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BoxPlot - Escape With The Clouds

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Underforest
bubble hype!
FCL
nice
Underforest
Where's the flame :roll:
Pereira006
[General]

  1. that artist, the"plot" the p could change to caps " BoxPlot " because there album in Bandcamp or Soundcloud is more better trust than youtube
  2. Also missing add Liquid Tones in Tag
  3. there osb file, delete it

[No escape]

Gameplay:

  1. 01:06:778 (2,1) - http://puu.sh/lNNRb/bf1558756f.jpg my view blanket is off
  2. 01:39:137 (2,3) - Not sure if pass this the spacing almost 6.00x is impossible to catch there, would be nice reduce 5.00 or 5.50x
  3. 01:41:834 (2,3) - ^ same
  4. 03:14:193 (1) - I never seen you put NC as you style, I don't see this like this NC other parts, in 03:14:531 (1) - could remove NC, example you style in
  5. 03:33:070 (1,2,3,4), and many more, but you didn't NC
  6. 03:34:081 (5,6,1) - the pattern could change zig-zag is must better than parallel IMO like you did in 02:05:092 (6,7,1,2,3) -
  7. 04:21:272 (5) - could CTRL+G is good flow with 04:20:598 (1) and 04:21:609 (1)
  8. 04:31:553 (1,2,3) - 7.00x spacing, still not sure this is fine, would be nice reduce to 5.00x
  9. 04:40:823 (1) - remove NC same happen 03:14:193 (1)
  10. 04:55:486 (2,3) - the spacing again
  11. 04:56:160 (4,5) - ^ same
[]
the only thing he spacing made me little worry, not sure ho well
pm in inbox when you done this
Topic Starter
Strategas

Pereira006 wrote:

[General]

  1. that artist, the"plot" the p could change to caps " BoxPlot " because there album in Bandcamp or Soundcloud is more better trust than youtube Fixed
  2. Also missing add Liquid Tones in Tag Added
  3. there osb file, delete it Deleted

[No escape]

Gameplay:

  1. 01:06:778 (2,1) - http://puu.sh/lNNRb/bf1558756f.jpg my view blanket is off Fixed
  2. 01:39:137 (2,3) - Not sure if pass this the spacing almost 6.00x is impossible to catch there, would be nice reduce 5.00 or 5.50x Kicksliders play as singletaps, so the real distance is more than half less. In this case it's about 2.5x
  3. 01:41:834 (2,3) - ^ same ^ same
  4. 03:14:193 (1) - I never seen you put NC as you style, I don't see this like this NC other parts, in 03:14:531 (1) - could remove NC, example you style in I wanted NC here 03:14:783 - but slider ends there so I put it on the slider head and I think if I put NC on blue tick it won't be good. I did the same thing in every kiai in this part 06:07:452 - 04:41:160 - 01:48:576-
  5. 03:33:070 (1,2,3,4), and many more, but you didn't NC
  6. 03:34:081 (5,6,1) - the pattern could change zig-zag is must better than parallel IMO like you did in 02:05:092 (6,7,1,2,3) - here I tried to be consistent with 03:31:553 (9,1,2,3,1,2,3) - . I often used repeating paterns two times in the whole song so I want to keep it consistent here with these
  7. 04:21:272 (5) - could CTRL+G is good flow with 04:20:598 (1) and 04:21:609 (1) Ok
  8. 04:31:553 (1,2,3) - 7.00x spacing, still not sure this is fine, would be nice reduce to 5.00x same as before, the actual spacing is twice less, because you will never want to follow those sliders but just click them
  9. 04:40:823 (1) - remove NC same happen 03:14:193 (1) I guess I explained it above
  10. 04:55:486 (2,3) - the spacing again same
  11. 04:56:160 (4,5) - ^ same same
[]
the only thing he spacing made me little worry, not sure ho well
pm in inbox when you done this
Thanks! I hope you'll understand the reasons behind not changing a lot of the things you mentioned ( they are repeating though ) .
Pereira006
alright then, the artist and tag got change, can't approve because the rule, sorry, will give #1 bubble you can ask pishifat and pho to 2 bubble and flame. good luck

