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Halozy - Masshiro na Yuki

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Topic Starter
Doj
This beatmap was submitted using in-game submission on Tuesday, April 24, 2018 at 11:00:06 PM

Artist: Halozy
Title: Masshiro na Yuki
Source: 東方Project
Tags: とらのあな toranoana 水瀬ましろ amorevole sumijun すみじゅん touhou kaeidzuka Phantasmagoria of Flower View 東方幻奏響 UROBOROS 弐 fAIRYtAILoVERdRIVE Gensoukyou bayside beat comiket87 comiket89 higan retour kikou riverside view komachi onozuka drum and bass victorica crowie
BPM: 170
Filesize: 6522kb
Play Time: 01:53
Difficulties Available:
  1. Crowie's Normal (2.13 stars, 214 notes)
  2. Hard (3.28 stars, 301 notes)
  3. Lunatic (4.67 stars, 552 notes)
Download: Halozy - Masshiro na Yuki
Information: Scores/Beatmap Listing
---------------
I enjoy this song. Hope yall do too.

orz

Crowie's Normal - Done.
Hard - Done.
Lunatic - Done.

Storyboard - Done.

Check out the full version here.
Cheesecake
Storyboard mod? What's that?

00:23:401 (1) - This ripple coming out here would probably be better placed on the stronger downbeat 00:23:578 (2) - here

e: The examples I use are from the top diff and oh my god I just realised while editing this that you use ripples from the top diff in every diff where the objects aren't in the same place, so you need to make a new .osb for every diff and move the ripples

Also, to me it looks like you've just gone and placed it on top of where the circle is in the editor, but this doesn't correspond to where it'll actually appear in-game since they aren't lined up properly for whatever reason. To fix this you need to go into the .osb file and find the right "sb/ring" part, then change the line with M (move) so that the position co-ordinates are the circle's co-ordinates with +64 to x and +56 to y. For example, the position co-ordinate of 00:23:578 (2) - is X:266, Y:168, so the co-ordinate of your sprite should be X:330 Y:224. The line in your .osb will look like M,0,23313,,330,224

01:31:166 (6) - Oops wrong colour
01:33:989 (2) - ^
01:36:813 (9) - ^
01:38:225 (7) - Yeah you get it by now

Maybe start your fade out at 01:53:931 - so it's not so sudden

When I look in the .osb you have all random numbers like this for girlbright.png, you should probably change all these to the same value for consistency - I can see they're all hovering around 0.5 and 0 so maybe change to those? (This is the benefit of making storyboards using SGL rather than the in-game design tab hehe)
Topic Starter
Doj

Cheesecake wrote:

Storyboard mod? What's that?

00:23:401 (1) - This ripple coming out here would probably be better placed on the stronger downbeat 00:23:578 (2) - here yup, sounds good

e: The examples I use are from the top diff and oh my god I just realised while editing this that you use ripples from the top diff in every diff where the objects aren't in the same place, so you need to make a new .osb for every diff and move the ripples Yea haha I made the ripples for the top diff only. I guess I will have to make different ones.

Also, to me it looks like you've just gone and placed it on top of where the circle is in the editor, but this doesn't correspond to where it'll actually appear in-game since they aren't lined up properly for whatever reason. To fix this you need to go into the .osb file and find the right "sb/ring" part, then change the line with M (move) so that the position co-ordinates are the circle's co-ordinates with +64 to x and +56 to y. For example, the position co-ordinate of 00:23:578 (2) - is X:266, Y:168, so the co-ordinate of your sprite should be X:330 Y:224. The line in your .osb will look like M,0,23313,,330,224 This helped a lot actually. I tried what you said but the ripples didn't quite line up, so did some math and found it to be around +64 and +72. Now I know!

01:31:166 (6) - Oops wrong colour fixed
01:33:989 (2) - ^ ^
01:36:813 (9) - ^ ^
01:38:225 (7) - Yeah you get it by now

Maybe start your fade out at 01:53:931 - so it's not so sudden fixed

When I look in the .osb you have all random numbers like this for girlbright.png, you should probably change all these to the same value for consistency - I can see they're all hovering around 0.5 and 0 so maybe change to those? (This is the benefit of making storyboards using SGL rather than the in-game design tab hehe) This is gonna take a while lol. I've tried using sql, but I don't have the time to figure everything out sadly. I would love to get into though, because I've seen many sb's with great animations out of it.
Mmm nice I've never gotten a sb mod before. Thanks for the mod!
Vespirit
Hey dude, here's the m4m
[ Easy]

  1. 00:20:754 (3) - I would put spinner instead of reverse slider
  2. 00:33:460 (3,1) - really weird overlap here, make it look nicer
  3. 00:54:637 (1) - have this start at 00:54:637, I know it currently starts at the beginning of the vocal thing, but the beat at 00:54:637 seems to be stronger. an example of how well this works is the spinner at 01:05:931 (1)
  4. 01:02:401 (3) - this slider ends on a strong beat which I think should be clickable
  5. 01:10:166 (2) - would play much nicer if this were to point down towards the next slider imo
  6. 01:13:519 (3) - odd overlap with the next slider
  7. 01:18:460 (1,1) - why not distance snap this? the rest is snapped to 1.5x, and it would also get rid of weird overlap as well
  8. 01:35:578 - think you should fill this area instead of leaving nothing, there are some beats here that should be mapped
[ Normal]

  1. 00:23:225 (1) - end should be clicked tbh
  2. 01:05:754 (1) - same spinner thing from easy diff mod (3rd bullet)
  3. I think AR 4 - 5 suits this diff more
[ Hard]

  1. first inherited point is off from the tick a little bit, makes the first slider follow a different sv
  2. 00:23:401 (3,4) - instead of slider first then circle, think you should do circle first and then fix the positions on the grid
  3. 00:41:578 (5) - if this will have 2 reverses, then (6) should be placed closer to it
  4. 00:44:401 (8) - last reverse should be a circle or something to emphasize the white tick there
  5. 00:54:460 (1) - spinner thing again
  6. 01:05:754 (1) - ^
  7. 01:04:519 - should be something here, feels odd without
  8. AR 7 - 7.5 maybe, as well as something like HP 6 and OD 6 fits Hard diff more
[ Colors]

  1. 00:13:166 (7) - don't think it has to be a 1/4 slider, could just be a circle
  2. 00:14:578 (7) - ^
  3. 00:32:401 (2,3,4) - could possibly make these closer together instead of really spaced
  4. 00:44:754 (1,2,3) - ^
  5. 00:33:989 (4) - this is just 1/4, not 1/8
Very nice mapset, love song and nice storyboard as well :P
Topic Starter
Doj

HydroCannon13 wrote:

Hey dude, here's the m4m
[ Easy]

  1. 00:20:754 (3) - I would put spinner instead of reverse sliderfixed
  2. 00:33:460 (3,1) - really weird overlap here, make it look nicer fixed
  3. 00:54:637 (1) - have this start at 00:54:637, I know it currently starts at the beginning of the vocal thing, but the beat at 00:54:637 seems to be stronger. an example of how well this works is the spinner at 01:05:931 (1) fixed
  4. 01:02:401 (3) - this slider ends on a strong beat which I think should be clickable fixed
  5. 01:10:166 (2) - would play much nicer if this were to point down towards the next slider imo fixed
  6. 01:13:519 (3) - odd overlap with the next slider fixed
  7. 01:18:460 (1,1) - why not distance snap this? the rest is snapped to 1.5x, and it would also get rid of weird overlap as well This is actually was distance snapped lol But yea the overlap is weird. fixed
  8. 01:35:578 - think you should fill this area instead of leaving nothing, there are some beats here that should be mappedfixed
[ Normal]

  1. 00:23:225 (1) - end should be clicked tbh fixed
  2. 01:05:754 (1) - same spinner thing from easy diff mod (3rd bullet) fixed
  3. I think AR 4 - 5 suits this diff more
[ Hard]

  1. first inherited point is off from the tick a little bit, makes the first slider follow a different svI would have never noticed lol
  2. 00:23:401 (3,4) - instead of slider first then circle, think you should do circle first and then fix the positions on the grid fixed
  3. 00:41:578 (5) - if this will have 2 reverses, then (6) should be placed closer to it fixed
  4. 00:44:401 (8) - last reverse should be a circle or something to emphasize the white tick there fixed
  5. 00:54:460 (1) - spinner thing again fixed
  6. 01:05:754 (1) - ^ fixed
  7. 01:04:519 - should be something here, feels odd without fixed
  8. AR 7 - 7.5 maybe, as well as something like HP 6 and OD 6 fits Hard diff morefixed
[ Colors]

