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t+pazolite - Call me it. (500 Tortures)

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buny

Spaghetti wrote:

No matter how much the mapper likes it, if it's not of good quality, it is not entitled to ranking. Ranking is a privilege, and you must follow the simple criteria that comes along with it. If so many people, and a large chunk of very experienced people, think the 1/2 spam and the HP 2 is an issue, it must be an issue. If Fort decides to disregard this advice, that's okay, but the map will not reach the standards that it takes for a map to be included into the osu! ranking algorithms.
i don't disagree with hp2 being an issue, but the large chunk of experienced people are the people that couldn't play the map to begin with. Also modders with their advice disregarded have been starting drama in this thread
Topic Starter
Ciyus Miapah
for now all diff setting fixed, im fixed HP and OD
this should be good
PatZar

Ppuskalin wrote:

8☆ Maps are soo hard for rank #100+ please
STOP WITH YOURS 8☆ MAPS!!!

Ppuskalin wrote:

Osu - Newbies Mappers = No Crazy Maps
>too hard, i dont think so, my friends still can pass it with around 4000-5000 STD rank...
>stop with yours 8* maps, if you can't play this map, SO STOP THE FUCKING OF YOUR ARGUMENTS, it's useless as your ass wtf,

for nonBNs/QATs, please post your mod or smthing like that to improve the hardest diff, or you can just read the thread and seeing what will happen next, especially Ppuskalin.

for fort, stay calm and ask who DQ'd this mapset and ask these DQ Reason privately, thank you
Arphimigon
As said before, ranking something 8+ star that is a jump spam map is fine, even if it is the next highest star rated thing.
As for HP2, yeah it helps the 3k players and stuff to play, but it also means you can just spam and win, that's not really playing the map at all! And I'm sure this isn't designed for really low rank/skill players, something that could push the players towards having to play the map properly, like hp4/5, would be more sufficient.
wendao

Baraatje123 wrote:

Also, jumps can't be random
They need to fit, and give proper emphasis
Fort, gw ngerti lah kalo lu emang doyan bikin random-circle-placement yang lu sebut sebagai jump
tapi ingetlah, lu bikin map buat komunitas osu!, bukan buat kesenangan sendiri, terlebih kalo lu berniat untuk men-rank-kan beatmap lu

yha... gw seneng sama teknik jump lu yang mempunyai kesan tersendiri setiap memainkannya, mempunyai emphasis tersendiri (walaupun pemikiran lu tentang emphasis sebuah map beda dengan yang lainnya), well seenggaknya dibikin rapih lah, juga dibikin pattern, biar ga bentar-bentar udah kemana lagi itu objek map

dan lu mesti tau lagu yang lu map ini bukanlah lagu weeb biasa yang BPM nya dibawah 200, sehingga lu mesti jaga diff extra (atau super extra, apalah itu) lu supaya ga berlebihan (overmap), karena ya, semua yang berlebihan itu ga baik

nobody hated u, they just feel uneasy with your map

jujur aja gw termasuk kedalam pihak yang ga nyaman dengan map lu

special note: jikalau emang lu maksa, silahkan abaikan pesan ini... ya gw harap jangan sampai lu dibenci komunitas lah (hint: bd)

- - -

no mod no kds, thank you
Topic Starter
Ciyus Miapah

wendao wrote:

Baraatje123 wrote:

Also, jumps can't be random
They need to fit, and give proper emphasis
Fort, gw ngerti lah kalo lu emang doyan bikin random-circle-placement yang lu sebut sebagai jump
tapi ingetlah, lu bikin map buat komunitas osu!, bukan buat kesenangan sendiri, terlebih kalo lu berniat untuk men-rank-kan beatmap lu

yha... gw seneng sama teknik jump lu yang mempunyai kesan tersendiri setiap memainkannya, mempunyai emphasis tersendiri (walaupun pemikiran lu tentang emphasis sebuah map beda dengan yang lainnya), well seenggaknya dibikin rapih lah, juga dibikin pattern, biar ga bentar-bentar udah kemana lagi itu objek map

dan lu mesti tau lagu yang lu map ini bukanlah lagu weeb biasa yang BPM nya dibawah 200, sehingga lu mesti jaga diff extra (atau super extra, apalah itu) lu supaya ga berlebihan (overmap), karena ya, semua yang berlebihan itu ga baik

nobody hated u, they just feel uneasy with your map

jujur aja gw termasuk kedalam pihak yang ga nyaman dengan map lu

special note: jikalau emang lu maksa, silahkan abaikan pesan ini... ya gw harap jangan sampai lu dibenci komunitas lah (hint: bd)

