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AlyNight
Enough about jokes now...Well just asking what is your top 3 favourite 2000 track?
Me:
3.EKiBEN 2000 ( Available on taiko osu!) Beatmap:https://osu.ppy.sh/s/9782
2. Kita saitama 2000( Available on taiko osu!) Beatmap:https: //osu.ppy.sh/s/1567#
1. Donkama 2000 ( Available on taiko osu!!) Beatmap:https://osu.ppy.sh/s/180870
Sorry about that terrible mistake...
DakeDekaane
I think I'm too new in the community to get the joke, I hate you :C

Also Sniverre, Donkama. All the three Saitama songs have a place in my heart. And Joubutsu. And X-DAY. And Koibumi. And Kechadon. And Hataraku. And... Damn.
PatZar
hi ( sorry bad england )
XK2238
OzzyOzrock
if you don't know BUY SOAP leave taiko

*3 people left in taiko*
Luna
Okay, this score is gonna look ridiculously unimpressive, but it's a combination of three factors that make it a personal success.
a) it was full alt (I suck at full alt)
b) it was played on Hidden (I suck at Hidden)
c) it was a sightread (I've never sightread FC'd anything on full alt Hidden before)
yey
AlyNight
Congratz!! How did you do it...Personally I am more of a FL player
backstreetboy96
.
XK2238
i've never been so wrong in my life
nice map tho :b
lolcubes
That ultrawide resolution, rip eyes.
Topic Starter
Yuzeyun
I play high bpm HR on ultrawide too. Breathe Muzu HRDT was on that.
Surono
err.. hoawdw aegboegt ghitfinisgjpg bge ae.... pegsp/?/// `L_`
(``)>

forget...
carnivore101
RIP eyes, I'm not good at high bpms but somehow I can do it with HR. (220 bpm)
https://www.dropbox.com/s/2s5ilmnatywuma8/Screenshot%202015-06-21%2020.34.36.png?dl=0
Wlesh
.
Topic Starter
Yuzeyun

ez gimmicks because i can C: (G-2 difficulty)
Surono
6666, okay.
*araghkgh. okay my conection..
Coro
I'm glad to say that after setting up my new computer and settling down into my new schedule with night classes after work and some personal projects, I'm back in whatever small capacity I can.

I've revamped and reopened my mod queue with a newer system that can probably work with my current busier schedule, so yeah~
OnosakiHito
Glad to read that. Welcome back!
CuticleThong
Did anyone know what song is played in TnT? Pls

https://www.facebook.com/thatguyintheca ... permPage=1 #runs
roufou

CuticleThong wrote:

Did anyone know what song is played in TnT? Pls

https://www.facebook.com/thatguyintheca ... permPage=1 #runs
saitama2000


also look at this scrub
OnosakiHito
I updated the OP and added new links which were already provided on my profile.
If anyone feels like something doesn't belong here, just say so.
roufou
agu's Kaidan Course:
Nightmare - Epileptic Crisis
m1dy - m1dy Festival
DJ TECHNORCH - Sol Cosine Job 2
.txt - WAKE UP CALL


I'm bored so have this kaidan course or whatever, if you pass all the songs I guess you can call yourself a kaidan, if you get an A or better on all songs I guess you're very kaidan.

basically these songs are very hard, sorry for the last one...

edit: replaced one song if you want the replaced one here: STR ALL STARS - CHAIN REACTION
XK2238
so I saw those just a while ago
gg first try
Topic Starter
Yuzeyun
PatZar
why taiko HP OD spread changed, i know the reason but it seems annoying for me
OnosakiHito
You mean in general? That HP should be higher on lower diffs?
Raiden

PatZar wrote:

why taiko HP OD spread changed, i know the reason but it seems annoying for me
If you know the reason it shouldn't be annoying for you at all.

