k so I remapped the ending for all higher diffs with fixed snapping
time to get back to work on this
time to get back to work on this
thanks Lami!Lami wrote:
[Easy]
01:29:097 (2) - missing hitsound? clap
[Normal]
00:34:307 - recommend to remove rhythm.
For reason, don't you think 00:33:768 (4,5,1,2,3,4,5) - is too long train.
00:37:361 (1,2,3,4,5,6,7) - ^,
Slightly reduced first one. second one seems fine as it is very 1/1 slider heavy and there is also an easy diff, so normal can be a bit harder
01:17:959 - is more important than 01:17:780 - following vocals and 01:17:780 - is pretty strong vocal
if 01:17:780 - is follow vocal, 01:16:881 (3) - should be follow vocal too.
right, changed rhythm a bit
[Hard]
01:16:163 - why don't you fill up in here. it's quite major rhythm for me.
01:20:474 - ^ donwbeats aren't that strong here, so using 1/1 vocal slider is fine imo
[Insane]
00:55:864 (7,1,2,3) - are you sure about this rhythm
changed it to 1/4 on extra instead :v
01:35:205 (2) - add clap on head instead of tail. according to music. sure
[Extra]
if you use same DS in 00:26:582 (1,1,1,1,1) -
you should be use same DS in 00:32:331 (1,1,1,1,1) - , too. patterns are different and the ds within both patterns are consistent, seems fine and looks nice
00:41:852 (2,3,4) - seem to unnatural flow for playing. works fine the way most people I watched play this (and me) play the slider at 00:42:211 (4) -
01:05:564 (4,6) - remove claps cuz seem to heavy hitsound, compare with music.
01:15:624 (6,8) - ^
fine
01:06:283 (2,3) - add clap in tail instead of head k
01:07:450 - add note? not needed, it's not that strong and I'd rather get a jump for the vocal without using a kickslider
01:20:384 - maybe add note or 01:20:205 - not needed
01:44:905 (1,2,1,2,1,2) - if you use accelerator effect in previous partten 01:43:468 (1,1,1,1) -
not fit to growing smaller DS here.
how to do)
- 01:45:264 (1,2) - is bigger than 01:44:905 (1,2) -
- 01:45:624 (1,2) - is bigger than 01:45:264 (1,2) -
etcadded more pp
fixed
thanks for modding!Rumia- wrote:
M4M reply ~
[General]
fine.
[Easy]
fine.
[Normal]
00:19:756 (6) - i think removing this is better , to emphasis the new beat and the bass is quite strong as well made it a sliderend instead since removing creates a weird 2/1 gap
00:29:816 (3) - for me , i would move this to 00:29:995 - for the vocal whole combo follow the piano as clickable part, see 00:30:714 (5,6) - vocals just happen to be on the same tick most of the time
00:44:546 (5) - there is no cymbal here , remove finish removed for all diffs
00:59:636 (5,6) - both of these sliderend change to sample N:C2 supposed to sound like thatbut you made me notice that I need to silence normal-sliderslide, lol
01:04:486 (4) - nc here maybe? since the vocal sounds just like 01:16:163 (1) - sure
[Hard]
00:21:193 (3) - nc , people could misread this as a 1/2 especially this diff is meant for average players fine
00:29:995 (1,2) - why is this ds is not the same with others around this part literally no idea, fixed but kept jump to 00:31:612 (1) -
00:31:612 (1,2) - this one as well changed a bit
01:38:438 (4) - what does this slider mapped to ? it is clearly not the same as 01:44:007 (2) - , suggest you change it to 2 circles instead made a 1/2 slider
[Insane]
00:13:109 (1) - since this is a continous piano unlike the earlier part , NC isnt necessary here from a musical point it isn;t needed, but since I used it every downbeat before I'll keep it for a conistent nc pattern
00:18:319 (3,1,2) - move these up a little so the blanket 00:17:780 (2,3) - would be the same as 00:17:061 (5,1) - tried
