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Renard - EXTREME FUCKING SOCA PARTY

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Total Posts
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Topic Starter
Snaggletooth
This beatmap was submitted using in-game submission on Freitag, 11. Dezember 2015 at 23:31:32

Artist: Renard
Title: EXTREME FUCKING SOCA PARTY
Tags: Stefan Bonsai Lapfox Trax FULL TECHNO JACKASS Breakcore Breakbeat Gabber Hardcore Blue Dragon
BPM: 140
Filesize: 1490kb
Play Time: 00:42
Difficulties Available:
  1. Bonsai's Hyper (3,63 stars, 165 notes)
  2. Easy (1,46 stars, 54 notes)
  3. Extra (5,23 stars, 197 notes)
  4. Hard (2,98 stars, 118 notes)
  5. Insane (4,13 stars, 170 notes)
  6. Nogard's Extra (6,67 stars, 202 notes)
  7. Normal (1,89 stars, 74 notes)
  8. Stefan's Advanced (2,47 stars, 94 notes)
Download: Renard - EXTREME FUCKING SOCA PARTY
Information: Scores/Beatmap Listing
---------------
MOD THIS PEOPLE. READY FOR RANK.

Easy 100% done by me
Normal 100% done by me
Stefan's Advanced 100% done by Stefan
Hard 100% done by me
Bonsai's Hyper 100% done by Bonsai
Insane 100% done by me
Extra 100% done by me
Nogard's Extra 100% done by Blue Dragon

Spayyce
hey! m4m like we said! c:

General
  1. BPM & Offset: Both sound great
  2. Folder: Looks clean
  3. Audio: 192kbps, great! C:
  4. AiMod: Looks great also :D
  1. Also, you could add a spinner to the end, I believe it could be pulled off quite well :D


Easy

00:03:482 (1) - For consistency reasons, I would move the red anchor to the center point where the slider tick is.

00:05:196 (1,2) - Perhaps you can blanket the slider ends together to create nice aesthetics and flow

00:21:482 (2) - Having this at the following co-ordinated would have for a much better flow imo (x:244 y:96)

00:42:053 (3) - This blanket becomes inconsistent at the end, as you can see it curves too far inward in relation with the approach circle as shown here:


To improve this, just bring it out a touch and it should be fine :D

An example could be to bring the middle anchor out to (x:392 y:292) and the end anchor to (x:336 y:260)

Normal

00:02:625 (2) - A small suggestion (bcs I dont want the mod being short huehue) but you could move this to (x:228 y:228) for a slight improvement in circular flow.

00:03:482 (1,2) - For the same reason: consistency. You should make these the same slider type also, as this song has a commonly occurring beat you should try and keep some sliders the same to fit the feel of the song, although you can ignore these since I believe if you do this too often it could be a bland map Q.Q

00:26:625 (1,1) - For added consistency, I would keep either one of these the same as eachother, just because in my opinion it fits the song better if you do so.

Stefan's Advanced

For more clarity in spread, you should have the CS lower, (closer to 3.5) due to the hard having a lower CS.

00:10:339 (1) - To make this a consistent blanket throughout, you should move the end anchor in roughly 2 tiny grid marks.

00:23:196 (3,4) - I personally would swap the curve style around (like in the picture below) so you can have a better flow off slider 4.


00:27:482 (1,2) - I believe the map would incorporate more consistency if you emphasized a blanket at this point.

Hard

00:19:553 (3) - I believe the flow of sliders to note would be better if the note in question was placed here (x:372 y:184)

00:27:803 (2) - Add a red anchor here so it is consistent with the shape of the previous sliders.

00:29:518 (2) - This would have better flow and upcoming consistency if you placed it at (x:380 y:304) because it flows off the slider better and doesn't have an awkward drag to the left like it had previously.

Bonsai's Hyper

Firstly, lower the slider tick rate, it is excessively high for no reason.

00:18:910 (1,2) - I believe you'd have a nicer flow if you kept them both curve sliders, rather than one with red anchor and the other with white anchor. C:

00:19:768 (1,2) - ^

00:42:696 (3) - This would make a better triangle shape (if that's what you're going for) at these co-ords (x:128 y:168)

Insane

00:19:768 (1,2) - Ehh, I am not too sure about the flow here, it seems to go from circular mouse movement to a sharp curve upwards.

