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osu!Skills

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abraker

snyviper wrote:

Btw, do you think it's possible to add spin skills? They're not much of a value in osu!, i know... but it's still very rewarding when you get to spin at 460+ rpm :D
I can say that there is no point in general, but I will rather say there is no point in doing it now. First, peppy plans to change how spinners work, second the /api/get_scores command doesn't return spin speed, so there is no way of knowing without replays. I'll leave it to kert or someone else to say why (or why not =.=) spinners skills is useless idea.
meatslab
You've said the top 100 scores are updated weekly, but the website says it was last updated 8 days ago, going on 9 now. http://puu.sh/mRzul/23e4112897.png

I figured the update would be automated, is it not or did something go wrong with it? Any idea when the next update will be?
Topic Starter
Kert
Something went wrong, it's updating right now.
meatslab
Awesome, I'm amazed at how quickly you replied! Spent the last few days playing a ton of old maps and some FL so I can't wait to see my Precision and Memory after the update, Thanks!
snyviper
Oh, I didn't know peppy planned to change how spinners work... Is it in the forums? Or... Where is it? xD I tried to find but I couldn't...
Yeah, I really think reading skill is much more important than everything else for now xD it was said it was very complicated, so... I wish you all good luck o/
I also think spin skill is not useless because it's fun xD but if it's not possible, can't do anything about that... But once I know what kind of changes are gonna happen to the spinners, I might have some ideas... But maybe not xD
Anyway, every suggestion is important for you, I think, so... I hope to be helping somehow xD
TheLukay
Berserk is already my favourite title. It's perfect for me XD
[Polybius]
I cant wait for a thing that says what the titles are for.


Love the site btw looks nice, works great, thanks for the hard work put in on it! Can't wait to see what you guys have in store for it in the future.
Yuudachi-kun

ShaftamusPrime wrote:

I cant wait for a thing that says what the titles are for.
I switched from versatile to berserk. :o
Deva
Adventurous

Not like i dont know why i got this one >_>
snyviper
Well... About the titles, I've been making some graphs lately from my skills. I made 3 graphs in pentagon style (which was suggested here), and I noticed something it seems nobody else here did.

The first graph is about the skills the way they are shown in the site, for each player, it's also displayed on the rankings. I named it "Classic Measurement".
http://prntscr.com/9yudjw

The second graph is about the top play from each skill. You can see the highest points by clicking on the skill link from the player. I named it "Top Measurement".
http://prntscr.com/9yufbf

The third graph is about the ranking each of your skills were. You can find it if you look on the right page of the global ranking pages (it's in descending order, so it's easy to find). I named it "Rank Measurement".
http://prntscr.com/9yuhru

I noticed a huge difference from the 1st/2nd ones to the 3rd one. And by doing this, I found out that I really excel in accuracy, in relation to other players, and not in agility/tenacity, as the 1st and 2nd graphs suggest. Kert himself said we should compare our skills to other players to know if it's good or not, so I think the titles shouldn't be about the Classic Measurement, but the Rank Measurement. People would get more appropriate titles this way, like... I received Adventurous, which means best in tenacity+agility, but I should have received perceptive, which means best in accuracy (according to Defacer). I've been using the "Rank measurement" most when someone asks me to make them a graph, because I think it's more precise on the players skills.

Oh, and there would also have a bigger diversity on the titles, since now there are very rare and common titles, because agility is like almost always one of the highest skills.

What do you guys think?
snyviper
Just made another graph...
http://prntscr.com/9yuues

This imaginary player would be a totally average player, I took the same rank for every skill. This would be probably considered Berserker or Adventurous, and not (Versatile maybe?) the one which means balanced, which is what this player actually is.
Topic Starter
Kert
Agility is a bit weird in the upper numbers, I agree with this.
But I personally really don't like this kind of pentagon graphs, I think they are a lot less representative than bars.
PizzaWings
I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful :)
snyviper

Kert wrote:

Agility is a bit weird in the upper numbers, I agree with this.
But I personally really don't like this kind of pentagon graphs, I think they are a lot less representative than bars.
Hm... Pentagon graphs are cooler, but they are not simple to program, I guess... It's not just put the lowest skill as the minimum, you may have noticed, I put the minimum number in the pentagon way lower than my lowest skill. Also, now that you said, I agree with you that bars are more representative, so... they probably should stay there, at least for some time. Only after everything else is made it should be thought again which one is better, even though bars are more likely to stay.

