無限期支持內內狗休金RK
thanks for modCptSqBany wrote:
Hello! :3
[Pochiko]
00:12:478 (1,4) - the touch, ugh..fixed
00:13:806 (3,4) - put 4 lower, because its ugly that wayfixed
00:56:228 (1,2,3) - it's ugly, because its not straightmaybe not
01:05:134 (1,2) - Ctrl+Gok...
01:05:603 (1,2) - ^ok...
01:09:353 (4) - NC?of course
01:25:524 (7) - curve it more to the right, to match the stream patternok...
02:17:321 (1,2,3) - It doesn't fit here. Like.. It hurts in the ears when you hear something like this. Make 1,2 a long slider or somethingmatch with vocal
02:34:899 (8,9) - slider here?just 02:34:977 (9) one
03:03:103 (2) - NC?of course
03:07:399 (1) - remove NC, (2) - NCof course
03:12:321 (1) - ^fixed
[Insane]
00:11:123 (8,1) - wut? Stack it..dont get it =w=
00:11:853 (3,4,5,6) - What is that shape?00:11:854 (3,4) - ctrl + H, ctrl + J and DS
also 00:11:853 (4) - remove this touch with (2) sliderfixed
00:13:337 - something wrong is with (10) here...fixed
00:17:478 (7) - NCfixed
01:00:212 (2,3) - that stack doesnt fit here imofixed
03:05:134 (1,2,3) - Not straightwut, is straight LOL
03:04:821 - Man, decide if you are using 1/4 or 1/6.. like.. 03:05:134 (1,2,3) - wtf is this?...
03:05:603 (4,5,6) - DSfixed
I would remap that part ^
Hope you liked it! GL!
Man your mod is awesomemonstrata wrote:
[pochiko]
00:09:978 (1,2,3,4,5,6,7,8) - these streams are barely audible... mapping them is kinda odd. i'd just do like 1/4 repeat sliders or something more passive ok them, fixed.
00:52:478 (1,2,3) - I'm kinda surprised you didnt make these jumps bigger xD. sure lets make it bigger XD
00:56:540 (4,5,6) - I think the DS from 5>6 should be bigger than 4>5 for better emphasis.yap, ur right
01:06:540 (4,5,6,7) - Spacing here too. Try and map larger jumps to white ticks instead of red ticks if you want to follow the emphasis of the song.fixed
01:22:478 (5) - NC here would be cool.cool
01:33:103 (5,6,7,8) - Not really getting why these are so spaced compared to 01:33:728 (1,2,3) - . I feel like spacing concept here is a bit weird and just done for difficulty.this part im want to make this DS bigger than smaller, so i make 01:33:728 (1,2,3,4) bigger
[expert]
00:16:853 (2) - NC for clarity.sure
00:24:196 (1,2) - Swap NC's. NC'ing on white ticks are better like 00:24:353 - sure
01:09:509 (2,3,4) - This angle felt kinda awkward for the jump.fixed
03:00:603 (9) - Hmm, I would NC here tbh.yap NC here
03:06:228 (6) - And NC here for downbeat. 03:11:228 (6) - Here too, applies to other parts too. NC pattern isn't very consistent here.fixed
03:28:571 (5,2) - Maybe dont overlap xd.of course XD
03:38:728 (1,2,3,4,5,6) - NC spam~ Since you did that for 01:07:478 (1,2,1,2,1,2) - yap, fixed it
[insane]
00:13:963 (2,3,4,5) - This didn't flow too well for me. Try 00:14:197 (4) - 443||188 since it makes the transition smoother.fixed
00:22:790 (6,7) - Here would be a good place for a jump. You could also add an NC here on 7. fixed
00:28:415 (2,3,4,5) - Sounds really overmapped for me xP. You ahve harder diffs, you don't have to map 1/4's that are barely audible on Insane imo xDdelete 00:28:493 (3,4,5) notes and change 00:28:415 (2) - spot
00:37:165 (1) - I would split this into a 1/2 slider and a Circle on 00:37:478 - for the downbeat (and NC there instead).fixed
00:40:290 (3,4,1,2) - I think stacking these doubles will be easier for people playing this difficulty. Space them on higher diffs instead xD. Having to play doubles + move (because they are spaced) makes these patterns extra difficult. make every 00:40:290 (3,4,1,2) DS bigger
02:47:790 (2,4) - Better to not overlap imo, it doesn't look that nice ;Csure
02:54:743 (6,8) - These sound overmapped. I think it's better if you delete them and rearrange this rhythm since this is Insane and not one of your Extrasfixed
[hard]
00:15:915 (3,1,2) - This spacing is going to confuse people because 3>1 is 1/2, but 1>2 is 1/1.sure, fixed the DS
00:30:603 (7,8) - Jump instead of stack? for emphasis.fixed
00:50:915 (4) - This slider doesn't really fit the pattern like the other 3 sliders. It's too close to slider 3.change 4 to 2 notes
00:52:478 (5) - I would NC here/sure
01:40:290 (2,3,4) - The jump from 2>3 felt kinda random. But 3>4 could definitely have a jump for emphasis.fixed
01:41:071 (6,1) - Don't overlap? xdi fixed this part , so no overlap :3
01:45:915 - Not going to map this?nope, i play this diff with DT it's fine for no note here :\
02:09:821 (4) - I would NC here since the Kiai begins here.
