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BoxPlot - Escape With The Clouds

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Topic Starter
Strategas
This beatmap was submitted using in-game submission on 2016 m. kovo 19 d. at 14:48:50

Artist: BoxPlot
Title: Escape With The Clouds
Tags: dnb drum and bass & marathon paramore hayley williams liquicity liquid tones ep edm
BPM: 178
Filesize: 10750kb
Play Time: 06:29
Difficulties Available:
  1. No Escape (5,87 stars, 1746 notes)
Download: BoxPlot - Escape With The Clouds
Information: Scores/Beatmap Listing
---------------
Norb
Will mod this later tonight~
Norb
Kia Ora~
From Kiwi modding queue~

No Escape
First impressions: Holy shit this map is tidy.

00:29:025 (3) - x:329, y:70
00:31:047 (1) - x:328, y:130
00:32:396 (1) - x:248, y:95
00:33:407 (7) - fix stack (1 pixel down and 1 right, you can use CTRL+Arrow Keys if the editor for some reason snaps it incorrectly)
02:10:823 - This part's rhythm is kind of boring (no offense), could of mapped it more interestingly.
02:11:076 (2,1) - this kind of flow feels really awkward but considering the map's overall difficulty I assume it was intended. Just pointed it out because I noticed this throughout the whole map, won't mention it again as it is consistent.
02:11:581 (2) - 1 pixel down, 1 right
02:18:997 (2) - ^
03:19:250 (4) - ^
05:03:407 - Again this part has a potentially more interesting rhythm. Consider remapping this part to make it more interesting, but if you do choose to keep it like this then it's entirely up to you, was just a suggestion~

Overall very tidy map, jumps emphasize beats appropriately, the only concerns I have are rhythm and flow. And a little bit of polish, but since the spacing is so high, I find it extremely difficult to notice any geometrical/symmetrical flaws. Sorry I can't seem to help with anything else :/ Good luck with approval~
Topic Starter
Strategas

Dubu wrote:

Kia Ora~
From Kiwi modding queue~

No Escape
First impressions: Holy shit this map is tidy.

00:29:025 (3) - x:329, y:70
00:31:047 (1) - x:328, y:130
00:32:396 (1) - x:248, y:95
00:33:407 (7) - fix stack (1 pixel down and 1 right, you can use CTRL+Arrow Keys if the editor for some reason snaps it incorrectly)
02:10:823 - This part's rhythm is kind of boring (no offense), could of mapped it more interestingly.
02:11:076 (2,1) - this kind of flow feels really awkward but considering the map's overall difficulty I assume it was intended. Just pointed it out because I noticed this throughout the whole map, won't mention it again as it is consistent.
02:11:581 (2) - 1 pixel down, 1 right
02:18:997 (2) - ^
03:19:250 (4) - ^
05:03:407 - Again this part has a potentially more interesting rhythm. Consider remapping this part to make it more interesting, but if you do choose to keep it like this then it's entirely up to you, was just a suggestion~

Overall very tidy map, jumps emphasize beats appropriately, the only concerns I have are rhythm and flow. And a little bit of polish, but since the spacing is so high, I find it extremely difficult to notice any geometrical/symmetrical flaws. Sorry I can't seem to help with anything else :/ Good luck with approval~
Fixed all the stacks
Didn't change the wub parts because it would be more boring to follow the same thing as in kiai.
Flow things didn't change to keep better structure.

Thanks!

Btw you could have just edited your post don't need to double post xd
Yauxo
Since we're all about k0ol diffnames in the osu comminuty, you might want to rename your diff to

drum drum snare
drum snare
drum
snare
drum snare
That'd fit in perfectly with "We cry open" and "This is a Song about a Tragic Love"

(might also want to add a silent sliderslide)

[Yes Escape]
■ ctrl+a, scale by x0.80 :v

■ I know that the map is supposed to be extremely jumpy and difficult, but I'd suggest that you adjust some of the parts with the song intensity in mind;
■ ex. 00:37:789 (1) - to 00:44:446 (1) - This part is already packed with almost fullscreen and actual fullscreen jumps, even though we've just started the map. Might want to tone down the spacing just a bit on jumps like 00:39:980 (7,8) - 00:40:654 (2,3) - 00:42:002 (2,3) - 00:42:677 (7,8) -
This occours throughout the entire map so .. uh, I guess that's up to you if you really want to change something

■ 01:18:744 (2) - Blanket?
■ That whole jump combo from 01:23:632 (1) - up to 01:25:823 (8) - makes the player movement very right-centered all the time, which can be anti-fun to some and technically isnt even that good in terms of design. You might want to change that combos' pace a bit (ex. 01:24:474 (7) - 37/345, 01:24:643 (8) - 342/129, 01:24:811 (1,2,3) - 106/175 and adjust the combo after that then too) to make it more balanced.
■ 01:59:531 (6) - Move that a bit further away from that corner. Having to move all the way into the corner of the screen isnt really a cool thing to do.
■ 02:10:823 (1) - to 02:15:879 (1) - feels kind of boring compared to the later combos in terms of patterning. Maybe that's just me.
■ 02:37:705 (4,1) - Consistency wise, it'd probably be better if these streams were connected to each other (like 02:43:098 (4,1) - 02:48:492 (4,1) - )
■ 02:59:362 (1,1,2,3) - 03:08:295 (2) - 04:42:171 (3) - Similar thing as the corner-Circle above. Having to move to the edge of the screen feels somewhat weird.