EDIT: no kudosu ? lmao
Pho
Still looks good to me, Bubble #2

@pishi: make sure the .osb file is non-existent if you want him to apply small changes lol
Topic Starter
Strategas
gave kudosu now SORRY LOL
Secretpipe
nvm gl on rankin' that song
Topic Starter
Strategas
bm
pishifat
Mint
lmao pishi,
grats!
Okoratu



all jokes aside, congrats :D
Zectro
Gratss!!
phaZ
yay, congratulations!
VINXIS
h o l y s h i t
Aiceo
ayy grats
Underforest
Congrats :)
Topic Starter
Strategas
forgive me

Okoratu wrote:




all jokes aside, congrats :D
HE!1!!!!!!11!!!!!!!!!!!!!!!!!!1111111111!!11 KEK!! KEK!! KEK!!
WHATA FUCK MAN xD i just fall of my chair cuz i couldnt and i CANT stop laugh xDXDXDXDXDDDDDXXXXXXDDDDDD OMGOSH DDDDDXXXXXDDDDD DDDDDD LOOOOOOOLLLLL FUCKIN HOLY SHITTTT I CANT JUST STOP LAUGHING CAUSE HE HE HE HE HE JUST TO FUNNY MAN!!!1!11!
HOOOOOOOOLLLLLLYYYYY SHIT i just fall of chair!!!! simply le epic so ebin dae le epin win xD pwn’d ftw le bacon narwhale xP upboated good sir i tip my fedora to you! tips fedora, le any1 athiest? LOL
GOOD MEME
SORRY I MEAN
GREAT MEME
GR88888 FUCKING MEME BRO I WISH I COULD STOP LAUGHING BUT I CANT MAN!!!!
NICE MEME IMMA REPOST TO REDDIT LELELELELE TY FOR LE KARMA XDDDDDDDDDDDDDDDD
XD
LE UPBOAT
XD
WAIT TIL LE DERPINA HEARS ABOUT THIS
XDDDDDDDDDDDDDDDDDDDDDD
EPIC MEMEING /b/ro BAZINGA BAZINGA BAZINGAAAAAAAAAAAAAAAAA ZIMBABWE is this a le new epic meme? screen kapped for dat sweet karma xD. FUS ROH DAH!!!!!1 i used to be a christmas but then i took an arrow 2 da knee :^( BAZINGA BAZINGA ZIMBABWE. top kek, toppest of keks. le nyan cat? hahahaha le mayonaise. fucking epic ass meme i love that fucking meme so much man wait let me just gets crack pipe out smoke some of that good 420 shit :) rips a bong AHHHHHHHHH YES!!!!!!!!!!!!!!!

Thanks everyone <3
Irreversible
Hello there.

Disqualifying this map for now, because this map seems horribly overdone to me. I've gathered some opinions about it as well and it seems like I'm not alone with this mindset:

Yauxo wrote:

■ I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24/7 pp map inc :v
I cant really mod that kind of map, sorry.
gl anyways

Pho wrote:

[*]I partly have to agree with Yauxo in terms of spacing, you really aimed for huge spacing for this map for the purpose of 'fun jumping'.
Stuff feels overdone at some sections and could be toned down to fit the intensity of the track more. Feels like the current difficulty-based mapping meta to me :/
It still should be valid, get more mods and opinions from people and see what will happen. Good luck!
The map itself is not horrible. But spacing is often really exaggerated for no real reason, when the song always stays the same. Let me point out some examples:

01:23:632 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) -
01:30:542 (2,3) -
01:31:216 (5,6) -
01:32:564 (7,8) - by your logic this should be a far higher jump, which I don't advise because it would just lead into more overdone jumps.
03:02:901 (4,5) -
03:05:598 (2,3,4,5) - what happened here? you kill the movement completely.
03:15:205 (4,5,6,1,2,3) -
04:45:879 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6) -
05:17:227 (1,2,1,2,1,2,1,2,1) -

and many more.

