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Camellia - LET'S JUMP

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Topic Starter
RikiH_

Nerova Riuz GX wrote:

jeez im going to mod this dammmmmmm

[im dead]
you can change the audio lead-in to 1844 in .osu file for giving people 2 seconds preparing time before the map I don't know if it's still rankable, since you can't touch stuff in .osu, now the leadin is automathic, idk, let's wait for more opinions

04:36:320 - unrankable thing: two inherited points at the same time. Whops, fixed

00:00:156 (1,1,1) - 04:10:019 (1,1,1,1) - 06:34:676 (1,1,1,1) - dont be mad at me - im going to blame those sliders.
ok so i can understand they are placed for some reason and that's totally appropriate, but there's a problem:
"readability" and "distance" are both failed on these sliders. sometimes they are pretty far, but sometimes they are pretty close.
also the slider body is stabbed on the whole grid so it's much more harder to recognize the actual start of the slider.
well the way to make every slider "readable" is definitely too hard, so you can just try some ways
like stack the slider head on the previous slider's end, and do that on every long ones like this.
at least it's a good way to prevent possible read and distance problems.

I don't think it will help... I didn't stack them on purpose because the start is actually visible, and you can also see where the slider itself is going. If I stack them, they would be unreadable. Even my friend who is rank #145.000 can read and play them, so I don't think it's a big problem

00:47:005 (4) - probably add an NC on this because there's an NC spam on 00:48:649 (1,1,1,1) - okay
00:51:114 (4,1) - switch NC, the circle one seems to have a stronger beat I know, but the beat cheanges completely at the non-circle one, so
00:51:525 (1) - personally i don't think place a slider end on 00:51:936 - is a good idea, since that's a certain timing for a different sound Yeah, but the rhythm here is quite weird, so I prefer sliders since they help a lot in readability
01:00:155 (1) - cancel this NC because most of them here are settled in every 4 beats. Sure
01:03:957 (7,8,1) - these three notes goes into the same direction and have speed change, which makes it a little bit hard to play. maybe you can stack the double up or change the direction. Same happens here 00:57:382 (8,9,1) and both patterns play well imo
01:23:991 (1) - imo that clap is not necessarily needed Deleted, did the same in the other pattern
01:33:032 (5,6,7) - those distances are quite strange when you got things like 01:36:320 (4,5,6) - 01:39:608 (4,5,6) - ...they are similar but have different spacing. BUT, 01:41:251 (4,5,6) - this one is acceptable because they are supported by the extra drum sounds in background.
From 01:45:361 - To 01:57:690 - , make sure those NCs are placed in constant way, and i think this can be applied in the whole diff. check them lol.
Checked and changed some NCs
03:17:005 (1,2) - stack them to make a cool difference might be another great choice It would ruin the spacing, idk...
03:36:114 (5,8) - considering about the pattern and readability, you should better add NC on them Okay
04:08:375 - make that break end here or somewhere else, or the following slider will come pretty suddenly and hard to catch Right, fixed, it also plays good
04:51:114 (1,2,3,4,5) - umm i can't really understand why you used the same trick on sliders in two different lengths...hard for sight reading. Don't think it's that hard but maybe I'll change it if nother person points it out

call me a lazy guy
because the last 3 minutes look like the same things to me
Sorry for being stubborn ;_; thanks for your mod anyway!

Update #4
KappaPraise
Hi \o, M4M, OMG dat sliders, nice background i'll save this for me

00:32:210 (1,2,1) - stack 2 and 1 notes with end of slider like that https://osu.ppy.sh/ss/4259964 or stack only 2 with end of slider and place start of stream farther
00:33:546 (6,7,8,9) - try make something like this https://osu.ppy.sh/ss/4260007
00:36:731 (1,2,1,2,3) - something like this looks better https://osu.ppy.sh/ss/4260027 imo, and i am not sure, but you shouldn't place this note 00:37:553 (3) - far from previous
00:38:580 (1,2,3,4,5,1,2,3,1) - https://osu.ppy.sh/ss/4260049 ... https://osu.ppy.sh/ss/4260054 i think strong notes (1) better place farther.
00:46:183 (1) - may be make here kick slider + note like here 00:46:799 (3)
00:56:457 - i hear beat here
00:57:279 - ^
00:59:745 - ^
01:00:566 - ^
01:03:032 ... 01:03:854 ... 01:33:443 ... 01:36:731 ... 01:50:292 ... 04:56:457 ... 04:57:279 ... 04:59:745 ... 05:00:566 ... 05:17:005 ... 05:18:649 ... 05:23:580 ... 05:25:224 ... 05:30:155 ... 05:31:799 ... 05:36:731 o_O so much missed beats
Other things looks... Good but i am not sure.
Flow - ✔
Song - ✔
Patterns - ✔ ... i guess... i am not good in that, but i like your's))
That's it i did all what i can. Good song, Good luck!)
[ -Scarlet- ]
Hello there RikiH ;)

Pretty cool and neat map~ Few suggestion here.

[General]
  1. Maybe add "dubstep" into the tag?

[Year 2016]

  1. 00:25:635 - Maybe increase the hitsound volume here to around 20%? The song starts the get a bit louder here.
  2. 00:26:560 (2,3) - 00:28:203 (2,3) - Hitsound suggestion, maybe add whistles here? Sounds a bit odd to leave this section empty and the whistles sound very fitting to me here :D
  3. 00:35:498 (1) - I think move this slider to 00:35:703 would be more fitting since the "wub" starts from this part. Then maybe add 1/4 slider at 00:35:498 later. Then again it sounds a little off @@
  4. 00:37:964 - Maybe increase volume to around 35% - 40% -ish here?
  5. 00:45:361 (5,6,7) - Rhythm suggestion here, maybe like this? For me it emphasize on the loud beat at 00:45:977 more.
  6. 00:58:409 (3) - Feel like this note is quite unnecessary
  7. 01:16:594 (1,1,1) - This part really plays awkwardly here for me. Because of the small DS between the 1/8 slider I always these slider are 1/8 beat apart. I think space them a little more would be appropriate
  8. 01:19:060 - I really think that the random kiai here is quite unnecessary. Sure this is the part where the song starts to get exciting, but I don't think you need to use kiai to indicate the excitement here
  9. 01:25:532 - I really hate the idea of using 5% volume to silence the slider tail here. Adding a soft sampleset would be enough. Also I'm not use why you add a soft whistle at the slider tail while silencing the tail at the same time though @@
  10. 01:44:128 (1) - Really a huge jump and sharp movement here. Quite hard to catch this slider here, but I guess is not really a bit issue
  11. 02:02:724 (3,4,5) - Ctrl + G gives a lot nicer circular flow here (square actually LOL)
  12. 02:04:882 (2) - Change this to 2 1/4 circle would fits the song really well here
  13. 02:14:745 (3) - Similar to ^ . I think it would be better to stick to your 4 1/4 notes followed by larger DS 4 1/4 notes like 02:12:484 (1,2,3,4,1,2,3,4), 02:15:772 (1,2,3,4,1,2,3,4). Sure there's a wub there but I don't think is that significant enough to use 1/4 slider and breaks your 8 larger DS notes formula.
  14. 02:31:388 (1) - A little confusing slider here. Because most of the 1/4 slider before have almost similar length as this slider, players might misread this slider as 1/4 slider. From my test play, I've gonna 100s most of the time at 02:31:697 (2,1) because of the misleading slider.
  15. 02:46:183 (1) - Maybe add clap here following the constant claps on every white tick. Surprisingly the clap here are loud that it almost covers the finish here
  16. 02:50:292 (1,2,3,4,1,2) - I think using this rhythm would fit the song more
  17. 03:02:621 (1) - Maybe shorten the slider to 1/2 following by a circle at 03:02:929?
  18. 03:17:005 (5) - I think you should NC 03:17:108 (1) instead. Sure it's normal NC at white tick but this is not the part where it's hard to read
  19. 04:29:745 - Maybe make the slider from here to 04:30:155 a little curly like what you did with this slider 04:23:169 (1).
  20. 05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe make the stream slowly increase in DS after every one line of stream? Since the song slowly gets a little intense here, slowly increasing in DS would be quite fitting
  21. 05:24:402 (1,2,3,4) - I really dislike the movement here. Since most of the spaced stream you use have been circular flow, this one is rather hard to read and inconsistent with the circular spaced stream which you have used for the the whole map
  22. 05:28:512 (3,4,5,6) - I really dislike this duplet stack here. Since this pattern is fresh new, it confuses me quite a number time during the testplay. I prefer if you make a normal spaced stream pattern following 05:28:923 (1,2,3,4) but with smaller DS

