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Royal Republic - Addictive

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Topic Starter
-Nya-

Doormat wrote:

Oh hey M4M thing from your queue-
[]
[General]
  1. I’m not sure if it’s just me, but I think your offset might be a little off; try adjusting it by -20ms or something around that number, e.g. your red uninherited timing point should be at roughly 470 Hmm, I'm not sure about this. Will wait for other opinions before I do anything to the timing.
[Hard]
  1. 00:26:078 (3) – I noticed that 00:25:637 (2) – is a 49 degree rotation of 00:25:195 (1) –; the (3) stands out a little bit because it’s not the same rotation. Maybe move it to x42, y142 and then rotate it by 2 degrees counter-clockwise from its selection centre to create the same shape/distance here? Did something.
  2. following up from the above suggestion, maybe you can move 00:26:519 (4) – to x56, y305 so the distance between these notes is the same… You’re also probably going to want to fix the distance between 00:26:519 (4,5) – as well if you go with this suggestion I like my placement more.
  3. 00:45:489 (4) – this blanket could be a little better in my opinion; it looks a little bit too curved, so maybe loosen the curve a bit? Remember to make 00:45:931 (5) – the same shape as well Nah, it's fine.
  4. 00:47:254 (3,4) – I don’t think using the same shape here would be the best idea here; the (4) looks a little bit too curved as a result, so maybe just make the (4) a blanket? Since someone else also pointed this out, I'll change it.
  5. 01:28:284 (6) – Maybe flip the curve on this slider here so the flow is a little more circular? Ok, fixed.
[Insane]
  1. 00:15:489 (3) – similar to Hard, I noticed 00:15:048 (2) – is a 30 degree rotation of 00:14:607 (1) -; the (3) stands out a little bit because its placement is a little off from the pattern that you can create here. Maybe try moving it to x240, y226? Remember to fix 00:15:931 (4) – so that it blankets the (3) if you go with this suggestion I like my current placement more.
  2. 00:25:195 (1,2,3,4) – similar suggestion to the above suggestion; try moving the (3) to x353, y155 and the (4) to x425, y103 Followed your suggestion.
  3. 00:26:960 (1) – why not use the same slider shape as 00:26:519 (4) - ? It might look a little bit nicer visually, but that’s just my opinion; what you have also works I agree with you. Fixed that slider.
  4. 00:32:254 (1,2) – these two shapes are different from each other; maybe use the same shape? No, they are the same.
  5. 01:06:666 (3) – similar to the first suggestion I gave you; maybe move this to x204, y202 to make this pattern more consistent Fixed
  6. 01:15:489 (4) – similar to the above; move to x359, y196 Fixed
  7. 01:25:195 (1) – why the shift in snap distance for this burst here? Even if it’s to emphasize the finish on the downbeat, the larger distance might cause some frustrating combo breaks; maybe you should just stick to the same distance snap for this burst? I don't know. Still looks quite easy to play to me. But will wait for further opinions.
  8. 01:39:313 (1) – ^ ^
[]
Yeah that’s it; hope this helps ;)
Thanks for the mod~! :D
Topic Starter
-Nya-

Kalibe wrote:

Let's go. Give me a fix on Hard.
  1. Change Audio Lead-In to 1000~2000 just to be safe. Fixed
  2. Last green line is unnessesary, but it's not a big deal. Fixed
Hard :
  1. 00:11:519 (3) - I prefer to move this a little to left, idk why, but i want to move it lol. Maybe around 424|256 or something. Fixed
  2. 00:18:137 (1) - Ctrl J this slider could be better works imo. Nah, keep as is.
  3. 00:36:666 (3) - Why you don't curve this stronger? I did this thingy. Mine is fine to me.
  4. 01:03:137 (3) - Move this around 404|152 for cleanup da gameplayzz. Fixed
  5. 01:04:019 (1) - I highly recommend to put this slider more to up, like 272|284 for better transision with slider and circle tho. Ok, fixed.
  6. 01:12:842 (1,2,3) - Try other pattern, something like this i guess. I like mine more.
  7. 01:43:725 (3) - 224|224 for the sake of flow? Fixed

Ok, that's all. Insane is cool. Good luck -Nya-!!~ :D


Also i hope you didn't forget about recheck on my map, right? ;w; I'm not a BN anymore, so I don't think my mod will matter anymore, lol.
Thanks so much for the mod~! :)
Topic Starter
-Nya-
Map updated!
Strategas
not gonna lie but it's hard to make a insane on this kind of bpm and not intense song at all. if you want to add jumps make sure they are supported by the music and not when you decide to. like the only part that would support bigger jumps is the kiai and if you really wanted difficulty there just use less sliders and more circles. 01:52:548 (5,6) - 01:42:842 (1,6) - this for example could be circles and it would add enough intensity for your insane.
Topic Starter
-Nya-

Strategas wrote:

not gonna lie but it's hard to make a insane on this kind of bpm and not intense song at all. if you want to add jumps make sure they are supported by the music and not when you decide to. like the only part that would support bigger jumps is the kiai and if you really wanted difficulty there just use less sliders and more circles. 01:52:548 (5,6) - 01:42:842 (1,6) - this for example could be circles and it would add enough intensity for your insane.
The song isn't that slow. Imo the jumps that are not in the kiai is definitely justified and they aren't that big either. Guess I'll just have to wait for more opinions.
Mystyk
Hi! M4M!

[Normal]


  • As I told you in-game I think there is too much 1/2 and it would be better to simplify it a bit (and even by doing this it will still have plenty of 1/2 patterns imo).
  1. 00:15:269 (2,4) - I think these are unnecessary because the song is still calm here and there is nothing much to emphasize so I would rather remove these, just like you did between these 00:18:137 (1,2) -
  2. 00:19:019 (2,3,1,2,3,4,1,2,3,4,1) - a lot of 1/2 after each other for a long time, it would be better to make it easier, example: https://osu.ppy.sh/ss/4196398 - http://puu.sh/m76vt/dfbc5c0a98.jpg
  3. 00:23:210 (4) - remove this to have a small break after the 1/2
  4. 00:34:681 (2) - remove this to make it easier and also because the background sounds aren't loud enough to be emphasized (at least not on Normal) - on the other hand you could also try this:
    00:34:901 (3) - maybe this would fit better to the rhythm - http://puu.sh/m76Eg/b5f6525ad6.jpg because it is weird to end (3) on the start of the vocals, it should be a circle or a slider start imo
  5. 00:37:328 (4) - remove for a small break
  6. 00:45:269 (2) - remove either this OR 00:46:151 (4) - but I think here there needs to be a small break because there is a lot of 1/2 or you can choose a different way as well - http://puu.sh/m76Qo/f75094d86b.jpg - because you end the slider at a bad place again, something should start there and not end, example: https://osu.ppy.sh/ss/4196469
  7. 00:48:798 (2,3,4) - same ^ - example: https://osu.ppy.sh/ss/4196454 and move this up 00:51:225 (2) -
  8. 00:52:989 (2) - I don't really see a reason to keep this because the song is very calm and there aren't any vocals except from that weird little sound, but if this was removed it might emphasize the loud new start here 00:53:431 (1) -
  9. 00:54:092 (2,2) - remove these for a little break
  10. 01:03:137 (3) - you end the slider at a place where a slider should start or there should be a hit circle, example: https://osu.ppy.sh/ss/4196499 - http://puu.sh/m77j0/3e591ab3c4.jpg
  11. 01:05:563 (4) - remove for a little break
  12. 01:11:739 (2,4) - similar to 00:15:269 (2,4) - I think it's unnecessary to emphasize because it is not that loud (ofc it fits the song but it just makes it harder) and there are no vocals either
  13. 01:17:034 (2,4) - same here, I can hear that it fits but it makes the pattern really long without any breaks so I think it's better to remove them
  14. 01:19:681 (4) - remove this for a break and also because by removing it you can give a bigger emphasize to 01:19:901 (1) -
  15. 01:34:019 (1,2) - this kind of pattern is usually put on harder difficulties in my opinion, so simplifying it would be better - http://puu.sh/m77zV/45bd565388.jpg
  16. 01:43:504 (2) - remove for a break
  17. 01:45:269 (2) - same ^
  18. 01:48:798 (2,4) - same as 01:17:034 (2,4) - so I would suggest removing them
  19. 01:49:901 (1,2,3,4,1,2,3) - too much 1/2 basically unnecessarily because as I said you should put this kind of 1/2 in harder difficulties only, example: http://puu.sh/m77Lj/b8593b271d.jpg OR http://puu.sh/m77PT/b423899e00.jpg
[Insane]
  1. 00:34:681 (4,5) - I didn't really like the flow here while playing, it would feel better to play if (5) lead downwards instead of upwards, example: https://osu.ppy.sh/ss/4195926
  2. 01:04:460 (2) - it would be better to click circles rather than a slider because of the vocals, the slider also follows the vocals but circles fit better, just like you did here 01:05:342 (4,5) -
  3. 01:06:225 (2) - same ^
  4. 01:15:931 (4) - same ^ but suggestion: https://osu.ppy.sh/ss/4195966 - I think this kind of jump would fit to vocals, since 01:16:372 (1) - here they are a big higher, I think it would be fun to play
  5. 01:22:328 (4,5) - same as the first suggestion, I think the flow could be improved here, example: https://osu.ppy.sh/ss/4195996
The other difficulties are nice the way they are in my opinion. Good luck!
Nyukai
Post my map in description and I'll mod :v
Topic Starter
-Nya-