So... are we gonna see changes in the titles according to the rankings in the future? What do you think?
snyviper

PizzaWings wrote:

I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful :)
Hm... I think that's a nice idea, but if they put it to work, then they gotta think about other skills too, which means from 5 skills we have now, we would get like 10 skills later?

stream speed, stream accuracy, jump accuracy, jump speed, jump distance, precision in jumps, precision in streams, etc.

So... Even if that's a good idea, I think that wouldn't actually work...
abraker

snyviper wrote:

PizzaWings wrote:

I'm not sure if the suggestion has been made yet or not but instead of grouping streaming as one large skill group maybe do stream acc and stream speed or something siimilar because of spaced streams and normal streams being very different skills (imo). Don't take my word for it cause i'm a pretty low rank, just something i thought would be nice, also great job so far hope to see this last a long time as it's very useful :)
Hm... I think that's a nice idea, but if they put it to work, then they gotta think about other skills too, which means from 5 skills we have now, we would get like 10 skills later?

stream speed, stream accuracy, jump accuracy, jump speed, jump distance, precision in jumps, precision in streams, etc.

So... Even if that's a good idea, I think that wouldn't actually work...
Why not include a skill for how good a player can do clockwise vs counter-clockwise star patterns as well? :)
snyviper

abraker wrote:

Why not include a skill for how good a player can do clockwise vs counter-clockwise star patterns as well? :)
That's brilliant!
NaTha_old_1
What does the "Berserk" under my Name mean?
snyviper

NaTha wrote:

What does the "Berserk" under my Name mean?
It's a title, search a few pages back and you'll understand, it's still not official but Defacer has taken some of his time to try to find out what titles are there and what they mean, he found a meaning for berserk too, so.. if you find his post, you'll know. (repeating, what Defacer found is not official, but his guess).
E m i
Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
timemon

Momiji wrote:

Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
well the maps are also at fault. but I agree, my agility stat is a little bit too high.
snyviper

Momiji wrote:

Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuues
This would be a totally average player, all skills are from the same rank. Agility and tenacity scales too much. Precision and accuracy scales too little. Not sure about stamina, maybe it's ok, maybe it's scaling too much...
Yuudachi-kun

timemon wrote:

Momiji wrote:

Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
well the maps are also at fault. but I agree, my agility stat is a little bit too high.

What if everone's good at agility because they train it thus it's exactly where it ought to be
snyviper

Khelly wrote:

What if everone's good at agility because they train it thus it's exactly where it ought to be
Sounds like a conspiracy :o
I still think this should work on the human limits, not living being limits xD like best human agility=1000, best human tenacity=1000, worst human agility=0, etc... and not necessarily the most agile human ever lives nowadays and plays osu, so... At least something similar should be ok xD
Yuudachi-kun
And if the scale is logarithmic where every 100 increase is way harder than the last 100?
E m i
Is agility also based only on the speed the cursor has to move at? ok dad ezhddt same agility as ok dad hddthr, cool. It's not even "aim" at all.
Topic Starter
Kert
Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
Topic Starter
Kert
FAQ section added.
You can also see a list of currently found titles there (except special ones)
Gigo
That's cool! So... versatile and ambitious are basically the same thing?
Topic Starter
Kert
Different average
TheLukay

snyviper wrote:

Momiji wrote:

Agility just scales too hard, everyone is good at jump aim according to osuskills plz fix ;w;
Well... Not just agility. Look at this graph I made (and also posted here) http://prntscr.com/9yuues
This would be a totally average player, all skills are from the same rank. Agility and tenacity scales too much. Precision and accuracy scales too little. Not sure about stamina, maybe it's ok, maybe it's scaling too much...
I think everything scales just fine. My acc is extremely bad(almost any player rank 20k or better will have the same or better acc than me)compared to the rest(not counting in Precision since >CS6 doesn't really weight into my pp or top100) http://imgur.com/LeNBBKM

