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RandF
- no kds -

[General]
  1. if you want another tags, how about the album name?
    センチメンタル。 sentimental
    offical site :arrow: http://www.mikuweb.com/artist/mikusawai ... /SRCL-8277 < Wow, sure, thanks ^^
:arrow: Don't forget "。" about tags:センチメンタル。


;)
Topic Starter
micchi_chi

RandomEffect wrote:

- no kds -

[General]
  1. if you want another tags, how about the album name?
    センチメンタル。 sentimental
    offical site :arrow: http://www.mikuweb.com/artist/mikusawai ... /SRCL-8277 < Wow, sure, thanks ^^
:arrow: Don't forget "。" about tags:センチメンタル。


;)
Lol, I'll add it with the next mod xD
repr1se
Mod for mod. Sorry it's late, I had some RL things to get to. I'm unable to help with tags.

Nonspecific
I think a 550 offest sounds better than a 560. Check with some other modders and see if they say the same.

Hard
00:36:472 (3) - Turn so it faces the opposite direction?
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps.
02:48:516 (5,1) - I get to use what I learned from your mod and Snepif's mod. :D here doesn't flow the best.
04:15:888 (4,1) - A little rough in flow.
04:29:465 (4,5,6) - For a hard, that's a bit too hard. Move (5) towards (4)?

Normal
00:27:713 (1,1) - Flow
00:56:618 (1) to, but not including 01:24:647 (1) - Same thing about the clap hitsounding.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about clap hitsounds.

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Topic Starter
micchi_chi

Repr1se wrote:

Mod for mod. Sorry it's late, I had some RL things to get to. I'm unable to help with tags. < okay, no worries.

Nonspecific
I think a 550 offest sounds better than a 560. Check with some other modders and see if they say the same. < I still think it become too early at the last chorus.... :/ let's see if other modder think so as well.

Hard
00:36:472 (3) - Turn so it faces the opposite direction? < You mean ctrl+g? Uhh I think no, the entire flow from (1) and (2) is already nice and it supposed to be a jump to (4). (Actually not necessarily jump, because you don't really need to drag cursor to (3)'s end)
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^
02:48:516 (5,1) - I get to use what I learned from your mod and Snepif's mod. :D here doesn't flow the best. < Heh, it flows kinda nicely imo... But try to improve it anyway :)
04:15:888 (4,1) - A little rough in flow. < same as above ^ still try to improve.
04:29:465 (4,5,6) - For a hard, that's a bit too hard. Move (5) towards (4)? < Give me picture next time... But I think currently is good enough, no change yet. (1/4 jumps are pretty common for Hard nowadays...)

Normal
00:27:713 (1,1) - Flow < Fix moved 00:27:713 (1) - a bit downward.
00:56:618 (1) to, but not including 01:24:647 (1) - Same thing about the clap hitsounding. ^
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about clap hitsounds. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^
Topic Starter
micchi_chi
Yo, sorry I missed this one xD I believe it's not there the last time I check

zj0924 wrote:

*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue
[Normal]
  1. 01:05:377 (5,6,7) - Due to the long vowel vocal at 01:06:034 (6) - I'm kinda confused with this rhythm...try this? < I have to agree, but I think it's kinda hard to position it while keeping nice looks and DS... Any suggestion?
  2. 01:11:727 (3) - I'd suggest to place the slider like this,because the 180 flow will make people feel hesitated (I don't know how to explain this feeling, hope you can understand) < Well, it kinda ruin the flow from (2)... not changing it for now.
  3. 01:16:983 (5) - ^ < This one looks good enough for me. The slider is blanketed nicely and your suggestion kinda break it .-.
  4. 01:23:990 (4) - bad transition here, feel kinda empty,map 2 sliders? < I don't really follow the vocal at Normal
  5. 01:33:406 (4,5,6) - same with the second suggestion, the flow angle is too big which will make people feel hesitated... < This one looks good for me .-.
  6. 01:59:684 (1,2,3,4) - can't understand this...cuz you suddenly follow the drum, but you follow vocal 01:57:932 (3) - here < I also follow the drum there.

[Hard]
  1. 00:35:158 (5,1) - too close...but here 00:31:873 (4,1) 00:42:275 (4,1) - - you make it further?I guess it's an inconsistent spacing < Well maybe I have to change 00:35:158 (5) - after all...
  2. 00:53:771 (2) - decrease the blanket space cuz 00:53:771 (2,3) - these visual distance aren't the same, I feel a little further when play 00:53:990 (3) - < I don't really understand, but I think I fixed it. But instead of closing (2), I move (3) a little further.
  3. 01:15:231 (3) - move it downward to keep the visual ds consistent? < What is visual DS? .-. I think this one looks good enough...
  4. 01:17:202 (5,6) - the stack will make it a little sudden to play the next object 01:17:640 (1) - suggest separate them to make a jump < how about this? http://puu.sh/iLG02/de4e826eb9.jpg
  5. 01:22:895 (1,2) - this is a 1/4 rhythm but the spacing couldn't tell me the truth, you half stack those on 01:12:384 (1,2) - 01:36:034 (3,4) - keep consistent plz < that part is special because of a (very) big sound so I make a little 1/4 jump to emphasize it more.
  6. 02:40:632 (2) - curve it a bit for better flow? < Your image xD I like the current btw.
  7. 02:51:800 (5) - ctrl+g,I can't understand why the spacing suddenly decrease...it's the right time to jump imo < It looks good enough for me... I don't really like the "shape" if you ctrl+g it.
*GL~
Thank you for mod :3
Sgord1
M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found.

[General]
Didn't you try to find better mp3 file quality?

[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608
03:30:778 (1,2) - I guess you wanted 1,0x spacing here
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3


[Hard]
The BPM rate is not big. I would advise you to set AR 7,5

00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine
02:16:326 (3) - this slider shape does not fit here imo =\
02:49:611 (3,4) - blanket is off
....
That's all, I found


Good luck with it! =)

Edit: take my star
repr1se

hanyuu_nanodesu wrote:

00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^[/quote]
You're welcome. I should have specified -- soft claps.

No kudosu please. Also take a star. :D
Topic Starter
micchi_chi

Sgord1 wrote:

M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found. < Okay, I'll mod your map today :3

[General]
Didn't you try to find better mp3 file quality? < What do you mean by "better"?

[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png < That looks uglier for me. The flow from (1) to (2) kinda broken, reverse arrow kinda covered... No change, sorry.
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608 < Well, kinda ruin the flow from (6) but I think it turns out better... Fixed.
03:30:778 (1,2) - I guess you wanted 1,0x spacing here < I tried to make symmetry which force me to keep the same distance with the middle so it's pretty hard... Try to improve it tho.
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3 < Yeah, it supposed to be blanket.


[Hard]
The BPM rate is not big. I would advise you to set AR 7,5 < I bargain to 7.8

00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735 < No thanks, personal reason. I like how you should "pull" slider (3)
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine < There's no vocal at that part...
02:16:326 (3) - this slider shape does not fit here imo =\ < Doesn't really matter... As long as it's not wiggling at not wiggle sound xD
02:49:611 (3,4) - blanket is off
....
That's all, I found


Good luck with it! =)

Edit: take my star
Thanks for mod (and star ^^). No replies mean fixed :)

Repr1se wrote:

hanyuu_nanodesu wrote:

00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^
You're welcome. I should have specified -- soft claps.

No kudosu please. Also take a star. :D[/quote]

Lol, I see, I still don't change it tho >.<
Thank you for star ^^
Lasoki
hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider.
    Fix DS
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^
Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through.
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL.
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really...
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2).
Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Topic Starter
micchi_chi

Lasoki wrote:

hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider. < Ehh, other modder told me to change that to curve slider because I have few curve slider and plenty of straight slider xD I think I would keep for now
    Fix DS
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^
Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal. < Heh, keeping every notes at exactly 1.0x DS is hard you know xD DS in Normal (and Easy) is considered consistent if there aren't any problem when you check it using AiMod. So I think my Normal DS is consistent enough.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through. < Yeah, actually I want to add more as well, but I don't think there are actually proper place to add break other than the 04:47:859 part (I add some break at Normal after every chorus because... you know... It's Normal xD) It'll play nicely if you use tablet, but RIP mouse player xD
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL. < Tried
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really... < Heh, it's 1/4 jump so I don't want to separate them too far xD
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2). < Moved (3) to the right
Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Thank you for mod ^^
koyomiya
the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect.


koyomiya mod
00:32:092 (1,2) - reduse DS to 1.2 is better.
00:34:939 (4,5) - ^
00:51:143 (5) - place it 272,272 will be natural.
00:58:151 (4,1) - sudden spacing. reduse DS.
00:58:370 (1) - NC
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it.
01:10:414 (4) - is nothing there, delete it.
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider.
01:24:428 (6) - is nothing there delete it.
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow.
01:51:800 (3,4) - less distance
01:52:019 (4,5) - more distance
02:00:559 (4,5,1) - the distance can be more better, how about let it even?
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better!
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.
Kaivu
Hi, from my queue!

Normal
02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider.
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders:

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me...
04:44:355 (1) - ^

Hard
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail.
04:33:516 (5) - ^
04:47:530 (5) - ^

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
micchi_chi

koyomiya wrote:

the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time. < Doesn't really matter for me. I reduce SV if it's become completely silent like only vocal, piano or something else.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect. < I'm reducing the audio so it sounds like fade out. It's pretty common to do for last spinner.


koyomiya mod
00:32:092 (1,2) - reduse DS to 1.2 is better.< I would like jump there
00:34:939 (4,5) - ^ ^
00:51:143 (5) - place it 272,272 will be natural. < Looks weird for me .-. it's overlapped. Furthermore, I want to make triangle.
00:58:151 (4,1) - sudden spacing. reduse DS. < it's NC btw so I want to emphasize it more. Indeed pretty far tho, reduced the spacing
00:58:370 (1) - NC < it's already NC .-.
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it. < It's just a filler, it's alright to add some filler at harder diffs (Hard and Insane) as long as it follow the beat.
01:10:414 (4) - is nothing there, delete it. ^
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider. < I prefer using slider than circle for 1/4 beat tho, they are easier to hit (except triplets followed by slider)
01:24:428 (6) - is nothing there delete it. < Same as above^ and I think for everything below
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow. < Okay, fixed
01:51:800 (3,4) - less distance < jump
01:52:019 (4,5) - more distance < Looks nice for me. Maybe give me suggestion at where I should put it
02:00:559 (4,5,1) - the distance can be more better, how about let it even? < wtf, (1) is such a flow breaker >.< Why did I even... ah, just let it break there >.<
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS < jump
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better! < Well, because this is Hard jumps are allowed. It's just my mapping style. I like jumps as long as they are not too far and play nicely. So I ignored your DS mods, sorry >.<
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.

Kaivu wrote:

Hi, from my queue!

Normal
02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider. < lol, okay
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders: < yeah, I want that too, but if I do that, I'll have to DS the next notes and big chance it would overlap with (4) so I can do nothing about it :(

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me... < Doesn't really matter, it's minor, I want to make some symmetry while keeping the DS, it's pretty hard x-x furthermore, the reason (1) looks like that because it's blanketing (4)'s body.
04:44:355 (1) - ^ < blanketing (6)'s body.

Hard
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right. < it's 1/4 beat spacing unlike the other blankets that uses 1/2 and because it's 1/4, I can't put them too far from each other.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail. < It looks ugly if I move it tho >.<
04:33:516 (5) - ^ < Fixed
04:47:530 (5) - ^ < if I move it, it would overlap with (3) x-x

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧ < Thanks ^^
Thanks for mod~^^
Squichu
Hey! here's my m4m part -

General
  1. all fine! o3o
Hard
very consistent, nice diff!
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal?
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too.
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!)
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this -


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1)
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before)
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? -
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120?
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better.
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg
  14. 05:00:997 (1,1) - same as before
Normal
looks good to me. well done!
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then..
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? -
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o<
    -
    everything else is just repeating stuff, so I leave that to you. .o.
Good luck with ranking this! ☆
//squee
Topic Starter
micchi_chi

Squirrel wrote:

Hey! here's my m4m part -

General
  1. all fine! o3o
Hard
very consistent, nice diff! < Thanks ^^
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal? < Well, usually I only add break at slow part like 04:47:859 I don't really like adding break at interlude with (still) big sounds, for me it's like wasting music xD I only add break at Normal because it's Normal and I think playing for too long won't be good for new players... Not changing it for now.
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c < That kind of marathon are tiring xD
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too. < I'm following the vocal o-o I think it would be weird sliding with vocal at the middle...
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg < Hmh.. I agreed actually .-. but I like (1)'s shape T-T
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!) < Currently it flow from (4) nicely imo .-.
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this - < Feels weird for me .-. I want to make it abrupt honestly, so the player could kinda feel the "pound"


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1) < Well, I think pretty much modder remind me about this... Fixed
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before) < The sound at red tick is pretty faint so it don't deserve being emphasized with reverse xD I changed (3)'s shape so the red anchor would fall at red tick instead.
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? - < Same, the sound is faint, I don't feel like adding red anchor too -,- And I don't really hear the sound at the red tick afterwards...
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns < I (usually) only add space between 1/4 rhythm if the sound is (very) big and I want to emphasize it more with "jump"; as you can see, the 1/4 pattern I give jump to consist of big drum sound and NC which deserve emphasize.
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120? < Nah, I want to keep. I want the player to kinda feel the pound because the music seems "stopped" after (4)
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better. < Fixed
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg < Nah, I can't really explain my reason xD maybe because the sound there is slow? I don't want to add to many notes at slow part.
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here. < I don't hear it .-. furthermore, the reason is the same as above.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg < Nah, I like it enough.
  14. 05:00:997 (1,1) - same as before ^
Normal
looks good to me. well done! < Thankies ^^
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then.. < wha? o-o your selection seems missed .-.
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? - < Fixed.
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg < Fixed
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -< Well, other modder said so as well. I agree, I just can't find a nice place to place it... But somehow fixed it... Hope it looks alright >.<