That's it from me I guess. Really interesting map and damn, those sliders LOL
Topic Starter
RikiH_

WISPG_G wrote:

Hi \o, M4M, OMG dat sliders, nice background i'll save this for me Thanks

00:32:210 (1,2,1) - stack 2 and 1 notes with end of slider like that https://osu.ppy.sh/ss/4259964 or stack only 2 with end of slider and place start of stream farther why?
00:33:546 (6,7,8,9) - try make something like this https://osu.ppy.sh/ss/4260007 I'm not following the drums here, so...
00:36:731 (1,2,1,2,3) - something like this looks better https://osu.ppy.sh/ss/4260027 imo, and i am not sure, but you shouldn't place this note 00:37:553 (3) - far from previous Looks nice
00:38:580 (1,2,3,4,5,1,2,3,1) - https://osu.ppy.sh/ss/4260049 ... https://osu.ppy.sh/ss/4260054 i think strong notes (1) better place farther. Nah, I thik they are cool
00:46:183 (1) - may be make here kick slider + note like here 00:46:799 (3) Breaks the rhythm
00:56:457 - i hear beat here
00:57:279 - ^
00:59:745 - ^
01:00:566 - ^
01:03:032 ... 01:03:854 ... 01:33:443 ... 01:36:731 ... 01:50:292 ... 04:56:457 ... 04:57:279 ... 04:59:745 ... 05:00:566 ... 05:17:005 ... 05:18:649 ... 05:23:580 ... 05:25:224 ... 05:30:155 ... 05:31:799 ... 05:36:731 o_O so much missed beats
Other things looks... Good but i am not sure. The current rhythm is okay, I know I missed some beats but mapping such weird electonic songs is weird...
Flow - ✔
Song - ✔
Patterns - ✔ ... i guess... i am not good in that, but i like your's))
That's it i did all what i can. Good song, Good luck!)
Sorry for being stubborn, thanks for your mod anyway!

[ -Scarlet- ] wrote:

Hello there RikiH ;)

Pretty cool and neat map~ Few suggestion here.

[General]
  1. Maybe add "dubstep" into the tag? Well it's not dubstep, so I think i won't add it

[Year 2016]

  1. 00:25:635 - Maybe increase the hitsound volume here to around 20%? The song starts the get a bit louder here. Of course, look cool
  2. 00:26:560 (2,3) - 00:28:203 (2,3) - Hitsound suggestion, maybe add whistles here? Sounds a bit odd to leave this section empty and the whistles sound very fitting to me here :D I LOVE YOU
  3. 00:35:498 (1) - I think move this slider to 00:35:703 would be more fitting since the "wub" starts from this part. Then maybe add 1/4 slider at 00:35:498 later. Then again it sounds a little off @@ I think the current one is fine, it's the best way to fit that wub imo
  4. 00:37:964 - Maybe increase volume to around 35% - 40% -ish here? Yes, 40%
  5. 00:45:361 (5,6,7) - Rhythm suggestion here, maybe like this? For me it emphasize on the loud beat at 00:45:977 more. I'd rather not touch that part since it's quite weird...
  6. 00:58:409 (3) - Feel like this note is quite unnecessary Yeah, deleted
  7. 01:16:594 (1,1,1) - This part really plays awkwardly here for me. Because of the small DS between the 1/8 slider I always these slider are 1/8 beat apart. I think space them a little more would be appropriate Sure, so it's consistent with the other pattern
  8. 01:19:060 - I really think that the random kiai here is quite unnecessary. Sure this is the part where the song starts to get exciting, but I don't think you need to use kiai to indicate the excitement here no :c
  9. 01:25:532 - I really hate the idea of using 5% volume to silence the slider tail here. Adding a soft sampleset would be enough. Also I'm not use why you add a soft whistle at the slider tail while silencing the tail at the same time though @@ There's a whistle here because it can be heart on the entire slider, while the tail is silenced!
  10. 01:44:128 (1) - Really a huge jump and sharp movement here. Quite hard to catch this slider here, but I guess is not really a bit issue Actually it it, I changed the pattern a bit
  11. 02:02:724 (3,4,5) - Ctrl + G gives a lot nicer circular flow here (square actually LOL) Changed!
  12. 02:04:882 (2) - Change this to 2 1/4 circle would fits the song really well here Omfg
  13. 02:14:745 (3) - Similar to ^ . I think it would be better to stick to your 4 1/4 notes followed by larger DS 4 1/4 notes like 02:12:484 (1,2,3,4,1,2,3,4), 02:15:772 (1,2,3,4,1,2,3,4). Sure there's a wub there but I don't think is that significant enough to use 1/4 slider and breaks your 8 larger DS notes formula. Don't agree, I prefer following wubs
  14. 02:31:388 (1) - A little confusing slider here. Because most of the 1/4 slider before have almost similar length as this slider, players might misread this slider as 1/4 slider. From my test play, I've gonna 100s most of the time at 02:31:697 (2,1) because of the misleading slider. Uh, this might be a problem actually. Honestly, I saw some testplays and noone missed it, but idk let's wait for more opinions I guess
  15. 02:46:183 (1) - Maybe add clap here following the constant claps on every white tick. Surprisingly the clap here are loud that it almost covers the finish here Whops, this was a mistake
  16. 02:50:292 (1,2,3,4,1,2) - I think using this rhythm would fit the song more Yeah but it's a bit confusing imo, better 1/4 for readibility
  17. 03:02:621 (1) - Maybe shorten the slider to 1/2 following by a circle at 03:02:929? Nope, it would make my pattern inconsistent
  18. 03:17:005 (5) - I think you should NC 03:17:108 (1) instead. Sure it's normal NC at white tick but this is not the part where it's hard to read Yep, this was awkward
  19. 04:29:745 - Maybe make the slider from here to 04:30:155 a little curly like what you did with this slider 04:23:169 (1). If I touch those sliders, the uiverse will implode
  20. 05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe make the stream slowly increase in DS after every one line of stream? Since the song slowly gets a little intense here, slowly increasing in DS would be quite fitting Not a bad idea, but I actually like its shape...
  21. 05:24:402 (1,2,3,4) - I really dislike the movement here. Since most of the spaced stream you use have been circular flow, this one is rather hard to read and inconsistent with the circular spaced stream which you have used for the the whole map Well, it's some variation, and it's circular as well
  22. 05:28:512 (3,4,5,6) - I really dislike this duplet stack here. Since this pattern is fresh new, it confuses me quite a number time during the testplay. I prefer if you make a normal spaced stream pattern following 05:28:923 (1,2,3,4) but with smaller DS Other people testplaying this had no problems, so it's fine for now

