A few points.
1. You've said stuff regarding beats, yet this is more dependant on bpm than anything else. I think it'd be best to set a limit (Such as the mentioned 120) to which this kinds of things mostly apply. (For example, on low bpm cups, a 1/2 beat being followed is quite common, and usually nice.
2. I feel as though combo limit of 8 is a bit too low, even for a cup. I think 10 would be best.
3. Chained dashes on salads should be a no, no matter what, in the same way chained HDashes are a no in platters. "1/2 dashes may be used in pairs" shouldn't be the case, regardless of bpm.
4. 1/3 and 1/4 HDashes being set at the same limit on platter is strange, because these would be different distances in terms of time. It'd be best to set the limit for 1/4 at 120bpm, for example, and then 1/3 of the equivalent time.
5. Timing jumps shouldn't appear in rains either, I'd add that in.
6. I think having 3 HDashes in a row is fine on a rain, however I would keep it lower than that. 2 is a bit too limiting imo, if the HDashes are the same timeline distance apart.
7. I think it'd be best to make it so you can't have 2 HDashes of varying strength in a row on a rain (For example, 1/2 HDash followed by 1/4 HDash), as these could be confusing for a player due to changing strengths.
8. I feel as though you should still keep the 1/2 limit in overdoses between spinner and note, as regardless of difficulty, these patterns aren't a determinent of skill, but instead knowledge of the map.
9. I feel as though the restrictions on overdoses other than that should be allowed to be bypassed (For example, the guideline against 2 1/8 HDashes in a row), if there are 2 overdoses (I know these are guidelines, but I feel that they'd be nice as rules, with the case of the first overdose following them, and the second not having to).
10. I feel as though avoiding timing jumps, whilst not being a rule for overdoses, should be a guideline, at least.
Alright, looking good, hope my points help.
1. You've said stuff regarding beats, yet this is more dependant on bpm than anything else. I think it'd be best to set a limit (Such as the mentioned 120) to which this kinds of things mostly apply. (For example, on low bpm cups, a 1/2 beat being followed is quite common, and usually nice.
2. I feel as though combo limit of 8 is a bit too low, even for a cup. I think 10 would be best.
3. Chained dashes on salads should be a no, no matter what, in the same way chained HDashes are a no in platters. "1/2 dashes may be used in pairs" shouldn't be the case, regardless of bpm.
4. 1/3 and 1/4 HDashes being set at the same limit on platter is strange, because these would be different distances in terms of time. It'd be best to set the limit for 1/4 at 120bpm, for example, and then 1/3 of the equivalent time.
5. Timing jumps shouldn't appear in rains either, I'd add that in.
6. I think having 3 HDashes in a row is fine on a rain, however I would keep it lower than that. 2 is a bit too limiting imo, if the HDashes are the same timeline distance apart.
7. I think it'd be best to make it so you can't have 2 HDashes of varying strength in a row on a rain (For example, 1/2 HDash followed by 1/4 HDash), as these could be confusing for a player due to changing strengths.
8. I feel as though you should still keep the 1/2 limit in overdoses between spinner and note, as regardless of difficulty, these patterns aren't a determinent of skill, but instead knowledge of the map.
9. I feel as though the restrictions on overdoses other than that should be allowed to be bypassed (For example, the guideline against 2 1/8 HDashes in a row), if there are 2 overdoses (I know these are guidelines, but I feel that they'd be nice as rules, with the case of the first overdose following them, and the second not having to).
10. I feel as though avoiding timing jumps, whilst not being a rule for overdoses, should be a guideline, at least.
Alright, looking good, hope my points help.