■ I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24/7 pp map inc :v
I cant really mod that kind of map, sorry.

gl anyways
Topic Starter
Strategas

Yauxo wrote:

Since we're all about k0ol diffnames in the osu comminuty, you might want to rename your diff to

drum drum snare
drum snare
drum
snare
drum snare
That'd fit in perfectly with "We cry open" and "This is a Song about a Tragic Love" Sadly it's too long and yes escape still better imo

(might also want to add a silent sliderslide) probably

[Yes Escape]
■ ctrl+a, scale by x0.80 :v rather delete map than reduce the diff

■ I know that the map is supposed to be extremely jumpy and difficult, but I'd suggest that you adjust some of the parts with the song intensity in mind;
■ ex. 00:37:789 (1) - to 00:44:446 (1) - This part is already packed with almost fullscreen and actual fullscreen jumps, even though we've just started the map. Might want to tone down the spacing just a bit on jumps like 00:39:980 (7,8) - 00:40:654 (2,3) - 00:42:002 (2,3) - 00:42:677 (7,8) -
This occours throughout the entire map so .. uh, I guess that's up to you if you really want to change something

It's a good buildup imo and it's not as hard as you think it is if you compare it to the kiai. The jumps are mapped to strong beats. That part is suppose to feel like it's harder than 00:22:958 (1) - and it already has some mini jumps.

■ 01:18:744 (2) - Blanket? ok
■ That whole jump combo from 01:23:632 (1) - up to 01:25:823 (8) - makes the player movement very right-centered all the time, which can be anti-fun to some and technically isnt even that good in terms of design. You might want to change that combos' pace a bit (ex. 01:24:474 (7) - 37/345, 01:24:643 (8) - 342/129, 01:24:811 (1,2,3) - 106/175 and adjust the combo after that then too) to make it more balanced. uh it's only two jumps to the right I don't see the problem. Also, your suggestion uses jumps on non strong beats and I'm against that kind of thing.
■ 01:59:531 (6) - Move that a bit further away from that corner. Having to move all the way into th[/color]e corner of the screen isnt really a cool thing to do. ok
■ 02:10:823 (1) - to 02:15:879 (1) - feels kind of boring compared to the later combos in terms of patterning. Maybe that's just me. Well it's different yeah, might change that.
■ 02:37:705 (4,1) - Consistency wise, it'd probably be better if these streams were connected to each other (like 02:43:098 (4,1) - 02:48:492 (4,1) - ) Oh right I didn't add a spaced stream there. Fixed
■ 02:59:362 (1,1,2,3) - 03:08:295 (2) - 04:42:171 (3) - Similar thing as the corner-Circle above. Having to move to the edge of the screen feels somewhat weird. Changed some.

■ I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24/7 pp map inc :v Not exactly sure how is it messed up if it's consistent throughout the map. I can of understand I could have made it easier, but this is the difficulty I have right now.
I cant really mod that kind of map, sorry. No problem, thanks for your input

