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Renard - EXTREME FUCKING SOCA PARTY

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Milan-
insane
-od +1? song is short so it's more challenging to use higher od ya
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno

hyper
-00:21:696 (2) - could be just a circle so the introduction to the stream is more easy to play >w<
-00:31:768 (1,2) - you always use lower ds with the first notes of a measure like here 00:24:910 (1,2) - or 00:38:625 (1,2) - or anyother. so doing it here too makes sense

hard
-00:15:053 (2) - finish
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd

advanced
-so i was wondering why does the intro have too much single tapping, compared to hard which has mostly sliders this looks a bit excessive in certain way
-00:27:482 (1,2) - blanket would look cool xd

normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds
-00:26:625 (1,1) - i dunno your nc'ng
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -

easy
-00:15:053 (1) - finish
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect

so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))
Mismagius
hi?????????????????????? 8-) 8-)
Bonsai

Milan- wrote:

hyper
-00:21:696 (2) - could be just a circle so the introduction to the stream is more easy to play >w< but those beats are always kicksliders, making this a circle would be kinda off imo
-00:31:768 (1,2) - you always use lower ds with the first notes of a measure like here 00:24:910 (1,2) - or 00:38:625 (1,2) - or anyother. so doing it here too makes sense aaah I think when I was mapping that I wondered why the third note was different than at the other parts, fixed, thanks :D
boxboxbox
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 29 EXTREME FUCKING SOCA PARTY.mp3
AudioLeadIn: 0
PreviewTime: 15053
Countdown: 0
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[Editor]
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DistanceSpacing: 2.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:EXTREME FUCKING SOCA PARTY
TitleUnicode:EXTREME FUCKING SOCA PARTY
Artist:Renard
ArtistUnicode:Renard
Creator:Snaggletooth
Version:Bonsai's Hyper
Source:
Tags:Stefan Bonsai Lapfox Trax FULL TECHNO JACKASS Breakcore Breakbeat Gabber Hardcore
BeatmapID:793934
BeatmapSetID:361356

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Blue Dragon wrote:

hi?????????????????????? 8-) 8-)
o
Topic Starter
Snaggletooth

Blue Dragon wrote:

hi?????????????????????? 8-) 8-)
o
Mismagius
so can i make le extra CRAZY funny nogard's gangsta diff??
Stefan
Since some mentioned I will talk to Snaggle about the settings related to CS/OD.

Blue Dragon wrote:

hi?????????????????????? 8-) 8-)
xd
Topic Starter
Snaggletooth

Milan- wrote:

insane
-od +1? song is short so it's more challenging to use higher od ya Ay, 8 seems a bit 'too' much imo, but I did increase it to 7,5.
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance fixed
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno cleaned the map up a bit.


hard
-00:15:053 (2) - finish fixed
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd Yeah I know the spacing is rediculous. Thing is, this was originally a 3-diff spread. To fit the jump between insane and normal, I made
a relatively 'hard' hard. It fit perfectly. Sadly tho, I had to add inbetween diffs such as advanced and hyper to make the spread rankable.
I think these in-between diffs help even it out, so I dont think it should be a HUGE problem.



normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds fixed
-00:26:625 (1,1) - i dunno your nc'ng oopsie, shouldnt be like that. fixed
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -
I understand the point you're coming from, but it just dosn't compute with the rhythm, sadly. I dislike
doing this on normals as well but there was no way around this, tbh. Extending them to white ticks would sound awefully off,
despite having a beat on white. The beat on the prior blue tick is far stronger, shifting the listeners attention to the 'offbeat' beat on blue, rather than on white. I think it would confuse new players, if the sliders wouldnt follow the most dominant points.


easy
-00:15:053 (1) - finish fixed
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect as I said

so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))

Thanks for the mod <3

Blue Dragon wrote:

so can i make le extra CRAZY funny nogard's gangsta diff??
go for it you sick fuck.
phaZ

Blue Dragon wrote:

so can i make le extra CRAZY funny nogard's gangsta diff??
would love to see it :D
Stefan
rip austrian mapset tho.
Mismagius