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them. < I think it's fine for this case xD no vocal to follow.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o< < I'll keep on Normal, I don't want to add too much circles...
    -
    everything else is just repeating stuff, so I leave that to you. .o.
Good luck with ranking this! ☆
//squee
Thank you for mod and star ^^
Ciyus Miapah
muke gile ini map kagok approval wkwkwkwk
im here because something, gk tau juga kenapa ane mod map ini lol

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah

[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja)
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364)
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - )
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider?
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu)
  10. 04:47:530 (5) - oh gitu ya ._.
  11. 05:28:151 (1) - fullscreen jump please
  12. oke yang diatas mah apa atuh

[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Topic Starter
micchi_chi

Fort wrote:

muke gile ini map kagok approval wkwkwkwk < Buat ane kurang panjang buat approval :v
im here because something, gk tau juga kenapa ane mod map ini lol < Hidup random mod \(^-^)/

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah

[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja) < Buat ane ngga masalah .-. kalo dibikin triplet jadi kayak ada extra sound
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit < Itu buat variasi aja sih .-. soalnya ane udah pake banyak rhythm 1/1 slider >.<
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364) < ane mindahin (4) ke (44,340) biar kebentuk segitiga :3
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense < oke, tried.
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik < Itu ngikutin vocal sih, soalnya vocalnya nggak keputus di red tick makannya ane panjangin sampe blue tick ^-^
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - ) < Iya sih, tapi agak susah soalnya abis itu patternya udah rapi banget .-. mungkin untuk sementara biarin dulu...
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72 < (4) ngga ane pindahin, (5) ane taro di (252,76) biar kebentuk segitiga
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider? < currently seems good .-.
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu) < Oke deh ane unstack xD tapi slider shapenya ane keep soalnya kayaknya cocok sama lagunya :3
  10. 04:47:530 (5) - oh gitu ya ._. < Iya, kalo di unstack ntar overlap sama (3) >.<
  11. 05:28:151 (1) - fullscreen jump please < -w-
  12. oke yang diatas mah apa atuh

[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Thank you for random mod :3
Kasuga
M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) -

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream
Yales
Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe).
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking
  16. 05:26:618 (1) - Add whistle for the end
Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good.

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end)
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) -
  3. 01:52:676 (1) - Add clap or whistle maybe
  4. 00:53:114 (1) - ^ even finish sounds cool here
  5. 03:34:282 (1) - ^
Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._.

Good luck for rank!
Sc4v4ng3r
Oh I have forgotten to mod Hard... So here it is.
No kudos for this :D

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note.
  3. 00:56:289 (6) - Personally I think this really doesn't fit.
  4. 01:25:961 (4,1) - Don't you think these are little too far?
  5. 02:09:866 (6) - Same reason like the first suggestion.
  6. 02:16:873 (4) - Same reason like the second suggestion.
  7. 02:30:888 (5) - ^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing...
  9. 03:07:567 (5,1) - Again, I feel this is too far.
  10. 03:15:012 (1) - Is this slider's shape intended?
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song...
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note.
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here.
  14. 05:04:939 (4,1) - I feel these are too far yet again.
  15. 05:15:450 (4) - Maybe this can be a circle instead?
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in...
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D
GL! I still love this song :D
No_Gu
after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol
00:27:713 (1,1) - not a good idea to put this spacing here
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling
01:49:173 (1) - errr..you know
01:52:676 (1) - delete this?...this hitnormal doesn't match here
01:57:713 (5) - spacing
03:34:282 (1) - ^
03:39:976 (2,3,4) - make a straight line?
04:25:961 (4) - you can try sth to make the flow better
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here
Topic Starter
micchi_chi
Woah so many mods @-@

Kasuga wrote:

M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus < Lagunya udah panjang, 5 menit xD

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) - < Coba di delete deh, kalo didengerin baik baik ada suara di blue tick jadi ane pikir slider sama circle kayak gitu appropriate.

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream < Nah ^


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream ^
Ignored all, sorry ;-;

Yales wrote:

Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D < Ehh, I always thought it should be more than 6 mins to be marathon xD I guess my standard is pretty high :3

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai. < Nah, I think it's fine enough. I only use kiai at the choruses tho. Unless I have random kiai burst.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe). < Ehh? there's a slider there o-o
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark < I'll keep this one, I want variation, I used that kind of rhythm ^ a lot
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here < Yeah, thanks ^^ I think (3) fits the vocal very well :3
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here < Okay a lot of modder have remind me about this, fixed this and below
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above < Variation and I think the same below
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this. < Don't really matter imo .-. I think it flow nicely to (3) this way.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p < Nah, I want symmetry there... It wasn't mean to be blanket tho >.<
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking < Nah, I want kinda blanket (4)'s body.
  16. 05:26:618 (1) - Add whistle for the end < I think it's unnecessary...
Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good. < Well, I don't really mind the vocal at this diff xD I mostly follow drum since I think they sound bigger than vocal in this song -w-

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end) < tried... it's hard .-.
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol < Nah it's big sound and yes, I don't like NC spam xD
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) - < I kinda want triangle, but I think it's good :3
  3. 01:52:676 (1) - Add clap or whistle maybe < Whistle
  4. 00:53:114 (1) - ^ even finish sounds cool here < Nah, don't really fit imo .-.
  5. 03:34:282 (1) - ^ < Whistle
Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._. < No worries :3

Good luck for rank!
Thank you for mod ^^
Next

[Sc4v4ng3r] wrote:

Oh I have forgotten to mod Hard... So here it is. < Lol, I almost forgot myself xD
No kudos for this :D < My reflexes give you kudos xD

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note. < Nah, following the drum on blue tick. I don't want to use 1/4 slider for the whole map so I use circle for variation so it won't be boring -w-
  3. 00:56:289 (6) - Personally I think this really doesn't fit. ^
  4. 01:25:961 (4,1) - Don't you think these are little too far? < Not really imo .-.
  5. 02:09:866 (6) - Same reason like the first suggestion. ^
  6. 02:16:873 (4) - Same reason like the second suggestion. ^^
  7. 02:30:888 (5) - ^^ ^^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing... < I can't really think of neat change :|
  9. 03:07:567 (5,1) - Again, I feel this is too far. < Don't underestimate hard players >:D
  10. 03:15:012 (1) - Is this slider's shape intended? < Yes, the straight part is to support the straight (3) slider :3
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song... ^^^^
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note. ^^^^^
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here. ^^^^^^
  14. 05:04:939 (4,1) - I feel these are too far yet again. < I want to make triangle there. 2.36 jump is not that big... I have bigger jumps in this map .-.
  15. 05:15:450 (4) - Maybe this can be a circle instead? < Nah, there's a sound at blue tick, try listening with 25% playback rate, you'll hear it
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in... ^^^^^^
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D
GL! I still love this song :D
Thank you for mod ^^
Last~

No_Gu wrote:

after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol < Lol, I liked big circles xD
00:27:713 (1,1) - not a good idea to put this spacing here < The sound is small and slow so I think it's pretty appropriate .-.
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more < Okay, it don't really affect tho, change it to 1/2 slider
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?< Hmm, pretty hard because of small place ;-; furthermore, I want to "blanket" (2)
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling < Since a lot of modder told me to reduce the spacing, I think I'll make it bigger just a little bit xD
01:49:173 (1) - errr..you know < .-. that slider is cute -w-
01:52:676 (1) - delete this?...this hitnormal doesn't match here < I think it's fine .-.
01:57:713 (5) - spacing < Tried to fix
03:34:282 (1) - ^ < This one is good I think
03:39:976 (2,3,4) - make a straight line? < I tried to make triangle, but, okay
04:25:961 (4) - you can try sth to make the flow better < moved (3)
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here < it'll overlap with 05:06:253 (4) - if I do ;-; furthermore I think the sound is big enough to be emphasized that way :3
Thank you for mod all -w-
Nickoloui
Hello \:D/
From your M4M Queue ~
Generally it's looking really good, just a few things I noticed.. (Feel free to ignore some if you don't really like them)

In both Diff's!: 00:27:713 - 00:53:114 I don't think kiai time is required for the intro, Ctrl + Shift + A Opens AiMod it tells you there's more than a 1/3 of map in kiai time.. which isn't too good, try removing it

[Normal] Diff:
Everything looks great tbh. Great flow~~

[Hard] Diff:
00:40:851 (1) - Move to X:280 Y:236 Because jump from the previous note is unessecary at that point IMO
00:41:289 (2) - Move to X:176 Y:336 So it flows with the previous slider ^
01:23:771 (4) - Move to X:144 Y:92 Better flow
01:50:268 (2) - Try it like this https://osu.ppy.sh/ss/3405857
03:04:939 (2) - Move it to X:384 Y:48 looks better tbh
04:04:501 (2) - If you move it upwards like this https://osu.ppy.sh/ss/3405875 it'll have a better and different flow
04:29:793 (5) - I don't think you need this note xD It would be fine if you used that throughout the whole map but since it's just once it feels weird, try removing it

That's pretty much all I found, it looks almost perfect man :D GL <3
Dronvir
Hi there!
M4M request from your Q ~

Not much to say against. Really well made :3

Normal

You should remove Kiai Time from the beggining of the song. In my opinion it's not good to place it at start.
01:56:180 (1) - I don't know why you have placed a new combo there. It feels weird to me that before was combo with just one slider. Well, at the beggining is simillar, but it doesn't feel weird.
02:02:749 (7) - I would put here a short (1/4) slider. You can hear a beat after this 7 in the song, so a slider should do it.
03:37:786 (1) - Well, I know now why you put here (and before) another combo, but still it feels weird to me. :/
03:51:362 (6) - I would put here a 1/4 slider. Again.
05:01:873 (1) - :D You know what I will say :D Same as two higher. This combo feels weird.
05:22:457 (6) - Yeah, a 1/4 slider I would put. (Yoda I am xD)

Theese are not so important, map looks perfect to me.

Hard

Again, Kiai at the beggining is not a godd idea. Too much Kiai.
01:23:771 (4) - You should move this a bit down. Better flow.
01:50:487 (3) - Move it a bit up and rotate to the left. Better spacing.
01:56:180 (1) - You know what i thing about theese combos :) Same to each one forward.
02:11:727 (5) - Move it out of stack, at first I thought you got to fast click here :3


That's actually it! Your map is ready for ranking in my opinion! Great job! ;D
Topic Starter
micchi_chi

[ Shark ] wrote:

Hello \:D/
From your M4M Queue ~
Generally it's looking really good, just a few things I noticed.. (Feel free to ignore some if you don't really like them)

In both Diff's!: 00:27:713 - 00:53:114 I don't think kiai time is required for the intro, Ctrl + Shift + A Opens AiMod it tells you there's more than a 1/3 of map in kiai time.. which isn't too good, try removing it < I still think it's appropriate (A lot of modders has remind me about this; I'm such a stubborn, lol xD) I mean the sound is still as big as the chorus which start here 01:56:180 and other part so I think it's good enough to add kiai (the ranked ver do that too) If it's intro, usually it's only small sound that uses piano or guitar, the "intro" in this song uses all instrument xD Furthermore, that more than 1/3 kiai stuff that AiMod say is not big deal imo; a lot of maps has it.

[Normal] Diff:
Everything looks great tbh. Great flow~~ < Thx~:3

[Hard] Diff:
00:40:851 (1) - Move to X:280 Y:236 Because jump from the previous note is unessecary at that point IMO < It'll overlap with (4) if I do ;-; I don't like overlap
00:41:289 (2) - Move to X:176 Y:336 So it flows with the previous slider ^ < Since I don't change above, I think I don't need to change this one .-.
01:23:771 (4) - Move to X:144 Y:92 Better flow < Overlapping ;-;
01:50:268 (2) - Try it like this https://osu.ppy.sh/ss/3405857 < Nah, flow weirdly that way imo.
03:04:939 (2) - Move it to X:384 Y:48 looks better tbh < Fine, I moved it around there (I DS-ed it so it not as close as you suggest)
04:04:501 (2) - If you move it upwards like this https://osu.ppy.sh/ss/3405875 it'll have a better and different flow < Nah, I want symmetry with (5) and 04:02:311 (1,2) - furthermore, I think it make it even more pointy.
04:29:793 (5) - I don't think you need this note xD It would be fine if you used that throughout the whole map but since it's just once it feels weird, try removing it < fine, a lot of modder has remind me about this... Deleted.