OnosakiHito wrote:

You mean in general? That HP should be higher on lower diffs?
Yes, appropiate reasons were given and they make sense, but it is still a "guideline" not an obligation... there are many new maps which still have low HP on low difficulties...
OnosakiHito
Yeah, since we are used to that. But I'm sure that will change over time. Don't wanna force people out of the sudden afterall.
PatZar

OnosakiHito wrote:

You mean in general? That HP should be higher on lower diffs?
yeah, but i still disagree with lower diffs have higher HP, especially Kantan, the heck kantan haves HP9 for new guide/rule, kantan should be easy with low HP like STD/Osu! does.

Raiden wrote:

If you know the reason it shouldn't be annoying for you at all.
yes, i know the reason, but the reason isn't valid for "me".
Raiden

PatZar wrote:

yeah, but i still disagree with lower diffs have higher HP, especially Kantan, the heck kantan haves HP9 for new guide/rule, kantan should be easy with low HP like STD/Osu! does.
The thing is that Taiko HP drain works VERY DIFFERENTLY from osu!standard one. In Taiko whether you pass or not is decided at THE END of the map, not DURING the map. And the high HP on low diffs works perfectly fine due to the low amount of notes that there usually is in lower difficulties.

This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline.
PatZar
in other words, the newest rule is want to equalize the low difficulty and high difficulty at health bar???? that's my answer for guideline.

>This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline. :arrow: So why ozzy did this p/4430357 , you said " you can put whatever HP you feel right in your maps", and this is still a guideline and, why should i follow these HP&OD from guideline one?. If it still a guideline why https://osu.ppy.sh/b/756622 charlotte follow these guideline's HP&OD?, it seems like a new rule not a guideline anymore.

Guideline =/= Rule, so both maps should use the original HP&OD, and not follow the guideline in my opinion.
Topic Starter
Yuzeyun
This guideline is to potentially avoid this:


This is ridiculous to keep low HP on low diffs.
DakeDekaane
HP correlates more with the song length, followed by note density and where the map is denser.

HP 5-6 can be a nightmare for a marathon, while it's a free pass for a short map (0:30-1:00). And we're talking about Oni/Inner Oni difficulty level. What would one expect for low difficulties for short songs? Yes, a free pass too. Low difficulties are there to introduce the game and teach the basics, not to give them free passes.

Another example with HP 5-6. Let's say we have two maps. Same number of notes, same HP, same length. But one is only denser/harder than what you can play in the beginning, while the other is only denser/harder in the end. What would be easier to pass? Yes, the former would be, why? The latter will drain your HP harshly in the end, risking your chances to pass the map, while the former would let you fill up your HP bar steadily after passing the heavy HP drain section, securing a pass.

These are some factors you have to consider when selecting a suitable HP.

And yes, this is a guideline as one can't define a number, not every Kantan/Futsuu needs a high HP, long songs/dense maps would need it lower. Same for Oni and above, short songs/low density maps would require a higher HP than usual.
Raiden

PatZar wrote:

in other words, the newest rule is want to equalize the low difficulty and high difficulty at health bar???? that's my answer for guideline.

>This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline. :arrow: So why ozzy did this p/4430357 , you said " you can put whatever HP you feel right in your maps", and this is still a guideline and, why should i follow these HP&OD from guideline one?. If it still a guideline why https://osu.ppy.sh/b/756622 charlotte follow these guideline's HP&OD?, it seems like a new rule not a guideline anymore.

Guideline =/= Rule, so both maps should use the original HP&OD, and not follow the guideline in my opinion.
You should follow the guideline in that mapset specifically because the creator decided to follow the guideline and if you suddenly change the HPOD settings the spread would be completely screwed up which is an UNRANKABLE issue. Ozzy dropped the suggestion and the creator accepted it, so you either follow the creator's steps or delete the diffs to avoid spread issues...
PatZar
ok i don't get it and nvm,

@raiden, "the creator accepted it" because me, i told him to change these HPOD,

and thanks for BN/QAT and raiden for teaching me
lolcubes
HP should never be set to a number because a diff is of X difficulty, it should always be set to a value which allows the minimum required amount of misses of your choice to pass.

