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t+pazolite - Call me it. (500 Tortures)

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Rilene

Fort wrote:

lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.

yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
I understand but well, since you went this far...
How about rank it? I mean it would be a waste of time, work and stars spent on this map.
-MuhQ

Rilene wrote:

Fort wrote:

lol for what this map ranked if this map just only for pp?
guys this is just a game, yeah since im enjoying a lot of this map.

yeah just relax, Ranked maps just optional objectives for me, im really enjoyed mapping instead of ranked some maps
just stay tune, i have lot of maps which can be enjoyed by you guys, so stay tune :3
I understand but well, since you went this far...
How about rank it? I mean it would be a waste of time, work and stars spent on this map.
Eh is this not getting ranked?

Osu needs sick maps like this and more harder maps, players are getting better so why shouldn't they have some maps to play and go ham with.
Yuii-
Try contacting MillhioreF and Azer if possible. I read they helped a lot with Shiro's map, I am sure they can help this map overall as well. Of course, you can count on me, but I am being quiiite busy (and lazy zzz) recently. I don't know if they are willing to help, but they will definitely improve this if they want to!

Good luck and don't surrender.
Arphimigon

Yuii- wrote:

don't surrender.
This is ironic coming from the side who wanted the DQ, but I'd still want the map to be (eventually) ranked, just because of the amount of time put into it.
Appeasing the difficulty side and the side of the mappers who have given many of their points for everyone, it's the best for everyone at this point.
Spaghetti
I highly respect your decision to keep it how it is, and sacrificing another ranked map. It's takes a true mapper to keep what they like and try not to force it through the system, I know I regretted doing that with Stargazer.

Best of luck with you, Fort.
Lust
I'll take that as a conclusion to this discussion. Poke me when you want to move this forward again.
Hula
KDs pls.

Mod before DQ
This is the only map I have looked at within the set and I thought it sufficient to say this

[Terror Relinquished]
In general, there are patterns which could be more polished, since they just look like wonky variants of the sort you see in high quality maps.

The map also lacks a lot of structure and shapes which is disappointing from a jump map perspective.
00:35:553 (1) - Why wasn't this a triple or repeating slider? You shouldn't be afraid of putting a triple in here, it's 8.2 stars.
00:39:393 (1,2) - These might play cool, but there's no beat on the blue tick, so it shouldn't be a 3/4 slider, but instead 1/2 sliders.
00:39:873 (3,4) - Between these there's a blue tick which could be used if you're interested.
00:43:233 (1) - Why not a triple or repeating slider?
01:06:753 (3,4,5,6,1) - This should have higher spacing or something more to distinguish from the previous 1/2 section.
01:10:593 (3,4,5,6) - Same could be said again, but there's a different pattern here. What you could do is give both of them the same unique pattern to that particular phrase.
01:14:433 (3,4,5,6) - once again, why's this mapped the same as the rest when it's significantly different.
01:27:873 (11,12) - There's unmapped 1/4 between these.
01:31:713 (12,13) - Same again, this seems weird to miss out this obvious 1/4 but include much more quiet 1/4 which you can barely hear.
01:36:993 (1,2,3,4) - These 3/4 sliders throughout the map should not be a thing. cos there's no 3/4 beat here, I know it looks cool and stuff, but it's musically incorrect.
01:49:473 (1,2,3,4,5) - What is going on with this pentagon? It's so borked i don't even know. This is a highly unpolished shape.
01:50:313 (7,8,9,10) - This doesn't work well, the slider starts on a red tick and ends on the downbeat and then there's a nearly inaudible 1/4 triple played. At least the 1/2 slider should be circles instead.
01:51:033 (13,14) - missing 1/4 again?

01:52:353 (1,2,3,4) - You managed to do those 3/4 sliders and 1/2 sliders here, for starters that's incosistent, but them done as 1/2 sliders here is correct.
01:54:753 (11,12) - missing 1/4 again? I'm gonna stop pointing these ones out.


I'm going to start pointing out scruffiness and stuff

02:13:953 (3,4,5,6) - This looks really amateur, things like this could easily have a shape, symmetry or structure to them, something as simple as that looks way nicer than having that gross overlapping and thoughtless jump pattern02:15:393 (1,2,3,4,5) - This could be made into a straight line rather than it's current borked form with 'slider to stream', set it to 1/2, since (4) and (5) are off the line.
02:18:153 (1,2,3,4,5) - This should be a regular pentagon, looks scruffy. like, this looks a bit neater, but the map is highly overlapping as it is.
For history records, the abnove looks like
02:19:233 (1,2,3,4,1) - Personally I'd make this more pronounced, maybe with higher spacing and increased HS volume or samples? like drum-hitfinish?

The map looks like it was put together without much care and with just the eye and no tools to make sure that shapes and such weren't ignored, for instance, 02:22:593 (3,4,5,6) - this could have been a rhombus (diamond), but it's totally wonk.
02:43:233 (1,2,3,4,5,6,7) - Notice here how a nicely arranged set of circles looks much nicer than before?
I'm not saying do that for everything and make it all linear, but right now it just looks like an unpolished form of that.

03:59:313 (2,3,4,5,6,7,1) - This is another part where it would be much more polished and probably play nicer if it was arranged in the appropriate polygon.

About the last part of the song

04:00:153 (2,3,4) - I cannot hear that 1/4, if it is there, it's beyond insignificant, whether or not I am being deaf or not is another question.
04:07:353 (4,5,6) - THERE IS however 1/4 here, which the above lacks, which is correct.

At this point, I'm not going to mod any further, but none of the jumps have any structure or reasoning behind them, they're just highly spaced jumps, which in itself is reasoned by the music, but the choice in variations in the spacing with the jumps just doesn't make sense. Also the map is extremely scruffy in terms of circle placement, shapes and the complete (?) lack of symmetry. Also there's those 3/4 sliders which I can't hear the 3/4 for, but i hear the 1/2 they're mapping over. Also just because it's AR10 and 250 bpm and nobody will seem to notice the scruffiness is it any excuse that it should be like this.

I did not exhaustively mod every point in this map, I spent 45 minutes making this mod, which is far longer than I had anticipated.