That's pretty much all I found, it looks almost perfect man :D GL <3
Thank you for mod -w-

Dronvir wrote:

Hi there!
M4M request from your Q ~

Not much to say against. Really well made :3 < Thanks^^

Normal

You should remove Kiai Time from the beggining of the song. In my opinion it's not good to place it at start. < Same reason as above mod ^
01:56:180 (1) - I don't know why you have placed a new combo there. It feels weird to me that before was combo with just one slider. Well, at the beggining is simillar, but it doesn't feel weird. < Because it's the start of kiai and the sound is very big. It needs to be emphasized with NC
02:02:749 (7) - I would put here a short (1/4) slider. You can hear a beat after this 7 in the song, so a slider should do it. < I don't use 1/4 pattern at Normal (Except song with bpm<100) I do it at Hard tho.
03:37:786 (1) - Well, I know now why you put here (and before) another combo, but still it feels weird to me. :/ ^
03:51:362 (6) - I would put here a 1/4 slider. Again. ^
05:01:873 (1) - :D You know what I will say :D Same as two higher. This combo feels weird. ^
05:22:457 (6) - Yeah, a 1/4 slider I would put. (Yoda I am xD) < As above, the same. ^

Theese are not so important, map looks perfect to me. < Thankies :3

Hard

Again, Kiai at the beggining is not a godd idea. Too much Kiai. ^
01:23:771 (4) - You should move this a bit down. Better flow. < I tried to make (4)'s tail being blanketed by (2)... I changed the shape a bit for better flow tho.
01:50:487 (3) - Move it a bit up and rotate to the left. Better spacing.< Hmm, I kinda get the idea but maybe you could use picture next time .-. Anyway, from my assumption, I think it would ruin the flow to (1)
01:56:180 (1) - You know what i thing about theese combos :) Same to each one forward. ^
02:11:727 (5) - Move it out of stack, at first I thought you got to fast click here :3 < fix


That's actually it! Your map is ready for ranking in my opinion! Great job! ;D
Thank you for mod both of you -w-
AwisaRawwrrr
M4M from your Q ~ ^^

Note: Honestly, I prefer modding normal maps but your normal seems fine. ^^ Although, I found some notes in Hard that might confuse players. Especially those parts that have high gap but same position. Also, Check distance snapping ~ So here's my mod:

SPOILER
  1. 01:06:034 (2,3) - This is the part what I'm talking about. Try to place it farther so players that newly play your map will hit accurately.
  2. 01:23:771 (4,5) - This might be farther than next note. Consider on following prev. and next.
  3. 01:25:523 (3) - Try reversing it for smooth flow.
  4. 01:45:231 (5) - ^
  5. 02:02:968 - Try placing note here.
  6. 03:44:355 (5) - Reverse it and add note at red line

This might be too short but in general, in my view, try fixing distance snapping especially to notes that overlap to each other as they appear on screen. Also, try to follow prev. and next (under x and y).
Goodluck ^^
Topic Starter
micchi_chi

AwisaRawwrrr wrote:

M4M from your Q ~ ^^

Note: Honestly, I prefer modding normal maps but your normal seems fine. ^^ Although, I found some notes in Hard that might confuse players. Especially those parts that have high gap but same position. Also, Check distance snapping ~ So here's my mod:

SPOILER
  1. 01:06:034 (2,3) - This is the part what I'm talking about. Try to place it farther so players that newly play your map will hit accurately. < That one was on purpose tho, I put it at the same place so the players could feel the "pound" and there's significant sound that you can clearly hear, the approach circle will also help you to hit accurately (If you are not that good with music) so I think it's not that hard to hit.
  2. 01:23:771 (4,5) - This might be farther than next note. Consider on following prev. and next. < Somehow the jump at that part do feel weird .-. Fixed
  3. 01:25:523 (3) - Try reversing it for smooth flow. < On purpose, I want jump, the flow is not that bad tho if we try to make it into curvy like since players don't move their cursor very rigidly like auto do so it would be around like this http://puu.sh/jeuS4/aadc942d03.jpg furthermore, if I ctrl+g it, the flow to the next note would be ruined >.<
  4. 01:45:231 (5) - ^ < Change it the other way
  5. 02:02:968 - Try placing note here.< There's no sound there. I want pause after the second (blue tick) drum
  6. 03:44:355 (5) - Reverse it and add note at red line < Nah, basically the same ^

This might be too short but in general, in my view, try fixing distance snapping especially to notes that overlap to each other as they appear on screen. Also, try to follow prev. and next (under x and y).
Goodluck ^^
Thank you for mod~^^
Shiranai
As promised
Some small sugestion from me,

[Normal]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:53:114 (1) - Delete whistle?
  3. 01:25:304 - Add note? Kaya 01:26:399 (3,4,5) -
  4. 01:46:326 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  5. 02:14:355 (2,3,4) - Ritmenya ada yang aneh deh kak, kalo jadi kaya gini aja http://puu.sh/jezYF/fe503d6f21.jpg bgmn?
  6. 02:34:720 (1) - Delete whistle?
  7. 02:39:976 (4) - Kalo ritmenya dijadiin kaya gini bgmn kak http://puu.sh/jeznf/80cf0d0890.jpg? kayanya kalo slider panjang pake reverse jadinya terlalu panjang jadi ngeskip suara yang di sini 02:41:070 -
  8. 02:41:289 - Miss whistle?
  9. 03:16:764 (1) - Rotate 20drajat terus x:408 y:212?
  10. 03:27:932 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  11. 03:30:778 (1,2) - Spasi
  12. 04:16:326 (1) - Delete whistle?
  13. 04:44:355 (1,2,3) - Kalo ritmenya jadi kaya gini http://puu.sh/jeAlR/eaa16b779a.jpg bgmn kak?
  14. 04:46:545 (5) - Kayanya yang itu bagus dikurangin deh reversenya terus ritmenya dicoba kaya gini http://puu.sh/jeApu/c6160f0a48.jpg, lebih ngepas sama vokalnya
  15. 04:47:859 (1) - Delete whistle?
  16. 05:07:129 (3,4,5,1) - Sebenernya placingnya agak maksa kak, jadi flownya aneh
  17. 05:26:618 (1) - Pake whistle spinnernya?

    Sebenernya beberapa slider panjang dengan reverse contoh kaya gini 05:17:640 (4) - dll, bisa diganti atau dipendekin biar ningkatin density diff sama star ratingnya, soalnya aku ngeliat yang hard agak susah kak
[Hard]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:38:224 (3) - Kalo diflip ctrl+h, ctrl+j terus move ke x:188 y:76 bgmn kak? something like http://puu.sh/jeB3N/a27cdd84f9.jpg flow yang skrg agak dipaksain soalnya
  3. 00:41:727 (3) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBbU/0b04199dff.jpg? Aku ngedenger suara transisinya kurang nyaman soalnya
  4. 00:55:523 (4,5) - Diusahain ga punya jump lebih dari 2.0 atau 2.3 kak, soalnya agak lebay berasa ga sesuai sama lagunya yang pelan
  5. 00:55:742 (5) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBps/fb5bcf4811.jpg?
  6. 00:59:684 (3) - Kalo dijadiin curve terus ctrl+g bgmn kak http://puu.sh/jeBtO/6afcbebca8.jpg? kayanya jumpnya agak maksa bgt
  7. 01:02:311 (2,3) - Those jump too far imo, coba kalo mau jump diusahain ga lebih dari 2.0 atau 2.3 kak, soalnya itu juga udah lumayan jauh jumpnya buat lagu kaya gini
  8. 01:11:070 (2) - Kalo ctrl+j terus rotate -5drajat terus pindah ke x:416 y:140 bgmn kak? http://puu.sh/jeBJO/17caaac0b8.jpg
  9. 01:33:844 (2,3) - Jump too far
  10. 01:38:224 (5) - Rotate 10drajat terus ke x:16 y:160?
  11. 01:41:946 (5,1,2,3,1) - Jump too far imo
  12. 02:09:319 (5,6) - Kalo ritmenya jadi kay gini http://puu.sh/jeD2U/63a90f9839.jpg bgmn kak?
  13. 02:16:326 (3,4) - 02:30:341 (4,5) - Kalo ritmenya jadi kaya gini kak http://puu.sh/jeD4O/2b3790a0e2.jpg?
  14. 02:19:392 (2,3) - Jump too far
  15. 02:32:749 (5,1,2,3,1) - Jump too far, apalagi yang ini 02:33:625 (2,3) -
  16. 02:39:976 (1,2) - 02:53:771 (5,1) - Jump too far
  17. 04:09:319 (1,2) - 04:09:976 (2,3) - 04:13:698 (3,4,1) - Jump too far

    Coba dikurangin kak jumpnya deh, aku ga sebutin semuanya. Karena berhubung ini cuma Hard, jump jauh kaya gitu jadi terlalu susah apalagi lagunya slow ga cepet cepet bgt, coba dipikirin ulang deh
[]
Overall udah bagus kak cuma masalah jumpnya itu loh yang di hard ;( sebisa mungkin sih dikurangin
Good luck semoga membantu~
Ipas
Kenapa saya balik? lol Biarkan saya beri bubble //slapped
I love this song very much, I want to mod Normal now
No kudos~

[Normal]
  1. 00:53:333 - I feel like this break is really useless here, and made some awkward feelings while played . They're very worth to be mapped, so please consider this out (There's 3 places that have this break)
  2. 00:58:370 (2,3) - The transition between them looks rigid . Maybe, curve this slider 00:58:370 (2) - so it'll makes something smooth to 00:59:027 (3) - imo
  3. 01:27:275 (5,1) - The contradicted flow direction between them might be a bit hard to read for easiest diff this in this mapset, because 01:28:151 (1) - appears at the different way with the previous . You could make a nice transition between them 01:27:275 (5,1) - to simply fix this problem, but they may be really hard . Simply, how about make this slider curved like this? Make it parallel with previous slider might be work for better transition a bit
  4. 02:08:005 (2) - Nazi, blanket
  5. 03:22:457 (5,6) - The pattern isn't work perfectly here . At the previous similar rhythm 01:41:070 (5,6) - , It fits the way they are . But, the same pattern isn't show here, and make it looks bad . Better to make it constant with the previous, because it works really well at this rhythm
  6. 04:47:859 (1) - Very really nazi here . How about make it fully covered up with that envelope on Gumi's hand?
[]
Good Luck!
Hinsvar
Jadi saya baru aja ngelihat sekilas kedua diff dan ada beberapa hal yang perlu saya katakan sebelum bener-bener mulai nge-mod.

  1. Kualitas suara mp3 yang kamu pakai terbilang buruk dan terasa banget, apalagi kalau dibandingkan dengan mp3 dari map lagu ini yang udah ranked (bisa dilihat di sini). Coba pake mp3 yang ini, dan ganti offset jadi 344 (-216 dari yang sekarang).
  2. Dari segi speed, Hard mungkin masih tergolong agak gampang dibanding sebagian Hard yang ada, tapi pattern yang dipakai di sini tergolong sangat bebas dalam hal spacing, layaknya diff Insane. Ujungnya diff ini jadi terkesan sulit dan kesulitannya terasa melompat dari Normal, dan hal ini ga bagus karena ujungnya map ini bakal susah untuk di-rank.

    Ada dua jalan yang bisa kamu tempuh untuk menyelesaikan ini: Bikin Hard sekarang sedikit lebih susah lagi (opsional sih) dan tambahkan diff yang lebih susah dari Normal namun lebih gampang dari Hard, dengan spacing yang masih relatif teratur (sesuai dengan Hard yang biasa ada), atau bikin Hard jauh lebih gampang dari yang sekarang dengan mengurangi jump yang ada.
Saya baru akan bisa nge-mod kalau minimal masalah yang kedua sudah ditangani. Maaf ya, tapi menurut saya map ini dari kualitas mapping udah rankable, cuma sayang juga kan kalau entar malah kacau waktu qualification karena diff spread (dan emang Hard sendiri spacing-nya dapat dibilang liar seperti diff Insane pada umumnya sih, jadi saya sendiri juga ga setuju)...

Good luck :)
Zaphkael


I will mod the hard
I hope I can find anything since this has been modded quite a few times.
I have no clue about any more tags, I think these are kinda enough, and I suck at hitsounds so I won't be able to mod those either (but I am trying to learn some more stuff)

so, here we go

Hard
00:46:983 (4) - curve for more flow

01:06:472 (3) - place it a little bit off the previous note so the player knows that it is an antijump for sure

01:39:976 (4,1) - I think this overlap can be made better or be removed, since now it looks just unfinished

02:22:238 (5) - I suggest placing this note a bit higher/more to the right so the pattern flows into the slider

02:51:581 (4) - this one feels out of place, I think it should be either a lot higher or a lot more to the left, or stack it, since it would also feel a lot better

02:53:114 (4) - curve please, unless you want symmetry with the previous slider, if that is the case, I'm fine with this

02:55:304 (4) - higher anchor point more to the right

03:31:654 (3) - curve or lower anchor point more to the left

03:36:910 (1) - maybe lower sv even more for a more dramatic effect

03:51:143 (4) - more to the left

04:46:326 (2) - lower please

Apart from some minor flow and random note placement, this map is really good, and if you get 4-5 more mods I think you are ready to call a BN
Topic Starter
micchi_chi

Hinsvar wrote:

Jadi saya baru aja ngelihat sekilas kedua diff dan ada beberapa hal yang perlu saya katakan sebelum bener-bener mulai nge-mod.

  1. Kualitas suara mp3 yang kamu pakai terbilang buruk dan terasa banget, apalagi kalau dibandingkan dengan mp3 dari map lagu ini yang udah ranked (bisa dilihat di sini). Coba pake mp3 yang ini, dan ganti offset jadi 344 (-216 dari yang sekarang). < Done
  2. Dari segi speed, Hard mungkin masih tergolong agak gampang dibanding sebagian Hard yang ada, tapi pattern yang dipakai di sini tergolong sangat bebas dalam hal spacing, layaknya diff Insane. Ujungnya diff ini jadi terkesan sulit dan kesulitannya terasa melompat dari Normal, dan hal ini ga bagus karena ujungnya map ini bakal susah untuk di-rank.

