I switched from versatile to berserk.ShaftamusPrime wrote:
I cant wait for a thing that says what the titles are for.

I switched from versatile to berserk.ShaftamusPrime wrote:
I cant wait for a thing that says what the titles are for.
Hm... Pentagon graphs are cooler, but they are not simple to program, I guess... It's not just put the lowest skill as the minimum, you may have noticed, I put the minimum number in the pentagon way lower than my lowest skill. Also, now that you said, I agree with you that bars are more representative, so... they probably should stay there, at least for some time. Only after everything else is made it should be thought again which one is better, even though bars are more likely to stay.Kert wrote:
Agility is a bit weird in the upper numbers, I agree with this.
But I personally really don't like this kind of pentagon graphs, I think they are a lot less representative than bars.
Hm... I think that's a nice idea, but if they put it to work, then they gotta think about other skills too, which means from 5 skills we have now, we would get like 10 skills later?PizzaWings wrote:
I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful
Why not include a skill for how good a player can do clockwise vs counter-clockwise star patterns as well?snyviper wrote:
Hm... I think that's a nice idea, but if they put it to work, then they gotta think about other skills too, which means from 5 skills we have now, we would get like 10 skills later?PizzaWings wrote:
I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful
stream speed, stream accuracy, jump accuracy, jump speed, jump distance, precision in jumps, precision in streams, etc.
So... Even if that's a good idea, I think that wouldn't actually work...
That's brilliant!abraker wrote:
Why not include a skill for how good a player can do clockwise vs counter-clockwise star patterns as well?
It's a title, search a few pages back and you'll understand, it's still not official but Defacer has taken some of his time to try to find out what titles are there and what they mean, he found a meaning for berserk too, so.. if you find his post, you'll know. (repeating, what Defacer found is not official, but his guess).NaTha wrote:
What does the "Berserk" under my Name mean?
well the maps are also at fault. but I agree, my agility stat is a little bit too high.Momiji wrote:
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuuesMomiji wrote:
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
timemon wrote:
well the maps are also at fault. but I agree, my agility stat is a little bit too high.Momiji wrote:
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
Sounds like a conspiracyKhelly wrote:
What if everone's good at agility because they train it thus it's exactly where it ought to be
I think everything scales just fine. My acc is extremely bad(almost any player rank 20k or better will have the same or better acc than me)compared to the rest(not counting in Precision since >CS6 doesn't really weight into my pp or top100) http://imgur.com/LeNBBKMsnyviper wrote:
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuuesMomiji wrote:
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
This would be a totally average player, all skills are from the same rank. Agility and tenacity scales too much. Precision and accuracy scales too little. Not sure about stamina, maybe it's ok, maybe it's scaling too much...
This doesn't even seem to be accounted for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.Kert wrote:
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
Kert, it affects speed very insignificantly. Smaller CS affects the distance by some 40 osu!px or so (need to run calculations). As for what I think he is trying to say is that the formula is factoring speed vs precision wrong. Agility is dependent on precision in regard that players loose pression the faster the jump is and pattern requires more precision the further the note is. Then the resultant precision from the 2 factors mentioned tell how likely the player is able to aim a certain note given CS.Momiji wrote:
This doesn't even seem to be accounted for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.Kert wrote:
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
currently yes. Tapping stamina is affected by how fast you need to tap. Since you neee to tap fast for streams, streams affect tapping staminaKhelly wrote:
Is tapping stamina also stream stamina?
abraker wrote:
Separating the skills completely independent of each other may cause some other factors to occur. Players seem to be able to aim with the Relax mod and tap with auto pilot much better than nomod. The player focuses less on a general task the more independent tasks there are. I will have to look into how multitasking affects performance and see what the distribution of focus is between tapping and targeting given the map's requirements and player skill. That then should be weighted in to the skills to counterbalance the issue you are mentioning.
But do you deny that tap difficulty, at least for streams, is affected by aim?Kert wrote:
It will be a complete mess if we mix tap difficulty with aim. I am strongly against this.
That despite the agility stat implying aim, it doesn't seem to consider circle size at allKert wrote:
I don't know what you're trying to say then anymore
osu!supporterMinecraft570 wrote:
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Takes a bit of time, but yes it can be done.Minecraft570 wrote:
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Sorry, weird stuff happens and I don't know the cause yet : (Momiji wrote:
Last updates: Top 100 — 9 days ago
pls help it's not a one time issue xd
We'll try to think of something to prevent this~Defacer wrote:
although we have a cheater on #1 on these skills, he might do it and unlock the epic title lulz.
We'll look into it. It's been reported quite a few times actuallygameon123321 wrote:
Just noticed something on precision - high cs on hardrock and easier maps is overweighted compared to lower cs's and harder maps.
For example (and I know this is an exaggeration), Rocket (https://osu.ppy.sh/b/340) on Easy diff is much easier to aim (b/c it's slower) than maps like Insane Techniques (https://osu.ppy.sh/b/389703) and Chesire,s Dance (https://osu.ppy.sh/b/383536), but it's rated higher. How is this first score weighted more than the second? Rocket gives you ample time to aim, whereas Insane Techniques is full of sliders, 1/4 jumps, etc.