02:17:321 (1,2,3,4,5) - Rhythm felt a bit weird.fixed it
checked a few diffs. good luck!
馬拉松的話看時間唷XDmoonlightleaf wrote:
3min 8diff , 真多....☆
thanks for mod :3Aeril wrote:
Well since you accepted the M4M on your queue I can now start your mod ;3 Don't think I'm going to find much though after monstrata modded this a bit
BTW the Pochiko diff is so much fun to play![Pochiko][Expert]
- 00:12:946 (4,5) - increase the spacing here maybe? maybe not
- 00:13:571 (3,4,5) - this looks better imo as a straight triple + slider but doesnt really matter https://osu.ppy.sh/ss/4249971 nope
- 01:48:415 (11,12) - I feel like it would do better if these were switched or atleast the spacing from 10 to 11 was increased switch it
- 03:19:561 (1) - shouldnt the spinner end at 03:21:853 - ? yap, fixed
- 03:26:071 (1,2,3) - it feels really awkward to curve upwards like that after the jump, maybe CTRL+J and move the blanket to the other side? do something similar
[Extra]
- 01:42:634 (2) - i feel this would flow better curved the other way fixed
- 02:39:665 (3,1) - increase spacing? yap
- 03:19:457 (1) - shouldnt the spinner end at 03:21:853 - ? fixed
- 00:40:290 (3,4) - why are these doubles not stacked like in Expert and Pochiko? ty different style on every diff XD
- 02:48:415 (7) - maybe stack this on the slider after? i think is fine
- 03:19:457 (1) - shouldnt the spinner end at 03:21:853 - ? (Master at copy paste >:3) all spinner fixed LOL
- 03:34:821 (8) - maybe stack on slider after? nope
Welp that's it, other than it looking a bit messy I didn't find many playability problems Since there wasn't really that many things I had to find you only have to mod 4 diffs on my mapset if you want at most. I had a lot of fun playing this map and hope it goes far. Bye bye~ !
我是第一次做rank圖所以做得不怎麼樣moonlightleaf wrote:
M4M here
[Hard]
3.7啊,有点高
00:12:790 (3,4) - 降星可以改滑条,4-5 1.3x 也不是不可以的 5有高音或者就1.0x fixed
00:14:821 (5,1) - 这个是要叠还是不叠,很难看,而且和前面4挨着了 這已經是疊在一起的了...
00:26:540 (3,4) - 建议3删 4放前面9上 参考00:36:228 (1,2,3,4) - do something similar
00:33:571 (8,1) - 这要包不包的 挺难受,试试别的排版 fixed
00:36:384 (2) - 太远了fixed
00:57:946 (2,3) - 对于hard 这俩个单点挺不友好的 换2滑条?fixed
01:12:478 (4,5,6,7) - 目前这个排版不是很顺,试试↓ (会升0.01星 我自己在DT我這HARD的時後覺得這樣擺打得很順 所以我不打算改
01:14:821 (1) - 转盘很不合适 前面那个也是 那要改甚麼= =
01:17:790 (6,7) - 1.9x... 试试换单点+滑条折返 fixed
01:20:368 (2) - 不好看 我会摆这样 fixed
01:29:978 (1) - 位置不好,按照曲线的话 大概这里会非常好 改了之後比較難打 還是原來的打起來比較順
01:34:353 (3,4) - 旋转30度 放这里试试 不錯!
01:36:228 (1,2,3,4,5,6) - try fixed
01:37:790 (2,3,4,5,1) - 虽然5边型,单flow不好 那要怎改 我打起來蠻順的
01:40:290 (2,3) - 我觉得叠都比那样放好 fixed
01:53:103 (3,4,5,6) - 这位置? 我盡量不擺一直線, 因為一直線的NOTE不好打
02:18:103 (3,4) - stack why = =?
