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ClariS - Anemone -TV MIX- [OsuMania]

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Topic Starter
richardfeder
This beatmap was submitted using in-game submission on 2016年3月7日 at 19:46:30

Artist: ClariS
Title: Anemone -TV MIX-
Source: クラスルーム☆クライシス
Tags: victorica_db Classroom Crisis ed ending tv size
BPM: 140
Filesize: 2750kb
Play Time: 01:26
Difficulties Available:
  1. 7K Hard - 7Key (2.99 stars, 787 notes)
  2. 7K Insane - 7Key (4.28 stars, 1024 notes)
  3. 7K Normal - 7Key (1.98 stars, 374 notes)
  4. victorica's 4K Hard - 4Key (2.36 stars, 528 notes)
  5. victorica's 4K Insane - 4Key (3.3 stars, 811 notes)
  6. victorica's 4K Normal - 4Key (1.56 stars, 300 notes)
Download: ClariS - Anemone -TV MIX-
Information: Scores/Beatmap Listing
---------------
ww
Bruce
没有我的份吗 好吧我知道我该干嘛
期待做完的成果
Topic Starter
richardfeder

Bruce wrote:

没有我的份吗 好吧我知道我该干嘛
期待做完的成果
我一律都收的呀 来者不拒(
Taiwan-NAK

richardfeder wrote:

Bruce wrote:

没有我的份吗 好吧我知道我该干嘛
期待做完的成果
我一律都收的呀 来者不拒(
PC真是淫亂 來者不拒
所有Diff都很屌的Anime圖我還是第一次看到 :)
Sky_Demon
期待做完的成果 :)
justhow0615
PC db神麻婆安安,來小mod一下了

完全不合作譜理念的mod就儘管大聲否定吧


欄位:[1][2][3][4][5][6][7]

[victorica's 4K Normal]

00:41:927 (41927|3,42355|2,42784|1) -

這三個note之間的音色豐富,雖然不像00:34:641 (34641|3,34641|2,35070|2,35070|1,35498|2,35498|0,35927|1,35927|2) - 有vocal

仍建議加note



[victorica's 4K Hard]

nice diff,1/2的連點很平衡



[victorica's 4K Insane]

00:07:212 (7212|0,7212|3) - 這裡的音似乎沒有到兩個note,建議刪 [1]

00:31:641 (31641|1,31748|1) -

這裡[2]有1/4連點,建議直到曲子結束為止前讓[3]也有1/4連點

例如加在00:34:962 - 這裡

像01:21:677 (81677|0,81784|0) - 與 00:06:248 (6248|3,6355|3) - 一樣



[7K Normal]

感覺完美,沒有什麼我能建議的地方



[7K Hard]

01:21:998 -

好奇這邊是為了和Insane做出難度區隔才只放一個note的嗎?而00:42:784 - 這邊是兩個note


[7K Insane]

01:09:570 - 這邊無note而 7K Hard有,和01:16:855 -及一樣,是刻意做成小小的休息區段的巧思吧?

00:54:355 - 這邊到00:55:212 - 這邊感覺可以做三亂

以上,期待早日Rank!
[Emiria]
难(zhong)得(yu)和(bao)PC合(da)作(tui)
7insane 00:10:320 (10320|2,10427|3,10534|4) - 这里的snap感觉有问题 如果有问你 你帮我改下。
00:11:605 (11605|4) - 好像没那个你抓的音
00:12:141 (12141|0,12248|2) - 这里和前面第一条一样
00:13:320 (13320|6) - 一样
00:28:641 - 这里我觉的 衔接不是很好。(不 只是我强迫症 想要看到4个条子


7hard
00:03:784 - 这里鼓加上把
00:15:784 (15784|0,15998|1,16212|0,16427|1,16641|0,16855|1,17070|0) - 12杀手PC
另外帮我改下pattern insane 搞成这样
http://puu.sh/kOnDg/bfd40e5138.jpg hard 地方同理 变成1/6就好。。
NM 变这样
http://puu.sh/kOnM6/2f991ce5ef.jpg
Topic Starter
richardfeder

justhow0615 wrote:

PC db神麻婆安安,來小mod一下了

完全不合作譜理念的mod就儘管大聲否定吧
谢谢捧场

欄位:[1][2][3][4][5][6][7]



[7K Hard]

01:21:998 -

好奇這邊是為了和Insane做出難度區隔才只放一個note的嗎?而00:42:784 - 這邊是兩個note
哦哦这里白线有两个是因为有beat 红线没有的就不打算放了

[7K Insane]

01:09:570 - 這邊無note而 7K Hard有,和01:16:855 -及一樣,是刻意做成小小的休息區段的巧思吧?有变速所以怕放六分之一不好读 我考虑一下加回去好了 如果效果好就这样ww

00:54:355 - 這邊到00:55:212 - 這邊感覺可以做三亂我很人性!

以上,期待早日Rank!
感谢!

victorica_db wrote:

难(zhong)得(yu)和(bao)PC合(da)作(tui)
7insane 00:10:320 (10320|2,10427|3,10534|4) - 这里的snap感觉有问题 如果有问你 你帮我改下。我靠这你都听得出来
00:11:605 (11605|4) - 好像没那个你抓的音OK 我也听不大清
00:12:141 (12141|0,12248|2) - 这里和前面第一条一样
00:13:320 (13320|6) - 一样
00:28:641 - 这里我觉的 衔接不是很好。(不 只是我强迫症 想要看到4个条子 我喜欢一个(不


7hard
00:03:784 - 这里鼓加上把
00:15:784 (15784|0,15998|1,16212|0,16427|1,16641|0,16855|1,17070|0) - 12杀手PC都给我去死哈哈哈哈
OK都搞定了 感谢!
Reba
Came from PM request

Columns | 0 | 1 | 2 | 3 | 4 | 5 | 6 |

[General]
BG: 1366x768 Good
MP3: 185kbps Ok
AI Mod: Turn off wide screen support to the difficulties that have it on
Hitsound: Used

[7K Normal]
00:07:212 (7212|5,7534|5,7855|5) - how about deleting these three, the sound of them are significantly weaker than the next three that have a beat on them.
I think that the places that needs two notes are here 00:29:498 (29498|0,31212|0,32927|6,34641|6) -
Not here 00:32:498 (32498|3,33355|2,34212|2) -
01:02:498 (62498|0,63355|4) - kick sounds here, maybe add 1 note to these?
01:06:784 - Missing a note.
01:07:641 - ^
01:08:284 - ^
01:08:498 - ^
01:20:498 - ^
01:21:355 - ^
01:21:998 - ^
I know you placed the notes considering the vocal, but i just suggested it to my style. You may ignore all

