Star。。
And..I have used this background in another beatmap berfore you submitted this one..
It is a coincidence...
And..I have used this background in another beatmap berfore you submitted this one..
It is a coincidence...
ok Xgor Thank you really!Xgor wrote:
[All 3 difficulites]
Add Xgor to tags (Forgot to say this before but there is kinda of a rule to add all the guest difficulty mappers in tags)sry. added
The hitsound usage is pretty bad. I also think very so
Usually whistles should be on more loud/high notes in the song, claps should usually be every second white tick , and Finish on the heavy parts on the song (Dunno how to say that) Check out my difficulty or some ranked maps for inspiration.
Tentatively, corrected it.
Perhaps, it is not a good
I will research variously
[Normal]
01:10:136 (2) - Feels like you should add a extra repeat here.added
01:17:084 (1) - ^ ?added
01:24:978 - Add a circle here?added
[Hard]
Maybe Lower the HP drain.fixed
00:51:189 (1,2,3,4,5,6,7,8,9,10) - I cant help getting confused over this pattern :/ It's somewhat tidy yet confusing. fixed
00:51:978 (4) - This should be 1/4 laterfixed
00:53:241 (9) - ^fixed
01:20:399 (2) - ^fixed
01:21:663 (2) - ^fixed
[Lunatic]
00:11:557 (6) - This should be 1/4 later fixed
00:12:820 (2) - ^fixed
00:51:978 (4) - ^fixed
00:53:241 (4) - ^fixed
01:20:399 (4) - ^fixed
01:21:663 (4) - ^fixed
02:33:663 (4) - ^fixed
02:34:926 (4) - ^fixed
Well I think it's ready for some modders so feel free to post this map in some mod queues or in #modReqs
*star*
ooh... 对不起 ddddd519ddddd519 wrote:
And..I have used this background in another beatmap berfore you submitted this one..
It is a coincidence...
hmmm..Im satisfied with a present difficulty.yehl wrote:
[Normal]
00:20:557 (1) - delete, and add new combo to next slider fixed
01:10:136 (2) - widen 1/2 fixed
01:17:084 (1) - widen 1/2 fixed
01:24:978 - add a circle added
02:36:031 (2) - widen 1/2 fixed
[Hard]
00:01:926 (3) - 2 grid up fixed
00:18:978 (3) - 1 grid left fixed
00:19:294 (4) - 2 grid left fixed
00:52:294 (5) - 1 grid left fixed
00:53:084 (8,9,10) - random jump is fine. but you should obey distance snap in this part fixed
01:17:241 - add a circleadded
01:21:741 (2) - 1 grid up fixed
01:34:847 - (3,5,6,7,8,9,10) - more neatly by using distance snap fixed
[Lunatic]
01:58:136 (1,2,3 4,5,6) - a little bit far. fixed
02:25:294 (1~7 1~6) - more neatly by using distance snap fixed
- Above is my opinion about level of difficulty.
You've reduced OD to 8, so it became easier than proto one. If you want to make it harder, I'd like to suggest changing sliders.
you can reverse each of sliders randomly or whole sliders in certain part. for example[00:24:978 (6,7 1,2,3,4) - reverse]
AAAAND [01:18:347 (4,5,6,7)] of Hard diff will be another good way.
Of course, you don't need to do it if you are satisfied with current one. XD
I don't find any problem how it is right now, but if you hate it feel free to change it.roflninja wrote:
All suggestions
[easy]
02:16:452 - line it up? it kinda stood out at me
hmm..You are rightroflninja wrote:
[normal]
01:15:505 (4) - i think it looks better line up with (2,3) , thats just imo
Im same as idea of XgorXgor wrote:
I don't find any problem how it is right now, but if you hate it feel free to change it.roflninja wrote:
All suggestions
[easy]
02:16:452 - line it up? it kinda stood out at me
Thank you for doing mod! James2250James2250 wrote:
Make all preview points the same fixed
remove countdown?
I did not remove the countdown as well as Xgor
Hard:
move 01:29:715 timing section 1/4 earlier fixed
add some hitsounds between 00:20:00 and 00:38:00? hmm...I do not want to add it so much.
However, I think
00:51:189 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - feels very clumped together, can you spread it out more? fixed
02:12:347 (1,2,3,4,5) - make it so this part all stacks on each other? I did not move it
could use some more hitsounds later on in the map too fixed
02:37:926 (7) - new combo? fixed
Lunatic:
00:14:557 (1,2,3,4) - move away from the previous sliders to avoid confusion piled it up
crazy difficulty
thx! XgorXgor wrote:
Aligned and made the preview point the same as the other difficulites. (I didn't remove the count down as I think it sound better with it myself but if you remove it in your difficulites do it in mine too)
fixed~Fight69 wrote:
Oh and btw
Add " Yamaxanadu" in the tags.
And delete the .osb file and full submit
(I'm a proud empty .osb file hater ! xD)
Lesjuh wrote:
Angelhoney
Add kiai time like in the other difficulties! Noooo, i dont like Kiai XD
01:58:926 (1,2,3,4,5,6) - This part really doesn't fit the music :/ oh , you are right , i fixed
@manten remove Countdown ? (按 F6 选StroyBoarding 就看到了:3 , *我已经去除了Louis Cyphre wrote:
[AngelHoney]
OD9 is rankable? -1 please. O_OD9 is rankable...im sure ...because.. i have 2 ranked maps is OD9 :3
I wish to express my gratitude to you for doing modLesjuh wrote:
Hard
Approach rate +2 at least D: fixed
00:06:978 (1,2) - Ugly overlapping that also makes it very hard to read. fixed
00:14:084 (2,3) - Make these the same as these two > 00:11:399 (4,5) fixed
00:52:610 (6) - New combo (Makes this patterns easier to read) fixed
00:53:084 (8) - New combo fixed
Sorry for the unfinished mod but I figured it's better for me to get some sleep earlier today. I owe you one, so call me again anytime you want! :]
I wait for Xgor,LRJ and Fight69's answersLouis Cyphre wrote:
[Easy]
02:07:610 - distance
02:10:136 - ^
02:12:663 - ^
[Normal]
00:18:899 - delete this timing section
00:30:978 - add finish
01:27:347 - ^
00:06:978 - remove clap add finish
00:08:241 - ^
00:10:136 - ^
00:10:768 - ^
00:18:663 - too short break, i sugget to add spinner or slider
01:00:031 - all finish sounds.
[Lunatic]
01:48:663 - new combo
02:23:873 - ^
02:28:926 - ^
02:40:294 - ^
[AngelHoney]
OD9 is rankable? -1 please.
Louis Cyphre wrote:
[Easy]
02:07:610 - distance Nah.
02:10:136 - ^ ^
02:12:663 - ^ ^
忘记着了AngelHoney wrote:
@manten remove Countdown ? (按 F6 选StroyBoarding 就看到了:3 , *我已经去除了