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Linked Horizon - Guren no Yumiya (TV Size ver.) [OsuMania]

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Deep Sea
... re-bubbled


p.s please, do not edit diff another author without his permission
Topic Starter
SpectorDG

[Shana Lesus] wrote:

... re-bubbled


p.s please, do not edit diff another author without his permission
yea i know my wrong thanks for rebubble shana :D
Kamikaze
Be sure to check out my my awesome map of that song too!


















smh tbh
Topic Starter
SpectorDG

-Kamikaze- wrote:

Be sure to check out my my awesome map of that song too!
fake guren no yumiya xD
14K :3
Kamikaze

SpectorDG wrote:

fake guren no yumiya xD
14K :3
you mean the only map that this song has ever deserved
Topic Starter
SpectorDG

-Kamikaze- wrote:

SpectorDG wrote:

fake guren no yumiya xD
14K :3
you mean the only map that this song has ever deserved
Dat otaku song
Kamikaze
no I was talking about this song
Blocko
argh why did it take me so long to check this



4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Pharos' Normal]
Mod inside
00:24:705 (24705|1,24871|0,24871|3) - Make this pattern go inward instead of outward. Sort of like this: http://puu.sh/kHcAT/adadb0324f.png
Reason being is that chords in outer columns can leave a bigger impact than chord in inner columns, so in this way we can create a buildup to the next part of this section.

00:51:936 (51936|3,52268|0) - Ctrl + H to keep a variety of chords going instead of having those becoming a bit repetitive.

00:57:249 - Add a note here for impact

01:02:562 (62562|2,62894|1) - Ctrl + H, same reason as last time

01:04:887 (64887|2,65053|3) - Switch these around by column so they give a better lead to the upcoming chord.

01:09:204 to 01:25:144 - For each of the 2-note chords there on every other double-white tick, I'd suggest moving a note to 1 on some chords to keep some variety coming in.

01:25:476 (85476|0,85642|2,85974|3,86140|1) - Rearrange to 2,4,1,3 respectively to follow the pitch.
[]
[Hard]
Mod inside
This one's gonna be like the last mod ( p/4454955 ), except I'm gonna delve a bit deeper in it.

My main concern here is the lack of consistency with 00:02:788 to 00:13:415 - and 01:06:547 to 01:17:174 - . Both parts are essentially the same parts in the song, but the patterns themselves aren't really consistent. Keep in mind that the patterns don't have to be the same for both parts, but their density and consistency should be similar to each other and throughout the whole map.
Also 01:17:174 to the ending could be a bit denser to match the song's mood.

...poke me in IRC? This mod's gonna be a big block of text if I ever type it out, and suggesting stuff in real-time should make it easier for the both of us.
[]
[Muu's Hard+]
Mod inside
00:13:415 - Add a note on 3 or 4 to emphasize the transition.

00:24:954 (24954|1) - Pretty sure this one's a ghost note.
If you removed the note above, rearrange 00:25:037 (25037|2,25120|3,25203|2,25286|1,25369|2,25536|1) - to 2,3,4,3,2,3 respectively to show a bit of balance on both hands.

00:35:000 (35000|3) - What's the LN for?

00:38:072 (38072|0) - Ghost?

00:43:136 - Add a note here to accent the brass instrument.
00:43:468 - Same as above.

00:56:087 - Do this pattern to accent the brass and apply some pitch relevance into it with the way the LN's arranged?

01:16:510 - Pattern suggestion again: This is to apply pitch relevance to the accented instruments as well as keeping flow for other notes.





sorry for taking way too long on this ;_;
Topic Starter
SpectorDG
thanks for check Blocko <3
Aste-

Blocko wrote:

argh why did it take me so long to check this



4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Pharos' Normal]
Mod inside
00:24:705 (24705|1,24871|0,24871|3) - Make this pattern go inward instead of outward. Sort of like this: http://puu.sh/kHcAT/adadb0324f.png
Reason being is that chords in outer columns can leave a bigger impact than chord in inner columns, so in this way we can create a buildup to the next part of this section.

00:51:936 (51936|3,52268|0) - Ctrl + H to keep a variety of chords going instead of having those becoming a bit repetitive.

00:57:249 - Add a note here for impact

01:02:562 (62562|2,62894|1) - Ctrl + H, same reason as last time

01:04:887 (64887|2,65053|3) - Switch these around by column so they give a better lead to the upcoming chord.

01:09:204 to 01:25:144 - For each of the 2-note chords there on every other double-white tick, I'd suggest moving a note to 1 on some chords to keep some variety coming in.