02:22:165 (3) - 叠4上 fixed
02:49:040 (4) - 1.9太远了 有修了
03:16:123 (3) - 突然就1/6 有点坑 的確 修了
03:42:790 (2,3,5) - 这种overlap 很不好看 FIXED
这图感觉ds很乱,重音跳也没有固定一个ds,看你的排名估计按照insane方式去摆了,这个是hard,可以善良点
[Insane]
5.3+ > 5.25 Ex标了
00:12:166 (5,6,1,2,3,4) - 56ctrl+g 其他滑条也一并ctrl+g fixed
00:17:478 (1,2) - ^ fixed
00:23:103 (1,2) - 12没必要这么远 然而00:23:571 (4,1) - 才是要加DS的地方 改了
00:24:353 (3,4) - 不錯
00:26:228 (1) - ctrl+g+h 那个样子才顺,参考00:26:540 (2,3,4) - 不錯
00:28:415 (2) - 放后面1上? 這別人MOD的我也覺得這樣就可
00:32:009 (4) - 放 (56,144) ,然后45ctrl+g fixed
00:34:978 (1,2,3,4,5,6,7,8,1) - 这边好乱七八糟,弄整洁点,参考下, 原來的打起來很順了 而且你那樣打起來會變得很不順 你的4 5 DS太小還有3 4 應該變大
00:38:415 (7,1,2,3,4,5) - 这flow你打的习惯吗(卡手吗 這邊的確會卡 已修改
00:55:759 (5) - 钝角跳有点不好,试试叠前面5上00:55:603 (4) - 你可以放(228,104)这样版面好看多 fixed
01:00:446 (3,4,5,6,1) - do something similar
01:04:353 (1,1,2,3,4,1) - 这连打藏的略坑
01:19:509 (8,9,10) - fixed
01:21:228 (1) - fixed
01:24:665 (5,1) - stack fixed
01:29:978 (1,2,3,4,5,6,7,8) - 不好看 fixed
01:41:228 (1,2) - 突然就反向断flow了orz 之前俩4边形flow多好啊 fixed
01:54:040 (9,1) - 这俩直滑条好一些, 1->2 flow不好 fixed
01:56:384 (2) - 试试(52,164) 可
02:06:228 (1,2,3,4,5,6) - 正5边然后6放中心 fixed 但6換位子擺
02:49:665 (5) - 缩小点DS fixed
03:01:540 (3) - 叠 要不就放右下点(怎么有种非常随意的就放在那里的感觉 有疊了 這邊我本來就打算放來回跳
03:24:353 (4) - 钝角好难受 (25,76)? fixed
03:29:196 (4) - (96,168)folw会好很多 fixed
感觉没有用心做,很随意,排版和flow还能提高一些话说也有45sp了,为何还是好像新手图的样子;w;;;
PS: 给你一个控星的方法: 连续的单点越多星级越高, 跳的距离越大,星级越高
謝謝補充 tymoonlightleaf wrote:
补充 :
[Hard]
00:14:821 (5,1) - 这个是要叠还是不叠,很难看,而且和前面4挨着了 這已經是疊在一起的了... ---那可能我这边bug了,确实我这里没叠,差了几px 并不是1px
01:14:821 (1) - 转盘很不合适 前面那个也是 那要改甚麼= = 比如↓已修改
02:18:103 (3,4) - stack why = =? ---我个人有点卡手啊 照原先这个flow 滑条应该往↙才对, 已修改 疊在一起
01:37:790 (2,3,4,5,1) - 虽然5边型,单flow不好 那要怎改 我打起來蠻順的 已修改
還有我自己做的普面都是以打得順為優先 決不是隨便擺 --嘛,不要在意细节,我不太会打insane,所以自己的图也比较水,而且我个人比较讨厌overlap的,强迫症真可怕 ;w;; LOL
thanks for modCheonshi wrote:
Coming from the M4M Q:
my opinion
i actually think should be changedInsane• 00:09:978 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - increase the spacing in the with every new combo by a little would do great feels so compressed
i think this is fine
• 00:47:478 (1) - i think that slider could have a more outstanding shape because of that moan/scream in the music it should have a curve or it should be more highlighted especially when the velocity is lower here it becomes really nice
i wan thinking of this before, and you mod it, so im just going to shange this part to a note
• 01:53:493 - well while playing i didnt notice it but in editor it upsets me that on that sound is nothing probably its fine i just write everything that comes to my mind
so...no change here
• here should be a slider like here 00:47:478 (1) - and not just a circle weird
other modder said that you dont need to match the note/slider to the music vocal everytime so i would just put a note here
• i want a bit more spacing here 02:07:478 (1,2,3,4) - so they at least not overlap i think you had more spacing before like here e.g 00:51:228 (1,2,3,4) -
this should be in red words LOL, fixed it
• i dont know why they are so stacked 02:21:853 (1,2,3,4,5,6,7,8) - e.g 03:23:103 (1,2,3,4,5,6,7,8) - here is it way better cause is different part of the music, one is going to kiai mode, other is not
• 03:33:571 (1) - that slider stands really out but why? the sliders after and before were normal shaped too and there is no weird sound at that spot at least i dont see it
fixed
• for my taste the final jumps could be a little harder for a diff of that star range not much harder but a little 03:43:884 (1,2,1,2,1,2,1,2) - also i dont think the jumps have to get necessarly harder from combo to combo.
fixed
Chorus was fun to play =)Extra• 00:47:478 (1) - i really dont get it... i just think a specially shaped slider would fit so perfect... ^
• 00:58:571 (5) - i would start NC here
nope
• 01:04:353 (1,2) - i really would use same spacing as before 01:03:728 (1,2) - not a smaller one
why = =?