gl anyways
Thanks for mod!
phaZ
m4m
  1. 00:27:002 (1,2,3,4,5,6,7) - in this passage the vocalist wings two times the same phrase. i think it would be really cool if you would do sth similiar with the objects here: http://puu.sh/lBHmR/4b333faa01.jpg http://puu.sh/lBHAB/0453cee11c.jpg
    00:32:396 (1,2,3,4,5,6,7) - ^
  2. 00:37:789 (1,2,3,4,5) - ^http://puu.sh/lBHUi/269a893e7d.jpg maybe?
  3. 01:27:171 (7,8) - i think a stack fits better imo. the music seem to completely stop here for a moment -> same with objects. maybe also unstack the triplets 01:26:665 (2,3,4) - 01:27:002 (5,6,7) -
  4. 01:46:890 (1) - http://puu.sh/lBIbO/169e39cd97.jpg "fix" slidershape /runs
  5. 01:55:991 (1,2) - most random 3/4-slider+circle i've seen for years hue
  6. 01:58:688 (1,2) - ^
  7. 02:06:778 (1,2) - ^at least i cant feel/hear anything like that. it doesnt fit imo
  8. 02:10:149 (1,2) - use finish instead of clap as the bass sounds differentlycompared to 02:10:486 (1,2) -
  9. 02:17:227 (1,2,1,2,1,2) - i think the flow would be nicer this wy http://puu.sh/lBIFF/460f92ae5c.jpg as it would fit better to the rest of the previous sliders and immeadiately them afterwards
  10. 02:44:531 (1,2,3,4) - missing whistles?
  11. 02:45:879 (1,2) - ^
  12. 03:26:665 (1) - http://puu.sh/lBISf/2f06a5c485.jpg "fix" it pls
  13. 04:19:924 (1) - this not mapped quite the same like at 01:27:340 (8) - it is actually the oppsite.personally the second time is like i myself had imagined this part so i would recommend this one ofc
  14. 04:38:800 (5,2) - random blanket?
  15. 04:33:744 (1,2,3,1,2,3,4,5) - and 04:55:317 (1,2,3,1,2,3,4,5,6) - doesnt feel alike. imo a good spot to create a certain pattern specifically for this map
  16. 04:22:958 (1,2,1,2,3,4,5) - and 04:44:531 (1,2,3,1,2,3,4,5) - ^
  17. 05:24:980 (1,2) - no whisltes like at 02:32:396 (1,2,3,4) - ?
  18. 05:26:328 (1,2,3,4) - 05:27:677 (1,2) - 05:29:025 (1,2,3,4) - 05:31:216 (1,2) - 05:31:722 (1,2,3,4) - 05:33:070 (1,2) - 05:34:418 (1,2,3,4) - 05:37:115 (1,2,3,4) - 05:38:463 (1,2) - 05:39:812 (1,2,3,4) - ^
  19. 05:50:935 (2) - heh..

reeaaally cool map, man/
Auxent
hi.

- 00:44:615 (1) - If I were you, I would put here a seperated spinner. (Two would be enough) because someone who would play this with HR he will practically lose all of his HP drain here. (Put the second spinner at 00:49:587 - )
- 04:19:587 (2) - How about this? (for better flow and better look).
- 05:37:452 (1,2,3,4,1,2,3,4,1,2,3,4) - This overlapped stream looks really bad as in editor so does during the gamplay and it's quite confusing to play.
- 05:39:812 (1,2,3,4,1,2,3,4,1,2,3,4) - ^

Otherwise seems pretty good mapped. I'm not actually that good for modding Insanes (sorry.) I hope that this little mod helps you a little.
Good luck.
Topic Starter
Strategas

phaZ wrote:

m4m
  1. 00:27:002 (1,2,3,4,5,6,7) - in this passage the vocalist wings two times the same phrase. i think it would be really cool if you would do sth similiar with the objects here: http://puu.sh/lBHmR/4b333faa01.jpg http://puu.sh/lBHAB/0453cee11c.jpg Seems ok, but I like how it follow the vocal atm.
    00:32:396 (1,2,3,4,5,6,7) - ^
  2. 00:37:789 (1,2,3,4,5) - ^http://puu.sh/lBHUi/269a893e7d.jpg maybe? nah I like to keep my patern as it is
  3. 01:27:171 (7,8) - i think a stack fits better imo. the music seem to completely stop here for a moment -> same with objects. maybe also unstack the triplets 01:26:665 (2,3,4) - 01:27:002 (5,6,7) - Unstacked tripplets, didn't change stack slider, because I wanted to have some emphasis on the slider
  4. 01:46:890 (1) - http://puu.sh/lBIbO/169e39cd97.jpg "fix" slidershape /runs g
  5. 01:55:991 (1,2) - most random 3/4-slider+circle i've seen for years hue I wanted variety tho, but if it really doesn't fit I'll change it later
  6. 01:58:688 (1,2) - ^
  7. 02:06:778 (1,2) - ^at least i cant feel/hear anything like that. it doesnt fit imo
  8. 02:10:149 (1,2) - use finish instead of clap as the bass sounds differentlycompared to 02:10:486 (1,2) - ok
  9. 02:17:227 (1,2,1,2,1,2) - i think the flow would be nicer this wy http://puu.sh/lBIFF/460f92ae5c.jpg as it would fit better to the rest of the previous sliders and immeadiately them afterwards looks nice but I don't like the inconsistency with 02:17:227 (1,2) - and 02:17:227 (1,2,1,2) - . Also it kinda breaks my point in that part.
  10. 02:44:531 (1,2,3,4) - missing whistles? Yep
  11. 02:45:879 (1,2) - ^ :idea:
  12. 03:26:665 (1) - http://puu.sh/lBISf/2f06a5c485.jpg "fix" it pls Tried
  13. 04:19:924 (1) - this not mapped quite the same like at 01:27:340 (8) - it is actually the oppsite.personally the second time is like i myself had imagined this part so i would recommend this one ofc Because first part has 1/4s in the background and the second doesn't so I focused on different things, but I do agree the second is much better.
  14. 04:38:800 (5,2) - random blanket? Wasn't my intention but seems ok
  15. 04:33:744 (1,2,3,1,2,3,4,5) - and 04:55:317 (1,2,3,1,2,3,4,5,6) - doesnt feel alike. imo a good spot to create a certain pattern specifically for this map k for the first thing, second one is already mapped the same
  16. 04:22:958 (1,2,1,2,3,4,5) - Didn't focus on that sound here and 04:44:531 (1,2,3,1,2,3,4,5) - ^ Same
  17. 05:24:980 (1,2) - no whisltes like at 02:32:396 (1,2,3,4) - ?
  18. 05:26:328 (1,2,3,4) - 05:27:677 (1,2) - 05:29:025 (1,2,3,4) - 05:31:216 (1,2) - 05:31:722 (1,2,3,4) - 05:33:070 (1,2) - 05:34:418 (1,2,3,4) - 05:37:115 (1,2,3,4) - 05:38:463 (1,2) - 05:39:812 (1,2,3,4) - ^ fixed all those
  19. 05:50:935 (2) - heh.. z

