Hi manten san. awesome map ^^
All suggestion as always.
[Xgor's Easy]
fine
[Normal]
00:20:557 (1) - delete, and add new combo to next slider
01:10:136 (2) - widen 1/2
01:17:084 (1) - widen 1/2
01:24:978 - add a circle
02:36:031 (2) - widen 1/2
[Hard]
00:01:926 (3) - 2 grid up
00:18:978 (3) - 1 grid left
00:19:294 (4) - 2 grid left
00:52:294 (5) - 1 grid left
00:53:084 (8,9,10) - random jump is fine. but you should obey distance snap in this part
01:17:241 - add a circle
01:21:741 (2) - 1 grid up
01:34:847 - (3,5,6,7,8,9,10) - more neatly by using distance snap
[Lunatic]
01:58:136 (1,2,3 4,5,6) - a little bit far.
02:25:294 (1~7 1~6) - more neatly by using distance snap
- Above is my opinion about level of difficulty.
You've reduced OD to 8, so it became easier than proto one. If you want to make it harder, I'd like to suggest changing sliders.
you can reverse each of sliders randomly or whole sliders in certain part. for example[00:24:978 (6,7 1,2,3,4) - reverse]
AAAAND [01:18:347 (4,5,6,7)] of Hard diff will be another good way.
Of course, you don't need to do it if you are satisfied with current one. XD
I'll mod it again focusing on hitsounds
All suggestion as always.
[Xgor's Easy]
fine
[Normal]
00:20:557 (1) - delete, and add new combo to next slider
01:10:136 (2) - widen 1/2
01:17:084 (1) - widen 1/2
01:24:978 - add a circle
02:36:031 (2) - widen 1/2
[Hard]
00:01:926 (3) - 2 grid up
00:18:978 (3) - 1 grid left
00:19:294 (4) - 2 grid left
00:52:294 (5) - 1 grid left
00:53:084 (8,9,10) - random jump is fine. but you should obey distance snap in this part
01:17:241 - add a circle
01:21:741 (2) - 1 grid up
01:34:847 - (3,5,6,7,8,9,10) - more neatly by using distance snap
[Lunatic]
01:58:136 (1,2,3 4,5,6) - a little bit far.
02:25:294 (1~7 1~6) - more neatly by using distance snap
- Above is my opinion about level of difficulty.
You've reduced OD to 8, so it became easier than proto one. If you want to make it harder, I'd like to suggest changing sliders.
you can reverse each of sliders randomly or whole sliders in certain part. for example[00:24:978 (6,7 1,2,3,4) - reverse]
AAAAND [01:18:347 (4,5,6,7)] of Hard diff will be another good way.
Of course, you don't need to do it if you are satisfied with current one. XD
I'll mod it again focusing on hitsounds