For now, I don't really see this map ranked as for the reasons above, and again, these are not the only ones. I'd like to open the discussion about it and see what input the community has to give.
azr8
.
VINXIS
i was actualyl gunna write soemtghin about the jumps 2 lo but yheja

i do think "horribly overdone" was bad word usage tho lik wtf this map is gorgeuoz

btw u sud add ep and edm to tags cuz its from the excape with the clouds ep and edm is teh general genre d
Irreversible
Well, horribly might have been a bit too harsh but it's still overdone. As said, map itself is okayish but some jumps are too much.
Stjpa

Azerite wrote:

Nice joke.
These jumps are indeed a nice joke.
Topic Starter
Strategas
I'm not sure what to begin with tbh, I'll just point my opinions straight out and the reasoning behind my "horribly overspaced spacing"

I mapped to the basic drum hits and snare drum hits behind the logic that snares are more powerful than the regular drums. Most of the paterns that are fullscreen are build up in a way that basic drum hit is kinda highly spaced and then the more spaced snare hit follows.

The diffuculty of the map I chose to map this song wasn't your regular 4-5 star approval map, but a difficulty for high rated players therefore many people will think it's overspaced or whatever since they can't really play it. I had asked for lots of testplays and played it myself often and the flow and spacing plays completely fine for me. Why? Well because it's not 9001 BPM and the jumps are not so hard to aim.

From the opinions you mentioned

I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24/7 pp map inc :v
I cant really mod that kind of map, sorry
You ask a noob player to mod this lol
I partly have to agree with Yauxo in terms of spacing, you really aimed for huge spacing for this map for the purpose of 'fun jumping'.
Stuff feels overdone at some sections and could be toned down to fit the intensity of the track more. Feels like the current difficulty-based mapping meta to me :/
Okay then I'll get to the patterns you mentioned
01:23:632 (1,2,3,4,5,6,7,8) -
The song gets more intense here slowly = more spacing.
01:24:811 (1,2,3,4,5,6,7,8,9,10,11) - many might think it's spacing is larger than kiai why???? Simply, because this part consists only of the drums and remember what I mapped to? yeah. So this part is suppose to be the hardest aka most spaced.

01:30:542 (2,3) -
Okay so this is more related to how I put my NCs here like this part is rather consistent with 01:33:070 (1,2,1) - 01:35:767 (1,2,1) - 01:38:463 (1,2,3) - and so on. So this song has lets say two different rhythms which change every downbeat and I consider the 1 2 3 thing much stronger so it's mostly mapped more spaced than the other paterns.

01:31:216 (5,6) -
This gets slowly more spacing after the burst note, since I didn't want to have huge as spacing right when the kiai started 01:28:519 (5,6) - 01:29:868 (7,8) - and reaches 01:31:216 (5,6) - the following patern you mentioned 01:32:564 (7,8) - is most likely my error, I cannot remember the reasoning behind doing that, but most likely it's due to the position of that note being akward already that it's spaced so low.

03:02:901 (4,5) -
This is just a little more spaced than the rest, but if it's really a problem I can reduce that.

03:05:598 (2,3,4,5) -
Okay so some people said something similar about "why stop here", "I don't like this overlap" or something, but it's almost the same stop as any of the stacks I used. It's just on a 1/2 note and not 1/4? I don't find any difference here since both are stopping paterns for the same amount of time.

03:15:205 (4,5,6,1,2,3) - Every kiai has this kind of hard part, not sure why exclude this one? It's suppose to be hardest in the whole kiai imo.

04:45:879 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6) -
If you mean this jump, 04:48:070 (4,5) - then my idea behind was that jumps to this kind of stacks are easier to read and play since you have to focus only on one spot. I will agree that this is too spaced.

05:17:227 (1,2,1,2,1,2,1,2,1) -

It's for variety, but if the different spacing is bothersome, I won't argue either.



Overall, I think if the jumps are reacurring in the whole map, I'm not sure what the problem is? To be honest instead of nerfing all the biggest jumps I'd boost the smallest ones. But if everyone will be against this kind of difficulty then so be it.