00:21:268 (3) - To keep consistency with future notes, you should blanket this with the slider it is above.

00:37:232 (2) - I would keep this a curve slider, or if you're adamant about keeping it the way it is, it should have a more linear flow to mimic a circular effect.

Love the song, the mapping style fits it perfectly. Get this ranked :D
Bonsai

[ Space ] wrote:

Bonsai's Hyper

Firstly, lower the slider tick rate, it is excessively high for no reason. already told Snaggle to hack it up to 8, not updated though :(

00:18:910 (1,2) - I believe you'd have a nicer flow if you kept them both curve sliders, rather than one with red anchor and the other with white anchor. C: does that actually make a difference in gameplay? O.o let's see if someone else says something ^^

00:19:768 (1,2) - ^

00:42:696 (3) - This would make a better triangle shape (if that's what you're going for) at these co-ords (x:128 y:168) looks like I didn't really go for anything there lol, made it an equilateral one :D
Thanks!
box
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 29 EXTREME FUCKING SOCA PARTY.mp3
AudioLeadIn: 0
PreviewTime: 15053
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8625,15482,22339,29196,36053,42910
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:EXTREME FUCKING SOCA PARTY
TitleUnicode:EXTREME FUCKING SOCA PARTY
Artist:Renard
ArtistUnicode:Renard
Creator:Snaggletooth
Version:Bonsai's Hyper
Source:
Tags:Stefan Bonsai Lapfox Trax FULL TECHNO JACKASS Breakcore Breakbeat Gabber Hardcore
BeatmapID:793934
BeatmapSetID:361356

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.8
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"6833494-crazy-wallpaper.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1768,428.571428571429,4,2,0,30,1,0
8625,-90.9090909090909,4,2,0,30,0,0
15053,-80,4,2,0,60,0,0
15482,-62.5,4,1,0,60,0,0


[Colours]
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Combo2 : 255,72,72
Combo3 : 255,163,94
Combo4 : 255,255,128
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Combo6 : 70,190,255
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Topic Starter
Snaggletooth

[ Space ] wrote:

hey! m4m like we said! c:

General
  1. BPM & Offset: Both sound great
  2. Folder: Looks clean
  3. Audio: 192kbps, great! C:
  4. AiMod: Looks great also :D
  1. Also, you could add a spinner to the end, I believe it could be pulled off quite well :D


Easy

00:03:482 (1) - For consistency reasons, I would move the red anchor to the center point where the slider tick is. fixed

00:05:196 (1,2) - Perhaps you can blanket the slider ends together to create nice aesthetics and flow No, I'll
keep my unsymmetrical shit. c:


00:21:482 (2) - Having this at the following co-ordinated would have for a much better flow imo (x:244 y:96) flow
is such a difficult thing to argue for on easy diffs. If this would be a problem, then I'd have to entirely remap this diff because
of things like 00:18:910 (1,2) - 00:29:196 (1,2) -


00:42:053 (3) - This blanket becomes inconsistent at the end, as you can see it curves too far inward in relation with the approach circle as shown here: It's not inconsistent, but badly pattern'd. Fixed this nazi issue. :)


To improve this, just bring it out a touch and it should be fine :D

An example could be to bring the middle anchor out to (x:392 y:292) and the end anchor to (x:336 y:260)

Normal

00:02:625 (2) - A small suggestion (bcs I dont want the mod being short huehue) but you could move this to (x:228 y:228) for a slight improvement in circular flow. alright

00:03:482 (1,2) - For the same reason: consistency. You should make these the same slider type also, as this song has a commonly occurring beat you should try and keep some sliders the same to fit the feel of the song, although you can ignore these since I believe if you do this too often it could be a bland map Q.Q In my opinion, if there are highlighting beats that are uniqe in a certain part then yes, they should be mapped the
same. This does not apply to this section however. The Guitar is far too repetitive. I keep a 1/1 rhythm for consistency,
everything else (same slidershapes ect) would be overkill and would make this boring.


00:26:625 (1,1) - For added consistency, I would keep either one of these the same as eachother, just because in my opinion it fits the song better if you do so. hm, looks better, yeah.