• 02:03:728 (1) - same as 00:47:478 (1) -
^
• not really fitting that stream imo 02:04:665 (1,2,3,4) - but fine for a map of that diff
• 02:20:603 (1,2) - same as 01:04:353 (1,2) -
^
• 03:23:103 (4,5,6,7,8,9,10,11) - i think even a bigger spacing in that stream would be even more fitting and more fun but more difficult though
yap, fixed
• 03:38:728 (1,2,1,2,1,2) - looks pretty boring compared to other parts where u mapped liked this 02:33:728 (1,2,3,4,5,6,7,8) - this looks like a lot more fun like it has more variety
but is different to the music LOL
thanks for modBreezy wrote:
M4M from your queue! Expert
00:09:978 (1) - With this stream in particular, you could possibly increase the spacing since it gets louder towards the end. to difficult in the begining
00:11:696 (5) - Move this a little closer so that the pattern looks more square-ish. It looks too tightly spaced where it is right now. fixed
00:21:228 (1) - You could try to map out the lyrics more with circles instead of a long slider, such as how you did a few notes afterwards. but long slider fit here :\
00:24:196 (4) - Center this more to form a better star. just random jump here
00:25:524 (2,3) - Straighten this triple out to match the previous double more. fixed
00:25:759 (4) - Stack this with 00:24:509 (2) fixed
00:26:384 (2) - As a personal preference, you could replace this long slider with a few single notes to match the beat more if you know what I mean. but long slider fit here ....
00:29:665 (5) - Stack this with (1)'s tail, and then slightly adjust the 3 to form a triangle pattern? it would be weird when you play it
00:32:165 (3) - This looks better stacked. fixed
00:32:321 (4,5) - I personally feel that these sliders don't fit in with the song for this difficulty. I would focus more on the fast beat here. fixed
00:35:524 (4,5) - You could angle this triple downwards towards the next note for flow. fixed
00:35:759 (6,7,8,1) - This applies to a few jumps, but you should try to evenly space out the jumps more instead of the random spacing. It doesn't have to be exactly equal, just as long as it isn't too dramatic. Take note of this for any other jump patterns. fixed
00:39:040 (3,4,5) - You should also try not to have notes overlap each other in an awkward way. I would stack a few things (not all) for a neater look, unless it's your own personal preference to do so. I would go back over your map more for any overlapping or stacking issues, it would take too long to point each overlap if it's your own preference. so.... what do you mean here...
00:48:103 - It might be me, but I feel as if you could start a stream around here possibly. fixed
00:52:478 (1) - This note is too far, making the triangle pattern you have uneven. I would move it closer. fixed
01:04:978 (1,2) - Instead of the long sliders, you could focus on the beat that consists of doubles more. so what do i need to change, i think this is fine here
01:12:946 (4) - This last slider ends awkwardly off-beat, I would just make this a single circle note. fixed
01:17:321 (1) - This slider shape doesn't appeal to me, but it's fine if you like the current shape. ok
01:34:665 (7,1) - Blanket this evenly. fixed
02:03:103 (1,2,3,4) - This looks too closely spaced and doesn't look that good. I would spread them out more. fixed
02:04:353 -Start a stream here? You did it before on the previous section of the song similar to this one. nope
02:24:040 (5,6,7,8,9) - This part of the stream doesn't look very nice, I would curve it more. why?
02:26:384 (1) - Try a triple? nope
02:36:228 (1) - The beat gets louder here, it's strange to have the DS lower here. i think is fine cause beat get lower after
02:38:962 (4) - Try a kick slider for this, it would make the spaced stream easier to hit, and it would match the upcoming stream. nope
02:39:353 (1,2,3) - These are angled uncomfortably, I would position these to flow better. change 2 3
02:40:759 (5,1) - Blanket? unnecessery
02:51:384 (2,3,4,5,6,7) - If you listen closely at a slower speed, you can hear that this is a bigger stream and not just triples. but i still hear is triple here...
