That's also why accurate lowbpm-streaming is terribly underrated. Even Granat has a higher streamrating than some 130bpm deathstream maps.
But do you deny that tap difficulty, at least for streams, is affected by aim?Kert wrote:
It will be a complete mess if we mix tap difficulty with aim. I am strongly against this.
That despite the agility stat implying aim, it doesn't seem to consider circle size at allKert wrote:
I don't know what you're trying to say then anymore
osu!supporterMinecraft570 wrote:
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Takes a bit of time, but yes it can be done.Minecraft570 wrote:
I have a suggestion.It would have more competition if a country ranking is added.It should be quite easy to make right?:P
Sorry, weird stuff happens and I don't know the cause yet : (Momiji wrote:
Last updates: Top 100 — 9 days ago
pls help it's not a one time issue xd
We'll try to think of something to prevent this~Defacer wrote:
although we have a cheater on #1 on these skills, he might do it and unlock the epic title lulz.
We'll look into it. It's been reported quite a few times actuallygameon123321 wrote:
Just noticed something on precision - high cs on hardrock and easier maps is overweighted compared to lower cs's and harder maps.
For example (and I know this is an exaggeration), Rocket (https://osu.ppy.sh/b/340) on Easy diff is much easier to aim (b/c it's slower) than maps like Insane Techniques (https://osu.ppy.sh/b/389703) and Chesire,s Dance (https://osu.ppy.sh/b/383536), but it's rated higher. How is this first score weighted more than the second? Rocket gives you ample time to aim, whereas Insane Techniques is full of sliders, 1/4 jumps, etc.
Low-quality proof:
(http://imgur.com/a/VIYYJ)
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote:
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu.ppy.sh/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
I believe it's still processing. I saw n/a for some playersKhelly wrote:
U.S stamina 3
Tenacity 6
Agility 9
Wellp
That makes sense, though there are a lot of easy/normal maps that give memory points:abraker wrote:
I took a look, and it's possible to sightread that map with FL, so no skill points in memory_verto_ wrote:
Wow the new rankings are great, been hyped by it all day, though I wanted to post about something else:
https://osu.ppy.sh/ss/4611791
I made this score in December and it is top100, but it didn't get in my memory performance. Is it intentional, or some kind of bug?
though there are a lot of easy/normal maps that give memory points:The algorithm thinks you have to remember where the notes are after each break. I need to check if it's AR dependent because you can go wild with the cursor and get the notes. I think it would be harder to pull off an Exgon at higher AR.
http://puu.sh/nmp6o/d8bf654245.png
^I think this is FCable on sightread as well.
It was N/A for me and I had to manually change the link from page 0 to page 1 when I clicked on my N/A.abraker wrote:
I believe it's still processing. I saw n/a for some playersKhelly wrote:
U.S stamina 3
Tenacity 6
Agility 9
Wellp
You're accessing the test part of the site (you can check the link of the page to be sure). Some cache problems on your side most likelyTheLukay wrote:
Is it cause scores etc may still be processing? it's also missing a lot of my recent scores and it says "4 months ago" on every profile I go to.
dude just compare rlsc's scores with mine, SUCH BULLSHIT.Microsoft Vista wrote:
This is really cool, but I do have a couple of irks with the stamina/tenacity stats:
* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.
* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty, for example, with DT gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.
Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
ok i edited it to appease the momXII wrote:
dude just compare rlsc's scores with mine, SUCH BULLSHIT.Microsoft Vista wrote:
This is really cool, but I do have a couple of irks with the stamina/tenacity stats:
* It doesn't seem to be rated as high as agility. It's kind of arbitrary, but basically the numbers are lower than equivalent agility scores. An FC on Kuchizuke Diamond DT nets you 1064 agility points, but Rlsc's score on Fascination MAXX (EZDT, 300 bpm longstreams) only gets 846 for stamina. As far as I know, there's no acc or EZ weighting, so theoretically this would even be the same with a DT-only FC-- maybe give a couple more since he missed right at the end.
* Fast small bursts seem to be overrated. Luv-Lab-Poison 22ate! on the Lethal difficulty, for example, with DT gets you 790 stamina points, which I believe is one of the highest scores currently achieved on there. However, there are only a few 5 note bursts at 340bpm. Very fast, but they require little effort to get past. Another example of this is Breakthrough Atmosphere; 763 for an FC.
Keep it up though, it's fun having two things to farm now (which sometimes link into each other!!! Xddddddd)
You forgot to mention that it doesn't take OD into account!
Good little gnomeMicrosoft Vista wrote:
ok i edited it to appease the mom
Oh that's a good one and while we're at it can you kert tell us what the actual difference between Stamina and Tenacity is?Microsoft Vista wrote:
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.XII wrote:
Oh that's a good one and while we're at it can you kert tell us what the actual difference between Stamina and Tenacity is?Microsoft Vista wrote:
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
LOL true, this might be why stamina section doesn't take acc into account at all.Laura_Bodewig wrote:
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.