- - -

no mod no kds, thank you
iya lah ane ngerti apa yang kau bicarakan, tapi yaudahlah kalau gini mah, ane mah woles aja weh wkwkwk

gpp lah ane gk bisa ngerank map ini, yg penting ane punya map lain.
sekiranya pasti ada map ane yg lain yg bakal lebih susah dan lebih rapih dari ini di kemudian hari :)

maaf ya soal ini, yg penting woles aja lah bro.
sama ane minta maaf kalau misal bahasa inggris ane rada kasar, ya soalnya ane kurang bisa bhs inggris

i think this map will be dead (again) :)
okay guys, dismiss. lets forget everything
Arphimigon
Nah dude don't give up, just try adding in some of the more justified thing mentioned, you can keep 8.2 stars or higher. If its hard and the mappers/QATs like it then it is win-win for everyone.

Now that would be truly epic.
Surono
`L_` ngemap lagu bpm 0.69 bpm adja ........ weka wekah
DeletedUser_4329079

Fort wrote:

i think this map will be dead (again) :)
okay guys, dismiss. lets forget everything
That's probably the worst thing you can do :(

You should try to talk with QATs and see if you can get it ranked somehow or even rank it without the terror diffs and add them as an alternative download, but please don't let it die, it'd make no sense. I want this map ranked :cry:
Topic Starter
Ciyus Miapah
lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.

yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
DeletedUser_4329079
Ranked = more popularity + allows people to see how other players peform on each difficulty + it never gets forgotten :(

Also now that you've gone so far it'd be very sad to let it die
-Visceral-
If he doesn't want to rank it, please, don't keep asking him to. It's his decision, and tons of people saying "noooo rank it" isn't going to do anything. The map is still here. It's playable. If he wishes not to rank it again, then so be it.
DeletedUser_4329079

Smoothie World wrote:

If he doesn't want to rank it, please, don't keep asking him to. It's his decision, and tons of people saying "noooo rank it" isn't going to do anything. The map is still here. It's playable. If he wishes not to rank it again, then so be it.
I guess you're right
DoKito

Fort wrote:

lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.

yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
I love your attitude. I live by this attitude as well for years already. People still come to me and tell me that they like my maps, even though I haven't ranked anything for 3 years+. Keeps motivating me to make new ones. I am sure people are enjoying your maps as they are and as you mapped them. (is that even correct english?! [5])

The whole ranking process isn't worth it imo. Maps (and especially difficult maps) will get destroyed most of the time... The old Toumei Elegy is better, the old Genryuu Kaiko deathstream was better... not saying that mods cannot improve maps, but there are some cases where ranking criteria just ruined the map. And btw does somebody still have the old version of Kaiko?
Well. Everyone has to decide for himself, but I - especially after that DF struggle - am going to keep my distance from all this and just map for fun and the people, who can enjoy non-ranked maps.
Rilene

Fort wrote:

lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.

yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
I understand but well, since you went this far...
How about rank it? I mean it would be a waste of time, work and stars spent on this map.
-MuhQ

Rilene wrote:

Fort wrote:

lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.

yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
I understand but well, since you went this far...
How about rank it? I mean it would be a waste of time, work and stars spent on this map.
Eh is this not getting ranked?

Osu needs sick maps like this and more harder maps, players are getting better so why shouldn't they have some maps to play and go ham with.
Yuii-
Try contacting MillhioreF and Azer if possible. I read they helped a lot with Shiro's map, I am sure they can help this map overall as well. Of course, you can count on me, but I am being quiiite busy (and lazy zzz) recently. I don't know if they are willing to help, but they will definitely improve this if they want to!