Hard

00:19:553 (3) - I believe the flow of sliders to note would be better if the note in question was placed here (x:372 y:184) I did this for aesthetical reasons. The flow will not be affected by moving this circle, since the player will not hit the center of the circle, but rather the
borders, anyways.


00:27:803 (2) - Add a red anchor here so it is consistent with the shape of the previous sliders. As I said
before, the beat is far too repetitive and common in this song, that making it even more consistent, apart from rhythm, is simply too much.


00:29:518 (2) - This would have better flow and upcoming consistency if you placed it at (x:380 y:304) because it flows off the slider better and doesn't have an awkward drag to the left like it had previously. okay

Insane

00:19:768 (1,2) - Ehh, I am not too sure about the flow here, it seems to go from circular mouse movement to a sharp curve upwards. Well it depends on playstyle, really. I play this with circular motions with my tablet. 'This might not be the case for people who (for example) play with mouse. If this comes up again, I will fix it.

00:21:268 (3) - To keep consistency with future notes, you should blanket this with the slider it is above. no because this slider is
meant to keep consistency with 00:21:268 (3,2) - as they both have the same vocal samples attatched to them.


00:37:232 (2) - I would keep this a curve slider, or if you're adamant about keeping it the way it is, it should have a more linear flow to mimic a circular effect. flow is not affected by this in any way.

Love the song, the mapping style fits it perfectly. Get this ranked :D
Thanks a lot for the mod <3
phaZ
go and find a bubbler
when im switching between the diffs while the song is playing. Insane-Hyper-Hard-Advanced have a good difficulty increase. avanced to normal is a big jump tho and normal-easy is nice again. also mod is very thin because ill skip most of the pointless nazi-stuff. no kd plz

[Easy]
fine^^
[Normal]
00:15:482 to 00:42:696 - inconsistency with whisltes on slider-slide
[Advanced]
difficulty increase from normal to advanced is pretty high. i suggest to lower the sv-multiplier. also generally the patterns force the player to move along with all objects and not being able to more or less hover over some patterns. thus i think the CS can be lowered a bit as well to make it easier to catch the objects.
00:13:768 (1) - use same rhythm/objects like at 00:06:910 (1,2) ?
[Hard]
kinda weird that it has a lower OD than the advanced. also the AR increase is crazy high. i suggest lowering it a bit
[Hyper]
00:25:232 (2,3) - this spacing makes no sense (well it does in a way but it doesnt justifies being the only spaced 1/4-circle jump.. way too hard)
[Insane]
00:17:196 (1) - missing whislte on slider-slide?
00:41:196 (1) - ^
00:34:982 (4) - missing whistle on slider-head?
Bonsai

phaZ wrote:

[Hyper]
00:25:232 (2,3) - this spacing makes no sense (well it does in a way but it doesnt justifies being the only spaced 1/4-circle jump.. way too hard) yeah, wasn't sure about it either, thanks ^^
boxbox
osu file format v14

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TitleUnicode:EXTREME FUCKING SOCA PARTY
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Creator:Snaggletooth
Version:Bonsai's Hyper
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Tags:Stefan Bonsai Lapfox Trax FULL TECHNO JACKASS Breakcore Breakbeat Gabber Hardcore
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Topic Starter
Snaggletooth
Updated. Thanks for the mod <3
Stefan
Accepted some stuff from the two mods and made some own changes, related to phaZ' mod. Added some more short breaks.
SPOILER
osu file format v14

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Title:EXTREME FUCKING SOCA PARTY
TitleUnicode:EXTREME FUCKING SOCA PARTY
Artist:Renard
ArtistUnicode:Renard
Creator:Snaggletooth
Version:Stefan's Advanced
Source:
Tags:Stefan Bonsai Lapfox Trax FULL TECHNO JACKASS Breakcore Breakbeat Gabber Hardcore
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Milan-
insane
-od +1? song is short so it's more challenging to use higher od ya
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno

hyper
-00:21:696 (2) - could be just a circle so the introduction to the stream is more easy to play >w<
-00:31:768 (1,2) - you always use lower ds with the first notes of a measure like here 00:24:910 (1,2) - or 00:38:625 (1,2) - or anyother. so doing it here too makes sense

hard
-00:15:053 (2) - finish
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd

advanced
-so i was wondering why does the intro have too much single tapping, compared to hard which has mostly sliders this looks a bit excessive in certain way
-00:27:482 (1,2) - blanket would look cool xd

normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds
-00:26:625 (1,1) - i dunno your nc'ng
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -

easy
-00:15:053 (1) - finish
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect

so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))
Mismagius
hi?????????????????????? 8-) 8-)
Bonsai

