00:00:156 (1,1,1) - Are these sliders even necessary?
I'd say remove them completely and map the synth, but if you insist on keeping them, please slow them down. The SV these sliders are created with do not fit the intro of the map at all and gives the beginning a lot more energy than what it's due for.
Also, some of the angles and blankets could have been much more polished on the slider:
Possibly blanket the sharp angle with the piece of the slider above it? And reduce the sharpness of the angle as well, looks kinda trashy compared to how smooth the other sliders and parts of the same slider flow.
EDIT: Might as well look at the other sliders!
02:10:019 (1) - this slider is well made to say the least, but it doesn't fit in this section. It draws all the energy out of a potentially great transition and even ignores core sounds like the drum fill at 02:11:046 -
04:10:019 (1,1,1) - This is an example of where the sliders, and the SV of it fit, well done! Removing the first sliders will give these ones a much better impact in my opinion, since they would have been not seen yet by the player.
05:14:128 (1) - This is an example of a good short slider for the pinnacle of the buildup. It fits due to the all the other sounds cutting out except for one glitchy sounding sample. But, it would be better to not round out the end and make it a bit rougher to compliment the climax of the energy and the last glitchy sounds the song has before the kiai.
06:31:388 (1) - Kinda seems overdone, but i think the sliderart would fit better if you mapped out everything before 06:32:416 - and started the slider there (maybe with a triplet on the head to compliment the sample?)
06:34:881 (1,1,1) - Same with the beggining sliders in the sense that the SV should be much more reduced, since the song is drained on energy here.
If this gets disqualified, I'll do a full mod. GL!
I'd say remove them completely and map the synth, but if you insist on keeping them, please slow them down. The SV these sliders are created with do not fit the intro of the map at all and gives the beginning a lot more energy than what it's due for.
Also, some of the angles and blankets could have been much more polished on the slider:
Possibly blanket the sharp angle with the piece of the slider above it? And reduce the sharpness of the angle as well, looks kinda trashy compared to how smooth the other sliders and parts of the same slider flow.
EDIT: Might as well look at the other sliders!
02:10:019 (1) - this slider is well made to say the least, but it doesn't fit in this section. It draws all the energy out of a potentially great transition and even ignores core sounds like the drum fill at 02:11:046 -
04:10:019 (1,1,1) - This is an example of where the sliders, and the SV of it fit, well done! Removing the first sliders will give these ones a much better impact in my opinion, since they would have been not seen yet by the player.
05:14:128 (1) - This is an example of a good short slider for the pinnacle of the buildup. It fits due to the all the other sounds cutting out except for one glitchy sounding sample. But, it would be better to not round out the end and make it a bit rougher to compliment the climax of the energy and the last glitchy sounds the song has before the kiai.
06:31:388 (1) - Kinda seems overdone, but i think the sliderart would fit better if you mapped out everything before 06:32:416 - and started the slider there (maybe with a triplet on the head to compliment the sample?)
06:34:881 (1,1,1) - Same with the beggining sliders in the sense that the SV should be much more reduced, since the song is drained on energy here.
If this gets disqualified, I'll do a full mod. GL!