Good luck and don't surrender.
Arphimigon

Yuii- wrote:

don't surrender.
This is ironic coming from the side who wanted the DQ, but I'd still want the map to be (eventually) ranked, just because of the amount of time put into it.
Appeasing the difficulty side and the side of the mappers who have given many of their points for everyone, it's the best for everyone at this point.
Spaghetti
I highly respect your decision to keep it how it is, and sacrificing another ranked map. It's takes a true mapper to keep what they like and try not to force it through the system, I know I regretted doing that with Stargazer.

Best of luck with you, Fort.
Lust
I'll take that as a conclusion to this discussion. Poke me when you want to move this forward again.
Hula
KDs pls.

Mod before DQ
This is the only map I have looked at within the set and I thought it sufficient to say this

[Terror Relinquished]
In general, there are patterns which could be more polished, since they just look like wonky variants of the sort you see in high quality maps.

The map also lacks a lot of structure and shapes which is disappointing from a jump map perspective.
00:35:553 (1) - Why wasn't this a triple or repeating slider? You shouldn't be afraid of putting a triple in here, it's 8.2 stars.
00:39:393 (1,2) - These might play cool, but there's no beat on the blue tick, so it shouldn't be a 3/4 slider, but instead 1/2 sliders.
00:39:873 (3,4) - Between these there's a blue tick which could be used if you're interested.
00:43:233 (1) - Why not a triple or repeating slider?
01:06:753 (3,4,5,6,1) - This should have higher spacing or something more to distinguish from the previous 1/2 section.
01:10:593 (3,4,5,6) - Same could be said again, but there's a different pattern here. What you could do is give both of them the same unique pattern to that particular phrase.
01:14:433 (3,4,5,6) - once again, why's this mapped the same as the rest when it's significantly different.
01:27:873 (11,12) - There's unmapped 1/4 between these.
01:31:713 (12,13) - Same again, this seems weird to miss out this obvious 1/4 but include much more quiet 1/4 which you can barely hear.
01:36:993 (1,2,3,4) - These 3/4 sliders throughout the map should not be a thing. cos there's no 3/4 beat here, I know it looks cool and stuff, but it's musically incorrect.
01:49:473 (1,2,3,4,5) - What is going on with this pentagon? It's so borked i don't even know. This is a highly unpolished shape.
01:50:313 (7,8,9,10) - This doesn't work well, the slider starts on a red tick and ends on the downbeat and then there's a nearly inaudible 1/4 triple played. At least the 1/2 slider should be circles instead.
01:51:033 (13,14) - missing 1/4 again?

01:52:353 (1,2,3,4) - You managed to do those 3/4 sliders and 1/2 sliders here, for starters that's incosistent, but them done as 1/2 sliders here is correct.
01:54:753 (11,12) - missing 1/4 again? I'm gonna stop pointing these ones out.


I'm going to start pointing out scruffiness and stuff

02:13:953 (3,4,5,6) - This looks really amateur, things like this could easily have a shape, symmetry or structure to them, something as simple as that looks way nicer than having that gross overlapping and thoughtless jump pattern02:15:393 (1,2,3,4,5) - This could be made into a straight line rather than it's current borked form with 'slider to stream', set it to 1/2, since (4) and (5) are off the line.
02:18:153 (1,2,3,4,5) - This should be a regular pentagon, looks scruffy. like, this looks a bit neater, but the map is highly overlapping as it is.
For history records, the abnove looks like
02:19:233 (1,2,3,4,1) - Personally I'd make this more pronounced, maybe with higher spacing and increased HS volume or samples? like drum-hitfinish?

The map looks like it was put together without much care and with just the eye and no tools to make sure that shapes and such weren't ignored, for instance, 02:22:593 (3,4,5,6) - this could have been a rhombus (diamond), but it's totally wonk.
02:43:233 (1,2,3,4,5,6,7) - Notice here how a nicely arranged set of circles looks much nicer than before?
I'm not saying do that for everything and make it all linear, but right now it just looks like an unpolished form of that.