01:25:476 (85476|0,85642|2,85974|3,86140|1) - Rearrange to 2,4,1,3 respectively to follow the pitch.
[]





sorry for taking way too long on this ;_;
all okay

http://puu.sh/kYe2u/224462d0d5.rar
Muu-chan

Blocko wrote:

[Muu's Hard+]
Mod inside
00:13:415 - Add a note on 3 or 4 to emphasize the transition.

00:24:954 (24954|1) - Pretty sure this one's a ghost note.
If you removed the note above, rearrange 00:25:037 (25037|2,25120|3,25203|2,25286|1,25369|2,25536|1) - to 2,3,4,3,2,3 respectively to show a bit of balance on both hands.

00:35:000 (35000|3) - What's the LN for? my baaad asdf. It is for short organ sound, i put it too long ;w; shorten it~

00:38:072 (38072|0) - Ghost?

00:43:136 - Add a note here to accent the brass instrument.
00:43:468 - Same as above.

00:56:087 - Do this pattern to accent the brass and apply some pitch relevance into it with the way the LN's arranged?

01:16:510 - Pattern suggestion again: This is to apply pitch relevance to the accented instruments as well as keeping flow for other notes.
everything above accepted^^ also adding a LN on the last part 01:28:631 (88631|0) - :)
update http://puu.sh/kYhI5/5130f4e58d.rar
Topic Starter
SpectorDG
Updated
LigerZero
added in Tags "sound horizon revo jiyuu e no shingeki"

no kudosu
Topic Starter
SpectorDG

LigerZero wrote:

added in Tags "sound horizon revo jiyuu e no shingeki"

no kudosu
:V thanks
Muu-chan
no need for 'horizon' imo since there's one in title
Topic Starter
SpectorDG
Updated
Topic Starter
SpectorDG
lmao double post
Blocko
For the past few months, we covered a lot of things. It's probably too many to list.
I'm glad we made it this far, though!

4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Pharos' Normal]
Mod inside
00:35:498 (35498|2) - Remove clap. No drum snare there.

00:55:589 (55589|1) - Remove finish.
01:00:902 (60902|1) - Same as above

00:56:917 (56917|2) - Switch this finish into clap.
[]
[Hard]
Mod inside
01:06:049 (66049|3,66132|0,66215|2,66298|1,66381|2,66464|1) - Ctrl + H. This is to give a better lead-in while having pitch relevance in the patterns.

01:15:347 (75347|3) - Move to 1 to give that column more attention and for a bit of hand balance.

01:16:510 - Maybe use a 1/4 stream here ending with a 2-note chord at 01:16:842 - so the patterns will not feel as monotonous.

01:17:174 - I'm guessing this part is emphasizing the drums now, but the consistency is all over the place.
Highly suggesting that you should stick to a certain pattern density so the instruments that you're trying to catch can be caught more effectively.
Something like this on 01:17:174 - and this on 01:19:830 - should suffice (the second one has 1/4 notes on it, but that's to accent the drum roll).
If the pattern suggestions conflict with the current patterns, try to rearrange them to blend in with the suggestions, if you're gonna apply those.

01:22:487 - Missed a note here.

01:24:978 (84978|0,85144|2) - Move to 2 and 1

01:25:642 (85642|0) - Snap the LN's end to 01:25:974 -

01:26:140 - Add another note here for impact.
[]
[Muu-chan's Hard+]
Mod inside
00:10:260 (10260|3) - Remove finish, no cymbal there.

00:14:743 to 00:46:623 - Where did the hitsounds go?

00:52:268 (52268|0) - Following your hitsound patterning, I think this should be a finish.

01:02:064 (62064|1) - Add whistle here.
01:24:646 (84646|2) - Same as above
01:25:974 (85974|1) - Same

Will most likely drop a hitsound mod on the whole mapset later. It looks like it needs a bit more organization before we get this moving.

Feel free send me a forum PM or poke me in IRC if you have any questions about the suggestions I made.
Topic Starter
SpectorDG
Applied all
thanks Blocko <3
Aste-
All Applied
Evening
not being picky so here's the rebubble since shana is inactive, though i'd like to give my thanks to shana for checking this before me
Blocko
Neat-o.
Have a hitsound mod.

4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Pharos' Normal]
Mod inside
awwright time to go more in-depth here.

