This guy feels the Don-kat.
though it's 2 years ago , after I read what players talk about in the ctb one these days , I feel GG.VelperK wrote:
let's see if this thread gets as succesful as the ctb one
clicking retry button is easier than making long long repeat repeat maptobuei wrote:
Does anyone know of a way to make maps loop or repeat? i want to make the pattern training maps repeat without having to hit retry all the time.
deym hastagRaiden wrote:
>General discussion
>filled with shitposts
#procrastination
I ain't palkia tho_Gezo_ wrote:
dialga you got a nemesis
And I am too old. lolConor wrote:
I'm too new._Gezo_ wrote:
never forget
Never heard of it but still HAHA!!Sayaka- wrote:
#taikojokes2011
saitama2000CuticleThong wrote:
Did anyone know what song is played in TnT? Pls
https://www.facebook.com/thatguyintheca ... permPage=1 #runs
If you know the reason it shouldn't be annoying for you at all.PatZar wrote:
why taiko HP OD spread changed, i know the reason but it seems annoying for me
Yes, appropiate reasons were given and they make sense, but it is still a "guideline" not an obligation... there are many new maps which still have low HP on low difficulties...OnosakiHito wrote:
You mean in general? That HP should be higher on lower diffs?
yeah, but i still disagree with lower diffs have higher HP, especially Kantan, the heck kantan haves HP9 for new guide/rule, kantan should be easy with low HP like STD/Osu! does.OnosakiHito wrote:
You mean in general? That HP should be higher on lower diffs?
yes, i know the reason, but the reason isn't valid for "me".Raiden wrote:
If you know the reason it shouldn't be annoying for you at all.
The thing is that Taiko HP drain works VERY DIFFERENTLY from osu!standard one. In Taiko whether you pass or not is decided at THE END of the map, not DURING the map. And the high HP on low diffs works perfectly fine due to the low amount of notes that there usually is in lower difficulties.PatZar wrote:
yeah, but i still disagree with lower diffs have higher HP, especially Kantan, the heck kantan haves HP9 for new guide/rule, kantan should be easy with low HP like STD/Osu! does.
You should follow the guideline in that mapset specifically because the creator decided to follow the guideline and if you suddenly change the HPOD settings the spread would be completely screwed up which is an UNRANKABLE issue. Ozzy dropped the suggestion and the creator accepted it, so you either follow the creator's steps or delete the diffs to avoid spread issues...PatZar wrote:
in other words, the newest rule is want to equalize the low difficulty and high difficulty at health bar???? that's my answer for guideline.
>This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline.So why ozzy did this p/4430357 , you said " you can put whatever HP you feel right in your maps", and this is still a guideline and, why should i follow these HP&OD from guideline one?. If it still a guideline why https://osu.ppy.sh/b/756622 charlotte follow these guideline's HP&OD?, it seems like a new rule not a guideline anymore.
Guideline =/= Rule, so both maps should use the original HP&OD, and not follow the guideline in my opinion.
Who said statistics ?Nardoxyribonucleic wrote:
For those who may be interested in some statistics, here is a list counting the number of ranked taiko maps in 2015:
Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18
Subtotal: 113
Where's me? ;w;_Gezo_ wrote:
Who said statistics ?
The cron is borked though. I will have to double-check why it breaks when it's automated.
Ohh wow_Gezo_ wrote:
I need to fix the cronjob first
Found the problem but can't fix as it seems. Will work on something to make sure it works fine.