I would be grateful if this mod wasn't ignored, I did put effort into this, because I've seen you have tried to rank this, and this would be for everyone's sake if these issues were addressed as a whole since I'm sure they don't only apply to this one difficulty. I can explain myself more if required.
Arphimigon
My mod before DQ also
[Terror Relinquished]

There are tons of inconsistencies in this map, which is my main overall point
00:16:113 (2,3) - 00:18:033 (3,4) - Relatively same noise, but the second has over double the spacing. Then it goes back to 1.2 00:19:953 (2,3) - then 2.5 00:21:873 (7,8) - and these spacing changes are totally uncalled for. All of those kicks should have higher spacing to separate from from the last pattern and emphasize the kicks. Having half being emphasized and half not is undermeaning.
Also whats with all the stacks? I mean yeah stacks are... okay but there isn't any reason for the stacking when all it does is stop you from moving and break constant flow. I know this is for the later parts, but there isn't any reason earlier for the stops. This is over all difficulties. It's especially annoying over longer sliders like 00:19:233 (1,2) - where they are played to full and for a longer time, then bam, sudden stop.
00:21:153 (5) - Missed NC and a bunch at the start
00:26:433 (5,6,1) - If you only hit the starts, as likely done, then this is much lower spacing than 00:18:993 (6,1) - and 00:22:833 (10,1) - (ps: 00:22:833 (10,1) - should be lower than the first one, since the pitch DOES technically lower, worth pointing out since pitch relevancy is awesome)
00:27:873 (3,4,5) - This angling is rather counter-intuitive, can't slider 4 be lower? I mean the slider points left and you have to move directly over the slider... and not only that but that's also combined with the angle from the first slider to the reverse also being dodgy, this is reasonable but both combined are a bit confusing.
00:33:153 (3,4,5,6) - All patterns like this are also counter-intuitive, 34 has a higher pitch due to the main beat of 3 00:33:153 - having the pitch rise, however 00:33:393 (5,6) - this has wayyyyyyyyyy more spacing and arguably 6 has a much lower spacing than all the other sounds in that four, so why is it higher?
Then suddenly after 00:32:673 (1,2,3,4,5,6) - you do 00:33:633 (1,2,3) - and 00:34:113 (3) - rhythmically should be two notes. This is definately designed to be really hard, you don't need to add this extra slider for no reason other then for tapping breaks, its the same musically as 00:33:153 (3,4) -
However if you do decide to ignore the top point, then 00:34:113 (3,4,5,6,7,1) - why is this curve so out of place? It's a dodgy use of leniency and if not the snap to the stream is out of line.
00:34:593 (1,2,3) - Arguably play here is percieved very weirdly, am I meant to snap or curve to slider 2? Either way if I play it I'm going to be moving to the down-right region so note 3 is very out of place, it should be to right of slider two, not up in a confusing corner after the last two sliders play weirdly against each other already.
(Missed sounds 00:39:753 - 00:39:513 - )
00:40:053 - Definately should be a note here.
00:41:553 (2,3) - Due to the shape of the slider 2, slider 3 shouldnt be higher than slider 2s line.
00:43:113 (6,1) - This curve is very counter-intuitive, most the last sliders had a nice movement from the note to the slider but this has a higher angling to it, I would reduce the angle made here.
01:04:953 (9) - There are three different pitches here, using a reverse slider is the mediocre way to do them for easier diffs but on higher diffs three notes is preferred.
01:05:793 (3,4,5,6) - Lowering pitch = lowering spacing per note here.
01:06:753 (3,4,5,6,1) - This is really unemphasized, 01:07:233 - has a small deep drumlike noise, it should have some spacing and definately not in the same line as the lst two notes. It removes all emphasis when there should be some to the bass sounds. Also, 01:06:753 (3,4,5,6) - They all have the same spacing but would be preffered if the sets of two were seperate, a small mini-jump at 01:06:873 (4,5) - to separate both patterns and indicate more emphasis on the pitch change would be lovely.
The rest of the kiai has the same things, 01:09:633 (3,4,5,6) - lowering spacing slowly etc.
01:13:473 (4,5,6) - Why isnt this two notes like 01:06:993 (5,6) - ?
01:14:913 (1,2,3,4,1,2,3,4) - Having finishes here but none on the more impactful end notes is disturbing to the player. Either add them to the end to make the end impactful, or don't add them at all.
01:16:833 (1,2,3,4,5,6,7,8) - You could be much more interesting with pitch relevancy here, it does down then up, allowing for a more funky spacing. It shouldn't be hard to follow the spacing changes if there is musical backup and this is a relatively calm part with lower spacing.
01:17:793 (1,2,3) - This plays against any play shown, isn't this curved flow? Leniency abuse is pretty annoying at best in a map already hard enough with its jumps, but also there is 1/4 following and 1/4 generally needs to have perfect flow to get into it.
01:23:313 (5,6) - Lower pitch than 01:22:953 (3,4) - but higher spacing.
marshallracer
Is nobody questioning the RSI tag?
I mean yeah, I get the joke but does it have anything to do with the song?
Difficult maps are fun and all that but I doubt that's a reason to make it a tag right away

Apart from that, great set, gl for getting it through
Hpocks
Dear Uncle Fort

So I see that there is a apparition that is like teh hardest map on osu right now and mommy said that map was 2 long and 2 hardcore5me so uncle fort never give up and you can accomplish your drems be the bestest map person evar if you do uncle i love you dont stop believeing mapping baby!

-Tywer
Arphimigon

Xpockets wrote:

Dear Uncle Fort
family confirmed
Charles445
Jumps really mess with the difficulty system huh.
MrBooM
anyone has old version of this map (terror relinquished)? I have cool replay from 18th may, but beatmap is updated and i cant watch it :/
Topic Starter
Ciyus Miapah

Arphimigon wrote:

Xpockets wrote:

Dear Uncle Fort
family confirmed
:lol:
Lilynn


Lowest rank pass of Teror Relinquished? Maybe.

:D
Arphimigon
I saw someone get a s1ck 65% pass when it was hp2 :^)
Topic Starter
Ciyus Miapah
he cant play that map again now rip
wendao
>E - N - H - H - I - I - X - X - X - X

1 easy diff(s)
1 normal diff(s)
2 hard diff(s)
2 insane diff(s)
4 extra diff(s)

better add more easier diff, well.. just suggestion
Surono
CiiyussMIAPAH!1!!!Fort's ava is really his face.. heh3heh anyone who would be a grillfried of the uncle GeREGET??/???

Beomsan
Cheer up
Speed of Snail
I never thought I'd say this, but this is an 8 star diff I actually like.............
Surono
the expression of your avatar
CelegaS
Just rank this mapset
MicMck101
Soooooooooo whether this map gets ranked or not doesnt matter to me because this is my TOP 5 most favorite mapset so far i have come across :D Great job Fort :3 Keep pumping out maps and if you cant think of a song to map message me on osu! i have plenty ideas 8-)
LigerZero
dduuuh nih map kapan rankednya.......... :/

done i'm give kudosu for you......
vitail
please rank this beatmap :)
Frostcage
https://osu.ppy.sh/ss/3970835 LOOK HOW CLOSE I WAS TO PASSING TERROR RELINQUISHED
Vovan
THIS MAP NEED TO BE RANKED ♥
Lince Cosmico

Frostcage wrote:

https://osu.ppy.sh/ss/3970835 LOOK HOW CLOSE I WAS TO PASSING TERROR RELINQUISHED
holy... shit xD
The Emperor
is this map dead? or will it get updates til it gets ranked?
(i want it ranked x3)
flowerwolf
I really enjoy this map and song. I hope this gets ranked.
Rivals_7

PatZar wrote:

Ppuskalin wrote:

8☆ Maps are soo hard for rank #100+ please
STOP WITH YOURS 8☆ MAPS!!!