00:32:869 (6) - x:448 y:64 is better imo would make the spacing of this overlap inconsitent with all other ones and the map is abses around those
01:02:331 (3,4) - instead of circle>slider , try slider>circle would express the vocal and the music better at the same time
01:08:977 (1,2) - this one as well
changed first one, second one follow it better as it is imo, same for extra
01:15:265 (3) - remove clap?didnt hear any clap sound here sure for all diffs
01:21:103 (4) - same as above ^
01:25:953 (6) - this triple should be 01:26:133 - can barely hear anything there, while 6 is much stronger so this seems better
01:29:007 (1) - extend spinner to red tick? k
[Extra]
i think there is no reason to put ar 9.1? ar9 already suits this diff much better imo decimals are love :v
00:02:870 (1,2) - move this few grids up so distance between 00:03:408 (2,3) - and 00:06:283 (2,3) - could be unified moved 00:03:947 (3) - instead
00:08:618 (1) - i think its better to just change this to circle and highlight the piano here? there is no 1/4 sounds like 00:10:414 (1) - and onwards made them all into 1/2 sliders
00:18:319 (3,1) - swap nc fine
00:22:989 (3) - add nc , because this slow sv could drop high amount of hp with hr It's fine, I also just increased hp to 6.5, this is how much hp you have left after the slider if you fc with really low acc before on hardrock: http://i.imgur.com/mQsHOzL.jpg considering this is the easiest part of the map I'd expect everyone who has a chance at getting a decent hr play on this to be able to do well enough on the start to not fail here
00:42:031 (3) - move this a bit to left so the overlap between 00:40:414 (2,4,3) - looks nicer ( just editor purpose) didnt affect gameplay tho was overlapped with wrong ds anyways, fixed
00:54:426 (7,8,1) - weird spacing ? i dont see the music could have any intention to do so changed
01:01:073 (1) - think this is a bit spammy ncs couldve be remove . also the sv change doesnt really do anything tbh makes it better to read instead of just filling everything with followpoints, keeps the 1/1 nc pattern and has the nice effect of only drawing down-left followpoints until 01:02:151 (2) -
01:14:546 (6) - suggest you move thos to x:180 y:220 is better overlap imo moved, but not there as that would make the spacing unfitting
01:15:804 (7) - 2 grids left 2 grids up so it looks straight with the slider tried
01:24:426 (7,8) - imo the bass is strong here , couldve have a higher spacing changed this part a bit
01:31:612 (2,3,1) - i recommend you to map this as a 5plets to express this part better , since the sounds are obvious not what I want to follow here :/
01:46:432 (1) - spinner end mistaken snap?see below
thanks for modding!MikasaSerket wrote:
Mod for Mod, I already posted on your forum //
I pointed out small easy stuffEasy
01:16:163 (1) - Rotate 10 degrees, it looks less slanted that way ;w; rotated slightly
01:03:947 (4) - Instead of making this lean, why not just make it straight>? fineNormal
00:40:235 (1,2) - Try making these slightly curved then blanketing them, it makes it different than 00:51:732 (1,2,3) - which has a similar pattern but reversed but they are pretty much the same musically, so using the same pattern works fine
Why not make 01:05:384 (3) - the same as 01:05:744 (4) - >? They provide a similar pattern and provide contrast to the straight slider in 01:06:103 (1) -
sure
01:18:139 (2) - You should do a beat similar to the one below, it matches the vocals of the singer a lot better than the long slider.