Hitsounds
00:03:120 (3120|1) - Add clap here
00:05:777 (5777|0) - Same as above

00:03:286 (3286|3,3950|3) - Remove claps. There are no snares to justify these.
00:05:943 (5943|3,6607|3) - Same as above
00:08:600 (8600|3,9264|3) - Same
00:11:256 (11256|3,12584|2) - Same

00:04:615 (4615|2) - Replace clap with finish.
00:07:271 (7271|2) - Same as above
00:09:928 (9928|2) - Same
00:11:920 (11920|3) - Same

00:13:415 (13415|1,14079|2) - Add whistles

00:14:743 to 00:35:996 - Add whistles for every drum beat you hear to give a bit of life in this section.

00:20:056 (20056|3) - Add finish

00:37:324 (37324|2) - Replace clap with finish

00:42:638 (42638|3,43136|3) - Remove finishes. No crashes in the music there.
00:45:958 (45958|3,46290|2) - Snares should be enough to give a lead-in for the kiai. Remove finishes?

00:47:287 (47287|1,47453|0,47785|1) - Add whistles
00:48:615 (48615|2,48781|1) - Same as above
00:49:943 (49943|1,50109|2) - Same
00:52:600 (52600|2,52766|1,53098|2) - Same
00:53:928 (53928|1,54094|2) - Same
00:55:257 (55257|3,55423|2) - Same
00:57:913 (57913|0,58079|1,58411|0) - Same
00:59:242 (59242|3,59408|2) - Same
01:00:570 (60570|3,60736|2) - Same
01:03:226 (63226|2,63393|1,63725|3) - Same
01:04:721 (64721|1,65053|2) - Same

01:01:566 - Add a note on 4 with clap hitsound

01:06:879 (66879|1) - Add clap here, same for these notes below
01:09:536 (69536|1) - Same as above

01:07:045 (67045|3,67710|3) - Remove claps here
01:09:204 (69204|3) - Same as above
01:09:702 (69702|3,70366|3,71030|2) - Same
01:11:861 (71861|0) - Same
01:12:359 (72359|3,73023|3) - Same
01:14:517 (74517|3) - Same
01:15:015 (75015|3,75679|3,76344|2) - Same
01:17:672 (77672|2) - Same
01:20:329 (80329|2,80993|3,81657|2) - Same
01:22:985 (82985|3,83649|2,84313|3) - Same

01:08:374 (68374|2) - Replace clap with finish
01:13:687 (73687|2) - Same as above
01:18:336 (78336|3) - Same
01:19:000 (79000|2) - Same


Patterns
00:02:788 to 00:13:415 - Having the patterns repeat themselves per two measures makes this section a bit repetitive.
You could rearrange some of the overall structure in the patterns here while keeping pitch relevance in place so the patterns provide a good amount of variation throughout the difficulty.
Same case for 01:06:547 to 01:25:144 - . Some of the patterns here, like 01:22:487 - and 01:17:174 - , are examples of how pattern variation can be put into good use.
[]
[Hard]
Mod inside
00:02:788 (2788|1) - Add a finish here.
00:04:615 (4615|3) - Same as above

00:05:445 (5445|1) - Add a whistle here.

00:07:105 (7105|1) - Add a clap here.

00:07:271 (7271|0) - Add a finish here.
00:08:101 (8101|0) - Add a whistle here.
00:09:928 (9928|0) - Add a finish here.
00:10:758 (10758|2) - Add a whistle here.
00:11:920 (11920|0) - Add a finish here.

00:13:415 (13415|2) - Add finish

00:13:415 (13415|0,13581|1,13747|2,13913|3,14079|0,14411|3) - Add whistles

00:14:411 (14411|1) - Add clap

00:14:743 (14743|2) - Replace clap with whistle

00:19:641 (19641|2,19807|1,19890|2,19973|3) - Remove whistles

00:20:056 (20056|1) - Add whistle

00:22:547 (22547|3) - Remove clap

00:25:369 (25369|0) - Guess you can add a finish here to give impact to the new phase

00:28:856 (28856|1) - Remove clap
00:29:520 (29520|2) - Remove clap

00:30:600 (30600|0) - Add clap

00:30:849 (30849|1) - Remove clap
00:31:513 (31513|2) - Remove clap
00:32:177 (32177|3) - Remove clap

00:32:675 (32675|3) - Add whistle

00:33:173 (33173|3) - Add clap

00:33:339 (33339|0) - Move this note down to 00:33:256 - and add clap

00:35:996 (35996|0) - Add clap

00:36:660 (36660|0) - Replace whistle with clap
00:37:324 (37324|3) - Same as above
00:37:988 (37988|1) - Same

