insane
-od +1? song is short so it's more challenging to use higher od ya
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno
hyper
-00:21:696 (2) - could be just a circle so the introduction to the stream is more easy to play >w<
-00:31:768 (1,2) - you always use lower ds with the first notes of a measure like here 00:24:910 (1,2) - or 00:38:625 (1,2) - or anyother. so doing it here too makes sense
hard
-00:15:053 (2) - finish
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd
advanced
-so i was wondering why does the intro have too much single tapping, compared to hard which has mostly sliders this looks a bit excessive in certain way
-00:27:482 (1,2) - blanket would look cool xd
normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds
-00:26:625 (1,1) - i dunno your nc'ng
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -
easy
-00:15:053 (1) - finish
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect
so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))
-od +1? song is short so it's more challenging to use higher od ya
-00:14:839 (1,2) - sudden jump is too sudden for my body plz nerf. or atleast make the flow less -> <- and a bit more circular for instance
-uh rest is fine i guess, just some aesthetics stuff like 00:15:803 (2,2) - blanket, 00:17:196 (1,1) - this overlap doesnt look well actually, 00:34:125 (4,2,3) - this could look cooler as a triangle they are still bit visible in game so ya, 00:41:196 (1,1) - this one doesnt look good either. I didnt understand the random red nodes like here 00:39:482 (1) - but i guess it was for variaty or idunno
hyper
-00:21:696 (2) - could be just a circle so the introduction to the stream is more easy to play >w<
-00:31:768 (1,2) - you always use lower ds with the first notes of a measure like here 00:24:910 (1,2) - or 00:38:625 (1,2) - or anyother. so doing it here too makes sense
hard
-00:15:053 (2) - finish
-not really a fan on how spaced the fast part is. 1.2x~1.3~ looks a bit more reasonable on my eyes. rn it's spaced like an insane is xd
advanced
-so i was wondering why does the intro have too much single tapping, compared to hard which has mostly sliders this looks a bit excessive in certain way
-00:27:482 (1,2) - blanket would look cool xd
normal
-00:07:982 (1,2,3,1) - i'd prefer if you avoid this kind of patterns. Single tapping is still hard to do at this level so using 3 at most is ideal, or even something like this http://puu.sh/lgFBj/e64f455182.jpg which fits the stronger sounds
-00:26:625 (1,1) - i dunno your nc'ng
-i really dislike how you overuse these 3/4 gaps ;( Extending those sliders would still give the same effect you wanted to do but will be easier to play, like this diff should be. The only really fitting one is 00:42:053 (2,1) - but instead you could've used reverse like you did before 00:35:196 (2) -
easy
-00:15:053 (1) - finish
-same as normal, it's not like it wont land on nothing. There are sounds everywhere so it'll still be fine in that aspect
so ya if you want to change normal and easy, get some mods and call me bakc when ready (didnt mod the other one cuz no idea that ctb diff /w\))