[7K Hard]
How about moving 00:03:248 (3248|4) - to column 1 and moving 00:03:570 (3570|2) - to column 4 for a better pattern?
00:11:927 (11927|6) - delete? it is unlike here 00:10:212
00:29:498 - make it have the same notes as 00:15:784
00:43:212 - you could add a note since it is a finishing sound (kinda)

[7K Insane]
00:03:784 ~ 00:04:427 - you've used 1/4 notes in hard in this area. add them, if it was your intention, ignore it.
00:21:784 ~ 00:21:998 - this part should also be added with 1/6 notes
01:07:212 (67212|4) - you could end the long note here 01:08:498

Oh god.... so much quality i forced myself to point out stupid things haha take my star and rank this plz
Spy
Taiwan-NAK
卡你媽 非洲
Topic Starter
richardfeder

Taiwan-NAK wrote:

卡你媽 非洲
hahahahahahaha

- R e b a - wrote:

Came from PM request

Columns | 0 | 1 | 2 | 3 | 4 | 5 | 6 |

[General]
BG: 1366x768 Good
MP3: 185kbps Ok
AI Mod: Turn off wide screen support to the difficulties that have it on sure
Hitsound: Used

[7K Normal]
00:07:212 (7212|5,7534|5,7855|5) - how about deleting these three, the sound of them are significantly weaker than the next three that have a beat on them. Of course
I think that the places that needs two notes are here 00:29:498 (29498|0,31212|0,32927|6,34641|6) -
Not here 00:32:498 (32498|3,33355|2,34212|2) - 2, 4 are claps while 1, 3 are normal beats so I will keep this
01:02:498 (62498|0,63355|4) - kick sounds here, maybe add 1 note to these?single is fine
01:06:784 - Missing a note.
01:07:641 - ^
01:08:284 - ^
01:08:498 - ^
01:20:498 - ^
01:21:355 - ^
01:21:998 - ^
I know you placed the notes considering the vocal, but i just suggested it to my style. You may ignore all yeah I like current pattern a little bit more sorry ;w;

[7K Hard]
How about moving 00:03:248 (3248|4) - to column 1 and moving 00:03:570 (3570|2) - to column 4 for a better pattern? sure
00:11:927 (11927|6) - delete? it is unlike here 00:10:212 nice catch
00:29:498 - make it have the same notes as 00:15:784 It has one more becomes the present of piano
00:43:212 - you could add a note since it is a finishing sound (kinda)sure

[7K Insane]
00:03:784 ~ 00:04:427 - you've used 1/4 notes in hard in this area. add them, if it was your intention, ignore it. yay this is intended
00:21:784 ~ 00:21:998 - this part should also be added with 1/6 notes I did slow down and double check and I believe current snap is correct
01:07:212 (67212|4) - you could end the long note here 01:08:498 sure thing

Oh god.... so much quality i forced myself to point out stupid things haha take my star and rank this plz
Thank you for your star and mod!
Ayachi-
神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神
Topic Starter
richardfeder

[ S a k u r a ] wrote:

神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神
Spam reported
paperlens

[ S a k u r a ] wrote:

神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神
先说一句:PC神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神神


水摸7k……
[7k Insane]
00:05:927 (5927|0) - 这个鼓音前面一直是连续的排列 这里这个突然甩到这么远有点怪……

00:08:712 - 这个SV不应该是x0.3么?

00:15:784 - add (at 5)

00:21:141 (21141|5) - 或许move to 5 这里是个跳音

不知道为什么00:16:427 - 00:17:070 - 00:17:498 - 00:18:141 - 等等都是三键
00:19:212 - 00:19:855 - 00:20:498 - 00:20:927 - 却都是双键
00:22:641 - 00:23:284 - 00:23:927 - 00:24:355 - 00:24:998 - 这些音明明和上面三键的地方一样啊(感觉无论从哪个角度都看不懂……)
(我觉得是1note For drum 2note for chord?)

00:32:284 - 00:33:141 - 00:33:998 - 这些音应该是双键?同00:29:712 - 00:30:570 - 00:30:998 - 等

00:44:820 (44820|3,44873|5,44927|6) - 怎么听都只有两个音啊

谱子前半部分没看懂估计写了好多没用的……随意拒绝就好啦

[7k Normal]
00:44:820 - 同insane mod感觉是两个音

01:22:855 (82855|4,83070|2) - Ctrl+H?

[7k Easy]
00:44:820 (44820|2,44873|3,44927|4) - ^

PC大大太神 摸太水请见谅
Topic Starter
richardfeder

paperlens wrote:

水摸7k……
[7k Insane]
00:05:927 (5927|0) - 这个鼓音前面一直是连续的排列 这里这个突然甩到这么远有点怪……OK 我挪到右边去

00:08:712 - 这个SV不应该是x0.3么? OK

00:15:784 - add (at 5)

00:21:141 (21141|5) - 或许move to 5 这里是个跳音 感觉现在这个位置排版起来和音高都更符合点 所以没动

不知道为什么00:16:427 - 00:17:070 - 00:17:498 - 00:18:141 - 等等都是三键 一个是琴/hithat/那个背景dengdeng的音
00:19:212 - 00:19:855 - 00:20:498 - 00:20:927 - 却都是双键 少了either hithat或者琴的音 所以少了一个note 至于00:19:855 - 是我放漏了orz
00:22:641 - 00:23:284 - 00:23:927 - 00:24:355 - 00:24:998 - 这些音明明和上面三键的地方一样啊(感觉无论从哪个角度都看不懂……)
(我觉得是1note For drum 2note for chord?)

