LOL ^^
Since when is modding a map trashtalking, lol? The qualified section exists for COMMUNITY feedback, not solely for QAT feedback.Cerulean Veyron wrote:
Why would you come here and put efforts on your "trashtalk" about this map if you find this occurrence... "distasteful"?
Let the QAT decide, not your face.
oh really just whyIrreversible wrote:
Hello Fort!
As you know, the new qualification process involves a lot of discussing with the community. This is why I'd like to give this map the opportunity to have further things talked about, seeing that people are actively giving good inputs which should be furtherly discussed.
While we are at it, let me also point out some things:
Terror RelinquishedI do see that these are only general comments, but they apply to basically the whole map. I can only suggest you taking a close look at the other comments and mods to make this map suitable for the ranked status.
- First thing that comes into my mind is the ongoing 1/2 spam, while you are actually ignoring many interesting aspects of the song.
03:53:313 (1) - Taking this as an example, this song has a lot more to offer than what you actually placed. Why did you decide to have continuous 1/2? i dont get it why this thing can be unrankable because it has same beats with really better density of maps, probably im made that to make players can stable at game when they will be deal with this again 04:00:993 (1) - so i didnt put much repetitive pattern like 04:00:993 (1,2,3,4,5,6) - too much on 03:53:313 -- Another thing is, that you could emphasize certain spots of the song way better.
00:35:553 (1) - This for instance, could somehow be distinguished from the rest? You should keep in mind that you should follow the song as close as possible, and not just have a jump map for the sake of it. to be honest i was trying put that reverse slider on song but i think it's really sudden to expect because 00:32:673 (1,1,1,1,1) - pattern like this literally same with it and because it's a very high BPM im prefer to make 1/2 slider to prevent some missread at hish slider velocity and high Approach rate map, so why people complain this simple thing??- Placement is also something that could be way more polished at many spots: 03:16:593 (4,5,1) - Why is this spacing immensly bigger than the rest? It does not corresponded with the song at all, hence why it makes really less sense. Placement does really need a lot of polishing. 03:08:913 (6,7) - it same like this pattern doesnt it? so im put more jumps and more speed to emphasize more because on 03:15:873 (1,2,3) - has quite far jumps
Do not hesitate catching me ingame if you need help with something. Good luck with further processing!
Fort wrote:
i didnt ignore the song, i prefer strong one
the strong one has quite 1/2 pattern
so it can be possible if i didnt map 1/4 pattern
it makes this map more harder with more complex patterning
so yeah idk why people have problem with thisEnon wrote:
It don't ignored the song. This map is really fit with the song and playable!
Just it's difficult to the player who don't have high skill.
It seems like you are just blocking "very hard map"
I think you are always seems hate what that "very hard map" be ranked map.
just read this please believe me, im really sure my maps is playable there is no massive problem with this map since it's not really consistent but it designed to make players feel free to play songs and really i think this post is not really strong enough to proof this map is unranked because subjectivesbuny wrote:
The only problem I have with relinquished is this part here,
03:30:273 (1,1,2) -
the spacing is WAY too deceiving, because the slider and note are 1/4 apart but everything else is 1/2 apart and the same spacing. The rest of the map is also mapped at 1/4 so the 1/2s are just sudden, and they caught me out in every play that I didn't remind myself they were 1/2s. yeah but looks this part can be good easy patterning part for this map, so this one can be interesting at mapping
If it wasn't for the fact that it was 8*, then it'd be fine to map like this. But it's not and throws off my flow completely for the rest of map, I'd recommend just mapping the 1/4 beats instead and use a lower spacing for that section
i didn't translate them proper. i did that on purpose from based what Fort just mentioned thereFort wrote:
Extra diff can be random on mapping (different placement stuff), and the other pattern that is not consistent is fine too. As long as the rhythm is ok and playable for them. Who's fault is that? Me? Or a QAT?
Didn't looked the map yet, but this quote sounds as if it's fine to leave an "Extra" difficulty in a low quality(=random) as long as it is following the rhythms properly and players being able to hit those. While it isn't true in the beatmap ranking process.Fort wrote:
Extra diff can be random on mapping (different placement stuff), and the other pattern that is not consistent is fine too. As long as the rhythm is ok and playable for them. Who's fault is that? Me? Or a QAT?
but i mean it's not really too random at flow patterningSonnyc wrote:
Didn't looked the map yet, but this quote sounds as if it's fine to leave an "Extra" difficulty in a low quality(=random) as long as it is following the rhythms properly and players being able to hit those. While it isn't true in the beatmap ranking process.Fort wrote:
Extra diff can be random on mapping (different placement stuff), and the other pattern that is not consistent is fine too. As long as the rhythm is ok and playable for them. Who's fault is that? Me? Or a QAT?
this. terror relenquished feels so empty and dull, its literally just mapped for difficulty. At least try to make it have variety instead of being the same thing for 4 minutesSpaghetti wrote:
I don't agree with the 1/2 spam, it really seems like you're doing it for difficulty purposes.