  1. 00:13:166 (7) - don't think it has to be a 1/4 slider, could just be a circle I see what you mean, but I like how it adds a little impact to the snare at the end.
  2. 00:14:578 (7) - ^ ^
  3. 00:32:401 (2,3,4) - could possibly make these closer together instead of really spaced I made them spaced because of the high distortion in the singers voice, it kinda fits together. I think I'll put them a little closer though like you said.
  4. 00:44:754 (1,2,3) - ^ fixed
  5. 00:33:989 (4) - this is just 1/4, not 1/8 fixed
Very nice mapset, love song and nice storyboard as well :P
I really suck at putting in metadata to fit the diffs like ar and hp and suck, so thanks for that. Appreciate the mod!
Topic Starter
Doj
Also just to point out, I know some of the colors of this rings in the bg dont match with the hit circles. Stuff is always changing so I'll fix that specifically when everything is done and a bn is ready to qualify.
TenkaiPalm
Hi, here are my opinions :)

Colors (Insane)
00:13:342 (8) - The distance snap for this kinda seems off :< Consider putting near the stream/slider before it?
This happens several different times so I won't repeat it.
00:17:754 (1,2,3) - I'm not sure why, but it feels like this feels like an out-liar to the rest, I'm not saying you have to change it but look at it again, and if you think you should change it, do so :)
00:22:695 (4,5,6,1,2,3,4) - Un-even streams :cry: You don't have to change it, but I'm not a huge fan of them :<
00:42:284 (1) - (These are nice, just a comment :))
01:21:901 (4) - Round the edge of this stream?
01:26:225 (5) - Not saying that you have to, but maybe making this slider bend the opposite direction would fit better.
01:53:578 (2) - I feel like this last part should be 3 separate notes, and should be larger jumps. A small slider and small distance seems like such an underwhelming ending.

Hard
00:24:284 (6) - Um, the storyboard elements don't fit for this difficulty :(
00:29:225 (1) - 00:34:519 (5) - 00:43:342 (4) - 01:31:342 (1) - 01:32:754 - etc. You get the point^^^^
00:36:989 (3) - Maybe make the beat snap divider smaller and make this repeat faster? I liked it in the colors difficulty and technically it doesn't make the map any harder.
00:42:284 (7) - Maybe make a repeat slider to fit with the song?
00:44:401 (8,9) - I'm not too sure why, but this part sounds odd.
01:53:578 (2) - Maybe this should be 3 separate notes like I said in the colors difficulty at the end^

Overall this map is pretty cool 8-)
Good luck with getting it ranked!! :)
LigerZero
No Kudosu
Tags added "とらのあな toranoana 水瀬ましろ amorevole sumijun すみじゅん touhou kaeidzuka Phantasmagoria of Flower View 東方幻奏響 UROBOROS 弐
fAIRYtAILoVERdRIVE Gensoukyou bayside beat comiket87 comiket89 higan retour kikou riverside view komachi onozuka
Topic Starter
Doj

LigerZero wrote:

No Kudosu
Tags added "とらのあな toranoana 水瀬ましろ amorevole sumijun すみじゅん touhou kaeidzuka Phantasmagoria of Flower View 東方幻奏響 UROBOROS 弐
fAIRYtAILoVERdRIVE Gensoukyou bayside beat comiket87 comiket89 higan retour kikou riverside view komachi onozuka
Thanks!


TenkaiPalm wrote:

Hi, here are my opinions :)

Colors (Insane)
00:13:342 (8) - The distance snap for this kinda seems off :< Consider putting near the stream/slider before it?
This happens several different times so I won't repeat it.ehh iI'll put em a little closer
00:17:754 (1,2,3) - I'm not sure why, but it feels like this feels like an out-liar to the rest, I'm not saying you have to change it but look at it again, and if you think you should change it, do so :) I added a slider to make it fit better
00:22:695 (4,5,6,1,2,3,4) - Un-even streams :cry: You don't have to change it, but I'm not a huge fan of them :< I spaced the 2nd stream more to add to the buildup of the spacing of the kiai time.
00:42:284 (1) - (These are nice, just a comment :)) thanks :D
01:21:901 (4) - Round the edge of this stream? nahhh i like the way i have it
01:26:225 (5) - Not saying that you have to, but maybe making this slider bend the opposite direction would fit better. good idea
01:53:578 (2) - I feel like this last part should be 3 separate notes, and should be larger jumps. A small slider and small distance seems like such an underwhelming ending. Ya know, I actually had a bigger distance at first but i changed it because someone said it was weird. I agree with you! And I'm keeping it this time ! lol

Hard
00:24:284 (6) - Um, the storyboard elements don't fit for this difficulty :( Yea I'm still working on trying to make different sb's tfor each diff :/
00:29:225 (1) - 00:34:519 (5) - 00:43:342 (4) - 01:31:342 (1) - 01:32:754 - etc. You get the point^^^^ ^^
00:36:989 (3) - Maybe make the beat snap divider smaller and make this repeat faster? I liked it in the colors difficulty and technically it doesn't make the map any harder. fixed
00:42:284 (7) - Maybe make a repeat slider to fit with the song? fixed
00:44:401 (8,9) - I'm not too sure why, but this part sounds odd. sounds fine to me, it goes perfectly with the singers voice
01:53:578 (2) - Maybe this should be 3 separate notes like I said in the colors difficulty at the end^ fixed

Overall this map is pretty cool 8-)
Good luck with getting it ranked!! :)
Thanks for the mod, I appreciate it!
Spork Lover

M4M hype :D



BEFORE YOU READ THE MOD:
I'm normally a very picky modder, and I normally give my honest opinions about the map.
Also, reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

I don't know if the storyboard is bright enough to force an epilepsy warning (Talk to a BN about it) :)

Easy

00:16:519 (2,1) - I think you should make this blanket a bit more noticeable :D
00:32:048 (1) - Remove this NC, you should NC every 4th big white beat instead imo for consistent NC'ing :3
00:39:107 (1) - Remove NC
00:40:519 (3) - NC
00:43:342 (1) - Remove NC
00:54:637 (1) - Maybe make the spinner end on 00:56:754? It's a little short I think :3
01:03:107 (4) - NC
01:03:813 (1) - Remove NC
01:10:166 (2) - Shorten this slider a bit, it's ending on a blue tick :)
01:20:048 - Feels awkward for new players to play a slider that ends on the start of a new section of the chorus. consider shortening the slider and adding a single tap :)
01:21:460 (1) - Blanket this slider with the end of the previous slider (Or newly made single tap)
01:29:931 (1) - Remove NC
01:31:342 (2) - NC, this is a new section!
01:39:813 (1) - Remove NC, since the previous was 6, and this one was a mere 2.
01:45:460 (1) - Same thing.

Final thoughts on Easy diff:
Overall I think you should create more blankety patterns to make the map prettier. The map isn't bad in any way, but there's definitely some stuff that could be fixed :D

Normal

00:19:342 (1) - Remove NC (This one isn't too important, but beware of inconsistent NC'ing)
00:20:754 (1) - You could make the spinner longer like I suggested in the easy diff :)
00:33:460 - Sliderend on a big white beat is a no-no, especially if a stream is coming up!
00:39:637 (1) - Remove NC :)
00:40:519 (3) - NC :D
00:43:342 (1,2,3) - You could do some with blankets here, doesn't look aestheticly good.
01:02:401 (1,2) - I'd say switch NC, but both work I think.
01:19:695 - Add a single tap here, feels very empty!
01:21:107 (3,4) - This part doesn't follow the vocals too well. Consider making the slider a single tap, and copying 01:20:048 (1,2,3) - (With 3 as singletap) and adding it later. :)
01:23:931 (3,4) - Same problem.
01:26:754 (3,4) - Again, it doesn't flow imo
01:42:107 (1,2) - Switch NC, 2nd slider is on the main beat, so this could be prioritized :3
01:53:931 - I'd add another beat here I think :o I'd feel better if there was a note on the big white beat :3

Final thoughts on normal:
A few rhythm issues, and some patterns that could be prettier :) But the overall experience is positive :D

Hard

00:01:519 (3) - Move this slider down a bit ^^
00:16:519 (4) - NC, since you NC'ed on this (00:13:695 (1) - ) spot.
00:20:754 (1,2,3,4) - To spice things up, you could add two 1/8 sliders instead of those 4 kicksliders to follow the fast beat here!
00:44:753 (9) - NC
00:44:931 (1) - Remove NC
00:51:813 (1,3) - The sliderend on 3 should blanket the first slider a bit better :3
00:57:459 (2) - Shorten this slider, ending isn't snapped probably.
00:57:459 (2) - Also, it has a fairly weird shape. The "Zig-zaggy" thing is alright, but it could look a bit more appealing.