03:59:313 (2,3,4,5,6,7,1) - This is another part where it would be much more polished and probably play nicer if it was arranged in the appropriate polygon.

About the last part of the song

04:00:153 (2,3,4) - I cannot hear that 1/4, if it is there, it's beyond insignificant, whether or not I am being deaf or not is another question.
04:07:353 (4,5,6) - THERE IS however 1/4 here, which the above lacks, which is correct.

At this point, I'm not going to mod any further, but none of the jumps have any structure or reasoning behind them, they're just highly spaced jumps, which in itself is reasoned by the music, but the choice in variations in the spacing with the jumps just doesn't make sense. Also the map is extremely scruffy in terms of circle placement, shapes and the complete (?) lack of symmetry. Also there's those 3/4 sliders which I can't hear the 3/4 for, but i hear the 1/2 they're mapping over. Also just because it's AR10 and 250 bpm and nobody will seem to notice the scruffiness is it any excuse that it should be like this.

I did not exhaustively mod every point in this map, I spent 45 minutes making this mod, which is far longer than I had anticipated.

I would be grateful if this mod wasn't ignored, I did put effort into this, because I've seen you have tried to rank this, and this would be for everyone's sake if these issues were addressed as a whole since I'm sure they don't only apply to this one difficulty. I can explain myself more if required.
Arphimigon
My mod before DQ also
[Terror Relinquished]

There are tons of inconsistencies in this map, which is my main overall point
00:16:113 (2,3) - 00:18:033 (3,4) - Relatively same noise, but the second has over double the spacing. Then it goes back to 1.2 00:19:953 (2,3) - then 2.5 00:21:873 (7,8) - and these spacing changes are totally uncalled for. All of those kicks should have higher spacing to separate from from the last pattern and emphasize the kicks. Having half being emphasized and half not is undermeaning.
Also whats with all the stacks? I mean yeah stacks are... okay but there isn't any reason for the stacking when all it does is stop you from moving and break constant flow. I know this is for the later parts, but there isn't any reason earlier for the stops. This is over all difficulties. It's especially annoying over longer sliders like 00:19:233 (1,2) - where they are played to full and for a longer time, then bam, sudden stop.
00:21:153 (5) - Missed NC and a bunch at the start
00:26:433 (5,6,1) - If you only hit the starts, as likely done, then this is much lower spacing than 00:18:993 (6,1) - and 00:22:833 (10,1) - (ps: 00:22:833 (10,1) - should be lower than the first one, since the pitch DOES technically lower, worth pointing out since pitch relevancy is awesome)
00:27:873 (3,4,5) - This angling is rather counter-intuitive, can't slider 4 be lower? I mean the slider points left and you have to move directly over the slider... and not only that but that's also combined with the angle from the first slider to the reverse also being dodgy, this is reasonable but both combined are a bit confusing.
00:33:153 (3,4,5,6) - All patterns like this are also counter-intuitive, 34 has a higher pitch due to the main beat of 3 00:33:153 - having the pitch rise, however 00:33:393 (5,6) - this has wayyyyyyyyyy more spacing and arguably 6 has a much lower spacing than all the other sounds in that four, so why is it higher?
Then suddenly after 00:32:673 (1,2,3,4,5,6) - you do 00:33:633 (1,2,3) - and 00:34:113 (3) - rhythmically should be two notes. This is definately designed to be really hard, you don't need to add this extra slider for no reason other then for tapping breaks, its the same musically as 00:33:153 (3,4) -
However if you do decide to ignore the top point, then 00:34:113 (3,4,5,6,7,1) - why is this curve so out of place? It's a dodgy use of leniency and if not the snap to the stream is out of line.
00:34:593 (1,2,3) - Arguably play here is percieved very weirdly, am I meant to snap or curve to slider 2? Either way if I play it I'm going to be moving to the down-right region so note 3 is very out of place, it should be to right of slider two, not up in a confusing corner after the last two sliders play weirdly against each other already.
(Missed sounds 00:39:753 - 00:39:513 - )
00:40:053 - Definately should be a note here.
00:41:553 (2,3) - Due to the shape of the slider 2, slider 3 shouldnt be higher than slider 2s line.
00:43:113 (6,1) - This curve is very counter-intuitive, most the last sliders had a nice movement from the note to the slider but this has a higher angling to it, I would reduce the angle made here.
01:04:953 (9) - There are three different pitches here, using a reverse slider is the mediocre way to do them for easier diffs but on higher diffs three notes is preferred.
01:05:793 (3,4,5,6) - Lowering pitch = lowering spacing per note here.
01:06:753 (3,4,5,6,1) - This is really unemphasized, 01:07:233 - has a small deep drumlike noise, it should have some spacing and definately not in the same line as the lst two notes. It removes all emphasis when there should be some to the bass sounds. Also, 01:06:753 (3,4,5,6) - They all have the same spacing but would be preffered if the sets of two were seperate, a small mini-jump at 01:06:873 (4,5) - to separate both patterns and indicate more emphasis on the pitch change would be lovely.
The rest of the kiai has the same things, 01:09:633 (3,4,5,6) - lowering spacing slowly etc.
01:13:473 (4,5,6) - Why isnt this two notes like 01:06:993 (5,6) - ?
01:14:913 (1,2,3,4,1,2,3,4) - Having finishes here but none on the more impactful end notes is disturbing to the player. Either add them to the end to make the end impactful, or don't add them at all.
01:16:833 (1,2,3,4,5,6,7,8) - You could be much more interesting with pitch relevancy here, it does down then up, allowing for a more funky spacing. It shouldn't be hard to follow the spacing changes if there is musical backup and this is a relatively calm part with lower spacing.
01:17:793 (1,2,3) - This plays against any play shown, isn't this curved flow? Leniency abuse is pretty annoying at best in a map already hard enough with its jumps, but also there is 1/4 following and 1/4 generally needs to have perfect flow to get into it.
01:23:313 (5,6) - Lower pitch than 01:22:953 (3,4) - but higher spacing.
marshallracer
Is nobody questioning the RSI tag?
I mean yeah, I get the joke but does it have anything to do with the song?
Difficult maps are fun and all that but I doubt that's a reason to make it a tag right away

