Kinda rushed the Hard mod a bit as I need some sleep, sorry about that.
General
Video: Video is not present on the Hard difficulty, so make sure to put that on.
Volume: Raise the volume for all difficulties to 55% so the hitsounds are more audible.4K
[Pharos' Normal]
[Hard]
[Muu's Hard+]
zoop
Video: Video is not present on the Hard difficulty, so make sure to put that on.
Volume: Raise the volume for all difficulties to 55% so the hitsounds are more audible.
4K Column:[]
| 1 | 2 | 3 | 4 |
[Pharos' Normal]
Mod inside
[]Turn down OD to 7.
00:17:234 (17234|1) - Remove clap. Based on the music, this is a different instrument that's being followed instead of the snare.
00:22:547 (22547|1) - Same as above.
01:06:049 - Use an LN starting at this time in place of 01:06:215 (66215|3) - instead to follow the sound more? It'll leave a better impact with the transition to the upcoming ending.
01:26:140 (86140|1) - Clap here. This is so it can give more impact with the e-guitar.
00:17:234 (17234|1) - Remove clap. Based on the music, this is a different instrument that's being followed instead of the snare.
00:22:547 (22547|1) - Same as above.
01:06:049 - Use an LN starting at this time in place of 01:06:215 (66215|3) - instead to follow the sound more? It'll leave a better impact with the transition to the upcoming ending.
01:26:140 (86140|1) - Clap here. This is so it can give more impact with the e-guitar.
[Hard]
Mod inside
[]Turn both HP and OD to 7.5.
Timing
Remove 00:13:415 - and 00:41:143 - as they don't really change any elements in the map.
Patterns
00:02:788 to 00:13:415 - The patterns here lose consistency as they go on. On one of the measures, you have a complete 1/2 stream, but on another, some are cut off from that, and that reduces the pattern consistence and it'll be harder for players and modders to tell which sounds you're following. Highly recommend you stick to at least 1 or 2 instruments to follow so it's easier for everyone to tell what you're mapping, and for consistency's sake.
Also, some of the 3-note chords don't really suit the sounds that they're following. They can be a bit too strong if they don't have a strong sound to follow, like a crash sound, so they should be reduced to 2-note chords so the density is just right for them.
00:13:913 (13913|2) - Remove? I don't really see why this is a 2-note chord.
00:14:079 (14079|1,14411|2) - Ctrl + H for a more 'spreaded out' pattern if you ever apply the suggestion above.
00:30:600 (30600|2,30683|0) - Rearrange to 2,3 for easier execution.
00:34:502 to 00:35:332 - 3-note chords for the vocal alone is a bit too strong, so stick with 2-note chords instead if you wanna emphasize that enough.
00:35:996 to 00:38:321 - Same suggestion as the first one
00:38:487 (38487|0) - Move up to 00:38:570 - , that's when the vocal starts, or where the instrument's pitch changes.
00:38:985 - Add a note here for vocal/instrument
00:39:151 (39151|3) - Move up to 00:39:234 - , same reason as above
00:39:815 (39815|2) - Move up to 00:39:898 -
00:40:313 - Add a note here
00:40:479 (40479|1) - Move up to 00:40:562 -
00:40:977 - Add a note here for the snare
00:41:309 (41309|2) - Ghost note here, remove?
I'd like to cut this mod short so it doesn't look a bit long, so from here on out until the ending, same suggestion like the first suggestion. Try to keep things consistent based on the instruments you're following so the map itself can be improved.
Timing
Remove 00:13:415 - and 00:41:143 - as they don't really change any elements in the map.
Patterns
00:02:788 to 00:13:415 - The patterns here lose consistency as they go on. On one of the measures, you have a complete 1/2 stream, but on another, some are cut off from that, and that reduces the pattern consistence and it'll be harder for players and modders to tell which sounds you're following. Highly recommend you stick to at least 1 or 2 instruments to follow so it's easier for everyone to tell what you're mapping, and for consistency's sake.
Also, some of the 3-note chords don't really suit the sounds that they're following. They can be a bit too strong if they don't have a strong sound to follow, like a crash sound, so they should be reduced to 2-note chords so the density is just right for them.
00:13:913 (13913|2) - Remove? I don't really see why this is a 2-note chord.
00:14:079 (14079|1,14411|2) - Ctrl + H for a more 'spreaded out' pattern if you ever apply the suggestion above.
00:30:600 (30600|2,30683|0) - Rearrange to 2,3 for easier execution.
00:34:502 to 00:35:332 - 3-note chords for the vocal alone is a bit too strong, so stick with 2-note chords instead if you wanna emphasize that enough.