Inyuschan wrote:

Post my map in description and I'll mod :v
Lol! Sure. I'll post it when I get back home tomorrow. I'm on my phone atm.
VTC
yea M4M here.
i'll post on your queue after this.

  • [Easy]
  1. 00:09:313 (3) - maybe need NC here?
  2. 00:12:842 (3) - same.
  3. 00:51:666 (4) - make to more symmetry. :)
  4. 01:14:166 (5,1) - little blanket error.
  • [Normal]
  1. 00:14:166 (4,1) - swap NC
  2. 00:16:372 (1) - remove NC
  3. 00:17:695 (2,1) - swap NC
  4. 00:21:225 (4,1) - same.
  5. 00:23:431 (1) - remoe NC
  6. 00:24:754 (2,1) - swap NC
  7. 00:24:754 (2,1,3,1) - same.
  8. 00:51:666 (1) - remove NC
  9. 00:58:725 (1) - same.
  10. 01:02:254 (1) - ^
  11. 01:03:798 (4,1) - swap NC
    after all same beat and vocals swap & remove. i think much better NCs.
    Only NCs. map is fine!

  • [Hard]

    i think, this diff need more symmetry.
  1. 00:12:842 (1) - how about x : 208 y : 284?
  2. 00:30:489 (1,2,3,4,5,6) - this comboes are litle boring imo. you can change some pattern. i trust.
  3. 01:17:695 (4,1) - more make same angle.

  • [Insane]

  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - easier than hard? this patr needs more large distance imo.
  2. 00:27:401 (2,3,4,5) - how suddenly jumps. this pattern is unfit with song. decrease distance.
    after all similar patterns are same suggestion. you could de change must.
  3. 01:20:342 (2) - Ctrl + G?
  4. 01:21:225 (4) - same.
  5. 01:39:203 (8,1) - be careful distance. do not recommend.

that' all!

nice BG!

MERRY CHRISTMAS!
moph
m4m o/
[Easy]
  1. 00:19:460 (2) - don't really like how 00:19:901 - is skipped to follow the vocals, sounds a little off to me. I recommend just doing what you've done before like a single then a 1/1 slider?
  2. 00:52:989 (5) - I would leave this note out, would be cool to have a slight gap here. The note where you mapped it isn't that strong either, more of a gradual buildup.
  3. 01:00:489 (1) - following off what you previously done shouldn't this be two 1/1 sliders instead? Additionally 01:02:254 (3,4) - this should be a 2/1 then a single? If consistency is what you're going for.
  4. 01:39:313 (1,2) - I think this would be better as 2 1/1 sliders as It would follow the vocals and drums. 01:41:078 (3,4) - could be a 2/1 + single. The 2/1 slider would follow the held vocal note.
  5. 01:42:842 (1,2) - same here really. I feel like using a 2/1 here would be sort of under mapping as this is the most intense part of the song.

[Normal]
  1. 00:19:681 (3) - maybe delete this one. I think it would be nice to have a 1/1 gap there for the held vocals
  2. 00:34:019 (1,2,3,4) - there should be more emphasis on the start of the new stanza here 00:35:784 -. Right now the rhythm here feels too similar between the two stanzas while they sound pretty different. Try this maybe, might help vary things up a bit.
  3. 00:44:607 (1) - would be cool to have a 1/2 reverse slider here instead imo. Same here actually 00:48:137 (1) - instead of just 1/1s, might make things sound more interesting.
  4. 00:52:989 (2) - same as in easy, a gap here would be nice.
  5. 01:03:137 (3,4) - two 1/2s here would sound better here I think as it emphasizes the guitar.
  6. 01:11:960 (3,3) - same with these two actually, you could change both or just 1 set. Just to add a little variation. Here too 01:17:254 (3) -
  7. 01:27:622 - note here? or here 01:28:504 - so its the same as what you've done later, although I think the first is better.
  8. 01:39:313 (1,2) - two 1/2s here would be cool, or even two later as well. Something like what you did here 01:42:842 (1,2,3,4) -

[Hard]
  1. 00:35:784 (1,2) - same with that i said earlier on, the music here in this stanza is relatively different to the stanza before but you've used the same rhythm in both. I think it would be nice if 00:35:784 (1,2) - and 00:37:548 (1,2) - were replaced with two 1/2 sliders. Or maybe apply that to the stanza before?
  2. 00:40:637 (4) - two singles instead like how you've done it before? There are vocals on the slider end which could be mapped.
  3. 01:25:195 (1,2,3,4,5,6,1,2,3,4,5,6) - to me the rhythm here is a bit messy as it doesn't seems to follow anything properly (maybe its just me), but try this. I think it follows the music better
  4. 01:31:151 (4,5) - hmm try swapping these two around, don't like how the slider ends on 01:31:372 - which could use a lot more emphasis

[Insane]
  1. This diff is basically 1/2 throughout .__. I get that the song doesn't offer a lot but I reckon you should use some of the rhythms that were in Hard as they were pretty nice.
  2. 00:07:548 (1,2) - this could easily be a 1/2 slider and it would fit pretty well imo. 00:09:313 (1,2) - same story here as well, etc applies to all the similar ones.
  3. 00:16:372 (1,2) - 1/2 here as well? Variety and fits imo.
  4. 00:27:401 (2,3,4,5) - spacing here seems a little larger here o.o the music isn't that intense.
  5. 00:34:019 (1,2,3,4) - i guess its more justified here but still too big imo, spacing like this would fit much later on.
  6. 00:37:989 (2,3) - consider changing this to a slider instead, I think it would sound better to differentiate this from the previous stanza.
  7. 00:43:725 (3,4) - these might be better as singles, there are vocals on the slider ends and due to that I think they should be different from the previous two sliders. Or better yet make 00:42:842 (1,2) - this into a 1/1 slider + single?
  8. 01:04:460 (2) - two singles to follow the vocals?
  9. 01:15:931 (4) - same
  10. 01:46:372 (1,2) - to vary things up maybe a 1/1 + single? same here 01:48:137 (1,2) -
I'm a dick dick dick
Hope this was helpful, good luck :)
lolia
Hi //

  • Easy
  1. 00:28:504 - 00:42:622 - 00:42:842 - 00:46:151 - 00:46:372 - 00:49:681 - 00:49:901 - Delete these greenlines
  2. fine

  • Normal
  1. 00:18:798 - How about adding a note here? Here has same sound as 00:15:269 - (Same as 00:25:857 - here)
  2. 00:19:681 (3) - Delete? That is better for vocal and notes-spread imo
  3. 01:48:798 (2) - Delete for consistency
  4. 01:49:901 (1,2,3,4) - This rhythm looks really Hard diff..

  • Hard
  1. 00:14:166 (4) - Change to two notes for vocal? This part is a bit boring cuz here is lots of 1/2 sliders.
  2. 01:27:401 (2,3) - Change to a 1/2 slider for 01:27:842 (4,5) - these clap sounds?
  3. 01:30:931 (3,4) - Plz reverse the rhythm.. Note on 01:31:372 - here is better to play =3=
  4. 01:53:431 (1) - (102, 35) or somewhere that you want? Incresing DS is more funny

  • Insane
  1. 01:39:203 (8,1) - Well, I wonder this large DS is necessary in this diff..
  2. 01:50:342 (2) - Ctrl + g, 01:50:784 (3) - Crtl + g. That is better with vocal
  3. 01:53:431 (1) - Same as Hard. Give it more DS

That's all, GL! :p
Topic Starter
-Nya-

Mystyk wrote:

Hi! M4M!