reeaaally cool map, man/
Thanks for mod and star! 8-)

Auxent wrote:

hi.

- 00:44:615 (1) - If I were you, I would put here a seperated spinner. (Two would be enough) because someone who would play this with HR he will practically lose all of his HP drain here. (Put the second spinner at 00:49:587 - ) Yeah I split it into 3
- 04:19:587 (2) - How about this? (for better flow and better look). I like the flow break here
- 05:37:452 (1,2,3,4,1,2,3,4,1,2,3,4) - This overlapped stream looks really bad as in editor so does during the gamplay and it's quite confusing to play. Imo it's pretty good, will change if more people agree with you
- 05:39:812 (1,2,3,4,1,2,3,4,1,2,3,4) - ^

Otherwise seems pretty good mapped. I'm not actually that good for modding Insanes (sorry.) I hope that this little mod helps you a little.
Good luck.
Thanks, any help is appreciated.
Pho
o/ You ask a noob player to mod this lol.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend A lot, consider 80% of the things I mentioned being red

[General]
  1. You have a 30ms parasite on your normal-hitclap, please remove it. Also 18ms delay on the left channel of normal-hitfinish2 so yea
[No Escape]
  1. I generally recommend that if you use extended sliders, you should volume down their sliderends since there are no strong beats on where the're ending. Around ~30-40% vol. would be great.
  2. 00:39:811 (6,7,8,9) - Tone this down, especially the jump from 7-8 should be nerfed, try to keep it around ~2.7xDS. This is heavily overdone even for a buildup.
  3. 00:41:834 (1,2,3,4,5,6,7,8,9) - This jump section should be scaled down a bit as well, also to fit the next combo pattern which is way easier to play.
  4. 01:10:823 (1) - 01:16:216 (1) - NC delete, you don't really need it for vocals.
  5. 01:19:250 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Spacing of the stream should be toned down for a better build-up, this feels pretty fast compared to how calm the song still is.
  6. 01:24:643 (8,1,2,3,4,5,6,7,8,9,10) - Fullscreen jumps happen really sudden, I recommend you build up the spacing gradually so it transitions better into the upcoming jumping phase.
    I mean this is even harder than the actual upcoming kiai time.
  7. 01:33:407 (1,2,3) - You can easily see how bad the flow is broken by these sharp-angled jumps. Big spacing? Fine, but at least try to keep the flow less disruptive:
    Similar: 04:38:295 (3,4,5) -
  8. 01:39:137 (2,3) - Are you HW or something? This snare feels heavily spaced for what it actually represents in the music, and is even higher spaced then the upcoming drum beat. Please tone it down at the following:
    Similar stuff: 01:41:834 (2,3) - 03:16:216 (2,3) - 03:18:744 (1,2,3) - 04:29:193 (4,5) - less extreme than the others, so optional 04:31:722 (2,3) - 04:55:486 (2,3) -
  9. 01:52:452 (1,2,3,4,5) - Spacing to the circle before feels really small and dampels the flow quite a bit. I think you should increase the spacing more to make it more fluid to play.
  10. 02:07:705 (5,6) - This is one of the really uncomfortable zones to play because it's pretty much squished on that corner, better push it a bit more to the play centre.
  11. 02:09:811 (1,2,1,2,1,2) - Overspaced. The music just got calmer, so please tone down the enormous spacing (and yes, the bass beats are no justification for it either):
  12. I'm no streaming expert at all but:
    02:35:008 (4,1,2) - Be careful with such sharp angles during long streams, it really disrupts the flow.
    02:36:778 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The extreme variant of above. It seems like the flow is extremely disruptive here due to lots of direction changes coupled with that streamjump
  13. 02:41:497 (1,2,3,4) - At least space this a tiny bit upwards, or else you take too much momentum away for the upcoming fast stream.
  14. 02:43:097 (4,1) - Feel harsh to play with really disruptive flow.
    02:47:227 (1,2,3,4,1,2,3,4,1) - As above, too many sharp-angled direction changes.
  15. 03:34:081 (5,6) - Feels like this takes out a lot of momentum here. Would space it out.
  16. 04:19:587 (2) - Less curved for smoother flow.
  17. 05:02:396 (1,1,1) - Why do people squish stuff like that lol. If you wouldn't set it on a corner and make the flow less awkward with these donut sliders this would be fine.
  18. 05:24:811 - This stream part feels much more comfortable to play than the one before as it's more lenient due to kicksliders. Any reason for that?
  19. 05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Eh... no please. at least the last 2 combos should have a smoother flow.
  20. 06:17:564 (1,2,3,4) - Flows a bit broken because of sharp angles. Make the flow smoother.
  21. I partly have to agree with Yauxo in terms of spacing, you really aimed for huge spacing for this map for the purpose of 'fun jumping'.
    Stuff feels overdone at some sections and could be toned down to fit the intensity of the track more. Feels like the current difficulty-based mapping meta to me :/
    It still should be valid, get more mods and opinions from people and see what will happen. Good luck!
Makeli
haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
m4m from your que