Low-quality proof:
(http://imgur.com/a/VIYYJ)
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote:
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu.ppy.sh/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
I believe it's still processing. I saw n/a for some playersKhelly wrote:
U.S stamina 3
Tenacity 6
Agility 9
Wellp
That makes sense, though there are a lot of easy/normal maps that give memory points:abraker wrote:
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote:
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu.ppy.sh/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
though there are a lot of easy/normal maps that give memory points:The algorithm thinks you have to remember where the notes are after each break. I need to check if it's AR dependent because you can go wild with the cursor and get the notes. I think it would be harder to pull off an Exgon at higher AR.
http://puu.sh/nmp6o/d8bf654245.png
^I think this is FCable on sightread as well.
It was N/A for me and I had to manually change the link from page 0 to page 1 when I clicked on my N/A.abraker wrote:
I believe it's still processing. I saw n/a for some playersKhelly wrote:
U.S stamina 3
Tenacity 6
Agility 9
Wellp
You're accessing the test part of the site (you can check the link of the page to be sure). Some cache problems on your side most likelyTheLukay wrote:
Is it cause scores etc may still be processing? it's also missing a lot of my recent scores and it says "4 months ago" on every profile I go to.
dude just compare rlsc's scores with mine, SUCH BULLSHIT.Microsoft Vista wrote:
This is really cool, but I do have a couple of irks with the stamina/tenacity stats:
* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.
* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty, for example, with DT gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.
Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
ok i edited it to appease the momXII wrote:
dude just compare rlsc's scores with mine, SUCH BULLSHIT.Microsoft Vista wrote:
This is really cool, but I do have a couple of irks with the stamina/tenacity stats:
* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.
* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty, for example, with DT gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.
Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
You forgot to mention that it doesn't take OD into account!
Good little gnomeMicrosoft Vista wrote:
ok i edited it to appease the mom
Oh that's a good one and while we're at it can you kert tell us what the actual difference between Stamina and Tenacity is?Microsoft Vista wrote:
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.XII wrote:
Oh that's a good one and while we're at it can you kert tell us what the actual difference between Stamina and Tenacity is?Microsoft Vista wrote:
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
LOL true, this might be why stamina section doesn't take acc into account at all.Laura_Bodewig wrote:
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.
Also, I am apparently I am Adventurous and Agility (Raw Aim) and Tenacity (Streaming) are my strong suits based on the higher numbers.
Edit: Also can confirm I think I already like this more then score v2 kek.
Not every player is in their database of course, the numbers are only really accurate (compared to global ranking) for top 1000 or so of each stat.HK_ wrote:
Funny thing how here im ranked around 10k for everything and yet by peppy im 40k
I will take a look at this. Something tells me that it's the 1st one that is overrated. Btw, tell me if the 2nd one looks fine in comparison with your other higher Memory scores.silmarilen wrote:
Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
Do you mean links to official osu! profiles? If yes - it's planned. If you mean links to osu!Skills profile - your username on the profile page contains the link.XII wrote:
Also could you add a profile link on our osu skills profile so we can easily check players out without having to copy their names? Just a small thing to make stuff easier.
Maybe.Microsoft Vista wrote:
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
Wrong.Laura_Bodewig wrote:
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.
You can go and enter all users above your osu! pp rank in our site to fill the database if you want : )HK_ wrote:
Thats lame...but i still like it way more than peppy system
I have no idea how but id gladly help.Kert wrote:
You can go and enter all users above your osu! pp rank in our site to fill the database if you want : )
2nd one feels like it's in the right place imo.Kert wrote:
I will take a look at this. Something tells me that it's the 1st one that is overrated. Btw, tell me if the 2nd one looks fine in comparison with your other higher Memory scores.silmarilen wrote:
Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xDKert wrote:
Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.
My speed score that is worth like 740 stamina is the same amount as someone with 5% lower acc AND someone with EZ DT same acc.snyviper wrote:
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xDKert wrote:
Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.
I think tenacity should escalate just very slightly, just so players (FC) with 100% acc can have that 1 point of score over 99%, and 2 points over 97%, and 3 points over 94%, and so on... so they can realize they were actually better or worse than someone else on that beatmap.
Idk how much accuracy escalates on stamina, or if it doesn't escalates at all, but imo stamina needs to be escalated more than "very slightly" (but not that much though). When I'm playing full streams maps, like tower of heaven, my accuracy keeps dropping at the end, even if I fc it.
It's just a suggestion, as I have no idea which kind of impact this would have on osuskills...
It's the other way around - accuracy escalates with tenacity a bit.snyviper wrote:
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xD
I love you.Kert wrote:
Meanwhile, a new update appears.
Country rankings added!
You can also see country / global ranks in player profiles.
Also everything is clickable so you can easily navigate from profiles to country / global rankings to specific pages where you are placed.
Keep in mind that if a player was never checked on the site before it can take up to 10 minutes for him to appear in the rankings.
That's all pretty subjective but it'll be tweaked at some point._verto_ wrote:
Not sure if this had been mentioned, but I noticed that precision doesn't scale well with BPM. I know this is a bit subjective, but I think this is why newer HR maps weight so little compared to old high CS stuff, or why my speed of link HTHR score is so high up there.
Edit: in comparison, a HR fc on that speed of link diff only gives 28 points more:
Please, rephase. I don't understand what you mean.ReynBolt wrote:
Would be nice to see how it would work with any global rank that anyone has, would make least common tittles more common.
That's cool, just keep in mind that the same map with 3/4 its speed worths only 5% less precision points right now.Kert wrote:
That's all pretty subjective but it'll be tweaked at some point.
Why? Just go on the website using your mobile deviceRyanGBW wrote:
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
just curious thats all. :3abraker wrote:
Why? Just go on the website using your mobile deviceRyanGBW wrote:
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.Kert wrote:
No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho