... re-bubbled
p.s please, do not edit diff another author without his permission
p.s please, do not edit diff another author without his permission
yea i know my wrong thanks for rebubble shana[Shana Lesus] wrote:
... re-bubbled
p.s please, do not edit diff another author without his permission
fake guren no yumiya xD-Kamikaze- wrote:
Be sure to check out my my awesome map of that song too!
you mean the only map that this song has ever deservedSpectorDG wrote:
fake guren no yumiya xD
14K :3
Dat otaku song-Kamikaze- wrote:
you mean the only map that this song has ever deservedSpectorDG wrote:
fake guren no yumiya xD
14K :3
4K Column:[]
| 1 | 2 | 3 | 4 |
all okayBlocko wrote:
argh why did it take me so long to check this4K 4K Column:[]
| 1 | 2 | 3 | 4 |
[Pharos' Normal]Mod inside[]00:24:705 (24705|1,24871|0,24871|3) - Make this pattern go inward instead of outward. Sort of like this: http://puu.sh/kHcAT/adadb0324f.png
Reason being is that chords in outer columns can leave a bigger impact than chord in inner columns, so in this way we can create a buildup to the next part of this section.
00:51:936 (51936|3,52268|0) - Ctrl + H to keep a variety of chords going instead of having those becoming a bit repetitive.
00:57:249 - Add a note here for impact
01:02:562 (62562|2,62894|1) - Ctrl + H, same reason as last time
01:04:887 (64887|2,65053|3) - Switch these around by column so they give a better lead to the upcoming chord.
01:09:204 to 01:25:144 - For each of the 2-note chords there on every other double-white tick, I'd suggest moving a note to 1 on some chords to keep some variety coming in.
01:25:476 (85476|0,85642|2,85974|3,86140|1) - Rearrange to 2,4,1,3 respectively to follow the pitch.
sorry for taking way too long on this ;_;
everything above accepted^^ also adding a LN on the last part 01:28:631 (88631|0) -Blocko wrote:
[Muu's Hard+]Mod inside00:13:415 - Add a note on 3 or 4 to emphasize the transition.
00:24:954 (24954|1) - Pretty sure this one's a ghost note.
If you removed the note above, rearrange 00:25:037 (25037|2,25120|3,25203|2,25286|1,25369|2,25536|1) - to 2,3,4,3,2,3 respectively to show a bit of balance on both hands.
00:35:000 (35000|3) - What's the LN for? my baaad asdf. It is for short organ sound, i put it too long ;w; shorten it~
00:38:072 (38072|0) - Ghost?
00:43:136 - Add a note here to accent the brass instrument.
00:43:468 - Same as above.
00:56:087 - Do this pattern to accent the brass and apply some pitch relevance into it with the way the LN's arranged?
01:16:510 - Pattern suggestion again: This is to apply pitch relevance to the accented instruments as well as keeping flow for other notes.
:V thanksLigerZero wrote:
added in Tags "sound horizon revo jiyuu e no shingeki"
no kudosu
4K Column:[]
| 1 | 2 | 3 | 4 |
4K Column:[]
| 1 | 2 | 3 | 4 |
Blocko wrote:
Neat-o.
Have a hitsound mod.4K 4K Column:[]
| 1 | 2 | 3 | 4 |
[Pharos' Normal]Mod insideawwright time to go more in-depth here.
Hitsounds
00:03:120 (3120|1) - Add clap here
00:05:777 (5777|0) - Same as above
00:03:286 (3286|3,3950|3) - Remove claps. There are no snares to justify these.
00:05:943 (5943|3,6607|3) - Same as above
00:08:600 (8600|3,9264|3) - Same
00:11:256 (11256|3,12584|2) - Same
00:04:615 (4615|2) - Replace clap with finish.
00:07:271 (7271|2) - Same as above
00:09:928 (9928|2) - Same
00:11:920 (11920|3) - Same
00:13:415 (13415|1,14079|2) - Add whistles
00:14:743 to 00:35:996 - Add whistles for every drum beat you hear to give a bit of life in this section.
00:20:056 (20056|3) - Add finish
00:37:324 (37324|2) - Replace clap with finish
00:42:638 (42638|3,43136|3) - Remove finishes. No crashes in the music there.
00:45:958 (45958|3,46290|2) - Snares should be enough to give a lead-in for the kiai. Remove finishes?
00:47:287 (47287|1,47453|0,47785|1) - Add whistles
00:48:615 (48615|2,48781|1) - Same as above
00:49:943 (49943|1,50109|2) - Same
00:52:600 (52600|2,52766|1,53098|2) - Same
00:53:928 (53928|1,54094|2) - Same
00:55:257 (55257|3,55423|2) - Same
00:57:913 (57913|0,58079|1,58411|0) - Same
00:59:242 (59242|3,59408|2) - Same
01:00:570 (60570|3,60736|2) - Same
01:03:226 (63226|2,63393|1,63725|3) - Same
01:04:721 (64721|1,65053|2) - Same
01:01:566 - Add a note on 4 with clap hitsound
01:06:879 (66879|1) - Add clap here, same for these notes below
01:09:536 (69536|1) - Same as above
01:07:045 (67045|3,67710|3) - Remove claps here
01:09:204 (69204|3) - Same as above
01:09:702 (69702|3,70366|3,71030|2) - Same
01:11:861 (71861|0) - Same
01:12:359 (72359|3,73023|3) - Same
01:14:517 (74517|3) - Same
01:15:015 (75015|3,75679|3,76344|2) - Same
01:17:672 (77672|2) - Same
01:20:329 (80329|2,80993|3,81657|2) - Same
01:22:985 (82985|3,83649|2,84313|3) - Same
01:08:374 (68374|2) - Replace clap with finish
01:13:687 (73687|2) - Same as above
01:18:336 (78336|3) - Same
01:19:000 (79000|2) - Same
Patterns
00:02:788 to 00:13:415 - Having the patterns repeat themselves per two measures makes this section a bit repetitive.
You could rearrange some of the overall structure in the patterns here while keeping pitch relevance in place so the patterns provide a good amount of variation throughout the difficulty.
Same case for 01:06:547 to 01:25:144 - . Some of the patterns here, like 01:22:487 - and 01:17:174 - , are examples of how pattern variation can be put into good use.
Blerg.
why dont you try the app EXE suggested to me yesterday, if you read it on #osumania yesterdaySpectorDG wrote:
Sorry muu i can't wait some updates, because i can't update .. just BSS problems in my home
i everyday going to Internet Cafe ... and it's just HS please understand me
i will try afterPharos21 wrote:
why dont you try the app EXE suggested to me yesterday, if you read it on #osumania yesterdaySpectorDG wrote:
Sorry muu i can't wait some updates, because i can't update .. just BSS problems in my home
i everyday going to Internet Cafe ... and it's just HS please understand me
Kuo Kyoka wrote:
Finally congratulations
thanks guys :3Aste- wrote:
Finally
Gratz
xD thanks ... goodluck :3LigerZero wrote:
Congrats your map ranked......
maybe next i'm create discography soudn horizon revo / Linked Horizon after hardworking in game and IRL