02:54:040 (9,1) - The beat in the song doesn't go with what you have here, making it awkward to play. Try to do doubles here instead. match vocal here
02:54:509 (2,3,4,5,6,7) - This stream doesn't go with the song. Just replace these instead with kick sliders or notes according to the beat. there are a sound match this stream
03:27:321 (1,2,3,4,5) - Instead of these sliders simply connecting, you could do more complex turns to make this part more funner. fixedPochiko
00:15:134 (1) - A triplet could go here, since it's the hardest difficulty. nope
00:23:103 (1,2,3,4,5,6) - A stream instead of triples would fit in better in my opinion. triple is fine
00:39:978 (1) - For this whole section of the song, a long stream would fit in better than these doubles. It's the hardest difficulty after all. streams doesnt match the vocal at all
00:48:103 - Start the stream here? fixed
00:52:478 (1,3) - Stack these? I think it looks/plays nicer. fixed
00:56:306 (2,3) - This triple should start on a red tick, not a white tick. white tick is a single tab = =
01:05:837 (1) - Start a stream here instead of the doubles. nope
01:10:134 (1) - A triplet fits in better here. fixed
01:18:103 (3,4,5,6,7,8) - Triplets should generally start on red ticks, it sounds and plays awkwardly on a white tick, unless the song allows it. Take this into consideration for any other triplets. triple start on white tick is really weird here, and when you play it
01:38:571 (1) - This long slider doesn't match the beat, and it ends up skipping one of the main beats of the song (the large white tick). fixed
01:49:978 - Focus more on the triplets/stream here instead of jumps? It would fit in better with the song. jumps fit here
02:04:353 - Start stream here? not here
02:12:556 (2,3) - Same issue with triplets here. nope
02:24:347 (9,10,11,12) - Curve this more? It looks awkward having it just straightened out like this. this is not a curve LOL
02:25:212 (2,3) - Angle these towards the next note more. fixed
02:26:384 (1) - Triplet? nope
02:38:728 (1) - I would use kick sliders for these spaced streams for better play. nope
02:51:384 (1,2,3,4,5,6) - Stream instead of triplets. nope
02:39:821 - Not sure why, but I can't hear the notes anymore at this point. It could be an inherited timing point issue.
03:26:306 (2,3) - Triplet issue with the ticks again. nope
03:36:228 (1) - In a previous section of the song, you mapped this with streams of 5 notes. I'm not sure why you switched to triplets here. cause i dont want every diff is all same thispartThis mapset has a lot of potential. Some things you could work on at your own time are overlapping notes and uneven patterns.
Overall, good job!
只是因現在的人做的譜爾以...JauiPlaY wrote:
Hey
这里是m4m
[Expert]
00:57:009 (5,1) - 没遮好 fixed
00:57:321 (1,2,3,4,5) - 每次比原曲多一个音听起来挺怪的,考虑降低点音量?fixed
01:02:165 (6,7,1) - 换成一个长slider加个circle会比较好 因為是EXPERT所以不打算換
02:13:571 (1,2,3,4,5) - ^^ fixed
03:21:853 - 音量低点
03:27:321 (1,2,3,4,5) - ^^^^ fixed
加个break好不好啊 家哪邊QWQ?
[Pochiko]
加个break好不好啊 家哪邊QWQ?
01:39:040 (3,5) - 稍微有点没遮好 fixed
03:16:228 (1,2,3,4,1) - 可以考虑加点独特的音效 fixed
03:19:561 (1) - 为啥放这?往前点吧 不知道 沒放好吧ww
摸不动
太吓人太鬼畜
thanks for mod XDAvishay wrote:
[Pukuchiku] why is PukuchikuGood luck!
- 00:13:259 (6,1) - I don't get this drastic DS change, moreover why is 00:13:415 (1,2,3) - static? You had such great movement with the previous pattern but you decided to halt it and with such low DS, it makes it awkward to play. make 00:13:259 (6,1) - DS bigger
- 00:14:040 (5) - Seems a bit too curvy, kinda inappropriate with the previous slider. just follow the smooth here, to make it better to play
- 00:16:228 (1,2) - Since the current hitsounds are not too loud the sliderend is audible even with 5%, you should probably just use a muted hitsound, here's a download link for one http://puu.sh/mquSU/48845e9c9e.wav ty
- 00:18:728 (1) - This is waaaay too low, perhaps around 35~45% is better. fix to 40%
- 00:19:978 (1,2) - Why not make them identical? It fits, just copy 2 and place it instead of 1 at the same position. it would be really weird LOL, or i make it wrong :\
- 00:30:603 (7) - The emphasization needs to be on the sliderend here, not on the sliderhead, either change it to a 1/4 slider or use 2 circles and emphasize the second one, it feels completely wrong now. fixed
- 00:30:915 (8) - If you do the previous thingy then you should probably remove it and map the triplet fixed
- 00:53:103 (1,2) - This overlap is irriating, either overlap them properly or don't overlap at all, it gives a bad vibe. dont overlap :p
- 00:56:071 (1,2,3) - Awkward.. Doesn't follow vocals properly and the slider that starts on the red tick isn't any good either. Regardless, the triplet is overmapped and personally I don't feel like it contributes much. change to 1/1 slider
- 00:56:540 (4,5,6,7,8,1) - I'm sure you could make this pattern look better. make it to a star shape
- 00:57:321 (1,2,3) - I would say that you should either stack them all or have that small different movement, both are cool but you shouldn't mix. small movement is fine
- 00:59:040 (5) - NC is appropriate here. yap
- 01:02:478 (1,2,1,2,1,2,1,2) - Why? This pattern doesn't fit at all, the music doesn't ask for it at all, there are no repeating doubles in the music, you are pushing the wrong pattern onto the music. fixed