Thanks for the input, I will want to hear more peoples opinions aswell to decide on what to do next with this map. However I never expected a DQ because of spacing considering how many high star maps get ranked nowadays lol...
Yauxo
I cant really mod that kind of map wasnt aimed at me being unable to play or mod this, but more of a "I really dont feel like modding a diff like this". You dont need a full combo of fullscreen jumps to add intensity to a song. Space them relatively and the intensity will come by itself.

To be honest, this map wouldve been really good, if only it wasnt over-spaced on so many parts for the sake of it being a PP- or "extreme jump" map. The "scale by 0.80" wasnt supposed to be a funny joke, but more something I felt like shouldve actually been done/changed.
azr8
-
Topic Starter
Strategas
I'm sorry but how is this a PP map? Just because you saw it's OD 9.5 and is jumpy?
Pho
Guys, don't make a drama out of this.
@Azerite: Stop posting unrelated stuff into this thread and harassing other people.

I felt the spacing was pretty consistent on this map considering the difficulty level it was aiming for, so I thought we could've given it a try... oh well.
Feel free to contact me when this discussion comes to a conclusion and you are aiming to rank this again.

EDIT: Okay I'm actually a bit mad at you for bolding out my statement from my mod for you, that was clearly meant as a fun introduction and not to defend your statement. Yes, i'm not the best player, but at a certain degree playing skills mean less than modding skills (and you saw me playing the map, i could've handled it if it weren't for the too high spacing).
Yauxo
Subjectively speaking, yes, it's a PP map for me. 6+ minutes, 6.19 Stars, full of jumps. Lets not talk about that though, that's not what we're here for. Im sorry for bringing that up.

My main reason why Im interested in this map is because it's not a bad map, but the opposite. Technically, a really good one - The only major flaw being spaced too much. As mentioned before, you dont need to put fullscreen jumps to add intensity where it might not even be necessary. If you want to make a part stand out, make sure that your standard beat stuff is evenly and not-fullscreen-spaced and then add a bit more spacing to the intense part. The change from "normal" to "increased" spacing will already be enough impact to seem much harder and thus, more intense.
Some patterns also seem to suffer flowwise and aesthetically from the spacing, too, even though this might be a subjective thing as well.

I might post some examples later if that's wanted in here.
Irreversible
People want to read what they want, I stated what I think about this map clearly. If people decide to twist words I can't do much about it.

Keep the thread clean and focus on the map, thanks.
VINXIS
Yauxo's main paragraph basically hit the spot tbh


basicaly i also think that the jumps r way bigger than expected. they r easy to hit adn play nice and stuf but i thought the spacing was way 2 huge than wot the song was "supporting" so to spea k so id say lowering the spacing in general wud make teh map like almost perfect tbh but thats my o p i n i o n lo

tho i think it sud be strategas' choice if he wants to nerf it or not i guess cuz i think theyr objectively fine but yea
Topic Starter
Strategas
Sorry for offending, it wasn't aimed at any person directly, but was aimed to make my point that it will seem too hard for people to trully evaluate the map's spacing while testplaying. I'm not doubting your modding skills at all and it is just my opinion and I can be very subjective at times.

The high spacing is a part of the map I wished to have when I thought of making it. I still feel that the intensity in the kiai is pretty much the same during it.

About the PP thing I'll be subjective too. Honestly most PP maps have one or few hard parts when the whole map is much easier. I think it's not the same here at all. If this map had something like 1 Kiai then sure, but the hard stuff repeats many times and lasts quite long. It could only be considered PP farm for those players who are really consistent.
Okoratu
here are just a few thoughts i had when playing this:
02:32:396 - this part was MUCH more demanding than 05:24:980 - stamina-wise while being basically the same thing or nearly the same idk the 2nd one just felt a whole lot easier to do because it has more rest moments for my left hand lol
in terms of fun or playability or HOW THE FUCK DO I NOT 100 this 05:16:722 (1,2,1,2,1,2,1,2,1) - crossed a line for me that probably shouldn't have been crossed lol i guess you know what i mean with this
06:29:362 (1,1,2,3) - does this haaaaaaaaaaaave to end in an 1/6 triplet being mapped, i think an 1/6 doublet would be smarter, more forgivable and actually predictable but that may just be me lol
Topic Starter
Strategas