If HP9 is necessary for the player to pass the map with 70% accuracy (not counting 100s, only misses), then it's a good choice. As Gezo demonstrated, there are quite a few maps which are passable by hitting 30% of the song and going afk afterwards. This number isn't set in stone and should vary between almost every map, the map has to be tested for this though, which I am sure not many people do.

As for the OD thing, this is a matter of one's choice really, but it shouldn't be set too low (for example, kantan and futsuu diffs shouldn't really have them lower than 4, maybe 3 in some cases, and muzukashii and up shouldn't have it lower than 5).
Low OD can only hurt in the long run, even to a point where some things are harder to play with lower OD (finishers with notes 1/2 away from them on higher BPM, streams, spinners if you aren't spamming like a maniac, etc) because of how the game mechanics work.

If you have serious problems with accuracy on OD6 (nomod), chances are the timing might be dodgy instead, so check that first. :)
OnosakiHito
It's not a guideline or rule. This is only a guide instead of guideline, even though it says "guideline". Real guidelines can be found here. Everything else has been explained by lolcubes.
PatZar
thanks both of you, let's see how it works, still confusing to set HP for now
Nwolf
I think we can be proud saying that we have 20 ranked and 8 qualified maps, which is 28 maps in total for August! That's one of, if not THE largest number of ranked taiko maps in the last few years! Good job everybody : D

EDIT: Gezo pls my newest post is right, this one isn't. Maybe sth got DQ'd idk weff
Nardoxyribonucleic
For those who may be interested in some statistics, here is a list counting the number of ranked taiko maps in 2015:

Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18

Subtotal: 113
OnosakiHito
Great!
CuticleThong
Well, its a good news :)
Lets hoping for more taiko maps for next month
AlyNight
Yay!
I was hoping the same thing too!!
:P :P
Topic Starter
Yuzeyun

Nardoxyribonucleic wrote:

For those who may be interested in some statistics, here is a list counting the number of ranked taiko maps in 2015:

Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18

Subtotal: 113
Who said statistics ? :P
The cron is borked though. I will have to double-check why it breaks when it's automated.
Nardoxyribonucleic

_Gezo_ wrote:

Who said statistics ? :P
The cron is borked though. I will have to double-check why it breaks when it's automated.
Where's me? ;w;
Topic Starter
Yuzeyun
I need to fix the cronjob first
Found the problem but can't fix as it seems. Will work on something to make sure it works fine.

Also ranked maps / total maps / playcount are sortable
-Sh1n1-

_Gezo_ wrote:

I need to fix the cronjob first
Found the problem but can't fix as it seems. Will work on something to make sure it works fine.

Also ranked maps / total maps / playcount are sortable
Ohh wow
Nwolf
Guys please register for the next LMS tournament, make advertisement (twitter?!?!?), help making it biiiig

thanks



Ranked maps statistics update
Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18
Aug: 26
Sep: 18

Subtotal: 157
OnosakiHito
26 Maps? My god. When was the last time this happened.
Topic Starter
Yuzeyun

OnosakiHito wrote:

26 Maps? My god. When was the last time this happened.

Nwolf wrote:

I think we can be proud saying that we have 20 ranked and 8 qualified maps, which is 28 maps in total for August! That's one of, if not THE largest number of ranked taiko maps in the last few years! Good job everybody : D
*hides*

_Gezo_ wrote:

I need to fix the cronjob first
looks like it's fixed. If you have ranked taiko maps and wish to appear (or if you somehow have been forgotten) send me a PM. Same goes for functionalities you wish to see!
Nardoxyribonucleic
With the activity of the new Taiko BNs, we have 27 maps ranked in October, breaking the record in August.