00:32:284 - 00:33:141 - 00:33:998 - 这些音应该是双键?同00:29:712 - 00:30:570 - 00:30:998 - 等 肯定是脑残防漏了 added

00:44:820 (44820|3,44873|5,44927|6) - 怎么听都只有两个音啊我觉得你说的很有道理 不过25%试着听了一下还是感觉是3个 我暂时先保留 看看其他modder怎么说~

谱子前半部分没看懂估计写了好多没用的……随意拒绝就好啦

[7k Normal]
00:44:820 - 同insane mod感觉是两个音 同上

01:22:855 (82855|4,83070|2) - Ctrl+H? 有道理

[7k Easy]
00:44:820 (44820|2,44873|3,44927|4) - ^ 同上

PC大大太神 摸太水请见谅 不会不会
感谢mod!
[Emiria]

justhow0615 wrote:

PC db神麻婆安安,來小mod一下了

完全不合作譜理念的mod就儘管大聲否定吧


欄位:[1][2][3][4][5][6][7]

[victorica's 4K Normal]

00:41:927 (41927|3,42355|2,42784|1) - 怎么说好呢 这里我就写了开头音 然后带上阶梯表音 让玩家仿佛在打那串一样

這三個note之間的音色豐富,雖然不像00:34:641 (34641|3,34641|2,35070|2,35070|1,35498|2,35498|0,35927|1,35927|2) - 有vocal

仍建議加note加了vocal的



[victorica's 4K Hard]

nice diff,1/2的連點很平衡



[victorica's 4K Insane]

00:07:212 (7212|0,7212|3) - 這裡的音似乎沒有到兩個note,建議刪 [1]k

00:31:641 (31641|1,31748|1) -

這裡[2]有1/4連點,建議直到曲子結束為止前讓[3]也有1/4連點

例如加在00:34:962 - 這裡

像01:21:677 (81677|0,81784|0) - 與 00:06:248 (6248|3,6355|3) - 一樣这里好像只有那么多1/4...
NlHIL
[7K Normal]
00:15:784 (15784|0) - delete
00:43:212 (43212|4) -move to center?
01:07:212 (67212|1) - 01:20:927 (80927|1) - Ctrl+H?
01:15:784 (75784|6,75784|0,76212|5,76212|1) - repeat this pattern... and move 01:16:212 (76212|1,76212|5) - to 1 col center?
01:23:712 (83712|1,83712|5,83927|0,83927|6) - Ctrl+G?
[7K Hard]
00:08:927 (8927|1) - move to 1 cole right and move 00:10:212 (10212|2,10284|3,10355|4) - to 2 col left?
00:21:998 (21998|1) - move to 00:21:855 -?
00:32:927 (32927|0,32927|5,32927|2) - why not 2 notes?
01:09:641 (69641|2,69712|4,69784|2) - move to 1 col edge
01:23:355 - 01:23:427 - 01:23:498 - add
[7K Insane]
00:43:212 - 00:50:070 - why not add...

nice map
Topic Starter
richardfeder

NlHIL wrote:

[7K Normal]
00:15:784 (15784|0) - delete sure
00:43:212 (43212|4) -move to center? move to 0 instead
01:07:212 (67212|1) - 01:20:927 (80927|1) - Ctrl+H? done partially
01:15:784 (75784|6,75784|0,76212|5,76212|1) - repeat this pattern... and move 01:16:212 (76212|1,76212|5) - to 1 col center?change a little bit but I still prefer symmetric pattern
01:23:712 (83712|1,83712|5,83927|0,83927|6) - Ctrl+G? sure
[7K Hard]
00:08:927 (8927|1) - move to 1 cole right and move 00:10:212 (10212|2,10284|3,10355|4) - to 2 col left? sure
00:21:998 (21998|1) - move to 00:21:855 -? Nope that's a hithat note
00:32:927 (32927|0,32927|5,32927|2) - why not 2 notes? my mistake
01:09:641 (69641|2,69712|4,69784|2) - move to 1 col edge OK
01:23:355 - 01:23:427 - 01:23:498 - add OK
[7K Insane]
00:43:212 - 00:50:070 - why not add... I don't think such a clam period deserve more notes

nice map
Thanks a lot! Updated
dosyeru
sry for huuuuuge delay

Column 1 2 3 4 5 6 7
[7K Insane]
  1. 00:09:570 - add a note on 1?
    guitar, piano etc. There is strong beat here and keep note placement to indicate that beat
  2. 00:10:641 (10641|0) - from here
    same idea as above
  3. 00:12:355 (12355|6) - from here
    same as above
  4. 00:15:784 (15784|4) - replace this with a LN?
[7K Hard]
  1. 01:09:641 (69641|0,69712|2,69784|0) - move to right by 2 to allow player to use both hands?
sry for smaaaall mod...
hope this help something
Arzenvald
graveyarded again PLS..
Topic Starter
richardfeder

dosyeru wrote:

sry for huuuuuge delay Nooooooo problem

Column 1 2 3 4 5 6 7
[7K Insane]
  1. 00:09:570 - add a note on 1?
    guitar, piano etc. There is strong beat here and keep note placement to indicate that beat
  2. 00:10:641 (10641|0) - from here
    same idea as above
  3. 00:12:355 (12355|6) - from here
    same as above
  4. 00:15:784 (15784|4) - replace this with a LN?
[7K Hard]
  1. 01:09:641 (69641|0,69712|2,69784|0) - move to right by 2 to allow player to use both hands?looks bad for me
sry for smaaaall mod...
hope this help something
No reply = fix
Thanks! It helps!

ajeemaniz wrote:

graveyarded again PLS..
Now it's back
Arzenvald
as for now, don't wait for me, find some other BN to check as well, will be inactive until next weekend or so.. good luck for this map!
Ayachi-
preview建議改到00:56:820 -
Akasha-
okay, bn check

1234567

[Generals]
i have an improvement for your hitsound now, http://puu.sh/mmPcU/244cf13c0f.rar
delete old hitsound before add new hitsound
use new hitsound by hitsound copier

[victorica's 4K NM]
00:08:927 (8927|0) - move this to 3 sound more comfortable to play but also 00:08:712 (8712|0,8927|0) - are different pitch
00:21:570 (21570|2) - if you want to follow the sound, it should be start on 00:21:784 -
00:27:784 (27784|0,27784|1) - a single note in here is fine
00:40:212 (40212|0) - move to 2 for balance
00:48:784 (48784|1) - i think this one is fit with 3rd column imo
00:50:070 - suggestion: http://puu.sh/mmLRz/7c1d010980.png
00:53:712 (53712|2) - if you follow the ^, why not move this to 4 too? it's would works well for pitch flow: http://puu.sh/mmLSS/fae04b196a.jpg
00:56:927 (56927|0) - move to 2 for balance, and also pitch not same with them
01:22:641 (82641|0,83070|0) - move to 2 for balance
01:24:141 - extend kiai into here