no escape = alcatraz
00:24:811 (3) - wouldn't this look cooler like this http://puu.sh/lFnVG/5b7d605221.jpg or just give it a slight curve. this is so minor that i might die
00:46:890 (1,1) - you could prolly start these spinners with a super silent circle as well since there is that semi-quiet piano or something
00:44:193 (5) - subjective but a slight curve would look better imo
01:06:104 (1) - i hate how these have that super silent snapping sound ingame but since object volume can't go under 5% it's not fixable qq. idk maybe you could make the sliderend's volume 20% to make them hearable but not make them annyoing. also maybe give every slider a whistle at the start
01:18:744 (2) - idk this whistle sounds super awkward to my ear
02:51:272 (1) - imo this spinner end should be clickable but yea
03:05:092 (1) - pls balance this oh gawd
03:05:598 (2,3,4,5) - this is so dumb to read i hate stacks at the end of triples
03:13:856 (5) - turn this a bit left so it goes into the same direction the follow points go
03:19:250 (4) - ctrl+g flowed better for me
04:17:649 (1) - again the end should be clickable imo cuz kick or snare whatevs
04:21:272 (5) - me again with subjectivity but giving this a slight curve would look better imo
05:43:856 (1) - again the clickable spinnerend thing
06:12:508 (2) - pls balance my ocd kicks in

well there seriously is pretty much nothing for me to point out so my mod ended up as pretty useless lol but since m4m is almost my only way to get mods for my maps so here i am.

really cool map i love these streams even though i can't play them
Topic Starter
Strategas

Pho wrote:

o/ You ask a noob player to mod this lol.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend A lot, consider 80% of the things I mentioned being red

[General]
  1. You have a 30ms parasite on your normal-hitclap, please remove it. Also 18ms delay on the left channel of normal-hitfinish2 so yea I'll fix those when I learn how to, for now I have no idea how to remove the delay on different channels
[No Escape]
  1. I generally recommend that if you use extended sliders, you should volume down their sliderends since there are no strong beats on where the're ending. Around ~30-40% vol. would be great. Not sure if beats ending on whistles should be consider that weak
  2. 00:39:811 (6,7,8,9) - Tone this down, especially the jump from 7-8 should be nerfed, try to keep it around ~2.7xDS. This is heavily overdone even for a buildup. K
  3. 00:41:834 (1,2,3,4,5,6,7,8,9) - This jump section should be scaled down a bit as well, also to fit the next combo pattern which is way easier to play. K
  4. 01:10:823 (1) - 01:16:216 (1) - NC delete, you don't really need it for vocals. I used it because different patern.
  5. 01:19:250 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Spacing of the stream should be toned down for a better build-up, this feels pretty fast compared to how calm the song still is. Alright reduced a bit
  6. 01:24:643 (8,1,2,3,4,5,6,7,8,9,10) - Fullscreen jumps happen really sudden, I recommend you build up the spacing gradually so it transitions better into the upcoming jumping phase. But it does increase gradually? From 3.25 to 3.88 and the part really get much more intense so I think it should be like that.
    I mean this is even harder than the actual upcoming kiai time. Maybe I'm alone that feels this part is more intense than the kiai :X
  7. 01:33:407 (1,2,3) - You can easily see how bad the flow is broken by these sharp-angled jumps. Big spacing? Fine, but at least try to keep the flow less disruptive: I changed 01:34:081 (3) - direction, if it's not enough in your opinion I'll change it your way. However I still map snares more spaced than drums.