Apart from that, great set, gl for getting it through
Hpocks
Dear Uncle Fort

So I see that there is a apparition that is like teh hardest map on osu right now and mommy said that map was 2 long and 2 hardcore5me so uncle fort never give up and you can accomplish your drems be the bestest map person evar if you do uncle i love you dont stop believeing mapping baby!

-Tywer
Arphimigon

Xpockets wrote:

Dear Uncle Fort
family confirmed
Charles445
Jumps really mess with the difficulty system huh.
MrBooM
anyone has old version of this map (terror relinquished)? I have cool replay from 18th may, but beatmap is updated and i cant watch it :/
Topic Starter
Ciyus Miapah

Arphimigon wrote:

Xpockets wrote:

Dear Uncle Fort
family confirmed
:lol:
Lilynn


Lowest rank pass of Teror Relinquished? Maybe.

:D
Arphimigon
I saw someone get a s1ck 65% pass when it was hp2 :^)
Topic Starter
Ciyus Miapah
he cant play that map again now rip
wendao
>E - N - H - H - I - I - X - X - X - X

1 easy diff(s)
1 normal diff(s)
2 hard diff(s)
2 insane diff(s)
4 extra diff(s)

better add more easier diff, well.. just suggestion
Surono
CiiyussMIAPAH!1!!!Fort's ava is really his face.. heh3heh anyone who would be a grillfried of the uncle GeREGET??/???

Beomsan
Cheer up
Speed of Snail
I never thought I'd say this, but this is an 8 star diff I actually like.............
Surono
the expression of your avatar
CelegaS
Just rank this mapset
MicMck101
Soooooooooo whether this map gets ranked or not doesnt matter to me because this is my TOP 5 most favorite mapset so far i have come across :D Great job Fort :3 Keep pumping out maps and if you cant think of a song to map message me on osu! i have plenty ideas 8-)
LigerZero
dduuuh nih map kapan rankednya.......... :/

done i'm give kudosu for you......
vitail
please rank this beatmap :)
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