Ranked maps statistics update
Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18
Aug: 26
Sep: 18
Oct: 27

Subtotal: 184

Good work and keep it up! :D
Topic Starter
Yuzeyun
We have 50% more Taiko BN
We have 50% more Taiko ranked

Coincidence ?
XK2238

_Gezo_ wrote:

We have 50% more Taiko BN
We have 50% more Taiko ranked

Coincidence ?
proportionality.jpg
Raiden
Um we actually have the same amounts of BNs than we used to (since Nwolf and qoot were kicked ;w;)
Nwolf
27 maps this month!



tho 18 of them were in the first half of the month, only 9 in the 2nd half :C
XK2238

Nwolf wrote:

27 maps this month!



tho 18 of them were in the first half of the month, only 9 in the 2nd half :C
that technically makes this month the highest count though :v
Nwolf
it'd tie with october yes, which is good news. If the 2nd half wasn't so empty it could even be outnumbered


rip

other years
2010-2012
Jan-Dec lots of maps including lots of 1-diff stuff

2013
Jan 23
Feb 45
Mar 43
Apr 28
May 36
Jun 28
somewhere around here people started to care about the quality of taiko maps
Jul 18
Aug 20
Sep 21
Oct 18
Nov 17
Dec 17

2014
Jan 13
Feb 9
Mar 22
Apr 10
May 25
Jun 26
Jul 18
Aug 13
Sep 14
Oct 9
Nov 13
Dec 17
[Ayase Eli]

Nwolf wrote:

it'd tie with october yes, which is good news. If the 2nd half wasn't so empty it could even be outnumbered


rip

other years
2010-2012
Jan-Dec lots of maps including lots of 1-diff stuff

2013
Jan 23
Feb 45
Mar 43
Apr 28
May 36
Jun 28
somewhere around here people started to care about the quality of taiko maps
Jul 18
Aug 20
Sep 21
Oct 18
Nov 17
Dec 17

2014
Jan 13
Feb 9
Mar 22
Apr 10
May 25
Jun 26
Jul 18
Aug 13
Sep 14
Oct 9
Nov 13
Dec 17
Might be kinda snarky but; what happened in July 2013? Was there some new "board" that started reviewing map submissions more harshly? Did a bunch of people quit and reduce the amount of maps that could be approved? And did quality really increase, because I don't really see a big jump there in map quality. I don't really know anything about the mapping process though.
OnosakiHito
That has something to do with the development of the gamemode, Potatocracy. In the earlie years, Taiko had no real restrictions and was allowed to be ranked by every BAT (now called BNs). July 2013 was the time with the first appereance of the Taiko BATs who were the only one being allowed to rank Taiko maps.
-Sh1n1-

OnosakiHito wrote:

Potatocracy. In the earlie years, Taiko had no real restrictions and was allowed to be ranked by every BAT (now called BNs). July 2013 was the time with the first appereance of the Taiko BATs who were the only one being allowed to rank Taiko maps.
Yeah, that's true, why this tittle dissapear? I rather see taiko Nominator or Taiko BAT than Beatmap Nominator u.u
Raiden
Well it doesn't work that way nowadays. Any BN can icon any mode they want (even if it's not a smart idea for a person who is not experienced in Taiko to icon Taiko maps).

Anyway, you can already see the [Taiko] BNG/QAT list for information about that :p t/237620
-Sh1n1-

Raiden wrote:

Well it doesn't work that way nowadays. Any BN can icon any mode they want (even if it's not a smart idea for a person who is not experienced in Taiko to icon Taiko maps).