Okoratu wrote:

here are just a few thoughts i had when playing this:
02:32:396 - this part was MUCH more demanding than 05:24:980 - stamina-wise while being basically the same thing or nearly the same idk the 2nd one just felt a whole lot easier to do because it has more rest moments for my left hand lol
This is true. I had two options here either to make the beggining easier for warmup or harder so that ending wouldn't be so hard after playing the map for long already, I'd be guessing people already would run out of stamina, and much rather fail at middle than on the end of the song which always suk.
in terms of fun or playability or HOW THE FUCK DO I NOT 100 this 05:16:722 (1,2,1,2,1,2,1,2,1) - crossed a line for me that probably shouldn't have been crossed lol i guess you know what i mean with this
never got 100s here lol except when I missed the whole slider xd, but I guess you can have complaints about having this part more spaced
06:29:362 (1,1,2,3) - does this haaaaaaaaaaaave to end in an 1/6 triplet being mapped, i think an 1/6 doublet would be smarter, more forgivable and actually predictable but that may just be me lol
Many people have issues here. I personally like it as notes because the music supports it, but if it really bring antifun for people I'll just change it to a slider. 05:03:281 (2) - this thing is 1/8 so it's a slider, because when I had it as circles people complained to me about not being able to do 356 bpm bursts xd
Thanks for your input!
pishifat
as the guy who qualified the map, i thought the overall spacing thing wasn't really a huge deal

the map is designed to use large spacing and is able to maintain a high level of difficulty throughout. the large spacing is introduced intuitively through build up and by the time any player reaches the kiai, they'll know that's how the map was structured

the cool thing about how the map handles spacing is that it's still able to express emphasis through distance between objects. downbeats and snares are spaced more than kicks and other less loud stuff (which irre obviously understood by pointing out 01:32:564 (7,8) - in the dq)

the issue people seem to have is how even though the map is well designed, spacing is larger than what they would consider acceptable. if i were mapping this song, i probably wouldn't space stuff this large either, but how the map is spaced overall is the mapper's decision and if it's done cleanly and consistently, i don't see how it's a problem

most importantly, does adjusting the map to use smaller spacing actually benefit it? changing the mapper's intention of this into the majority's preference of this doesn't really seem like an improvement to map quality, but rather an appeal to less extreme interpretations

personally i wouldn't think that to be enough of a reason to hold back from ranking, but that's just my interpretation of what's going on too lol


o also i think changing the stuff oko pointed out and at least the non-spacing-specific things irre pointed out would be good
Secretpipe
I told you lol
DahplA
Good luck getting this ranked again. I love this map, you've definitely improved.

Feels weird having no stars left D:
Kipley

Secretpipe wrote:

I told you lol
Secretpipe best mapper follow this person's words

edit: idk if im even allowed here wtf but if im allowed to post feedback pls dont go thru with od 9.5 and about the slider hold spam (it's very boring and bothersome to go thru that part without hitting a 100.)
Topic Starter
Strategas

DahplA wrote:

Good luck getting this ranked again. I love this map, you've definitely improved.

Feels weird having no stars left D:
DUDE WHAT LOL, Thanks xd

Kipley wrote:

Secretpipe wrote:

I told you lol
Secretpipe best mapper follow this person's words

edit: idk if im even allowed here wtf but if im allowed to post feedback pls dont go thru with od 9.5 and about the slider hold spam (it's very boring and bothersome to go thru that part without hitting a 100.)
OD is fine. Generally you'll want to have around OD 9 for DnB maps due to easy rhythm, but this one is more difficult so I raised the setting.
The slider spam - I mentioned in my mod before that mapping the same thing as in kiai would be more boring imo. I'm open to listen to your suggestions though.

ATM, I'm still unsure what to do with this map.
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