Milan- wrote:
insane
-od +1? song is short so it's more challenging to use higher od ya Ay, 8 seems a bit 'too' much imo, but I did increase it to 7,5.
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance fixed
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno cleaned the map up a bit.
hard
-00:15:053 (2) - finish fixed
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd Yeah I know the spacing is rediculous. Thing is, this was originally a 3-diff spread. To fit the jump between insane and normal, I made
a relatively 'hard' hard. It fit perfectly. Sadly tho, I had to add inbetween diffs such as advanced and hyper to make the spread rankable.
I think these in-between diffs help even it out, so I dont think it should be a HUGE problem.
normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds fixed
-00:26:625 (1,1) - i dunno your nc'ng oopsie, shouldnt be like that. fixed
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -
I understand the point you're coming from, but it just dosn't compute with the rhythm, sadly. I dislike
doing this on normals as well but there was no way around this, tbh. Extending them to white ticks would sound awefully off,
despite having a beat on white. The beat on the prior blue tick is far stronger, shifting the listeners attention to the 'offbeat' beat on blue, rather than on white. I think it would confuse new players, if the sliders wouldnt follow the most dominant points.
easy
-00:15:053 (1) - finish fixed
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect as I said
so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))
Thanks for the mod <3
go for it you sick fuck.Blue Dragon wrote:
so can i make le extra CRAZY funny nogard's gangsta diff??