Posting as I see far too many dumb points being made.
Please respond with concrete reasoning instead of whining through complaining to the ranking system.
Now for some things:
[Terror Relinquished]
OD 10 please. The notelock is really dumb at this bpm.
Lack of polish doesn't really help when sliders are made sloppily and spacing looks extremely arbitrary although I will not go over that.
00:51:873 - why is the break dragged out
01:18:753 (1) - this spinner isn't necessary, and the break too. Why ignore the first 4 stanza's in the first place.
01:34:833 (7) - random slider, this shouldn't exist within this current section. This and the following sliders could easily been made into streams
01:39:633 (7) - ^
01:43:473 (7) - ^
01:47:313 (7) - ^
02:36:513 - why is the break also dragged out
02:50:913 - refer to 01:18:753 (1) -
03:30:273 (1,1) - as mentioned before, lower the spacing here due to lack of emphasis
03:53:313 (1,2,3) - why the switch to a different rhythm that has less emphasis than your previous patterns. In fact, this is the only time you use this rhythm in this section making it inconsistent with your other parts.
This map is also quite inconsistent with its difficulty with parts having easy parts and just spikes up too much making it relatively unbalanced.
http://puu.sh/kJnOv.png
[Terror]
00:46:113 (1) - I find this strange that this isn't a 3/4 sliders, there is a significant sound on that blue tick.
I think the rest of the mods explain the general placements the objects. I would suggest you reread the mods posted again.
Please respond with concrete reasoning instead of whining through complaining to the ranking system.
Irreversible wrote:
Hello Fort!
As you know, the new qualification process involves a lot of discussing with the community. This is why I'd like to give this map the opportunity to have further things talked about, seeing that people are actively giving good inputs which should be furtherly discussed.
While we are at it, let me also point out some things:
Terror Relinquished
- First thing that comes into my mind is the ongoing 1/2 spam, while you are actually ignoring many interesting aspects of the song.
03:53:313 (1) - Taking this as an example, this song has a lot more to offer than what you actually placed. Why did you decide to have continuous 1/2? i dont get it why this thing can be unrankable because it has same beats with really better density of maps, probably im made that to make players can stable at game when they will be deal with this again 04:00:993 (1) - so i didnt put much repetitive pattern like 04:00:993 (1,2,3,4,5,6) - too much on 03:53:313 - - first of all, none of the points made in this QAT post are considered "unrankable." The map is DQ'd to have discussion and reach a consensus on the patterns and design in the map. There is no reason to deny a QAT post due to things not being unrankable. Secondly, the whole map is 1/2 spam at its finest. Mentioning stability and preperation doesn't mean much as the whole is just jump spam in 1/2.- Another thing is, that you could emphasize certain spots of the song way better.
00:35:553 (1) - This for instance, could somehow be distinguished from the rest? You should keep in mind that you should follow the song as close as possible, and not just have a jump map for the sake of it. to be honest i was trying put that reverse slider on song but i think it's really sudden to expect because 00:32:673 (1,1,1,1,1) - pattern like this literally same with it and because it's a very high BPM im prefer to make 1/2 slider to prevent some missread at hish slider velocity and high Approach rate map, so why people complain this simple thing?? - you underestimate players. With AR 10, reading shouldn't be a huge problem even in high bpm like this.. Players aren't as braindead you would think. Personally, I think a triple would work best here.- Placement is also something that could be way more polished at many spots: 03:16:593 (4,5,1) - Why is this spacing immensly bigger than the rest? It does not corresponded with the song at all, hence why it makes really less sense. Placement does really need a lot of polishing. 03:08:913 (6,7) - it same like this pattern doesnt it? so im put more jumps and more speed to emphasize more because on 03:15:873 (1,2,3) - has quite far jumps - the question is, why is there an increase in spacing and speed in that part in the first place. Sure you want to increase the spacing due to the sliders, but in the first place, you did the same part with circles instead 03:08:193 (1,2,3,4) with much lower spacing.
Yes the song is not ignored, but its questionable on why you ignored the 1/4's which are fairly sound to begin with. I fail to see how a excessive amount of 1/2 rhythm creates a more complex pattern. Not to mention you mapped 1/4's like 00:34:353 (4,5,6,7) yet avoid the 1/4's with a similar sound on parts like 00:35:553 -Fort wrote:
i didnt ignore the song, i prefer strong one
the strong one has quite 1/2 pattern
so it can be possible if i didnt map 1/4 pattern
it makes this map more harder with more complex patterning
Playability is not an issue here and hating on very hard maps is also false in this case considering what the people are suggesting is actually making it harder.Enon wrote:
It don't ignored the song. This map is really fit with the song and playable!
Just it's difficult to the player who don't have high skill.
It seems like you are just blocking "very hard map"
I think you are always seems hate what that "very hard map" be ranked map.
buny wrote:
The only problem I have with relinquished is this part here,
03:30:273 (1,1,2) -
the spacing is WAY too deceiving, because the slider and note are 1/4 apart but everything else is 1/2 apart and the same spacing. The rest of the map is also mapped at 1/4 so the 1/2s are just sudden, and they caught me out in every play that I didn't remind myself they were 1/2s. yeah but looks this part can be good easy patterning part for this map, so this one can be interesting at mapping - I actually would suggest you decrease the sapcing between the slider and the circle due to a lack of a spacing emphasis on that part.
Considering all the complaints, I feel that this post is more than enough to disqualify it.Fort wrote:
just read this please believe me, im really sure my maps is playable there is no massive problem with this map since it's not really consistent but it designed to make players feel free to play songs and really i think this post is not really strong enough to proof this map is unranked because subjectives
Now for some things:
[Terror Relinquished]
OD 10 please. The notelock is really dumb at this bpm.
Lack of polish doesn't really help when sliders are made sloppily and spacing looks extremely arbitrary although I will not go over that.
00:51:873 - why is the break dragged out
01:18:753 (1) - this spinner isn't necessary, and the break too. Why ignore the first 4 stanza's in the first place.
01:34:833 (7) - random slider, this shouldn't exist within this current section. This and the following sliders could easily been made into streams
01:39:633 (7) - ^
01:43:473 (7) - ^
01:47:313 (7) - ^
02:36:513 - why is the break also dragged out
02:50:913 - refer to 01:18:753 (1) -
03:30:273 (1,1) - as mentioned before, lower the spacing here due to lack of emphasis
03:53:313 (1,2,3) - why the switch to a different rhythm that has less emphasis than your previous patterns. In fact, this is the only time you use this rhythm in this section making it inconsistent with your other parts.
This map is also quite inconsistent with its difficulty with parts having easy parts and just spikes up too much making it relatively unbalanced.
http://puu.sh/kJnOv.png
[Terror]
00:46:113 (1) - I find this strange that this isn't a 3/4 sliders, there is a significant sound on that blue tick.
I think the rest of the mods explain the general placements the objects. I would suggest you reread the mods posted again.