00:36:826 (36826|2) - Remove whistle

00:37:324 (37324|0) - Add finish

00:41:475 (41475|0) - Add whistle
00:42:804 (42804|3) - Add whistle

00:45:294 (45294|2) - Replace whistle with clap

00:50:441 (50441|0) - Add finish

00:56:087 (56087|1) - Replace whistle with clap

01:01:068 (61068|0) - Add finish

01:04:389 (64389|1) - Remove whistle

01:04:555 (64555|0) - Add whistle
01:05:053 (65053|2) - Add whistle

01:05:136 (65136|1) - Remove whistle

01:06:547 (66547|0) - Add finish
01:08:374 (68374|0) - Add finish

01:09:204 (69204|1) - Add whistle

01:10:864 (70864|1) - Add clap

01:11:861 (71861|0) - Add whistle
01:13:687 (73687|0) - Add finish
01:14:517 (74517|2) - Add whistle

01:15:845 (75845|1) - Add clap
01:16:510 (76510|1) - Add clap
01:16:842 (76842|0) - Add clap

01:17:174 (77174|0) - Add finish
01:19:830 (79830|1) - Add finish

01:22:487 (82487|3) - Add clap

01:23:981 - Add a note on 1

01:25:144 (85144|3,85476|2,86140|0) - Add whistles
[]
[Muu-chan's Hard+]
Mod inside
00:00:132 (132|3) - Replace clap with finish

00:14:743 to 00:46:623 - I strongly advise you to put some hitsounds here. Leaving this area without hitsounds would make this area feel monotonous as it takes away the main elements in the difficulty.
You can also use Hard's hitsounds as reference, but at least have the hitsounds be frequently heard throughout this area.

00:47:287 (47287|0,47453|1,47785|1,48117|3,48615|1,48781|2,49113|1) - Add whistles to accent the semi-audible kicks.
00:49:943 (49943|1,50109|0) - Add whistles

00:50:940 (50940|3) - Add clap

00:52:600 (52600|1,52766|2,53098|2,53430|0,53928|0,54094|1,54426|2) - Add whistles
00:55:257 (55257|2,55423|3) - Add whistles

00:55:755 (55755|2) - Remove finish. The music at this part is not that strong enough to justify that one.

00:57:913 (57913|1,58079|0,58411|1,58743|1,59242|1,59408|2,59740|1) - Add whistles
01:00:570 (60570|1,60736|2) - Add whistles

01:03:226 (63226|3,63393|2,63725|2,64057|1,64555|3,64721|0,65053|1) - Add whistles

01:04:887 (64887|3) - Add clap

01:14:019 (74019|3) - Remove finish. The music at this part is not that strong enough to justify that one.

01:26:472 (86472|3,86555|2,86638|1,86721|2,86804|3,86887|0,86970|1,87053|2) - Add whistles to be consistent with Hard's hitsounding.

01:28:631 (88631|0) - Don't really get what this note is for. Remove?


Blerg.
Aste-

Blocko wrote:

Neat-o.
Have a hitsound mod.

4K
4K Column:
| 1 | 2 | 3 | 4 |
[]
[Pharos' Normal]
Mod inside
awwright time to go more in-depth here.

Hitsounds
00:03:120 (3120|1) - Add clap here
00:05:777 (5777|0) - Same as above

00:03:286 (3286|3,3950|3) - Remove claps. There are no snares to justify these.
00:05:943 (5943|3,6607|3) - Same as above
00:08:600 (8600|3,9264|3) - Same
00:11:256 (11256|3,12584|2) - Same

00:04:615 (4615|2) - Replace clap with finish.
00:07:271 (7271|2) - Same as above
00:09:928 (9928|2) - Same
00:11:920 (11920|3) - Same

00:13:415 (13415|1,14079|2) - Add whistles

00:14:743 to 00:35:996 - Add whistles for every drum beat you hear to give a bit of life in this section.

00:20:056 (20056|3) - Add finish

00:37:324 (37324|2) - Replace clap with finish

00:42:638 (42638|3,43136|3) - Remove finishes. No crashes in the music there.
00:45:958 (45958|3,46290|2) - Snares should be enough to give a lead-in for the kiai. Remove finishes?