Milan- wrote:

hyper
-00:21:696 (2) - could be just a circle so the introduction to the stream is more easy to play >w< but those beats are always kicksliders, making this a circle would be kinda off imo
-00:31:768 (1,2) - you always use lower ds with the first notes of a measure like here 00:24:910 (1,2) - or 00:38:625 (1,2) - or anyother. so doing it here too makes sense aaah I think when I was mapping that I wondered why the third note was different than at the other parts, fixed, thanks :D
boxboxbox
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 29 EXTREME FUCKING SOCA PARTY.mp3
AudioLeadIn: 0
PreviewTime: 15053
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8625,15482,22339,29196,36053,42910
DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:EXTREME FUCKING SOCA PARTY
TitleUnicode:EXTREME FUCKING SOCA PARTY
Artist:Renard
ArtistUnicode:Renard
Creator:Snaggletooth
Version:Bonsai's Hyper
Source:
Tags:Stefan Bonsai Lapfox Trax FULL TECHNO JACKASS Breakcore Breakbeat Gabber Hardcore
BeatmapID:793934
BeatmapSetID:361356

[Difficulty]
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304,115,28125,2,8,L|299:63,1,52,8|0,0:0|0:0,0:0:0:0:
400,39,28339,6,2,P|409:89|445:124,1,104,2|0,0:0|0:0,0:0:0:0:
493,205,28660,1,2,0:0:0:0:
492,215,28768,2,0,L|486:266,1,52
418,373,28982,1,10,0:0:0:0:
339,191,29196,6,2,P|291:171|242:182,1,104,2|8,0:0|0:0,0:0:0:0:
191,262,29518,1,2,0:0:0:0:
186,271,29625,2,0,L|134:267,1,52
90,184,29839,2,8,L|38:180,1,52,8|0,0:0|0:0,0:0:0:0:
32,72,30053,6,2,P|79:52|129:63,1,104,2|8,0:0|0:0,0:0:0:0:
177,144,30375,2,2,L|186:296,1,104,2|0,0:0|0:0,0:0:0:0:
283,333,30696,2,8,L|287:409,1,52,8|0,0:0|0:0,0:0:0:0:
368,247,30910,6,2,L|374:143,1,104,2|8,0:0|0:0,0:0:0:0:
380,49,31232,1,0,0:0:0:0:
381,38,31339,1,0,0:0:0:0:
468,202,31553,1,10,0:0:0:0:
293,87,31768,6,2,P|242:75|195:95,1,104,2|8,0:0|0:0,0:0:0:0:
150,176,32089,2,2,P|200:187|247:167,1,104,2|0,0:0|0:0,0:0:0:0:
364,145,32410,2,8,L|415:141,1,52,10|0,0:0|0:0,0:0:0:0:
494,249,32625,6,2,L|342:258,1,104,2|8,0:0|0:0,0:0:0:0:
326,323,32946,1,2,0:0:0:0:
315,324,33053,2,0,L|264:328,1,52
186,272,33268,2,8,L|135:276,1,52,8|0,0:0|0:0,0:0:0:0:
126,172,33482,6,0,B|123:121|123:121|146:73|146:73|143:3,1,156,2|2,0:0|0:0,0:0:0:0:
237,17,33910,1,0,0:0:0:0:
247,16,34017,1,0,0:0:0:0:
258,15,34124,1,10,0:0:0:0:
58,27,34339,1,2,0:0:0:0:
212,140,34553,5,8,0:0:0:0:
213,151,34660,1,2,0:0:0:0:
214,161,34768,2,0,L|218:212,1,52
133,308,34982,1,10,0:0:0:0:
319,297,35196,6,2,P|369:308|416:288,1,104,2|8,0:0|0:0,0:0:0:0:
463,206,35518,2,2,L|451:101,1,104,2|8,0:0|0:0,0:0:0:0:
327,70,35839,2,8,L|322:19,1,52,10|8,0:0|0:0,0:0:0:0:
211,131,36053,6,2,P|227:179|268:209,1,104,6|8,0:0|0:0,0:0:0:0:
358,180,36375,1,2,0:0:0:0:
367,176,36482,2,0,L|416:190,1,52
438,288,36696,2,8,L|388:273,1,52,8|0,0:0|0:0,0:0:0:0:
274,336,36910,6,2,L|169:348,1,104,2|8,0:0|0:0,0:0:0:0:
95,278,37232,1,2,0:0:0:0:
88,270,37339,2,0,L|191:258,1,104,0|8,0:0|0:0,0:0:0:0:
255,94,37768,5,2,0:0:0:0:
274,247,37982,1,8,0:0:0:0:
272,236,38089,1,0,0:0:0:0:
271,226,38196,1,2,0:0:0:0:
170,347,38410,1,10,0:0:0:0:
68,214,38625,6,2,P|57:164|77:117,1,104,2|8,0:0|0:0,0:0:0:0:
159,73,38946,2,2,P|170:123|150:170,1,104,2|0,0:0|0:0,0:0:0:0:
100,292,39268,2,8,L|95:343,1,52,10|0,0:0|0:0,0:0:0:0:
246,360,39482,6,2,L|351:348,1,104,2|8,0:0|0:0,0:0:0:0:
441,334,39803,1,2,0:0:0:0:
452,333,39910,2,0,L|456:271,1,52
399,205,40125,2,8,L|403:143,1,52,8|0,0:0|0:0,0:0:0:0:
281,131,40339,6,2,P|231:120|184:140,1,104,2|8,0:0|0:0,0:0:0:0:
140,230,40660,1,2,0:0:0:0:
136,239,40767,2,0,L|226:231,1,52
313,218,40982,1,8,0:0:0:0:
200,340,41196,1,2,0:0:0:0:
35,254,41410,5,8,0:0:0:0:
33,244,41517,1,2,0:0:0:0:
31,233,41625,2,0,L|24:172,1,52
87,71,41839,1,10,0:0:0:0:
214,246,42053,6,2,B|265:240|265:240|312:217,1,104,2|0,0:0|0:0,0:0:0:0:
336,80,42375,2,2,B|284:85|284:85|237:108,1,104,2|0,0:0|0:0,0:0:0:0:
112,157,42696,1,10,0:0:0:0:

