多的问题点被修正了!kiddly wrote:
[general]
don't use gray as combo color,it would be confusing with fail color in MP fixed
01:45:820 - 02:00:347 (break) it's not necessary to put a huge break here,pls map them.at least shorten.ok. fixed
[Xgor's Easy]
set kiai time same to your other diffs.ok. set it
[Normal]
00:11:715 (3,1) - too near.fixed
00:20:557 - 00:21:189 - add a circle at 00:20:557, then put 00:20:715 (1) start at 00:20:873 , end at 00:21:189 , that sounds much better.fixed
00:44:873 (5) - nazi right 2 small grid.fixed
00:45:505 (6) - right 1 small grid.fixed
00:48:663 (6) - add a circleadded
00:49:294 (2) - add a return.added
00:55:926 (5,1,2,3) - spacing not so tidy...there're many same problems and I won't point out them all.fixed
[Hard]
01:20:241 (3,4,5) - confusing. it's a equilateral triangle,but beat in different time.01:21:031 (6) - new combo.fixed
01:21:505 (8) - ^fixed
01:21:978 (10) - ^,then this anti jump is readable.fixed
01:22:136 (2) - remove new combo.fixed
02:34:294 (6) - new combo.fixed
[Lunatic]
I reaaaaaally suck at OD9.....uum...changed to OD8
00:11:873 (7) - put it farther to (6).fixed
00:13:136 (3) - ^fixed
01:21:741 (4) - put it at 01:21:663.fixed
beats a too similar with [Hard].... try to use more 1/4 beat.added a little
ok Xgor Thank you really!Xgor wrote:
[All 3 difficulites]
Add Xgor to tags (Forgot to say this before but there is kinda of a rule to add all the guest difficulty mappers in tags)sry. added
The hitsound usage is pretty bad. I also think very so
Usually whistles should be on more loud/high notes in the song, claps should usually be every second white tick , and Finish on the heavy parts on the song (Dunno how to say that) Check out my difficulty or some ranked maps for inspiration.
Tentatively, corrected it.
Perhaps, it is not a good
I will research variously
[Normal]
01:10:136 (2) - Feels like you should add a extra repeat here.added
01:17:084 (1) - ^ ?added
01:24:978 - Add a circle here?added
[Hard]
Maybe Lower the HP drain.fixed
00:51:189 (1,2,3,4,5,6,7,8,9,10) - I cant help getting confused over this pattern :/ It's somewhat tidy yet confusing. fixed
00:51:978 (4) - This should be 1/4 laterfixed
00:53:241 (9) - ^fixed
01:20:399 (2) - ^fixed
01:21:663 (2) - ^fixed
[Lunatic]
00:11:557 (6) - This should be 1/4 later fixed
00:12:820 (2) - ^fixed
00:51:978 (4) - ^fixed
00:53:241 (4) - ^fixed
01:20:399 (4) - ^fixed
01:21:663 (4) - ^fixed
02:33:663 (4) - ^fixed
02:34:926 (4) - ^fixed
Well I think it's ready for some modders so feel free to post this map in some mod queues or in #modReqs
*star*
ooh... 对不起 ddddd519ddddd519 wrote:
And..I have used this background in another beatmap berfore you submitted this one..
It is a coincidence...
hmmm..Im satisfied with a present difficulty.yehl wrote:
[Normal]
00:20:557 (1) - delete, and add new combo to next slider fixed
01:10:136 (2) - widen 1/2 fixed
01:17:084 (1) - widen 1/2 fixed
01:24:978 - add a circle added
02:36:031 (2) - widen 1/2 fixed
[Hard]
00:01:926 (3) - 2 grid up fixed
00:18:978 (3) - 1 grid left fixed
00:19:294 (4) - 2 grid left fixed
00:52:294 (5) - 1 grid left fixed
00:53:084 (8,9,10) - random jump is fine. but you should obey distance snap in this part fixed
01:17:241 - add a circleadded
01:21:741 (2) - 1 grid up fixed
01:34:847 - (3,5,6,7,8,9,10) - more neatly by using distance snap fixed
[Lunatic]
01:58:136 (1,2,3 4,5,6) - a little bit far. fixed
02:25:294 (1~7 1~6) - more neatly by using distance snap fixed
- Above is my opinion about level of difficulty.
You've reduced OD to 8, so it became easier than proto one. If you want to make it harder, I'd like to suggest changing sliders.
you can reverse each of sliders randomly or whole sliders in certain part. for example[00:24:978 (6,7 1,2,3,4) - reverse]
AAAAND [01:18:347 (4,5,6,7)] of Hard diff will be another good way.
Of course, you don't need to do it if you are satisfied with current one. XD
I don't find any problem how it is right now, but if you hate it feel free to change it.roflninja wrote:
All suggestions
[easy]
02:16:452 - line it up? it kinda stood out at me
hmm..You are rightroflninja wrote:
[normal]
01:15:505 (4) - i think it looks better line up with (2,3) , thats just imo
Im same as idea of XgorXgor wrote:
I don't find any problem how it is right now, but if you hate it feel free to change it.roflninja wrote:
All suggestions
[easy]
02:16:452 - line it up? it kinda stood out at me
Thank you for doing mod! James2250James2250 wrote:
Make all preview points the same fixed
remove countdown?
I did not remove the countdown as well as Xgor
Hard:
move 01:29:715 timing section 1/4 earlier fixed
add some hitsounds between 00:20:00 and 00:38:00? hmm...I do not want to add it so much.
However, I think
00:51:189 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - feels very clumped together, can you spread it out more? fixed
02:12:347 (1,2,3,4,5) - make it so this part all stacks on each other? I did not move it
could use some more hitsounds later on in the map too fixed
02:37:926 (7) - new combo? fixed
Lunatic:
00:14:557 (1,2,3,4) - move away from the previous sliders to avoid confusion piled it up
crazy difficulty
thx! XgorXgor wrote:
Aligned and made the preview point the same as the other difficulites. (I didn't remove the count down as I think it sound better with it myself but if you remove it in your difficulites do it in mine too)
fixed~Fight69 wrote:
Oh and btw
Add " Yamaxanadu" in the tags.
And delete the .osb file and full submit
(I'm a proud empty .osb file hater ! xD)