On a different note I'd really really really like to see a skill for Spinner. They're part of the game but everybody seems to forget them.
E m i

Kert wrote:

Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
This doesn't even seem to be accounted for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.
Topic Starter
Kert
I don't know what you're trying to say then anymore
Yuudachi-kun
Is tapping stamina also stream stamina?
abraker

Momiji wrote:

Kert wrote:

Distance between objects is slightly bigger with HR and slightly smaller with EZ than nomod. This affects the speed you are talking about too
This doesn't even seem to be accounted for (yet?), and I think that the center of objects is what matters more because it's approximately what players are aiming for.
Kert, it affects speed very insignificantly. Smaller CS affects the distance by some 40 osu!px or so (need to run calculations). As for what I think he is trying to say is that the formula is factoring speed vs precision wrong. Agility is dependent on precision in regard that players loose pression the faster the jump is and pattern requires more precision the further the note is. Then the resultant precision from the 2 factors mentioned tell how likely the player is able to aim a certain note given CS.

Khelly wrote:

Is tapping stamina also stream stamina?
currently yes. Tapping stamina is affected by how fast you need to tap. Since you neee to tap fast for streams, streams affect tapping stamina
Yuudachi-kun
So here's a question I have because I didn't really participate in any discussion ever: Is the tapping (or tenacity, whatever) stat affected in long stream maps by how difficult those maps are agility wise? A few days ago I was playing four dimensions and I just wanted to verify if my failing stamina at the end was affected by aim which I guessed it was.

I played warpledge onslaught immediately after and got my x1000 combo. That map has little stream aim. Then I played https://osu.ppy.sh/b/267052 and didn't break on any of the longer streams even though it's the same bpm as Four dimensions. Then I immediately played Four dimensions autopilot and again, didn't break on the streams that I was losing stamina on when playing it properly. If anything, my stamina should be worse on each successive map since I didn't rest.

That was my unscientific experiment.
abraker
I talked about this with B1rd, which made realize an unforseen side effect from seperating the skills.

abraker wrote:

Separating the skills completely independent of each other may cause some other factors to occur. Players seem to be able to aim with the Relax mod and tap with auto pilot much better than nomod. The player focuses less on a general task the more independent tasks there are. I will have to look into how multitasking affects performance and see what the distribution of focus is between tapping and targeting given the map's requirements and player skill. That then should be weighted in to the skills to counterbalance the issue you are mentioning.
Endaris
That's also why accurate lowbpm-streaming is terribly underrated. Even Granat has a higher streamrating than some 130bpm deathstream maps.
Yuudachi-kun
To be honest, under about 140 bpm, you can just singletap streams (Maybe if you're faster than me you can do 140 streams singletap well but I'm meh). 150-160 bpm streams is where I can't reliably singletap them at all and they're too slow to stream.
Endaris
nyanyanyan nomod doesn't give any reasonable streaming score either.
From my point of view it is relatively random how much score a map gives unless it is clearly fast and streamheavy.
Just the fact alone that a map like Granat with exactly one quint as a non-FC-score with mediocre gives more points than a 99,x FC on a 4min 170bpm song with some actual streams is just stupid.
Topic Starter
Kert
Please, show exact Granat vs streammap scores and their stamina/tenacity points. Both must be fc-s

It will be a complete mess if we mix tap difficulty with aim. I am strongly against this.
Buffing spaced streams is probably possible with some more precise tweaking. It's already considered to some extent.
Yuudachi-kun

Kert wrote:

It will be a complete mess if we mix tap difficulty with aim. I am strongly against this.
But do you deny that tap difficulty, at least for streams, is affected by aim?
Topic Starter
Kert
It's not. The chance of a miss increases if you're bad at aiming/can't read in this case. You don't really need to press faster or for a longer time, because obviosly nothing changes in the rhythm.
Misses have the most impact on received points (any skill) and I don't think that it's possible to identify from the lack of what skill a certain miss happened.
The problem here is agilty value of a big fast jump sequence in comparison with a spaced stream. I repeat, we haven't found a good balance yet.
DeletedUser_6614359
.
E m i