I feel like you can easily figure out how to incorporate the 3/4 somehow, but just ignoring it is going to cause a lot of conflict and surpress the true potential of this song.
It really is, and the HP2 completely removes the sense of accomplishment when you pass it. It's a hard map. It should be HARD to pass. I asked for this to be raised earlier but I did a poor job explaining why. An 8.2 star map shouldnt be so easy to pass that if you miss an entire stream or an entire jump pattern, you're still alive.mithew wrote:
this. terror relenquished feels so empty and dull, its literally just mapped for difficulty. At least try to make it have variety instead of being the same thing for 4 minutesSpaghetti wrote:
I don't agree with the 1/2 spam, it really seems like you're doing it for difficulty purposes.
I feel like you can easily figure out how to incorporate the 3/4 somehow, but just ignoring it is going to cause a lot of conflict and surpress the true potential of this song.
Just so I can say I support this, HP 2 is nowhere near enough for an 8 star beatmap with such simplistic rhythm and gives a completely false sense of accomplishment to the player.Mazzerin wrote:
i just have one thing to say, if 8 stars isn't enough for a simple rhythm map with only 1/2s and a few 1/4s to have od of at least 9 (god please why isn't it 10), then what is?
This guy knows what he's talking about.Sonnyc wrote:
"Were 1/2 the best rhythm to suit this music?"
THIS IS SO TRUE I CANT EVEN EXPRESS! LIKE MY GOSH, PLEASE GUYS STOP!!! JUST STOP WITH THIS CRUD!!!DoKito wrote:
"The song has so much more to offer"... SO YOU HAVE TO MAP IT LIKE I SAY! Gosh. That's why i hate this community. Mapping... no Music in general is such a subjective thing. Why do you expect every map to be "perfect (subjectively)". What is perfect anyways? This is exactly why so many mappers lose complete interest in getting stuff ranked. If you want to have a high-technical map then go and play some Jenny/Skystar/whatever stuff.
I for myself LOVE Fort's mapping style. And i really enjoy the "constant 1/2 spam", you guys are mocking on. Only because the song COULD BE xy, doesn't mean it HAS to be xy. This is no modding anymore. I would even call it backseat mapping.
rofl it's not your map stop backseat mapping. ignoring it does cause conflict but it's not unrankable and fort and I both like it this way and many other people like it this way. please just shut up (no offense) but stop doing this it only makes you look worseSpaghetti wrote:
I don't agree with the 1/2 spam, it really seems like you're doing it for difficulty purposes.
I feel like you can easily figure out how to incorporate the 3/4 somehow, but just ignoring it is going to cause a lot of conflict and surpress the true potential of this song.
how ironicOsuology wrote:
stop doing this it only makes you look worse
FFTYPpuskalin wrote:
8☆ Maps are soo hard for rank #0+ please
FTFYBaraatje123 wrote:
Ppuskalin wrote:
8☆ Maps are soo hard for rank #0+ pleaseFFTYFTFY
Something that ends the drama pleaseMillhioreF wrote:
Personally I think Terror was perfect as the hardest diff, it fits well to the crazy nature and speed of the song. Terror Relinquished just feels unnecessary and overdone, it's largely the same map but with spacing increased everywhere.
What's mapped is mapped though, and it would be really harsh to tell Fort to axe a whole difficulty just because it's too hard. I'm not sure what the best way forward is here.