Blue Dragon wrote:

hi?????????????????????? 8-) 8-)
o
Topic Starter
Snaggletooth

Blue Dragon wrote:

hi?????????????????????? 8-) 8-)
o
Mismagius
so can i make le extra CRAZY funny nogard's gangsta diff??
Stefan
Since some mentioned I will talk to Snaggle about the settings related to CS/OD.

Blue Dragon wrote:

hi?????????????????????? 8-) 8-)
xd
Topic Starter
Snaggletooth

Milan- wrote:

insane
-od +1? song is short so it's more challenging to use higher od ya Ay, 8 seems a bit 'too' much imo, but I did increase it to 7,5.
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance fixed
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno cleaned the map up a bit.


hard
-00:15:053 (2) - finish fixed
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd Yeah I know the spacing is rediculous. Thing is, this was originally a 3-diff spread. To fit the jump between insane and normal, I made
a relatively 'hard' hard. It fit perfectly. Sadly tho, I had to add inbetween diffs such as advanced and hyper to make the spread rankable.
I think these in-between diffs help even it out, so I dont think it should be a HUGE problem.



normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds fixed
-00:26:625 (1,1) - i dunno your nc'ng oopsie, shouldnt be like that. fixed
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -
I understand the point you're coming from, but it just dosn't compute with the rhythm, sadly. I dislike
doing this on normals as well but there was no way around this, tbh. Extending them to white ticks would sound awefully off,
despite having a beat on white. The beat on the prior blue tick is far stronger, shifting the listeners attention to the 'offbeat' beat on blue, rather than on white. I think it would confuse new players, if the sliders wouldnt follow the most dominant points.