Kert wrote:

I don't know what you're trying to say then anymore
That despite the agility stat implying aim, it doesn't seem to consider circle size at all
Or I guess you know this already so I might just be saying that I see it as a slight problem xd
Precision exists, right? Interestingly it seems to consider more than just the circle size alone :o
Endaris
Aye sir, unfortunately I can't FC Granat but
Drop - Granat (Kaguya Hourain) [Natural Gem] (96.67%)
awards me 267 points for Tenacity with 163 combo, 2 misses and 6 100s
The map has a total of 3 quads in terms of streams if I didn't miscount. Based on the information you gave earlier in the thread, minimum-length has to be 6 notes before it is considered as a stream so this map should be considered as a map without streams.

while
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
as FC awards me 242 points for Tenacity even though I can clearly remember that it had a couple of streams above 6 notes even though you can't call it a streammap.

In any case, we still got nostreams+noFC vs FC+fewstreams and the latter gives less points which doesn't make sense to me.

For reference I got as FCs
Raujika - Cry More (Broccoly) [Broccoly] +HD (99.86%) 200 points
Otokaze - Mallow Flower (spboxer3) [Mallow] +HD (100%) 217 points
Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi] (99.08%) 237 points
As you probably know these 3 are all exclusive singletap-maps which is why they shouldn't award any points for streaming at all and even if they appear they shouldn't get close to a map that contains something you can actually call a stream.
Minecraft570
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
The Actor

Minecraft570 wrote:

I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
osu!supporter
It's already implemented, need to spend money tho
Topic Starter
Kert

Minecraft570 wrote:

I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Takes a bit of time, but yes it can be done.

The Actor, you forgot to read what this thread is about
but yeah we still need osu!Skills donations to keep the site alive :(
currently they barely manage to cover the costs
E m i
Last updates: Top 100 — 9 days ago
pls help it's not a one time issue xd
Defacer
I was right about all of the titles actually. Just wondering who's the one privileged with the 'tenacious' title. Stamina only is even undiscovered. And there is a title better than versatile. It's probably called Master or something and I guess it requires ~800 stamina and tenacity, speaking from experience this looks very difficult to achieve, although we have a cheater on #1 on these skills, he might do it and unlock the epic title lulz.
Topic Starter
Kert

Momiji wrote:

Last updates: Top 100 — 9 days ago
pls help it's not a one time issue xd
Sorry, weird stuff happens and I don't know the cause yet : (

Defacer wrote:

although we have a cheater on #1 on these skills, he might do it and unlock the epic title lulz.
We'll try to think of something to prevent this~
TheLukay
The website says "last update 2 hours ago" but none of my recent plays are anywhere. Are sure that it updated correctly?
Topic Starter
Kert
I figured out what's the source of the problem is. It's partly connected to osu!api servers sometimes being unreachable
Hopefully top100 scores will be updated tomorrow (I set it to start updating today at midnight)
Topic Starter
Kert
Yeah, top100 scores have been updated!
Sorry for the inconvinience!
It took wooping 24 hours for the updater to do the task wow. osu!api server is under stress I suppose
gameon123321
Just noticed something on precision - high cs on hardrock and easier maps is overweighted compared to lower cs's and harder maps.

For example (and I know this is an exaggeration), Rocket (https://osu.ppy.sh/b/340) on Easy diff is much easier to aim (b/c it's slower) than maps like Insane Techniques (https://osu.ppy.sh/b/389703) and Chesire,s Dance (https://osu.ppy.sh/b/383536), but it's rated higher. How is this first score weighted more than the second? Rocket gives you ample time to aim, whereas Insane Techniques is full of sliders, 1/4 jumps, etc.