    Similar: 04:38:295 (3,4,5) - did the same
  8. 01:39:137 (2,3) - Are you HW or something? This snare feels heavily spaced for what it actually represents in the music, and is even higher spaced then the upcoming drum beat. Please tone it down at the following: I guess toned it down a bit
    Similar stuff: 01:41:834 (2,3) - 03:16:216 (2,3) - 03:18:744 (1,2,3) - 04:29:193 (4,5) - less extreme than the others, so optional 04:31:722 (2,3) - 04:55:486 (2,3) - all of these are okay, remember that short sliders are played as single taps and the DS is actually half
  9. 01:52:452 (1,2,3,4,5) - Spacing to the circle before feels really small and dampels the flow quite a bit. I think you should increase the spacing more to make it more fluid to play. I think it's ok, the beat is weak and most of my streams are close like that
  10. 02:07:705 (5,6) - This is one of the really uncomfortable zones to play because it's pretty much squished on that corner, better push it a bit more to the play centre. yep
  11. 02:09:811 (1,2,1,2,1,2) - Overspaced. The music just got calmer, so please tone down the enormous spacing (and yes, the bass beats are no justification for it either): rip
  12. I'm no streaming expert at all but:
    02:35:008 (4,1,2) - Be careful with such sharp angles during long streams, it really disrupts the flow. The burst was very slow so I think it's not a problem to transition there, will see how it plays.
    02:36:778 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The extreme variant of above. It seems like the flow is extremely disruptive here due to lots of direction changes coupled with that streamjump Will test this too
  13. 02:41:497 (1,2,3,4) - At least space this a tiny bit upwards, or else you take too much momentum away for the upcoming fast stream. k
  14. 02:43:097 (4,1) - Feel harsh to play with really disruptive flow. Yeah I had tons of problems with this will try to change this somehow
    02:47:227 (1,2,3,4,1,2,3,4,1) - As above, too many sharp-angled direction changes. It actually plays nice ( if you're hands are not dead yet lel )
  15. 03:34:081 (5,6) - Feels like this takes out a lot of momentum here. Would space it out. You just made me make a evil patern, g
  16. 04:19:587 (2) - Less curved for smoother flow. It's fine, don't need to move the cursor much anyway I think.
  17. 05:02:396 (1,1,1) - Why do people squish stuff like that lol. If you wouldn't set it on a corner and make the flow less awkward with these donut sliders this would be fine. Idk, I use full area and my hand felt fine there, I'll change it if you really think it's bad xd
  18. 05:24:811 - This stream part feels much more comfortable to play than the one before as it's more lenient due to kicksliders. Any reason for that? I thought this time I'd use drums and snares too not just the 1/4 sound.
  19. 05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Eh... no please. at least the last 2 combos should have a smoother flow. Will test this again, but I think it plays fine enough since they aren't that spaced.
  20. 06:17:564 (1,2,3,4) - Flows a bit broken because of sharp angles. Make the flow smoother. Unsure about this since the angle comes from a slider, I don't think anyone will finish that slider fully but will go for tripple.
  21. I partly have to agree with Yauxo in terms of spacing, you really aimed for huge spacing for this map for the purpose of 'fun jumping'. I Just chose to make this map this kind of diffuculty, I can make it hundreds of different ways but this is what I went for and I think it's fine as it is.
    Stuff feels overdone at some sections and could be toned down to fit the intensity of the track more. Feels like the current difficulty-based mapping meta to me :/ pp is good
    It still should be valid, get more mods and opinions from people and see what will happen. Good luck!
Thanks for the help!

Maakkeli wrote:

haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
m4m from your que

no escape = alcatraz
00:24:811 (3) - wouldn't this look cooler like this http://puu.sh/lFnVG/5b7d605221.jpg or just give it a slight curve. this is so minor that i might die
Not a fan of diagonal stuff. I want it to look more even. Curving it would also break consistency with 00:23:463 (3) - .
00:46:890 (1,1) - you could prolly start these spinners with a super silent circle as well since there is that semi-quiet piano or something Good idea
00:44:193 (5) - subjective but a slight curve would look better imo ok
01:06:104 (1) - i hate how these have that super silent snapping sound ingame but since object volume can't go under 5% it's not fixable qq. idk maybe you could make the sliderend's volume 20% to make them hearable but not make them annyoing. also maybe give every slider a whistle at the start Left them at 5 %, added whistles
01:18:744 (2) - idk this whistle sounds super awkward to my ear removed
02:51:272 (1) - imo this spinner end should be clickable but yea , it's fine I think. The three beats after follow a different thing than a slider end
03:05:092 (1) - pls balance this oh gawd xd
03:05:598 (2,3,4,5) - this is so dumb to read i hate stacks at the end of triples They are great once you are able to always read these
03:13:856 (5) - turn this a bit left so it goes into the same direction the follow points go ok
03:19:250 (4) - ctrl+g flowed better for me too sharp imo
04:17:649 (1) - again the end should be clickable imo cuz kick or snare whatevs I'm not a fan of circle instantly after slider so
04:21:272 (5) - me again with subjectivity but giving this a slight curve would look better imo doesn't change much but if you think it's better then ok
05:43:856 (1) - again the clickable spinnerend thing
06:12:508 (2) - pls balance my ocd kicks in I tried

well there seriously is pretty much nothing for me to point out so my mod ended up as pretty useless lol but since m4m is almost my only way to get mods for my maps so here i am.