current works fine for vocal-melody-vocalHard
00:02:870 (1,2,3,4) - Why not shift this entire section more towards the middle? It provides contrast for the fact that the pattern is very symmetrical like. sure
00:27:840 (4) - Add more of a curve so that it blankets a lot better with 00:28:378 (5) - not my intention here, I'd rather keep the shape consistent with before
00:36:103 (2,3,4) - I am not really feeling a good flow with this triple right here whenever I testplay it, I would suggest making it similar to 00:36:462 (5) - and how it is a repeating slider. It plays with a nicer flow that way. Kept the triple but changed stacking and pattern
01:09:875 (3) - I personally do not like how it is going straight forward, it looks a bit >? Awkward>? When playing I mean, I would suggest moving it towards a teensie bit to the left so that it is not directly on top of 01:10:414 (1) - 's slider end.works fineInsane
The blankets on this difficulty are very nice <3
00:19:396 (2) - Why not just make this straight instead of slanted? Not really any reason, just personal preference. current is nicer for me/color]
00:31:253 (5) - Remove the slider and add a hitcircle to 00:31:253 - This provides a small pause on the red tick which matches to the vocals of the singer, and also this way, the beat is not being continuous. [color=#FFBF00]would completely ignore the piano on 00:31:432 -
Some of the jumps I do not like visually, such as 01:16:522 (2,3,4,5,6,7,1) - however, they do play well so there is not really a problem with that ;w;pls no hate on simple polygons ;_;Extra
00:05:744 (1,2) - Make these like 00:02:870 (1,2) - and how they blanket eachother (Something similar to the one down below)
don't see a reason for that and current one works fine
Other than that, I honestly did not find anything wrong with extra, it is well mapped, this entire map is well mapped, that's why I couldn't mod it very easily.
Hopefully you were able to find anything useful, if you did not, don't kudos. Good luck with mapping!
AIBat v3.1 wrote:
Snapping
01:02:333 (3) - Unsnapped slider (start).
thanks for modding!CelsiusLK wrote:
from q
[easy][normal]
- 00:09:516 (2) - I think this rhythm sound better and a bit easier to play kept this but changed rhythm after a bit
- 00:15:265 (2) - sound like the 1/1 beat here 00:15:444 - sound a bit more noticable more than 1/2 so I guess I would map this 1/1 slider instead feels pretty much equal to me, so I'll keep it
- 00:26:762 - why not map this vocal beat ? it kinda make the rhythm a bit more consistent imo done
- 01:17:959 - place clap here ? sound nice imodone
[hard]
- 00:07:899 (3) - idk lol but reverse slider just sound weird for me here I think normal 1/2 slider would just sound better goes really well with background stuff on the tick and you don't click more anyways
- 01:03:947 (3,1) - I think this rhythm would work better current follows vocals fine and gives a nice lower density
- 01:06:103 (1) - this play pretty weird imo same with having a short pause here 01:06:462 - , I would just use 1/1 slider here instead since it sound better and will make good transition with the next note same here
- 01:45:624 (2,3) - mmm little inconsistent spacing fixed
[insane]
- 00:09:875 (6,1,2) - rhythm here sound weird , I'm not sure what you're following here but I guess I would do this rhythm instead cus it sound nice with the music redid rhythm to follow piano better
- 00:21:193 (3) - the nc should start here 00:21:193 (3) - instead of 00:21:732 (1) - , doesn't it ? (the spacing difference)
- 00:22:271 (2) - I don't think this need nc lol since without nc it still easy read and notice spacing chaning thing there yes., fixed both
- 01:00:714 (1,1,1) - not really need to nc so much imo the main spacing for all 4 notes is like in form of 1/4 spacing so without nc it still easy to read it
- 01:12:211 (1,1,1) - same
think it's okay for hard since it makes it a bit better to read than just having alle those low spaced same colored things- 01:17:420 (1) - I guess downbeat for sliderend here doesn't work that much like the previous one cus I think the next beat just doesn't sound strong enough to do the emphasis thing for the downbeat there so I guess this rhythm would just work a lots better current follows vocals fine and that is what I want to do here :/
- 01:18:498 (3) - sound weird here imo idk , this rhythm might sound better imo yes, that works
- 01:20:474 - imo this downbeat sound a bit strong and would make a rhythm sound better if you map it done