That's it from me I guess. Really interesting map and damn, those sliders LOL lmao. Thanks for your mod :)
Update #5
uzzi
Replay on request.
May do a full mod if I feel like it.
My Angel Kaoura
Kyubey
[General]
Remove «sexy sliders» from the tags, it's not really useful and kinda inappropriate.
Maybe reduce HP for 0.5-1 to show some mercy to HR players? These sliders eat a lot of hp with HR and you have to play really good before them.
[Year 2015]
00:06:731 (1) - i'd like to see the sliderhead more visible here, it's uncomfortable to catch it right now
00:13:306 (1,1) - this spacing is kinda... huge? this is really quiet part and such a jump appears out of place, catching the second slider is pretty hard here, i'd like to see it reduced
01:19:882 (3,4,5,6,7) - kinda harsh pattern for the beginning, you have to control your cursor really hard here, and it doesn't really fit this part because other things here are played totally well. make it more smooth please
01:26:251 (4,5,6,7,8) - same
Very neat map, nothing to point more. Call me back.
Topic Starter
RikiH_

Kyubey wrote:

[General]
Remove «sexy sliders» from the tags, it's not really useful and kinda inappropriate. It was a retard joke, forgot to remove :')
Maybe reduce HP for 0.5-1 to show some mercy to HR players? These sliders eat a lot of hp with HR and you have to play really good before them. Reduced by 0.7
[Year 2015]
00:06:731 (1) - i'd like to see the sliderhead more visible here, it's uncomfortable to catch it right now Moved a little bit low-right, I hope it's not offscreen
00:13:306 (1,1) - this spacing is kinda... huge? this is really quiet part and such a jump appears out of place, catching the second slider is pretty hard here, i'd like to see it reduced I think it's fixed now
01:19:882 (3,4,5,6,7) - kinda harsh pattern for the beginning, you have to control your cursor really hard here, and it doesn't really fit this part because other things here are played totally well. make it more smooth please Fixed
01:26:251 (4,5,6,7,8) - same
Very neat map, nothing to point more. Call me back.
Thanks a lot :)
Kyubey
#1.
Asagi
you move fast holy shit
Shiranai
We did irc,
Log
17.19 RikiH_: Hello, can I annoy you for a minute?
17.19 Mako Sakata: Hello :D
17.19 Mako Sakata: Yeah
17.20 RikiH_: Well, I've got a bubbled map but I'm stack because I can't find anyone to check it ;_; do you know someone?
17.22 Mako Sakata: Camellia map?
17.23 RikiH_: Uh, yes, do you know it already?
17.24 Mako Sakata: Yeah kinda xD
17.27 RikiH_: cool! Any suggestions? Because every BN is "no request please" and I'm desperate xD
17.31 Mako Sakata: Let me check
17.32 Mako Sakata: Amazing slider haha xD
17.32 RikiH_: Yeah :') pretty weird
17.53 Mako Sakata: They are good
17.55 RikiH_: thanks :) Is there any unreadable pattern? I got some replays from pro players but I just want to be sure
18.04 Mako Sakata: They are readable enough
18.05 Mako Sakata: I can give second bubble if you want
18.06 RikiH_: Really? That would be great :)
18.06 Mako Sakata: Yeah
18.07 Mako Sakata: 00:39:299 - Why not add circle there?
18.07 Mako Sakata: There's drum sound if you try to follow the stream imo
18.09 RikiH_: Well, in that part I'm following the background sounds more than the drums, it's a coincidente that there's both drums and background electronic sounds there
18.09 RikiH_: also 00:39:197 (1) - this is on a really strong drum, so I think it can be enough...
18.10 Mako Sakata: Okay
18.13 Mako Sakata: 04:52:347 (4) - Shouldn't that supposed to be nc?
18.13 Mako Sakata: That 1/4 placement same as 1/1 here 04:51:114 (1,2) -
18.14 RikiH_: Uh, yeah, that's true, it will help readability
18.14 RikiH_: fixed
18.22 Mako Sakata: The rest looks good :D
Let me know when you updated :)
Topic Starter
RikiH_
Tfw BSS is broken and you can't get the bubble :(
Shiranai
Checked
#2
meii18
Added two new tags: marathon and dubstep. Confirmed the metadata too and here is the proof http://cametek.jp/diffraction/ and checked the map really careful let's say.The snapping are fine after checked them.Looks good the map so let's give it a shot :)

Approved!
Topic Starter
RikiH_
YES
Mazziv
was about time keke
Mao
Grats!
[ -Scarlet- ]
That was fast! Gratz! :D
Monstrata
Those sliders could have been done better =P. Blankets should be perfect and negative spaces in between slider-paths should be even. If it's just some regular slider or slider pattern, meh whatever nazi stuff, but since this is slider-art more attention should have been put into making sure the sliders look as good as they can. Ah well.
Spaghetti
00:00:156 (1,1,1) - Are these sliders even necessary?

I'd say remove them completely and map the synth, but if you insist on keeping them, please slow them down. The SV these sliders are created with do not fit the intro of the map at all and gives the beginning a lot more energy than what it's due for.

Also, some of the angles and blankets could have been much more polished on the slider:


Possibly blanket the sharp angle with the piece of the slider above it? And reduce the sharpness of the angle as well, looks kinda trashy compared to how smooth the other sliders and parts of the same slider flow.