    Ada dua jalan yang bisa kamu tempuh untuk menyelesaikan ini: Bikin Hard sekarang sedikit lebih susah lagi (opsional sih) dan tambahkan diff yang lebih susah dari Normal namun lebih gampang dari Hard, dengan spacing yang masih relatif teratur (sesuai dengan Hard yang biasa ada), atau bikin Hard jauh lebih gampang dari yang sekarang dengan mengurangi jump yang ada. < Did the latter option, star diffnya turun 0.8 jadi 3.12, hope it's good enough. Mungkin kk bisa ngasih suggestion buat ngurangin spacingnya lagi :3
Saya baru akan bisa nge-mod kalau minimal masalah yang kedua sudah ditangani. Maaf ya, tapi menurut saya map ini dari kualitas mapping udah rankable, cuma sayang juga kan kalau entar malah kacau waktu qualification karena diff spread (dan emang Hard sendiri spacing-nya dapat dibilang liar seperti diff Insane pada umumnya sih, jadi saya sendiri juga ga setuju)... < Sebenernya sih ranked version nya juga jumpnya agak jauh jauh, Hardnya Nymph emang jump nya juga agak jauh :/ kayak map ini misalnya https://osu.ppy.sh/b/249257 tapi... ah sudahlah xD

Good luck :)
Thank you yak, di tunggu rechecknya #ngarep
Thank you for other mods too, gonna apply later :3
Shohei Ohtani
Real picture of me at graduation follow me on instagram

Hard:
00:27:497 (1) - I feel this would work a little better as to notes. Maybe even, dare I say, anti-jumps? Especially since you have previously established a spacing pattern, it's kind of awkward having to wait before the next slider.
00:38:008 (3) - technically not a perfect stack on the end of (1) so fix that before someone that cares about it more tells you to fix it
00:54:650 (1,2,3,4,5,6) - this is frighteningly creative im actually kind of shocked it's like I had no idea this would happen but like wow good job
01:22:679 (1,2,3) - The spacing change is so slight that I didn't realize this was faster. Overlaps are okay for things like this, don't be scared
01:48:957 (1) - ehhhh. Just do an S slider or something
01:51:146 (2) - a little bit weird since the rest of the map is so calm

Normal:
It's cool and I like it but certain BNs may feel that it's too hard for the lowest diff. It may be good to get more opinions about this.

I like it a lot. Would bubble if I was in the BN. Spread looks a little big on paper but tbh I think it's fine. But I'm not very good at analyzing spread tho xP
Topic Starter
micchi_chi
So many mods, wow.

Mako Sakata wrote:

As promised
Some small sugestion from me,

[Normal]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana < Fix, di Hardnya juga :3
  2. 00:53:114 (1) - Delete whistle? < .-.? nggak ada whistle disitu .-. kalo tailnya emang sengaja dikasih whistle.
  3. 01:25:304 - Add note? Kaya 01:26:399 (3,4,5) - < Disitu nggak ada bunyi vocal .-. bunyi drumnya juga nggak terlalu kenceng jadi not yet lah
  4. 01:46:326 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  5. 02:14:355 (2,3,4) - Ritmenya ada yang aneh deh kak, kalo jadi kaya gini aja http://puu.sh/jezYF/fe503d6f21.jpg bgmn? < Keliatannya cocok cocok aja buat ngikutin vocalnya...
  6. 02:34:720 (1) - Delete whistle? < Nggak ada whistle .-.
  7. 02:39:976 (4) - Kalo ritmenya dijadiin kaya gini bgmn kak http://puu.sh/jeznf/80cf0d0890.jpg? kayanya kalo slider panjang pake reverse jadinya terlalu panjang jadi ngeskip suara yang di sini 02:41:070 -
  8. 02:41:289 - Miss whistle?
  9. 03:16:764 (1) - Rotate 20drajat terus x:408 y:212? < Nggak deh, kayaknya kayak begitu aja udah bagus, kebentuk from segitiga gitu -w-
  10. 03:27:932 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  11. 03:30:778 (1,2) - Spasi < ? .-.
  12. 04:16:326 (1) - Delete whistle? < On purpose sih, soalnya biar soundnya nggak terlalu kuat xD
  13. 04:44:355 (1,2,3) - Kalo ritmenya jadi kaya gini http://puu.sh/jeAlR/eaa16b779a.jpg bgmn kak? < Bagian itu lagi bukan ngikutin drum sih :/
  14. 04:46:545 (5) - Kayanya yang itu bagus dikurangin deh reversenya terus ritmenya dicoba kaya gini http://puu.sh/jeApu/c6160f0a48.jpg, lebih ngepas sama vokalnya
  15. 04:47:859 (1) - Delete whistle? < Nggak ada whistle .-.
  16. 05:07:129 (3,4,5,1) - Sebenernya placingnya agak maksa kak, jadi flownya aneh < Kalo (1) dinaikin lagi, (2) nya nggak kebagian tempat xD biarkan sajalah, cuman sedikit flow break, ga bakal terlalu terasa di gameplay.
  17. 05:26:618 (1) - Pake whistle spinnernya?

    Sebenernya beberapa slider panjang dengan reverse contoh kaya gini 05:17:640 (4) - dll, bisa diganti atau dipendekin biar ningkatin density diff sama star ratingnya, soalnya aku ngeliat yang hard agak susah kak < Iya sih, itu buat variasi aja biar gak bosen...., hard juga udah aku gampangin kok -w-
[Hard]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:38:224 (3) - Kalo diflip ctrl+h, ctrl+j terus move ke x:188 y:76 bgmn kak? something like http://puu.sh/jeB3N/a27cdd84f9.jpg flow yang skrg agak dipaksain soalnya < Udah diubah sih flownya .-.
  3. 00:41:727 (3) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBbU/0b04199dff.jpg? Aku ngedenger suara transisinya kurang nyaman soalnya
  4. 00:55:523 (4,5) - Diusahain ga punya jump lebih dari 2.0 atau 2.3 kak, soalnya agak lebay berasa ga sesuai sama lagunya yang pelan < Select-annya agak ngaco ya .-. tapi kayaknya udah ke fix deh.
  5. 00:55:742 (5) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBps/fb5bcf4811.jpg? < Bagian itu aku ngikutin suara "nguung" nya sih xD
  6. 00:59:684 (3) - Kalo dijadiin curve terus ctrl+g bgmn kak http://puu.sh/jeBtO/6afcbebca8.jpg? kayanya jumpnya agak maksa bgt < Udah di ctrl+g sih, tpi belom dijadiin curve, fix lah -w-
  7. 01:02:311 (2,3) - Those jump too far imo, coba kalo mau jump diusahain ga lebih dari 2.0 atau 2.3 kak, soalnya itu juga udah lumayan jauh jumpnya buat lagu kaya gini < Itu ngebentuk form bintang sih .-. jadi kayaknya nggak masalah deh, itu cuma 1.9 kok, gak sampe 2.0 -w-
  8. 01:11:070 (2) - Kalo ctrl+j terus rotate -5drajat terus pindah ke x:416 y:140 bgmn kak? http://puu.sh/jeBJO/17caaac0b8.jpg < Fix the other way. Buat ngurangin jumpnya
  9. 01:33:844 (2,3) - Jump too far
  10. 01:38:224 (5) - Rotate 10drajat terus ke x:16 y:160? < Keliatan aneh .-.
  11. 01:41:946 (5,1,2,3,1) - Jump too far imo < Udah di fix xD nggak ada jump disitu sekarang -w-
  12. 02:09:319 (5,6) - Kalo ritmenya jadi kay gini http://puu.sh/jeD2U/63a90f9839.jpg bgmn kak? < select-annya ngaco .-.
  13. 02:16:326 (3,4) - 02:30:341 (4,5) - Kalo ritmenya jadi kaya gini kak http://puu.sh/jeD4O/2b3790a0e2.jpg? < Nggak ada suara di blue tick di dua tempat itu tho .-.
  14. 02:19:392 (2,3) - Jump too far <Fix fix~
  15. 02:32:749 (5,1,2,3,1) - Jump too far, apalagi yang ini 02:33:625 (2,3) -
  16. 02:39:976 (1,2) - 02:53:771 (5,1) - Jump too far
  17. 04:09:319 (1,2) - 04:09:976 (2,3) - 04:13:698 (3,4,1) - Jump too far

    Coba dikurangin kak jumpnya deh, aku ga sebutin semuanya. Karena berhubung ini cuma Hard, jump jauh kaya gitu jadi terlalu susah apalagi lagunya slow ga cepet cepet bgt, coba dipikirin ulang deh < Kebanyakan jump udah dikurangin kok -w-
[]
Overall udah bagus kak cuma masalah jumpnya itu loh yang di hard ;( sebisa mungkin sih dikurangin
Good luck semoga membantu~
Thank you for mod :3 Fixed the one without reply -w-

Ipas wrote:

Kenapa saya balik? lol Biarkan saya beri bubble //slapped < Ciye yang udah mau jadi BN jadinya rajin -w-
I love this song very much, I want to mod Normal now
No kudos~ < Kepencet xD

[Normal]
  1. 00:53:333 - I feel like this break is really useless here, and made some awkward feelings while played . They're very worth to be mapped, so please consider this out (There's 3 places that have this break) < I add break there because I think if I only put the break here 04:47:862 it would be too far for Normal... Kinda forced I know... But since it's instrumental and no vocal, I think it's good enough tho...
  2. 00:58:370 (2,3) - The transition between them looks rigid . Maybe, curve this slider 00:58:370 (2) - so it'll makes something smooth to 00:59:027 (3) - imo < .-. the selection got messed up... I think it's because I change the mp3 and timing... but if you are talking about these sliders 00:58:154 (2,3) - I think it's good enough tho.
  3. 01:27:275 (5,1) - The contradicted flow direction between them might be a bit hard to read for easiest diff this in this mapset, because 01:28:151 (1) - appears at the different way with the previous . You could make a nice transition between them 01:27:275 (5,1) - to simply fix this problem, but they may be really hard . Simply, how about make this slider curved like this? Make it parallel with previous slider might be work for better transition a bit < .-. the selection got messed up again .-. I assume you are talking about this slider tho 01:27:935 (1) - kinda agree...., fixed (?)
  4. 02:08:005 (2) - Nazi, blanket < Lol
  5. 03:22:457 (5,6) - The pattern isn't work perfectly here . At the previous similar rhythm 01:41:070 (5,6) - , It fits the way they are . But, the same pattern isn't show here, and make it looks bad . Better to make it constant with the previous, because it works really well at this rhythm < Messed up selection .-. I'm confused @-@ Changed something tho, dunno if that actually what you mean xD
  6. 04:47:859 (1) - Very really nazi here . How about make it fully covered up with that envelope on Gumi's hand? < Lol, which one is that again xD I should have applied the mods first before changing the mp3 xD
[]
Good Luck!
Thank you for mod -w-

inspectorscout wrote:



I will mod the hard
I hope I can find anything since this has been modded quite a few times.
I have no clue about any more tags, I think these are kinda enough, and I suck at hitsounds so I won't be able to mod those either (but I am trying to learn some more stuff)

so, here we go

Hard
00:46:983 (4) - curve for more flow < I want to make it parallel with (1) tho .-.

01:06:472 (3) - place it a little bit off the previous note so the player knows that it is an antijump for sure < Stacked on purpose tho, furthermore, there's no longer jump to (4)

01:39:976 (4,1) - I think this overlap can be made better or be removed, since now it looks just unfinished < Not really sure what you mean .-. maybe I fixed it after "remapped" it

02:22:238 (5) - I suggest placing this note a bit higher/more to the right so the pattern flows into the slider < Changed because "remapped" .-.

02:51:581 (4) - this one feels out of place, I think it should be either a lot higher or a lot more to the left, or stack it, since it would also feel a lot better ^

02:53:114 (4) - curve please, unless you want symmetry with the previous slider, if that is the case, I'm fine with this < Nah, not really "symmetry" I just want kinda like increasing jump.

02:55:304 (4) - higher anchor point more to the right < Changed I think .-.

03:31:654 (3) - curve or lower anchor point more to the left < Kinda want to make it "parallel" with (1)

03:36:910 (1) - maybe lower sv even more for a more dramatic effect < I'm pretty sure I did .-.

03:51:143 (4) - more to the left < Changed (?)

04:46:326 (2) - lower please ^

Apart from some minor flow and random note placement, this map is really good, and if you get 4-5 more mods I think you are ready to call a BN
Thank you for mod. I kind of "remapped" Hard so some of your mod are already changed tho :/

Reditum wrote:

Real picture of me at graduation follow me on instagram < Cool photo bruh.

Hard:
00:27:497 (1) - I feel this would work a little better as to notes. Maybe even, dare I say, anti-jumps? Especially since you have previously established a spacing pattern, it's kind of awkward having to wait before the next slider. < The ranked version did that tho, so I think it's fine -w- the sound at that part is slow tho; it's not that hard to read right?
00:38:008 (3) - technically not a perfect stack on the end of (1) so fix that before someone that cares about it more tells you to fix it < Lol'd
00:54:650 (1,2,3,4,5,6) - this is frighteningly creative im actually kind of shocked it's like I had no idea this would happen but like wow good job < Wow, is this a sarcasm? xD
01:22:679 (1,2,3) - The spacing change is so slight that I didn't realize this was faster. Overlaps are okay for things like this, don't be scared < They are overlapped a bit now :3
01:48:957 (1) - ehhhh. Just do an S slider or something < -,-
01:51:146 (2) - a little bit weird since the rest of the map is so calm < I ctrl+g'd it.

Normal:
It's cool and I like it but certain BNs may feel that it's too hard for the lowest diff. It may be good to get more opinions about this. < It's Normal tho; not Easy. And I think it's not that hard for Normal :3 There are a lot of harder Normals -w-

I like it a lot. Would bubble if I was in the BN. Spread looks a little big on paper but tbh I think it's fine. But I'm not very good at analyzing spread tho xP
Thank you for mod all of you -w-
Kuki


[Normal]
04:44:139 (1) - Copy 04:43:263 (6).