Generally you should re-NC the chorus, there's some inconsistency there :) NC'ing every second big white beat would be recommended :D
01:09:813 - I'd add a note here.
01:11:225 - Same here. (The beats should honestly be there :))
01:12:989 (4,5) - This blanket's a little undone :D
01:25:695 - Do something with a singletap here, and NC that singletap.

Final thoughts on Hard:
Some NC issues and aesthetic issues with blankets and such, could be fixed. :)

Colors

00:04:166 (1) - I donno if you should NC this because it's a mirror. :o
00:56:401 (2) - Make the slider into two single taps, that are further spaced. (The second singletap should be the start of the stream.)
01:05:048 (6,7) - You should extend the slider instead and delete the singletap imo :D
01:26:754 (6,1,2,3,4,5) - Place slider 6 in a way that makes the stream prettier, 'cause the contrast between 6 and 1 isn't too great atm.
01:31:342 - From here, another NC re-do would be optimal. Every second big white beat! (It's fine to NC the "Ding" sound!)
01:53:401 (1,2) - You could spice this part up by copy-pasting the previous 3 jumps instead and Ctrl+H'ing it. :)

Final thoughts on Insane:
Imo this is the best diff of the set, 'cause you play around with star jumps and such, which makes the map very nice :)

FINAL final thoughts:
Overall I think this mapset needs some tweaking and changes to be ranked in the future, since the approval standard is really high (Like, insanely high >.<). But I think that with enough mods and enough patience, you'll get there :D Good luck in the future with the mapset man :)!
Topic Starter
Doj

Spork Lover wrote:

M4M hype :D



BEFORE YOU READ THE MOD:
I'm normally a very picky modder, and I normally give my honest opinions about the map.
Also, reading the colour coding explains the importance of said suggestion or necessity.

COLOURS:
Color coding
Importance:
Red = Unrankable if unchanged
Black = Normal Suggestion
Blue = Strong Suggestion
Pink = Comment

General

I don't know if the storyboard is bright enough to force an epilepsy warning (Talk to a BN about it) :)

Easy

00:16:519 (2,1) - I think you should make this blanket a bit more noticeable :D fixed
00:32:048 (1) - Remove this NC, you should NC every 4th big white beat instead imo for consistent NC'ing :3I'll remember that :D
00:39:107 (1) - Remove NC fixed
00:40:519 (3) - NC fixed
00:43:342 (1) - Remove NC fixed
00:54:637 (1) - Maybe make the spinner end on 00:56:754? It's a little short I think :3 Well I was told that for easy diffs, there should be a full measure for recovery after spinners.
01:03:107 (4) - NC fixed
01:03:813 (1) - Remove NC fixed
01:10:166 (2) - Shorten this slider a bit, it's ending on a blue tick :) (fixed)
01:20:048 - Feels awkward for new players to play a slider that ends on the start of a new section of the chorus. consider shortening the slider and adding a single tap :) (fixed)
01:21:460 (1) - Blanket this slider with the end of the previous slider (Or newly made single tap) fixed
01:29:931 (1) - Remove NC fixed
01:31:342 (2) - NC, this is a new section! (fixed)
01:39:813 (1) - Remove NC, since the previous was 6, and this one was a mere 2. fixed
01:45:460 (1) - Same thing. fixed

Final thoughts on Easy diff:
Overall I think you should create more blankety patterns to make the map prettier. The map isn't bad in any way, but there's definitely some stuff that could be fixed :D Thanks! I'll go back and make some tweaks.

Normal

00:19:342 (1) - Remove NC (This one isn't too important, but beware of inconsistent NC'ing) fixed
00:20:754 (1) - You could make the spinner longer like I suggested in the easy diff :) fixed
00:33:460 - Sliderend on a big white beat is a no-no, especially if a stream is coming up! (fixed)
00:39:637 (1) - Remove NC :) fixed
00:40:519 (3) - NC :D fixed
00:43:342 (1,2,3) - You could do some with blankets here, doesn't look aestheticly good. I tried to make blankets where i could lol
01:02:401 (1,2) - I'd say switch NC, but both work I think. I'll just leave it as is
01:19:695 - Add a single tap here, feels very empty! fixed
01:21:107 (3,4) - This part doesn't follow the vocals too well. Consider making the slider a single tap, and copying 01:20:048 (1,2,3) - (With 3 as singletap) and adding it later. :) fixed
01:23:931 (3,4) - Same problem. fixed
01:26:754 (3,4) - Again, it doesn't flow imo fixed
01:42:107 (1,2) - Switch NC, 2nd slider is on the main beat, so this could be prioritized :3 fixed
01:53:931 - I'd add another beat here I think :o I'd feel better if there was a note on the big white beat :3 I think it'd feel weird to add it there and then that's it, you know what i mean? I'll just keep it as is

Final thoughts on normal:
A few rhythm issues, and some patterns that could be prettier :) But the overall experience is positive :D thanks!

Hard

00:01:519 (3) - Move this slider down a bit ^^ The first note wasn't snapped and messed everything up lol. fixed
00:16:519 (4) - NC, since you NC'ed on this (00:13:695 (1) - ) spot. good point actually
00:20:754 (1,2,3,4) - To spice things up, you could add two 1/8 sliders instead of those 4 kicksliders to follow the fast beat here! good idea
00:44:753 (9) - NC fixed
00:44:931 (1) - Remove NC fixed
00:51:813 (1,3) - The sliderend on 3 should blanket the first slider a bit better :3 fixed
00:57:459 (2) - Shorten this slider, ending isn't snapped probably. fixed
00:57:459 (2) - Also, it has a fairly weird shape. The "Zig-zaggy" thing is alright, but it could look a bit more appealing. I think i fixed what you were talking about lol

Generally you should re-NC the chorus, there's some inconsistency there :) NC'ing every second big white beat would be recommended :D Will fix this!
01:09:813 - I'd add a note here. (fixed)
01:11:225 - Same here. (The beats should honestly be there :)) (fixed)
01:12:989 (4,5) - This blanket's a little undone :D fixed
01:25:695 - Do something with a singletap here, and NC that singletap. fixed

Final thoughts on Hard:
Some NC issues and aesthetic issues with blankets and such, could be fixed. :) I'll try my best to add blankets where i can!

Colors

00:04:166 (1) - I donno if you should NC this because it's a mirror. :o I will, thanks for pointing it out
00:56:401 (2) - Make the slider into two single taps, that are further spaced. (The second singletap should be the start of the stream.) fixed
01:05:048 (6,7) - You should extend the slider instead and delete the singletap imo :D great idea actually lol
01:26:754 (6,1,2,3,4,5) - Place slider 6 in a way that makes the stream prettier, 'cause the contrast between 6 and 1 isn't too great atm. fixed
01:31:342 - From here, another NC re-do would be optimal. Every second big white beat! (It's fine to NC the "Ding" sound!) (fixed)
01:53:401 (1,2) - You could spice this part up by copy-pasting the previous 3 jumps instead and Ctrl+H'ing it. :) GENIUS

Final thoughts on Insane:
Imo this is the best diff of the set, 'cause you play around with star jumps and such, which makes the map very nice :) Tbh my the only diffs im confident in making are insanes. Any other diff I have trouble with haha

FINAL final thoughts:
Overall I think this mapset needs some tweaking and changes to be ranked in the future, since the approval standard is really high (Like, insanely high >.<). But I think that with enough mods and enough patience, you'll get there :D Good luck in the future with the mapset man :)!
Thanks! I appreciate the mod!
_handholding
hi m4m, ok so I'm a day late, dont hate me pls ;w;

