1/4 = more RSI
lemme explain all

lemme explain all
thanks for your opinionsHula wrote:
This is the only map I have looked at within the set and I thought it sufficient to say this yup thanks
[Terror Relinquished]
In general, there are patterns which could be more polished, since they just look like wonky variants of the sort you see in high quality maps. it has been already polished please
The map also lacks a lot of structure and shapes which is disappointing from a jump map perspective. at some moment this jump can be good, not sure if good look symmetrical can be good on some jumps
00:35:553 (1) - Why wasn't this a triple or repeating slider? You shouldn't be afraid of putting a triple in here, it's 8.2 stars. probably it's really strong 1/2 there right? it really efficient with less click hold with that massive jump
00:39:393 (1,2) - These might play cool, but there's no beat on the blue tick, so it shouldn't be a 3/4 slider, but instead 1/2 sliders. that one is being 3/4 because the BG song has really different from other, so 3/4 is better, just like hold sliders
00:39:873 (3,4) - Between these there's a blue tick which could be used if you're interested. pay attention to jumps in there if im put 3/4 sliders on 00:39:873 (3) - it can be boring and repetitive 3/4 sliders before, so im putting 1/2 jump since on song has really strong beat to cover that 1/4
00:43:233 (1) - Why not a triple or repeating slider? as i said before, it can be possible if i didnt map that too much
01:06:753 (3,4,5,6,1) - This should have higher spacing or something more to distinguish from the previous 1/2 section. kinda subjective with this thing, since it's a straight flow pattern no need to increase distance
01:10:593 (3,4,5,6) - Same could be said again, but there's a different pattern here. What you could do is give both of them the same unique pattern to that particular phrase. but it can be similiar movement right? probably im focused to doing some straight movement there not really a jumpy pattern
01:14:433 (3,4,5,6) - once again, why's this mapped the same as the rest when it's significantly different. im sure im doing right thing on there
01:27:873 (11,12) - There's unmapped 1/4 between these. it's 1/6, nobody wants click 1/6 on 250bpm map
01:31:713 (12,13) - Same again, this seems weird to miss out this obvious 1/4 but include much more quiet 1/4 which you can barely hear. same like above, pay attention to the song please
01:36:993 (1,2,3,4) - These 3/4 sliders throughout the map should not be a thing. cos there's no 3/4 beat here, I know it looks cool and stuff, but it's musically incorrect. at the moment im put that 3/4 sliderend has been muted by myself so it can be interesting emphasize on song since it's really interesting beat for me
01:49:473 (1,2,3,4,5) - What is going on with this pentagon? It's so borked i don't even know. This is a highly unpolished shape. since when i made pentagon? probably im just put circle and didnt noticing that thing, im just focusing on gameplay thing, not editor look
01:50:313 (7,8,9,10) - This doesn't work well, the slider starts on a red tick and ends on the downbeat and then there's a nearly inaudible 1/4 triple played. At least the 1/2 slider should be circles instead. sometimes that pattern kinda be good with that thing
01:51:033 (13,14) - missing 1/4 again? please it's 1/6 im gonna stop mapping with 1/6 beats
01:52:353 (1,2,3,4) - You managed to do those 3/4 sliders and 1/2 sliders here, for starters that's incosistent, but them done as 1/2 sliders here is correct. but that part on non kiai part right? so im doing something different and unique, and it can be consistent for patterning
01:54:753 (11,12) - missing 1/4 again? I'm gonna stop pointing these ones out. yeah you gonna stop mention that 1/6s
I'm going to start pointing out scruffiness and stuff
02:13:953 (3,4,5,6) - This looks really amateur, things like this could easily have a shape, symmetry or structure to them, something as simple as that looks so this pattern is not okay? im gonna sure that pattern is good with that angle the jumps can be stable, im im doing that overlap with purpose so please dont hate overlapway nicer than having that gross overlapping and thoughtless jump pattern02:15:393 (1,2,3,4,5) - This could be made into a straight line rather than it's current borked form with 'slider to stream', set it to 1/2, since (4) and (5) are off the line. too straight can make the map looks boring, ah that thing is unnoticeable on this diff i think
02:18:153 (1,2,3,4,5) - This should be a regular pentagon, looks scruffy. like, this looks a bit neater, but the map is highly overlapping as it is.yeah that's why im put good pattern to prevent overlap missread, im sure that pattern 100% readable since only 02:18:513 (4,5) - overlapped, less overlap for 02:18:513 (4) - to make this pattern clearly visible and more overlap on 02:18:633 (5) - since 02:17:913 (9) - has been dissapear on gameplay and i didnt want to stack this 02:18:153 (1) - because i didnt stack some jump pattern
For history records, the abnove looks like
02:19:233 (1,2,3,4,1) - Personally I'd make this more pronounced, maybe with higher spacing and increased HS volume or samples? like drum-hitfinish? the song too loud and can be supporting hitsounding even without hitsound
The map looks like it was put together without much care and with just the eye and no tools to make sure that shapes and such weren't ignored, for instance, 02:22:593 (3,4,5,6) - this could have been a rhombus (diamond), but it's totally wonk. i didnt see any rhombus or whatever, im just focusing on distance there not shape
02:43:233 (1,2,3,4,5,6,7) - Notice here how a nicely arranged set of circles looks much nicer than before? yeah looks too rigid
I'm not saying do that for everything and make it all linear, but right now it just looks like an unpolished form of that. since when i mapper symmetry, i dont want map symmetry because it's boring and has limited thinking than put free style mapping
03:59:313 (2,3,4,5,6,7,1) - This is another part where it would be much more polished and probably play nicer if it was arranged in the appropriate polygon.
About the last part of the song
04:00:153 (2,3,4) - I cannot hear that 1/4, if it is there, it's beyond insignificant, whether or not I am being deaf or not is another question.
04:07:353 (4,5,6) - THERE IS however 1/4 here, which the above lacks, which is correct. so both are correct then
At this point, I'm not going to mod any further, but none of the jumps have any structure or reasoning behind them, they're just highly spaced jumps, which in itself is reasoned by the music, but the choice in variations in the spacing with the jumps just doesn't make sense. Also the map is extremely scruffy in terms of circle placement, shapes and the complete (?) lack of symmetry. Also there's those 3/4 sliders which I can't hear the 3/4 for, but i hear the 1/2 they're mapping over. Also just because it's AR10 and 250 bpm and nobody will seem to notice the scruffiness is it any excuse that it should be like this. thanks, if you want map symmetry map yourself, im not really interesting at them
I did not exhaustively mod every point in this map, I spent 45 minutes making this mod, which is far longer than I had anticipated. yup you have good try, my friend
I would be grateful if this mod wasn't ignored, I did put effort into this, because I've seen you have tried to rank this, and this would be for everyone's sake if these issues were addressed as a whole since I'm sure they don't only apply to this one difficulty. I can explain myself more if required. yeah atleast im explain all things for you, so im done with problem :3