really cool map i love these streams even though i can't play them
Thanks, wasn't that bad mod tho.
FCL
M4M from your queue

  • [nice song dude]
  1. 00:20:261 - i really don't undestand why you don't use spinner at this tick. From that moment started continuous strange the sound
  2. 00:35:429 (2) - I'm not sure about that 1/1 is fine for rhythm. Furthermore you don't used 1/1 before
  3. 01:18:744 (2) - fix blanket a bit
  4. 01:24:811 (1,2,3,4,5,6,7,8,9,10,11) - okay, i think that you will not agree with me, but i guess that this jumps is randomly. Yea, you can make a large jump for white ticks, but red ticks don't have same sound. That is my suggestion https://osu.ppy.sh/ss/4059795
  5. 01:22:283 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - check this section too, i think here have random jumps again
  6. 02:40:486 (1,2,1,2) - imo, kick sliders here looks is not good. Sound at 02:40:570 , 02:40:738 etc sounds quite clearly, because you should stick to old form mapping. Although i can be not right
  7. 02:46:216 (1) - k, revers sliders is fine, but not use kick sliders pls
  8. 04:19:587 (2) - imo, too curved because looks bad
  9. 04:23:969 (5) - idk, this slider idea for two circles, vocals just pushes for this
  10. 04:23:632 (3,2) - stack
  11. 05:02:396 (1,1,1) - w h a t t h e f u c k . It's looks so bad
  12. 05:03:407 - nice forms here and further. I think that you should add something else at previous section
  13. 05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - looks confusing
  14. 05:46:216 (1) - why did you not stack him with end of 05:45:879 (1) - ? So it will be better
  15. 06:29:643 (1,2,3) - what? 356 bpm triple, No pls. I'm 100% sure that this is unranked.
  16. You often use at during all map fullscreen jumps, that i don't like if it does not follow music. Yea, i think your map have a much unreasonably large jumps. I understand why you are doing it, but you can do diff more dufficult if use other techniques. For example you make a more spacing to stream part 02:32:396 - 02:48:576. Or same use more spacing at slider part (02:10:823). So you can do your map a more interesting. But it's just my opinion
Best of luck!
Topic Starter
Strategas

FCL wrote:

M4M from your queue

  • [nice song dude]
  1. 00:20:261 - i really don't undestand why you don't use spinner at this tick. From that moment started continuous strange the sound not needed, but ok
  2. 00:35:429 (2) - I'm not sure about that 1/1 is fine for rhythm. Furthermore you don't used 1/1 before I mapped it to a bit different sound here and I use some more 1/1s later
  3. 01:18:744 (2) - fix blanket a bit k
  4. 01:24:811 (1,2,3,4,5,6,7,8,9,10,11) - okay, i think that you will not agree with me, but i guess that this jumps is randomly. Yea, you can make a large jump for white ticks, but red ticks don't have same sound. That is my suggestion https://osu.ppy.sh/ss/4059795 uh I get your point but drums use similar strenght here even if they are just red ticks. You can see I form triangle on drums and that other shape on snare https://imgur-archive.ppy.sh/r0CzIm7.jpg
  5. 01:22:283 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8) - check this section too, i think here have random jumps again nah the last note in the bursts have drums, and it's less spaced than snare.
  6. 02:40:486 (1,2,1,2) - imo, kick sliders here looks is not good. Sound at 02:40:570 , 02:40:738 etc sounds quite clearly, because you should stick to old form mapping. Although i can be not right it's fine wanted variety / a little break in this part
  7. 02:46:216 (1) - k, revers sliders is fine, but not use kick sliders pls
  8. 04:19:587 (2) - imo, too curved because looks bad look fine imo and works well with the music there
  9. 04:23:969 (5) - idk, this slider idea for two circles, vocals just pushes for this didn't map for vocal here and rather not if I follow another thing whole patern.
  10. 04:23:632 (3,2) - stack can't lol
  11. 05:02:396 (1,1,1) - w h a t t h e f u c k . It's looks so bad uh nothing comes to mind now
  12. 05:03:407 - nice forms here and further. I think that you should add something else at previous section
  13. 05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - looks confusing only looks
  14. 05:46:216 (1) - why did you not stack him with end of 05:45:879 (1) - ? So it will be better I like it this way
  15. 06:29:643 (1,2,3) - what? 356 bpm triple, No pls. I'm 100% sure that this is unranked. it's 1/6 not 1/8 and it follows music
  16. You often use at during all map fullscreen jumps, that i don't like if it does not follow music. Yea, i think your map have a much unreasonably large jumps. I understand why you are doing it, but you can do diff more dufficult if use other techniques. For example you make a more spacing to stream part 02:32:396 - 02:48:576. Or same use more spacing at slider part (02:10:823). So you can do your map a more interesting. But it's just my opinion It's not your general 2 star map mate
Best of luck!
Thanks!
EphemeralFetish
M4M post.