[Normal]


  • As I told you in-game I think there is too much 1/2 and it would be better to simplify it a bit (and even by doing this it will still have plenty of 1/2 patterns imo).
  1. 00:15:269 (2,4) - I think these are unnecessary because the song is still calm here and there is nothing much to emphasize so I would rather remove these, just like you did between these 00:18:137 (1,2) - Yeah, removed them.
  2. 00:19:019 (2,3,1,2,3,4,1,2,3,4,1) - a lot of 1/2 after each other for a long time, it would be better to make it easier, example: https://osu.ppy.sh/ss/4196398 - http://puu.sh/m76vt/dfbc5c0a98.jpg Followed your first pic.
  3. 00:23:210 (4) - remove this to have a small break after the 1/2 Ok, removed.
  4. 00:34:681 (2) - remove this to make it easier and also because the background sounds aren't loud enough to be emphasized (at least not on Normal) - on the other hand you could also try this: I just removed the (2)
    00:34:901 (3) - maybe this would fit better to the rhythm - http://puu.sh/m76Eg/b5f6525ad6.jpg because it is weird to end (3) on the start of the vocals, it should be a circle or a slider start imo
  5. 00:37:328 (4) - remove for a small break Removed.
  6. 00:45:269 (2) - remove either this OR 00:46:151 (4) - but I think here there needs to be a small break because there is a lot of 1/2 or you can choose a different way as well - http://puu.sh/m76Qo/f75094d86b.jpg - because you end the slider at a bad place again, something should start there and not end, example: https://osu.ppy.sh/ss/4196469 I just removed (2)
  7. 00:48:798 (2,3,4) - same ^ - example: https://osu.ppy.sh/ss/4196454 and move this up 00:51:225 (2) - Followed that rhythm in the pic.
  8. 00:52:989 (2) - I don't really see a reason to keep this because the song is very calm and there aren't any vocals except from that weird little sound, but if this was removed it might emphasize the loud new start here 00:53:431 (1) - Removed that circle.
  9. 00:54:092 (2,2) - remove these for a little break Ok
  10. 01:03:137 (3) - you end the slider at a place where a slider should start or there should be a hit circle, example: https://osu.ppy.sh/ss/4196499 - http://puu.sh/m77j0/3e591ab3c4.jpg Nah, I'm gonna keep this.
  11. 01:05:563 (4) - remove for a little break Ok
  12. 01:11:739 (2,4) - similar to 00:15:269 (2,4) - I think it's unnecessary to emphasize because it is not that loud (ofc it fits the song but it just makes it harder) and there are no vocals either Removed those notes.
  13. 01:17:034 (2,4) - same here, I can hear that it fits but it makes the pattern really long without any breaks so I think it's better to remove them Removed.
  14. 01:19:681 (4) - remove this for a break and also because by removing it you can give a bigger emphasize to 01:19:901 (1) - Ok
  15. 01:34:019 (1,2) - this kind of pattern is usually put on harder difficulties in my opinion, so simplifying it would be better - http://puu.sh/m77zV/45bd565388.jpg Followed your suggestion.
  16. 01:43:504 (2) - remove for a break Ok
  17. 01:45:269 (2) - same ^ Ok
  18. 01:48:798 (2,4) - same as 01:17:034 (2,4) - so I would suggest removing them Ok
  19. 01:49:901 (1,2,3,4,1,2,3) - too much 1/2 basically unnecessarily because as I said you should put this kind of 1/2 in harder difficulties only, example: http://puu.sh/m77Lj/b8593b271d.jpg OR http://puu.sh/m77PT/b423899e00.jpg Followed your first pic.
[Insane]
  1. 00:34:681 (4,5) - I didn't really like the flow here while playing, it would feel better to play if (5) lead downwards instead of upwards, example: https://osu.ppy.sh/ss/4195926 Followed your suggestion.
  2. 01:04:460 (2) - it would be better to click circles rather than a slider because of the vocals, the slider also follows the vocals but circles fit better, just like you did here 01:05:342 (4,5) - Nah, I prefer the slider :P
  3. 01:06:225 (2) - same ^ ^
  4. 01:15:931 (4) - same ^ but suggestion: https://osu.ppy.sh/ss/4195966 - I think this kind of jump would fit to vocals, since 01:16:372 (1) - here they are a big higher, I think it would be fun to play I like my current pattern more.
  5. 01:22:328 (4,5) - same as the first suggestion, I think the flow could be improved here, example: https://osu.ppy.sh/ss/4195996 This one seems fine to me, but I'll wait for more opinions.
The other difficulties are nice the way they are in my opinion. Good luck!
Thanks so much for the helpful mod~! :)
Topic Starter
-Nya-

VTC wrote:

yea M4M here.
i'll post on your queue after this.

  • [Easy]
  1. 00:09:313 (3) - maybe need NC here? No, that will cause inconsistencies.
  2. 00:12:842 (3) - same. ^, I followed a specific NC pattern.
  3. 00:51:666 (4) - make to more symmetry. :) Made a small change
  4. 01:14:166 (5,1) - little blanket error. ^
  • [Normal]
  1. 00:14:166 (4,1) - swap NC No, my current NC pattern is better.
  2. 00:16:372 (1) - remove NC Would cause inconsistencies and I want to keep my current pattern.
  3. 00:17:695 (2,1) - swap NC
  4. 00:21:225 (4,1) - same.
  5. 00:23:431 (1) - remoe NC
  6. 00:24:754 (2,1) - swap NC
  7. 00:24:754 (2,1,3,1) - same.
  8. 00:51:666 (1) - remove NC
  9. 00:58:725 (1) - same.
  10. 01:02:254 (1) - ^
  11. 01:03:798 (4,1) - swap NC
    after all same beat and vocals swap & remove. i think much better NCs.
    Only NCs. map is fine! Sorry, no NC changes. My current NC's are more effective imo.

  • [Hard]

    i think, this diff need more symmetry.
  1. 00:12:842 (1) - how about x : 208 y : 284? Ok, fixed.
  2. 00:30:489 (1,2,3,4,5,6) - this comboes are litle boring imo. you can change some pattern. i trust. If someone can give me a suggestion, I may consider it.
  3. 01:17:695 (4,1) - more make same angle. Meh, looks fine to me.

  • [Insane]

  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - easier than hard? this patr needs more large distance imo. Nah, this is an Insane-mapping style.
  2. 00:27:401 (2,3,4,5) - how suddenly jumps. this pattern is unfit with song. decrease distance. Small jumps like this is fine in an Insane. I have to lift the difficulty a bit. Otherwise it's a Hard.
    after all similar patterns are same suggestion. you could de change must.
  3. 01:20:342 (2) - Ctrl + G? Nah, I want to keep my current pattern.
  4. 01:21:225 (4) - same. ^
  5. 01:39:203 (8,1) - be careful distance. do not recommend. Since (1) has such a strong sound, I want to emphasize it so no change.

that' all!

nice BG! Thanks~

MERRY CHRISTMAS! To you too :)
Thanks for the mod~! :D
Topic Starter
-Nya-

moph wrote:

m4m o/
[Easy]
  1. 00:19:460 (2) - don't really like how 00:19:901 - is skipped to follow the vocals, sounds a little off to me. I recommend just doing what you've done before like a single then a 1/1 slider? Well, since this is an Easy, I don't want to make it too complicated so I'm rather going to keep my slider.
  2. 00:52:989 (5) - I would leave this note out, would be cool to have a slight gap here. The note where you mapped it isn't that strong either, more of a gradual buildup. I agree. Removed that note.
  3. 01:00:489 (1) - following off what you previously done shouldn't this be two 1/1 sliders instead? Additionally 01:02:254 (3,4) - this should be a 2/1 then a single? If consistency is what you're going for. I'm not really going for consistency here, so keep.
  4. 01:39:313 (1,2) - I think this would be better as 2 1/1 sliders as It would follow the vocals and drums. 01:41:078 (3,4) - could be a 2/1 + single. The 2/1 slider would follow the held vocal note. I don't want too many of those sliders since it will make the Easy very difficult.
  5. 01:42:842 (1,2) - same here really. I feel like using a 2/1 here would be sort of under mapping as this is the most intense part of the song. I did place 1/1 sliders at other places so I didn't really undermap.