EDIT: Might as well look at the other sliders!

02:10:019 (1) - this slider is well made to say the least, but it doesn't fit in this section. It draws all the energy out of a potentially great transition and even ignores core sounds like the drum fill at 02:11:046 -

04:10:019 (1,1,1) - This is an example of where the sliders, and the SV of it fit, well done! Removing the first sliders will give these ones a much better impact in my opinion, since they would have been not seen yet by the player.

05:14:128 (1) - This is an example of a good short slider for the pinnacle of the buildup. It fits due to the all the other sounds cutting out except for one glitchy sounding sample. But, it would be better to not round out the end and make it a bit rougher to compliment the climax of the energy and the last glitchy sounds the song has before the kiai.

06:31:388 (1) - Kinda seems overdone, but i think the sliderart would fit better if you mapped out everything before 06:32:416 - and started the slider there (maybe with a triplet on the head to compliment the sample?)

06:34:881 (1,1,1) - Same with the beggining sliders in the sense that the SV should be much more reduced, since the song is drained on energy here.

If this gets disqualified, I'll do a full mod. GL!
Mazziv

Monstrata wrote:

Those sliders could have been done better =P. Blankets should be perfect and negative spaces in between slider-paths should be even. If it's just some regular slider or slider pattern, meh whatever nazi stuff, but since this is slider-art more attention should have been put into making sure the sliders look as good as they can. Ah well.
do it better
RyoKazuka
gratz riki meng
Topic Starter
RikiH_
Thanks for your time but I think the sliders are fine. 99% of maps out there have shit blankets/overlaps but noone beats an eye. If this gets DQed I might consider looking more deeply at the suggestions by the way :)
IamKwaN
Hello, some of the issues raised by Spaghetti do make sense, like 02:10:019 (1) - . Please address the suggestions and reply properly.

Personally, I have two uncertainties on the map.
  1. 05:16:902 (2,2) - Would you mind telling me the intention behind these two sliders? What are the heads following? Why do you choose to ignore the snares on the white ticks? The synthesizers are quite obscure in general. Same goes for 05:23:477 (2,2) - and many more other identical rhythms in the third kiai.
  2. 05:28:717 (5) - NC on this like 05:53:580 (1) - ? The placement of the doublets seems unique through out the map and thus very challenging. NC may help a bit on reading the pattern.
Good luck on requalification!
waaiiru
rip HR at the same time DQ
Topic Starter
RikiH_
Rip. I don't have time to reply now, will do in 8~10 hours. If someone wants to give some suggestions I'd appreciate it
Kite
leave the intro unmapped
Spaghetti

Kite wrote:

leave the intro unmapped
I can agree with this, people setting scores are going to get tired of having to play those sliders everytime in the intro.

That or map the synth or something lol.
Topic Starter
RikiH_
I won't let the intro unmapped for obvious reasons
Spaghetti
which are?
Topic Starter
RikiH_

Spaghetti wrote:

which are?
The whole map is mainly slider-based, so removing them from the intro menas killing the whole sense of the map. I will make them slower, and blanket them better, but I won't remove them, no matter what, sorry
Nerova Riuz GX
ok. now we got more personal preference problems, and im going to drop some words too because it's the only qualified camellia we can get recently

[]

00:00:156 (1,1,1) - 04:10:019 (1,1,1) - 06:41:251 (1,1,1) - i guess those are the main reason
Well let's just take a look at those long sliders and forget about those shapes and "looks like weird" blankets
there's one thing in common: They are all placed when the vocal "YEAHHHHH~" appears behind the song.
tbh that kind of placement might become a problem, but on the meaning of themselves i think that's definitely okay since you're following something real and clearly audible.
and of course, leaving them empty is another choice, and that change can still make it become a map for approved. But I believe we both agree that it's not the "best and correct" way, right?
(but i think the shape and blocks still make some people feel awful, and that's pretty true because i can feel that too)

02:10:019 (1) - both Spaghetti and IamKwaN did pick this slider out because of the little drums at around 02:11:046 -
and those "drums" are not necessarily needed. why? because it has a more intense context!
the idea itself is not bad, and it works too. we can see it did make some calm feelings to separate "complex beats before kiai" and "constant patterns in kiai"
im not saying that this slider is a well-made one and shouldnt be changed, but the momentum can be encouraged.
to me, making some slider kinks around that place is a good idea too, or split it into two sliders with one circle so you can still make some pretty shapes.

05:14:128 (1) - yeah probably take this suggestion from spaghetti plz

06:31:388 (1) - i believe the word "overdone" cannot fit the situation like this, since there's not that much obvious to present here, and that wub is the most important change during the whole section, it was fully carried by the slider shape, and both parallel and all-red nodes give it a nice design.

[]

from KwaN's post
05:16:902 (2) - (oh shit i didnt listen to the song carefully, i should point them out in my mod)
i definitely agree with that
and suggestion time, maybe do something like this so you can still keep the consistency and make some difference


[]

cant wait to see your further changes, riki
Topic Starter
RikiH_
Thank you for your feedback guys. I decided to let another day pass, so people will be able to throw their suggestions here, I will fix the whole stuff tomorrow
fartownik
The sliders in the beginning are boring, but I wouldn't say they're too slow. If you keep them in, I would recommend using the same speed, the least you can do to not make it even more boring.

The whole super-slow-sliders-intro meta is meh imo, but that's just me not liking to play an [Easy] and barely moving the cursor for like 30 seconds before going into the actual map.
Kroytz
Requested:

Why 3.8 CS? For a difficulty like this CS 4 just makes most sense.

00:45:361 (5,6) - Spacing here is at 1/2 apart but then you introduce 00:47:827 (1,2) - which is timed 1/4 apart, yet spaced as if it was 1/2. Probably fix spacing on one or the other

00:53:066 (4) - I can't understand why you would repeat on the softer blue tick than have the repeat on the white tick. Or better yet, just make the white tick clickable and not end a stream with four beats cuz thats awkward af. You continuously do this throughout this section of the map and it's uncomfortable to play because of how many strong beats are being ignored. I'd suggest something like this for the timeline instead [example]

I'm going to piggy-back on what Scarlet mentioned because I feel this is extremely important and yet no one else, BN inclusive, touched upon the glaring negligence for the rhythm in this section:

[ -Scarlet- ] wrote:

00:56:457 - i hear beat here
00:57:279 - ^
00:59:745 - ^
01:00:566 - ^
01:03:032 ... 01:03:854 ... 01:33:443 ... 01:36:731 ... 01:50:292 ... 04:56:457 ... 04:57:279 ... 04:59:745 ... 05:00:566 ... 05:17:005 ... 05:18:649 ... 05:23:580 ... 05:25:224 ... 05:30:155 ... 05:31:799 ... 05:36:731 o_O so much missed beats
Other things looks... Good but i am not sure. The current rhythm is okay, I know I missed some beats but mapping such weird electonic songs is weird...
And perhaps there are more that aren't listed. You're aware you missed some beats, in fact, the strongest beats that repeat 2/4 in every measure, but reject this? Please don't ignore these drums, they are stronger than the synth.