Ppuskalin wrote:

Osu - Newbies Mappers = No Crazy Maps
>too hard, i dont think so, my friends still can pass it with around 4000-5000 STD rank...
>stop with yours 8* maps, if you can't play this map, SO STOP THE FUCKING OF YOUR ARGUMENTS, it's useless as your ass wtf,
p/4294950

kek. originally he want this to be ranked but now he change his mind lel.

Sorry for bump :D

Yha ke graveyard.......
Kotek0_0
Dude
This map is pretty good... i will give you 9/10 ducks
But i want ranked version... if u can... of course.
Lilynn
I give it 9.4/10 ducks.
AyyAyye
I give 10.3/10 ducks.
Moeruattack
Duck soup
ManRei
Semoga entar bisa ranked....
Gw heran udah nemu 3 map (termasuk ini) di tahun 2016 yang *8++ dengan jump dan 2 map itu udah ranked
Semoga bisa jadi best map 2016 :)
LigerZero

MRaihanZ wrote:

Semoga entar bisa ranked....
Gw heran udah nemu 3 map (termasuk ini) di tahun 2016 yang *8++ dengan jump dan 2 map itu udah ranked
Semoga bisa jadi best map 2016 :)
yang mapnya fort meskipun bintangnya ada 8 tapi jump"nya termasuk paling susah plus bagian mapnya bukan 1/4 melainkan 1/8
fieryrage
oh
Spaghetti
hey its back
Chaos
Dreams
Bara-
Wow, go Fort
Now if only your maps were actually all passable by me

/me runs
LigerZero
Wip.....? Okay....

Good luck saja dech....
Topic Starter
Ciyus Miapah
i hope i can rank this map
ReFaller
No hopes, you must rank this map!!! 2 STARS
Taboki
Staaaaar :3 My last one :(
Kuki
go for it

:!:
riktoi
good luck dear fort
AlneCraft
bless your soul fort
NucleaRaven
Fun
and gl
Vovan
Go rank it fort ! :D

5 stars in da face, map. 8-)
fieryrage
i can mod this later if you want
Topic Starter
Ciyus Miapah
i planning to do something here
Dreamtwolf
Yes! You rank it now!!!!!

<3
snz

(,,Ծ‸Ծ,,) (✪‿✪)ノ

Zenelith
Fort please gift us this masterpiece on ranked.
Stjpa
BOUNCE COME ON BOUNCE CHICKEN

go4rank
DeletedUser_5005402
please, rank this masterpiece!~~
cmyui
Raaank thisss!
Puyi
Awesome map :)
iamVill
This map should actually get ranked (even tho it has that psycho singletap map).
But it's a very good competitive - and trainmap, it could be cool to see how pros compete against each other to get the best 700pp score xD

Nice, i don't see anything unrankable in this map^^
PLS RANK (I wan't to gib star but I have n1 ;-;)

BTW: pls revive this xD
EnergyZz-
Go rank it !
This song should be qualified !
LigerZero
WIP>>pending>>ranked>>pending>>graveyard>>WIP>>graveyard
Dogirl
edit: nvm im stupid
Skid
Fort cagou. :^(
Lliria
8.52*.. Really?
pmriva
Gilaaa di update deui
Fingy
I liked the other Terror Relinquished a lot more than the current one, the increased notes make the map feel too rushed.
Wormi
Old Terror Relinquished diff in case anyone wants it

http://puu.sh/oxOLp/df89e8f71f.osu
Nelly
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
ClrSCR
go rank !
LigerZero
what this

"TERROR RELINQUISHED (500 AAAAAAAAAAAAAAAAAAAAAA)"

only cookiezi, Rafis, doomsday and WWW" maybe can pass diff without mod
Topic Starter
Ciyus Miapah
yeah because the song itself like that map
Surono
ur mom :(
tatemae
rank when :/
Topic Starter
Ciyus Miapah
when when
AyyAyye
srly when
Alyseka
Why does the OD scale like it does from expert to terror relinquished? OD 8 to 8.7. Wouldn't something like 8 - 8.5 - 9 - 9.5 work better? Shouldn't a map this hellish be difficult to acc as well?
Not so much complaining as at the end of the day its the mappers decision, but im genuinely curious as to why fort avoids OD 9+



