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Topic Starter
Yuzeyun
I hope you get cancer.

This map is terrible I wish it fucking never existed.
Luna
ilu Gezo <3
Topic Starter
Yuzeyun
As I said on #taiko I hate that map so much I can't even bear the idea of its existence
pls do me a favor play the good hard maps (Xcore, skw300) not that piece of crap
Kuro

_Gezo_ wrote:

I hope you get cancer.
aww... how sweet, I luv you too Gezo <3
OnosakiHito


Yesterday I had some discussion with Loctav about Taiko, which also contained some editor stuff. Thanks to him and smoogipooo we got a recent change: Right now the cutting edge allows higher and lower colums in the SV multiplier. It has been risen from x0.50 / x2.00. to x0.10 / x4.00.

In this way, there are now more possibilities to work with the SV in Taiko and beeing able to compensate higher BPM changes in a single song. x0.10 is in use to be on the savety site and cover possible border cases.



Remember: This is still not an official release. This change is right now only in the cutting edge available.
Topic Starter
Yuzeyun
0.10-0.25 should be used with caution imo, 0.25-0.5 can be used for a last note
post-2x is pointless unless low bpm
4x isn't to think at all unless the bpm is below 75 imo
(btw, the editor does accept values such as 1.025x, just saying)
Nwolf
kill all the ninja notes


KILL THEM (Ono check REANIMATE)
Loctav
We mostly focussed on lifting technical limitations to avoid edge cases to be affected too much, which would require this advanced settings. Surely, use them with caution. The modding process prevents false usage, tho.
MMzz
Can we have a taiko aspire contest now? X4 notes every other note big yeah!
lolcubes
Hi.
Luna
praise the cubes \[T]/
DakeDekaane

Nwolf wrote:

killhail all the ninja notes
ftfy
Hanjamon

MMzz wrote:

Can we have a taiko aspire contest now? X4 notes every other note big yeah!
I want o.o (?
OnosakiHito

DakeDekaane wrote:

Nwolf wrote:

killhail all the ninja notes
ftfy
You imdiatelly see who has TNT roots :D
Topic Starter
Yuzeyun

MMzz wrote:

Can we have a taiko aspire contest now? X4 notes every other note big yeah!
x8 is superior
Dainesl
If it's not x19 then it's not good

and this is obviously correct.

On a serious note, I'm really unsure about using anything more than 2x anyways although that's because I'm used to 2x as the normal max, I assume. The 0.1x minimum is quite nice though, and could be used for some sweet slowdowns imo
XK2238
"sweet"

inb4 for four-digit BPMs
Nyan
THE YUUGEN IS COMING
to asia
MMzz


Lol'd
Nwolf
don ka dondonka don kadon donka don ka dondonka don ka KAAAAAAAAAAAAAA
karterfreak
That just made my day MMzz
OnosakiHito
This guy feels the Don-kat.
- Yuuka Niya -

VelperK wrote:

let's see if this thread gets as succesful as the ctb one :o
though it's 2 years ago , after I read what players talk about in the ctb one these days , I feel GG.
Topic Starter
Yuzeyun
niya you're pillowy
black_arachnia
Wondering if any pros can give me advice...
I'm kind of stuck at a wall here with Taiko. I can S quite a few oni songs and clear a good amount of inner oni songs.

The problem comes with some inner oni songs which are ranked as 5 star but seem to be FAR MORE DIFFICULT than what they are rated.
"I love my internet friends" comes to mind here.

I am used to fast scrolling speeds on HR/DT, but for some reason the AMOUNT of dons and kats at that speed just makes my eyes go insane and my fingers start to fire off so fast that its hard to keep up.

So, I'm wondering if anyone has any tips for getting through this wall I'm kind of stuck at with these crazy inner oni songs?
Just play more I guess? I took a bit of a break too.
karterfreak
What you're experiencing isn't so much a wall, but as you said, the rating system underrating or overrating maps. My best advice is to try and find songs that are just a bit harder than what you're used to, or a bit faster, and just gradually work up. You're at the point where improvement slows down a bit as you work out the finer details and get more used to reading higher speeds so you process the information fast enough for your fingers to play it properly.
Dainesl
Taiko does take a while to get used to (as does every mode, to be fair). Like Tasha said, try to go slightly above your skill level (in any aspect, if you feel one is lacking then try to improve on that). This helps you improve more quickly due to being able to see what you're up against and the general rule of thumb for how to accomplish it.
tobuei
Does anyone know of a way to make maps loop or repeat? i want to make the pattern training maps repeat without having to hit retry all the time.
Nyan

tobuei wrote:

Does anyone know of a way to make maps loop or repeat? i want to make the pattern training maps repeat without having to hit retry all the time.
clicking retry button is easier than making long long repeat repeat map
Topic Starter
Yuzeyun
thread is of rip
wake up america
MMzz
What is america.

lolcubes
That miss.
Those hitsounds.
Conor
.
Topic Starter
Yuzeyun
what the shit
Raiden
>General discussion


>filled with shitposts


#procrastination
-SayaKai

Raiden wrote:

>General discussion


>filled with shitposts


#procrastination
deym hastag
Topic Starter
Yuzeyun
dialga you got a nemesis
Raiden

_Gezo_ wrote:

dialga you got a nemesis
I ain't palkia tho
Topic Starter
Yuzeyun
Conor
.
OnosakiHito

Conor wrote:

_Gezo_ wrote:

never forget
I'm too new.
And I am too old. lol
Kurokotei
#taikojokes2011
Backfire
BUY SOAP
Topic Starter
Yuzeyun
yeah we should ALL buy lever2000 and post pics with it
AlyNight

Sayaka- wrote:

#taikojokes2011
Never heard of it but still HAHA!!
Thanks for this!!
Raiden
ok let's all buy lever3000 or whatever that bull**** is and spread it around our whole body
AlyNight
Enough about jokes now...Well just asking what is your top 3 favourite 2000 track?
Me:
3.EKiBEN 2000 ( Available on taiko osu!) Beatmap:https://osu.ppy.sh/s/9782
2. Kita saitama 2000( Available on taiko osu!) Beatmap:https: //osu.ppy.sh/s/1567#
1. Donkama 2000 ( Available on taiko osu!!) Beatmap:https://osu.ppy.sh/s/180870
Sorry about that terrible mistake...
DakeDekaane
I think I'm too new in the community to get the joke, I hate you :C

Also Sniverre, Donkama. All the three Saitama songs have a place in my heart. And Joubutsu. And X-DAY. And Koibumi. And Kechadon. And Hataraku. And... Damn.
PatZar
hi ( sorry bad england )
XK2238
OzzyOzrock
if you don't know BUY SOAP leave taiko

*3 people left in taiko*
Luna
Okay, this score is gonna look ridiculously unimpressive, but it's a combination of three factors that make it a personal success.
a) it was full alt (I suck at full alt)
b) it was played on Hidden (I suck at Hidden)
c) it was a sightread (I've never sightread FC'd anything on full alt Hidden before)
yey
AlyNight
Congratz!! How did you do it...Personally I am more of a FL player
Conor
.
XK2238
i've never been so wrong in my life
nice map tho :b
lolcubes
That ultrawide resolution, rip eyes.
Topic Starter
Yuzeyun
I play high bpm HR on ultrawide too. Breathe Muzu HRDT was on that.
Surono
err.. hoawdw aegboegt ghitfinisgjpg bge ae.... pegsp/?/// `L_`
(``)>

forget...
carnivore101
RIP eyes, I'm not good at high bpms but somehow I can do it with HR. (220 bpm)
https://www.dropbox.com/s/2s5ilmnatywuma8/Screenshot%202015-06-21%2020.34.36.png?dl=0
Wlesh
.
Topic Starter
Yuzeyun

ez gimmicks because i can C: (G-2 difficulty)
Surono
6666, okay.
*araghkgh. okay my conection..
Coro
I'm glad to say that after setting up my new computer and settling down into my new schedule with night classes after work and some personal projects, I'm back in whatever small capacity I can.

I've revamped and reopened my mod queue with a newer system that can probably work with my current busier schedule, so yeah~
OnosakiHito
Glad to read that. Welcome back!
CuticleThong
Did anyone know what song is played in TnT? Pls

https://www.facebook.com/thatguyintheca ... permPage=1 #runs
roufou

CuticleThong wrote:

Did anyone know what song is played in TnT? Pls

https://www.facebook.com/thatguyintheca ... permPage=1 #runs
saitama2000


also look at this scrub
OnosakiHito
I updated the OP and added new links which were already provided on my profile.
If anyone feels like something doesn't belong here, just say so.
roufou
agu's Kaidan Course:
Nightmare - Epileptic Crisis
m1dy - m1dy Festival
DJ TECHNORCH - Sol Cosine Job 2
.txt - WAKE UP CALL


I'm bored so have this kaidan course or whatever, if you pass all the songs I guess you can call yourself a kaidan, if you get an A or better on all songs I guess you're very kaidan.

basically these songs are very hard, sorry for the last one...

edit: replaced one song if you want the replaced one here: STR ALL STARS - CHAIN REACTION
XK2238
so I saw those just a while ago
gg first try
Topic Starter
Yuzeyun
PatZar
why taiko HP OD spread changed, i know the reason but it seems annoying for me
OnosakiHito
You mean in general? That HP should be higher on lower diffs?
Raiden

PatZar wrote:

why taiko HP OD spread changed, i know the reason but it seems annoying for me
If you know the reason it shouldn't be annoying for you at all.