[7K Normal]
00:44:820 (44820|2,44873|3,44927|4,45570|1,45641|2,45712|3,45784|4,46498|4,46570|5,46641|6) - mostly it's not recommended in Normal diff
00:56:498 - very loud sound in here, why not add 1-2 notes?
01:06:784 - seem you missing a note on 1
01:20:498 -

[victorica's 4K Hard]
00:14:284 (14284|2,14391|1,14498|0,14605|3,14712|2,14820|1) - Ctrl + H this one, for pitch going higher
00:48:784 (48784|1) - move to 3, same reason as before
01:09:677 (69677|1) - definitely in here is 1/6
01:23:391 (83391|2) - same here too
01:24:141 - extend kiai into here

[7K Hard]
00:21:927 (21927|2) - it's possible to hear 1/6 in here
00:49:212 - a strong cymbal here, don't you want to add one more note in here?
01:08:766 (68766|4,68820|5,68873|6) - no 1/8 in here, it's just higher sound of this section 01:08:498 - to 01:08:927 -
01:24:141 - extend kiai into here

[victorica's 4K Insane]
00:56:927 - to 01:22:641 - better not to let's those kiai became like that, just merged them into one like other easier difficutlties does
01:21:677 (81677|0,81784|0) - those are different pitch
01:24:141 - extend kiai into here
nice diff, as always
01:09:998 - two timings at same time

[7K Insane]
00:56:927 - to 01:22:641 - better not to let's those kiai became like that, just merged them into one like other easier difficutlties does
01:08:766 (68766|4,68820|3,68873|2) - same reason as Hard diff
01:15:641 (75641|4,75712|2) - i only heard 1/4 here
01:09:998 - two timings at same time

oky, only left these, the map is good, so i only gave some suggestion which is really need, good luck
call me back later after you done
Topic Starter
richardfeder

Kuo Kyoka wrote:

okay, bn check

1234567

[Generals]
i have an improvement for your hitsound now, http://puu.sh/mmPcU/244cf13c0f.rar
delete old hitsound before add new hitsound
use new hitsound by hitsound copier ! sure

[7K Normal]
00:44:820 (44820|2,44873|3,44927|4,45570|1,45641|2,45712|3,45784|4,46498|4,46570|5,46641|6) - mostly it's not recommended in Normal diffnerfed
00:56:498 - very loud sound in here, why not add 1-2 notes?add one note
01:06:784 - seem you missing a note on 1
01:20:498 - intended. It would be too hard to add a note there imo

[7K Hard]
00:21:927 (21927|2) - it's possible to hear 1/6 in here I guess you mean it is not? I deleted that note(I believe it is quite inaudible)
00:49:212 - a strong cymbal here, don't you want to add one more note in here? Nope not taht strong
01:08:766 (68766|4,68820|5,68873|6) - no 1/8 in here, it's just higher sound of this section 01:08:498 - to 01:08:927 - I think we can discuss about this a little bit further. I definitely hear very clear 1/8 beats right here
01:24:141 - extend kiai into heresure

[7K Insane]
00:56:927 - to 01:22:641 - better not to let's those kiai became like that, just merged them into one like other easier difficutlties does haha I just want to give a try and I believe it is fine(at least on my skin and setting, of course I enable all the effects). But this is not curial and if you really don't think it is OK I can surly delete those kiai.
01:08:766 (68766|4,68820|3,68873|2) - same reason as Hard diff Same as above
01:15:641 (75641|4,75712|2) - i only heard 1/4 here Same. This is definitely not 1/4
01:09:998 - two timings at same time Fixed

oky, only left these, the map is good, so i only gave some suggestion which is really need, good luck
call me back later after you done
Thanks a lot! I will update the map after vict checks his part.
[Emiria]

Kuo Kyoka wrote:

okay, bn check

1234567

[Generals]
i have an improvement for your hitsound now, http://puu.sh/mmPcU/244cf13c0f.rar
delete old hitsound before add new hitsound
use new hitsound by hitsound copier

[victorica's 4K NM]
00:08:927 (8927|0) - move this to 3 sound more comfortable to play but also 00:08:712 (8712|0,8927|0) - are different pitch
00:21:570 (21570|2) - if you want to follow the sound, it should be start on 00:21:784 -
00:27:784 (27784|0,27784|1) - a single note in here is fine
00:40:212 (40212|0) - move to 2 for balance
00:48:784 (48784|1) - i think this one is fit with 3rd column imo
00:50:070 - suggestion: http://puu.sh/mmLRz/7c1d010980.png
00:53:712 (53712|2) - if you follow the ^, why not move this to 4 too? it's would works well for pitch flow: http://puu.sh/mmLSS/fae04b196a.jpg
00:56:927 (56927|0) - move to 2 for balance, and also pitch not same with them
01:22:641 (82641|0,83070|0) - move to 2 for balance
01:24:141 - extend kiai into here

[7K Normal]
00:44:820 (44820|2,44873|3,44927|4,45570|1,45641|2,45712|3,45784|4,46498|4,46570|5,46641|6) - mostly it's not recommended in Normal diff
00:56:498 - very loud sound in here, why not add 1-2 notes?
01:06:784 - seem you missing a note on 1
01:20:498 -

[victorica's 4K Hard]
00:14:284 (14284|2,14391|1,14498|0,14605|3,14712|2,14820|1) - Ctrl + H this one, for pitch going higher
00:48:784 (48784|1) - move to 3, same reason as before
01:09:677 (69677|1) - definitely in here is 1/6
01:23:391 (83391|2) - same here too
01:24:141 - extend kiai into here

[7K Hard]
00:21:927 (21927|2) - it's possible to hear 1/6 in here
00:49:212 - a strong cymbal here, don't you want to add one more note in here?
01:08:766 (68766|4,68820|5,68873|6) - no 1/8 in here, it's just higher sound of this section 01:08:498 - to 01:08:927 -
01:24:141 - extend kiai into here

[victorica's 4K Insane]
00:56:927 - to 01:22:641 - better not to let's those kiai became like that, just merged them into one like other easier difficutlties does
01:21:677 (81677|0,81784|0) - those are different pitch
01:24:141 - extend kiai into here
nice diff, as always
01:09:998 - two timings at same time

[7K Insane]
00:56:927 - to 01:22:641 - better not to let's those kiai became like that, just merged them into one like other easier difficutlties does
01:08:766 (68766|4,68820|3,68873|2) - same reason as Hard diff
01:15:641 (75641|4,75712|2) - i only heard 1/4 here
01:09:998 - two timings at same time

oky, only left these, the map is good, so i only gave some suggestion which is really need, good luck
call me back later after you done
all fixed
Akasha-
few problems left:

On web, victorica's 4K NM somehow turned to easy icon, it need 0,01 star for normal icon (star rating ... )
as rule: N - H - I = rankable
E - H - I = unrankable

[7K Insane]
01:15:677 - okay, if you use 1/6 in here, the easier diffs must follow 1/6 too or be blank, inconsistent snapping (p/4767534)

and i'm still wondering about kiai time, it should be consistent to each other in all map
but i wil contact QAT soon if you still want to keep it
Topic Starter
richardfeder

Kuo Kyoka wrote:

few problems left:

On web, victorica's 4K NM somehow turned to easy icon, it need 0,01 star for normal icon (star rating ... )
as rule: N - H - I = rankable
E - H - I = unrankable

1) The star rating is fine in-game so this should be a forum bug and 2) according to the RC, "Easy or Normal can be skipped if the gap in the star rating spread allows it" so this is not a problem.

[7K Insane]
01:15:677 - okay, if you use 1/6 in here, the easier diffs must follow 1/6 too or be blank, inconsistent snapping (p/4767534) Fixed

and i'm still wondering about kiai time, it should be consistent to each other in all map
but i wil contact QAT soon if you still want to keep itI don't think there is such a rule/guideline but yeah please contact QAT and thank you for your double check!
~
Topic Starter
richardfeder
Remove unnecessary kiai and fix HP/OD setting.
Akasha-
After some quick rechecking and updates, no problems left and all things should be fine for

Bubbled

Congratulations, good luck in qualification

Poi ~ oops, wrong anime

Edit: Rebubbled
Harbyter
7K insane

00:55:105 - you miss this 1/6 , same in the 4k


01:08:820 - i think this is another 1/6 instead of the 1/8 ,, if you notice here 01:15:677 - that has the same roll you put a 1/6

i think you should fix those snap in the other diff too


that's all :P
Kamikaze
aMEMEone -TV MIX-
Topic Starter
richardfeder

Harbyter wrote:

7K insane

00:55:105 - you miss this 1/6 , same in the 4k I don't want to map that 1/6 since those 1/6 with the 1/4 layer will result in extremely weird(and ugly) patterns.


01:08:820 - i think this is another 1/6 instead of the 1/8 ,, if you notice here 01:15:677 - that has the same roll you put a 1/6 those two are completely different and it is perfectly fine to have different snap imo. I myself and a lot of modders went through that and (I suppose) everyone checked that carefully already so...

i think you should fix those snap in the other diff too


that's all :P
thanks for your feedback but no change :3/
Lirai
|1|2|3|4|5|6|7|

[7K Insane]
00:13:320 - well the composer added snare sound here, seems u miss it ? maybe add note to 7

00:34:320 (34320|2) - i think u should delete this, since only this time u mapped additional snare

00:36:784 - Add note for kick pls, on col 1

00:37:641 - This too add note at 2
00:39:355 - Same, should be 4note here
[victorica's 4K Insane]
00:16:212 (16212|0,16212|2,16427|3) - These why should be different with 00:17:927 (17927|2,18141|0,18141|3)

00:38:284 (38284|2,38284|0,38498|2,38498|1,38712|3,38712|0) - Should add 1/4 note like this one 00:31:534 (31534|2,31748|1)

01:22:427 - add to 1 for kick

[7K hard]
00:22:427 - I suggest add note for snare here http://puu.sh/naR03/ec0685f5a6.png

00:36:355 (36355|0) - Change to normal note

00:34:641 - Add note to 5

01:09:641 (69641|0) - I think stair more suits, move to 5
01:23:498 (83498|2) - ^ move to 6
[victorica's 4K Hard]
00:19:212 - what happen here, why it has less note dense add some pls`http://puu.sh/naRlE/c2bca53fa5.jpg

00:23:284 - At least add more note for the piano
00:24:998 - ^

00:44:820 - http://puu.sh/naRsU/12247c411c.jpg this one suits so well

01:07:212 - Add note to 3 for kick

01:23:284 (83284|0,83355|1,83427|3,83498|1) - Change to stair pls 1234
nah, NM already good
Arzenvald
BZZ sorry late, too busy and been distracted with other mapsets..
[Emiria]

DE-CADE wrote:

|1|2|3|4|5|6|7|

[7K Insane]
00:13:320 - well the composer added snare sound here, seems u miss it ? maybe add note to 7

00:34:320 (34320|2) - i think u should delete this, since only this time u mapped additional snare

00:36:784 - Add note for kick pls, on col 1

00:37:641 - This too add note at 2
00:39:355 - Same, should be 4note here
[victorica's 4K Insane]
00:16:212 (16212|0,16212|2,16427|3) - These why should be different with 00:17:927 (17927|2,18141|0,18141|3) fix

00:38:284 (38284|2,38284|0,38498|2,38498|1,38712|3,38712|0) - Should add 1/4 note like this one 00:31:534 (31534|2,31748|1) i wanan express these

01:22:427 - add to 1 for kickok

[7K hard]
00:22:427 - I suggest add note for snare here http://puu.sh/naR03/ec0685f5a6.png

00:36:355 (36355|0) - Change to normal note

00:34:641 - Add note to 5

01:09:641 (69641|0) - I think stair more suits, move to 5
01:23:498 (83498|2) - ^ move to 6
[victorica's 4K Hard]
00:19:212 - what happen here, why it has less note dense add some pls`http://puu.sh/naRlE/c2bca53fa5.jpghmm one note for kick one note for piano

00:23:284 - At least add more note for the pianosame
00:24:998 - ^

00:44:820 - http://puu.sh/naRsU/12247c411c.jpg this one suits so wellsame with 7k hd

01:07:212 - Add note to 3 for kicki map vocal here

01:23:284 (83284|0,83355|1,83427|3,83498|1) - Change to stair pls 1234change to another
nah, NM already good
Topic Starter
richardfeder

DE-CADE wrote:

|1|2|3|4|5|6|7|

[7K Insane]
00:13:320 - well the composer added snare sound here, seems u miss it ? maybe add note to 7 I am not really sure about this. I myself didn't hear anything here...

00:34:320 (34320|2) - i think u should delete this, since only this time u mapped additional snare oh that is not snare(I didn't follow percussion layer except basic bass/kick) that is the bibibi sound in the backgound

00:36:784 - Add note for kick pls, on col 1 oh my mistake. but add to 5 instead(pattern in this section is mirrored).