- 01:22:450 (2) - , 01:23:887 (2) - so mmm just my opinion so you intend to emphasis only the two notes there with the hitsound then leave another one sound unemphasized I just think that it would make a bit more sense if you would also emphasis the two notes that you hitsounded them by making it clickable too so yea lol removed some claps, should be better
[extra]
fixedAIBat v3.1 wrote:
Snapping
01:02:333 (3) - Unsnapped slider (start).- 00:18:319 (3) - same as 00:21:193 (3) - in hard sure
- 00:21:193 (3) - nc for anti jump ? dont think that is needed as the same spacing antijump is introduced before and it should be fine to read
- 01:11:133 (5) - I think if you place this at around x424 y100 it would make flow here 01:11:133 (5,6) - a bit better moved 6 instead, changing 5 would ruin the pattern
a I just think that low spacing like 00:26:402 (2,1,2,3,4) - , 00:41:313 (5,6,1,2,3,4) - , etc can't express the feeling or impact or w/e that much lol Ifeeling like higher spacing would just make those thing express the song betteraa spacing spacing spacing re re checking spacing ~ and also I find that some slider pattern can improve like make it looks better and creative but that just a my opinion lol
- 00:26:582 (1,1,1,1) - ,00:32:331 (1,1,1,1) - somehow I don't think 1/4 slider like this would work clearly the 1/4 sound there aren't exist the music then yea I guess that why you silence sliderend here but still it's just sound really weird the music doesn't call for any kind of 1/4 pattern here imo so I guess that why it make thing here sound weird for me , using a circle just feel a lots better since it consist with the music better Got your point, but the sliders imo go really well with the "beep" sounds there.
- 00:34:846 (3,4) - the spacing keep decrasing for the cymbal at (4) that make the spacing here looks weird , I guess give a bit higher spacing to (4) would make thing play better , try placing (4) at around x480 y284 lol I feel stupid now, seems like I accidentally ctrl-g'd 00:34:666 (2,3) - , swapped them made the spacing right again
- 00:55:864 (8,9,1) - flow is kinda derp at 00:55:953 (9,1) - imo , why not just just use curve or straight pattern for that triplet changed this
- 01:08:798 (6,1) - mmm why a sudden drop in spacing when the beat sound similiar to each other I think increase spacing for (1) just make thing play better balanced spacing a bit better
- 01:10:325 - ,01:10:145 - ,01:09:247 - ,01:09:606 - these are place where you can put a 1/4 note which can make the diff play a bit more like extra sure there are sounds there, but they don't feel strong on a "has to be mapped" level and using jumps works fine too :v
good luck
thanks!Dasvi wrote:
Hey, from the queue!
[Insane]And a general (and brave) suggestion. I think after 01:45:983 (1) - you should constanly increase the SV in par with the elevating helicopter like sound.
- 00:16:163 (2,3) - - Maybe curve the sliders like the ones on 00:14:367 (1,2,3) - ? current looks nicer here
- 00:31:612 (1) - I think a finish at the start and a clap at the end would be more powerful and fitting changed some hitsounding here, there was a wrong finish anyways
- 00:52:091 (3,4) - Curve them inwards? both work due to leniency and this looks better to me
- 01:00:714 (1,2,3,4) - Those sliders play a bit too awkwardly due to the streams being too close and the slider starts too far. I would say to turn all of them towards the left so that it plays and looks like 01:12:570 (1,2,1,2) - changed 01:00:893 (2,4) -
- 01:45:983 (1) - Seems out of place and a bit too far compared to the other jumps. Try moving it to 289/253? spacing is okay and moving it would ruin the whole 01:44:905 (1,2,3,4,1,2,1,2) - pattern
Also great hitsounds!
thanksReana wrote:
random modExtra
00:29:277 (2) - didn't stack properly on 00:28:738 (1) - fixed
00:36:822 (5,6) - maybe put some more distance for highlight vocal? remade pattern to work better with vocals
00:42:031 (3,4) - same as above keep it like that since the vocals are way weaker than the others
01:07:181 (5,6,7) - imo replace with 2 circles might be better that works
01:46:343 (1) - x 287 y 345?moved a bit, but not exactly there, as it should have the normal overlap distance to 01:45:444 (2) - I used throughout the map
thanksthzz wrote:
hi~
many suggestion about hitsounds again
[Easy][Normal]
- 00:22:271 (3) - add normal-whistle and remove normal-whistle on tail
- 00:31:253 - remove normal-whistle? following vocal. piano
- 00:50:295 (3) - remove finish. considering 00:38:798 -
- remove finish at 01:03:229 - and 01:06:103 - . less finishes are used after here.