- 01:08:259 (11,12,13,1) - I got a few things to say on this one, first of all, I feel like the object rhythm should be different, either all circles or at the very least have the slider as 2 circles, since it has the most strength, and having the strong note as the sliderend is kinda meh.. Second thing, the movement from the slider 13 to the slider 1 is kinda weird, it doesn't look that good, the curve is just wrong, it's a bit hard to explain, this for example will look better: http://puu.sh/mqvUz/af9e57248a.jpg but since I said that the slider there is not anything good, so consider: http://puu.sh/mqvWJ/60e513820b.jpg, or even http://puu.sh/mqvYi/6e5724639f.jpg. oh and you really need a NC there, perhaps on 9. fixed, but no NC on 9 cause is weird
- 01:12:321 (5,8) - Avoid this kind of overlap please of course
- 01:14:978 (1,2,3,1,2,3,1,2,3) - An other inappropriate pattern in terms of music, it doesn't follow it very well, actually here those are doubles, or pairs, whatever you might call them, and not groups of three. sure, fixed
- 01:42:478 (1,2) - That's not really good in my opinion, usually this would be backed up by vocals just like at 01:21:228 (1,2) - 00:36:228 (1,2) - and such, but now it's just not right. Although there's that repeating ringing sound, it repeats midslider so you shouldn't really used a long slider there. fixed
- 02:09:353 (1,1,2,3) - Why is the spacing is drastically bigger from 00:53:103 (1,2,3,4) - although it is the same pattern? Also, the NC is incosistent here. fixed
- 02:12:321 (1,2,3) - Just like before, I don't feel like this overmap helps and the slider is no good either. fixed like before
- 02:13:259 (7,8,1) - The movement from 8 into the slider is just horrible in my opinion, it feels way too forced and the slider placement is awkward, try something like this: http://puu.sh/mqwyC/8f1325eef7.jpg, don't forget to move the other notes as well. fixed
- 01:04:353 (1,2,3,4,5,6,7,1,2,1,2,1,2,1,2,1,2) - and 02:20:603 (1,2,1,2,3,4,5,6) - those seems drastically different, now when I look, 01:04:665 (3,4,5,6,7) - doesn't seem like the best overmap, but overall I feel like the first pattern is much better and interesting. Should they really be that different when you are pretty consistent most of the time? cause i just dont like that every part is the same, as you can see 01:04:353 (1,2,3,4,5,6,7,1,2,1,2,1,2,1,2) - is a really special part, and i dont want it to be the same at 02:20:603 (1,2,1,2) -
- 02:24:665 (13,1) - The movement is great compared to before, but I think the rhythm should be changed here too. i think is fine here OWO?
- 02:26:384 (1,2) - Why not a triple like 01:10:134 (1,2,3) - fixed
- 02:31:071 (7) - Why is the drum completely ignored here? You could make some transition into the next pattern. if i consider 02:31:071 (7) - that mean i should consider 02:32:009 (6) - 02:32:321 (8) - 02:32:478 (1) - 02:33:571 (7) - and so on ...? i think they are just random beats, if you make these beats to a kickslider or something like that, this part will be really hard to play
- Egh I dislike the next section, just one streamy section which makes the map unplayable for most players, could put some more thought there in my opinion. make some fixed
- Should probably increase the hitsound volume from here 02:29:978 (1) - even though it is not kiai, it deserves something much higher. 30% > 50%
- 02:41:696 (9) - Even though there are vocals, the music dosen't emphasize the long held one here, so missing the strong instruments inside is awkward, 02:42:321 (1) - is fine because the music supports it. fixed
- 02:42:165 (10,1) - You should probably change the movement a bit, the circle doesn't go along with the current slider curve and placement. fixed
- 02:51:618 - I highly suggest mapping this as well. but the music is triplet here
- 02:53:728 (1,2,3,4,5,6,7,8,9,1) - Drums are quite significant here, follow them properly. i dont know how to map if i follow the drums here QWQ
- 03:22:321 (1) - Long slider is inappropriate, strong instrument in the middle and the you are better putting something to press for the vocals. other modder have told me this before, but it's really weird to just put a note on 03:22:478 - , or 03:22:321 (1) - change to 1/2 slider and add a note 03:22:478 - , so i just think to match the vocal here, not the beat
- 03:26:071 (1,2,3) - Did you copy paste the kiais and just change everything slightly? lol ::P nope i just think this beat would fit the music but it seems im wrong :\, fix to 1/1 slider
Thanks for modJauiPlaY wrote:
[Starfy's Normal]
00:26:540 (2,4) - 有点遮到了不好看 I think it is not that ugly LOL
00:55:603 (4) - 我倾向于放到00:55:759 - I think the current one is more appropriate since it follows the strong beat and vocal
00:57:009 - 总觉得这里没东西听起来比较怪 I will consider about it
00:59:665 (2) - 缩短到00:59:821 - Fixed
02:16:540 (4) - 移到02:16:696 - I will consider about it
03:14:040 (6) - 和^上面类似的建议 Same
03:16:071 (5,6,7,8) - 不跟歌词?The vocal is not allow the music orz
没有spinner吗 I think spinner is not that necessary lol
Is it really necessary to usr a better mp3 owo?bbj0920 wrote:
https://osu.ppy.sh/s/355068
↑ probably get better mp3 here
Yes. tasuke's mp3 is cleaner, louder. Sounds much better to me.SnowNiNo_ wrote:
Is it really necessary to usr a better mp3 owo?