00:37:641 - This too add note at 2 already had
00:39:355 - Same, should be 4note here it has no piano/bibibi-sound so two notes are more than enough

[7K hard]
00:22:427 - I suggest add note for snare here http://puu.sh/naR03/ec0685f5a6.png nope too complicated

00:36:355 (36355|0) - Change to normal note yes

00:34:641 - Add note to 5 yes

01:09:641 (69641|0) - I think stair more suits, move to 5 nope I personally like tr more
01:23:498 (83498|2) - ^ move to 6 no problem with this one

nah, NM already good
Thanks! All diff are updated.
Lirai
last thing,

richardfeder wrote:

1) The star rating is fine in-game so this should be a forum bug and 2) according to the RC, "Easy or Normal can be skipped if the gap in the star rating spread allows it" so this is not a problem.


unfortunate in game victorica's 4K Normal is 1.49 and it's not forum bug, just like KK said, 1.50-2.25 = Normal
i really suggest you to add couple of notes to avoid dq issues. because difficulty spread should be consecutive N-H-H not E-H-H

here's my suggest

[victorica's 4K Normal]
[Emiria]

DE-CADE wrote:

last thing,

richardfeder wrote:

1) The star rating is fine in-game so this should be a forum bug and 2) according to the RC, "Easy or Normal can be skipped if the gap in the star rating spread allows it" so this is not a problem.


unfortunate in game victorica's 4K Normal is 1.49 and it's not forum bug, just like KK said, 1.50-2.25 = Normal
i really suggest you to add couple of notes to avoid dq issues. because difficulty spread should be consecutive N-H-H not E-H-H

here's my suggest

[victorica's 4K Normal]
00:36:355 - Add to 4k
00:39:355 - http://puu.sh/ndX2F/4050d704ca.jpgself change
00:41:498 - http://puu.sh/ndWzG/b83fbd430e.jpg
same as above
Topic Starter
richardfeder
updated
Lirai
Qualified ~

GL for rank
Akiyama Mizuki
아 네모네
Akasha-
Congratulations
Zan-

victorica_db wrote:

牛逼啊
Spy
NBA,PC居然還活著
Zan-

Spy wrote:

NBA,PC居然還活著
售票员
Topic Starter
richardfeder
yeah睡了一觉飞了
Modders and BNs, thank you :3/
Feerum
Hellowww :3/

First of all grats to qualify!

Buuuuut i would like to ask about snapping here because i think there is something wrong
(Maybe i'm just stupid and cant hear it right harharhar)

anyways! let's be serious now!

[General Snap]
(I say here General because when i'm correct more than one diff has wrong snapping)

So first of all in victorica's diff. 00:28:212 (28212|1,28427|3) - nice idea to fill the emptiness with vocal notes buuut i think the 2nd one is wrong snapped and should be at 00:28:480 - (used 1/16 Beat Snap divider) Yeah i know its just aroud 40~50ms and vocals are hard to catch corretctly and maybe i'm just nazi mod her but i really think you should let this check!

00:44:820 (44820|0,44873|1,44927|2) - I'm also kinda sure that here is something wrong in the snapping because the sound of the 2nd note is already played before you even press it. So..?

00:45:570 (45570|0,45641|1,45712|2,45784|3) - uhh i'm unsure here. The 1st note gets already played but the guitar starts way later also it's not really clearly 1/6 i think 1/8 would fit here more.

[victorica's 4K Insane]
Additional to the Snapping thing i would like mention one/two things in this difficulty.

00:16:427 - I am about 99,98% sure you have a note missing here. Hihat + Piano like you have 00:18:141 (18141|3,18141|1) - and 00:19:855 (19855|0,19855|3) - just for consistency in your Pattern.
00:31:641 (31641|1,31748|1) - I don't think this Jack fit here in any way. It don't have same sound and don't really feels like a jack would make a lot of sense here. A good solution would be to move 00:31:748 (31748|1) - to 3, for example
00:34:641 (34641|0,34641|3,34641|2) - Uhh yeah. I think it would be much better when you already start here your 1/1 LN's. It makes sense because Mainbeat, vocals starts here and yeah D: And also you did it here 01:02:070 -

Yeah thats all.
Would really like to read a reply to this.
Maybe i'm wrong but let this check please (:

Good luck furthermore!
shionelove

Feerum wrote:

So first of all in victorica's diff. 00:28:212 (28212|1,28427|3) - nice idea to fill the emptiness with vocal notes buuut i think the 2nd one is wrong snapped and should be at 00:28:480 - (used 1/16 Beat Snap divider) Yeah i know its just aroud 40~50ms and vocals are hard to catch corretctly and maybe i'm just nazi mod her but i really think you should let this check!
at least it's fine,ClariS just sang well
singer always sings a bit late due to performance,and singer is not DTM,different from vocaloid,so no one can sing actual correct rhythm
Ayachi-
恭喜PC大神rank圖
Topic Starter
richardfeder

Feerum wrote:

Hellowww :3/ Hi

First of all grats to qualify! Thanks

Buuuuut i would like to ask about snapping here because i think there is something wrong sure
(Maybe i'm just stupid and cant hear it right harharhar) that's fine

anyways! let's be serious now!

[General Snap]
(I say here General because when i'm correct more than one diff has wrong snapping)

So first of all in victorica's diff. 00:28:212 (28212|1,28427|3) - nice idea to fill the emptiness with vocal notes buuut i think the 2nd one is wrong snapped and should be at 00:28:480 - (used 1/16 Beat Snap divider) Yeah i know its just aroud 40~50ms and vocals are hard to catch corretctly and maybe i'm just nazi mod her but i really think you should let this check! I can list a thousand of reasons to not put it on 1/16 snap(jk-ing lol). Well as hutu says, vocal notes cannot be 100% accurate. Furthermore, putting it on 1/16 snap not only ruins the sighting reading, since the LN is a little bit off, but also make it actually harder to hit accurately.
00:44:820 (44820|0,44873|1,44927|2) - I'm also kinda sure that here is something wrong in the snapping because the sound of the 2nd note is already played before you even press it. So..? Again piano note cannot be 100% accurate. Referring to my insane difficulty, you can actually find that the exactly snap for the piano is 1/8 and there are overall three piano notes here, with the one in the middle quite inaudible. I choose to strictly follow how it flows while victorica, considering players cannot really hear the one in the middle, goes for the more audible two notes. Yes you can definitely argue that they are off in editor with 25% playback, but I don't think it will make any difference for players.