Also, I am apparently I am Adventurous and Agility (Raw Aim) and Tenacity (Streaming) are my strong suits based on the higher numbers.
Edit: Also can confirm I think I already like this more then score v2 kek.
Not every player is in their database of course, the numbers are only really accurate (compared to global ranking) for top 1000 or so of each stat.HK_ wrote:
Funny thing how here im ranked around 10k for everything and yet by peppy im 40k
I will take a look at this. Something tells me that it's the 1st one that is overrated. Btw, tell me if the 2nd one looks fine in comparison with your other higher Memory scores.silmarilen wrote:
Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
Do you mean links to official osu! profiles? If yes - it's planned. If you mean links to osu!Skills profile - your username on the profile page contains the link.XII wrote:
Also could you add a profile link on our osu skills profile so we can easily check players out without having to copy their names? Just a small thing to make stuff easier.
Maybe.Microsoft Vista wrote:
Keeping on the never-ending trend of suggesting shit, it'd be cool being able to list players by titles, sorted by their primary stat or alphabetically or whatever
Wrong.Laura_Bodewig wrote:
From what I can tell it seems that Stamina is based on speed of tapping and for how long for everything in the song while Tenacity seems to be ONLY streaming acc and speed.
You can go and enter all users above your osu! pp rank in our site to fill the database if you want : )HK_ wrote:
Thats lame...but i still like it way more than peppy system
I have no idea how but id gladly help.Kert wrote:
You can go and enter all users above your osu! pp rank in our site to fill the database if you want : )
2nd one feels like it's in the right place imo.Kert wrote:
I will take a look at this. Something tells me that it's the 1st one that is overrated. Btw, tell me if the 2nd one looks fine in comparison with your other higher Memory scores.silmarilen wrote:
Why is this map rated so highly with memory? i get more fomr a dthrfl on that than a hddtfl on this one While the first map was a sightread and the 2nd one took me over 100 tries.
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xDKert wrote:
Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.
My speed score that is worth like 740 stamina is the same amount as someone with 5% lower acc AND someone with EZ DT same acc.snyviper wrote:
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xDKert wrote:
Tenacity doesn't care about accuracy. Tenacity only rates the longest / fastest streams in the maps.
Stamina is based on how much you have to tap / how fast and gives more points if you have to do it often / for longer periods of time.
I think tenacity should escalate just very slightly, just so players (FC) with 100% acc can have that 1 point of score over 99%, and 2 points over 97%, and 3 points over 94%, and so on... so they can realize they were actually better or worse than someone else on that beatmap.
Idk how much accuracy escalates on stamina, or if it doesn't escalates at all, but imo stamina needs to be escalated more than "very slightly" (but not that much though). When I'm playing full streams maps, like tower of heaven, my accuracy keeps dropping at the end, even if I fc it.
It's just a suggestion, as I have no idea which kind of impact this would have on osuskills...
It's the other way around - accuracy escalates with tenacity a bit.snyviper wrote:
Wow, I didn't know tenacity didn't escalate with accuracy, does stamina do? Actually... all the information is surprising to me xD
I love you.Kert wrote:
Meanwhile, a new update appears.
Country rankings added!
You can also see country / global ranks in player profiles.
Also everything is clickable so you can easily navigate from profiles to country / global rankings to specific pages where you are placed.
Keep in mind that if a player was never checked on the site before it can take up to 10 minutes for him to appear in the rankings.
That's all pretty subjective but it'll be tweaked at some point._verto_ wrote:
Not sure if this had been mentioned, but I noticed that precision doesn't scale well with BPM. I know this is a bit subjective, but I think this is why newer HR maps weight so little compared to old high CS stuff, or why my speed of link HTHR score is so high up there.
Edit: in comparison, a HR fc on that speed of link diff only gives 28 points more:
Please, rephase. I don't understand what you mean.ReynBolt wrote:
Would be nice to see how it would work with any global rank that anyone has, would make least common tittles more common.
That's cool, just keep in mind that the same map with 3/4 its speed worths only 5% less precision points right now.Kert wrote:
That's all pretty subjective but it'll be tweaked at some point.
Why? Just go on the website using your mobile deviceRyanGBW wrote:
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
just curious thats all. :3abraker wrote:
Why? Just go on the website using your mobile deviceRyanGBW wrote:
hi just wanna ask because i am really keen into this but are you maybe planning on making a mobile app version?
If this happens, I'm going to start seriously farming HRHDDTFL for Memory points.Kert wrote:
No problem. We may soon have everything updated in real-time with more scores than just top100 scores (if everything goes well)
ohoho
Limited data due top ranks is nothing new. We are trying to come up with a ranking system based on a system which undervalues something this system values, which is a poor start, but the only way it can be dealt with for now. Hopefully the upcoming update will give more chance to obtain the otherwise unobtainable plays. Also, theoretically it can capture some of the lower scores if a map was ranked close to the time when it gathers the top 100, so maybe have luck in that too.ReynBolt wrote:
I mean, actual ppv2 system favours good accuracy over high aim requeriments. So this means, that any no #100 position on a map or any no top performance rank will not be taken into consideration for actual statistics at osu!skills. So if we consider this fact, spirited and berserk players are obviously the most common tittles; also berserk players are mainly +99% or smashers but at OD7. Even in the case of 99% at OD7, that's not worth as much accuracy by osu!skills but at ppv2 that's fine and the map will appear at the performance list of that player.