AND THIS IS NOT ABOUT THE PP, THIS ISN'T A TV SIZE EROGE HERE
GIDZ
A wild mod appeared!
11:28 - G I D Z -: Make it more into a star pls ;w;
11:28 Fort: oh i will i will
11:28 - G I D Z -: I like a balanced map
11:28 Fort: yeah i make this map like this
11:28 Fort: because i've already map easier diffs
11:29 - G I D Z -: 00:36:753 (2,3,4,5,6,7) - Spacing ;w;
11:29 Fort: so there is no problem if i put lot of 1/2 jumps haha
11:29 - G I D Z -: I cri everytim
11:29 - G I D Z -: lol
11:29 Fort: but okay you can say anything you want
11:29 Fort: i will fix it
11:29 - G I D Z -: 00:36:753 (2,4) - Like this gap
11:29 - G I D Z -: Compared with 00:36:993 (4,6) -
11:30 - G I D Z -: I wanna cri
11:32 Fort: high score :D
11:32 - G I D Z -: I cant combo it
11:32 - G I D Z -: simply cuz my aim sucks
11:32 Fort: well yeah that's a screen jumps
11:32 - G I D Z -: I've spent the last 3 weeks on mapping
11:32 - G I D Z -: I cant play sht anymore
11:32 Fort: i'll nerf it
11:33 - G I D Z -: U'd better :v
11:33 Fort: is 3.90x okay?
11:33 Fort: :D
11:33 Fort: for 00:36:753 (2,3) -
11:34 - G I D Z -: better
11:34 - G I D Z -: :<
11:34 - G I D Z -: lmao
11:34 - G I D Z -: 00:33:153 (3,4,5) - I didnt realise this was a bit off grid
11:34 Fort: oh fixed
11:34 - G I D Z -: 00:32:913 (2,4) - blanket?
11:36 - G I D Z -: 00:42:513 (2,3,4,5,6,7) - ok this is very random imo
11:37 Fort: oh okay will fix it
11:37 Fort: except that blanket
11:37 Fort: is that that blanket? xD
11:37 - G I D Z -: ?
11:37 Fort: this 00:32:913 (2,4) -
11:38 Fort: i think that's too curvy to reach 00:33:153 (3) -
11:39 - G I D Z -: Wouldnt blanketing it make 00:33:153 (3) - a bit closer and a flow direction that helps to reach it? As well as making the map look nicer? xD
11:39 Fort: fixed jumps
11:40 Fort: i think i have more better idea than this
11:40 - G I D Z -: lol
11:41 Fort: https://osu.ppy.sh/ss/5354027
11:41 - G I D Z -: why not xd
11:42 - G I D Z -: 00:43:833 (4) - I think u can move this to X: 330 Y: 40
11:42 - G I D Z -: for better flow of jumps and leading to the stream
11:43 Fort: so now you move to mapping world, gidz?
11:43 Fort: xD
11:43 Fort: welcome to mapping world
11:43 - G I D Z -: yes
11:43 - G I D Z -: I have
11:44 - G I D Z -: I am trying my best to improve my mapping
11:44 - G I D Z -: SCREW PP
11:45 Fort: yeah
11:45 - G I D Z -: 00:44:433 (2,3,4,5,6,7) - NotLikeThis
11:45 Fort: screw pp
11:45 - G I D Z -: same
11:45 *Fort is editing [http://osu.ppy.sh/b/683970 t+pazolite - Call me it. (500 Tortures) [it.]]
11:45 *- G I D Z - is editing [https://osu.ppy.sh/b/683970 t+pazolite - Call me it. (500 Tortures) [it.]]
11:45 Fort: but if you FC this 800pp in your hand xD
11:45 - G I D Z -: I dun care about pp :<
11:45 - G I D Z -: I just play wat I like
11:45 Fort: yeah if you like this and FC this :D
11:46 - G I D Z -: 00:46:113 (1,2) - This flow is not good imo
11:46 - G I D Z -: lol
11:46 - G I D Z -: I doubt it :^)
11:46 Fort: oh get it
11:46 Fort: lol wut
11:46 Fort: okayokay
11:48 Fort: fixed flow
11:48 - G I D Z -: lol
11:48 - G I D Z -: Just a suggestion http://puu.sh/pnhMN/90227fec89.jpg
11:48 - G I D Z -: but u've already fixed
11:49 Fort: oh you change slider direction
11:49 - G I D Z -: 00:46:593 (4,5,6) - 00:46:593 (4,5,6) -
11:49 Fort: ill do it
11:49 - G I D Z -: oops
11:49 - G I D Z -: http://puu.sh/pnhP3/5698385427.jpg
11:49 Fort: done
11:50 - G I D Z -: 00:47:073 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - I think this stream can take up more space on the grid
11:50 Fort: okay this good
11:50 - G I D Z -: cuz its just a spinner after
11:50 Fort: wow
11:51 Fort: this is 1.0x distance you know
11:51 - G I D Z -: yes
11:51 Fort: change it to 1.1x makes it really insane
11:51 - G I D Z -: ?
11:51 - G I D Z -: nono
11:51 - G I D Z -: I mean spread the notes out more
11:51 Fort: ok will do it
11:51 - G I D Z -: maybe make a better S shape?
11:53 Fort: i change to O shape
11:53 - G I D Z -: lol
11:53 - G I D Z -: doing the lazy way? xd
11:53 Fort: https://osu.ppy.sh/ss/5354073
11:53 Fort: nop
11:54 - G I D Z -: I changed it to something like this http://puu.sh/pni4U/7d357dade6.jpg
11:54 - G I D Z -: I just think it makes the map more interesting xd
11:55 - G I D Z -: but urs is fine too ofcs
11:56 Fort: yup i make circle pattern because people will spin
11:56 - G I D Z -: alright
11:56 - G I D Z -: 01:18:633 -
11:56 - G I D Z -: oops
11:57 Fort: wrong timestamps?
11:57 - G I D Z -: 01:03:633 - till 01:18:633 - I think the patterns are too close for AR10, its uncomfortable
11:57 - G I D Z -: no I wasnt finished and I sent it out lol
11:58 Fort: hmmm
11:58 Fort: yeah
11:58 - G I D Z -: or u could DS the whole pattern here
11:58 Fort: this part is just like slow part so i map like this
11:58 - G I D Z -: since its slower
11:59 Fort: it's 2.0x spacing for this part haha
11:59 - G I D Z -: 01:05:793 (3,4,5,6,3,4,5,6) - Players will be dying to kill you for these patterns XD
11:59 Fort: make it jumpy?
11:59 - G I D Z -: NO
11:59 - G I D Z -: the map is already jumpy enogh
11:59 Fort: zigzag LD
11:59 Fort: xD
12:00 - G I D Z -: make something consistent here
12:00 Fort: like
12:00 - G I D Z -: Like I said
12:00 Fort: i don't have any clue
12:00 Fort: lol
12:00 - G I D Z -: umm
12:00 - G I D Z -: lol
12:00 - G I D Z -: The patterns can be re-adjusted abit while the notes all in DS
12:00 - G I D Z -: so the pattern will play in 1 flow
12:01 Fort: ctrl+g 01:05:913 (4,5) - ?
12:01 - G I D Z -: Not so optimistic about those jumps in the part of the song
12:02 Fort: oh make it less spaced?
12:02 - G I D Z -: lemme try to remap this part with ur notes wait pls~
12:02 Fort: okay i'll wait
12:04 - G I D Z -: 01:03:633 (1,2,3,4,5) - I did some thing like http://puu.sh/pniwt/ff15291c36.jpg
12:04 - G I D Z -: This is wat I mean by 1 flow btw
12:05 Fort: good one
12:07 - G I D Z -: 01:04:473 (6) - NC this ?
12:07 - G I D Z -: http://puu.sh/pniGR/d7ebae6037.jpg
12:07 - G I D Z -: Something like this?
12:07 Fort: for what haha
12:07 Fort: xD
12:07 - G I D Z -: its just the pattern I made
12:08 - G I D Z -: if u follow it lol
12:08 Fort: oh it's back n forth
12:08 - G I D Z -: yea
12:08 Fort: http://puu.sh/pniK4/43f3c603ba.jpg triangle
12:08 - G I D Z -: back n forth works in these slow parts