[Normal]
  1. 00:19:681 (3) - maybe delete this one. I think it would be nice to have a 1/1 gap there for the held vocals I already made a different change there.
  2. 00:34:019 (1,2,3,4) - there should be more emphasis on the start of the new stanza here 00:35:784 -. Right now the rhythm here feels too similar between the two stanzas while they sound pretty different. Try this maybe, might help vary things up a bit. Meh, I don't really hear much of a difference so I'm rather gonna keep my current pattern. Don't want a too big inconsistency.
  3. 00:44:607 (1) - would be cool to have a 1/2 reverse slider here instead imo. Same here actually 00:48:137 (1) - instead of just 1/1s, might make things sound more interesting. I did place reverse sliders at other places, so I want to keep this slider as it is.
  4. 00:52:989 (2) - same as in easy, a gap here would be nice. Yeah, already removed that.
  5. 01:03:137 (3,4) - two 1/2s here would sound better here I think as it emphasizes the guitar. Mystyk warned me not to place too many of those since it's similar to a Hard and I agree with him.
  6. 01:11:960 (3,3) - same with these two actually, you could change both or just 1 set. Just to add a little variation. Here too 01:17:254 (3) - ^
  7. 01:27:622 - note here? or here 01:28:504 - so its the same as what you've done later, although I think the first is better. I can't overmap. I already had to remove many 1/2 rhythms.
  8. 01:39:313 (1,2) - two 1/2s here would be cool, or even two later as well. Something like what you did here 01:42:842 (1,2,3,4) - I can't place too many of these.

[Hard]
  1. 00:35:784 (1,2) - same with that i said earlier on, the music here in this stanza is relatively different to the stanza before but you've used the same rhythm in both. I think it would be nice if 00:35:784 (1,2) - and 00:37:548 (1,2) - were replaced with two 1/2 sliders. Or maybe apply that to the stanza before? I still don't really hear a difference, so I rather want to keep my current patterns.
  2. 00:40:637 (4) - two singles instead like how you've done it before? There are vocals on the slider end which could be mapped. Ok, followed your suggestion.
  3. 01:25:195 (1,2,3,4,5,6,1,2,3,4,5,6) - to me the rhythm here is a bit messy as it doesn't seems to follow anything properly (maybe its just me), but try this. I think it follows the music better In the pic you followed the same rhythm as I did, but just replaced the sliders/circles with either sliders or circles, so no change.
  4. 01:31:151 (4,5) - hmm try swapping these two around, don't like how the slider ends on 01:31:372 - which could use a lot more emphasis Nah, my current pattern is fine.

[Insane]
  1. This diff is basically 1/2 throughout .__. I get that the song doesn't offer a lot but I reckon you should use some of the rhythms that were in Hard as they were pretty nice. Isn't the rhythms in Hard easier?
  2. 00:07:548 (1,2) - this could easily be a 1/2 slider and it would fit pretty well imo. 00:09:313 (1,2) - same story here as well, etc applies to all the similar ones. It is a 1/2 slider, isn't it? I can't think of a different slider that I can use here.
  3. 00:16:372 (1,2) - 1/2 here as well? Variety and fits imo. ^
  4. 00:27:401 (2,3,4,5) - spacing here seems a little larger here o.o the music isn't that intense. It is larger cuz they are small jumps. I don't want to make the diff too easy so I added a few jumps to spice it up.
  5. 00:34:019 (1,2,3,4) - i guess its more justified here but still too big imo, spacing like this would fit much later on. I don't know. The jumps are pretty small imo.
  6. 00:37:989 (2,3) - consider changing this to a slider instead, I think it would sound better to differentiate this from the previous stanza. Nah, I rather want to keep my circles.
  7. 00:43:725 (3,4) - these might be better as singles, there are vocals on the slider ends and due to that I think they should be different from the previous two sliders. Or better yet make 00:42:842 (1,2) - this into a 1/1 slider + single? I'm rather keeping my current pattern.
  8. 01:04:460 (2) - two singles to follow the vocals? ^
  9. 01:15:931 (4) - same ^
  10. 01:46:372 (1,2) - to vary things up maybe a 1/1 + single? same here 01:48:137 (1,2) - ^
I'm a dick dick dick
Hope this was helpful, good luck :)
Thanks for the mod~! :)
Topic Starter
-Nya-

Karia wrote:

Hi //

  • Easy
  1. 00:28:504 - 00:42:622 - 00:42:842 - 00:46:151 - 00:46:372 - 00:49:681 - 00:49:901 - Delete these greenlines Whoops, deleted them all. Thanks for that~
  2. fine

  • Normal
  1. 00:18:798 - How about adding a note here? Here has same sound as 00:15:269 - (Same as 00:25:857 - here) I can't place too many 1/2 rhythms. I already had to remove a lot of them.
  2. 00:19:681 (3) - Delete? That is better for vocal and notes-spread imo I already made a different change there.
  3. 01:48:798 (2) - Delete for consistency ^
  4. 01:49:901 (1,2,3,4) - This rhythm looks really Hard diff.. ^

  • Hard
  1. 00:14:166 (4) - Change to two notes for vocal? This part is a bit boring cuz here is lots of 1/2 sliders. Ok, followed your suggestion.
  2. 01:27:401 (2,3) - Change to a 1/2 slider for 01:27:842 (4,5) - these clap sounds? Nah, I rather want to keep the circles.
  3. 01:30:931 (3,4) - Plz reverse the rhythm.. Note on 01:31:372 - here is better to play =3= I agree. Fixed.
  4. 01:53:431 (1) - (102, 35) or somewhere that you want? Incresing DS is more funny Fine.

  • Insane
  1. 01:39:203 (8,1) - Well, I wonder this large DS is necessary in this diff.. It's not really large lol. I want to emphasize (1). But if this'll be a problem then I'll change it.
  2. 01:50:342 (2) - Ctrl + g, 01:50:784 (3) - Crtl + g. That is better with vocal I like my current pattern more.
  3. 01:53:431 (1) - Same as Hard. Give it more DS It's already far enough for me.

That's all, GL! :p
Thanks so much~! :D
Topic Starter
-Nya-
Map updated!
New, better quality BG is also added.
-Kanzaki
Hello wassup. From m4m queue.

Insane :





  • 00:07:989 (2,3) - 00:08:872 (2,3) - Stacking those circles fits with those drums.

    00:14:607 (1,2,3,4,5,6,7,8) - Since this is insane and its kinda low bpm you can single tap these parts up to you.

    00:21:225 (7,1) - 00:32:034 (6,1) - Spacing more these would be better for emphasizing cause like this you can't really tell on gameplay.

    00:32:254 (1,2) - this pattern looks cool http://puu.sh/mbbDF/cb6a162b52.jpg try it

    00:53:872 (2,3) - change this to and slider and then 00:54:313 (4) - change this to circles

    00:54:313 (4,5,6,7) - ^ http://puu.sh/mbbNR/2f1c844ad7.jpg

    00:56:078 (3) - ^ same 00:56:078 (3,4,5) - i want to tap 4 times here.

    00:56:960 (1,2,3,4) - Well ven if you dont use single taps on first parts that i told you on second mod you can do it on here safely cause here song is different from there and more exciting.

    01:15:931 (4,5) - 2 stacked taps here pls fits so good.

    01:28:063 (5) - Actually on the song there is only clap on this but its works fine with your way too tho sounds not bad. And pls space the clap sounded taps to emphasize.

    01:39:203 (8,1) - İf you don't apply most of my mod pls keep this simple cause the map is kinda that way and won't fit these stuf you can space them but maybe let em touch instead.


    oh btw AR9 does not necessary for me AR 8 - 8.5 would fits better like this.


Okay i don't think i need to check your easier difficulties i found you are good on mapping them and i am not really good at them.

Nice map good luck with it
riffy
Hello!