Easy
  1. 00:15:107 - This is one of the most dominant beats in the entire song, I really recommend putting a circle on it.
  2. 00:17:931 (1,2) - When the border touches slightly it looks kinda un-appealing to me
  3. 00:27:813 (4) - This would flow better if it was on top of slider (3) going across. It flows nicely into slider (1) aswell. http://puu.sh/o3jfK/ec7181237b.jpg . if you like these kind of overlaps --> http://puu.sh/o3jgD/67158a8c0a.jpg
  4. 01:20:048 (1) - I think you should make this into a slider, it does feel pretty empty here
  5. 01:21:460 (1) - Delete NC
  6. 01:22:872 - Map this beat, same as 00:15:107 it feels especially empty having nothing here
  7. 01:24:284 (4,5) - Maybe consider having these 2 circles as one slider as on is on a white tick and the other is on a red tick
  8. 01:27:107 (2) - Can you move this up to around 84x, 140y? It loses its appeal when it slightly touches (1)
  9. 01:32:754 (2) - I think this pattern would look really pretty if you curved this, it also has good flow too. http://puu.sh/o3jWO/7304686c9e.jpg
  10. 01:39:813 (3) - Do you not want to curve this slider the other way http://puu.sh/o3k1m/e51845fa16.jpg ? The sliders in the pattern 01:31:342 (1,2,3,4,5,1,2) - all change direction according to the music but this one is an odd one out

Normal
  1. 00:10:342 (2,3) - I think you should create a bit a space, visually. What do you think?
  2. 00:17:931 (1,3) - Because these are similar sounds I think you should have them both straight or both curved instead of one or the other
  3. 00:20:754 (1) - I would end this spinner at 00:22:166 , like you did for your easy.
  4. 00:25:519 (6) - I think its fine to have changes in direction generally but since you did one earlier at 00:24:460 (4,5) I think you should put this under http://puu.sh/o3kud/5802b7cb9c.jpg
  5. 00:30:637 (2) - - This appears quite some time before 00:29:225 (8) actually finishes so I would avoid the underlap
  6. 00:34:166 (6,7,8) - Consider changing to a reverse slider. the note density is so sort of pushing it towards a hard diff and I imagine normal players would already be ovewhelmed by 00:32:048 (1,2,3,4,5) -
  7. 00:39:637 (5,6) - In all your previous patterns you stack the circle under the slider, how come you didnt do it here?
  8. 00:58:872 (3) - what do you think about this rhythm? http://puu.sh/o3kM7/929b75a8ac.jpg
  9. 01:04:519 (1,2,3,4) - 4 1/2 single taps is quite harsh dont you think?
  10. 01:03:637 (3) - Change to a 1/1 slider with a circle after it? http://puu.sh/o3kXY/e5246e46f6.jpg I think that first the music better imo. It gives a nice clickable object on 01:04:166 as well
  11. 01:13:872 - Since this is a normal try added a 1/2 slider here to fill some space, see if you like it http://puu.sh/o3l2Y/95964bf456.jpg (1) and (4) are 01:12:989 (4,1)
  12. 01:27:107 (5) - Make into 1/1 slider for consistency
  13. 01:53:401 (1,2,3) - The spacing just doesnt look right, also since its the end of the song I think it plays better as a reverse slider as multiple clickable makes it feel like it has the same intensity as the music before it.

Hard
  1. 00:20:754 (1,2,3,4) - The use of rverse sliders doesnt match the music imho, maybe try using 1/2 sliders?
  2. 00:35:048 (1) - Consider deleting this note, it suits the music and also creates a nice pause since there hasnt been a pause from the start of the kiai time.
  3. 00:36:637 (2,3) - Why are these sliders 1/6? All the other sliders are 1/4
  4. 00:46:166 (1,2,3) - For the parts where you have slider -> circle -> slider I think it would be better to have it as slider -> slider -> circle http://puu.sh/o3lFc/4de2316278.jpg that way you get a nice clickable object on the end 00:47:225 . If you use this apply to the areas where you've used this rhythm.
  5. 01:15:460 (4,8) - missing clap or is this intentional?
  6. 01:53:401 (1,2) - Because all these notes are the same intensity I think it would be better to have this as either 3 circles or a reverse slider. that way the intensity of the 3 notes is the same

Insane
  1. 00:13:166 (7) - I have the feeling people are going to misread this as 2 circles, as you can see the number. It works at 00:17:048 (1,2,3,4,5) as the spacing here is higher
  2. 00:31:519 (1) - I think sliders like these are suppose to be 1/8
  3. 00:36:989 (1) - ^ Also ending it on 00:37:298 by making it 1/8 gives a more comfortable hit window when moving on the the nest slider
  4. 00:20:754 (1) to 00:23:401 (1) - This pattern is really nice, n1
  5. 00:42:284 (1) - I think its appropiate to make this into 2 sliders
  6. 01:50:225 (1) - I think the SV feels out of place imho
Most of these are just my thoughts and I tried to keep my suggestions as close to your own mapping style and current rhythm used though feel free to reject everyone if you like :P

GL!
Topic Starter
Doj
Red = unchanged
Blue = changed
Green = comment / changed

Kisses wrote:

hi m4m, ok so I'm a day late, dont hate me pls ;w;

Easy
  1. 00:15:107 - This is one of the most dominant beats in the entire song, I really recommend putting a circle on it. fixed
  2. 00:17:931 (1,2) - When the border touches slightly it looks kinda un-appealing to me fixed nazi
  3. 00:27:813 (4) - This would flow better if it was on top of slider (3) going across. It flows nicely into slider (1) aswell. http://puu.sh/o3jfK/ec7181237b.jpg . if you like these kind of overlaps --> http://puu.sh/o3jgD/67158a8c0a.jpg delicious
  4. 01:20:048 (1) - I think you should make this into a slider, it does feel pretty empty here fixed
  5. 01:21:460 (1) - Delete NC fixed
  6. 01:22:872 - Map this beat, same as 00:15:107 it feels especially empty having nothing here fixed
  7. 01:24:284 (4,5) - Maybe consider having these 2 circles as one slider as on is on a white tick and the other is on a red tick fixed
  8. 01:27:107 (2) - Can you move this up to around 84x, 140y? It loses its appeal when it slightly touches (1) fixed
  9. 01:32:754 (2) - I think this pattern would look really pretty if you curved this, it also has good flow too. http://puu.sh/o3jWO/7304686c9e.jpg
  10. 01:39:813 (3) - Do you not want to curve this slider the other way http://puu.sh/o3k1m/e51845fa16.jpg ? The sliders in the pattern 01:31:342 fixed(1,2,3,4,5,1,2) - all change direction according to the music but this one is an odd one out

Normal
  1. 00:10:342 (2,3) - I think you should create a bit a space, visually. What do you think?I think I understand what you mean. I increased the spacing a little but I'm kinda limited since it's only a normal diff
  2. 00:17:931 (1,3) - Because these are similar sounds I think you should have them both straight or both curved instead of one or the other fixed
  3. 00:20:754 (1) - I would end this spinner at 00:22:166 , like you did for your easy. fixed
  4. 00:25:519 (6) - I think its fine to have changes in direction generally but since you did one earlier at 00:24:460 (4,5) I think you should put this under http://puu.sh/o3kud/5802b7cb9c.jpg fixed
  5. 00:30:637 (2) - - This appears quite some time before 00:29:225 (8) actually finishes so I would avoid the underlap fixed
  6. 00:34:166 (6,7,8) - Consider changing to a reverse slider. the note density is so sort of pushing it towards a hard diff and I imagine normal players would already be ovewhelmed by 00:32:048 (1,2,3,4,5) - good point
  7. 00:39:637 (5,6) - In all your previous patterns you stack the circle under the slider, how come you didnt do it here? I actually don't know lol. I guess I was tired or somethin
  8. 00:58:872 (3) - what do you think about this rhythm? http://puu.sh/o3kM7/929b75a8ac.jpg great idea
  9. 01:04:519 (1,2,3,4) - 4 1/2 single taps is quite harsh dont you think? lol
  10. 01:03:637 (3) - Change to a 1/1 slider with a circle after it? http://puu.sh/o3kXY/e5246e46f6.jpg I think that first the music better imo. It gives a nice clickable object on 01:04:166 as well fixed
  11. 01:13:872 - Since this is a normal try added a 1/2 slider here to fill some space, see if you like it http://puu.sh/o3l2Y/95964bf456.jpg (1) and (4) are 01:12:989 (4,1)
  12. 01:27:107 (5) - Make into 1/1 slider for consistency fixed
  13. 01:53:401 (1,2,3) - The spacing just doesnt look right, also since its the end of the song I think it plays better as a reverse slider as multiple clickable makes it feel like it has the same intensity as the music before it. fixed