01:19:882 (3,4,5,6,7) - Shape is kind of weird - it's not a perfect square with (3,4,5,6) nor is it a perfect star with all 5 of them, just make it a cleaner star if that's what you were going for? You do it better here: 01:46:183 (1,2,3,4,5) -

01:38:375 (1) - I'm just biased towards these sort of half-overlaps that don't serve much of a function. You could also make this a curved slider to keep the consistency with the other 2 curve sliders you have.

02:07:758 (3) - Probably make that into another kick slider because the blue tick beat is quite strong there too. Gets rid of that emptiness feeling too with the rhythm

02:08:375 (1,1) - Not a fan of this spacing just because your 1/4 spacing from several parts such as [01:58:512 (1,1,1) - ] and [02:05:087 (1,1,1) - ] and [ [02:03:443 (1,1,1) - ] make sense with their directions and emphasis. But this one you mapped is awkward with the hold. The map keeps moving and then a sudden stop to accentuate the 1/4 jumps that are practically the same as my before mentioned doesn't seem like that good of a reason. This is just a fun little alternative I made that possibly solves this idk [example] Surely there's a more creative way but your hold spacing is like x-x

02:45:772 (5,6,7,8,1,2,3,4,5,6,7,8) - Just highlighting this stream it's clear it's not well rounded [example]

02:46:902 (8,1,2,3,4,5,6,8,7,9) - Same goes here - when I put a circle down starting with the curve on (1,2,3) it's not perfectly rounded either [example]

02:57:279 (7,1) - I'd say the same with this as I mentioned before with [ 02:08:375 (1,1) ]. Seems like you've got yourself stuck in a corner of the editor that finding a solution to the spacing would be rather difficult. Look at how you did the spacing here 02:53:580 (4,5) and 03:03:649 (3,1) - it feels good that way.

04:29:745 (1) - your sliders are amazing btw. This could be improved to match the previous slider [ 04:23:169 (1) - ] with the zig-zags to get that background beat in too.

04:42:895 (1) - I think placing this upwards around 263;79 gets a better for emphasis. Also has a nice up-down flowy motion. Currently, (1) feels very under-emphasized by having it close by (2). Obviously gonna be a little remapping for this combo but I think you could make it work.

05:06:731 (5,6,7) - All your triples so far have been slightly spaced further from the previous note except for this. just space this one out more : p

05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Idk but I think having it start low DS and increasing in higher DS as it moves up the vertical would be a cool idea. The way you have it now has a continual intensity whereas the song is building up in intensity. Kinda hard to see the streams but a small [example]

05:27:690 (3,1) - Spacing as I mentioned twice before. Here's what I came up with after doing a slightly modification to your slider/placements [ example] EDIT: the (2,3) should be reversed on the timeline lol woops. circle = 2, slider = 3

05:39:608 (5,1) - Here too I don't think is so good. Also, would it be cool to have 05:40:121 (1) - as ctrl-g?

06:01:183 (1,1) - Jump might be a little overdone here

06:01:799 (1,1) - I mean, at this point I get that you've done these for stylistic purposes but I still don't agree with them all so much :T

06:54:402 (1) - This is a really big jump lol for one of the most extremely quiet parts of the song. Ctrl-g the slider would make most sense to get that blanket in.

If anything, please consider the rhythm for this is a rhythm game yeah. Those drum beats you ignored are really x-x
Topic Starter
RikiH_

Spaghetti wrote:

00:00:156 (1,1,1) - Are these sliders even necessary?

I'd say remove them completely and map the synth, but if you insist on keeping them, please slow them down. The SV these sliders are created with do not fit the intro of the map at all and gives the beginning a lot more energy than what it's due for.

Also, some of the angles and blankets could have been much more polished on the slider:

-cut-
Possibly blanket the sharp angle with the piece of the slider above it? And reduce the sharpness of the angle as well, looks kinda trashy compared to how smooth the other sliders and parts of the same slider flow.

EDIT: Might as well look at the other sliders!


Yes, the sliders definitely need to be slower, I used 0.50x and re-made them

02:10:019 (1) - this slider is well made to say the least, but it doesn't fit in this section. It draws all the energy out of a potentially great transition and even ignores core sounds like the drum fill at 02:11:046 - In fact I'm not following the drum, but the synth, if you listen closely you can notice 1/4 starts here 02:11:251 - and I'm following it

04:10:019 (1,1,1) - This is an example of where the sliders, and the SV of it fit, well done! Removing the first sliders will give these ones a much better impact in my opinion, since they would have been not seen yet by the player. These looks exactly like the ones in the beginning, it's the exact same sound, so I can't see a reason for keeping the current velocity. I changed them, made them slower and paid more attention to the sounds on white ticks

05:14:128 (1) - This is an example of a good short slider for the pinnacle of the buildup. It fits due to the all the other sounds cutting out except for one glitchy sounding sample. But, it would be better to not round out the end and make it a bit rougher to compliment the climax of the energy and the last glitchy sounds the song has before the kiai. Good suggestion, changed

06:31:388 (1) - Kinda seems overdone, but i think the sliderart would fit better if you mapped out everything before 06:32:416 - and started the slider there (maybe with a triplet on the head to compliment the sample?) I'm following the voice here, no need to change

06:34:881 (1,1,1) - Same with the beggining sliders in the sense that the SV should be much more reduced, since the song is drained on energy here. Yeah, yeah

If this gets disqualified, I'll do a full mod. GL! Thanks!
^ I'd love to give you a kudosu but the site won't let me, since you posted while the map was still qualified

IamKwaN wrote:

Hello, some of the issues raised by Spaghetti do make sense, like 02:10:019 (1) - . Please address the suggestions and reply properly. Done, check the reply for explaination

Personally, I have two uncertainties on the map.
  1. 05:16:902 (2,2) - Would you mind telling me the intention behind these two sliders? What are the heads following? Why do you choose to ignore the snares on the white ticks? The synthesizers are quite obscure in general. Same goes for 05:23:477 (2,2) - and many more other identical rhythms in the third kiai. The rhythm I used here is fine, It's not true that the synthesizers are obscure, since they are the main instrument you can hear, together with the drums. If you listen closely you can notice that the whole kiai is following the synth, and as soon as you get the rhythm, you can follow it with no problems
  2. 05:28:717 (5) - NC on this like 05:53:580 (1) - ? The placement of the doublets seems unique through out the map and thus very challenging. NC may help a bit on reading the pattern. Yeah I agree with you here, fixed
Good luck on requalification! Thanks!

Kite wrote:

leave the intro unmapped hell just no

Spaghetti wrote:

Kite wrote:

leave the intro unmapped
I can agree with this, people setting scores are going to get tired of having to play those sliders everytime in the intro.