OnosakiHito wrote:

You mean in general? That HP should be higher on lower diffs?
Yes, appropiate reasons were given and they make sense, but it is still a "guideline" not an obligation... there are many new maps which still have low HP on low difficulties...
OnosakiHito
Yeah, since we are used to that. But I'm sure that will change over time. Don't wanna force people out of the sudden afterall.
PatZar

OnosakiHito wrote:

You mean in general? That HP should be higher on lower diffs?
yeah, but i still disagree with lower diffs have higher HP, especially Kantan, the heck kantan haves HP9 for new guide/rule, kantan should be easy with low HP like STD/Osu! does.

Raiden wrote:

If you know the reason it shouldn't be annoying for you at all.
yes, i know the reason, but the reason isn't valid for "me".
Raiden

PatZar wrote:

yeah, but i still disagree with lower diffs have higher HP, especially Kantan, the heck kantan haves HP9 for new guide/rule, kantan should be easy with low HP like STD/Osu! does.
The thing is that Taiko HP drain works VERY DIFFERENTLY from osu!standard one. In Taiko whether you pass or not is decided at THE END of the map, not DURING the map. And the high HP on low diffs works perfectly fine due to the low amount of notes that there usually is in lower difficulties.

This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline.
PatZar
in other words, the newest rule is want to equalize the low difficulty and high difficulty at health bar???? that's my answer for guideline.

>This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline. :arrow: So why ozzy did this p/4430357 , you said " you can put whatever HP you feel right in your maps", and this is still a guideline and, why should i follow these HP&OD from guideline one?. If it still a guideline why https://osu.ppy.sh/b/756622 charlotte follow these guideline's HP&OD?, it seems like a new rule not a guideline anymore.

Guideline =/= Rule, so both maps should use the original HP&OD, and not follow the guideline in my opinion.
Topic Starter
Yuzeyun
This guideline is to potentially avoid this:


This is ridiculous to keep low HP on low diffs.
DakeDekaane
HP correlates more with the song length, followed by note density and where the map is denser.

HP 5-6 can be a nightmare for a marathon, while it's a free pass for a short map (0:30-1:00). And we're talking about Oni/Inner Oni difficulty level. What would one expect for low difficulties for short songs? Yes, a free pass too. Low difficulties are there to introduce the game and teach the basics, not to give them free passes.

Another example with HP 5-6. Let's say we have two maps. Same number of notes, same HP, same length. But one is only denser/harder than what you can play in the beginning, while the other is only denser/harder in the end. What would be easier to pass? Yes, the former would be, why? The latter will drain your HP harshly in the end, risking your chances to pass the map, while the former would let you fill up your HP bar steadily after passing the heavy HP drain section, securing a pass.

These are some factors you have to consider when selecting a suitable HP.

And yes, this is a guideline as one can't define a number, not every Kantan/Futsuu needs a high HP, long songs/dense maps would need it lower. Same for Oni and above, short songs/low density maps would require a higher HP than usual.
Raiden

PatZar wrote:

in other words, the newest rule is want to equalize the low difficulty and high difficulty at health bar???? that's my answer for guideline.

>This is still a guideline, not a rule, and you can put whatever HP you feel right in your maps, but don't try to force them into others that want to follow this guideline. :arrow: So why ozzy did this p/4430357 , you said " you can put whatever HP you feel right in your maps", and this is still a guideline and, why should i follow these HP&OD from guideline one?. If it still a guideline why https://osu.ppy.sh/b/756622 charlotte follow these guideline's HP&OD?, it seems like a new rule not a guideline anymore.

Guideline =/= Rule, so both maps should use the original HP&OD, and not follow the guideline in my opinion.
You should follow the guideline in that mapset specifically because the creator decided to follow the guideline and if you suddenly change the HPOD settings the spread would be completely screwed up which is an UNRANKABLE issue. Ozzy dropped the suggestion and the creator accepted it, so you either follow the creator's steps or delete the diffs to avoid spread issues...
PatZar
ok i don't get it and nvm,

@raiden, "the creator accepted it" because me, i told him to change these HPOD,

and thanks for BN/QAT and raiden for teaching me
lolcubes
HP should never be set to a number because a diff is of X difficulty, it should always be set to a value which allows the minimum required amount of misses of your choice to pass.

