juankristal wrote:
In my opinion, going for GD is the best thing that you can do in this case. Keeping the rule for the good point of the consistency with the mapset, giving the oportunity to new mappers and of course, more focus on that dif because that will be the only dif that the guest mapper is doing. Dunno, might be just me.
It will also speed up the ranking, 2 persons asking for mods > Only 1.
Honestly, we have /some/ easier difficulties now, there are plenty of ranked and unranked stuff to go around for beginners to get used to the game on keymodes from 4K to 8K (especially 4K, and then 7K). Restricting people to NEEDing to cater for EVERY player for EVERY mapping they make is discouraging and causing many experienced mappers to not rank charts they do want to rank.
Maybe noobies seeing all of 5+ star charts will clue them into the fact that anything below 4 stars is considered VERY easy in the world of VSRG, which could contribute to improving the culture of the game-mode. Consistency within a mapset doesn't really exist? Each difficulty is different from the others, that's the point of having them. The reason they are there is for new players to play them. Let's realize that there is nothing actually preventing a player from playing an insane difficulty beside the fact that they haven't played the game enough to be able to play it. In this sense, this ranking criteria is Pandering to
new and inexperienced players. Guest Difficulties should not cause issue in this sense in terms of 'mapset consistency', which is a highly subjective criterion that is in need of both detailed definition and concise clarification of rankable and unrankable types of charts.
GD are infact a good way to introduce mappers to the mapping scene, but the GD in my opinion should be able to map any difficulty along with whatever difficulty the set's main mapper mapped. If pandering to those that 'can't play the ridiculous hard charts and are being unfairly excluded' then why not require a beginner or a normal difficulty, and nothing else?
'It will also speed up the ranking, 2 persons asking for mods > Only 1'
This is nearly laughable in the sense that the more mappers involved in a mapset, the larger number of sittings there are required to respond to mods for differing individuals and the number of interactions and communications between these individuals increases dramatically.
SPOILERAnyways, since this will never change, I'll just say that this decision has been, is currently, and will forever cause quality, talented, (and most importantly, experienced) mappers to be discouraged from trying to rank osu!mania charts, further promoting disunity in the osu!mania gamemode (and likely detracting from general revenue from supporter purchases and otherwise).
Sorry for posting personal opinions. Feel free to moderate them out or just remove my post entirely if I don't do it myself.