That or map the synth or something lol.

I have already explained in one of the previous posts the reason for which I won't let the intro unmapped. To be completely exhaustive, I will just link some examples of maps with """boring""" intros, which are quite good in my opinion

Camellia - flying in the flow of deep-sea
kors k feat.Yukacco - Are You Ready (Original Mix)
Camellia - dreamless wanderer

Noone is annoying about the sliders in the very beginning of these maps, so there's really no reason for which I should remove them. Plus, if you are so unpatient that you don't want to waste literally 20 seconds of your life playing the intro, well, go play something else

Nerova Riuz GX wrote:

ok. now we got more personal preference problems, and im going to drop some words too because it's the only qualified camellia we can get recently

[]

00:00:156 (1,1,1) - 04:10:019 (1,1,1) - 06:41:251 (1,1,1) - i guess those are the main reason
Well let's just take a look at those long sliders and forget about those shapes and "looks like weird" blankets
there's one thing in common: They are all placed when the vocal "YEAHHHHH~" appears behind the song.
tbh that kind of placement might become a problem, but on the meaning of themselves i think that's definitely okay since you're following something real and clearly audible.
and of course, leaving them empty is another choice, and that change can still make it become a map for approved. But I believe we both agree that it's not the "best and correct" way, right?
(but i think the shape and blocks still make some people feel awful, and that's pretty true because i can feel that too)

Already discussed in the previous mods!

02:10:019 (1) - both Spaghetti and IamKwaN did pick this slider out because of the little drums at around 02:11:046 -
and those "drums" are not necessarily needed. why? because it has a more intense context!
the idea itself is not bad, and it works too. we can see it did make some calm feelings to separate "complex beats before kiai" and "constant patterns in kiai"
im not saying that this slider is a well-made one and shouldnt be changed, but the momentum can be encouraged.
to me, making some slider kinks around that place is a good idea too, or split it into two sliders with one circle so you can still make some pretty shapes.

Already discussed in both mods, go check them, I think it's pretty fine honestly

05:14:128 (1) - yeah probably take this suggestion from spaghetti plz Already did :p

06:31:388 (1) - i believe the word "overdone" cannot fit the situation like this, since there's not that much obvious to present here, and that wub is the most important change during the whole section, it was fully carried by the slider shape, and both parallel and all-red nodes give it a nice design. Indeed

[]

from KwaN's post
05:16:902 (2) - (oh shit i didnt listen to the song carefully, i should point them out in my mod)
i definitely agree with that
and suggestion time, maybe do something like this so you can still keep the consistency and make some difference
-cut-

Already discussed, you people are still stuck with the drums, which are intentionally ignored in my map, since I really wanted to use a non-common rhythm. Also, as I said before, the synth is pretty much audible, and the rhythm can be followed with no problems

[]

cant wait to see your further changes, riki Thanks a lot for your time!

fartownik wrote:

The sliders in the beginning are boring, but I wouldn't say they're too slow. If you keep them in, I would recommend using the same speed, the least you can do to not make it even more boring.

The whole super-slow-sliders-intro meta is meh imo, but that's just me not liking to play an [Easy] and barely moving the cursor for like 30 seconds before going into the actual map.

Already explained my reasons in previous posts. tl;dr It's not a crime to waste 20 seconds of your time to play the intro

Kroytz wrote:

Requested:

Why 3.8 CS? For a difficulty like this CS 4 just makes most sense. Oh, come on. I think you should say "99% of ranked maps are CS4 so let's just use CS4". I have my own style, and I prefer to map CS 3.5 to 4. I don't really feel like using CS4 just because most maps out there are CS4!

00:45:361 (5,6) - Spacing here is at 1/2 apart but then you introduce 00:47:827 (1,2) - which is timed 1/4 apart, yet spaced as if it was 1/2. Probably fix spacing on one or the other Whoops, you are right, fixed!

00:53:066 (4) - I can't understand why you would repeat on the softer blue tick than have the repeat on the white tick. Or better yet, just make the white tick clickable and not end a stream with four beats cuz thats awkward af. You continuously do this throughout this section of the map and it's uncomfortable to play because of how many strong beats are being ignored. I'd suggest something like this for the timeline instead [example]

I'm going to piggy-back on what Scarlet mentioned because I feel this is extremely important and yet no one else, BN inclusive, touched upon the glaring negligence for the rhythm in this section:

-cut-

And perhaps there are more that aren't listed. You're aware you missed some beats, in fact, the strongest beats that repeat 2/4 in every measure, but reject this? Please don't ignore these drums, they are stronger than the synth.

I have already discussed about that in the previous mods.
First thing: 00:52:758 - This rhythm is emphasizing the electronic sounds, and to do that, it is necessary to put the notes in that way. It clearly follows the song. The rhythm you proposed looks like 1/4 slider spam just to fill that part completely ignoring the actual rhythm of the song. Plus, I think the patterns I used are 100% playable and don't cause much trouble
About the ignored drums, I already talked about that. I'm following the synth here, which is clearly audible. If you play the map, you just focus of the synth because the map is following it, and you realise that the drums aren't even needed in the rhythm I chose, because they have nothing to do with the synth. It's totally hard to explain this in english, sorry :/ I just hope you understand what I'm saying here. The rhythm is intentional, I'm not just following random stuff, there's a reason behind it.


01:19:882 (3,4,5,6,7) - Shape is kind of weird - it's not a perfect square with (3,4,5,6) nor is it a perfect star with all 5 of them, just make it a cleaner star if that's what you were going for? You do it better here: 01:46:183 (1,2,3,4,5) - Yeah you're right, fixed!

01:38:375 (1) - I'm just biased towards these sort of half-overlaps that don't serve much of a function. You could also make this a curved slider to keep the consistency with the other 2 curve sliders you have. It's barely noticeable during playmode, and the sliders look fine. I wanted to give some variation in the shapes here

02:07:758 (3) - Probably make that into another kick slider because the blue tick beat is quite strong there too. Gets rid of that emptiness feeling too with the rhythm 01:47:827 (4,5,6,7) - and 02:01:183 (3,4) - Check these, It's the exact same rhythm, and works well, so no change here as well

02:08:375 (1,1) - Not a fan of this spacing just because your 1/4 spacing from several parts such as [01:58:512 (1,1,1) - ] and [02:05:087 (1,1,1) - ] and [ [02:03:443 (1,1,1) - ] make sense with their directions and emphasis. But this one you mapped is awkward with the hold. The map keeps moving and then a sudden stop to accentuate the 1/4 jumps that are practically the same as my before mentioned doesn't seem like that good of a reason. This is just a fun little alternative I made that possibly solves this idk [example] Surely there's a more creative way but your hold spacing is like x-x Wow man, that looks awesome o.o Great suggestion

02:45:772 (5,6,7,8,1,2,3,4,5,6,7,8) - Just highlighting this stream it's clear it's not well rounded [example] Yeah, but it's barely noticeable in playmode and quite nazi...