[General]
  1. Sorry, but you cannot use this video, it contains sexual and drug references. Hence, it does not meet our community rules.
  2. Instead of the aime's title and amv add to the tags save the nation. That's the name of the album.
  3. The background itself seems a bit blurry, I'd rather go for something related to the song/band.
[Easy]
  1. 00:18:137 (1,2,3) - minor - those three are no connected by flow in any way. Here's an example of what'd flow better in my opinion.
  2. 00:45:931 (5,1) - minor - the slider looks as if it was meant to blanket the previous circle. Make it so?
  3. 01:35:784 (1,2) - the song is repeating itself here, I'd gow thi two very similar 1/1 sliders or 4 1/1 circles in order to stress the vocals properly.
  4. 01:41:078 (3,4) - this should be a 2/1 slider and a circles, as the vocals suggest. Example]

    In a couple of parts I felt like the structure is a bit untidy, but overall it was a decent Easy.
[Normal]
  1. 00:22:548 (3) - minor - there is practically no reason to keep the red nod as it doesn't correalte with the song in any way.
  2. 00:44:166 (3,1) - the flow/angle suddenly gets more agressive here, which doesn't really match with the music's nature. I'd try to keep flow somewhat parallele here between those sliders. Poorly-made example
  3. 00:56:519 (3,1) - minor - probably needs better flow/blanket/something else. At this moment this looks randomly-arranged to me.
  4. 01:52:769 (2) - the beat you start you slider on is too weak, hence, the slider feels weird while playing. Consider using two circles? That'd be a nice double to finish the difficulty.

    I feel like some combos are way too short in comparison with the others. For example, 00:39:313 (1,2) - and all the similar ones. I would probably try to keep combos of approximately the same length. The appearance is fine, although I'd work a bit more on it as it can look/flow better.
[Hard]
  1. 00:21:445 (6,1) - is there any reason for a jump? Same happens to 00:26:739 (5,1). It just doesn't sound right to me.
    Note: something like 01:27:842 (4,5) - would be a way better spot to use jumps.
  2. 01:42:622 (5,6,1) - that was literally the only 1/4 double in the whole difficulty. It appears more random than reasonable. Consider removing it.

    Apart from the jumps I disagree with, I like this difficulty. It is nice and feels good during gameplay.
[Insane]
How about a creative name? [Obsession]? [Addiction]? Just make sure it's not something directly related to drugs.
  1. 00:19:901 (1,2,3,4,5,6,7) - the song is going on the same intensity level as it did before. Are you sure you want jumps here?
    Note: 00:27:401 (2,3,4,5) - those are close to x3.0 values. THere has to be a good reason to use them. There are a lot more of those, so ust make sure you test the difficulty and decide whether the jumps work for you or not.
  2. 01:39:203 (8,1) - the spacing change here doesn't make much sense and can be easily misread. Probably it shouldn't be here.

    Pretty much the same as in Hard. I like rhythm and general structure, but I think that the jumps are emphasizing the wrong parts.
Personally I'd suggest looking for more mods/opinions as I diisagree with some aspects and find some patterns rather rough.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Iceskulls
as requested

[insane]
  1. 00:27:401 (2,3,4,5) - I think this part sound pretty much like 00:19:901 (1,2,3,4,5,6) - so why not just use similiar spacing so it make thing a bit more consistent ?
  2. 00:34:019 (1,2,3,4) - same
  3. 01:39:203 (8,1) - why use high 1/4 spacing suddenly here ? I don't think the beat here is changing that it need high 1/4 spacing like this , I would make spacing consistent with previous notes
  4. 01:43:284 (2,3,4,5) - feeling like the jumps here a bit too much , I feel like the beat there aren't sound very strong that much so using high spacing there just feel weird somehow

    jumps pretty a bit extreme here o.o idk it just feel weird when low bpm has big jumps that are might be too much for the beat there imo
[hard]
  1. 01:38:872 (4,1) - would be good if the spacing here looks like 01:38:431 (3,4) - , it will make thing play better and I don't mean spacing in number I mean spacing in vision q:
[normal]
  1. combo pretty short here , I would do the nc on every 2nd and 4th downbeat instead
  2. 01:51:666 (1,2) - try this rhythm instead ? sound better
easy looks fine

good luck :)
Yoges
M4M (Part 2)
Reminder: https://osu.ppy.sh/s/335864

[General dick]
Offset should be 482(-8) dick
You have a video so you should enable widescreen support dick

[Easy dick]
Nothing really dick. But could be more visually appealing dick.

[Normal dick]
Same as Easy dick dick.

[Hard dick (OuO)]
01:12:842 (1,2,3) - The flow here kinda makes a "W shape" which doesn't dick well. It'd be better if you had something like this dick.

[Insane dick]
00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why not have the spacing increase gradually dick? It would be more fun to play dick.
00:25:195 (1,2,3,4) - The don't play as well as they could dick. Because of the drop off the spacing between them is practically tiny dick.
00:32:695 (2,3) - More spacing between these to put emphasis on the "dick" dick.
00:42:842 (1,2,3,4) - They feel like they should have more spacing really and the ends going in different directions. Using DS here just makes it boring dick.
01:05:784 (1,2,3) - Not a fan of those. They play kind of clumsily because of drop off, spacing, and direction.
01:14:607 (1,2,3) - ^
01:19:901 (1,2,3,4) - ^
01:42:401 (4,5) - Jumps like these kinda suck if I'm honest. When making jumps don't get hung up over DS and try to have the jumps go in different directions to make them more interesting. They way you have it mapped just feels so monotone.
01:45:489 (3,4,5) - ^ Like the way you have them mapped just kind of creates a simple "L" shape on the bottom of the screen which isn't very good unless the angle in the L is very pronounced. When making jumps you should try to make the players mouse hand change directions sharply. Like side to side, back and forth, up and down, triangles etc. Here I'd do something like this. (Fuck I can't do that dick joke when I'm explaining something.)
01:47:254 (3,4,5) - Again it's just... ehh. Really boring to play.
01:49:019 (3,4) - And so on for all the other ones dick.

Dick dick dick dick dick dick dick dick dick dickd didck idkcid kdikcid
Xinely
from m4m


  • Easy
  1. 00:14:607 (1) - just nazi but you can make this slider more symmetrical with last node in 408,58
  2. 00:18:137 (1,2) - the pattern doesnt match each other from the design which looked not really good for me, hopefully you can improve it since it might need remap some objects
  3. 00:23:431 (3) - same here, i'd say middle node 124,240 for better design
  4. 00:44:607 (3) - just my taste but you can make variation slider since you did much straight sliders in this diff, hmmm example https://osu.ppy.sh/ss/4259268
  5. 00:56:960 (1,3) - just nazi but you can improve the blanket https://osu.ppy.sh/ss/4259274
  6. 01:02:254 (3) - too curvy and it makes the flow ruined imo, i'd say smooth this a bit like https://osu.ppy.sh/ss/4259280
  7. 01:14:607 (1) - 1,14x as inconsistency spacing here
  8. 01:16:372 (3) - i think the way for going downward isnt really smooth and look well.. hmm maybe like https://osu.ppy.sh/ss/4259325 ?
  9. 01:37:548 (1) - remove nc for consistency
  10. 01:59:828 - probably you want to end the spinner in here? for following same what music ends too, also try use default soft-hitnormal for this one, ur current soft-hitnormal doesnt match for silent part


  • Normal
  1. 00:01:372 (2) - this slider's flow is too going to rightward imo which feels not really good to play for me. i'd say make this slider like https://osu.ppy.sh/ss/4259338
  2. 00:08:210 (2,3) - nazi but try make the slider's tail points out to next slider's head forbetter flow, last node 340,224
  3. 00:14:607 (1,2) - the sliders are too curvy, flow is really broken in here imo ;_; , i'd say make them like https://osu.ppy.sh/ss/4259353
  4. 00:37:548 (1,3) - try make their curve level same each other just like 00:35:784 (1,3) - , it would make the design much better
  5. 00:56:960 (1) - just my suggestion but if u want to see a blanket for this slider, u may move it to 424,88. if u agree then 00:57:842 (2) - 200,228 for keep consistency spacing
  6. 01:17:254 (2) - middle node 212,152 last node 168,208 for make the slider points out to next slider, in case for making better flow