- 01:20:115 (3) - move it left a bit and make regular triangle with 01:20:474 (4,5) - . it will looks better imo. changed it, but in a different way thats easier to read for new players
- 01:29:097 (2) - add finish?
changed all of those
- 01:39:157 - remove finish
- 01:39:516 - add finish
- 01:40:235 - add finish
- 01:46:343 (3) - I like better like this. current angle puts a bit more pressure on it which is nice since it's a really strong sound
[Hard]
- 00:09:696 (2,3) - why not putting whistles?
- 00:27:301 (2,1) - stack left-down side will be better I think.
not noticeable during gameplay and it makes the other part of the pattern look worse since I won't break ds here- from 01:01:792 - to 01:30:534 - , you should use clap on upbeats carefully. It can bereave beat of the song. so I suggest…
- 01:07:001 - remove clap
- 01:08:438 - remove clap
- 01:08:798 - remove clap
- 01:13:828 - remove clap
- remove finish at 01:03:229 - and 01:06:103 - . less finishes are used after here.
- 01:26:582 (2,3,4) - remove clap. bass-drums stops here.
changed most
- 01:39:157 - remove finish
- 01:39:516 - add finish
- 01:40:235 - add finish
- 01:46:343 (1) - I like better like this. same angle thing as easy
[Insane]
- 00:31:253 - remove normal-whistle? following vocal.
- 01:07:001 - remove clap
- from 01:01:792 - to 01:30:534 - , you should use clap on upbeats carefully. It can bereave beat of the song. so I suggest…
- 01:07:001 - remove clap
- 01:08:438 - remove
- 01:08:618 - add
- 01:08:798 - remove
- 01:19:935 - remove
- 01:20:115 - add
- 01:22:450 - remove
- 01:22:630 - add
- 01:23:887 - remove
- 01:24:067 - add
- 01:26:582 (2,3,4) - remove clap. bass-drums stops here.
why you can stack objects so beautiful?
- 00:34:127 (1) - I prefer to make it zig-zag like Hard and Insane. current fits fine imo
- 01:05:744 (5,6) - this decreasing distance feels weird for me. how about move 01:05:923 (6) - to (330,251)? made a star
- 01:17:780 - remove clap
- 01:17:959 - add clap
- 01:18:139 - remove clap
- 01:19:935 - remove clap
- 01:19:935 - add clap
- 01:20:295 - remove clap
[Extra]I like the dif.
- 00:27:301 (1) - how about to put normal-sliderwhistle?
- 00:33:049 (1) - ^
pitch is different from the kicksliders and it would feel too much- 00:46:702 (1,2,3,4,1,2,3,4) - add normal-whistles? sound differernt and would be too spammy here imo
- 01:08:438 - remove clap
- 01:08:618 - add clap
- 01:08:798 - remove clap
- 01:35:205 (2) - add clap
It is just my own thinking but…
High sound like vocal makes just “melody” for the song.
Bass-drum is low sound, so it makes “beat”. It should not be ring in same rhythm with high sound.
All bass-drums on down-beats makes listeners comfortable imo. On the other hand, bass-drums on up-beats is weird for me, there’re some exception though.