why tf do you have it out for me so badly wtf did i do to youOsuology wrote:
rofl it's not your map stop backseat mapping. ignoring it does cause conflict but it's not unrankable and fort and I both like it this way and many other people like it this way. please just shut up (no offense) but stop doing this it only makes you look worse
I think it's more because it is too freestyle to a large portion of mappers, difficulty wasn't a problem. But since it was going to be the next hardest map ranked, something too freestyle feltMillhioreF wrote:
it would be really harsh to tell Fort to axe a whole difficulty just because it's too hard
Something that is very justified, is completely ignored for no valid reason. Sliders ending on downbeats on an already fast jump map like this are offputting for the rhythm, and we don't need any more artificial difficulty.Fort wrote:
Hula wrote:
01:50:313 (7,8,9,10) - This doesn't work well, the slider starts on a red tick and ends on the downbeat and then there's a nearly inaudible 1/4 triple played. At least the 1/2 slider should be circles instead. sometimes that pattern kinda be good with that thing
1) "on purpose" without a reason? That's a bit backwards.Fort wrote:
Arphimigon wrote:
00:16:113 (2,3) - 00:18:033 (3,4) - Relatively same noise, but the second has over double the spacing. Then it goes back to 1.2 00:19:953 (2,3) - then 2.5 so this inconsistencies unrankable? right, please im doing that thing on purpose man
1) You can't tell someone to shut up and then say no offense. That doesn't make it better.Osuology wrote:
rofl it's not your map stop backseat mapping. ignoring it does cause conflict but it's not unrankable and fort and I both like it this way and many other people like it this way. please just shut up (no offense) but stop doing this it only makes you look worseSpaghetti wrote:
I don't agree with the 1/2 spam, it really seems like you're doing it for difficulty purposes.
I feel like you can easily figure out how to incorporate the 3/4 somehow, but just ignoring it is going to cause a lot of conflict and surpress the true potential of this song.
Irreversible wrote:
Hello Fort!
As you know, the new qualification process involves a lot of discussing with the community. This is why I'd like to give this map the opportunity to have further things talked about, seeing that people are actively giving good inputs which should be furtherly discussed.
While we are at it, let me also point out some things:
Terror Relinquished
- First thing that comes into my mind is the ongoing 1/2 spam, while you are actually ignoring many interesting aspects of the song.
03:53:313 (1) - Taking this as an example, this song has a lot more to offer than what you actually placed. Why did you decide to have continuous 1/2? i dont get it why this thing can be unrankable because it has same beats with really better density of maps, probably im made that to make players can stable at game when they will be deal with this again 04:00:993 (1) - so i didnt put much repetitive pattern like 04:00:993 (1,2,3,4,5,6) - too much on 03:53:313 - - first of all, none of the points made in this QAT post are considered "unrankable." The map is DQ'd to have discussion and reach a consensus on the patterns and design in the map. There is no reason to deny a QAT post due to things not being unrankable. Secondly, the whole map is 1/2 spam at its finest. Mentioning stability and preperation doesn't mean much as the whole is just jump spam in 1/2.- Another thing is, that you could emphasize certain spots of the song way better.
00:35:553 (1) - This for instance, could somehow be distinguished from the rest? You should keep in mind that you should follow the song as close as possible, and not just have a jump map for the sake of it. to be honest i was trying put that reverse slider on song but i think it's really sudden to expect because 00:32:673 (1,1,1,1,1) - pattern like this literally same with it and because it's a very high BPM im prefer to make 1/2 slider to prevent some missread at hish slider velocity and high Approach rate map, so why people complain this simple thing?? - you underestimate players. With AR 10, reading shouldn't be a huge problem even in high bpm like this.. Players aren't as braindead you would think. Personally, I think a triple would work best here.- Placement is also something that could be way more polished at many spots: 03:16:593 (4,5,1) - Why is this spacing immensly bigger than the rest? It does not corresponded with the song at all, hence why it makes really less sense. Placement does really need a lot of polishing. 03:08:913 (6,7) - it same like this pattern doesnt it? so im put more jumps and more speed to emphasize more because on 03:15:873 (1,2,3) - has quite far jumps - the question is, why is there an increase in spacing and speed in that part in the first place. Sure you want to increase the spacing due to the sliders, but in the first place, you did the same part with circles instead 03:08:193 (1,2,3,4) with much lower spacing.
Yes the song is not ignored, but its questionable on why you ignored the 1/4's which are fairly sound to begin with. I fail to see how a excessive amount of 1/2 rhythm creates a more complex pattern. Not to mention you mapped 1/4's like 00:34:353 (4,5,6,7) yet avoid the 1/4's with a similar sound on parts like 00:35:553 -Fort wrote:
i didnt ignore the song, i prefer strong one
the strong one has quite 1/2 pattern
so it can be possible if i didnt map 1/4 pattern
it makes this map more harder with more complex patterning
Playability is not an issue here and hating on very hard maps is also false in this case considering what the people are suggesting is actually making it harder.Enon wrote:
It don't ignored the song. This map is really fit with the song and playable!
Just it's difficult to the player who don't have high skill.