  • Hard
  1. AR 7 or 7,5 please. this song has low bpm, AR 8 just feels a bit fast imo
  2. 00:21:666 (1) - i'd say no jump here, the vocal and music are weak, so jump looks a bit meanless for me
  3. 00:45:269 (3) - yep, somehow i dont like the flow.. hmm if u want to emphasis the vocal, you can make a jump (200,320 position) so you can emphasis vocal and making better flow in same time
  4. 00:52:548 (3) - circle only for 00:52:548 - , from 00:52:548 - to 00:52:989 - has different vocal and music so dont try to make them into 1 with a slider, feels quite weird for me
  5. 01:19:681 (4) - 244,136 for make a diagonal line for 01:19:019 (3,4,1) - them so u can get a smoother flow


  • Insane
  1. AR 8 or 8,5 please, this song has low bpm and your Insane doesnt have much hard jumps so AR 9 feels too fast
  2. 00:27:622 (3,4,5) - hopefully you can nerf these jumps, musics are weak so yep.. jumps feel weird for me
  3. 00:34:239 (2,3,4) - similar with above
  4. 00:45:048 (3,4) - a bit extreme jumps too, i'd say 00:45:048 (3) - 348,356 and 00:45:269 (4) - 212,256 for nerfing
  5. 00:50:563 (4) - maybe you need to nerf a bit. 368,244
  6. 00:52:548 (5) - same as hard
  7. 00:59:387 (4) - the flow feels too sharp from (3) to this so make it smoother a bit.. 332,192
  8. 01:22:328 (4) - 380,348 in case for nerfing the jump
  9. 01:39:313 (1) - agree with CelciusLK, 1/4 spacing just too big here
  10. 01:43:284 (2,3,4,5) - i agree with CelciusLK as well, hopefully you can nerf example 01:43:504 (3) - 64,144 01:43:945 (5) - 160,124
  11. 01:52:548 (5) - the flow from (4) to this slider somehow feels a bit sharp, i'd say make it a bit smoother with move 208,228. it makes a higher jump for emphasis next slider as well

good luck ~
Topic Starter
-Nya-

-Kanzaki wrote:

Hello wassup. From m4m queue.

Insane :





  • 00:07:989 (2,3) - 00:08:872 (2,3) - Stacking those circles fits with those drums. I don't really like stacking since it prevents smooth flow and this is an Insane, so spacing them out normally will be more of a challenge.

    00:14:607 (1,2,3,4,5,6,7,8) - Since this is insane and its kinda low bpm you can single tap these parts up to you. Not sure what you mean with single tap but I think the sliders fit nicely there.

    00:21:225 (7,1) - 00:32:034 (6,1) - Spacing more these would be better for emphasizing cause like this you can't really tell on gameplay. Nah, the current distance is fine. Since the song isn't that intense, I can't make the jumps too big.

    00:32:254 (1,2) - this pattern looks cool http://puu.sh/mbbDF/cb6a162b52.jpg try it My flow will be better with the current pattern.

    00:53:872 (2,3) - change this to and slider and then 00:54:313 (4) - change this to circles I like the idea of sliders mixed with circles so I don't just want circles at one part of the grid/

    00:54:313 (4,5,6,7) - ^ http://puu.sh/mbbNR/2f1c844ad7.jpg Thanks for the suggestion and pic but I want to keep my current pattern.

    00:56:078 (3) - ^ same 00:56:078 (3,4,5) - i want to tap 4 times here. This: 00:56:519 (4,5) - will stand out more if I only make them into circles.

    00:56:960 (1,2,3,4) - Well ven if you dont use single taps on first parts that i told you on second mod you can do it on here safely cause here song is different from there and more exciting. I still don't want too many circles with jumps since the music isn't that intense. Sliders fit better.

    01:15:931 (4,5) - 2 stacked taps here pls fits so good. I changed the slider into 2 circles but I didn't stack them.

    01:28:063 (5) - Actually on the song there is only clap on this but its works fine with your way too tho sounds not bad. And pls space the clap sounded taps to emphasize. Spacing them too much will result in a jump that's too big.

    01:39:203 (8,1) - İf you don't apply most of my mod pls keep this simple cause the map is kinda that way and won't fit these stuf you can space them but maybe let em touch instead. Yeah, I was planning on fixing this. Done.


    oh btw AR9 does not necessary for me AR 8 - 8.5 would fits better like this. Yeah, changed the AR to 8.5


Okay i don't think i need to check your easier difficulties i found you are good on mapping them and i am not really good at them.

Nice map good luck with it
Thanks for the mod~! :D
Topic Starter
-Nya-

Bakari wrote:

Hello!

[General]
  1. Sorry, but you cannot use this video, it contains sexual and drug references. Hence, it does not meet our community rules. Vid is removed.
  2. Instead of the aime's title and amv add to the tags save the nation. That's the name of the album. Added "save the nation" to tags, but I'm still keeping "hyouka" and "amv" in tags cause that's where I got this song from.
  3. The background itself seems a bit blurry, I'd rather go for something related to the song/band. I like the current BG and I don't know the band at all. I got this song from the amv on youtube so I want it to a Hyouka BG.
[Easy]
  1. 00:18:137 (1,2,3) - minor - those three are no connected by flow in any way. Here's an example of what'd flow better in my opinion. Uhh, the flow in the pic looks a bit weird to me since the straight slider won't really help with better flow imo, so I just lowered (2) a bit.
  2. 00:45:931 (5,1) - minor - the slider looks as if it was meant to blanket the previous circle. Make it so? Nah, I don't think it'll look that good then and I'm scared I'll mess the blanket up, lol.
  3. 01:35:784 (1,2) - the song is repeating itself here, I'd gow thi two very similar 1/1 sliders or 4 1/1 circles in order to stress the vocals properly. Fixed that. Changed into 4 circles.
  4. 01:41:078 (3,4) - this should be a 2/1 slider and a circles, as the vocals suggest. Example] Followed the example.

    In a couple of parts I felt like the structure is a bit untidy, but overall it was a decent Easy.
[Normal]
  1. 00:22:548 (3) - minor - there is practically no reason to keep the red nod as it doesn't correalte with the song in any way. I want to create a blanket there so the red node is needed.
  2. 00:44:166 (3,1) - the flow/angle suddenly gets more agressive here, which doesn't really match with the music's nature. I'd try to keep flow somewhat parallele here between those sliders. Poorly-made example Followed your example.
  3. 00:56:519 (3,1) - minor - probably needs better flow/blanket/something else. At this moment this looks randomly-arranged to me. Ok, made a blanket there.
  4. 01:52:769 (2) - the beat you start you slider on is too weak, hence, the slider feels weird while playing. Consider using two circles? That'd be a nice double to finish the difficulty. Ok, placed two circles there.

    I feel like some combos are way too short in comparison with the others. For example, 00:39:313 (1,2) - and all the similar ones. I would probably try to keep combos of approximately the same length. The appearance is fine, although I'd work a bit more on it as it can look/flow better.
    I fixed the NC's.
[Hard]
  1. 00:21:445 (6,1) - is there any reason for a jump? Same happens to 00:26:739 (5,1). It just doesn't sound right to me. I removed those jumps.
    Note: something like 01:27:842 (4,5) - would be a way better spot to use jumps. I don't really like placing jumps in the middle of a circle-flow since it looks a bit weird to me in a Hard.
  2. 01:42:622 (5,6,1) - that was literally the only 1/4 double in the whole difficulty. It appears more random than reasonable. Consider removing it. Fine, removed the triple.

    Apart from the jumps I disagree with, I like this difficulty. It is nice and feels good during gameplay.
[Insane]
How about a creative name? [Obsession]? [Addiction]? Just make sure it's not something directly related to drugs. Ok, I'll use obsession.
  1. 00:19:901 (1,2,3,4,5,6,7) - the song is going on the same intensity level as it did before. Are you sure you want jumps here? I made the jumps much smaller.
    Note: 00:27:401 (2,3,4,5) - those are close to x3.0 values. THere has to be a good reason to use them. There are a lot more of those, so ust make sure you test the difficulty and decide whether the jumps work for you or not. Yeah, I don't want to keep those jumps. I made the jumps smaller.
  2. 01:39:203 (8,1) - the spacing change here doesn't make much sense and can be easily misread. Probably it shouldn't be here. Already fixed that.

