jeez im going to mod this dammmmmmm
[im dead]
you can change the audio lead-in to 1844 in .osu file for giving people 2 seconds preparing time before the map
04:36:320 - unrankable thing: two inherited points at the same time.
00:00:156 (1,1,1) - 04:10:019 (1,1,1,1) - 06:34:676 (1,1,1,1) - dont be mad at me - im going to blame those sliders.
ok so i can understand they are placed for some reason and that's totally appropriate, but there's a problem:
"readability" and "distance" are both failed on these sliders. sometimes they are pretty far, but sometimes they are pretty close.
also the slider body is stabbed on the whole grid so it's much more harder to recognize the actual start of the slider.
well the way to make every slider "readable" is definitely too hard, so you can just try some ways
like stack the slider head on the previous slider's end, and do that on every long ones like this.
at least it's a good way to prevent possible read and distance problems.
00:47:005 (4) - probably add an NC on this because there's an NC spam on 00:48:649 (1,1,1,1) -
00:51:114 (4,1) - switch NC, the circle one seems to have a stronger beat
00:51:525 (1) - personally i don't think place a slider end on 00:51:936 - is a good idea, since that's a certain timing for a different sound
01:00:155 (1) - cancel this NC because most of them here are settled in every 4 beats.
01:03:957 (7,8,1) - these three notes goes into the same direction and have speed change, which makes it a little bit hard to play. maybe you can stack the double up or change the direction.
01:23:991 (1) - imo that clap is not necessarily needed
01:33:032 (5,6,7) - those distances are quite strange when you got things like 01:36:320 (4,5,6) - 01:39:608 (4,5,6) - ...they are similar but have different spacing. BUT, 01:41:251 (4,5,6) - this one is acceptable because they are supported by the extra drum sounds in background.
From 01:45:361 - To 01:57:690 - , make sure those NCs are placed in constant way, and i think this can be applied in the whole diff. check them lol.
03:17:005 (1,2) - stack them to make a cool difference might be another great choice
03:36:114 (5,8) - considering about the pattern and readability, you should better add NC on them
04:08:375 - make that break end here or somewhere else, or the following slider will come pretty suddenly and hard to catch
04:51:114 (1,2,3,4,5) - umm i can't really understand why you used the same trick on sliders in two different lengths...hard for sight reading.
call me a lazy guy
because the last 3 minutes look like the same things to me
[im dead]
you can change the audio lead-in to 1844 in .osu file for giving people 2 seconds preparing time before the map
04:36:320 - unrankable thing: two inherited points at the same time.
00:00:156 (1,1,1) - 04:10:019 (1,1,1,1) - 06:34:676 (1,1,1,1) - dont be mad at me - im going to blame those sliders.
ok so i can understand they are placed for some reason and that's totally appropriate, but there's a problem:
"readability" and "distance" are both failed on these sliders. sometimes they are pretty far, but sometimes they are pretty close.
also the slider body is stabbed on the whole grid so it's much more harder to recognize the actual start of the slider.
well the way to make every slider "readable" is definitely too hard, so you can just try some ways
like stack the slider head on the previous slider's end, and do that on every long ones like this.
at least it's a good way to prevent possible read and distance problems.
00:47:005 (4) - probably add an NC on this because there's an NC spam on 00:48:649 (1,1,1,1) -
00:51:114 (4,1) - switch NC, the circle one seems to have a stronger beat
00:51:525 (1) - personally i don't think place a slider end on 00:51:936 - is a good idea, since that's a certain timing for a different sound
01:00:155 (1) - cancel this NC because most of them here are settled in every 4 beats.
01:03:957 (7,8,1) - these three notes goes into the same direction and have speed change, which makes it a little bit hard to play. maybe you can stack the double up or change the direction.
01:23:991 (1) - imo that clap is not necessarily needed
01:33:032 (5,6,7) - those distances are quite strange when you got things like 01:36:320 (4,5,6) - 01:39:608 (4,5,6) - ...they are similar but have different spacing. BUT, 01:41:251 (4,5,6) - this one is acceptable because they are supported by the extra drum sounds in background.
From 01:45:361 - To 01:57:690 - , make sure those NCs are placed in constant way, and i think this can be applied in the whole diff. check them lol.
03:17:005 (1,2) - stack them to make a cool difference might be another great choice
03:36:114 (5,8) - considering about the pattern and readability, you should better add NC on them
04:08:375 - make that break end here or somewhere else, or the following slider will come pretty suddenly and hard to catch
04:51:114 (1,2,3,4,5) - umm i can't really understand why you used the same trick on sliders in two different lengths...hard for sight reading.
call me a lazy guy
because the last 3 minutes look like the same things to me