00:45:570 (45570|0,45641|1,45712|2,45784|3) - uhh i'm unsure here. The 1st note gets already played but the guitar starts way later also it's not really clearly 1/6 i think 1/8 would fit here more. Same as above. I see no problem with it, especially while playing.
We care about snapping because it heavily affected game-play experience, while in this case, the snapping issue you pointed out can even barely be noticed while playing,

Regarding your pattern suggestions, here's my two cents as a modder. Those are just my personal opinions and discussions are always welcomed.

Feerum wrote:

[victorica's 4K Insane]
Additional to the Snapping thing i would like mention one/two things in this difficulty.

00:16:427 - I am about 99,98% sure you have a note missing here. Hihat + Piano like you have 00:18:141 (18141|3,18141|1) - and 00:19:855 (19855|0,19855|3) - just for consistency in your Pattern.
I guess you messy up with the layering. From my point of view, he is not following any percussion at all except the main beats. Here is the two and the only two layers we have:
1) Piano(Strong piano note -> LN, weaker one -> normal notes): 00:15:784 (15784|2,15998|1,16212|2,16427|3,17070|3,17498|2,17712|1,17927|2,18141|3,18141|1,18784|3,19212|2,19427|1,19641|2,19855|0,19855|3,20498|3,20927|2) -
2)Beats: 00:15:784 (15784|0,16212|0,16641|0,17070|0,17498|0,17927|0,18355|0,18784|0,19212|0) -

00:31:641 (31641|1,31748|1) - I don't think this Jack fit here in any way. It don't have same sound and don't really feels like a jack would make a lot of sense here. A good solution would be to move 00:31:748 (31748|1) - to 3, for example
00:34:641 (34641|0,34641|3,34641|2) - Uhh yeah. I think it would be much better when you already start here your 1/1 LN's. It makes sense because Mainbeat, vocals starts here and yeah D: And also you did it here 01:02:070 -
To be honest I kinda agree with you. Mini jack is valid, but not necessary here. But this is not a serious issue by any means and I respect his choice. He is much more experienced in making 4K charts than me, and, yeah, he must have his own reason to put a jack here.
Yeah thats all.
Would really like to read a reply to this.
Maybe i'm wrong but let this check please (:
We definitely check all feedback. Thank you for posting. (:
Good luck furthermore!
Blocko
Greetings.
I'm here from the "Request a DQ" thread to confirm that, on its current state, snapping errors do exist in this map.

I'd like to point out some things before pushing this to the Qualified section again.

General


Snapping errors:
There are some snapping errors contained in this map that inaccurately follow certain instruments in the song. They may not affect gameplay as much, but they're still errors nonetheless. So, I've compiled them all to one piece for convenience. Be aware that all of this applies to all difficulties in the map in some way.

00:21:784 - what the
This sounds like 1/5, but osu doesn't support that kind of snapping.
For this one, I'd put 00:21:784 - 175BPM with x0.8 SV and back to 00:22:641 - 140BPM right there so the snaps correlate to the violin.

Be careful about snapping the violin notes to 1/5, though, as there are other notes beside it.

00:44:766 - Snap errors here, these notes should start at 00:44:793 - and 00:44:846 - under 1/16 beat snap divisor.

00:45:570 - Should be 1/8 here.
00:46:427 - Should be 1/4 here.

01:08:712 - (only for 7K Insane) Essentially the same beats with 01:15:570 - , but their snaps conflict with each other. Snap this with 1/6 beat here so it's as consistent and accurate like on 01:15:570 - .

Timing and Offset:
It may just be me, but the map is at least 2 ms off from what I'm hearing.
01:08:820 - (on Insane difficulties) This is an unnecessary timing point that doesn't change any elements in the map, so it'd be better to get rid of it.

Be sure to apply the mod first before applying any timing/offset changes!
One other thing. The SVs at the Insane difficulties aren't normalized, so it might mess up reading for other players. I'd highly recommend that you replace x0.3 with x0.5 so the gameplay scrolling is fully normalized and easier to read for other players.
Or if you'd really like to stick to using x0.3, replace x1.5 with x1.7 for a normalized scrolling speed and easier readability. The jumps will be a bit harsher, though, but it should be pretty manageable.

As for victorica's 4K Insane, try to stick to using x0.5 and x1.5 SVs or x0.3 and x1.7 SVs and be consistent with using them so your map is easier to read and to play through.

Good luck on your map!
shionelove
mapping is not simple:correct snap is not always best way,sometimes playability should be more priority than it
correct snap is best in most cases though

ok here is my opinion:1st artist rarely uses 1/5,1/7,1/9 and so on.and i think it's two 1/4 and three 1/6 sounds,so you misunderstand they are 1/5.it's really difficult to find correct sounds without midi. idk other sections and i don't touch them.
ZZHBOY
唔 看了下维多的I
00:21:998 - 这里小提琴有点鸡巴 感觉要跟小提琴的话是不是应该这样? 00:21:998 (21998|0,22052|1,22105|2,22212|3,22212|0,22320|1,22373|2,22480|0,22534|1) - https://osu.ppy.sh/ss/4590794
paperlens

Blocko wrote:

00:21:784 - what the
This sounds like 1/5, but osu doesn't support that kind of snapping.
For this one, I'd put 00:21:784 - 175BPM with x0.8 SV and back to 00:22:641 - 140BPM right there so the snaps correlate to the violin.