Low-quality proof:
(http://imgur.com/a/VIYYJ)
kelemenopy
Have you considered renaming Accuracy? Just because I always confuse it for Precision and have to look up the difference. Maybe something like Rhythm or Timing?
snyviper
I think the name "Accuracy" shouldn't be changed... it's everywhere in osu website, ingame... and it always mean the same thing. Precision is the one that's not written in anywhere. I once thought about suggesting to change it to Aim, but... the name "Precision" is better imo.
Topic Starter
Kert

gameon123321 wrote:

Just noticed something on precision - high cs on hardrock and easier maps is overweighted compared to lower cs's and harder maps.

For example (and I know this is an exaggeration), Rocket (https://osu.ppy.sh/b/340) on Easy diff is much easier to aim (b/c it's slower) than maps like Insane Techniques (https://osu.ppy.sh/b/389703) and Chesire,s Dance (https://osu.ppy.sh/b/383536), but it's rated higher. How is this first score weighted more than the second? Rocket gives you ample time to aim, whereas Insane Techniques is full of sliders, 1/4 jumps, etc.

Low-quality proof:
(http://imgur.com/a/VIYYJ)
We'll look into it. It's been reported quite a few times actually

Meanwhile, a new update appears.

Country rankings added!
You can also see country / global ranks in player profiles.
Also everything is clickable so you can easily navigate from profiles to country / global rankings to specific pages where you are placed.


Keep in mind that if a player was never checked on the site before it can take up to 10 minutes for him to appear in the rankings.
verto
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:

https://osu.ppy.sh/ss/4611791

I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
abraker

_verto_ wrote:

Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:

https://osu.ppy.sh/ss/4611791

I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
I took a look, and it's possible to sightread that map with FL, so no skill points in memory
Yuudachi-kun
U.S stamina 3
Tenacity 6
Agility 9

Wellp
abraker

Khelly wrote:

U.S stamina 3
Tenacity 6
Agility 9

Wellp
I believe it's still processing. I saw n/a for some players
verto

abraker wrote:

_verto_ wrote:

Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:

https://osu.ppy.sh/ss/4611791

I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
I took a look, and it's possible to sightread that map with FL, so no skill points in memory
That makes sense, though there are a lot of easy/normal maps that give memory points:
http://puu.sh/nmp6o/d8bf654245.png
^I think this is FCable on sightread as well.

If I HRFL'd land of snow, would it give memory points?

Also I'm not sure about this one, since I was only top100 for a few hours/days and I don't think it's sightread fcable with FL unless you are really fast with the cursor to scout the area, but https://osu.ppy.sh/ss/4612473 this might be ignored by the algorithm as well.
abraker
HDHRFL definetly gets it. I think it will need to be at least a HDFL

though there are a lot of easy/normal maps that give memory points:
http://puu.sh/nmp6o/d8bf654245.png
^I think this is FCable on sightread as well.
The algorithm thinks you have to remember where the notes are after each break. I need to check if it's AR dependent because you can go wild with the cursor and get the notes. I think it would be harder to pull off an Exgon at higher AR.
Yuudachi-kun

abraker wrote:

Khelly wrote:

U.S stamina 3
Tenacity 6
Agility 9

Wellp
I believe it's still processing. I saw n/a for some players
It was N/A for me and I had to manually change the link from page 0 to page 1 when I clicked on my N/A.
TheLukay


Is it cause scores etc may still be processing? it's also missing a lot of my recent scores and it says "4 months ago" on every profile I go to.
abraker
Better wait for kert to come on. Dunno what's with the web stuff :\
Topic Starter
Kert

TheLukay wrote:



Is it cause scores etc may still be processing? it's also missing a lot of my recent scores and it says "4 months ago" on every profile I go to.
You're accessing the test part of the site (you can check the link of the page to be sure). Some cache problems on your side most likely
Go to main page and start from there and if you have problems press ctrl-f5 to clean cache on the page.
timemon
woo it's awesome!

thank you for making something for me to farm other than pp
silmarilen
Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
unko
This is really cool, but I do have a couple triple of irks with the stamina/tenacity stats:


* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.

* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty with DT, for example, gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.