It seems like you are just blocking "very hard map"
I think you are always seems hate what that "very hard map" be ranked map.
buny wrote:
The only problem I have with relinquished is this part here,
03:30:273 (1,1,2) -
the spacing is WAY too deceiving, because the slider and note are 1/4 apart but everything else is 1/2 apart and the same spacing. The rest of the map is also mapped at 1/4 so the 1/2s are just sudden, and they caught me out in every play that I didn't remind myself they were 1/2s. yeah but looks this part can be good easy patterning part for this map, so this one can be interesting at mapping - I actually would suggest you decrease the sapcing between the slider and the circle due to a lack of a spacing emphasis on that part.
Considering all the complaints, I feel that this post is more than enough to disqualify it.Fort wrote:
just read this please believe me, im really sure my maps is playable there is no massive problem with this map since it's not really consistent but it designed to make players feel free to play songs and really i think this post is not really strong enough to proof this map is unranked because subjectives
SITTING IN THE FRONT SEAT SITTING IN THE BACK SEAT, GOTTA MAKE MY MIND WHICH SEAT CAN I TAAAAAAAKEbyfar wrote:
>backseat mapping
Irreversible wrote:
While we are at it, let me also point out some things:
Terror Relinquished
- First thing that comes into my mind is the ongoing 1/2 spam, while you are actually ignoring many interesting aspects of the song.
03:53:313 (1) - Taking this as an example, this song has a lot more to offer than what you actually placed. Why did you decide to have continuous 1/2?
Honestly, this is so subjective. I personally think (most) of the objects are very well placed and the circles/sliders follow the beat just fine- Another thing is, that you could emphasize certain spots of the song way better.
00:35:553 (1) - This for instance, could somehow be distinguished from the rest? You should keep in mind that you should follow the song as close as possible, and not just have a jump map for the sake of it.
partially agreed, some slider can definitely be changed to 2 hit circle or more emphasised jump- Placement is also something that could be way more polished at many spots: 03:16:593 (4,5,1) - Why is this spacing immensly bigger than the rest? It does not corresponded with the song at all, hence why it makes really less sense. Placement does really need a lot of polishing.
it emphasises the doot doot doot beats right after it, feels very good to play imo
this x100byfar wrote:
>backseat mapping
though i really do like my suggestion, it keeps the 125bpm flow with the rest of the map and follows the dominant beat perfectly (with sliders in of course)buny wrote:
The only problem I have with relinquished is this part here,
03:30:273 (1,1,2) -
the spacing is WAY too deceiving, because the slider and note are 1/4 apart but everything else is 1/2 apart and the same spacing. The rest of the map is also mapped at 1/4 so the 1/2s are just sudden, and they caught me out in every play that I didn't remind myself they were 1/2s. yeah but looks this part can be good easy patterning part for this map, so this one can be interesting at mappingktgster wrote:
I actually would suggest you decrease the spacing between the slider and the circle due to a lack of a spacing emphasis on that part.
No matter how much the mapper likes it, if it's not of good quality, it is not entitled to ranking. Ranking is a privilege, and you must follow the simple criteria that comes along with it. If so many people, and a large chunk of very experienced people, think the 1/2 spam and the HP 2 is an issue, it must be an issue. If Fort decides to disregard this advice, that's okay, but the map will not reach the standards that it takes for a map to be included into the osu! ranking algorithms.buny wrote:
The posts in this thread are disgusting. I believe people that can't see past "1/2 spam" don't have the right to mod this difficulty. Who are you to tell the mapper that he/she is mapping wrong? A mapper maps what they think fits the music, not what you think. Not sure how to say this without the least offense, but modders that can't play the map how it is meant to be played will not have full understanding of the map, as it could look like shit on paper, but amazing in gameplay
look I didn't mean anything against you please don't hate me but I'm just saying everybody disagreed with what I said? doesn't matter some people agreeSpaghetti wrote:
why tf do you have it out for me so badly wtf did i do to youOsuology wrote:
rofl it's not your map stop backseat mapping. ignoring it does cause conflict but it's not unrankable and fort and I both like it this way and many other people like it this way. please just shut up (no offense) but stop doing this it only makes you look worse
do you even know what backseat mapping is, if what i said was backseat mapping i guess every form of constructive critisism is backseat mapping
there's like a million people on this thread that agree with me and say similar things and you always pick on me for some reason
plus you're saying i look bad when seriously everybody disagreed with what you said and made a meme out of it leave me alone j e e z
Smoothie World wrote:
1) You can't tell someone to shut up and then say no offense. That doesn't make it better. Look, I meant no offense at all. I just don't want him to look worse in my eyes.Osuology wrote:
=
rofl it's not your map stop backseat mapping. ignoring it does cause conflict but it's not unrankable and fort and I both like it this way and many other people like it this way. please just shut up (no offense) but stop doing this it only makes you look worse
2) Suggestions =/= backseat mapping. Are all mods backseat mapping then? No, but saying "map it this way or it just won't work and is not cool" is wrong.