If HP9 is necessary for the player to pass the map with 70% accuracy (not counting 100s, only misses), then it's a good choice. As Gezo demonstrated, there are quite a few maps which are passable by hitting 30% of the song and going afk afterwards. This number isn't set in stone and should vary between almost every map, the map has to be tested for this though, which I am sure not many people do.

As for the OD thing, this is a matter of one's choice really, but it shouldn't be set too low (for example, kantan and futsuu diffs shouldn't really have them lower than 4, maybe 3 in some cases, and muzukashii and up shouldn't have it lower than 5).
Low OD can only hurt in the long run, even to a point where some things are harder to play with lower OD (finishers with notes 1/2 away from them on higher BPM, streams, spinners if you aren't spamming like a maniac, etc) because of how the game mechanics work.

If you have serious problems with accuracy on OD6 (nomod), chances are the timing might be dodgy instead, so check that first. :)
OnosakiHito
It's not a guideline or rule. This is only a guide instead of guideline, even though it says "guideline". Real guidelines can be found here. Everything else has been explained by lolcubes.
PatZar
thanks both of you, let's see how it works, still confusing to set HP for now
Nwolf
I think we can be proud saying that we have 20 ranked and 8 qualified maps, which is 28 maps in total for August! That's one of, if not THE largest number of ranked taiko maps in the last few years! Good job everybody : D

EDIT: Gezo pls my newest post is right, this one isn't. Maybe sth got DQ'd idk weff
Nardoxyribonucleic
For those who may be interested in some statistics, here is a list counting the number of ranked taiko maps in 2015:

Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18

Subtotal: 113
OnosakiHito
Great!
CuticleThong
Well, its a good news :)
Lets hoping for more taiko maps for next month
AlyNight
Yay!
I was hoping the same thing too!!
:P :P
Topic Starter
Yuzeyun

Nardoxyribonucleic wrote:

For those who may be interested in some statistics, here is a list counting the number of ranked taiko maps in 2015:

Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18

Subtotal: 113
Who said statistics ? :P
The cron is borked though. I will have to double-check why it breaks when it's automated.
Nardoxyribonucleic

_Gezo_ wrote:

Who said statistics ? :P
The cron is borked though. I will have to double-check why it breaks when it's automated.
Where's me? ;w;
Topic Starter
Yuzeyun
I need to fix the cronjob first
Found the problem but can't fix as it seems. Will work on something to make sure it works fine.

Also ranked maps / total maps / playcount are sortable
-Sh1n1-

_Gezo_ wrote:

I need to fix the cronjob first
Found the problem but can't fix as it seems. Will work on something to make sure it works fine.

Also ranked maps / total maps / playcount are sortable
Ohh wow
Nwolf
Guys please register for the next LMS tournament, make advertisement (twitter?!?!?), help making it biiiig

thanks



Ranked maps statistics update
Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18
Aug: 26
Sep: 18

Subtotal: 157
OnosakiHito
26 Maps? My god. When was the last time this happened.
Topic Starter
Yuzeyun

OnosakiHito wrote:

26 Maps? My god. When was the last time this happened.

Nwolf wrote:

I think we can be proud saying that we have 20 ranked and 8 qualified maps, which is 28 maps in total for August! That's one of, if not THE largest number of ranked taiko maps in the last few years! Good job everybody : D
*hides*

_Gezo_ wrote:

I need to fix the cronjob first
looks like it's fixed. If you have ranked taiko maps and wish to appear (or if you somehow have been forgotten) send me a PM. Same goes for functionalities you wish to see!
Nardoxyribonucleic
With the activity of the new Taiko BNs, we have 27 maps ranked in October, breaking the record in August.

Ranked maps statistics update
Jan: 24
Feb: 14
Mar: 20
Apr: 14
May: 15
Jun: 8
Jul: 18
Aug: 26
Sep: 18
Oct: 27

Subtotal: 184

Good work and keep it up! :D
Topic Starter
Yuzeyun
We have 50% more Taiko BN
We have 50% more Taiko ranked

Coincidence ?
XK2238

_Gezo_ wrote:

We have 50% more Taiko BN
We have 50% more Taiko ranked

Coincidence ?
proportionality.jpg
Raiden
Um we actually have the same amounts of BNs than we used to (since Nwolf and qoot were kicked ;w;)
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