02:46:902 (8,1,2,3,4,5,6,8,7,9) - Same goes here - when I put a circle down starting with the curve on (1,2,3) it's not perfectly rounded either [example] Same here

02:57:279 (7,1) - I'd say the same with this as I mentioned before with [ 02:08:375 (1,1) ]. Seems like you've got yourself stuck in a corner of the editor that finding a solution to the spacing would be rather difficult. Look at how you did the spacing here 02:53:580 (4,5) and 03:03:649 (3,1) - it feels good that way.
Nope, that was intentional (Come on, getting stuck in the corner is a silly error, I'm quite experienced and don't make such mistakes :p). You can hear the sound here 02:57:690 (1) - which is pretty strong, and I wanted to emphasize that properly

04:29:745 (1) - your sliders are amazing btw. This could be improved to match the previous slider [ 04:23:169 (1) - ] with the zig-zags to get that background beat in too. Yeah, already fixed

04:42:895 (1) - I think placing this upwards around 263;79 gets a better for emphasis. Also has a nice up-down flowy motion. Currently, (1) feels very under-emphasized by having it close by (2). Obviously gonna be a little remapping for this combo but I think you could make it work. I understand what you mean here, but that under-spaced note is my way for emphasizing that beat

05:06:731 (5,6,7) - All your triples so far have been slightly spaced further from the previous note except for this. just space this one out more : p Yeah, fixed

05:09:197 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Idk but I think having it start low DS and increasing in higher DS as it moves up the vertical would be a cool idea. The way you have it now has a continual intensity whereas the song is building up in intensity. Kinda hard to see the streams but a small [example] I already thought about that, but I decided to keep the spacing consistent because:
1) The clustered notes would be confusing
2) It's true that the music tone is going up, but not in an appreciable way, the main rhythm is still the same, so I prefered to follow it by repeating the same stream with the same spacing


05:27:690 (3,1) - Spacing as I mentioned twice before. Here's what I came up with after doing a slightly modification to your slider/placements [ example] EDIT: the (2,3) should be reversed on the timeline lol woops. circle = 2, slider = 3
Yes, I agree, but I changed it in another way, go check it out if you want

05:39:608 (5,1) - Here too I don't think is so good. Also, would it be cool to have 05:40:121 (1) - as ctrl-g?
Nope, because: the low spacing emphasises the sound in a better way in my opinion. Secondly, I want to keep that jump, so there's no need to ctrl+g since it would destroy the pattern

06:01:183 (1,1) - Jump might be a little overdone here Okay

06:01:799 (1,1) - I mean, at this point I get that you've done these for stylistic purposes but I still don't agree with them all so much :T This is pretty cool :c

06:54:402 (1) - This is a really big jump lol for one of the most extremely quiet parts of the song. Ctrl-g the slider would make most sense to get that blanket in. Already fixed

If anything, please consider the rhythm for this is a rhythm game yeah. Those drum beats you ignored are really x-x

Best mod so far, thanks a bunch!
Okay, after 2 hours of work, updated. Let's wait for more feedback! Thanks a lot for your help/suggestions everyone!