Hard
  1. 00:20:754 (1,2,3,4) - The use of rverse sliders doesnt match the music imho, maybe try using 1/2 sliders? I honestly can't figure out what to put here to go with the buildup without making it to difficult tbh. I'll just put the sliders until I can figure out something.
  2. 00:35:048 (1) - Consider deleting this note, it suits the music and also creates a nice pause since there hasnt been a pause from the start of the kiai time. fixed
  3. 00:36:637 (2,3) - Why are these sliders 1/6? All the other sliders are 1/4 I think someone told me in a previous mod, but now that I look at it I think 1/4 is better.
  4. 00:46:166 (1,2,3) - For the parts where you have slider -> circle -> slider I think it would be better to have it as slider -> slider -> circle http://puu.sh/o3lFc/4de2316278.jpg that way you get a nice clickable object on the end 00:47:225 . If you use this apply to the areas where you've used this rhythm. I see what you mean. It goes really well with the beat there, I never noticed it really before.
  5. 01:15:460 (4,8) - missing clap or is this intentional? probably a mistake
  6. 01:53:401 (1,2) - Because all these notes are the same intensity I think it would be better to have this as either 3 circles or a reverse slider. that way the intensity of the 3 notes is the same fixed

Insane
  1. 00:13:166 (7) - I have the feeling people are going to misread this as 2 circles, as you can see the number. It works at 00:17:048 (1,2,3,4,5) as the spacing here is higher I increased the spacing on the lower spaced streams
  2. 00:31:519 (1) - I think sliders like these are suppose to be 1/8 good point
  3. 00:36:989 (1) - ^ Also ending it on 00:37:298 by making it 1/8 gives a more comfortable hit window when moving on the the nest slider fixed
  4. 00:20:754 (1) to 00:23:401 (1) - This pattern is really nice, n1 8-) aye
  5. 00:42:284 (1) - I think its appropiate to make this into 2 sliders Damn I thought I was gonna get through this with no rejections lol. I'm actually gonna keep this because it fits perfectly with her voice fading out while distorted.
  6. 01:50:225 (1) - I think the SV feels out of place imho I think for the sake or consistency I'm just gonna leave it as is.
Most of these are just my thoughts and I tried to keep my suggestions as close to your own mapping style and current rhythm used though feel free to reject everyone if you like :P

GL!
Thanks for the mod xoxo ;)
_handholding
damn, if only I skipped the last 2 points I would have made the perfect mod xD I just looked over your hard diff again

00:36:637 (2) - I think the position of this is a mistake
01:04:166 (1,1) - delete one of these NC?
01:53:401 (5) - needs to be snapped to red and white ticks

no kds ofc
Topic Starter
Doj

Kisses wrote:

damn, if only I skipped the last 2 points I would have made the perfect mod xD I just looked over your hard diff again

00:36:637 (2) - I think the position of this is a mistake LOL WTF
01:04:166 (1,1) - delete one of these NC? fixed
01:53:401 (5) - needs to be snapped to red and white ticks fixed

no kds ofc
Dunno what happened to my kiais, even the normal was messed up for some reason lol. Thanks!
hyouri



  • General
  1. Epilepsy warning is kind of useless (idk I don't have epilepsy)
  2. I believe PNG is superior to JPG so http://puu.sh/o51MG/2336af5f8f.png

    Colors
  3. 00:13:342 (8) - NC here pls and not 00:13:519 (1) -
  4. 00:14:048 (4) - ^
  5. 00:14:754 (10) - ^
  6. 00:16:166 (10) - ^
  7. 00:19:519 (2,3) - plays better with CTRL + G
  8. 00:22:872 (6) - NC should be on this white tick or 00:22:519 (3) - , and when you try to make a stream like that, make sure that it's divided evenly on object count where they split, right now you have 00:22:695 (4,5,6) - and 00:22:960 (1,2,3,4) - 3:4, you could alternatively move 00:23:225 (4) - away a little bit. Also I see no reason for the stream to bend like it does, make it straight all the way up
  9. 00:23:401 (1,2,3) - make these form a triangle with even spacing instead, right now 00:23:578 (2,3) - are a little more spaced than 1,2
  10. 00:25:519 (4) - this could be moved down here http://puu.sh/o52I9/cd1142bee9.png for the sake of flow
  11. 00:26:401 (1) - CTRL + G
  12. 00:28:342 (4) - move this to like x:192|y:172
  13. 00:28:342 (4,5) - awkward spacing if you approved the mod above ^ so you should move 00:28:695 (5,6,7) - little to the right
  14. 00:29:048 (7) - NC here instead
  15. 00:31:166 (3,1) - too close, move 00:31:519 (1) - so you dont have weird spacing
  16. 00:34:342 (1) - no need for NC here, 00:34:519 (2) - here is perfect for NC to fit with storyboard and also timing point
  17. 00:34:342 - move this timing point 00:34:519 - here
  18. 00:37:342 (2) - NC here because you already did on the other 3 before this
  19. 00:37:872 (2,3) - CTRL + G?
  20. 00:38:578 (5,7) - ^
  21. 00:39:460 (2) - ^
  22. 00:41:048 (3,4,5,6) - Bad spacing, since 00:40:519 (1,2) - are a bit further apart
  23. 00:45:813 (4) - NC

    Only had the energy to mod first min, good luck
Topic Starter
Doj

hyouri wrote:




  • General
  1. Epilepsy warning is kind of useless (idk I don't have epilepsy) Better safe than sorry ya know
  2. I believe PNG is superior to JPG so http://puu.sh/o51MG/2336af5f8f.png ok lol

    Colors
  3. 00:13:342 (8) - NC here pls and not 00:13:519 (1) - fixed
  4. 00:14:048 (4) - ^ ^
  5. 00:14:754 (10) - ^ ^
  6. 00:16:166 (10) - ^ ^
  7. 00:19:519 (2,3) - plays better with CTRL + G mmmmmmmmm ok
  8. 00:22:872 (6) - NC should be on this white tick or 00:22:519 (3) - , and when you try to make a stream like that, make sure that it's divided evenly on object count where they split, right now you have 00:22:695 (4,5,6) - and 00:22:960 (1,2,3,4) - 3:4, you could alternatively move 00:23:225 (4) - away a little bit. Also I see no reason for the stream to bend like it does, make it straight all the way up Hmm I see what you mean. I'm keeping my curve tho
  9. 00:23:401 (1,2,3) - make these form a triangle with even spacing instead, right now 00:23:578 (2,3) - are a little more spaced than 1,2 lol I ended up changing 00:23:401 (1) - to a slider since I made the above change lol
  10. 00:25:519 (4) - this could be moved down here http://puu.sh/o52I9/cd1142bee9.png for the sake of flow good idea
  11. 00:26:401 (1) - CTRL + G fixed
  12. 00:28:342 (4) - move this to like x:192|y:172 fixed
  13. 00:28:342 (4,5) - awkward spacing if you approved the mod above ^ so you should move 00:28:695 (5,6,7) - little to the right fixed
  14. 00:29:048 (7) - NC here instead fixed
  15. 00:31:166 (3,1) - too close, move 00:31:519 (1) - so you dont have weird spacing fixed
  16. 00:34:342 (1) - no need for NC here, 00:34:519 (2) - here is perfect for NC to fit with storyboard and also timing point fixed
  17. 00:34:342 - move this timing point 00:34:519 - here fixed
  18. 00:37:342 (2) - NC here because you already did on the other 3 before this fixed
  19. 00:37:872 (2,3) - CTRL + G? you smart
  20. 00:38:578 (5,7) - ^ you
  21. 00:39:460 (2) - ^ smart
  22. 00:41:048 (3,4,5,6) - Bad spacing, since 00:40:519 (1,2) - are a bit further apart fixed
  23. 00:45:813 (4) - NC fixed