Fearless banner is too rare to see because it needs of all 3 stats (Stamina, Tenacity and Accuracy) at good values but Agility at a considerably inferior value. I don't see how fearless tittle can be gained considering that all top performances from ppv2 are based from good aim+accuracy, so if a map has no enough spacing betwen the notes it has more chances to be underrated and then to not be taken into consideration to a top performances list and in the end to not be taken in consideration by osu!skills.
Since I finally FCd that Granat thing these should finally be fully comparable:Endaris wrote:
SPOILERAye sir, unfortunately I can't FC Granat but
Drop - Granat (Kaguya Hourain) [Natural Gem] (96.67%)
awards me 267 points for Tenacity with 163 combo, 2 misses and 6 100s
The map has a total of 3 quads in terms of streams if I didn't miscount. Based on the information you gave earlier in the thread, minimum-length has to be 6 notes before it is considered as a stream so this map should be considered as a map without streams.
while
Touyama Nao & Yamazaki Haruka - Ringo Ribbon (Fycho) [Insane] (99.4%)
as FC awards me 242 points for Tenacity even though I can clearly remember that it had a couple of streams above 6 notes even though you can't call it a streammap.
In any case, we still got nostreams+noFC vs FC+fewstreams and the latter gives less points which doesn't make sense to me.
For reference I got as FCs
Raujika - Cry More (Broccoly) [Broccoly] +HD (99.86%) 200 points
Otokaze - Mallow Flower (spboxer3) [Mallow] +HD (100%) 217 points
Otokaze - Karen (Short Ver.) (spboxer3) [Hanabi] (99.08%) 237 points
As you probably know these 3 are all exclusive singletap-maps which is why they shouldn't award any points for streaming at all and even if they appear they shouldn't get close to a map that contains something you can actually call a stream.
you whatAdder wrote:
but EZ is cheatable with skinning so idk
There's no translating option for me, maybe it's browser dependent or you have some browser add-on that does it?[ Shina0Neko ] wrote:
First time seeing this.
Did you try to change the language manually ?
Right click on the site and then click on '' translate to (whatever language you use) english''
Strange, it's still Russian for me =(Kert wrote:
Changed language to English. Thank you for your generosity!Scarlet Evans wrote:
Is there any other, more accessible way to donate?
I wanted to donate, but I completely have no idea what I am asked for. There's just one option,"PayPal", after clicking which I am redirected to the page that is completely in Russian
...
Hidden will be accounted for, yes.Scarlet Evans wrote:
Will Hidden be included in Reading skill?
Also, even on very high AR, maps with less notes density per time (like less BPM or bigger Snap Divisor) are much easier to read and react to. AR 11 is much easier to read on something that's still below 3 stars, even with HRDT, than some insane or extra diffs.
Will this be taken into account?
Fixed once again. oh those regression moments in developmentScarlet Evans wrote:
Strange, it's still Russian for me =(
I'm not in Russia and other pages recognises me as being in Poland properly, so it's not related to changing to the language of the region I am in.
Maybe you should add some other option to donate then?
"Reaction" in this sense is a buzzword. People definitely can and do read at AR11, but it's true that it needs better reaction than reading most of the time because the maps that are usually DTHR'd (the <160bpm ones, not counting Rafis and hvick here) have very low density and simple patterns.abraker wrote:
I don't think it makes sense labeling reading as high AR when players typically react to higher AR rather than "read" it.
It's on par with space exploration missions.Rilene wrote:
It's been a month and reading skill isn't implemented yet.
Is that the most complex system?
I am working on it and it is indeed complex. You are essentially trying to predict how, how fast, and how accurately humans process visual information. I have a theory of how reading works and am currently modeling the timings of eye movement, human reaction, time it takes the cursor to move, etc to better understand how high AR reading works. I wouldnt expect a new skill for a while. I can release teasers of the stuff I am working on from time to time if that will make you feel any betterRilene wrote:
It's been a month and reading skill isn't implemented yet.
Is that the most complex system?
yeah, my stamina, tenacity and agility have all gone down considerably even though i'm pretty sure only one of my stamina scores is top 100 (it's actually still there and in the top 50 lol), the rest are pp-basedMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?
You need to have more scores for a better approximationCelegaS wrote:
Skill show is arevage of all ranked score?
I'm full of 350-480 for agility and I only have an "average" of 116 now
Will be fixed soon. I found the problemMinecraft570 wrote:
Anyway, most of my result are still in top 100,and no result fall from top 100...
It should not fall that rapidly. isnt it bug or something?