different one or muted one in their skins and wouldn't get the effect then
also made the name of the last diff shorter since it seemed a bit too much to me :d
Shiranai
Okay everything should be fine now, qualified!
Kyouren
Gratzz!
Sotarks
tbh FG204 diff doesn't play so well .. anyway thats your style
gratz
Aerous

Sotarks wrote:

tbh FG204 diff doesn't play so well .. anyway thats your style
gratz
same xd
Sonnyc
[Normal]
  1. Not sure how the mapper thinks, but I personally feel the comboing before the kiai was a little messed up. 01:34:846 (3) - 01:37:720 (3) - 01:40:594 (3) - 01:43:468 (3) these having a new combo feels more natural along the song, as you've done at advanced.
[Advanced]
  1. 01:22:630 - It feels quite weird to get ignored since you were mostly focusing on vocals for the rhythms around here.
[Hard]
  1. 01:15:983 (1) - This rhythm was a little disappointing since it was hard to catch what this rhythm was following while ignoring the strong beat and the vocal of 01:16:163. Also considering most of your rhythm structure was based on drums, leaving that place empty really felt weird.
  2. 01:42:031 (1,2,3,1,2,3,4) - Not sure how you interpreted the song, but since the spacing increased started here, patterns with a distinct hitsound starting from 01:44:905 had less emphasis. Basically 1.6x is really similar with 1.7x, it didn't made a meaningful difference.
[Insane]
  1. 01:01:073 (3) - You'll wanted to add a new combo here for a better readability and a consistency with 01:12:929 (1). Besides, I think 01:01:343 having a hitsound for all diffs would fit the song better.
[FG204]
  1. 00:46:702 (1,2,3,4,1,2,3,4) - Are these supposed to have no normal-whistle sound?
Not bad, but I think you can consider trying to make patterns interacting each other for your future mapping. 01:21:193 (5,6,1) for example in Insane, (1) is a horizontally flipped form of (5), and (6) is a -120˚ rotated form of (5). However seeming the way how these sliders were placed, it is pretty hard to interprete that these sliders are the same shape, resulting in a lack of pattern organization. I believe this isn't the only case on this mapset.
Topic Starter
Lasse
Yes, not having sliderwhistles on that pattern unlike the kickslider patterns before it is intended since, it just felt unfitting and "too much" for those.
That's the only one I can answer without checking in editor.
I'll comment on the other stuff when I'm back home in some hours.

Most of those look like "both work for me, but I prefer the current one" though, lol
Topic Starter
Lasse
finally back from university, was a rather long day

Sonnyc wrote:

[Normal]
  1. Not sure how the mapper thinks, but I personally feel the comboing before the kiai was a little messed up. 01:34:846 (3) - 01:37:720 (3) - 01:40:594 (3) - 01:43:468 (3) these having a new combo feels more natural along the song, as you've done at advanced.
    either way of comboing works here, normal just starts the pattern 4/1 later. normal pattern puts more emphasis on those high pitched sounds 01:36:283 (1) - don't really see an issue here, except if you see "different nc usage for different diffs" as an issue, lol
[Advanced]
  1. 01:22:630 - It feels quite weird to get ignored since you were mostly focusing on vocals for the rhythms around here. yeah, I focused on vocals, which is why this is a held slider on the held vocal...
[Hard]
  1. 01:15:983 (1) - This rhythm was a little disappointing since it was hard to catch what this rhythm was following while ignoring the strong beat and the vocal of 01:16:163. Also considering most of your rhythm structure was based on drums, leaving that place empty really felt weird. 01:16:163 - still belongs to the held vocal from the sliderhead and the slider is used to shift emphasis more towards vocals
  2. 01:42:031 (1,2,3,1,2,3,4) - Not sure how you interpreted the song, but since the spacing increased started here, patterns with a distinct hitsound starting from 01:44:905 had less emphasis. Basically 1.6x is really similar with 1.7x, it didn't made a meaningful difference. I don't really see your point. 01:42:031 (1) - here it changes from ~1.4x base ds so ~1.6x while removing the "jump on nc/downbeat" thing from before since the part os a bit different. Then a jump and base spacing increase on 01:44:905 - where it gets more intense. also the slight ds increase is noticeable enough http://i.imgur.com/hshRC6u.jpg and more would feel a bit much here for hard since I already had 2x ds jumps on 1 and the next combo
[Insane]
  1. 01:01:073 (3) - You'll wanted to add a new combo here for a better readability and a consistency with 01:12:929 (1). Besides, I think 01:01:343 having a hitsound for all diffs would fit the song better. both work :d I chose the "nc every 4 objects" pattern for this diff and "nc every 1/1" for the extra. also it looks better that way to me xd and 01:12:570 (1,2,1,2) - has nc cause it looks nice that way to me with the changing slider directions, while on the first one the sliders are all the same.
[FG204]
  1. 00:46:702 (1,2,3,4,1,2,3,4) - Are these supposed to have no normal-whistle sound? mentioned in my last post
Not bad, but I think you can consider trying to make patterns interacting each other for your future mapping. 01:21:193 (5,6,1) for example in Insane, (1) is a horizontally flipped form of (5), and (6) is a -120˚ rotated form of (5). However seeming the way how these sliders were placed, it is pretty hard to interprete that these sliders are the same shape, resulting in a lack of pattern organization. I believe this isn't the only case on this mapset.don't really see any issue with this kind of pattern :( :( :(
actually all colors mean denied in one way or another :v

wish it was this easy finding bn for my pending maps : d
Sonnyc

Lasse wrote:

wish it was this easy finding bn for my pending maps : d
xD
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