No Escape


This map is actually really solid. I can't really find anything wrong with it. Feel free to treat this as a NM instead due to the short length.

01:26:328 (1,2,3,4) - Spacing here might be a little to much, could be mistaken for a 1/2 gap.
01:35:935 (2,1) - This jump felt a little unnatural for me, 2 needs moving up a little.
01:56:328 (2) - So, for this whole section you've been stacking 2 notes under the slider tail. I think you should do something else for the single notes like this. Just give them a little spacing.
02:00:542 (1,2,3) - Rotate selection centre -10. Just fits in better with the flow from the previous jump.
02:10:486 (1,2) - Personally I think you shouldnt stack these and show some emphasis to match the music instead.
02:32:396 (1) - Dude, I'm so glad you know how to use stream spacing effectively. GG.
02:37:452 (1,2,3,4) - I feel like this should be a slight U curve downwards instead. Just my opinion. Actually its consistent with 02:42:845 (1,2,3,4) - As well.
03:05:935 (5) - I dont like this. difficult to spot on SR and it kills some of the flow. Id personally put it slightly above the 3 of the triple.
03:05:935 (5) - Similar issue here.
03:15:710 (2) - Try stacking this under 03:15:036 (3) - Instead of the slider tail.
04:29:699 (1,2,3,4) - This applies for the rest of the song as well. I dont think these should be perfect stacks. Use a bit of stack leniency.
05:11:328 (1) - Just to split this pattern in half from here. Maybe move it in a different direction, or rotate it around like you did with the next one?

Thats about it, anything else is just a copy of something I already mentioned. Again, amazing map. DW about M4M if this wasnt too helpful

GL.
Topic Starter
Strategas

The Fetish wrote:

M4M post.

No Escape


This map is actually really solid. I can't really find anything wrong with it. Feel free to treat this as a NM instead due to the short length.

01:26:328 (1,2,3,4) - Spacing here might be a little to much, could be mistaken for a 1/2 gap. Moved closer
01:35:935 (2,1) - This jump felt a little unnatural for me, 2 needs moving up a little. Uh I can't find a good placement for that note
01:56:328 (2) - So, for this whole section you've been stacking 2 notes under the slider tail. I think you should do something else for the single notes like this. Just give them a little spacing. Sure
02:00:542 (1,2,3) - Rotate selection centre -10. Just fits in better with the flow from the previous jump. But blanket :((((((((( and noone will follow that slider to end anyway lul
02:10:486 (1,2) - Personally I think you shouldnt stack these and show some emphasis to match the music instead. I only showed emphasis on changing music there and those come in pairt by 2 so I think it perfectly fits
02:32:396 (1) - Dude, I'm so glad you know how to use stream spacing effectively. GG. g
02:37:452 (1,2,3,4) - I feel like this should be a slight U curve downwards instead. Just my opinion. Actually its consistent with 02:42:845 (1,2,3,4) - As well. I'll keep them different for variety. The first line streams went pretty well so I want to keep it. I actually thought that, I should have made the second stream lines instead but I think it works well enough how it is.
03:05:935 (5) - I dont like this. difficult to spot on SR and it kills some of the flow. Id personally put it slightly above the 3 of the triple. I think it plays fine, flow stays similar because I used stacks as 3 to stop now it stops on the single tap. Had a few people testplay noone misread it.
03:05:935 (5) - Similar issue here.
03:15:710 (2) - Try stacking this under 03:15:036 (3) - Instead of the slider tail. Sure
04:29:699 (1,2,3,4) - This applies for the rest of the song as well. I dont think these should be perfect stacks. Use a bit of stack leniency. K increased.
05:11:328 (1) - Just to split this pattern in half from here. Maybe move it in a different direction, or rotate it around like you did with the next one? I'll consider this

Thats about it, anything else is just a copy of something I already mentioned. Again, amazing map. DW about M4M if this wasnt too helpful

GL.
Thanks!
pishifat
SPOILER
2015-12-02 12:29 pishifat: 01:27:002 (5,6,7,8,1) - kinda shit
2015-12-02 12:29 pishifat: 04:23:800 (4,5) - 04:37:283 (4,5) - 06:02:227 (4,5) - shittransition
2015-12-02 12:29 pishifat: 05:03:070 (1,1,2,3,1) - can you actually play that llol
2015-12-02 12:29 Strategas: hi
+paramore in tags
Pho
mmm donuts

We fixed a pattern at 05:02:227 (1,2,1,1) - so it's more comfortable to play now
Underforest
bubble hype!
FCL
nice
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