Easy:
- pishi pointed out missing claps.
- 00:36:764 (1) - Weird combo setting. Rather using 2 stanza as a combo cycle would be more natural as you've done at 00:31:376 (1,2,3).Remove NC00:36:764 (1) -
00:40:356 (1) -Add NC00:38:560 (2) -
00:42:153 (2) - - 00:45:296 - Are you sure about this normal-clap? It feels pretty awkward with the overall, also considering there wasn't an actual instrument change in the song.
- 01:29:077 (1) - 10 seconds spinner, but this usage was appropriate enough if someone asks me.
- 00:15:210 (5) - Missing NC due to your combo pattern.
- 00:18:354 (3) - 00:29:131 (3) - 01:01:461 - 01:12:238 - Missing clap.
- 00:31:376 (1) - Considering there is a strong symbol sound at 00:31:825 in the music, try reducing 1/2 and adding a note at 00:32:049.
- 00:36:540 (5) - 00:56:073 (7) - 01:03:257 (5) - 01:05:053 (3) - 01:06:849 (4) - 01:17:626 (3) - According to the song, starting combo from here would suit better.
- 00:04:434 (1) - Nearly offscreen, but actually it is barely inside. Still I wouldn't recommend such usages.
- 00:09:598 - Consider adding a note on 00:09:149 (3) to form a back'n forth long distanced flow. Personally it would play better and have a higher readability than the current ambiguous status.
- 00:16:782 (3,4,1) - 00:31:151 (5,6,1) - 00:59:889 (7,8,1) - 01:28:628 (6,7,1) - Since a sv multiplier change appears, the actual distance of this stream is not consistent. This was not a nice transition between sv changes. Please set it consistently.
- 00:29:131 - Personally disappointed with the fact that this strong object being ignored.
- 00:29:580 (3) - Add a NC since this rhythms are following the drums. It is to acquire consistency with 00:15:435 (1).
- 00:57:869 (3,1) - Couldn't feel anything strong at 00:58:318 which worth an emphasis. The current jump feels quite random in that point.
Good luck with this mapset :3