[Hard]
00:32:752 (3,5) - Even out spacing here to fix triangle.
00:57:935 (4) - Even out spacing.
01:05:161 (1,4) - Fix stack/overlap.
02:00:343 (4,5,1) - Not very nice flow here. Remap and focus more on flow for these notes.
03:46:110 (5,2) - Fix stack.
Topic Starter
micchi_chi

Kuki wrote:



[Normal]
04:44:139 (1) - Copy 04:43:263 (6). < Nope, that was on purpose, I want to blanket (6) body with (1)


[Hard]
00:32:752 (3,5) - Even out spacing here to fix triangle. < Tried
00:57:935 (4) - Even out spacing. ^
01:05:161 (1,4) - Fix stack/overlap. ^
02:00:343 (4,5,1) - Not very nice flow here. Remap and focus more on flow for these notes. < Not really remapping but I think it's better now
03:46:110 (5,2) - Fix stack. < Fix
Thank you for mod -w-
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Normal:
  1. 01:11:073 (2,3) - i think this fits with the vocals try
  2. 01:14:577 (2,3) - same here ^^
  3. 01:34:942 (1) - curve
  4. 03:26:402 (6) - unify DS
  5. 05:16:767 (3) - instead of a 1/2 slider why not try this instead I think its more fitting
  6. 05:17:424 (4) - curve

Hard:
  1. 00:37:132 (1,2) - blanket
  2. 01:03:847 (2,3,4,5) - follow DS
  3. 01:23:336 (3) - ^^
  4. 02:25:526 (5,4) - u could stack this
  5. 02:24:869 (3,5) - fix overlap
  6. 02:43:263 (1) - Ctrl + G
  7. 02:45:015 (1,5) - stack this to make it clean
  8. 03:41:073 (1) - curve
  9. 03:59:906 (4,5) - remove this and replace with a 1/2 slider instead
  10. 04:18:738 (3) - make a nicer C
  11. 04:35:380 (1,2,3,4) - better if you square this

Lovely song :) Goodluck!
Topic Starter
micchi_chi
Yay finally a mod -w-

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!
< Done voting :3

Normal:
  1. 01:11:073 (2,3) - i think this fits with the vocals try < Tried to follow drum tho,,, but I think it's fine for some variation -w-
  2. 01:14:577 (2,3) - same here ^^ ^
  3. 01:34:942 (1) - curve < Seems good without a curve tho
  4. 03:26:402 (6) - unify DS < ? what is unify? .-.
  5. 05:16:767 (3) - instead of a 1/2 slider why not try this instead I think its more fitting < Following drum
  6. 05:17:424 (4) - curve < want to make it parallel with (3)

Hard:
  1. 00:37:132 (1,2) - blanket < On purpose, for nicer flow to the next note
  2. 01:03:847 (2,3,4,5) - follow DS < Wanted to make star jump tho .-.
  3. 01:23:336 (3) - ^^ < As long as they are overlapping I think it's fine
  4. 02:25:526 (5,4) - u could stack this < Nah, I don't feel like doing so... it's minor tho
  5. 02:24:869 (3,5) - fix overlap < I don't understand your selection but I'm assuming you mean (1)'s tail and (3)'s head... fix
  6. 02:43:263 (1) - Ctrl + G < Fine
  7. 02:45:015 (1,5) - stack this to make it clean < It won't be visible in the gameplay
  8. 03:41:073 (1) - curve < Nah, wanna make it parallel
  9. 03:59:906 (4,5) - remove this and replace with a 1/2 slider instead < Don't want it for no reason...
  10. 04:18:738 (3) - make a nicer C < It's supposed to be round, not C
  11. 04:35:380 (1,2,3,4) - better if you square this < It form a nice triangle pattern imo

Lovely song :) Goodluck!
Thank you for mod ^^
Hiyori


Make it the same DS.
Mikkuri
[General]
  • Fine~
[Normal]
  1. 00:56:402 I suggest you to use S:C1 because the sound drum-slidertick is weird
  2. 01:37:570 (4) - forget drum-clap at return
  3. 02:38:008 same as above
  4. 03:36:694 reduce sound to 25% like others?
  5. 04:46:767 (6) - remove clap head?
  6. 05:00:781 reduce sound to 25% like others?
  7. 05:17:424 (4) - here is too boring as in kiai time, try this?
[Hard]
  1. 00:44:796 (2) - forget clap
  2. 00:52:898 (1) - drum-clap head
  3. 00:59:468 (3) - forget drum-sampleset
  4. 01:09:979 (3) - use drum-whistle like others?
  5. 02:26:840 (4) - move to x:272 y:148
  6. 03:50:271 (2) - stack to (4)
  7. 03:50:708 (3) - remove clap
  8. 04:05:599 (1) - suggest to move further away from previous note
  9. 04:29:030 (3) - move to x:132 y:276
  10. 04:31:438 (4) - remove drum clap tail
  11. 05:00:781 reduce sound to 25% like others?
  12. 05:04:723 (4) - remove drum-clap tail
noice mapset and song!!
good luck :D
buhei
from my queue

Normal

  1. 00:41:292 (5) - why x0.9 here? pay more attention to your distance snapping
  2. 00:51:146 (4) - ^
  3. 02:08:227 (3) - ^
  4. 02:46:767 (3) - ^
  5. 03:55:088 (1) - ^
  6. 04:46:767 (6) - ^
  7. 00:52:679 - missed vocal. use a reversed short slider at 00:52:460 - instead.
  8. 02:29:687 - add clap to slidertick
  9. 03:02:095 - missed note. change 03:01:438 (5) - into a slider and a note like 03:02:533 (1,2) -

Hard

  1. 01:37:132 (3,4,5) - the shape is not a equilateral triangle,please use ctrl+c and ctrl+v and rotate 120
  2. 01:44:796 (4) - put it on the head of 01:44:139 (2) - will be better
  3. 01:48:957 (1) - the shape is annoying. just use a straight slider or a three-point slider plz
  4. 02:09:103 (5,6) - missed drum at 02:09:322 - . just make it like 00:41:511 (3,4) -
  5. 02:27:497 (1) - the shape is not good. move the red point a bit left
  6. 03:32:752 - missed drum here. so break 03:32:314 (1) - into two sliders, like 04:15:672 (4,1) -
  7. 04:08:555 - missed note. just add a note or make it a three-note short stream
  8. 04:18:738 (3,4) - prefer to make it like 03:43:701 (4,5) -
  9. 04:46:767 (4,5) - ^. or just remove the stack plz

good luck
Topic Starter
micchi_chi

Hiyori wrote:



Make it the same DS.
Hmmm pretty sure it's the same DS... tried to make it "more same" tho....

Mikkuri wrote:

[General]
  • Fine~
[Normal]
  1. 00:56:402 I suggest you to use S:C1 because the sound drum-slidertick is weird < Too lazy (lol xD) I changed the drum slidertick hitsound instead so it sounds the same as soft slider tick. It work that way too right? .-.
  2. 01:37:570 (4) - forget drum-clap at return
  3. 02:38:008 same as above < same as the first? I think I did it...
  4. 03:36:694 reduce sound to 25% like others? < I only use 25% for the very first one tho .-. the sound there is not as silent as the first one.
  5. 04:46:767 (6) - remove clap head?
  6. 05:00:781 reduce sound to 25% like others? ^
  7. 05:17:424 (4) - here is too boring as in kiai time, try this? < I used that kind of rhythm a lot... but I think it's kinda good to increase the difficulty :3
[Hard]
  1. 00:44:796 (2) - forget clap
  2. 00:52:898 (1) - drum-clap head
  3. 00:59:468 (3) - forget drum-sampleset
  4. 01:09:979 (3) - use drum-whistle like others? < The sound there is more "clappy" than the others so I used clap there.
  5. 02:26:840 (4) - move to x:272 y:148
  6. 03:50:271 (2) - stack to (4)
  7. 03:50:708 (3) - remove clap
  8. 04:05:599 (1) - suggest to move further away from previous note < Ended up moved it kinda too far :/
  9. 04:29:030 (3) - move to x:132 y:276
  10. 04:31:438 (4) - remove drum clap tail
  11. 05:00:781 reduce sound to 25% like others? < I changed everything except the first one to 30%
  12. 05:04:723 (4) - remove drum-clap tail
noice mapset and song!!
good luck :D

buhei wrote:

from my queue

Normal

  1. 00:41:292 (5) - why x0.9 here? pay more attention to your distance snapping < you don't have to be very nazi about DS, as long as there's aren't any problem at AiMod, your DS is considered consistent. Furthermore, it's very hard to keep the very same DS since the notes are snapping at the grid. Same below.
  2. 00:51:146 (4) - ^
  3. 02:08:227 (3) - ^
  4. 02:46:767 (3) - ^
  5. 03:55:088 (1) - ^
  6. 04:46:767 (6) - ^
  7. 00:52:679 - missed vocal. use a reversed short slider at 00:52:460 - instead. < I don't really want to end a slider at big white tick... And I don't fully follow vocal as well...
  8. 02:29:687 - add clap to slidertick < o-o how do you do that? o-o you mean use clap sound for slider tick? That's pretty hard...
  9. 03:02:095 - missed note. change 03:01:438 (5) - into a slider and a note like 03:02:533 (1,2) - < It's alright, it just for some creation, I have been following the whistle there the whole time, it's alright to ignore it once in a while.

Hard

  1. 01:37:132 (3,4,5) - the shape is not a equilateral triangle,please use ctrl+c and ctrl+v and rotate 120 < I did that, and that the result.
  2. 01:44:796 (4) - put it on the head of 01:44:139 (2) - will be better < Put it on (5)'s head instead.
  3. 01:48:957 (1) - the shape is annoying. just use a straight slider or a three-point slider plz < >:( all sliders are beautiful
  4. 02:09:103 (5,6) - missed drum at 02:09:322 - . just make it like 00:41:511 (3,4) - < You don't have to map all the sound all the time, and I think it fit the vocal nicely.
  5. 02:27:497 (1) - the shape is not good. move the red point a bit left < Tried to blanket better...
  6. 03:32:752 - missed drum here. so break 03:32:314 (1) - into two sliders, like 04:15:672 (4,1) - ^
  7. 04:08:555 - missed note. just add a note or make it a three-note short stream ^ and the vocal sound there is very faint
  8. 04:18:738 (3,4) - prefer to make it like 03:43:701 (4,5) - < It's the same rhythm, just different variation of shape, it'll be boring to use the same rhythm all the time. Furthermore, the slider (3) fit the increasing sound well.
  9. 04:46:767 (4,5) - ^. or just remove the stack plz < same reason to keep the rhythm ^ and I stack it so it don't overlap with slider (3)

good luck
Thank you for mod both ^^ Fixed the green one and the one without reply :3
Sukii-chan_old
It's time for th4at 0n3 m0d.

Normal
00:28:373 (1) x:252 y:181 blanket
00:35:380 (1) x:356 y:138 blanket
00:38:884 (1) x:121 y:342 blanket
Instead of having a circle at 00:52:898 (1) it might be better to have a spinner at 00:52:679 and have it end at 00:53:774
00:59:906 (1) x:20 y:222 blanket
01:01:219 x:367 y:234 blanket
01:13:920 (1) x:379 y:349 blanket
Might wanna add a circle at 01:52:241 since it seems a bit empty without it. Considering that the spinner is following the vocals.
02:03:847 (3) x:386 y:104 blanket
02:26:621 (6) x:141 y:121 blanket
You might want to move 03:12:168 (6) to 03:12:387 since it follows the background music better than the vocals.
03:31:438 (2) x:320 y:236 blanket
Might wanna add a circle at 03:33:847 for the same reason as the other one before the spinner.
Instead of a circle at 04:16:110 (1) you might want to have a spinner after 04:15:672 (6) on the next red tick. To follow the vocals.
04:30:125 (1) x:332 y:170 blanket
05:01:567 (1) x:319 y:238 blanket
05:00:781 (1) x:386 y:138 blanket
05:13:920 (4) x:190 y:234 blanket


Hard
00:36:256 (3) x:259 y:110 blanket
00:36:694 (4) x:238 y:9 blanket
00:38:884 (1) x:257 y:104 blanket
00:40:416 (5) x:398 y:232 Move to be blanketed
01:57:497 (4) x:168 y:225 Move to be blanketed
03:38:884 (4) x:253 y:11 blanket

I like a lot of the patterns that you had in both difficulties. It's made pretty well, and I'd like to see this get ranked. :)
Topic Starter
micchi_chi
Yay a mod ^^ finally :D

Sukii-chan wrote:

It's time for th4at 0n3 m0d.

Normal
00:28:373 (1) x:252 y:181 blanket
00:35:380 (1) x:356 y:138 blanket
00:38:884 (1) x:121 y:342 blanket
Instead of having a circle at 00:52:898 (1) it might be better to have a spinner at 00:52:679 and have it end at 00:53:774 < I don't really like that :/ I think it would ignore the big sound here 00:52:898 I rather to keep the big sound emphasized.
00:59:906 (1) x:20 y:222 blanket
01:01:219 x:367 y:234 blanket
01:13:920 (1) x:379 y:349 blanket
Might wanna add a circle at 01:52:241 since it seems a bit empty without it. Considering that the spinner is following the vocals. < Feels weird imo :/ and the spinner not really following vocal
02:03:847 (3) x:386 y:104 blanket
02:26:621 (6) x:141 y:121 blanket
You might want to move 03:12:168 (6) to 03:12:387 since it follows the background music better than the vocals. < The current following background music nicely enough imo, and yes, it's not supposed to be following vocal
03:31:438 (2) x:320 y:236 blanket < it's already there .-.
Might wanna add a circle at 03:33:847 for the same reason as the other one before the spinner. ^
Instead of a circle at 04:16:110 (1) you might want to have a spinner after 04:15:672 (6) on the next red tick. To follow the vocals. ^ same reason as above
04:30:125 (1) x:332 y:170 blanket
05:01:567 (1) x:319 y:238 blanket
05:00:781 (1) x:386 y:138 blanket
05:13:920 (4) x:190 y:234 blanket


Hard
00:36:256 (3) x:259 y:110 blanket
00:36:694 (4) x:238 y:9 blanket
00:38:884 (1) x:257 y:104 blanket
00:40:416 (5) x:398 y:232 Move to be blanketed < I'd rather keep the triangle, changed (4)'s shape a bit
01:57:497 (4) x:168 y:225 Move to be blanketed < I want to stack it with (1)'s tail :/
03:38:884 (4) x:253 y:11 blanket < muh, kinda ruin the blanket for (1) >.<

I like a lot of the patterns that you had in both difficulties. It's made pretty well, and I'd like to see this get ranked. :)
wow, very nazi :/ but it's alright, thank you anyway :) changed the one without reply
UchiganeNiigata
Late M4M from my queue
Sorry for the late mod! :(