12:09 - G I D Z -: that works as well
12:09 Fort: yup
12:09 Fort: i prevent any stacks
12:09 - G I D Z -: 01:05:313 (1,2,3,4,5,6) - http://puu.sh/pniMQ/f136bd72f5.jpg
12:09 - G I D Z -: I kinda made a square
12:10 - G I D Z -: so u might wanna change that to avoid stacking
12:10 Fort: oh sliders
12:11 - G I D Z -: 01:06:273 (1,2,3,4,5,6) - http://puu.sh/pniQv/d88a9c767b.jpg
12:11 Fort: okay fixed
12:11 - G I D Z -: Actually http://puu.sh/pniSY/f7cc516a9e.jpg works better
12:12 Fort: that will be huge jump for 01:07:233 (1) -
12:12 - G I D Z -: ?
12:12 Fort: owo LMAO
12:12 - G I D Z -: its all 2.0x snapped :<
12:16 - G I D Z -: 01:07:233 (1,2,3,4,5,6) - http://puu.sh/pnj6w/27c5ece9b7.jpg
12:16 - G I D Z -: Just a straight forward pattern here
12:17 - G I D Z -: 01:08:313 (1,2,3,4,5,6) - http://puu.sh/pnjaz/09665f2fad.jpg
12:20 Fort: sorry afk gidz
12:20 Fort: yup
12:20 - G I D Z -: lol
12:21 Fort: wait im afk again
12:21 Fort: wtf my dad
12:21 - G I D Z -: its fine dw xd
12:21 - G I D Z -: http://puu.sh/pnjld/bbbe5ce78f.jpg wut lmao
12:29 Fort: ok back
12:29 Fort: LOL
12:29 Fort: who is he?
12:29 - G I D Z -: no idea
12:30 - G I D Z -: random guy
12:30 Fort: hahaha
12:30 - G I D Z -: 01:09:153 (1,2,3,4,5,6) - http://puu.sh/pnjok/aefa41c3a8.jpg
12:30 - G I D Z -: 01:10:113 (1,2,3,4,5,6) - http://puu.sh/pnjLn/f73faeba37.jpg
12:31 - G I D Z -: 01:11:073 (1,2,3,4,5,6) - http://puu.sh/pnjMp/3f8bc923a1.jpg
12:32 Fort: the pattern lot of overlapped bakc and forths
12:32 - G I D Z -: 01:12:153 (1,2,3,4,5) - http://puu.sh/pnjQi/239a5f8978.jpg Not sure about this one
12:32 Fort: is overlap pattern is hard to read in AR10?
12:32 - G I D Z -: yea
12:32 - G I D Z -: nop
12:33 - G I D Z -: cuz the circle disappears quickly
12:33 - G I D Z -: so its only 1/2 overlapped
12:33 Fort: back and forth mastercar
12:33 Fort: :D
12:33 - G I D Z -: 01:12:993 (1,2,3,4,5,6) - http://puu.sh/pnjTW/489521f8b5.jpg Triangles
12:34 Fort: masterace*
12:34 - G I D Z -: mastercar lmao
12:34 - G I D Z -: 01:13:953 (1,2,3,4,5,6) - http://puu.sh/pnjWP/eba01fa4fc.jpg
12:34 Fort: wait
12:34 - G I D Z -: Then just DS 01:14:913 (1) - and the rest u can do watever
12:35 Fort: 01:10:593 (3,4,5,6) - this is square i like it
12:35 - G I D Z -: Just make it flow xd
12:36 - G I D Z -: 01:17:073 (3,4,5,6) - Hey u did this pattern as well :v
12:37 Fort: holy shit
12:37 Fort: haha
12:37 Fort: just in that pattern only cuz it's like "here we go"
12:37 - G I D Z -: but it doesnt work here unfortunately
12:38 Fort: yeah haha
12:38 Fort: i'll try to make non overlap pattern
12:38 Fort: with back and forth pattern
12:38 Fort: LOL how to do this
12:39 - G I D Z -: 01:16:833 (1,2,3,4) - http://puu.sh/pnkaH/09554205cc.jpg
12:39 - G I D Z -: 01:17:313 (1,2,3,4) - http://puu.sh/pnkbO/4aa0407fb6.jpg
12:39 - G I D Z -: this?
12:40 - G I D Z -: 01:18:033 (2) - Move to X: 344 Y: 212 ?
12:41 Fort: ah this is cool
12:43 - G I D Z -: Ur combos are so long lol
12:45 Fort: okay
12:45 - G I D Z -: 01:22:593 - U could make the patterns more neat here
12:45 Fort: im clear this without any overlap haha :D
12:45 - G I D Z -: lol
12:46 Fort: 01:23:073 (4) - ctrl+g'd
12:46 Fort: cuz this is 01:22:593 (1,2) - big kick
12:46 - G I D Z -: ya
12:46 Fort: and i move that slider up a bit
12:47 - G I D Z -: 01:22:953 (3) - Just make tuse this is evenly spaced between 2 and 4
12:47 Fort: it's big spaced
12:47 Fort: i've made a triangle pattern
12:47 Fort: http://puu.sh/pnkBI/1436c74f98.jpg
12:48 - G I D Z -: I did the same lol
12:48 Fort: yep
12:48 Fort: mindreaded
12:48 Fort: xD
12:48 Fort: btw i add you
12:48 - G I D Z -: :^)
12:48 - G I D Z -: oh ok
12:48 Fort: oh damn my dad
12:48 - G I D Z -: added
12:48 - G I D Z -: rip
12:48 Fort: i think i will afk again
12:48 Fort: xD
12:48 - G I D Z -: lol
12:49 - G I D Z -: Just tell me when u're back xd
12:49 Fort: i will be right back
12:49 Fort: i will tell you
12:49 Fort: don;t worry
12:49 - G I D Z -: j
12:49 - G I D Z -: k
12:49 - G I D Z -: *
13:26 Fort: lol im afk so long
13:26 Fort: oh haha okay then
13:26 - G I D Z -: lol
13:26 Fort: i'll fix the rest of your thing
13:26 - G I D Z -: kk
13:27 - G I D Z -: arrggh why is it so hard to make duplets flow
13:27 Fort: cuz can't altenating? xD
13:28 - G I D Z -: I am trying to follow Skystar mapping style
13:28 - G I D Z -: but its so hard to make the patterns flow properly
13:29 Fort: skystar usually overmapping it
13:29 Fort: with addition notes
13:29 - G I D Z -: not rly
13:29 Fort: okay, that's my point of view about skystar but im rarely play his map so idk
13:29 - G I D Z -: He just maps drums and vocals at the same time
13:30 - G I D Z -: lol
13:30 Fort: yeah you know more about skystar didn't you?
13:31 - G I D Z -: I have been studying his maps a lot
13:31 Fort: studying maps
13:31 - G I D Z -: yea
13:31 Fort: hmmmm
13:31 Fort: i think skystar maps is like a maths for me
13:31 - G I D Z -: yep
13:32 - G I D Z -: his aesthetics are rly good
13:32 Fort: hard to learn, but if you learned it you can map everything
13:32 - G I D Z -: sometimes he negates flow but most of the time it works well
13:32 Fort: yeah i think that's cool
13:33 - G I D Z -: Alright back to ur map
13:33 Fort: oh you back, wow
13:33 - G I D Z -: Why not fix up the overlaps and nerf some jumps + make jump shapes first? xd
13:33 - G I D Z -: cuz it would take forever to edit lmao
13:33 Fort: http://puu.sh/pnmIy/ca2a460d49.png
13:34 - G I D Z -: </3
13:34 Fort: this broken heart will be fixed soon
13:34 Fort: :)
13:34 Fort: in this map
13:34 - G I D Z -: Hard work can fix it :)
13:34 Fort: im going to rank this with 10x effort
13:34 - G I D Z -: good
13:35 - G I D Z -: did u see wat I typed ^
13:35 Fort: fix overlaps
13:35 Fort: nerf jumps
13:35 - G I D Z -: ayy
13:35 Fort: or put logic shapes
13:35 - G I D Z -: u got it
13:35 Fort: got it
13:36 - G I D Z -: Call me back when u have done so xd
13:36 - G I D Z -: or u can "call me it" :^)
13:37 - G I D Z -: ok that was terrible
13:37 Fort: call me it
13:37 Fort: xD
13:37 *Fort is editing [http://osu.ppy.sh/b/683970 t+pazolite - Call me it. (500 Tortures) [it.]]
13:37 Fort: i call this diff it
13:37 - G I D Z -: yea I get the pun xd
13:37 Fort: yeah this song wants called it
13:37 Fort: xD
13:48 - G I D Z -: oh sht