PS: RIP Mazziv's mod
Spaghetti
supa streams
2016-02-06 12:48 Spaghetti: lemme know when you want to irc
2016-02-06 13:34 RikiH_: hey boss
2016-02-06 13:34 RikiH_: can we do that tomorrow?
2016-02-06 13:34 Spaghetti: sure
2016-02-06 13:34 Spaghetti: well
2016-02-06 13:34 Spaghetti: hmm
2016-02-06 13:34 Spaghetti: maybe
2016-02-06 13:34 RikiH_: or maybe later, depends on my laziness xD
2016-02-06 13:34 Spaghetti: i have a superbowl party tomorrow
2016-02-06 13:35 RikiH_: oh, then just give me 10 minutes
2016-02-06 13:35 Spaghetti: alrighty
2016-02-06 13:41 RikiH_: okay i'm here
2016-02-06 13:41 Spaghetti: okii
2016-02-06 13:42 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/839711 Camellia - LET'S JUMP [Year 2316]]
2016-02-06 13:42 Spaghetti: dont expect this to be a super thurough mod
2016-02-06 13:42 Spaghetti: this map was already ranked and i dont want to transform it
2016-02-06 13:43 RikiH_: sure, doesn't need to either
2016-02-06 13:43 RikiH_: did you see the update?
2016-02-06 13:43 Spaghetti: yes
2016-02-06 13:43 Spaghetti: good job, much improved
2016-02-06 13:43 Spaghetti: 00:30:669 (4,5) - just a suggestion
2016-02-06 13:44 Spaghetti: make this a kick slider and space out 00:30:875 (6,7) - ?
2016-02-06 13:44 Spaghetti: to emphasize the druims
2016-02-06 13:44 Spaghetti: drums
2016-02-06 13:44 Spaghetti: 00:27:279 (7,8,9) - same here i suppose
2016-02-06 13:44 RikiH_: Uh well, I guess I can do that
2016-02-06 13:45 RikiH_: I need it to be 6 stars :<
2016-02-06 13:45 Spaghetti: o
2016-02-06 13:45 Spaghetti: ill try to help u with that then
2016-02-06 13:45 RikiH_: I mean, 5.99, come on xD
2016-02-06 13:45 Spaghetti: yeah :P
2016-02-06 13:46 Spaghetti: 00:32:827 (2) - move this to around X:280 Y:204?
2016-02-06 13:46 Spaghetti: this is to help with the SR a bit
2016-02-06 13:47 RikiH_: man, it was a joke, let's not force it too much xD
2016-02-06 13:47 Spaghetti: o
2016-02-06 13:47 Spaghetti: well
2016-02-06 13:47 Spaghetti: its still a good suggestion Xd
2016-02-06 13:47 RikiH_: but looks good so changed
2016-02-06 13:47 RikiH_: yeah lol
2016-02-06 13:48 Spaghetti: 00:34:162 (8,9) - same as the other thing
2016-02-06 13:49 RikiH_: yea
2016-02-06 13:49 Spaghetti: im a big fan of this 00:55:635 (6,7,8,9,1) -
2016-02-06 13:49 RikiH_: lol thanks, weird squares are always accepted
2016-02-06 13:50 Spaghetti: 00:56:251 (2,3) - this is kinda hard to read
2016-02-06 13:50 RikiH_: changed also 04:37:450 (8,9) - since it'ìs the same
2016-02-06 13:50 Spaghetti: it looks like the stream starts on the white note
2016-02-06 13:51 Spaghetti: and you're also ignoring a huge beat on 00:56:457 - :<
2016-02-06 13:51 RikiH_: oh no, not again ;_;
2016-02-06 13:51 RikiH_: I already explained the reason for which i ignored some of them beats
2016-02-06 13:51 Spaghetti: did someone point that out already?
2016-02-06 13:51 Spaghetti: oh
2016-02-06 13:51 RikiH_: in the thread
2016-02-06 13:51 Spaghetti: ok then :P
2016-02-06 13:51 RikiH_: Yeah, but still
2016-02-06 13:52 Spaghetti: is there any way you can change the spacing tho so it reads a bit better?
2016-02-06 13:52 RikiH_: Of course
2016-02-06 13:52 Spaghetti: I dont really have a solid suggestion
2016-02-06 13:52 RikiH_: uhm, wait, maybe this?
2016-02-06 13:53 RikiH_: http://osu.ppy.sh/ss/4483065
2016-02-06 13:53 RikiH_: it's a bit unconsistent with the rest of the map tho
2016-02-06 13:53 Spaghetti: hmm
2016-02-06 13:53 Spaghetti: i dont know LOL
2016-02-06 13:53 Spaghetti: the spacing looks fine but it is inconsistent
2016-02-06 13:53 RikiH_: wait, I have a better idea
2016-02-06 13:54 RikiH_: 00:56:251 (2) - ctrl+g here maybe
2016-02-06 13:54 RikiH_: and if it's not enough I will move that slider a little bit down
2016-02-06 13:54 Spaghetti: that works ye
2016-02-06 13:55 RikiH_: nyees
2016-02-06 13:56 Spaghetti: ima comment on this again cuz i really want you to rethink it
2016-02-06 13:56 Spaghetti: 02:10:019 (1) -
2016-02-06 13:56 Spaghetti: this slider is REALLY ignoring that stream
2016-02-06 13:57 Spaghetti: i really think its lost potential
2016-02-06 13:57 RikiH_: Okay, everyone is hating that, so I will change it xD
2016-02-06 13:58 RikiH_: since tbh it's not 100% cool
2016-02-06 13:58 Spaghetti: great :D
2016-02-06 13:59 Spaghetti: 02:31:697 (2,1) - maybe space these out more? the energy in the songs comes back at those notes
2016-02-06 14:00 RikiH_: yeah, why not
2016-02-06 14:01 Spaghetti: im not really asking you to change this because itd be a pain but
2016-02-06 14:01 Spaghetti: 02:35:292 (4,1,2,3,4,1,2,3,4,1,2,3) -
2016-02-06 14:01 Spaghetti: whyd you lower the spacing at one of the most hyped part of the song?
2016-02-06 14:02 RikiH_: well, it's not really hyped in my opinion... it looks like the song is about to become calmer
2016-02-06 14:03 Spaghetti: hmm, maybe cuz its leading up to the buildup?
2016-02-06 14:03 Spaghetti: 03:42:073 (1) - fix this slider's curve pls
2016-02-06 14:04 RikiH_: nah, I feel like it's a slowdown, sorri
2016-02-06 14:04 RikiH_: yeah that's shit
2016-02-06 14:04 Spaghetti: oki
2016-02-06 14:05 RikiH_: Uh
2016-02-06 14:05 RikiH_: I tried to do an experiment but I think it's a fail
2016-02-06 14:05 Spaghetti: 04:37:450 (8,9) - you know what to do :P
2016-02-06 14:05 Spaghetti: 04:40:532 (4,5,6,7) - ^
2016-02-06 14:06 RikiH_: yeah yeah already fixed xD
2016-02-06 14:06 Spaghetti: 05:28:512 (3,4,1,2,1) - whats the point of this?
2016-02-06 14:07 Spaghetti: this looks like the spot where everyone will break
2016-02-06 14:07 Spaghetti: it breaks momentum of the fast streams ;;
2016-02-06 14:07 Spaghetti: and it wasnt used any other time in the map
2016-02-06 14:07 RikiH_: Man, I tried it several times and I also got replays, noone broke there. I put it because that part really needs emphasizement
2016-02-06 14:08 RikiH_: I can maybe try to turn it into sliders
2016-02-06 14:09 Spaghetti: sliders would work better
2016-02-06 14:09 Spaghetti: and me more consistent
2016-02-06 14:11 RikiH_: okay, fixed
2016-02-06 14:11 Spaghetti: okay :D
2016-02-06 14:11 Spaghetti: welp thats all i have to say for this
2016-02-06 14:11 Spaghetti: really cool map ^^
2016-02-06 14:11 RikiH_: oh, thanks a lot :) Your mod was useful, I think it's better now
2016-02-06 14:12 RikiH_: Just lemme update, I have to ask you something about a pattern
2016-02-06 14:12 Spaghetti: alrighty
2016-02-06 14:12 RikiH_: oh also gg for top 5 xD
2016-02-06 14:12 Spaghetti: Thank you <3
2016-02-06 14:12 RikiH_: Damn, 5.97 D:
2016-02-06 14:12 RikiH_: My autism can't be fullfilled
2016-02-06 14:12 Spaghetti: LOL
2016-02-06 14:13 Spaghetti: rip
2016-02-06 14:13 RikiH_: 02:31:697 (1) - this. Shit?
2016-02-06 14:14 Spaghetti: i aready pointed that out tho D:
2016-02-06 14:14 RikiH_: yeah, yeah, but I put a 2x slider now xD
2016-02-06 14:14 Spaghetti: o
2016-02-06 14:15 Spaghetti: i think its kinda ignoring a fundamental beat on the slider end
2016-02-06 14:15 Spaghetti: but its pretty neat
2016-02-06 14:15 Spaghetti: :P
2016-02-06 14:15 RikiH_: okay let's keep it lol
2016-02-06 14:15 Spaghetti: okay
2016-02-06 14:15 Spaghetti: :D
Topic Starter
RikiH_
I guess this should be okay now
Kite

Spaghetti wrote:

Kite wrote:

leave the intro unmapped
I can agree with this, people setting scores are going to get tired of having to play those sliders everytime in the intro.

That or map the synth or something lol.

I have already explained in one of the previous posts the reason for which I won't let the intro unmapped. To be completely exhaustive, I will just link some examples of maps with """boring""" intros, which are quite good in my opinion

Camellia - flying in the flow of deep-sea
kors k feat.Yukacco - Are You Ready (Original Mix)
Camellia - dreamless wanderer

Noone is annoying about the sliders in the very beginning of these maps, so there's really no reason for which I should remove them. Plus, if you are so unpatient that you don't want to waste literally 20 seconds of your life playing the intro, well, go play something else
The difference between the mentioned maps and yours is that they actually need the intro sliders (and in kors k case the outro section) to fit the 5min drain time approval rule.

Also the idea of having intro sliders on those maps seems more fitting as the mapped sliders follow a distinct and more audible melody.
It's your choice in the end, I just don't consider it fitting in your case.. even a spinner would work better imo.

You could try out tickrate 2 and some fancy hitsounding if you really want to keep them.

good luck
Kyubey
I like new sliders. Bubble #1
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