easy
-00:15:053 (1) - finish fixed
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect as I said

so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))

Thanks for the mod <3

Blue Dragon wrote:

so can i make le extra CRAZY funny nogard's gangsta diff??
go for it you sick fuck.
phaZ

Blue Dragon wrote:

so can i make le extra CRAZY funny nogard's gangsta diff??
would love to see it :D
Stefan
rip austrian mapset tho.
Mismagius

Stefan wrote:

rip austrian mapset tho.
everybody needs some BRASIL
Stefan

Blue Dragon wrote:

everybody needs some BRASIL
Fixed.
pishifat
qeeueuueue

stefan, pretty much your whole difficulty hurts because of how you chose to not click on the loud af blue tick things and click on the quiet white tick things
literally every instance of 00:15:482 (1,2) - is better like

thats just how the song is. yea i know it's a dick thing to say change like all those rhythms but i am triggered so hard rn

00:18:053 (1,2,3,4,5,1) - on insane is pretty gross, specifically because of the multiple curve thing you do causing uncomfortable movement if you try to actually follow the sliderbody of 00:18:910 (1) -
yea
00:25:660 (5,1) - is an example of being like gud i think you know what i mean

and finally you'll probably have to do something about the gap
you know the one dont make me explain this

if you end up doing all that stuff, ya kno
Akiyama Mizuki
Let me do an Extra for this, I can finish it today.

EDIT : http://puu.sh/lnCau/1d8d5b7d19.osu I'm just uploading it here feel free to reject lol
P o M u T a
hey Snaggletooth
you are god
Topic Starter
Snaggletooth
Fixed everything, Pishi. Thanks for the mod. <3
Stefan

pishifat wrote:

stefan, pretty much your whole difficulty hurts because of how you chose to not click on the loud af blue tick things and click on the quiet white tick things
literally every instance of 00:15:482 (1,2) - is better like

thats just how the song is. yea i know it's a dick thing to say change like all those rhythms but i am triggered so hard rn
I am not willed to make any changes above said because I do not agree with them.

Thanks for the check.
Stjpa
ayy
pishifat
pew
Topic Starter
Snaggletooth

pishifat wrote:

pew
Thanks for the Bubble.

I'm back in buisness, baby.
Zectro
Let's gooooooo!
Wafu
Few things to mention.
[Normal]
  1. Following new combos seem to be inconsistent with the song and rest of the map: 00:16:339 (1) - 00:21:482 (1) - Then 00:26:625 (1,2) - Should be swapped and 00:28:339 (1) - removed
[Insane]
  1. 00:31:768 (5) - Should have a new combo as rest of map does have it on similar rhythms, for example 00:34:339 (1) -
[Extra]
  1. 00:02:625 (1) - Shouldn't have combo, because for example 00:04:339 (3) - doesn't.
Apart from these minor combo things, I would like to mention the offset is incorrect (like, definitely incorrect). You can clearly notice it is too early on 00:15:482 - . Please be sure to fix it, I don't know exactly value, but I guess it won't be hard to fix with 25% speed. I can say the map is really really cool apart from this. I don't have any other problems here.
Topic Starter
Snaggletooth
Fixed everything and adjusted the offset. Thanks!
Wafu
As just minor changes were made and I don't see any other issues within the mapset I think I should qualify the map.
Gratz!
Kamikaze
Props to BD for not putting AR10 because LEL IT'S HARD SO IT SHOULD HAVE AR10 unless it's actually 10 ingame, website is fucking with me and I am now ashamed and traumatized for my whole life
God bless you and everyone invloved in this set.
Mismagius
wait why how did you change my diff to become 6.67 instead of 6.66... it was just a newcombo change LOL
Topic Starter
Snaggletooth

Blue Dragon wrote:

wait why how did you change my diff to become 6.67 instead of 6.66...
Honestly, I don't know. I did nothing, no NC, no object-moving, nada. The only thing I touched on your diff was the
offset for the timing. I have no fucking clue why it changed, which is a fucking shame.
Bonsai

Blue Dragon wrote:

wait why how did you change my diff to become 6.67 instead of 6.66...
DQ IMMEDIATELY !!!
Mismagius
completely unplayable, riot please fix your spaghetti code
Zectro
gzz!
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