13:49 - G I D Z -: Spent my time editting and forgot to do the laundry LOL
13:58 Fort: laundry time
14:33 Fort: you here?
14:49 - G I D Z -: yea
14:50 - G I D Z -: Just finished all my duty today
14:50 Fort: im done here
14:50 Fort: :D
14:50 Fort: oh you done with laundry and im done with the map
14:50 - G I D Z -: lol
14:50 - G I D Z -: I had luch and washed the dishes too
14:55 - G I D Z -: I suck now lol
14:55 Fort: okay i think i will nerf
14:56 Fort: looks some patterns in here sucks
14:56 - G I D Z -: 01:34:113 - xd
14:56 Fort: yeah that
14:56 - G I D Z -: 250 singletaps
14:56 - G I D Z -: with huge spacing
14:56 - G I D Z -: :<
14:58 Fort: nerfed
14:58 - G I D Z -: 00:35:343 - This felt too close
14:58 Fort: yup i get it
14:59 - G I D Z -: 00:36:033 (4) - and this too far
15:00 Fort: fixed
15:00 - G I D Z -: http://puu.sh/pnqtK/d30c233add.jpg
15:00 Fort: yeah i feel that too
15:00 - G I D Z -: why not just star everything
15:00 Fort: and this still like heck
15:00 Fort: 00:36:753 (2,3,4,5,6,7) -
15:01 - G I D Z -: http://puu.sh/pnquK/d6e302c7eb.jpg
15:01 - G I D Z -: yea
15:01 - G I D Z -: I think
15:01 - G I D Z -: that zig zag would flow better if it was going upwards
15:01 Fort: aha!
15:02 Fort: 00:36:873 (3,7) - ctrl+g'd
15:02 Fort: working
15:02 Fort: :D
15:03 - G I D Z -: errm
15:04 - G I D Z -: http://puu.sh/pnqEC/328be266e8.jpg
15:04 - G I D Z -: I did 3.2x DS
15:04 - G I D Z -: zig zag up
15:05 - G I D Z -: and then stack 00:37:473 (1) - slider end on 00:37:233 (6) -
15:05 Fort: well
15:05 Fort: 00:36:873 (3,7) - if i only ctrl+g this
15:06 Fort: it makes momentum of 00:36:993 (4,5) - jumps increased
15:06 Fort: zig zag makes jumps more heavier
15:07 - G I D Z -: Not so sure xd
15:07 Fort: that's why i got this idea 5 minutes ago
15:07 - G I D Z -: well its just me
15:07 Fort: want to try that jump?
15:07 - G I D Z -: 00:39:153 (4,5) - I think u need to shorten the jump here cuz of 00:39:393 (1,2,3) -
15:07 Fort: wait i'll update
15:08 Fort: ummm and yes
15:08 Fort: 00:39:393 (1,2,3) - can i spaced this slider more?
15:08 Fort: like
15:08 Fort: 01:36:993 (1,2,3,4) - ?
15:09 - G I D Z -: maybe
15:09 Fort: because i think your speed suddenly slower so hard
15:10 Fort: fixed
15:11 - G I D Z -: 02:15:033 (4) - Far away but I'll point it out anyways
15:11 - G I D Z -: The slider here should be moved to the right and down
15:12 - G I D Z -: and even be curved
15:12 - G I D Z -: cuz the flow there was not good when I was playing it
15:14 Fort: okay copy pasta 02:14:673 (2) -
15:14 - G I D Z -: and I still dun think the jumps have enough shape yet :<
15:14 - G I D Z -: also there are so many different kinds of jumps in this map
15:15 Fort: cuz it's inhuman diff
15:15 - G I D Z -: its hard for players to keep reading different ones so I suggest u keep some jumps the same shape :<
15:15 Fort: but now im thinking about much shapes in here like trapezium and hexagon
15:15 - G I D Z -: pls no :<
15:15 Fort: i have
15:15 - G I D Z -: NotLikeThis
15:16 Fort: triangle
15:16 Fort: square
15:16 Fort: pentagon
15:16 Fort: hexagon
15:16 Fort: octagon
15:16 Fort: yeah
15:16 - G I D Z -: whyyyyyyyy
15:16 - G I D Z -: lmao
15:16 Fort: cuz im bored with triangle only
15:16 Fort: im bored with square only
15:16 Fort: im bored with pentagon only
15:16 Fort: im bored with hexagon only
15:17 Fort: and i never put octagon in my map so yeah i can try haha
15:17 - G I D Z -: rip consistency
15:18 Fort: since when i map consistant but yeah everybody likes various thing
15:18 - G I D Z -: lol
15:18 Fort: i map consistant only in lower diffs
15:18 - G I D Z -: idk about this diff being ranked xd
15:19 Fort: yeah thisis hellfire
15:19 *Fort is editing [http://osu.ppy.sh/b/683970 t+pazolite - Call me it. (500 Tortures) [it.]]
15:19 Fort: eh
15:19 Fort: 02:50:913 (1,2,3,4,5,6,7,8) -
15:19 - G I D Z -: its chaos
15:19 - G I D Z -: lol
15:20 - G I D Z -: like my eyes have to go everywhere just to read that jump lol
15:20 Fort: nerf jumps
15:20 Fort: lol that's my mistake
15:23 Fort: http://puu.sh/pnrqv/ea14d70bcd.jpg
15:23 Fort: DT farming map
15:23 Fort: this is like
15:23 Fort: but in AR10
15:23 - G I D Z -: ;_;
15:23 - G I D Z -: I'd prefer Extra diff
15:24 Fort: i can pass Extra and Terror
15:24 - G I D Z -: I meant in terms of not overmapping xd
15:24 Fort: i can play it. with relax only
15:24 - G I D Z -: :v
15:25 Fort: yeah i know
15:25 Fort: but the song has 1/2 Bang Bang Kicks
15:25 - G I D Z -: ur jumps are still to big here lol
15:25 - G I D Z -: would be fine if the song was slower
15:25 - G I D Z -: but its 250bpm
15:25 Fort: yeah
15:25 Fort: if this map has 1/1 kick
15:25 Fort: i won't map this song like this
15:26 - G I D Z -: Its just like u were placing notes everywhere on this diff
15:26 Fort: my specialist
15:26 Fort: at least im better than Nino
15:26 - G I D Z -: 02:30:033 (2,3,4,5,6,7) - What is this even lmao
15:29 Fort: this is square 02:30:153 (3,4,5,6) -
15:29 Fort: :D
15:29 Fort: i think i will square this too
15:29 Fort: 02:30:993 (2,3,4,5) -
15:29 - G I D Z -: hmm
15:29 - G I D Z -: http://puu.sh/pnrHE/0eafb0affb.png
15:30 Fort: it's not square
15:30 Fort: it's like
15:30 Fort: reectangle
15:30 Fort: :D
15:30 - G I D Z -: lol
15:30 - G I D Z -: There are 6 notes
15:30 - G I D Z -: why not use 2 triangles?
15:31 - G I D Z -: 02:35:013 (8) - The odd one out? xd
15:31 Fort: hmmm
15:32 Fort: is this triangle? 02:30:033 (2,5,6) -
15:32 Fort: 02:30:153 (3,4,7) - ?
15:32 Fort: Hahahaha
15:32 Fort: i put 2 triangle
15:32 Fort: and square
15:33 Fort: and hexagon at same time
15:33 Fort: 02:30:033 (2,3,4) - this is triangle
15:33 Fort: fixed :D
15:33 Fort: 02:30:393 (5,6,7) - this is triangle
15:33 Fort: leme up
15:34 - G I D Z -: ah ok
15:34 Fort: updated
15:34 - G I D Z -: I think there is a lot more to the map xD
15:35 Fort: idk with 02:35:013 (8) - but i blanket 02:33:393 (5) - with that one
15:36 Fort: yeah lot more mysterious thing i made
15:36 - G I D Z -: lol
15:37 Fort: yeah, if i didn't have RSI
15:37 - G I D Z -: rip
15:37 Fort: i will pass this map so easily
15:37 Fort: yeah okay with that
15:38 Fort: please post this to thread
15:38 - G I D Z -: ok
15:38 Fort: i want kudos you cuz you're helping me alot
Topic Starter
Ciyus Miapah
thanks so much gidz! :)