Also ranked maps / total maps / playcount are sortable
OnosakiHito wrote:
26 Maps? My god. When was the last time this happened.
*hides*Nwolf wrote:
I think we can be proud saying that we have 20 ranked and 8 qualified maps, which is 28 maps in total for August! That's one of, if not THE largest number of ranked taiko maps in the last few years! Good job everybody : D
looks like it's fixed. If you have ranked taiko maps and wish to appear (or if you somehow have been forgotten) send me a PM. Same goes for functionalities you wish to see!_Gezo_ wrote:
I need to fix the cronjob first
proportionality.jpg_Gezo_ wrote:
We have 50% more Taiko BN
We have 50% more Taiko ranked
Coincidence ?
that technically makes this month the highest count though :vNwolf wrote:
27 maps this month!
tho 18 of them were in the first half of the month, only 9 in the 2nd half :C
Might be kinda snarky but; what happened in July 2013? Was there some new "board" that started reviewing map submissions more harshly? Did a bunch of people quit and reduce the amount of maps that could be approved? And did quality really increase, because I don't really see a big jump there in map quality. I don't really know anything about the mapping process though.Nwolf wrote:
it'd tie with october yes, which is good news. If the 2nd half wasn't so empty it could even be outnumbered
ripother years2010-2012
Jan-Dec lots of maps including lots of 1-diff stuff
2013
Jan 23
Feb 45
Mar 43
Apr 28
May 36
Jun 28
somewhere around here people started to care about the quality of taiko maps
Jul 18
Aug 20
Sep 21
Oct 18
Nov 17
Dec 17
2014
Jan 13
Feb 9
Mar 22
Apr 10
May 25
Jun 26
Jul 18
Aug 13
Sep 14
Oct 9
Nov 13
Dec 17
Yeah, that's true, why this tittle dissapear? I rather see taiko Nominator or Taiko BAT than Beatmap Nominator u.uOnosakiHito wrote:
Potatocracy. In the earlie years, Taiko had no real restrictions and was allowed to be ranked by every BAT (now called BNs). July 2013 was the time with the first appereance of the Taiko BATs who were the only one being allowed to rank Taiko maps.
Yeah, I know who can rank taiko maps but I'm not agree with work of some BNs (standard) that rank taiko, ctb and manía friend's maps without experience, grrrr WTF!!Raiden wrote:
Well it doesn't work that way nowadays. Any BN can icon any mode they want (even if it's not a smart idea for a person who is not experienced in Taiko to icon Taiko maps).
Anyway, you can already see the [Taiko] BNG/QAT list for information about that :p t/237620
Taiko Beginner Training (English, Français, 日本語、中文, Italiano, Indonesian)And I was looking for a link like this forever:
Lepidon's Taiko maps ! (Contains authentics and customs)A simple way to mass download authentic Taiko maps. Yay!
a compact layout like CVBN or FGHJ allows you to hit don finishers with one hand, so it has its usesEstaryo wrote:
A Keylayout where all keys are nearly at the same spot isnt good. i dont know exactly why, but your hand hands are free if keys are far apart from each other.
So what you did was definitly the right thing, and thats how the most Taiko-players play, if you look at Youtubevideo's or else^^
guess we got anotherNwolf wrote:
December ends with 1 less ranked map than 2014 and 2013, having 16 ranked maps! That's still not too bad cause judging by the current qualified maps we will have a good start in 2016!
that IS no.16 C:hyliades wrote:
guess we got anotherNwolf wrote:
December ends with 1 less ranked map than 2014 and 2013, having 16 ranked maps! That's still not too bad cause judging by the current qualified maps we will have a good start in 2016!
https://osu.ppy.sh/s/353035
Best way to get good at acc is to drop to slightly easier maps and focus entirely on accuracy. Add HR to as many 5/6* maps you can without making it too hard to read to get used to both higher SV and timing your hits better. Set goals (IE: An OD6 FC isn't good enough unless above 99%, OD7 not good enough unless 98%, etc.) Eventually you'll just start noticing you're more accurate over time.CyIIEP CyC wrote:
Idk where to ask my question, so I'll just do it here.
I can FC 6-6.7* maps, but my low acc ruins all the pp. For example, I FC'ed PUPA on Hell Oni today with 95.00% (962 of 300's and 106 of 100's + 1 Katu) and got 264pp (which sucks for such a difficult map). HR and DT are pure hell for me because of that. Can't normally play anything with OD>6.
So, any tips on improving acc?