00:35:996 to 00:38:321 - Same suggestion as the first one
00:38:487 (38487|0) - Move up to 00:38:570 - , that's when the vocal starts, or where the instrument's pitch changes.
00:38:985 - Add a note here for vocal/instrument
00:39:151 (39151|3) - Move up to 00:39:234 - , same reason as above
00:39:815 (39815|2) - Move up to 00:39:898 -
00:40:313 - Add a note here
00:40:479 (40479|1) - Move up to 00:40:562 -
00:40:977 - Add a note here for the snare
00:41:309 (41309|2) - Ghost note here, remove?
I'd like to cut this mod short so it doesn't look a bit long, so from here on out until the ending, same suggestion like the first suggestion. Try to keep things consistent based on the instruments you're following so the map itself can be improved.
[Muu's Hard+]
Mod inside
00:12:917 - Sort of a bit too long to explain in separate suggestions, so here's a pattern suggestion: http://puu.sh/jON3v/51b81e9854.png
The pattern at the start was moved 1 column to the right so the 1/2 LNs start at col 1, in which the resulting pattern follows the pitch better based on the sounds heard.
00:21:634 (21634|1) - Ghost note here. Remove?
If you applied the suggestion above, move 00:21:717 (21717|2) - to 2 for flow.
00:22:464 (22464|1,22630|0) - Ghost notes here, too.
00:34:419 (34419|1) - spoopy ghost
Move 00:34:336 (34336|0) - to 2 if you do remove the note above.
00:35:498 - Add an LN here ending at 00:35:996 - so it follows one sound then ends right there for increased impact.
00:38:072 (38072|2) - Remove? Sound is barely audible for this one.
00:38:653 to 00:41:143 - How about adding more notes here based on the sounds so this part doesn't feel as empty with only 3-note chords?
Like so: http://puu.sh/jONKv/619adf397b.png
00:43:634 (43634|0) - Remove? There's only one snare sound for this one, plus it'll make the pattern just a bit easier to do.
00:46:456 (46456|2) - Move to 1 and 00:46:540 (46540|3,46623|2,46789|3,46955|2,47121|3) - switch these notes around by column to reduce the right hand bias.
01:16:095 (76095|3,76427|0) - Drums are really unclear here since they sound like they completely got drowned out by the other sounds. Remove?
Move 01:16:510 (76510|1) - to 1 for better execution if you applied this.
01:22:404 (82404|2,82487|2) - This minijack kinda ruins the flow here. I get that you have a 3-note chord right after for the impact, but it'd be better if the map were to flow well without that minijack there.
Try to rearrange the pattern around there so the whole pattern can have as much flow as possible. As a suggesiton, you can end the LN at 01:21:989 (81989|1) - on 01:22:155 - so the transition to the e-guitar is a lot more apparent and you can also leave the 3-note chord there without that minijack.
The pattern at the start was moved 1 column to the right so the 1/2 LNs start at col 1, in which the resulting pattern follows the pitch better based on the sounds heard.
00:21:634 (21634|1) - Ghost note here. Remove?
If you applied the suggestion above, move 00:21:717 (21717|2) - to 2 for flow.
00:22:464 (22464|1,22630|0) - Ghost notes here, too.
00:34:419 (34419|1) - spoopy ghost
Move 00:34:336 (34336|0) - to 2 if you do remove the note above.
00:35:498 - Add an LN here ending at 00:35:996 - so it follows one sound then ends right there for increased impact.
00:38:072 (38072|2) - Remove? Sound is barely audible for this one.
00:38:653 to 00:41:143 - How about adding more notes here based on the sounds so this part doesn't feel as empty with only 3-note chords?
Like so: http://puu.sh/jONKv/619adf397b.png
00:43:634 (43634|0) - Remove? There's only one snare sound for this one, plus it'll make the pattern just a bit easier to do.
00:46:456 (46456|2) - Move to 1 and 00:46:540 (46540|3,46623|2,46789|3,46955|2,47121|3) - switch these notes around by column to reduce the right hand bias.
01:16:095 (76095|3,76427|0) - Drums are really unclear here since they sound like they completely got drowned out by the other sounds. Remove?
Move 01:16:510 (76510|1) - to 1 for better execution if you applied this.
01:22:404 (82404|2,82487|2) - This minijack kinda ruins the flow here. I get that you have a 3-note chord right after for the impact, but it'd be better if the map were to flow well without that minijack there.
Try to rearrange the pattern around there so the whole pattern can have as much flow as possible. As a suggesiton, you can end the LN at 01:21:989 (81989|1) - on 01:22:155 - so the transition to the e-guitar is a lot more apparent and you can also leave the 3-note chord there without that minijack.
zoop