Strykerto wrote:

Why does the OD scale like it does from expert to terror relinquished? OD 8 to 8.7. Wouldn't something like 8 - 8.5 - 9 - 9.5 work better? Shouldn't a map this hellish be difficult to acc as well?
Not so much complaining as at the end of the day its the mappers decision, but im genuinely curious as to why fort avoids OD 9+



AND THIS IS NOT ABOUT THE PP, THIS ISN'T A TV SIZE EROGE HERE
that's not a question again cuz im fixed it
Surono
e& 10an masih diurus kwkwkw
PLANT
Following - This ACTUALLY needs to get ranked. You've outdone yourself yet again Fort, I'm in love with it.
Kudos to you man +1
Topic Starter
Ciyus Miapah

PLANT wrote:

Following - This ACTUALLY needs to get ranked. You've outdone yourself yet again Fort, I'm in love with it.
Kudos to you man +1
thanks for supporting me, PLANT :)
Chalwa
<3 THIS MAP... MY STARS FLIES TO THIS MAP :D !
RANK IT!!!
DeletedUser_7538431
Where is the rank
PatZar
tar juga ke dq lagi
Topic Starter
Ciyus Miapah

PatZar wrote:

tar juga ke dq lagi
fort you
Surono

PatZar wrote:

tar juga ke dq lagi
kwkwkwkw, hecel wkwkw
PatZar
eanjir bukan gw yang ngetik serius akwakwakw
LigerZero
ranked >> dq >> ranked >> dq >> ranked >> dq >> ranked >> dq

Nanti diam"

SPOILER
cieeeee ada yang iri nggak mau ranked map gregetnya.....
Surono

PatZar wrote:

eanjir bukan gw yang ngetik serius akwakwakw
dikit2 reqf dikit2 redq, dikit2 reqf dikit2 redq
legend banget, warbyazah

rido amats ga ngurus, yg penting jampi2 lu manjur :V mantra dq kwKOWKOWKowk aliran zezat *tetaps di jalan setan nax*
Topic Starter
Ciyus Miapah
mod my map :)
Lince Cosmico_old

Fort wrote:

mod my map :)
too hard for me
Mechanizen
Is [It] for rank or it's troll? (Should i mod it or it's gona be firetrucked next week?)
Topic Starter
Ciyus Miapah

Mechanizen wrote:

Is [It] for rank or it's troll? (Should i mod it or it's gona be firetrucked next week?)
that diff is for rank for sure, just mod it, im really appreciated it
DeletedUser_6637817
Heyo!

This is really just a small comment on your Terror diff, nothing big

While routinely playing the map on Terror, one part bugs me quite a bit.

02:15:873 (5,6) - This is way too oddly spaced and plays weirdly (For me, who plays this map often enough) I never seem to FC this part, even tho i do FC other parts, so i think you should make this more readable.

No Kudosu.
Topic Starter
Ciyus Miapah

Nepuri wrote:

Heyo!

This is really just a small comment on your Terror diff, nothing big

While routinely playing the map on Terror, one part bugs me quite a bit.

02:15:873 (5,6) - This is way too oddly spaced and plays weirdly (For me, who plays this map often enough) I never seem to FC this part, even tho i do FC other parts, so i think you should make this more readable.

No Kudosu.
tested and updated, now pattern has follow point

thanks for help :)
Silverboxer
mod for it.

