gj
easy
00:17:007 (1) - 00:28:682 (2) - 00:35:866 (2) - 01:00:114 (1) - 01:11:789 (2) - claps tho
00:12:741 (3) - 00:57:644 (2) - 1/2 sliders + low sv + object immeidately after = very eh. head and tail are just like on top of each other at this point. leaving a circle and a 3/2 gap would even work better than confusing minisliders
01:07:298 (1,2) - song isn't really doing anything special enough to say "use a 1/2 gap in this place and only this place throughout the entire map." like it just stands out more than it should. i doubt i need to give example rhythms that work better since so many options
normal
i cant tell if you're trying to combo according to every measure or every other measure you keep switching. like 00:09:822 (1,2,3,4,1) - 00:13:414 (1,2,3,4,5) - are literally the same rhythm with different comboing whttt
00:41:254 (4) - the claps from ez and this yea copying hitsounds from a diff that skips beats is lol
00:31:376 (1) - pretty loud sound to ignore on that white tick dood. it's like the same thing as using 3/4 sliders over loud sounds on the red tick you just dont do it
00:36:091 (4,5,1,2,3,4) - following constantly offbeat vocals sounds so awkward but i dunno what would sound better ugh guhgug ughugh
01:01:910 (1,2,3,4) - 4 consecutive 1/2 clicks i dont think so 01:16:279 (1) - or something more appropriate
01:19:871 (1) - uh from here to the end you've got no 1/1 gaps. might wanna include them cuz a 10+ second 1/2 chain is pretty hardcore
hard
00:04:434 (1) - nice offscreen slidertail zxzxz
00:09:149 (3,4,1) - if you're gonna introduce jumps here, don't do it to the degree where it's visually close to the same size as 1/1 spacing right after it. doing something where
4 is closer to 3 and 1 is further away is coolk