Anyway, you can already see the [Taiko] BNG/QAT list for information about that :p t/237620
Yeah, I know who can rank taiko maps but I'm not agree with work of some BNs (standard) that rank taiko, ctb and manía friend's maps without experience, grrrr WTF!!
Raiden
Well I do agree that it's a bit of a nonsense for non-Taiko BNs go around iconing Taiko maps, but I wouldn't really complain at this point lol (unless the map is clearly in lack of quality). We are in desperate need of more BNs..
hiandbye
This link in the OP goes to the wrong thread.
Taiko Beginner Training (English, Français, 日本語、中文, Italiano, Indonesian)
And I was looking for a link like this forever:
Lepidon's Taiko maps ! (Contains authentics and customs)
A simple way to mass download authentic Taiko maps. Yay! :) Shouldn't this also be in the OP of aquabluu's Taiko Maps?
hiandbye
So anyways, I did a thing and I wanted to talk about it and ask about your experiences:

Recently I changed my key layout. From dfjk to sdnum8num9. Basically almost as far apart as possible.
Initially it just felt silly: my brain still knew perfectly what to do, but my fingers were sending different signals than usual. Then, after say, half an hour, I kinda felt more skillful. So I started playing maps that previously were to challenging. I couldn't quite tell whether there was an immediate improvement.
But it's been two or three weeks now and I'm definitely playing maps now that would have seemed impossible before. My rank clearly shows that I've improved a lot.
And it feels really really good! :D 8-)

I've got two explanations:
1. Because of the aforementioned silly feeling (it wore off after half an hour and feels completely natural again today, but still) I've had to actively concentrate more on playing correctly. Before, my mind would often drift off and my fingers would do the playing by themselves. Surely, playing while actively concentrating is much more efficient training.
2. I've been playing with dfjk forever. Maybe a few bad habits sneaked into my finger movements. Changing the key layout (and with it hand position and to an extent the exact movements of my finger muscles) broke those bad habits.

Did you have any similar experiences? Are you gonna try out a new key layout? It can't hurt to try. Probably.
Estaryo
A Keylayout where all keys are nearly at the same spot isnt good. i dont know exactly why, but your hand hands are free if keys are far apart from each other.
So what you did was definitly the right thing, and thats how the most Taiko-players play, if you look at Youtubevideo's or else^^
anaceleste
FUN!!
Nwolf
December ends with 1 less ranked map than 2014 and 2013, having 16 ranked maps! That's still not too bad cause judging by the current qualified maps we will have a good start in 2016!

Ranked maps statistics 2015
Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18
Aug: 26
Sep: 18
Oct: 27
Nov: 27
Dec: 16

Total: 227

Comparison: 2014 had 189
Ney

Estaryo wrote:

A Keylayout where all keys are nearly at the same spot isnt good. i dont know exactly why, but your hand hands are free if keys are far apart from each other.
So what you did was definitly the right thing, and thats how the most Taiko-players play, if you look at Youtubevideo's or else^^
a compact layout like CVBN or FGHJ allows you to hit don finishers with one hand, so it has its uses

plus it makes it possible to play converts with 1/8's but that's a post for another time
hyliades

Nwolf wrote:

December ends with 1 less ranked map than 2014 and 2013, having 16 ranked maps! That's still not too bad cause judging by the current qualified maps we will have a good start in 2016!
guess we got another
https://osu.ppy.sh/s/353035
Topic Starter
Yuzeyun
BAHAHA jumping on conclusions gg

also the list is fuller than ever, we're topping at 61 now~
Nwolf

hyliades wrote:

Nwolf wrote:

December ends with 1 less ranked map than 2014 and 2013, having 16 ranked maps! That's still not too bad cause judging by the current qualified maps we will have a good start in 2016!
guess we got another
https://osu.ppy.sh/s/353035
that IS no.16 C:
Ophthalmologist
Idk where to ask my question, so I'll just do it here.

I can FC 6-6.7* maps, but my low acc ruins all the pp. For example, I FC'ed PUPA on Hell Oni today with 95.00% (962 of 300's and 106 of 100's + 1 Katu) and got 264pp (which sucks for such a difficult map). HR and DT are pure hell for me because of that. Can't normally play anything with OD>6.

So, any tips on improving acc?
OnosakiHito
I will wish everyone of you a happy new year! That all of us have a happy and succesfull new year and that our community will continue going forward together. As every year, it was a pleassure to work with you all together! Ono loves you :D


karterfreak

CyIIEP CyC wrote:

Idk where to ask my question, so I'll just do it here.