00:47:287 (47287|1,47453|0,47785|1) - Add whistles
00:48:615 (48615|2,48781|1) - Same as above
00:49:943 (49943|1,50109|2) - Same
00:52:600 (52600|2,52766|1,53098|2) - Same
00:53:928 (53928|1,54094|2) - Same
00:55:257 (55257|3,55423|2) - Same
00:57:913 (57913|0,58079|1,58411|0) - Same
00:59:242 (59242|3,59408|2) - Same
01:00:570 (60570|3,60736|2) - Same
01:03:226 (63226|2,63393|1,63725|3) - Same
01:04:721 (64721|1,65053|2) - Same

01:01:566 - Add a note on 4 with clap hitsound

01:06:879 (66879|1) - Add clap here, same for these notes below
01:09:536 (69536|1) - Same as above

01:07:045 (67045|3,67710|3) - Remove claps here
01:09:204 (69204|3) - Same as above
01:09:702 (69702|3,70366|3,71030|2) - Same
01:11:861 (71861|0) - Same
01:12:359 (72359|3,73023|3) - Same
01:14:517 (74517|3) - Same
01:15:015 (75015|3,75679|3,76344|2) - Same
01:17:672 (77672|2) - Same
01:20:329 (80329|2,80993|3,81657|2) - Same
01:22:985 (82985|3,83649|2,84313|3) - Same

01:08:374 (68374|2) - Replace clap with finish
01:13:687 (73687|2) - Same as above
01:18:336 (78336|3) - Same
01:19:000 (79000|2) - Same


Patterns
00:02:788 to 00:13:415 - Having the patterns repeat themselves per two measures makes this section a bit repetitive.
You could rearrange some of the overall structure in the patterns here while keeping pitch relevance in place so the patterns provide a good amount of variation throughout the difficulty.
Same case for 01:06:547 to 01:25:144 - . Some of the patterns here, like 01:22:487 - and 01:17:174 - , are examples of how pattern variation can be put into good use.


Blerg.

BOOOM

Done!

All Applied Thanks Blocko

DOOONE~
Topic Starter
SpectorDG
All diffs updated
Applied all <3 :'3
Muu-chan
didn't mean to be rude.. but how many times i have to told you about editing GD w/out owner permissions? lol
also sorry for being busy. lol dunno what to say.

i hope you understand.
Topic Starter
SpectorDG
Sorry muu i can't wait some updates, because i can't update .. just BSS problems in my home
i everyday going to Internet Cafe ... and it's just HS please understand me :|
Aste-

SpectorDG wrote:

Sorry muu i can't wait some updates, because i can't update .. just BSS problems in my home
i everyday going to Internet Cafe ... and it's just HS please understand me :|
why dont you try the app EXE suggested to me yesterday, if you read it on #osumania yesterday
Topic Starter
SpectorDG

Pharos21 wrote:

SpectorDG wrote:

Sorry muu i can't wait some updates, because i can't update .. just BSS problems in my home
i everyday going to Internet Cafe ... and it's just HS please understand me :|
why dont you try the app EXE suggested to me yesterday, if you read it on #osumania yesterday
i will try after
and i updated this song in 2 days ago
Fubukicat
Muu Said '' Just HS but changed the notes ? seems Interresting .
sorry for being so arrogant and egoist. nvm ;)
good luck ><b
''
Topic Starter
SpectorDG
UPDATED
Blocko
After a series of checks and re-checks, I think this map is ready to be qualified.

Here we go.

Qualified!

Congratulations, SpectorDG, Pharos21 and Muu-chan!
Topic Starter
SpectorDG
thank you for check this map Blocko
Akasha-
Finally congratulations :D
Aste-
Finally
Gratz
Topic Starter
SpectorDG

Kuo Kyoka wrote:

Finally congratulations :D

Aste- wrote:

Finally
Gratz
thanks guys :3
LigerZero
Congrats your map ranked......

maybe next i'm create discography soudn horizon revo / Linked Horizon after hardworking in game and IRL
Topic Starter
SpectorDG

LigerZero wrote:

Congrats your map ranked......

maybe next i'm create discography soudn horizon revo / Linked Horizon after hardworking in game and IRL
xD thanks ... goodluck :3
Fycho
Hi, SpectorDG. The title of the mapset is incorrect. It should be 紅蓮の弓矢(TVサイズ ver.), according to the official site of Linked Horizon: http://shingeki.linked-horizon.com/news/2013/04?cat=2.


Romanised title: Guren no Yumiya (TV Size ver.)

Good luck on requalification.
Topic Starter
SpectorDG
OWO FIXED?!! I cannot believe

Evening
@Fycho omitting 「 」 ? i don't know how this works so uh, how do you even romanize those brackets anyways
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