[Normal]
  1. For the claps you might want to change the sampleset to normal
  2. (Suggestion) have the NCs be at the large white ticks
  3. Since you didn't want blanket mods, I will just say check them again and use the approach circle as a guide, there are some that are off
  4. 05:02:314 - Missing note?
  5. 05:29:687 - Pretty sure you can map beyond this point to 05:45:453 (Personal opinion, if you do map the part, do the same for the Hard)

[Hard]
  1. 01:25:745 (4) - Move this closer to 01:26:183 (1) so that they touch (for consistancy, the rest of the map has 1/4's tailing each other)
  2. 01:50:708 (1,2) - Might not want to stack these just for consistancy

Not much to mod here, everything looks good. :)
Hinsvar
ok

>Normal
  1. 00:35:380 - Saya pikir finish di sini ga diperluin karena ga ada bunyi yang cocok dengannya di sini. IMO sih jangan terlalu dipaksain bikin pola yang konsisten kalau dari musik aja ga mendukung. (Berlaku buat 00:42:387 (1), dan semua tempat lain yang kasusnya mirip.)
  2. 00:42:387 (1,2,3) - Hmm, apa flow di sini nggak terasa aneh? Dari lurus tiba-tiba turun tajam ke bawah gitu, dan kesannya juga kurang rapi kalau ngelihat 00:41:511 (6)...
  3. 01:05:161 (5) - Coba begini deh; lebih ngikutin curve dari objek yang ada di sini, dan lebih nyaman dimainin.
  4. 01:41:074 (6) - Dibikin seperti ini? Again, sama dengan di atas: Lebih nyaman diikuti karena flow-nya pas dari lengkungan 01:40:198 (4,5).
  5. 02:38:665 (2) - Coba pindahin node pertama dari awal slider ke (180,259) biar cekungan di sini lebih ngikutin lengkungan 02:39:760 (4)?
  6. 03:11:292 (4,5) - Uhm, spacing di sini dikit kekecilan.
  7. 04:22:460 (5,1) - ^
  8. 04:30:125 (1,2) - Ah iya, yang di sini spacing-nya dikit kelebaran.
  9. 04:46:767 (6,7) - Dan yang ini kekecilan (lagi)...
>Hard
  1. 02:19:176 (2,3,4) - Flow di sini kelihatan ga jelas banget mau dibawa ke mana... Saat dimainin rasanya nggak nyaman, karena peletakan objek yang kesannya asal taruh aja. Mungkin dibikin seperti ini?
  2. 02:45:672 (2,3,4) - Apa spacing di sini gak dikit kegedean?
  3. 03:06:037 (1,2) - Dan di sini kembali lagi ga konsisten (kekecilan)...
  4. 03:25:964 (2,3) - Oh iya di sini juga dikit nggak konsisten ._. (Tolong hal-hal kecil seperti konsistensi spacing juga diperhatikan di diff mana pun yah; ini untuk menjaga kerapian design dari map.)
  5. 04:02:533 (2,3,4) - Ini kurang nyaman dimainkan karena pergerakan di sini harus terkesan lurus dan tajam belokannya, dan yang seperti itu kalau dimainkan biasa kerasa aneh. Kalau mau ya diusahakan agar lebih... nggak kaku aja gerakannya di sini.
  6. 04:33:409 - Ini nggak di-map aja? Menurut saya jauh lebih pas 04:33:190 - 04:33:409 menjadi triplet karena ada bunyi instrumen yang terus naik di sana, nggak seperti 04:05:161 (4) misalnya.
  7. 05:01:657 (1,2,3) - Cuma mau bilang spacing di sini terkesan... nggak konsisten karena sebelah kiri dikit kegedean, sebelah kanan dikit kekecilan.
  8. 05:22:241 (5,1) - Ada alasan kenapa spacing-nya harus sekecil ini di sini? Rasanya aneh aja kalau dibandingin jarak waktu antara keduanya.
Maaf telat; banyak banget yang harus dikerjain ._.

Ini mungkin akan saya bubble, tapi urus dulu semua mod yang ada di sini ya :D
Topic Starter
micchi_chi
Okay back to business >.<

UchiganeNiigata wrote:

Late M4M from my queue
Sorry for the late mod! :( < And sorry for late reply x.x

[Normal]
  1. For the claps you might want to change the sampleset to normal < I prefer the soft tho... the normal sampleset seems too... dominating (?)
  2. (Suggestion) have the NCs be at the large white ticks < I NC every two big white tick on Normal so the combo wouldn't be too short. (If I NC every big white tick, I think the longest combo would be 3 xD)
  3. Since you didn't want blanket mods, I will just say check them again and use the approach circle as a guide, there are some that are off < Honestly, I'm lazy xD
  4. 05:02:314 - Missing note? < Hmm, pretty hard to add a note there due to the current position :/
  5. 05:29:687 - Pretty sure you can map beyond this point to 05:45:453 (Personal opinion, if you do map the part, do the same for the Hard) < Nah, I make the first piano intro so I want to make it extro. I think it would be too long for two diffs if I map beyond that point as well xD

[Hard]
  1. 01:25:745 (4) - Move this closer to 01:26:183 (1) so that they touch (for consistancy, the rest of the map has 1/4's tailing each other) < Hope it looked good x-x
  2. 01:50:708 (1,2) - Might not want to stack these just for consistancy < Fix

Not much to mod here, everything looks good. :)
Thank you for mod ^^
Wow Hinsvar senpai is back :D

Hinsvar wrote:

ok

>Normal
  1. 00:35:380 - Saya pikir finish di sini ga diperluin karena ga ada bunyi yang cocok dengannya di sini. IMO sih jangan terlalu dipaksain bikin pola yang konsisten kalau dari musik aja ga mendukung. (Berlaku buat 00:42:387 (1), dan semua tempat lain yang kasusnya mirip.) < Fixed, gonna fix the Hard too x-x diubah ke clap drum sampleset kayak pola lainnya.
  2. 00:42:387 (1,2,3) - Hmm, apa flow di sini nggak terasa aneh? Dari lurus tiba-tiba turun tajam ke bawah gitu, dan kesannya juga kurang rapi kalau ngelihat 00:41:511 (6)... < Saya justru kurang setujunya flow dari (1) ke (2) x-x abis (6) ke kiri, dari (1) ke (2) tiba - tiba ke kiri... bagus sih kalo (1) sama (2) nya di stack tapi saya mau ngehindari itu buat Normal.... enaknya gimana ya .-.
  3. 01:05:161 (5) - Coba begini deh; lebih ngikutin curve dari objek yang ada di sini, dan lebih nyaman dimainin. < Hmm, setuju sih :) fix lah
  4. 01:41:074 (6) - Dibikin seperti ini? Again, sama dengan di atas: Lebih nyaman diikuti karena flow-nya pas dari lengkungan 01:40:198 (4,5). < Okay... (damn DS-ing x-x)
  5. 02:38:665 (2) - Coba pindahin node pertama dari awal slider ke (180,259) biar cekungan di sini lebih ngikutin lengkungan 02:39:760 (4)? < Ok
  6. 03:11:292 (4,5) - Uhm, spacing di sini dikit kekecilan. < Fix
  7. 04:22:460 (5,1) - ^ ^
  8. 04:30:125 (1,2) - Ah iya, yang di sini spacing-nya dikit kelebaran. < Fix fix
  9. 04:46:767 (6,7) - Dan yang ini kekecilan (lagi)... < Fix fix, sebenernya nge pasin ginian agak susah soalnya notenya nge-snap ke grid >.<
>Hard
  1. 02:19:176 (2,3,4) - Flow di sini kelihatan ga jelas banget mau dibawa ke mana... Saat dimainin rasanya nggak nyaman, karena peletakan objek yang kesannya asal taruh aja. Mungkin dibikin seperti ini? < Emang agak sengaja ditaro random sih disitu xD but fixed, changed the other way, spacingnya dikurangin dikit :3
  2. 02:45:672 (2,3,4) - Apa spacing di sini gak dikit kegedean? < Keliatannya disitu udah coba di DS :/
  3. 03:06:037 (1,2) - Dan di sini kembali lagi ga konsisten (kekecilan)...< tehee xD mau di pas-in sama tailnya (5) soalnya xD
  4. 03:25:964 (2,3) - Oh iya di sini juga dikit nggak konsisten ._. (Tolong hal-hal kecil seperti konsistensi spacing juga diperhatikan di diff mana pun yah; ini untuk menjaga kerapian design dari map.) < Okelah diusahakan >.<
  5. 04:02:533 (2,3,4) - Ini kurang nyaman dimainkan karena pergerakan di sini harus terkesan lurus dan tajam belokannya, dan yang seperti itu kalau dimainkan biasa kerasa aneh. Kalau mau ya diusahakan agar lebih... nggak kaku aja gerakannya di sini. < Okay, I give up with the repeating pattern >.< http://puu.sh/kl1Dd/606b2fe09c.jpg
  6. 04:33:409 - Ini nggak di-map aja? Menurut saya jauh lebih pas 04:33:190 - 04:33:409 menjadi triplet karena ada bunyi instrumen yang terus naik di sana, nggak seperti 04:05:161 (4) misalnya. < Hmm... triplet masih terkesan agak aneh buat saya :/
  7. 05:01:657 (1,2,3) - Cuma mau bilang spacing di sini terkesan... nggak konsisten karena sebelah kiri dikit kegedean, sebelah kanan dikit kekecilan. < Ends up DS-ing almost everything >.<
  8. 05:22:241 (5,1) - Ada alasan kenapa spacing-nya harus sekecil ini di sini? Rasanya aneh aja kalau dibandingin jarak waktu antara keduanya.< Karena saya bingung harus taro dimana xD fix lah
Maaf telat; banyak banget yang harus dikerjain ._. < wubwub, no prob, saya udah biasa menunggu

Ini mungkin akan saya bubble, tapi urus dulu semua mod yang ada di sini ya :D < Okelah ^^
Thank you for mod kaka ^^
Meyrink
Hi ! from my queue lol
Ay sorry for m4m delay xd

General
  1. i think the soft-hitfinish you used which is the default finish is so loud for this song ! would be better with default soft finish imo
  2. would be nice if you use the proper bg size which is 1366x768 ! try this one if you like ! http://puu.sh/knAid/5336fb3cbf.jpg

Normal
  1. 00:52:898 - why this part not mapped ? o^o ! it doesnt look normal ! maybe map it ! or at least put spinner ?
  2. 01:19:176 (4) - umm i think better to shorten this to 1/1 slider and then add circle at end ! like http://puu.sh/knAwj/7225322574.jpg
  3. 01:28:592 (2) - imo this should be a slider instead of circle ! the vocals feels pretty good there and slider is better to express them in map ! just like you did to next rythm ! do it like this ! http://puu.sh/knAzG/6509b7a001.jpg
  4. 01:42:606 (2,4) - ay overlap xd
  5. 02:34:504 (1) - yeah ! the finish sound is really loud xD ! use soft finish better
  6. 04:45:015 (2,3,4,5) - make it perfect ? it's slightly off

Hard
  1. 00:27:497 (1,1) - isnt this so close ? it's a 1/1 gap :o
  2. 00:42:387 (1) - nice slider ! but isnt simple curved slider would be better ? just nazi thing
  3. 02:02:533 (5) - i think it's better to stack this slider under 02:01:876 (2) - for better flow
  4. 02:29:687 (2,3) - CTRL + G will give much better flow imo
  5. 04:29:687 (5,1) - ay blanket =w=

nice song and map ! gl for rank
Topic Starter
micchi_chi

Meyrink wrote:

Hi ! from my queue lol
Ay sorry for m4m delay xd

General
  1. i think the soft-hitfinish you used which is the default finish is so loud for this song ! would be better with default soft finish imo < Honestly, I don't like the default soft-hitfinish >.<, I like the more "bassy" feeling the custom one give :3
  2. would be nice if you use the proper bg size which is 1366x768 ! try this one if you like ! http://puu.sh/knAid/5336fb3cbf.jpg < Better size but I prefer the current tho :/ that one seems darker .-.