I can FC 6-6.7* maps, but my low acc ruins all the pp. For example, I FC'ed PUPA on Hell Oni today with 95.00% (962 of 300's and 106 of 100's + 1 Katu) and got 264pp (which sucks for such a difficult map). HR and DT are pure hell for me because of that. Can't normally play anything with OD>6.

So, any tips on improving acc?
Best way to get good at acc is to drop to slightly easier maps and focus entirely on accuracy. Add HR to as many 5/6* maps you can without making it too hard to read to get used to both higher SV and timing your hits better. Set goals (IE: An OD6 FC isn't good enough unless above 99%, OD7 not good enough unless 98%, etc.) Eventually you'll just start noticing you're more accurate over time.

edit: finding what your local offset is for songs that are slightly mistimed also helps, but is probably not the reason you're struggling with OD7+
Ophthalmologist

Tasha wrote:

Best way to get good at acc is to drop to slightly easier maps and focus entirely on accuracy. Add HR to as many 5/6* maps you can without making it too hard to read to get used to both higher SV and timing your hits better. Set goals (IE: An OD6 FC isn't good enough unless above 99%, OD7 not good enough unless 98%, etc.) Eventually you'll just start noticing you're more accurate over time.

edit: finding what your local offset is for songs that are slightly mistimed also helps, but is probably not the reason you're struggling with OD7+
Thanks, I'll try all of this :)
-Sh1n1-

OnosakiHito wrote:

I will wish everyone of you a happy new year! That all of us have a happy and succesfull new year and that our community will continue going forward together. As every year, it was a pleassure to work with you all together! Ono loves you :D


happy new year ono senpai
goatlife
I'm actually getting cancer from the increased amount of kkkd mapping pls stop
OzzyOzrock
;) ;) ;) ;) ;) ;) ;) new meta bitch get used to it 8-) 8-) 8-) 8-) 8-)
goatlife
snz

goatlife wrote:

weird :o
Kuro
pls...
i singletapped Camellia - Routing and still failed lmao


too pro to pass the map
not really, I just suck at this game
goatlife

Kuro wrote:

too pro to pass the map
not really, I just suck at this game
literally same
snz

Kuro wrote:

too pro to pass the map
not really, I just suck at this game
You're Lying!?
OnosakiHito
For the tatacon interested: t/258400&start=0
Raiden
t/407513

APPLY NOW GUYS
Kuro
no thanks, bn too stronk

i miss my days as a CAT tho... rip
Dogspring
Where can I find the black and white Taiko character that everybody seems to use? I really like it and tried to search for it, but no luck so far..
nakanotsu nimi

Dogspring wrote:

Where can I find the black and white Taiko character that everybody seems to use? I really like it and tried to search for it, but no luck so far..

shinchikuhome's skin, asuasu_yura's skin
OnosakiHito

Kuro wrote:

no thanks, bn too stronk

i miss my days as a CAT tho... rip
While I feel alone.
[Ayase Eli]
It's so dead in here.
Amane
true
Kuro
it's deader than dead in here
snz

Kuro wrote:

it's deader than dead in here
Why you're reading this? lol
Kuro

Ppus wrote:

Kuro wrote:

it's deader than dead in here
Why you're reading this? lol
lmao, i actually read it
you got me good with that one
Nwolf
First month of 2016 ended with 17 maps ranked! with 6 of them having x-rated diffs wth
Nofool
Would be more interesting to know how many from TNA and how many from outside n_n.. (from TNA = the map was submitted to the queue ofc)
Topic Starter
Yuzeyun
who ACTUALLY cares about TNA-induced ranking or not



smh
Nwolf
8 maps total through TNA


gotta add though that several BNs had to study this month and couldn't do much in OR out of TNA.
Nwolf
15 maps for February, again with 1/3 of them having X-rated diff


this thread is so dead
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