Stefan wrote:

rip austrian mapset tho.
everybody needs some BRASIL
Stefan

Blue Dragon wrote:

everybody needs some BRASIL
Fixed.
pishifat
qeeueuueue

stefan, pretty much your whole difficulty hurts because of how you chose to not click on the loud af blue tick things and click on the quiet white tick things
literally every instance of 00:15:482 (1,2) - is better like

thats just how the song is. yea i know it's a dick thing to say change like all those rhythms but i am triggered so hard rn

00:18:053 (1,2,3,4,5,1) - on insane is pretty gross, specifically because of the multiple curve thing you do causing uncomfortable movement if you try to actually follow the sliderbody of 00:18:910 (1) -
yea
00:25:660 (5,1) - is an example of being like gud i think you know what i mean

and finally you'll probably have to do something about the gap
you know the one dont make me explain this

if you end up doing all that stuff, ya kno
Akiyama Mizuki
Let me do an Extra for this, I can finish it today.

EDIT : http://puu.sh/lnCau/1d8d5b7d19.osu I'm just uploading it here feel free to reject lol
P o M u T a
hey Snaggletooth
you are god
Topic Starter
Snaggletooth
Fixed everything, Pishi. Thanks for the mod. <3
Stefan

pishifat wrote:

stefan, pretty much your whole difficulty hurts because of how you chose to not click on the loud af blue tick things and click on the quiet white tick things
literally every instance of 00:15:482 (1,2) - is better like

thats just how the song is. yea i know it's a dick thing to say change like all those rhythms but i am triggered so hard rn
I am not willed to make any changes above said because I do not agree with them.

Thanks for the check.
Stjpa
ayy
pishifat
pew
Topic Starter
Snaggletooth

pishifat wrote:

pew
Thanks for the Bubble.

I'm back in buisness, baby.
Zectro
Let's gooooooo!
Wafu
Few things to mention.
[Normal]
  1. Following new combos seem to be inconsistent with the song and rest of the map: 00:16:339 (1) - 00:21:482 (1) - Then 00:26:625 (1,2) - Should be swapped and 00:28:339 (1) - removed
[Insane]
  1. 00:31:768 (5) - Should have a new combo as rest of map does have it on similar rhythms, for example 00:34:339 (1) -
[Extra]
  1. 00:02:625 (1) - Shouldn't have combo, because for example 00:04:339 (3) - doesn't.
Apart from these minor combo things, I would like to mention the offset is incorrect (like, definitely incorrect). You can clearly notice it is too early on 00:15:482 - . Please be sure to fix it, I don't know exactly value, but I guess it won't be hard to fix with 25% speed. I can say the map is really really cool apart from this. I don't have any other problems here.
Topic Starter
Snaggletooth
Fixed everything and adjusted the offset. Thanks!
Wafu
As just minor changes were made and I don't see any other issues within the mapset I think I should qualify the map.
Gratz!
Kamikaze
Props to BD for not putting AR10 because LEL IT'S HARD SO IT SHOULD HAVE AR10 unless it's actually 10 ingame, website is fucking with me and I am now ashamed and traumatized for my whole life
God bless you and everyone invloved in this set.
Mismagius
wait why how did you change my diff to become 6.67 instead of 6.66... it was just a newcombo change LOL
Topic Starter
Snaggletooth

Blue Dragon wrote:

wait why how did you change my diff to become 6.67 instead of 6.66...
Honestly, I don't know. I did nothing, no NC, no object-moving, nada. The only thing I touched on your diff was the
offset for the timing. I have no fucking clue why it changed, which is a fucking shame.
Bonsai

Blue Dragon wrote:

wait why how did you change my diff to become 6.67 instead of 6.66...
DQ IMMEDIATELY !!!
Mismagius
completely unplayable, riot please fix your spaghetti code
Zectro
gzz!
MoodyRPG
You should map all the songs from "FULL TECHNO JACKASS", challenge accepted? /me runs

Congratz, I was waiting for this map
Topic Starter
Snaggletooth

MoodyRPG wrote:

You should map all the songs from "FULL TECHNO JACKASS", challenge accepted? /me runs

Congratz, I was waiting for this map
Pssshhht. Don't bust my plans.
Wafu

Blue Dragon wrote:

completely unplayable, riot please fix your spaghetti code
Stefan
Nobody called me it's qualified

SNAGGLE, BONSAI, I BLAME YOU BOTH adkajsdlkasdfgdfglökdfgml
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