00:21:153 (5) - nc?
00:28:833 (5) - nc?
00:35:553 (1) - very noticeable sound on the blue tick. turn into repeat 1/4 slider maybe
00:43:233 (1) - ^
01:22:143 end break on white tick, not yellow one
02:02:433 (9,10) - circle on blue tick and move sliders closer?
02:15:753 (4) - y:84 and 02:15:873 (5) - y:96 if this pattern is supposed to be perfect straight line
02:23:073 (1) - repeat 1/4 or triple
02:35:013 (8) - circle moved by mistake? also nc on 02:35:073 (9)
02:42:753 end break on white tick, not yellow
02:44:673 (12,13) - circle between these on blue tick?
02:48:513 (5,6) - ^
03:07:713 (12,13) - ^
03:08:313 (2,3) - ^
03:11:553 (12,13) - ^
03:12:153 (2,3) - ^
03:19:233 (10,11) - ^
03:39:633 (5,6,1) - weird flow
03:59:073 (1,2,3) - I know it's ar10 but maybe don't have circle 3 perfectly under slider 1? just move it to the right a little
04:17:313 (1) - repeat 1/4 or triple
04:23:793 (6) - ^
04:24:993 (1,2) - ^
04:25:713 (6) - why not 4 circle stream into next combo like all of the other patterns?
04:27:633 (7,8,1) - same here
04:32:673 maybe lower volume about as the noise fades out

modding because this mapset is crazy good and I want to see a 8.59 star map get ranked. good luck Fort
Topic Starter
Ciyus Miapah

Silverboxer wrote:

mod for it.

00:21:153 (5) - nc?
00:28:833 (5) - nc?
00:35:553 (1) - very noticeable sound on the blue tick. turn into repeat 1/4 slider maybe i prefer to follow drum sound for consistency
00:43:233 (1) - ^
01:22:143 end break on white tick, not yellow one
02:02:433 (9,10) - circle on blue tick and move sliders closer? it's 1/6 i can't map 1/4
02:15:753 (4) - y:84 and 02:15:873 (5) - y:96 if this pattern is supposed to be perfect straight line
02:23:073 (1) - repeat 1/4 or triple i can say im going to keep this map consistent with this
02:35:013 (8) - circle moved by mistake? also nc on 02:35:073 (9) i accidentally blanket'd 02:33:393 (5) -
02:42:753 end break on white tick, not yellow
02:44:673 (12,13) - circle between these on blue tick? it's 1/6 i can't map 1/4
02:48:513 (5,6) - ^
03:07:713 (12,13) - ^
03:08:313 (2,3) - ^
03:11:553 (12,13) - ^
03:12:153 (2,3) - ^
03:19:233 (10,11) - ^
03:39:633 (5,6,1) - weird flow
03:59:073 (1,2,3) - I know it's ar10 but maybe don't have circle 3 perfectly under slider 1? just move it to the right a little
04:17:313 (1) - repeat 1/4 or triple
04:23:793 (6) - ^ looks good for final move
04:24:993 (1,2) - ^
04:25:713 (6) - why not 4 circle stream into next combo like all of the other patterns? i change to repeat, so yeah
04:27:633 (7,8,1) - same here
04:32:673 maybe lower volume about as the noise fades out don't hear the noise but yeah im gonna keep this one, cuz 5% volume at end spinner is enough i guess

modding because this mapset is crazy good and I want to see a 8.59 star map get ranked. good luck Fort
thanks for mod, silverboxer :)
O-Moei
Nyahoo, Fort !, NM from In-Game request. >w</ . Another singletaps owo ! I shall not pass ! X'D
Ini quick mods karna faktor cuaca (panas) xd , ati2 milihnya xd

General :
00:48:033 (1) - Timing point yg ini kyknya bagus volume < 60%. Pelan banget musiknya disini

Easy :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:06:753 (2) - Tarik Break Timing kesini xp , biar sama kyk yg ini 02:37:473 (2) -
03:24:513 (2) - Break Timing disini biar sama ^

Normal :
Excellent !

Hard :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal

Hyper :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
03:35:073 (2,3,4) - Di diff hard, ini semua New Combo (Combo 1 semua). Mungkin klo mau disamain xd

Insane :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:14:433 (1) - 02:18:753 (1) - 02:19:953 (1) - Di diff Another dan seterusnya, ini kombo abu2
01:44:433 (4) - Repeat 1 lagi, Ctrl+G, trus agak di stack dengan ini 01:44:673 (1) - lebih enak (Mirip ini 02:53:553 (4) - )
03:30:273 (1,1) - Jauhin dikit, biar terasa Hype nya XP

Another :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
02:19:953 (4) - Di diff Expert dan Terror, ini NC berwarna

Expert :
00:26:913 (1) - Spinner end volume 5% lebih enak & biar sama kyk Normal
01:29:313 (1,2,3,4) - Kombo yg ini harusnya masih berwarna
02:04:113 (8) - NC ?
02:34:593 (1,2,3,4,5,6,7,8,9,10,11) - Di diff lain, ini bukan kombo ungu

Extra :
00:16:833 (4) - Slider 1/2 repeat 3x, lebih readable (atau enggak buat diff Extra ini wkwk)
00:20:673 (4) - ^
00:24:513 (4) - ^
00:28:353 (4) - ^ repeat 2x
(Note : Mods diatas buat nyamain dengan beat2 ini aja 00:18:753 (6,7) - 00:22:593 (5,6) - 00:22:593 (5,6,6,7) - 00:30:273 (5,6) - . Ga diubah pun no problem)
02:18:153 (1,2,3,4,5) - Di diff lain, ini masih kombo abu2
02:19:953 (7) - Di diff Expert dan Terror, ini NC berwarna
02:35:553 (1) - Mending NC warna merah aja (sama dengan diff lain)
03:12:873 (6) - NC ?
03:20:553 (6) - ^

Terror :
04:14:433 (1) - s/d 04:21:873 (4) - Di diff lain, sistem warnanya : Merah, Kuning, Ungu, Ungu Muda. Nah tapi ini enggak xp

it. :
02:04:593 (7) - Sliderhead Whistle ?
02:19:953 (1) - Di diff Expert dan Terror, ini NC berwarna
02:35:553 (1) - Mending NC warna merah aja (sama dengan diff lain)
03:21:393 (6) - Sliderhead Whistle ?
04:14:433 (1) - s/d 04:21:873 (4) - Di diff lain(selain Terror), sistem warnanya : Merah, Kuning, Ungu, Ungu Muda. Nah tapi ini enggak xp
04:29:673 (1) - Di diff lain, ini enggak NC

250 BPM !!! Good luck ! >w</
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