If it is, I will change it
Working on it.SnowNiNo_ wrote:
btw, is your collab finished?
ok, change itbbj0920 wrote:
Yes. tasuke's mp3 is cleaner, louder. Sounds much better to me.SnowNiNo_ wrote:
Is it really necessary to usr a better mp3 owo?
If it is, I will change itWorking on it.SnowNiNo_ wrote:
btw, is your collab finished?
really useful mod-Tochi wrote:
fixed all
General
- Unused hitsounds: soft-hitfinish.wav mute sound has used in expert and pochiko diff
- Useless green line(s) over red (no SV changes): 00:09:878 - (All Diffs except Starfy's Normal and Chu's Easy)
- Volumes on the green and red line should be there same: 00:09:878 - (All Diffs except Starfy's Normal, Chu's Easy, Insane and Light Insane)
- Inherit (green) timing line is unsnapped in Light Insane diff: 00:52:997
- Same as above, but in Insane diff: 00:52:997 - 02:03:630
- Same as above in Hard diff.
Pochiko
- Check AiMod for the unsnapped objects. fixed all
- 00:10:970 (8,1) - Kinda too long distance, it plays better when the circle is closer to the kickslider. fixed
- 00:20:345 (2,1) - Avoid this tiny overlap, kinda annoys the reading/beautiful placement lol. fixed
- 00:23:002 (1,2,3,4,5,6) - I guess this is fine since it's the hardest diff, but i recommend you to consider making it smaller spacing since it's a bit too sudden. fixed
- 00:48:627 (9) - NC here. 00:49:565 - Remove NC, 00:49:878 - Add NC, fits more, the NCs looked kinda random tbh.yea you are right
- 00:52:689 (3) - Consider making this more visible so it's not hard to read by not stacking it: http://puu.sh/mMYhs/13545c2a3f.jpg other modder just told me to overlap this part, i will consider about it
- 00:55:346 (6,7) - Convert to a slider so it fits more with the vocal since you follow it here 00:54:720 (4,5) - Feels a bit out of place to have circles here when you just followed the vocal. The sentence in the song isn't done yet, and if you change to instrument, it would be sudden and random to play. Try this if you don't know how to change it: http://puu.sh/mMYye/80f1583b46.jpg
- 01:05:033 (1,2,1,2,1,2,1,2) - Consider making the spacing between the 2/4's bigger to avoid confusing, or make the spacing on the 2/4 smaller, so it's more clear that it's 2/4. i dont get it =w=
- 01:11:439 (2,2) - Stacking these is kinda confusing to read imo, try to move 01:11:908 (2) - to x:66 y:183 like: 02:27:377 (1,2,1,2) - fixed
- 01:23:158 (1,2) - Ctrl+G? keep
- 01:32:064 (5,1) - Awkward spacing here since this part is jumpy, i suggest to make it bigger. fixed
- 03:15:814 (5,2) - Make it symmetrical by copying one of the sliders? keep
- 03:22:220 (1,2,3) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. fixed
Expert
- 00:16:128 (1,1,2) - Looks cool, but be aware that it's confusing, consider making it more readable. keep
- 00:20:971 - Why not add a circle? fixed
- 00:24:878 (1,2,1) - Way to unexpected due to the spacing, i highly recommend you to make it smaller. At least make it visible like 00:34:878 (1,2,3) - fixed
- 01:11:128 (1,1,1) - Same as before, make the sliders faster like the first one if you decide to keep it.
- 02:42:221 (1,2) - Spacing is way too small for this part.fixed
- 03:28:471 (5,2) - Avoid this tiny overlap, looks more clean like that. fixed
Extra
Good luck!