Normal
  1. 00:52:898 - why this part not mapped ? o^o ! it doesnt look normal ! maybe map it ! or at least put spinner ? < God, I'm confused @-@ I think I should add some short break for Normal since the break here 04:47:643 would be too far and I can't think of any other place to add break... So... Should I add spinner? I need to consult more modders x-x
  2. 01:19:176 (4) - umm i think better to shorten this to 1/1 slider and then add circle at end ! like http://puu.sh/knAwj/7225322574.jpg < Hmm, kinda agree since there's a vocal there. It's good to increase difficulty too :D fixed~
  3. 01:28:592 (2) - imo this should be a slider instead of circle ! the vocals feels pretty good there and slider is better to express them in map ! just like you did to next rythm ! do it like this ! http://puu.sh/knAzG/6509b7a001.jpg < Pretty hard to add a slider looking at the current position of the next notes x-x and I think a circle is not that bad, it's good to make some variation :3 keep for now.
  4. 01:42:606 (2,4) - ay overlap xd < It's not really visible with "hit animation" on tho... :v
  5. 02:34:504 (1) - yeah ! the finish sound is really loud xD ! use soft finish better < I reduced the volume
  6. 04:45:015 (2,3,4,5) - make it perfect ? it's slightly off < Fix

Hard
  1. 00:27:497 (1,1) - isnt this so close ? it's a 1/1 gap :o < Yeah, it's on purpose, Hard players should be able to read those.
  2. 00:42:387 (1) - nice slider ! but isnt simple curved slider would be better ? just nazi thing < Hmm I think I made it like that since it blanketed something before and the one that it blanketed is gone now o-o fixed
  3. 02:02:533 (5) - i think it's better to stack this slider under 02:01:876 (2) - for better flow < Okay
  4. 02:29:687 (2,3) - CTRL + G will give much better flow imo < Well, I was avoiding jumps... but I think one small jumps won't affect the whole diff...
  5. 04:29:687 (5,1) - ay blanket =w= < ayy -w-

nice song and map ! gl for rank
Thank you for mod :3
MikasaSerket
I am here to mod your map upon request~
Normal
00:49:395 - Instead of that angular positioning you have on your hit circles and sliders, I would suggest to making it something like this
http://osu.ppy.sh/ss/3774356 or like http://osu.ppy.sh/ss/3774355 And then once you do that, turn
00:52:022 (5,6,1) - In to something like this https://osu.ppy.sh/ss/3774361 Or how ever you want it. I personally think that it looks better that way, and you would be able to use more of the grid space :)
01:20:271 (6,7,8) - These feel too close to 01:18:519 (3,4) - I would suggest something similar to this https://osu.ppy.sh/ss/3774371 That way, you use more grid space and it would be more fun to play
Hard
00:54:650 (1,2,3,4) - I feel as if these jumps are too close to each other. The pattern of the jumps also seem unusual, I understand that it is a hard difficulty but try to space them out more or make a different jump so that it is easier for the player to read.
Nothing much wrong with it. Although I do feel as if you are able to map the ending. But that is just my opinion. You do not have to do it :)
Overall I really like your map. Hopefully I contributed to the process of your beatmap ^_^
Inversal
Overall
- Your notes are 1/2 beats earlier than the song.
Notice
- move all the notes and see my mod
Hard
SPOILER
01:18:519 (4,5) - Fix Blanket
03:58:811 (1,3) - Make 3 more parallel to 1
02:32:095 (3) - Parallel?
03:04:285 (4,1) - Why suddenly jump here? IMO jump here didn't make any sense.
03:22:898 (3) - Blanket to 1 ?
04:04:942 (3) - Stack to 04:03:409 (4) - ?
Normal
SPOILER
01:14:796 (2) - 1/1 please
01:34:285 (6) - move to 01:34:504 - would make more sense
01:39:322 (2) - move to 01:39:541 - would make more sense
02:38:884 (2,4) - Fix Blanket
03:05:599 (5) - Copy and paste 03:04:504 (4) - and place at 03:05:380 -
Suggestions : Some 1/2 in this map is hard to read (You can know it if play with DT. Try my suggestions)
Topic Starter
micchi_chi

MikasaSerket wrote:

I am here to mod your map upon request~
Normal
00:49:395 - Instead of that angular positioning you have on your hit circles and sliders, I would suggest to making it something like this
http://osu.ppy.sh/ss/3774356 or like http://osu.ppy.sh/ss/3774355 And then once you do that, turn < ? You mean here 00:50:271 ? Well I was avoiding stacking at Normal so I did your second suggestion -w-
00:52:022 (5,6,1) - In to something like this https://osu.ppy.sh/ss/3774361 Or how ever you want it. I personally think that it looks better that way, and you would be able to use more of the grid space :) < Changed it the other way ~
01:20:271 (6,7,8) - These feel too close to 01:18:519 (3,4) - I would suggest something similar to this https://osu.ppy.sh/ss/3774371 That way, you use more grid space and it would be more fun to play < Would be hard to DS that way x-x
Hard
00:54:650 (1,2,3,4) - I feel as if these jumps are too close to each other. The pattern of the jumps also seem unusual, I understand that it is a hard difficulty but try to space them out more or make a different jump so that it is easier for the player to read. < I like it the way it is :/ it's like increasing jumps and I don't want to make too much jump for Hard x-x
Nothing much wrong with it. Although I do feel as if you are able to map the ending. But that is just my opinion. You do not have to do it :)
Overall I really like your map. Hopefully I contributed to the process of your beatmap ^_^
Thank you for mod -w-

bestza55567 wrote:

Overall
- Your notes are 1/2 beats earlier than the song. < What? o-o
Notice
- move all the notes and see my mod
Hard
SPOILER
01:18:519 (4,5) - Fix Blanket < uhh .-. what do you want me to blanket it with?
03:58:811 (1,3) - Make 3 more parallel to 1 > ? I don't get it... .-.
02:32:095 (3) - Parallel? > I'm pretty sure that's a note...
03:04:285 (4,1) - Why suddenly jump here? IMO jump here didn't make any sense.
03:22:898 (3) - Blanket to 1 ?
04:04:942 (3) - Stack to 04:03:409 (4) - ?
Normal
SPOILER
01:14:796 (2) - 1/1 please
01:34:285 (6) - move to 01:34:504 - would make more sense
01:39:322 (2) - move to 01:39:541 - would make more sense
02:38:884 (2,4) - Fix Blanket
03:05:599 (5) - Copy and paste 03:04:504 (4) - and place at 03:05:380 -
Suggestions : Some 1/2 in this map is hard to read (You can know it if play with DT. Try my suggestions)
Sorry I can't really apply your mod since I don't understand what do you mean with my notes are 1/2 beats earlier than the song. Is my BPM wrong? or is it my offset? And because of that the timing at your mod are shifted...
Thank you anyway ^^
DahplA
M4M. I remember modding this map back a while ago. Let's try another.

Hard
  1. 00:31:000 (3) - The sort of jump here does feel random, considering there's no strong beat on this note. Maybe something like this could work out better.
  2. 00:33:190 (5) - Very strong beat on the downbeat. I don't think it should be ignored with the sliderend. I suggest changing it to either of these two suggestions: 1 or 2.
  3. 01:02:533 (3) - Quite a lot of spacing for a very quiet sound here, don't you think? I suggest reworking this pattern here to either emphasise a beat on 01:02:971 or to keep constant spacing here. Remember that this is a calm part, so you don't want to overwork it.
  4. 03:04:285 (1,2,3) - Just a bit of a minor inconsistency here. Similar to 03:32:314 (1) - , you should emphasise the instrument here, as it is quite a unique part on its own.
  5. 03:38:446 (3) - Slightly off-stacked. Double check this.
Normal
  1. 01:40:854 (5,6) - Flow is a bit choppy here, since it looks like it goes off 4 to the right, but then shifts upwards. I'd suggest positioning 6 more to the right.

Still great.
Streliteela
Hi~Mod from my queue~:3
Very nice map and nice song~~:3
So just write some very tiny personal suggestions~

[Hard]
  1. 00:32:314 (2) - Move this slider to x450|y80 to make 00:31:000 (3,2) - a blanket. That looks better imo~:3
  2. 00:48:300 (3,4,5,1) - Maybe you can make this pattern into a square like this:
  3. 00:58:811 (2,3) - I think you'd better ‘exchange’ these two sliders. I mean, change 00:58:811 (2) - to a normal slider and 00:59:468 (3) - to a reverse slider is better. Because here's a long vocal from 00:59:249 - to 00:59:687 - , which is a better position to use a reverse slider. Also, it could increase the distance between 00:59:249 (3) - and 00:59:906 (1) - , which is also a nice way to emphasize the stress in 00:59:906 (1) -
  4. 01:01:657 (1) - Move this slider to x280|y152. That could make a rhombic shape like this:
    And if you decide to change like that, you may need some little changing for the following objects as well~~
  5. 01:16:548 (3,4,5,6) - Make this 4 notes into a smooth arc could be a good choice imo~like this:
  6. 01:36:256 (4) - Stack this slider tail to the head of 01:34:942 (1) - ~That looks neater imo. So you may change 01:35:599 (2,3,4) - like this:
  7. 01:46:329 (3,4,1) - Flow is a bit strange here. You may rotate 01:46:329 (3) - by 15° (anti-clockwise, Selection Centre Origin); Then ctrl+g 01:47:205 (1) - for a better flow & better shape~:D
  8. 01:59:468 (1,2,3,4) - ewww this pattern looks a little weird imo, why not change to a symmetric pattern? For example:
  9. 02:01:219 (1,2,3,4,5,1) - Also you could make this part neater by just a little change, like this:
  10. 02:19:176 (2) - Maybe ctrl+j this slider could be better?
  11. 02:25:526 (5,4) - Stack them maybe? That looks neater, so you may need to move 02:25:745 (1,2,3,4,5) - this whole part slightly
  12. 02:38:008 (1,2,3) - Flow is a bit strange here. Change like this?
  13. 02:51:146 (3,4,5) - Move this part slightly like this could get a better flow~
  14. 02:57:059 (5) - Move to x57|y219 for better shape?
  15. 03:27:716 (2,3,5) - Blanket?
  16. 03:45:453 (3,4,5,1) - Flow is strange. (I find you prefer using Blanket patterns everywhere XDD) Try something different maybe?
  17. 03:50:708 (3) - Move 03:50:708 (3) - to x70|y316 to make 03:50:708 (3,4,5) - a straight line
  18. 04:11:949 (3) - Stack this slider's tail to 04:10:198 (3) -
  19. 04:19:614 (1) - Ctrl+g could make a better flow imo~
  20. 04:25:745 (4,5,1) - Also, flow is strange here。 Move 04:26:183 (5) - to x225|y248

Normal diff is fine imo, nothing to point out~:3

And what I really want to say is, you may try to use more kinds of patterns in your map in the future, not just only use blanket XD. Blanket is a good pattern but it is not a good pattern if you use it too many times, especially in Hard/Insane/Extra diff.

Anyway~This is still a nice map~Good job~ ;)
GL for rank~:D
Topic Starter
micchi_chi

DahplA wrote:

M4M. I remember modding this map back a while ago. Let's try another. < Lol, I don't even remember xD

Hard
  1. 00:31:000 (3) - The sort of jump here does feel random, considering there's no strong beat on this note. Maybe something like this could work out better. < Hmm I don't really like the shape >.< furthermore it's just a small jump, so I think it should be alright...
  2. 00:33:190 (5) - Very strong beat on the downbeat. I don't think it should be ignored with the sliderend. I suggest changing it to either of these two suggestions: 1 or 2. < Fixed to the first one.
  3. 01:02:533 (3) - Quite a lot of spacing for a very quiet sound here, don't you think? I suggest reworking this pattern here to either emphasise a beat on 01:02:971 or to keep constant spacing here. Remember that this is a calm part, so you don't want to overwork it. < Supporting the increasing sound with a slider that comes from the bottom looks cool :D and the sound should be bigger at the 3th beat than the 4th beat.
  4. 03:04:285 (1,2,3) - Just a bit of a minor inconsistency here. Similar to 03:32:314 (1) - , you should emphasise the instrument here, as it is quite a unique part on its own. < Doesn't matter for me, it still support the drum nicely
  5. 03:38:446 (3) - Slightly off-stacked. Double check this. < Fix
Normal
  1. 01:40:854 (5,6) - Flow is a bit choppy here, since it looks like it goes off 4 to the right, but then shifts upwards. I'd suggest positioning 6 more to the right. < Fix

Still great.
Thank you for second mod xD Next~

Streliteela wrote:

Hi~Mod from my queue~:3
Very nice map and nice song~~:3
So just write some very tiny personal suggestions~

[Hard]
  1. 00:32:314 (2) - Move this slider to x450|y80 to make 00:31:000 (3,2) - a blanket. That looks better imo~:3 < Hmm... I don't really want to do that :/ I want to make it somehow "balanced" with (1)
  2. 00:48:300 (3,4,5,1) - Maybe you can make this pattern into a square like this: < tried
  3. 00:58:811 (2,3) - I think you'd better ‘exchange’ these two sliders. I mean, change 00:58:811 (2) - to a normal slider and 00:59:468 (3) - to a reverse slider is better. Because here's a long vocal from 00:59:249 - to 00:59:687 - , which is a better position to use a reverse slider. Also, it could increase the distance between 00:59:249 (3) - and 00:59:906 (1) - , which is also a nice way to emphasize the stress in 00:59:906 (1) - < I tried to avoid placing slider at red tick, but I think this one is kinda exception :D But I don't add jump to (1) because I ctrl+g-ed (3) since it would flow better from (2) that way http://puu.sh/kS4y7/dd736bff72.jpg
  4. 01:01:657 (1) - Move this slider to x280|y152. That could make a rhombic shape like this: < too lazy to make a nice flow afterwards xD I don't want the jump to be too far tho
    And if you decide to change like that, you may need some little changing for the following objects as well~~
  5. 01:16:548 (3,4,5,6) - Make this 4 notes into a smooth arc could be a good choice imo~like this: < Fixed (?)
  6. 01:36:256 (4) - Stack this slider tail to the head of 01:34:942 (1) - ~That looks neater imo. So you may change 01:35:599 (2,3,4) - like this: < It's look complicated and hard to read >.< and the stack don't really visible at playfield so I don't really think that's fatal
  7. 01:46:329 (3,4,1) - Flow is a bit strange here. You may rotate 01:46:329 (3) - by 15° (anti-clockwise, Selection Centre Origin); Then ctrl+g 01:47:205 (1) - for a better flow & better shape~:D < Uhh I think rotating (3) counter clockwise will make it even more pointy since the current one which kinda point to the right will support the flow from (2) better because it also going to the right. And I don't think ctrl+g (1) would work nicely either because take a look at the current flow http://puu.sh/kS4P5/725a05867d.jpg and the one with reversed (1) http://puu.sh/kS4Qd/f0a68a8225.jpg feel worse for me x-x
  8. 01:59:468 (1,2,3,4) - ewww this pattern looks a little weird imo, why not change to a symmetric pattern? For example: < Okay, I move (4)'s reverse to the left a bit for a slightly better flow.
  9. 02:01:219 (1,2,3,4,5,1) - Also you could make this part neater by just a little change, like this: < Okay
  10. 02:19:176 (2) - Maybe ctrl+j this slider could be better? < Fix
  11. 02:25:526 (5,4) - Stack them maybe? That looks neater, so you may need to move 02:25:745 (1,2,3,4,5) - this whole part slightly < Too lazy to move, it's not visible at playfield so it wouldn't be a problem
  12. 02:38:008 (1,2,3) - Flow is a bit strange here. Change like this? < Fix
  13. 02:51:146 (3,4,5) - Move this part slightly like this could get a better flow~ < It kinda on purpose, let the flow broken there xD
  14. 02:57:059 (5) - Move to x57|y219 for better shape? < Okay
  15. 03:27:716 (2,3,5) - Blanket? < Sure
  16. 03:45:453 (3,4,5,1) - Flow is strange. (I find you prefer using Blanket patterns everywhere XDD) Try something different maybe? < Changed it the other way, yeah, I like blankets, I prefer tidy placement and blanket make it looks tidy.
  17. 03:50:708 (3) - Move 03:50:708 (3) - to x70|y316 to make 03:50:708 (3,4,5) - a straight line < That's not really necessary imo, I prefer my current triangle pattern with (2)'s tail
  18. 04:11:949 (3) - Stack this slider's tail to 04:10:198 (3) - < Must I? .-.
  19. 04:19:614 (1) - Ctrl+g could make a better flow imo~ < Fix
  20. 04:25:745 (4,5,1) - Also, flow is strange here。 Move 04:26:183 (5) - to x225|y248 < Okay, kinda make it that way.