* There's also no weighting for OD and accuracy. Not sure how this would be approached though since an 89% score could be slightly overstreamed/wrong offset, or understreamed to the point of near-failure. (totally not trying to save my own low-acc ass) You'd have to tread carefully there. However, maybe EZ and fixed OD should be worth a little less.


Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
XII

Microsoft Vista wrote:

This is really cool, but I do have a couple of irks with the stamina/tenacity stats:

* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.

* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty, for example, with DT gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.

Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
dude just compare rlsc's scores with mine, SUCH BULLSHIT. :?

You forgot to mention that it doesn't take OD into account!
unko
:lol:

XII wrote:

Microsoft Vista wrote:

This is really cool, but I do have a couple of irks with the stamina/tenacity stats:

* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.

* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty, for example, with DT gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.

Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
dude just compare rlsc's scores with mine, SUCH BULLSHIT. :?

You forgot to mention that it doesn't take OD into account!
ok i edited it to appease the mom
XII

Microsoft Vista wrote:

ok i edited it to appease the mom
Good little gnome
XII
Also could you add a profile link on our osu skills profile so we can easily check players out without having to copy their names? Just a small thing to make stuff easier.
unko
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
XII

Microsoft Vista wrote:

Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
Oh that's a good one and while we're at it can you kert tell us what the actual difference between Stamina and Tenacity is?
Laura_Bodewig

XII wrote:

Microsoft Vista wrote:

Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
Oh that's a good one and while we're at it can you kert tell us what the actual difference between Stamina and Tenacity is?
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.

Also, I am apparently I am Adventurous and Agility (Raw Aim) and Tenacity (Streaming) are my strong suits based on the higher numbers.

Edit: Also can confirm I think I already like this more then score v2 kek.
XII

Laura_Bodewig wrote:

From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.

Also, I am apparently I am Adventurous and Agility (Raw Aim) and Tenacity (Streaming) are my strong suits based on the higher numbers.

Edit: Also can confirm I think I already like this more then score v2 kek.
LOL true, this might be why stamina section doesn't take acc into account at all.

I'm almost #1 country in 3 categories while my pp is #6 :(
Deva
Funny thing how here im ranked around 10k for everything and yet by peppy im 40k :o
unko

HK_ wrote:

Funny thing how here im ranked around 10k for everything and yet by peppy im 40k :o
Not every player is in their database of course, the numbers are only really accurate (compared to global ranking) for top 1000 or so of each stat.
Deva
Thats lame...but i still like it way more than peppy system
Topic Starter
Kert

silmarilen wrote:

Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
I will take a look at this. Something tells me that it's the 1st one that is overrated. Btw, tell me if the 2nd one looks fine in comparison with your other higher Memory scores.

XII wrote:

Also could you add a profile link on our osu skills profile so we can easily check players out without having to copy their names? Just a small thing to make stuff easier.
Do you mean links to official osu! profiles? If yes - it's planned. If you mean links to osu!Skills profile - your username on the profile page contains the link.

Microsoft Vista wrote:

Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
Maybe.

Laura_Bodewig wrote:

From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.
Wrong.
Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.

HK_ wrote:

Thats lame...but i still like it way more than peppy system
You can go and enter all users above your osu! pp rank in our site to fill the database if you want : )
Deva

Kert wrote:

You can go and enter all users above your osu! pp rank in our site to fill the database if you want : )
I have no idea how but id gladly help. For the sake of science.
silmarilen

Kert wrote:

silmarilen wrote:

Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
I will take a look at this. Something tells me that it's the 1st one that is overrated. Btw, tell me if the 2nd one looks fine in comparison with your other higher Memory scores.
2nd one feels like it's in the right place imo.
snyviper

Kert wrote:

Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xD

I think tenacity should escalate just very slightly, just so players (FC) with 100% acc can have that 1 point of score over 99%, and 2 points over 97%, and 3 points over 94%, and so on... so they can realize they were actually better or worse than someone else on that beatmap.

Idk how much accuracy escalates on stamina, or if it doesn't escalates at all, but imo stamina needs to be escalated more than "very slightly" (but not that much though). When I'm playing full streams maps, like tower of heaven, my accuracy keeps dropping at the end, even if I fc it.