    Only had the energy to mod first min, good luck
It's all good, seeing how some of the notes your told me to flip play is pretty cool actually. I might change a few more things like that. Thanks son 8-)
AmigoDoChroome
hi
simple mod

normal
00:03:813 (4) - note here
normal difficulties need a fixed ds 00:23:225 (1,2,3,4) - (1.50ds)
Remap?

hard
cs 4 ar 7
00:23:048 (1,2,3,4) - forced distance
kiais overmaped
use more straight sliders

colors
00:13:166 (7) - continue the stream with circles
00:34:519 (1) - forced sv
00:37:342 (1) - ^^
00:41:931 (1) - forced distance
00:50:225 (1) - wrong tick

good luck with the map
Topic Starter
Doj

AmigoDoChroome wrote:

hi
simple mod

normal
00:03:813 (4) - note here
normal difficulties need a fixed ds 00:23:225 (1,2,3,4) - (1.50ds)
Remap? lowered the ds to 1.2x in the kiai

hard
cs 4 ar 7 fixed
00:23:048 (1,2,3,4) - forced distance i put them a little closer
kiais overmaped I disagree
use more straight sliders good idea actually

colors
00:13:166 (7) - continue the stream with circles I think it's fine as is
00:34:519 (1) - forced sv it highlights the high distortion in her voice, keeping as is
00:37:342 (1) - ^^ ^
00:41:931 (1) - forced distance i shortened it a little
00:50:225 (1) - wrong tick this is fine

good luck with the map
Thanks for the mod
Ataraxia
Hii :D

Easy

First, i wanna to talk about This , in the logic, its aceitable, but see weird, i recommendo you to Charge the SV to 0.50, and charge all Points to 1.0x, Like This

For a easy, i think the Ds is much "close" try a buff, and CS 2 only if be a reaaal "beginner" , btw i don't like after all...

01:41:225 (4) - ds incoerent, fix to be coerent all the map

Some geral, the sliders are so random, like the 00:23:578 (1,2,3,4) - , 3 curves and 1 normal? try 2 curves and 2 normal for a example( this is to all same thing on the map)

Normal

this is brutal and Unrankeable

00:26:048 (7) - This double is random, try some like This This is to all doubles like this

00:29:225 (1) - NC

Hard

00:05:225 (1) - NC

00:20:754 (1,2,3,4) - I Not realy like this, is a stream moment, not 1/2 sliders :s

00:29:225 (1) - Random NC, its accidental?

Colors

00:52:519 (5,1) - This overlap is weird

Rest is fine

I Like the map c:

Good luck !
Topic Starter
Doj

Ataraxia wrote:

Hii :D

Easy

First, i wanna to talk about This , in the logic, its aceitable, but see weird, i recommendo you to Charge the SV to 0.50, and charge all Points to 1.0x, Like This

For a easy, i think the Ds is much "close" try a buff, and CS 2 only if be a reaaal "beginner" , btw i don't like after all... Well, I made it especially for those people so..

01:41:225 (4) - ds incoerent, fix to be coerent all the map fixed

Some geral, the sliders are so random, like the 00:23:578 (1,2,3,4) - , 3 curves and 1 normal? try 2 curves and 2 normal for a example( this is to all same thing on the map) I don't think it's a problem, keeping as is.

Normal

this is brutal and Unrankeable There's nothing even after this timing section, I dunno why it's there. fixed

00:26:048 (7) - This double is random, try some like This This is to all doubles like this fixed

00:29:225 (1) - NC fixed

Hard

00:05:225 (1) - NC fixed

00:20:754 (1,2,3,4) - I Not realy like this, is a stream moment, not 1/2 sliders :s Yea I know. I don't want to put a stream because it's a normal diff. Still trying to figure what to put. Edit: Holy shit I was drunk I guess, this isn't the normal diff. fixed from next mod.

00:29:225 (1) - Random NC, its accidental? yes lol

Colors

00:52:519 (5,1) - This overlap is weird fixed

Rest is fine

I Like the map c: Thanks!

Good luck !
Thanks for the mod 8-)
Promathia
Hi! I'm very new to modding and mapping, but here goes...
M4M appreciated https://osu.ppy.sh/s/441064

------------------------------------------------------------------------

[Colors]

00:20:225 (8,9,10) - move those a bit to make the stream flow
00:26:048 (2) - 00:26:048 (2) - 00:37:342 (1) - 00:40:166 (1) - slow down the sliders a bit to make it more readable

------------------------------------------------------------------------

[Hard]

00:20:754 (1,2,3,4) - maybe make those fast repeators to fit the beat?

------------------------------------------------------------------------

Nothing to say about easier Difficulties, don't really know how they usually even play.

I'd like to attempt a guest mapping for it myself, if that's ok? I don't know how it works or how much it affects things.
Topic Starter
Doj

Promathia wrote:

Hi! I'm very new to modding and mapping, but here goes...
M4M appreciated https://osu.ppy.sh/s/441064

------------------------------------------------------------------------

[Colors]

00:20:225 (8,9,10) - move those a bit to make the stream flow I changed the pattern up a bit
00:26:048 (2) - 00:26:048 (2) - 00:37:342 (1) - 00:40:166 (1) - slow down the sliders a bit to make it more readable Nah I think I'm gonna keep this. I don't think reading this is a problem since the note after is right next to it, and you're able to see it appear.

------------------------------------------------------------------------

[Hard]

00:20:754 (1,2,3,4) - maybe make those fast repeators to fit the beat? fixed

------------------------------------------------------------------------

Nothing to say about easier Difficulties, don't really know how they usually even play.