Be careful about snapping the violin notes to 1/5, though, as there are other notes beside it.
our QAT knows the music, good job!
that is 1/6 btw

ZZHBOY wrote:

唔 看了下维多的I
00:21:998 - 这里小提琴有点鸡巴 感觉要跟小提琴的话是不是应该这样? 00:21:998 (21998|0,22052|1,22105|2,22212|3,22212|0,22320|1,22373|2,22480|0,22534|1) - https://osu.ppy.sh/ss/4590794
那段小提琴就是1/6没错的

(其实1/6还是1/4&1/6都没差 但是1/5笑死咋不上天呢)
Topic Starter
richardfeder
guys constructive feedback is always welcomed but no more drama/lol post please haha
Gonna reply a little bit later. Regardless of the real snap tho, I do think blocks' approach is overkill...
_underjoy
A map should be accurate to music, 1/5 is weird but correct so there is a way to force it.
A DQ is to make the map better, so just fix the snaps and its all good ^^
shionelove
snapping issue is one of the fxxkin thing in the world because only we can explain is "there is a sound or there isn't a sound"we can't use logic,theory to explain
and we have different ears and headphones and devices i'm sure we have different feelings.

i think that snap is two 1/4 notes and three 1/6 notes,as i said with music theory when i was member of wind orchestra
Kamikaze
The problem is that Ranking Criteria as of now does not state anything about simplifying snaps for playability when snaps are wonky for whatever reasons. We will adress that in new RC, but currently we're all not sure if it's allowed or not. Blocko is just being on the side of caution here, DQ is not a big thing after all. I also remember similar situation happening with my Tokio Funka where it was ExPew who pointed that out.
I'm going to try and clarify that because it also affects a mapset I'm handling.
Kyousuke-
So we are in the same case huh. Lol xD
Akasha-
i think remove it is the best solution /
call me back later
Ayachi-
我晚上幫PC改改看mp3看可不可以
Topic Starter
richardfeder

[ S a k u r a ] wrote:

我晚上幫PC改改看mp3看可不可以
就不能开这个先例啊 肯定不能因为snap就改mp3啊 讲道理不能因为他们羊癫疯我们也跟着吃电视
Ayachi-

richardfeder wrote:

[ S a k u r a ] wrote:

我晚上幫PC改改看mp3看可不可以
就不能开这个先例啊 肯定不能因为snap就改mp3啊 讲道理不能因为他们羊癫疯我们也跟着吃电视
說的也是 真不愧是PC
Topic Starter
richardfeder

Blocko wrote:

Greetings.
I'm here from the "Request a DQ" thread to confirm that, on its current state, snapping errors do exist in this map.

I'd like to point out some things before pushing this to the Qualified section again.

General


Snapping errors:
There are some snapping errors contained in this map that inaccurately follow certain instruments in the song. They may not affect gameplay as much, but they're still errors nonetheless. So, I've compiled them all to one piece for convenience. Be aware that all of this applies to all difficulties in the map in some way.

00:21:784 - what the
This sounds like 1/5, but osu doesn't support that kind of snapping.
For this one, I'd put 00:21:784 - 175BPM with x0.8 SV and back to 00:22:641 - 140BPM right there so the snaps correlate to the violin.

Be careful about snapping the violin notes to 1/5, though, as there are other notes beside it.

No change.
I do understand the point that snapping should be as accurate as possible and it is your job to spot errors like this, but after careful consideration, I still prefer to keep the snap unchanged for the following reason:
1) The 1/5 snap you pointed out doesn't make any sense theoretically. 1/5 snap indeed exists, but very rare and very unlikely to be the case, especially for this song: a very standard J-POP with simple rhythm and construct.

2) Snap detecting is very subjective. While you do believe that the "exact" snap lies on 1/5, all the modders, I myself and BNs think the current 1/4&1/6 snap is already precise enough.

3) Even tho if the snap is really 1/5, it is impossible for players to identify the snap difference between 1/4&1/6 and the one 1/5 you pointed out. For them, all they could hear is a continuous, uniformed violin trill, but not a trill mixing with a 1/5 spike in the middle.

4) Adding an independent timing point right there will heavily affected gameplay experience. The extra bra line and the "slightly off note(? sorry I suck and English...)" definitely messy up the reading. One of the reason why we propose accurate snap is because players can hit the notes accurately with the music, but adding a timing point and snap a single note in a trill to a weird position really offers no benefit but results in more 200/100s.


00:44:766 - Snap errors here, these notes should start at 00:44:793 - and 00:44:846 - under 1/16 beat snap divisor.
Same as above. This could be a little bit off by whatever reasons, but I would like to stick to the mostly reasonable snap.

00:45:570 - Should be 1/8 here.
Yes you are right. Fixed
00:46:427 - Should be 1/4 here.
No I am very sure that this is 1/6.

01:08:712 - (only for 7K Insane) Essentially the same beats with 01:15:570 - , but their snaps conflict with each other. Snap this with 1/6 beat here so it's as consistent and accurate like on 01:15:570 - .
Sure thing

Timing and Offset:
It may just be me, but the map is at least 2 ms off from what I'm hearing. Ugh this is like a "tick rate 2 fits more" suggestion. Keybro can have various input delay up to 5ms or even more, monitor, audio output device and many have. Even the local offset setting has a minimum interval of +/-5ms, and offset itself is a very subjective thing. I don't know how you catch this, but please allow me to remain the offset unchanged...
01:08:820 - (on Insane difficulties) This is an unnecessary timing point that doesn't change any elements in the map, so it'd be better to get rid of it.
deleted

Be sure to apply the mod first before applying any timing/offset changes!
One other thing. The SVs at the Insane difficulties aren't normalized, so it might mess up reading for other players. I'd highly recommend that you replace x0.3 with x0.5 so the gameplay scrolling is fully normalized and easier to read for other players.
Or if you'd really like to stick to using x0.3, replace x1.5 with x1.7 for a normalized scrolling speed and easier readability. The jumps will be a bit harsher, though, but it should be pretty manageable.

As for victorica's 4K Insane, try to stick to using x0.5 and x1.5 SVs or x0.3 and x1.7 SVs and be consistent with using them so your map is easier to read and to play through.

All applied. Thanks for your suggestions on sv. They look better right now.
Good luck on your map!
Thanks for modding! and providing the 1/5 meme
Blocko

richardfeder wrote:

00:44:766 - Snap errors here, these notes should start at 00:44:793 - and 00:44:846 - under 1/16 beat snap divisor.
Same as above. This could be a little bit off by whatever reasons, but I would like to stick to the mostly reasonable snap.
In that case, 1/6th snap is the best way to go as it's really close with the piano.

richardfeder wrote:

Thanks for modding! and providing the 1/5 meme
No problem!
For the record, I asked someone to confirm if there really was 1/5th at that time. I really thought it was just me at first, but they went back and told me it is 1/5.
Now, I still believe that that particular snap is in 1/5 (or close to it), but since osu! doesn't support that kind of snapping, I guess it's better to leave the snap as it is to favor more on playability rather than being correct with it.

I'd say I was being a bit too strict there, so I'll be changing my ways of how I handle qualified maps and not be too strict about it.
Zan-

richardfeder wrote:

...the extra bra line...
Spy

richardfeder wrote:

and providing the 1/5 meme
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