I'm not sure what to begin with tbh, I'll just point my opinions straight out and the reasoning behind my "horribly overspaced spacing"
I mapped to the basic drum hits and snare drum hits behind the logic that snares are more powerful than the regular drums. Most of the paterns that are fullscreen are build up in a way that basic drum hit is kinda highly spaced and then the more spaced snare hit follows.
The diffuculty of the map I chose to map this song wasn't your regular 4-5 star approval map, but a difficulty for high rated players therefore
many people will think it's overspaced or whatever since they can't really play it. I had asked for lots of testplays and played it myself often and the flow and spacing plays completely fine for me. Why? Well because it's not 9001 BPM and the jumps are not so hard to aim.
From the opinions you mentioned
I feel like the spacing is really messed up in this one. There are quite the number of patterns that I'd like to point out because they're weird to play or overdone , but ... that'd kind of mean that I'd have to point out the entire map because of its spacing. I probably wouldve liked this more if this wasnt aimed at fullscreen jumping 24/7 pp map inc :v
I cant really mod that kind of map, sorry
You ask a noob player to mod this lol
I partly have to agree with Yauxo in terms of spacing, you really aimed for huge spacing for this map for the purpose of 'fun jumping'.
Stuff feels overdone at some sections and could be toned down to fit the intensity of the track more. Feels like the current difficulty-based mapping meta to me :/
Okay then I'll get to the patterns you mentioned
01:23:632 (1,2,3,4,5,6,7,8) -
The song gets more intense here slowly = more spacing.
01:24:811 (1,2,3,4,5,6,7,8,9,10,11) - many might think it's spacing is larger than kiai why???? Simply, because this part consists
only of the
drums and remember what I mapped to? yeah. So this part is suppose to be the hardest aka most spaced.
01:30:542 (2,3) -
Okay so this is more related to how I put my NCs here like this part is rather consistent with 01:33:070 (1,2,1) - 01:35:767 (1,2,1) - 01:38:463 (1,2,3) - and so on. So this song has lets say two different rhythms which change every downbeat and I consider the 1 2 3 thing much stronger so it's mostly mapped more spaced than the other paterns.
01:31:216 (5,6) -
This gets slowly more spacing after the burst note, since I didn't want to have huge as spacing right when the kiai started 01:28:519 (5,6) - 01:29:868 (7,8) - and reaches 01:31:216 (5,6) - the following patern you mentioned 01:32:564 (7,8) - is most likely my error, I cannot remember the reasoning behind doing that, but most likely it's due to the position of that note being akward already that it's spaced so low.
03:02:901 (4,5) -
This is just a little more spaced than the rest, but if it's really a problem I can reduce that.
03:05:598 (2,3,4,5) -
Okay so some people said something similar about "why stop here", "I don't like this overlap" or something, but it's almost the same stop as any of the stacks I used. It's just on a 1/2 note and not 1/4? I don't find any difference here since both are stopping paterns for the same amount of time.
03:15:205 (4,5,6,1,2,3) - Every kiai has this kind of hard part, not sure why exclude this one? It's suppose to be hardest in the whole kiai imo.
04:45:879 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,4,5,6) -
If you mean this jump, 04:48:070 (4,5) - then my idea behind was that jumps to this kind of stacks are easier to read and play since you have to focus only on one spot. I will agree that this is too spaced.
05:17:227 (1,2,1,2,1,2,1,2,1) -
It's for variety, but if the different spacing is bothersome, I won't argue either.
Overall, I think if the jumps are reacurring in the whole map, I'm not sure what the problem is? To be honest instead of nerfing all the biggest jumps I'd boost the smallest ones. But if everyone will be against this kind of difficulty then so be it.
Thanks for the input, I will want to hear more peoples opinions aswell to decide on what to do next with this map. However I never expected a DQ because of spacing considering how many high star maps get ranked nowadays lol...