good luck~
thanks for modding!Kaitjuh wrote:
Hi! From your queue~Smol ModEasy
- 00:22:989 (4,1) - maybe adjust so the sliderend also gets blanketed properly, might be tricky though tried sth
- 01:11:852 (3,2) - Blanket space is uneven. Maybe adjust the red point and slider end of 01:13:648 (2) - like surethis
- 01:39:875 (2) - looks kinda stubby xD. Maybe just make it a straight slider. cute :c
- Other than that the difficulty seems fine and plays well
Normal
- 00:22:989 (1) - align the last "bump" with the slider tick prefer current one tbh
- 00:27:301 (2,1) - Stack fine
- 01:27:301 (4,4) - Stack? This one seems kinda far fetched tbh xD doesnt really make a difference but that works too
Hard
- 00:09:875 (1,2,3,4) - space evenly
- 00:10:774 (3,1) - avoid overlap cleaned that part up a bit
- 00:43:828 (3) - x368 y288 might be a better placement current 90° is fine
- 00:56:043 (1) - angle this so it blankets 00:55:325 (3) - better not necessary and makes it too curved
- 01:23:349 (1) - angle by -6° so it looks more even fine
Insane
- 00:27:301 -Maybe make this part a little like this? current rhythm here focuses on those noises and not vocals
- 01:14:007 (3,5) -move to x372 y200 ruins whole structure and the overlap with the slider is not visible during gameplay
- 01:23:349 (1) - Improve Blanket?no blanket intended and a lslider which is this curved would look bad here
Extra
- 01:05:384 (3,4,5,6,1) - Maybe make this more pentagon shaped like 01:08:977 (1,2,3,4,5) - ? 01:05:025 (2,3,4,5,6) - is a perfect star already
- I'm struggling to find anything in this difficulty. Holy moly this is a fun diff
A very promising mapset. Had a lot of fun playing and modding it, since well made maps are kinda challenging to find flaws in.
Good Luck ^^
also changed 00:02:870 (1,2) - on insane from waves to other shapes which look better hereMako Sakata wrote:
Hello
Sugestion,
FG204 thingsInsane
- What's that diff name mean, I don't really get it, care to explain? p/5000568 should explain it
- The beat on 00:12:929 - better to be more clickable, try this rhythm http://puu.sh/od0Wc/4d72a2e5d6.jpg ? current works way better with piano imo ./
- 00:27:301 (1) - and 00:28:019 (1) - I think you can add soft whistle sound on its slider body for both slider, for a better emphsized on electronic sound? soft sliderwhistle sounds bad imo and normal would be too much, I prefer to only emphasize the short ones
- 00:31:073 (5) - and 00:35:384 (5) - Try to add nc for a better readability on the anti jump fine
- 00:47:420 (1,2,3,4) - I don't think using 0.5 sv multiplier is a good choice on that part, the music itself literally constant, so by using 0,75 sv like you did on first one is way more reasonable to be played imo electronic sounds get a bit more quiet with each repeat, which is why spacing and sv decrease
- 00:56:313 (2) - Delete that? imo there's no beat to be emphsized sound on blue tick abd 00:56:402 (3) - is pretty strong, so this is fine
- 00:57:480 - Try to add whistle there to make the hitsound pattern more consistent? done for all diffs
- 01:45:085 (2) - Delete the whistle? it makes the whole sound not harmonized sure
Hard
- 00:22:271 (1,2) - Swap nc? to make the slowdown slider easier to distinguished yes
- 00:27:301 (1) - and 00:28:019 (1) - I think you can add soft whistle sound on its slider body for both slider, for a better emphsized on electronic sound? like above
- 00:35:384 (6) - NC for anti jump sure
- 00:46:343 (2,1,2,3,4,1,2,3,4,1,2) - After several testplay, that pattern too confusing because of its placement I already got several opinions on this and it seemed fine for everyone :/ I put lots of thought behind the pattern and it fits really well, would hurt to change it...