I'd like to attempt a guest mapping for it myself, if that's ok? I don't know how it works or how much it affects things.
Thanks for mod. Also, I'm not accepting guest difficulties for this map, because i plan to make this my first ranked, and i want it to be done completely by me.
MokouSmoke
from my queue~
[Colors]
  1. Why not just call this diff Lunatic since it's a touhou song?
  2. 00:00:989 (1,2,3,4) -so the angle between (3,4) is sharper than the angle between (1,2,3) which gives more emphasis to (4). Ok that's fine since it matches well with song. But the identical sounding part at 00:02:401 (1,2,3,4) - has basically the same angle between all notes, so even though it kinda looks the same it actually plays quite different to the player. You should just copy/paste/rotate 00:00:989 (1,2,3,4) - which will improve playability and structure in your map.
  3. 00:05:225 (1,2,3,4) - another thing that bothers me are these flow breaks that lead to incorrect emphasis of the song. Looking at your flow (http://puu.sh/oyzg7/1ad60d48a5.jpg), we see that a change in flow happens at 00:05:577 (3) - even though the slider and song suggest that the change in flow should happen on the strong beat at 00:05:754 (4) - to fix this, move the slider so it's like this: http://puu.sh/oyzm3/4936a5ac7f.jpg - actually, you already do this in places like 00:00:989 (1,2,3,4) - or 00:04:166 (3,4,5) - just need to be more consistent about it
    1. Same thing with 00:06:637 (1,2,3,4) -
    2. 00:24:284 (4,5) - another place with bad flow. just copy/paste 00:23:754 (2,3) - and rotate 180 degrees
    3. 00:29:401 (1,2) - ok, since I'm bad at explanations, here's a picture describing smooth flow into sliderbodies http://puu.sh/oyAgy/119ae855aa.jpg
  4. 00:17:754 (1,2,3) - if you're going to use manual stacks, pls be consistent and do it here as well
  5. 00:22:960 (1) - unnecessary NC on blue tick. rhythm is in groups of two, no reason to divide it into groups of 3
  6. 00:24:989 (1,2,3) - just make this 0.9x spacing. no reason why this should be different than your other triplet spacings
  7. 00:27:813 (1,2,3,4) - just make this a perfect square pattern
  8. 00:29:048 (1,1) - remove one of these NCs. nothing in song indicates it should be special even if you spice it up with a new hitsound
  9. 00:34:519 (1,1) - 00:36:637 (1,1,1) - etc...I really wish you would reconsider your NC use. Too many NC gives unnecessary HP boost and loses its effect when you do it constantly.
  10. 00:43:166 (1) - strong beat is here, so distance between 00:42:989 (3,1) - should be larger than at 00:42:813 (2,3) - to reflect that
  11. 00:54:460 -misses strong vocal beat here, but at 00:50:225 (1) - you map vocal and skip downbeat/synth sound. Just prioritize which one you want to follow and stay consistent.
  12. 01:05:754 (1) - Shape can be improved. Look at t/37194 for a guide on how to makes these loop shapes.
  13. 01:30:107 (2) - uhh, this should be 1/6, not 1/8. Also I would recommend removing a repeat and adding a circle at 01:30:284 - so the vocal has a clickable object
  14. 01:30:637 (5) - you have 1 too many repeats (actually I would prefer you remove two repeats and add a note at 01:30:813 - for same reason above)
  15. 01:31:872 (3,4) - has a spacing of 0.2x while 01:31:960 (4,5) - has spacing 0.25x. they're small things, but they do detract from quality of map
  16. 01:33:813 (2) - there are times when extended sliders work, but this one doesn't since there's a strong vocal sound at 01:33:989 - just make this 1/2. same thing at 01:39:460 (2) - 01:45:107 (2) - etc...
  17. 01:35:931 (2,3,4,5,6) - pattern can be improved. 01:36:284 (4) - should be equidistant from 01:35:931 (2,3) - and overall shape could be symmetric. Easy way to do this is copy/paste 01:35:931 (2,4,6) - and use ctrl+h to flip pattern horizontally and reposition
  18. 01:37:519 (3,4,5) - 01:40:342 (5,6,7) - spacing shrunk to 0.2x >.<
  19. 01:43:165 (3,4,5) - and now 0.15x lol. is this on purpose? doesn't seem like it
  20. would add more structure to your pattern if 01:47:578 (4) - was perfectly between 01:47:931 (6,7) - and 01:48:107 (7) - was perfectly between 01:47:225 (2,4) -
  21. 01:53:401 (4,5,6) - well, I don't want to ruin your symmetry thing, but this part of the music sounds much calmer to me than 01:52:695 (1,2,3) - so consider using smaller spacing here.
[Hard]
  1. 00:00:989 (1,2,3) - 1.5x spacing pls
  2. 00:09:460 (1,2) - you can avoid this overlap, looks bad
  3. 00:16:519 (1,3) - ^
  4. 00:23:049 (1,3) - 00:29:225 (6,1) - NC's aren't consistent. just stick to NC on downbeat
  5. 00:36:989 (3,4) - fix spacing
  6. 00:40:166 (4,1) - ^ if anything, this should use a bigger DS than 00:39:813 (3,4) -
  7. 00:44:401 (1) - remove one repeat and add note at 00:44:754 - so downbeat is clickable
  8. 01:01:518 (5) - 01:03:107 (4) - 01:04:166 (1) - some strange NC stuff here
  9. 01:08:754 (1,2,3) - small thing, but for this pattern to work well, these should visually have identical spacing. You can check this by ctrl+g (1) http://puu.sh/oyBxZ/87a6bf31cd.jpg
  10. 01:10:166 (5,6,7) - this one is particularly noticeable
  11. 01:14:401 (1,2,3,4) - this sounds identical to 01:08:754 (1,2,3,4) - but pattern is completely different here and uses DS between 01:14:401 (1,2) - . If you're going to stick to your previous patterns, you should make it a theme in this section and use the same idea of slider leniency for a 2.0x jump with different variations. Otherwise, the jumps you used in your first two patterns will feel random and not nice to play.
  12. 01:21:460 (6) - 01:28:519 (6) - missing NC
  13. 01:29:754 (1,2) -Since you've mostly been using downbeat NC, just do that here as well. Just take a look at your NCs from here on out and fix any inconsistencies
[Normal]
  1. 00:08:931 (3,1) - looks bad, just blanket
  2. 00:13:695 (3,4) - should make this by copy/paste/rotate from 00:12:284 (1,2) -
  3. 00:17:048 - don't skip this beat since this part is more intense than 00:05:754 -
  4. 00:32:048 (1,2,3,4,5,6) - break up this slidertrain. recommend you make 00:33:107 (3) - a note
  5. 00:34:166 (6,1) - avoid overlap. looks bad and could get confused as 1/2 rhythm
  6. 01:03:637 (3,4) - ctrl+g rhythm. the strong beat is at 01:03:989 - not 01:03:813 -
  7. 01:11:225 - don't skip the synth sound here since you mapped out 01:09:989 (5) -
  8. 01:12:107 - 01:16:872 - 01:23:401 - 01:25:166 - ^ add notes here
  9. 01:12:989 (4,5) - make this symmetric. will make it look much more polished http://puu.sh/oyCpX/3474d49442.jpg
  10. 01:18:460 (4) - such a strong vocal, but the way is mapped, it gives same emphasis as 01:18:284 (3) -
  11. 01:28:519 (1) - break into 1/1 slider +note to capture strong beat at 01:28:872 -
  12. 01:29:754 (3) - 01:30:460 (4) - ^ I would argue that this is one of the most intense parts of the song, so try to reflect that with a higher note density. 3/2 slliders are too easy.
  13. 01:31:342 (1,2,3,4) - I don't agree with this rhythm choice. You've been mostly ignoring that string instrument, so don't start following it now. It's confusing to new players when you suddenly switch what you are mapping. You seem to be following the synth most often, so at least there should be a note at 01:32:225 - with the strong synth and vocal sounds
[Easy]
  1. I'm really concerned about the difficulty gap between easy and normal. normal uses a good mix of 1/2 and 1/1 rhythms, but easy has barely any 1/1 rhythms at all. Sorry to say this, but you should consider remapping this diff so it's mostly 1/1 with the occasional 2/1 rhythm, and choose a DS/SV so that 1/1 rhythms don't cause overlaps
Good luck~
Topic Starter
Doj
Holy that's a long mod, I'll reply soon.
Zexous
do you still want a GD cause I'm 39 seconds in but you have a lot of mods
Topic Starter
Doj

Zexous wrote:

do you still want a GD cause I'm 39 seconds in but you have a lot of mods
Yea man go for it

Since you're making a gd guess I'll get this show back on the road
Topic Starter
Doj
It only took half month for me to wanna map again lol

MokouSmoke wrote:

from my queue~
[Colors]
  1. Why not just call this diff Lunatic since it's a touhou song? I've been trying to think of a better name tbh, I'll go with this.
  2. 00:00:989 (1,2,3,4) -so the angle between (3,4) is sharper than the angle between (1,2,3) which gives more emphasis to (4). Ok that's fine since it matches well with song. But the identical sounding part at 00:02:401 (1,2,3,4) - has basically the same angle between all notes, so even though it kinda looks the same it actually plays quite different to the player. You should just copy/paste/rotate 00:00:989 (1,2,3,4) - which will improve playability and structure in your map. Alright, I'll remember this in the future.
  3. 00:05:225 (1,2,3,4) - another thing that bothers me are these flow breaks that lead to incorrect emphasis of the song. Looking at your flow (http://puu.sh/oyzg7/1ad60d48a5.jpg), we see that a change in flow happens at 00:05:577 (3) - even though the slider and song suggest that the change in flow should happen on the strong beat at 00:05:754 (4) - to fix this, move the slider so it's like this: http://puu.sh/oyzm3/4936a5ac7f.jpg - actually, you already do this in places like 00:00:989 (1,2,3,4) - or 00:04:166 (3,4,5) - just need to be more consistent about it Ok, thanks for pointing that out.
    1. Same thing with 00:06:637 (1,2,3,4) - fixed
    2. 00:24:284 (4,5) - another place with bad flow. just copy/paste 00:23:754 (2,3) - and rotate 180 degrees fixed
    3. 00:29:401 (1,2) - ok, since I'm bad at explanations, here's a picture describing smooth flow into sliderbodies http://puu.sh/oyAgy/119ae855aa.jpg
    fixed
  4. 00:17:754 (1,2,3) - if you're going to use manual stacks, pls be consistent and do it here as well fixed
  5. 00:22:960 (1) - unnecessary NC on blue tick. rhythm is in groups of two, no reason to divide it into groups of 3 fixed
  6. 00:24:989 (1,2,3) - just make this 0.9x spacing. no reason why this should be different than your other triplet spacings
  7. 00:27:813 (1,2,3,4) - just make this a perfect square pattern fixed
  8. 00:29:048 (1,1) - remove one of these NCs. nothing in song indicates it should be special even if you spice it up with a new hitsound This is an accident lol
  9. 00:34:519 (1,1) - 00:36:637 (1,1,1) - etc...I really wish you would reconsider your NC use. Too many NC gives unnecessary HP boost and loses its effect when you do it constantly. I used an NC here because of the change in slider velocity. Should it not be NC'd because of that? Because that's mostly why I have a lot of NC's in this kiai
  10. 00:43:166 (1) - strong beat is here, so distance between 00:42:989 (3,1) - should be larger than at 00:42:813 (2,3) - to reflect that fixed
  11. 00:54:460 -misses strong vocal beat here, but at 00:50:225 (1) - you map vocal and skip downbeat/synth sound. Just prioritize which one you want to follow and stay consistent. I fixed up the section a bit to be more conistent.
  12. 01:05:754 (1) - Shape can be improved. Look at t/37194 for a guide on how to makes these loop shapes. fixed. I tried to make a tear drop.
  13. 01:30:107 (2) - uhh, this should be 1/6, not 1/8. Also I would recommend removing a repeat and adding a circle at 01:30:284 - so the vocal has a clickable object fixed
  14. 01:30:637 (5) - you have 1 too many repeats (actually I would prefer you remove two repeats and add a note at 01:30:813 - for same reason above) THAT'S A GREAT IDEA
  15. 01:31:872 (3,4) - has a spacing of 0.2x while 01:31:960 (4,5) - has spacing 0.25x. they're small things, but they do detract from quality of map fixed
  16. 01:33:813 (2) - there are times when extended sliders work, but this one doesn't since there's a strong vocal sound at 01:33:989 - just make this 1/2. same thing at 01:39:460 (2) - 01:45:107 (2) - etc... Alright, you have a valid point.
  17. 01:35:931 (2,3,4,5,6) - pattern can be improved. 01:36:284 (4) - should be equidistant from 01:35:931 (2,3) - and overall shape could be symmetric. Easy way to do this is copy/paste 01:35:931 (2,4,6) - and use ctrl+h to flip pattern horizontally and reposition fixed, tried my best to make it perfect lol
  18. 01:37:519 (3,4,5) - 01:40:342 (5,6,7) - spacing shrunk to 0.2x >.< this is definitely....
  19. 01:43:165 (3,4,5) - and now 0.15x lol. is this on purpose? doesn't seem like it not on purpose lol. I actually manually stacked most of them. :P
  20. would add more structure to your pattern if 01:47:578 (4) - was perfectly between 01:47:931 (6,7) - and 01:48:107 (7) - was perfectly between 01:47:225 (2,4) - not sure if you meant literally in a line next to each other, but i placed then all the same distance apart (or tried to)
  21. 01:53:401 (4,5,6) - well, I don't want to ruin your symmetry thing, but this part of the music sounds much calmer to me than 01:52:695 (1,2,3) - so consider using smaller spacing here. I lowered the spacing for the last 3 notes to kinda mellow it out, but I like the spacing of the first 3 notes.
[Hard]
  1. 00:00:989 (1,2,3) - 1.5x spacing pls fixed
  2. 00:09:460 (1,2) - you can avoid this overlap, looks bad fixed
  3. 00:16:519 (1,3) - ^ fixed
  4. 00:23:049 (1,3) - 00:29:225 (6,1) - NC's aren't consistent. just stick to NC on downbeat fixed
  5. 00:36:989 (3,4) - fix spacing fixed
  6. 00:40:166 (4,1) - ^ if anything, this should use a bigger DS than 00:39:813 (3,4) - fixed
  7. 00:44:401 (1) - remove one repeat and add note at 00:44:754 - so downbeat is clickable fixed
  8. 01:01:518 (5) - 01:03:107 (4) - 01:04:166 (1) - some strange NC stuff here I was trying to NC to vocals, and beat at the same time so it looks weird. I fixed them to make them all go with the beat.
  9. 01:08:754 (1,2,3) - small thing, but for this pattern to work well, these should visually have identical spacing. You can check this by ctrl+g (1) http://puu.sh/oyBxZ/87a6bf31cd.jpg fixed
  10. 01:10:166 (5,6,7) - this one is particularly noticeable fixed
  11. 01:14:401 (1,2,3,4) - this sounds identical to 01:08:754 (1,2,3,4) - but pattern is completely different here and uses DS between 01:14:401 (1,2) - . If you're going to stick to your previous patterns, you should make it a theme in this section and use the same idea of slider leniency for a 2.0x jump with different variations. Otherwise, the jumps you used in your first two patterns will feel random and not nice to play. So from what I'm understanding, you pretty much want me to stay consistent with those two patterns in this section. If that's the case I've applied it to other parts.
  12. 01:21:460 (6) - 01:28:519 (6) - missing NC fixed
  13. 01:29:754 (1,2) -Since you've mostly been using downbeat NC, just do that here as well. Just take a look at your NCs from here on out and fix any inconsistencies fixed
[Normal]
  1. 00:08:931 (3,1) - looks bad, just blanket fixed
  2. 00:13:695 (3,4) - should make this by copy/paste/rotate from 00:12:284 (1,2) - fixed
  3. 00:17:048 - don't skip this beat since this part is more intense than 00:05:754 - fixed
  4. 00:32:048 (1,2,3,4,5,6) - break up this slidertrain. recommend you make 00:33:107 (3) - a note slider train lool
  5. 00:34:166 (6,1) - avoid overlap. looks bad and could get confused as 1/2 rhythm fixed
  6. 01:03:637 (3,4) - ctrl+g rhythm. the strong beat is at 01:03:989 - not 01:03:813 - fixed
  7. 01:11:225 - don't skip the synth sound here since you mapped out 01:09:989 (5) - fixed
  8. 01:12:107 - 01:16:872 - 01:23:401 - 01:25:166 - ^ add notes here fixed
  9. 01:12:989 (4,5) - make this symmetric. will make it look much more polished http://puu.sh/oyCpX/3474d49442.jpg fixed
  10. 01:18:460 (4) - such a strong vocal, but the way is mapped, it gives same emphasis as 01:18:284 (3) - fixed
  11. 01:28:519 (1) - break into 1/1 slider +note to capture strong beat at 01:28:872 - fixed
  12. 01:29:754 (3) - 01:30:460 (4) - ^ I would argue that this is one of the most intense parts of the song, so try to reflect that with a higher note density. 3/2 slliders are too easy. fixed
  13. 01:31:342 (1,2,3,4) - I don't agree with this rhythm choice. You've been mostly ignoring that string instrument, so don't start following it now. It's confusing to new players when you suddenly switch what you are mapping. You seem to be following the synth most often, so at least there should be a note at 01:32:225 - with the strong synth and vocal sounds I see what you mean. I made this rhythm at first because the one i had in mind was too hard tbh. I've thought of a better one and it seems to work.
[Easy]
  1. I'm really concerned about the difficulty gap between easy and normal. normal uses a good mix of 1/2 and 1/1 rhythms, but easy has barely any 1/1 rhythms at all. Sorry to say this, but you should consider remapping this diff so it's mostly 1/1 with the occasional 2/1 rhythm, and choose a DS/SV so that 1/1 rhythms don't cause overlaps After saying everything you did I can't help but agree with you now xP I will remap this soon.
Good luck~ Thanks for the mod! This really showed me many things I never thought about before.
Chalwa
Hello from my queue

Easy
00:29:931 (2) - I think ctrl + >looks better
00:59:931 (4) - It's too hard to read.
01:02:754 (4) - The begginer, who watches Cookiezi, Rafis etc. think that you have to click quickly
01:05:578 (4) - The same like 00:59:931 (4)
01:46:872 (3) - ctrl + H, ctrl + J and ctrl + G looks better

Normal
00:01:519 (2,3) - In my opinion slider is better
00:02:931 (2,3) - ^
00:07:166 (2,3) - ^
00:08:578 (2,3) - ^
00:17:401 (5) - If you want, you can leave it, but it's too unreadable
00:29:754 (2) - ^
00:31:695 (6) - ^
00:33:107 (3) - ^
00:37:342 (6) - ^
00:40:166 (6) - ^
01:34:695 (2,3,4,5) - Too hard for Normal
01:42:107 (9) - NC

Hard
00:22:166 (5) - NC
01:19:166 (1,2,3,4,5) - I think, it's too hard pattern to Hard diff or do ctrl +G 01:20:048 (1)
01:28:519 (6) - NC

Really nice mapset and nice song!
GL in further mapping :D
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