    Pretty much the same as in Hard. I like rhythm and general structure, but I think that the jumps are emphasizing the wrong parts.
Personally I'd suggest looking for more mods/opinions as I diisagree with some aspects and find some patterns rather rough.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks, Bakari~! :D
Topic Starter
-Nya-

CelsiusLK wrote:

as requested

[insane]
  1. 00:27:401 (2,3,4,5) - I think this part sound pretty much like 00:19:901 (1,2,3,4,5,6) - so why not just use similiar spacing so it make thing a bit more consistent ? Yeah, I already made the jumps smaller.
  2. 00:34:019 (1,2,3,4) - same ^
  3. 01:39:203 (8,1) - why use high 1/4 spacing suddenly here ? I don't think the beat here is changing that it need high 1/4 spacing like this , I would make spacing consistent with previous notes Already fixed.
  4. 01:43:284 (2,3,4,5) - feeling like the jumps here a bit too much , I feel like the beat there aren't sound very strong that much so using high spacing there just feel weird somehow Made the jumps smaller.

    jumps pretty a bit extreme here o.o idk it just feel weird when low bpm has big jumps that are might be too much for the beat there imo Yeah, I nerfed a lot of the jumps.
[hard]
  1. 01:38:872 (4,1) - would be good if the spacing here looks like 01:38:431 (3,4) - , it will make thing play better and I don't mean spacing in number I mean spacing in vision q: Ok, fixed.
[normal]
  1. combo pretty short here , I would do the nc on every 2nd and 4th downbeat instead Yeah, already fixed.
  2. 01:51:666 (1,2) - try this rhythm instead ? sound better Hm, I already made a different change there.
easy looks fine

good luck :)
Thanks, celsius~! :D
Topic Starter
-Nya-

Yoges wrote:

M4M (Part 2)
Reminder: https://osu.ppy.sh/s/335864

[General dick]
Offset should be 482(-8) dick No-one else mentioned the offset, so I'm rather gonna keep the current offset.
You have a video so you should enable widescreen support dick Vids don't need widescreen support and I also don't have the vid anymore, lol

[Easy dick]
Nothing really dick. But could be more visually appealing dick.

[Normal dick]
Same as Easy dick dick.

[Hard dick (OuO)]
01:12:842 (1,2,3) - The flow here kinda makes a "W shape" which doesn't dick well. It'd be better if you had something like I just moved (2) a bit lower. this dick.

[Insane dick]
00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Why not have the spacing increase gradually dick? It would be more fun to play dick. Nah, I like to keep that consistent since the music stays the same as well.
00:25:195 (1,2,3,4) - The don't play as well as they could dick. Because of the drop off the spacing between them is practically tiny dick. Plays fine to me.
00:32:695 (2,3) - More spacing between these to put emphasis on the "dick" dick. Nah, I think the spacing is enough.
00:42:842 (1,2,3,4) - They feel like they should have more spacing really and the ends going in different directions. Using DS here just makes it boring dick. There was already issues with too big jumps, so I don't want to increase spacings too much.
01:05:784 (1,2,3) - Not a fan of those. They play kind of clumsily because of drop off, spacing, and direction. Sorry, I'm still keeping this.
01:14:607 (1,2,3) - ^ The flow is fine and it plays nicely imo.
01:19:901 (1,2,3,4) - ^ Lots of mappers do these kind of patterns though.
01:42:401 (4,5) - Jumps like these kinda suck if I'm honest. When making jumps don't get hung up over DS and try to have the jumps go in different directions to make them more interesting. They way you have it mapped just feels so monotone. This is more my mapping style since I like jumps that are well-organized and not too random.
01:45:489 (3,4,5) - ^ Like the way you have them mapped just kind of creates a simple "L" shape on the bottom of the screen which isn't very good unless the angle in the L is very pronounced. When making jumps you should try to make the players mouse hand change directions sharply. Like side to side, back and forth, up and down, triangles etc. Here I'd do something like this. (Fuck I can't do that dick joke when I'm explaining something.) I understand but I'll keep this in mind for future maps.
01:47:254 (3,4,5) - Again it's just... ehh. Really boring to play. This song doesn't really allow too many interesting patterns, lol
01:49:019 (3,4) - And so on for all the other ones dick.

Dick dick dick dick dick dick dick dick dick dickd didck idkcid kdikcid
Thanks~! :D
Topic Starter
-Nya-

Xinely wrote:

from m4m


  • Easy
  1. 00:14:607 (1) - just nazi but you can make this slider more symmetrical with last node in 408,58 Made a slight change, but it's not easy for me to get that node to 58 lol.
  2. 00:18:137 (1,2) - the pattern doesnt match each other from the design which looked not really good for me, hopefully you can improve it since it might need remap some objects Yeah, I changed the shape of (1) since I realized it looks a bit weird.
  3. 00:23:431 (3) - same here, i'd say middle node 124,240 for better design Made slight change
  4. 00:44:607 (3) - just my taste but you can make variation slider since you did much straight sliders in this diff, hmmm example https://osu.ppy.sh/ss/4259268 Ok, done.
  5. 00:56:960 (1,3) - just nazi but you can improve the blanket https://osu.ppy.sh/ss/4259274 Made slight change.
  6. 01:02:254 (3) - too curvy and it makes the flow ruined imo, i'd say smooth this a bit like https://osu.ppy.sh/ss/4259280 Ok, fixed.
  7. 01:14:607 (1) - 1,14x as inconsistency spacing here Fixed
  8. 01:16:372 (3) - i think the way for going downward isnt really smooth and look well.. hmm maybe like https://osu.ppy.sh/ss/4259325 ? Followed your suggestion.
  9. 01:37:548 (1) - remove nc for consistency Ok, NC removed.
  10. 01:59:828 - probably you want to end the spinner in here? for following same what music ends too, also try use default soft-hitnormal for this one, ur current soft-hitnormal doesnt match for silent part I ended the spinner where you had suggested, but I can't make the end soft though cuz it doesn't want to work.


  • Normal
  1. 00:01:372 (2) - this slider's flow is too going to rightward imo which feels not really good to play for me. i'd say make this slider like https://osu.ppy.sh/ss/4259338 Ok, followed your suggestion.
  2. 00:08:210 (2,3) - nazi but try make the slider's tail points out to next slider's head forbetter flow, last node 340,224 Fixed.
  3. 00:14:607 (1,2) - the sliders are too curvy, flow is really broken in here imo ;_; , i'd say make them like https://osu.ppy.sh/ss/4259353 Ok, fixed.
  4. 00:37:548 (1,3) - try make their curve level same each other just like 00:35:784 (1,3) - , it would make the design much better Ok, fixed.
  5. 00:56:960 (1) - just my suggestion but if u want to see a blanket for this slider, u may move it to 424,88. if u agree then 00:57:842 (2) - 200,228 for keep consistency spacing Yeah, I already made a blanket there.
  6. 01:17:254 (2) - middle node 212,152 last node 168,208 for make the slider points out to next slider, in case for making better flow Made a change there.


  • Hard
  1. AR 7 or 7,5 please. this song has low bpm, AR 8 just feels a bit fast imo Changed AR to 7.5.
  2. 00:21:666 (1) - i'd say no jump here, the vocal and music are weak, so jump looks a bit meanless for me Yeah, already removed that jump.
  3. 00:45:269 (3) - yep, somehow i dont like the flow.. hmm if u want to emphasis the vocal, you can make a jump (200,320 position) so you can emphasis vocal and making better flow in same time I didn't do a jump, but I tried to improve the flow though.
  4. 00:52:548 (3) - circle only for 00:52:548 - , from 00:52:548 - to 00:52:989 - has different vocal and music so dont try to make them into 1 with a slider, feels quite weird for me Yeah, only placed a circle there.
  5. 01:19:681 (4) - 244,136 for make a diagonal line for 01:19:019 (3,4,1) - them so u can get a smoother flow Ok, fixed.


