Sorry for being stubborn ;_; thanks for your mod anyway!Nerova Riuz GX wrote:
jeez im going to mod this dammmmmmm
[im dead]
you can change the audio lead-in to 1844 in .osu file for giving people 2 seconds preparing time before the map I don't know if it's still rankable, since you can't touch stuff in .osu, now the leadin is automathic, idk, let's wait for more opinions
04:36:320 - unrankable thing: two inherited points at the same time. Whops, fixed
00:00:156 (1,1,1) - 04:10:019 (1,1,1,1) - 06:34:676 (1,1,1,1) - dont be mad at me - im going to blame those sliders.
ok so i can understand they are placed for some reason and that's totally appropriate, but there's a problem:
"readability" and "distance" are both failed on these sliders. sometimes they are pretty far, but sometimes they are pretty close.
also the slider body is stabbed on the whole grid so it's much more harder to recognize the actual start of the slider.
well the way to make every slider "readable" is definitely too hard, so you can just try some ways
like stack the slider head on the previous slider's end, and do that on every long ones like this.
at least it's a good way to prevent possible read and distance problems.
I don't think it will help... I didn't stack them on purpose because the start is actually visible, and you can also see where the slider itself is going. If I stack them, they would be unreadable. Even my friend who is rank #145.000 can read and play them, so I don't think it's a big problem
00:47:005 (4) - probably add an NC on this because there's an NC spam on 00:48:649 (1,1,1,1) - okay
00:51:114 (4,1) - switch NC, the circle one seems to have a stronger beat I know, but the beat cheanges completely at the non-circle one, so
00:51:525 (1) - personally i don't think place a slider end on 00:51:936 - is a good idea, since that's a certain timing for a different sound Yeah, but the rhythm here is quite weird, so I prefer sliders since they help a lot in readability
01:00:155 (1) - cancel this NC because most of them here are settled in every 4 beats. Sure
01:03:957 (7,8,1) - these three notes goes into the same direction and have speed change, which makes it a little bit hard to play. maybe you can stack the double up or change the direction. Same happens here 00:57:382 (8,9,1) and both patterns play well imo
01:23:991 (1) - imo that clap is not necessarily needed Deleted, did the same in the other pattern
01:33:032 (5,6,7) - those distances are quite strange when you got things like 01:36:320 (4,5,6) - 01:39:608 (4,5,6) - ...they are similar but have different spacing. BUT, 01:41:251 (4,5,6) - this one is acceptable because they are supported by the extra drum sounds in background.
From 01:45:361 - To 01:57:690 - , make sure those NCs are placed in constant way, and i think this can be applied in the whole diff. check them lol.
Checked and changed some NCs
03:17:005 (1,2) - stack them to make a cool difference might be another great choice It would ruin the spacing, idk...
03:36:114 (5,8) - considering about the pattern and readability, you should better add NC on them Okay
04:08:375 - make that break end here or somewhere else, or the following slider will come pretty suddenly and hard to catch Right, fixed, it also plays good
04:51:114 (1,2,3,4,5) - umm i can't really understand why you used the same trick on sliders in two different lengths...hard for sight reading. Don't think it's that hard but maybe I'll change it if nother person points it out
call me a lazy guy
because the last 3 minutes look like the same things to me
Update #4