- 00:12:378 (1,2,3,4) - Leads to a sldierbreak, try making it smaller. fixed
- 00:53:940 (3,4,5) - Awkward spacing, make it more consistent for a better flow. fixed
- 01:23:628 (1,3) - Avoid this tiny overlap so it looks more clean. fixed
- 01:29:721 (6,1) - Really awkward spacing, please make it more consistent. fixed
- 02:48:315 (7,1) - Same as above. just a small move here
- 03:19:253 - Add a circle here instead with the clap, and start the spinner here? 03:19:331 - fixed
this part im match the vocal, and i cant find a better way to map this part =w=DropPopCandy wrote:
Heyo! I've already modded this map (and amazing progress btw) but I was playing the Insane diff and I found a something that confused me, that being the doubles from 00:39:878 (1) to 00:46:674 (6) being really confusing and even now looking at it in the editor I don't understand what rhythm it's going off of. I really love the progress this map has made since last year and I can't wait to see it ranked!
thanks for modUnLock- wrote:
Hello! I'm come from your queue (Sorry about Late Modding ;_;)
M4M : https://osu.ppy.sh/forum/p/4823758/General
fixed all
- Offset -20. check with playback rate 25%
- Off Widescreen Support
Pochiko
- How about add circle in 00:37:612 here? its not overmapping and it make funny rhythm jumps here, a triplet will be weird
- 00:52:689 (3) - Move to 16 256. it will be make intro's impact strongly fixed
- 01:05:033 (1,2) - Ctrl G? Idk why you make this flow other modder just fixed here, so keep it
- I think your map is follow drum sound. so I wonder why you don't insert note in 01:45:815 - here. how about make 1/2 slider in 01:45:658 (6) - here? add a note
- Its just my suggestion, How about Ctrl G 03:44:252 (1,2) - and 03:45:189 (1,2) - ? if you follow this, this jump pattern will be highlighted but is weird when you play it..
Expert
Uhh.... very long song @~@
- 00:33:315 (7,8) - Ctrl G and move 7 to 344 60. It will be make better flow with 1 slider keep
- How about add circle in 01:06:284 here? I think current beat is little boring for higher players. keep
- 01:06:128 - Idk why this part's sv is x2.00 little mistake, fixed it
- Its just my suggestion. Delete 02:20:190 (3,4) - ,02:20:815 (6,7) - them and Swap NC 02:19:721 (4,1) - here. I know this part has vocal sound but drum is stopped in here. my suggestion will make better sence keep
Done! sorry for short modding... but your map is very good so I can't found other problem
GL!
thanks for modRyoKazuka wrote:
so many 5 stars
; w ;
so many peeps modding Insane and above, Hard and Light Insane is left out
Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case
i had fixed all the DS before, and i know there is some place that have different DS, but i dont want to change it, if this is unrankable, i will fixed it
In Light Insane
00:09:858 (1,2,3,4,1,2,3,4) - this is too intense for a slow part like that and also for a ' Light Insane '
consider making these into 2 repeat 1/4 sliders so that it matches with rhythm's intensity
fixed this part
also, in cases like these 00:24:858 (1,2,3) -
I highly recommend you copy the 1st slider and paste it, then rotate it so that it flows and the shape matches, it makes the map tidy as well
fixed this part
In any cases, I see Light Insane is more to Insane because of the intense triplets and quintet
same goes to jumps
but the triplet are fit to music to it wont be a problem when you are playing
I wish you good luck on this set and put my tips into consideration !
PM me if you have anything to ask
[/b]
SnowNiNo_ wrote:
thanks for modRyoKazuka wrote:
so many 5 stars
; w ;
so many peeps modding Insane and above, Hard and Light Insane is left out
Hard's spacing consistency needs more fixing
comparing spaces like this 00:12:358 (1,2) - and 00:14:545 (4,5) - makes Hard very inconsistent while the other parts are normally mapped whit its ' default spacing '
I highly recommend using Distance Snap for this case
i had fixed all the DS before, and i know there is some place that have different DS, but i dont want to change it, if this is unrankable, i will fixed it
It is not unrankable its just that, I dont really see any reason to do such spacings in Hard
[/b]
Thanks for modRyoKazuka wrote:
]00:19:858 (3) - I like the idea of blanketing here but 00:21:733 (2) - this slider's tail could be blanket I believe it is blanketed
00:24:233 (2) - this overlaps in-game, Im sorry, im out of suggestions I think it would not affect a lot
00:26:420 (2,4) - also, avoid overlaps like this as well, it makes the map untidy Fixed
00:27:358 (4,5) - In Normal diffs usually, I dont recommend putting a note under a slider, its very unfriendly for new players Readable absolutely
00:38:295 (4,3) - overlaps in game, maybe use this http://sta.sh/012v10o3w4a3 ? if you do so, ctrl g 00:38:608 (1,2) - Fixed some
01:22:358 (3,4) - same reason as above, I appreciate that you made it consistent As well as before, it is readable, even for newbie players