I do think sliders should require accuracy but there are so many submitted scores without it already..
You choose that option by not posting in this thread.N0thingSpecial wrote:
is there an option called I don't care
The only option that I'd wouldn't oppose is if sliders got their own separate OD rating, with the option of having slider OD off. That way, there is is no tampering with old maps/scores and mappers have more options available to them rather than less.winber1 wrote:
the slider accuracy i think is completely fine. score cap really doesn't make sense to me, and idk really how spinners bonuses are going to work but that's also an awkward problem. As someone as told me, the taiko system has a max combo multiplier, and I think that works pretty well. The cap should be somewhat high though, probably be around 500 combo or so if you were to ask me specifically. that's just my opinion tho.
I think (and correct me if I'm wrong because I haven't actually ever played with score v2) that the ~70% of your score with score v2 that's combo-based scales quadratically just like it does now. You lose more points in score v2 for small changes in accuracy, especially if the acc loss comes near the start of a long combo, but FC still seems pretty rewarding to me. The ranked score thing is a shame though...B1rd wrote:
I don't like the change to score; full combos are an integral part of this game. There are plenty of other games that are acc based rather than combo based including Hexis; combo based scores are the thing I like about osu!, it makes FCing maps a mental challenge. And I really hate how it would destroy score farming, I love ranked score because I can work towards a goal by playing relaxing maps that I enjoy. Score V2 would destroy that.
If anything, they could just use score v2 for like competitions as I personally believe that score v1 is a bad metric for skill/competition. However, I do think it's been part of the culture/identity of osu since forever, and I'd hate to see it disappear completely.B1rd wrote:
The only option that I'd wouldn't oppose is if sliders got their own separate OD rating, with the option of having slider OD off. That way, there is is no tampering with old maps/scores and mappers have more options available to them rather than less.
I don't like the change to score; full combos are an integral part of this game. There are plenty of other games that are acc based rather than combo based including Hexis; combo based scores are the thing I like about osu!, it makes FCing maps a mental challenge. And I really hate how it would destroy score farming, I love ranked score because I can work towards a goal by playing relaxing maps that I enjoy. Score V2 would destroy that.
Actually he implemented the option that was the most voted for there, but it's a different story for other stuffs...Mahogany wrote:
Of course not, peppy doesn't give a shit about what the community thinks.
See this poll: t/352460
Created by peppy himself, he chose the option that was least voted for!
I'm sorry, but tell me what happens to the qualified scoreboards when they get ranked? They certainly don't get kept.Ezonie wrote:
Actually he implemented the option that was the most voted for there, but it's a different story for other stuffs...
yes, but change does not always mean progress.vsprite wrote:
"Progress is impossible without change, and those who cannot change their minds cannot change anything." ~George Bernard Shaw
B1rd likes to decide things through polls.GhostFrog wrote:
Make max score scale with number of objects or something. Also, the poll options are silly, considering that I really doubt this change is being made to fix pp.
/swinber1 wrote:
yes, but change does not always mean progress.vsprite wrote:
"Progress is impossible without change, and those who cannot change their minds cannot change anything." ~George Bernard Shaw
On the contrary. It's been broken since the beginning (osu! was based off of a non-competitive portable rhythm game, after all); the biggest reason a Score V2 hasn't happened yet is because a score wipe would devastate the community. But with osu!next just around the corner, it makes at least some sense for the developer(s) to think about revamping the game's fundamentals again, however controversial it may seem.Ignitorex wrote:
There is no point AT ALL in fixing something that isn't broke.
But it's exponential... Even if sliders were made accuracy-based, your accuracy will still be pretty worthless with the current system.Khelly wrote:
Score right now is already based off of hit object count.
Accuracy is pretty OP at high combos just talking about score because every 100 you get is 1/3 of what you could get?YayMii wrote:
But it's exponential... Even if sliders were made accuracy-based, your accuracy will still be pretty worthless with the current system.Khelly wrote:
Score right now is already based off of hit object count.
Perhaps "worthless" was a bad term to describe it... But accuracy being "OP at high combos" is part of the issue.Khelly wrote:
Accuracy is pretty OP at high combos just talking about score because every 100 you get is 1/3 of what you could get?
That's essentially forcing players to max combo in order to guarantee fc, which would ruin technical and wub wub maps.Cra Dow wrote:
I agree with anything on standard except this: with the right timing window I think slider end timing should count and if not 300 standard should have 200 for no combo break on sliders.
On mania 50 and 100 should count as combo break, because mania is all about the accuracy.