  • Insane
  1. AR 8 or 8,5 please, this song has low bpm and your Insane doesnt have much hard jumps so AR 9 feels too fast Already changed the AR to 8.5.
  2. 00:27:622 (3,4,5) - hopefully you can nerf these jumps, musics are weak so yep.. jumps feel weird for me Already nerfed the jumps.
  3. 00:34:239 (2,3,4) - similar with above ^
  4. 00:45:048 (3,4) - a bit extreme jumps too, i'd say 00:45:048 (3) - 348,356 and 00:45:269 (4) - 212,256 for nerfing ^
  5. 00:50:563 (4) - maybe you need to nerf a bit. 368,244 ^
  6. 00:52:548 (5) - same as hard Fixed
  7. 00:59:387 (4) - the flow feels too sharp from (3) to this so make it smoother a bit.. 332,192 Ok
  8. 01:22:328 (4) - 380,348 in case for nerfing the jump Already nerfed the jump.
  9. 01:39:313 (1) - agree with CelciusLK, 1/4 spacing just too big here Yeah, already fixed.
  10. 01:43:284 (2,3,4,5) - i agree with CelciusLK as well, hopefully you can nerf example 01:43:504 (3) - 64,144 01:43:945 (5) - 160,124 Already nerfed
  11. 01:52:548 (5) - the flow from (4) to this slider somehow feels a bit sharp, i'd say make it a bit smoother with move 208,228. it makes a higher jump for emphasis next slider as well Ok

good luck ~
Thanks so much~! :D
Topic Starter
-Nya-
Map updated!
Iceskulls
rchck

general
  1. delay in soft-hitwhistle , use thishttp://puu.sh/mlFeG/7b5a1b029f.wav
  2. mmm so delete hyouka and amv from the tags since the video is not include in the beatmap now ?
obession
  1. 01:07:548 (1,2) - why not use spacing like 01:12:401 (4,1) - I think it work better
normal
  1. 01:41:078 (5,6) - spacing
z :)
z :D
z ;)
Topic Starter
-Nya-

CelsiusLK wrote:

rchck

general
  1. delay in soft-hitwhistle , use thishttp://puu.sh/mlFeG/7b5a1b029f.wav Added the correct soundfile. Thanks~
  2. mmm so delete hyouka and amv from the tags since the video is not include in the beatmap now ? Hmm, ok.
obession
  1. 01:07:548 (1,2) - why not use spacing like 01:12:401 (4,1) - I think it work better Yeah, fixed.
normal
  1. 01:41:078 (5,6) - spacing Whoops, fixed.
z :)
z :D
z ;)
Thanks~ :D
Topic Starter
-Nya-
Map updated! I fixed some more stuff in my Insane as well.
Iceskulls
ad
Rizia
hi
onyl found one thing

[Obsession]
01:15:931 (4) - missing clap maybe

call me back then
Topic Starter
-Nya-
Added the missing whistle.

Map updated!
Rizia
qualified
Kalibe
Grats Nya ! :3
Shohei Ohtani
Wasnt there like some rule against using anime BGs for non-anime songs?

Usually i wouldnt care, but people are telling me to change the BGs of my maps because of this, so uhhhh
Topic Starter
-Nya-

Reditum wrote:

Wasnt there like some rule against using anime BGs for non-anime songs?

Usually i wouldnt care, but people are telling me to change the BGs of my maps because of this, so uhhhh
Not really. Only if the BG is TOTALLY unrelated. In this case the girl is "addicted" to the boy, as you can see.

Anyway, thanks for the heart, Rizia!
I Must Decrease
If you're going to include Hyouka for the sake of the AMV then why not include the video? Also since Hyouka is the BG you should have Hyouka in the tags...


Obsession

General
  1. The biggest problem with this map is how monotonous it is. The song features very repetitive rhythms up until the chorus so I can see why you would fall into this trap. The thing with this song is it's build up which features the introduction of a new instrument every 4 measures. It would be advisable to pay attention and appreciation to these new instruments that are being introduced, because otherwise the map falls into this generalization of "well now with this new instrument it's slightly more intense so I'll put few more circles instead of sliders and bump up the SV." Literally that is this map in a nutshell.
  2. The distance lock of this map serves to completely undermine and under appreciate any real intensity and enthusiasm in this song. Sure you increase spacing for major white tick downbeats, but there is so much more that this song has to offer in terms of spacing variance and angles. Put in short, the way this map is right now is simply a formula, and that's bad business and lazy mapping that isn't going to be quality.
  3. All of the patterns in this map are not cohesive at all. Barely any work together and as such it just feels like you have a random set of notes that then moves to another random set of notes. This design is questionable at best because it offers nothing to the song and is poorly executed.
Specifics
  1. 00:00:490 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - the layout of these is very boring and confusing because the notes are all straight yet they seem to have directions given to them at random. Additionally, why are these all the same spacing? Why not slowly build the spacing with a slight increase in DS for each group of notes


    Where each time the group of notes blankets the first note of the previous quad group of notes. This would better reflect the increase in volume of the guitar
  2. 00:07:548 (1,2,3) - this is visually upsetting, if you're going to go with this design, why isn't the slider end, 2, and 3 in a perfect line?
  3. 00:08:431 (4) - Why is this note located here? There's so many more places you could place this to promote better synergy between your notes. For example, you could go for a blanket on 2, or perhaps form a triangle shape between 2 3 and 4 (doesnt have to be equilaterial, just make it even distance between 2 and 3). This location seems random so it's locations merit and visual aethetics are poor.
  4. 00:09:313 (1,2,3) - you have a group of notes then a completely fundamentally different aesthetically group of notes after: 00:10:195 (4,5,6) - why not try to make your patterns consistent in some way, or build off eachother. By isolating each one in a different corner of your map thing's don't look connected and the beatmap just is moving from one pattern to the next with no connection.
    For example you could do this:

    While this isn't particularly what I would do, it allows for approximately consistent distance snap (since you seem to want that tho im a big anti ds mapper) and has alot more geometric merit in it's construction. This can be applied to almost all of the map as all of the map seems to have random slider / circle locations, so I won't bring this up again.
  5. 00:14:607 (1,2,3,4,1) - please try to be consistent within a pattern, You have 4 curved sliders and 1 straight while followin the vocals, Why did you do this? It seems random and lack's consistency so I feel it's visual jarring.
  6. 00:20:122 (2) - this barely has any audio towards it. Why not vary the rhythm up with a 1/1 slider on 1? so far the player has seen NOTHING but 1/2 and 1/2 circles
  7. 00:23:872 (2) - you were following vocals then randomly decided that the slider end's vocal was not important enough to warrant the player to click? I don't understand
  8. 00:34:019 (1,2,3) - another good location for some variance with a 1/1 slider to following the vocals, if you want to capture the red ticks hi-hat than why not make a 1/2 return slider
  9. 00:53:431 (1) - finally a chance for some variety in the map! with the new guitar sound being added you can focus on it for some variety, but you don't? making the first beat in the measure a 1/1 slider to match the guitar would be alot better.
  10. 00:57:842 (3) - if we listen to this new guitar, each measure repeats the same sound, and it can be noted that the 2nd downbeat (aka middle white tick) is where the guitar's pitch is highest. Consider maybe using spacing that better reflects the new guitar instrument rather than continuing with the same boring patterns?
  11. 01:11:078 (1) - new instrument introduced, new options for focus in the beatmap, yet you continue with monotony. consider utilizing the peaks of the new instruments pitch for increased / decreased spacing
  12. 01:39:313 (1) - this is final chorus of the song, the peak of all that build up of the entire 2 minute song, and you decide to open with two sliders that basically mock the singer's vocals. Raising SV alone and continuing with the same tired patterns that you have done for this entire difficulty does not = intensity. Perhaps change these sliders into circles / jumps to better fit the singer's vocal patterns, since that's the dominant force in this chorus.
Overall this difficulty is nothing more than a hard difficulty without any coherency or consistency in visual aesthetics. It lack of rhythmic focus, intensity or variety that's expected of modern Insane difficulties. This map need SERIOUS re haul to be truly an insane fit for this song.
Topic Starter
-Nya-
I had the vid but then Bakari and a GMT member told me it's not allowed since it contains drug and sexual references. I didn't add Hyouka since it's not the anime and if someone would look for Hyouka maps, they won't want to play this. (And I don't have the AMV anymore)

I did have jumps in the "Insane" diff before but was told that it doesn't really fit in with the song since it's not so intense. (I wouldn't have gotten this ranked if I kept the jumps) And monotonous is my style. I do this in most of my maps and I don't really see this as an issue. Just see my "Insane" as a harder hard. There's nothing wrong with that.

@Xexxar: Perhaps you should first read through the mods of BN/QAT members to understand why I did certain stuff differently.
riffy
Pleaes get a background that'd make at least some sense with the song.

Also, there is a mod which can be addressed while we are at it.
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