It's just a suggestion, as I have no idea which kind of impact this would have on osuskills...
XII

snyviper wrote:

Kert wrote:

Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xD

I think tenacity should escalate just very slightly, just so players (FC) with 100% acc can have that 1 point of score over 99%, and 2 points over 97%, and 3 points over 94%, and so on... so they can realize they were actually better or worse than someone else on that beatmap.

Idk how much accuracy escalates on stamina, or if it doesn't escalates at all, but imo stamina needs to be escalated more than "very slightly" (but not that much though). When I'm playing full streams maps, like tower of heaven, my accuracy keeps dropping at the end, even if I fc it.

It's just a suggestion, as I have no idea which kind of impact this would have on osuskills...
My speed score that is worth like 740 stamina is the same amount as someone with 5% lower acc AND someone with EZ DT same acc.
Topic Starter
Kert

snyviper wrote:

Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xD
It's the other way around - accuracy escalates with tenacity a bit.
sellyme

Kert wrote:

Meanwhile, a new update appears.

Country rankings added!
You can also see country / global ranks in player profiles.
Also everything is clickable so you can easily navigate from profiles to country / global rankings to specific pages where you are placed.


Keep in mind that if a player was never checked on the site before it can take up to 10 minutes for him to appear in the rankings.
I love you.
DroidBass
Which are the differences between Ambitious and Versatile? theorically both of these means that your 4 stats stamina/tenacity/agility/accuracy are ballanced, but I don't find any logical difference between Vesatile or Ambitous.

Another thing is that I don't understand at all the dicfferences between stamina and tenacity. Due it's very common that players that have one of these really high will have the another high as well. Out of this, I don't understand how could be possible to see a Frantic tittle. I've seen some few Adamant players, but I have not yet seen any Frantic player.

Apart some tittles are too strange to see, on a system like ppv2 which favours mainly Spirited, Swift and Berserk players because really high acc over high aim requirements is what gives most pp on here (berserks ocasionally have good acc on low OD maps, so for osu!skills that's low acc but for ppv2 isn't that low). So this means that is how I don't see possible seing a player with Fearless banner (which requires low agility compared to the other 3 stats).

As a sugestion, I would recommend to raise stamina value on long combo maps that aren't too easy meanwhile leaving tenacity for maps with heavy streams around the song (example, pernicious develiet).
TakuMii
...So, I'm having issues with my profile updating:


I've beaten this score with a new top50 score with better accuracy 2 days ago (as shown here @ 98.62%), yet it's still showing my old score as my most valued score. Can this be fixed, or is this due to some limitation?
Topic Starter
Kert
It didn't reach your top PP so it will update when global scoreboard top update happens - in about 2 days.
TakuMii
Ahh, I see. Thanks for the quick answer :D
Topic Starter
Kert
No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
Sviundt
Idea

Adding a hover for description on titles, so you don't have to go to the FAQ to find out their meaning.

Or just link every description to the FAQ
verto
Not sure if this had been mentioned, but I noticed that precision doesn't scale well with BPM. I know this is a bit subjective, but I think this is why newer HR maps weight so little compared to old high CS stuff, or why my speed of link HTHR score is so high up there.



Edit: in comparison, a HR fc on that speed of link diff only gives 28 points more:
Slyven
That is actually pretty good ! Nice job over there :D
DroidBass
Would be nice to see how it would work with any global rank that anyone has, would make least common tittles more common.
Topic Starter
Kert

_verto_ wrote:

Not sure if this had been mentioned, but I noticed that precision doesn't scale well with BPM. I know this is a bit subjective, but I think this is why newer HR maps weight so little compared to old high CS stuff, or why my speed of link HTHR score is so high up there.



Edit: in comparison, a HR fc on that speed of link diff only gives 28 points more:
That's all pretty subjective but it'll be tweaked at some point.

ReynBolt wrote:

Would be nice to see how it would work with any global rank that anyone has, would make least common tittles more common.
Please, rephase. I don't understand what you mean.
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