Also the whole "overlaps and a bit harder to read than most insanes" is pretty much the idea of the difficulty, which is why I also went with a little lower than average ar- 00:56:313 (2) - Delete that? imo there's no beat to be emphsized see extra
- 00:57:480 - Add whistle? same reason as on fg204 yes
Normal
- The beat on 00:10:055 - can be more clickable, so at least maybe you can try this rhythm http://puu.sh/od2OX/55e5eff73c.jpg works well with piano and keeps clicking density a bit lower
- 00:48:319 (1,2) - Swap nc? misplacing I guess both work, so I changed it
- 00:57:480 - Add whistle? yes
- 01:15:983 (1,2) - You can try to ctrl+g those, to cover a better vocal and music dont want vocal on sliderend here, current follow held vocal => strong vocal well
Easy
- 00:57:480 - Add whistle? done
- 01:40:594 (1) - and 01:46:343 (1) - why nc? I thought you are gonna follow making nc on every two downbeat like on first part 00:02:870 - , yet on this part 01:31:971 - your nc rather not consistent oh, remade nc to 8/1 for this part like before
- Some of 1/2 rhythm usement kinda too long imo e.g. 01:14:726 (1,2,3,4,1,2,3) - and etc, I think it would be good if you tone down the density on this diff a bit, so it can help balaning the spread gap to both other diffs is ~80 objects and the density difference seems fine
I renamed the lower difficulties to normal and advanced though to better indicate actual difficulty
- 00:22:989 (4) - Nc due to measurement yes
- 00:57:480 - Add whistle? done
- 01:29:007 - On that part, I'm not sure why you decide to mapping that part, yet on another diffs you just simply insert a spinner there. Maybe at least you can make it more consistent? made it a spinner like other diffs
same xdSotarks wrote:
tbh FG204 diff doesn't play so well .. anyway thats your style
gratz
actually all colors mean denied in one way or another :vSonnyc wrote:
[Normal][Advanced]
- Not sure how the mapper thinks, but I personally feel the comboing before the kiai was a little messed up. 01:34:846 (3) - 01:37:720 (3) - 01:40:594 (3) - 01:43:468 (3) these having a new combo feels more natural along the song, as you've done at advanced.
either way of comboing works here, normal just starts the pattern 4/1 later. normal pattern puts more emphasis on those high pitched sounds 01:36:283 (1) - don't really see an issue here, except if you see "different nc usage for different diffs" as an issue, lol[Hard]
- 01:22:630 - It feels quite weird to get ignored since you were mostly focusing on vocals for the rhythms around here. yeah, I focused on vocals, which is why this is a held slider on the held vocal...
[Insane]
- 01:15:983 (1) - This rhythm was a little disappointing since it was hard to catch what this rhythm was following while ignoring the strong beat and the vocal of 01:16:163. Also considering most of your rhythm structure was based on drums, leaving that place empty really felt weird. 01:16:163 - still belongs to the held vocal from the sliderhead and the slider is used to shift emphasis more towards vocals
- 01:42:031 (1,2,3,1,2,3,4) - Not sure how you interpreted the song, but since the spacing increased started here, patterns with a distinct hitsound starting from 01:44:905 had less emphasis. Basically 1.6x is really similar with 1.7x, it didn't made a meaningful difference. I don't really see your point. 01:42:031 (1) - here it changes from ~1.4x base ds so ~1.6x while removing the "jump on nc/downbeat" thing from before since the part os a bit different. Then a jump and base spacing increase on 01:44:905 - where it gets more intense. also the slight ds increase is noticeable enough http://i.imgur.com/hshRC6u.jpg and more would feel a bit much here for hard since I already had 2x ds jumps on 1 and the next combo
[FG204]
- 01:01:073 (3) - You'll wanted to add a new combo here for a better readability and a consistency with 01:12:929 (1). Besides, I think 01:01:343 having a hitsound for all diffs would fit the song better. both work :d I chose the "nc every 4 objects" pattern for this diff and "nc every 1/1" for the extra. also it looks better that way to me xd and 01:12:570 (1,2,1,2) - has nc cause it looks nice that way to me with the changing slider directions, while on the first one the sliders are all the same.
Not bad, but I think you can consider trying to make patterns interacting each other for your future mapping. 01:21:193 (5,6,1) for example in Insane, (1) is a horizontally flipped form of (5), and (6) is a -120˚ rotated form of (5). However seeming the way how these sliders were placed, it is pretty hard to interprete that these sliders are the same shape, resulting in a lack of pattern organization. I believe this isn't the only case on this mapset.don't really see any issue with this kind of pattern
- 00:46:702 (1,2,3,4,1,2,3,4) - Are these supposed to have no normal-whistle sound? mentioned in my last post
xDLasse wrote:
wish it was this easy finding bn for my pending maps : d