3) Just because something isn't unrankable doesn't mean it's good by any means. It's good to whoever made it
Seriously, people like this that immediately shut down any suggestions frustrate me. Any suggestions help, even if you don't agree with them.
I'll be modding the hardest difficulty tonight or tomorrow.
Fort wrote:
oke, aku pusing
i don't disagree with hp2 being an issue, but the large chunk of experienced people are the people that couldn't play the map to begin with. Also modders with their advice disregarded have been starting drama in this threadSpaghetti wrote:
No matter how much the mapper likes it, if it's not of good quality, it is not entitled to ranking. Ranking is a privilege, and you must follow the simple criteria that comes along with it. If so many people, and a large chunk of very experienced people, think the 1/2 spam and the HP 2 is an issue, it must be an issue. If Fort decides to disregard this advice, that's okay, but the map will not reach the standards that it takes for a map to be included into the osu! ranking algorithms.
Ppuskalin wrote:
8☆ Maps are soo hard for rank #100+ pleaseSTOP WITH YOURS 8☆ MAPS!!!
>too hard, i dont think so, my friends still can pass it with around 4000-5000 STD rank...Ppuskalin wrote:
Osu - Newbies Mappers = No Crazy Maps
Fort, gw ngerti lah kalo lu emang doyan bikin random-circle-placement yang lu sebut sebagai jumpBaraatje123 wrote:
Also, jumps can't be random
They need to fit, and give proper emphasis
iya lah ane ngerti apa yang kau bicarakan, tapi yaudahlah kalau gini mah, ane mah woles aja weh wkwkwkwendao wrote:
Fort, gw ngerti lah kalo lu emang doyan bikin random-circle-placement yang lu sebut sebagai jumpBaraatje123 wrote:
Also, jumps can't be random
They need to fit, and give proper emphasis
tapi ingetlah, lu bikin map buat komunitas osu!, bukan buat kesenangan sendiri, terlebih kalo lu berniat untuk men-rank-kan beatmap lu
yha... gw seneng sama teknik jump lu yang mempunyai kesan tersendiri setiap memainkannya, mempunyai emphasis tersendiri (walaupun pemikiran lu tentang emphasis sebuah map beda dengan yang lainnya), well seenggaknya dibikin rapih lah, juga dibikin pattern, biar ga bentar-bentar udah kemana lagi itu objek map
dan lu mesti tau lagu yang lu map ini bukanlah lagu weeb biasa yang BPM nya dibawah 200, sehingga lu mesti jaga diff extra (atau super extra, apalah itu) lu supaya ga berlebihan (overmap), karena ya, semua yang berlebihan itu ga baik
nobody hated u, they just feel uneasy with your map
jujur aja gw termasuk kedalam pihak yang ga nyaman dengan map lu
special note: jikalau emang lu maksa, silahkan abaikan pesan ini... ya gw harap jangan sampai lu dibenci komunitas lah (hint: bd)
- - -
no mod no kds, thank you
That's probably the worst thing you can doFort wrote:
i think this map will be dead (again)![]()
okay guys, dismiss. lets forget everything
I guess you're rightSmoothie World wrote:
If he doesn't want to rank it, please, don't keep asking him to. It's his decision, and tons of people saying "noooo rank it" isn't going to do anything. The map is still here. It's playable. If he wishes not to rank it again, then so be it.
I love your attitude. I live by this attitude as well for years already. People still come to me and tell me that they like my maps, even though I haven't ranked anything for 3 years+. Keeps motivating me to make new ones. I am sure people are enjoying your maps as they are and as you mapped them. (is that even correct english?! [5])Fort wrote:
lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.
yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
I understand but well, since you went this far...Fort wrote:
lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.
yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
Eh is this not getting ranked?Rilene wrote:
I understand but well, since you went this far...Fort wrote:
lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.
yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
How about rank it? I mean it would be a waste of time, work and stars spent on this map.
This is ironic coming from the side who wanted the DQ, but I'd still want the map to be (eventually) ranked, just because of the amount of time put into it.Yuii- wrote:
don't surrender.
family confirmedXpockets wrote:
Dear Uncle Fort
Arphimigon wrote:
family confirmedXpockets wrote:
Dear Uncle Fort