Normal diff is fine imo, nothing to point out~:3

And what I really want to say is, you may try to use more kinds of patterns in your map in the future, not just only use blanket XD. Blanket is a good pattern but it is not a good pattern if you use it too many times, especially in Hard/Insane/Extra diff. < lol, I think it's because I was still very rigid when I made this map xD Then I thought that every note should have reason why they are there. But my current map is more free -w-

Anyway~This is still a nice map~Good job~ ;)
GL for rank~:D
Thank you for mod both of you -w-
DeletedUser_3044645
Love the song. good luck!
Topic Starter
micchi_chi

Moeka wrote:

Love the song. good luck!
-w-
Ipas
Spread still questionable in my opinion . Do you want me to make more easier Hard to fix spread issues? I'm available to do it :D
Okay no

EDIT: I will mod this later and try to make spread becomes acceptable :D
Sangzin
Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion:01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo.
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this:03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo.

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well.
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural.

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Zectro
Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Topic Starter
micchi_chi

Sangzin wrote:

Hello~ M4M~

[Hard]

  • 00:41:511 (3,4) - It's not stream, nor short slider. I don't think circle after repeat slider is good for map. personal suggestion: < good suggestion, I would prefer to use normal 1/4 slider instead of repeat one there; but when I think about it more, I prefer not to change it for variation, the current rhythm still follow the music well tho01:19:833 (3) - To add hitsound, remove repeat and add 1/2 sliders will be good imo. < The vocal fit 1/1 reverse slider too much ;-; slacking a bit of hitsound won't hurt
    02:28:373 (3) - I don't think red anchor is need. you can use simple curve sliders. < I make the first part straight to make it parallel with the straight part of (1), and the rest curved to blanket it.
    02:52:679 (3,4) - I can't understand this jump. There's no big sound to add such jumps. You can try this: < Your spoilerbox is empty .-. tried to think of something else myself (yes, I removed the jump)03:31:219 (2,3) - similar as above. you can try stacking (2) with end of (1). This part seems to add some little bit jump imo. < Stacked (2) with (3)'s head. I hate stacking notes at the end of slider >.<

[Normal]

  • 00:52:898 (1) - Well, personally I fill this after part if I make this song. This short break time looks unnecessary, don't fit well. < Adding short break there because I think for Normal, a single break at 04:47:643 would be too far. Same below
    02:34:504 (1) - ^
    04:16:110 (1) - ^
    03:27:935 (3) - down end of the slider. It looks unnatural. < Modified it a bit

Nice map! I can't fine big issues. Have a star. Btw over 5 min song time for ranked? lol GL! :)
Thank you for mod -w- Yeah, 5 mins song for ranked, I'm just that awesome orz nope

Zectro wrote:

Hi! M4M from your queue

[Hard]
00:50:708 (4,1,2) - Blanket is pretty off
00:52:898 (1,2) - ^
01:06:475 (4,2) - Stack these
01:14:577 (2,3) - Blanket
01:18:300 (4,5) - Fix blanket
01:32:095 (2,1,3) - Are not 100% stacked
01:33:847 (3,4) - Fix this blanket
01:40:198 (1,2) - ^
01:46:986 (4,1,2) - ^
01:48:957 (1) - This slider could look better
01:55:964 (1,4) - Why do these not seem 100% stacked to me o:
02:03:409 (2,3) - ^
02:29:249 (1,4) - Fix this blanket
02:43:263 (1,2) - ^
03:04:066 (4,1) - This can look better
03:20:052 (1,1) - These sliders should be identical < Looks identical enough for me
03:39:760 (2) - You should try to stack this with 03:38:446 (3) - 's sliderend
03:44:577 (1) - This one could look a little bit better, specially with the blanket with 03:45:453 (3) -

Sorry for the incredibly nazi mod, it's all I could do!
Okay, try to fix some, thank you for mod~
Kalibe
Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%.
  2. 00:30:125 (3) - How about this thingy?
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern.
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency.
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !!
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett.
Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow.
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo.
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap.
Ok, that's all. Nothing much to say. GL !
Anna-
Hard:

00:32:971 (4) - Fix Triangle
00:34:942 (6) - Sounds weird alone... Maybe try: https://imgur-archive.ppy.sh/ylCZ7fs.png
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
Topic Starter
micchi_chi

Kalibe wrote:

Sawai Miku :3

Normal:
  1. 04:19:614 - Unnessesary green line. I see this line on Hard diff. If you don't want to delete it, change volume to 40%. < removed that
  2. 00:30:125 (3) - How about this thingy? < Fix
  3. 00:49:395 (1,2,3) - I personally don't like this flow though... It's super linear and super boring zzz. I preferr to move 00:50:271 (2) - around 288|108 to avoid linear pattern. < the flow from (1) would be kinda distracted that way... Change it a bit tho
  4. 01:20:927 (8,1) - You should swap these NC for downbeat consistency. < wut, why don't I realize this o-o fix
  5. 04:45:015 (2) - Why you just put circle instead of 1/2 slider on red tick? There's a nice sound !! < Doesn't really matter, I ignore the sound there pretty much. The current rhythm still cover the song nicely imo
  6. 05:11:292 (4) - Uhh nazi, move this to 112|336 for betta blankett. < fix
Hard:
  1. 00:29:249 (3) - I highly recommend to ctrl H this slider to assist flow. < Good point, ctrl+h it and rotate it a bit. But then I realize it would break the flow to (4) so I end up changing (4) and (5) to a single 1/2 slider
  2. 00:31:876 (1) - Try to put it on 376|280. This placement improve gameplay imo. < okay
  3. 00:54:212 (4,5,1,2,3,4) - This part.. so misleading, soo confused maxz... asdf < let's see if that'll fix it
  4. 01:07:570 (2,1) - Uhh, try to avoid overlap. < on purpose tho, a nice slider bow
Ok, that's all. Nothing much to say. GL !
Thank you for mod -w-

CaptainMimi wrote:

Hard:

00:32:971 (4) - Fix Triangle < comment about triangles below
00:34:942 (6) - Sounds weird alone... Maybe try: https://imgur-archive.ppy.sh/ylCZ7fs.png < nah there's no sound at red tick, if you delete the 1/4 slider, you can clearly hear sound at blue tick and mapping that sound alone should be fine, same below
00:48:957 (5) - Same as before, still recommending you add another circle maybe?
02:04:066 (4) - Fix Triangle
02:04:723 (1) - Fix Blanket yo < fix
02:16:657 (4) - Maybe add another circle to the red beat, i feel like it sounds better that way, the lone blue sounds to quick, messes with the flow.
02:22:022 (5) - Fix Triianngglleee
02:23:336 (2) - TSSKKKK ^
03:27:935 (3) - .......

I wont mark all of them but alot of your triangles are off, try looking through your map and fixing them.
I had to go at this point but i recommend you work on those triangles, Ill probably do the rest later in a quick
edit, good luck with your mapping.
< The triangles should be fine the way they are, people wont notice a slight deformed triangle in gameplay except the triangle is really REALLY deformed, but I don't think mine are that deformed so they should be fine the way they are. No need to be super nazi about that.
Thank you for mod~
Electoz
Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) .
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal.
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo.
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) .
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah.
[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better.
I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Topic Starter
micchi_chi

Electoz wrote:

Hi, from my modding queue~ EDIT: I deleted some calculation here. (I made a calculation of sth and I misplaced it.)

[Normal]

  1. Some spacing errors. > 02:08:227 (3,4) - 02:46:110 (2,3) . < Fix
  2. 01:11:073 (2) - I would extend this slider so it'll end here 01:11:511 to follow the vocal. < Okay
  3. 01:59:468 (1,2,3,4,5,6,7,1,2,3) - A circle flow here's kinda plain imo. < Looks fine for me
  4. 03:29:468 (5,6,1) - The flow's kinda weird. Same applies to 05:05:161 (1,2) . < Just a bit broken flow, won't affect that much
  5. 04:44:796 - Actually, there should be sth here so the players wouldn't confused from earlier patterns of rhythm. But I can see you're trying to do 1/1 beat spacings so yeah. < Well, it's 1/1 rhythm so it wouldn't be that hard to read. ^^
[Hard]

  1. 00:46:329 (2,3) - Move them down a bit. They're so close to the life bar. < Stacked them at (4)'s head. Hope it play well.
  2. 04:18:738 (3,4) - Why the positioning of 04:19:285 (4) is so weird lol. I would either move 04:19:285 (4) or reshape 04:18:738 (3) a bit to become less curvy so it flows better. < Don't really matter that much imo... Move it upward a bit tho so it flow a bit better.
I didn't do anything much in Hard because the map is good now + I feel pretty sleepy now. gonna get some sleep after this
Hope my mod helped somehow, good luck~
Thank you for mod ^^
Mazziv
http://puu.sh/mgVZ7.png
check that out

i should learn how to read
-Nya-
Heyo~ From your queue.
General:
  1. I'm a bit worried about that gap between the two diffs. The Hard looks in some parts like an
    Insane because of the jumps and anti­flow. Personally I feel the diff is a bit too hard to name it
    "Hard" but it might just be me. The best thing would be to place another diff between them named
    "Advanced" or something like that. This said, if you make the Hard diff easier then the gap will
    obviously be fine.
Hard:
  1. 00:31:876 (1) ­ Placing a jump here makes more sense to me since the new vocal starts
    here and it's strong.
  2. 00:34:066 (3) ­ Making this straight slider almost similar to 00:33:190 (5) ­ causes a bit weird
    flow imo (If you understand what I mean, since the flow goes down and then down again.) I would
    rather replace that straight slider with a curved one and make it face the opposite direction for a
    different flow. (I can't use puush atm so sorry for not giving you a visual)
  3. 00:36:694 (4,2) ­ I would try stacking this or avoid the overlap.
  4. 00:38:446 (4,4) ­ I understand your intentions here with the stack but this stack causes (4) to
    overlap with 00:38:665 (5) ­ which I would rather avoid for neatness reasons.
  5. 00:41:511 (3) ­ Not sure if such a big jump like this is reasonable here since the vocals isn't that
    strong and doesn't really suggest a jump.
  6. 00:42:387 (1) ­ Why is this jump so small? In comparison with this jump: 00:40:416 (5,1) ­ it
    doesn't make sense that the jump here: 00:42:387 (1) ­ is smaller. Especially since the pause
    there is longer.
  7. 00:42:059 (4,2) ­ Uhh, overlappings like this is really unnecessary imo.
  8. 00:45:015 (3,4,1) ­ Start mapping this pattern on the left side of the grid please to avoid all the
    unnecessary overlaps and crammed patterns.
  9. 00:45:453 (4,1) ­ Same as 00:42:387 (1) ­ Your jumps' spacings are inconsistent and it's not a
    good idea to make the jumps bigger on beats that isn't that strong and smaller on beats that are
    more important for emphasis.
  10. 00:48:957 (5) ­ Why make the jump here bigger than here: 00:34:942 (6) ­ ? Since they have
    the same pattern and rhythm, I suggest you make their spacings consistent.
  11. 00:50:271 (3) ­ Rather not place this slider here. It causes a bad overlap with 00:48:957 (5) ­
    There is a much better alternative afterall.
  12. 00:50:271 (3,4) ­ Spacings and placements like this doesn't really suit a Hard imo especially
    since the vocal isn't strong enough to suggest a jump.
  13. 00:52:460 (3,1) ­ Anti­flow like this suits Insanes more and not Hards.
  14. 00:54:212 (4,5,1,2,3,4,5) ­ For a slow and calm song like this, I'm not sure if these overlaps are
    the best choice since it looks more untidy. Personally I think it would be better to avoid the
    overlaps.
  15. 00:59:249 (3) ­ Why place a jump here but not here: 00:58:154 (1) ­ or here: 00:59:906 (1) ­
  16. 01:02:095 (2,3) ­ Whoa, very big jump here >.< I highly suggest you shorten the jump.
  17. There is still a lot of places where your jumps are inconsistent with others or where certain
    jumps doesn't make sense. I won't point out all of them since that will take too long but I will point
    out jumps that really stand out for me.
  18. 01:24:431 (1) ­ Why won't you place a jump here? The vocals clearly suggests it.
  19. 01:27:935 (1) ­ Rather place a jump here and not here: 01:28:592 (2) ­ The vocal is stronger at
    (1) and it makes more sense.
  20. 01:31:438 (1,4) ­ Perfect this stack.
  21. 01:38:446 (1) ­ Jump?
  22. 01:48:519 (4) ­ This jump looks so inconsistent and it looks weird that you would rather place a
    jump there but not here: 01:48:957 (1) ­
  23. 01:48:957 (1) ­ This slider's shape is pretty weird >.< It can be improved imo.
  24. 01:59:030 (4,2,3) ­ Not a fan of these overlaps. Try to place (2) and (3) somewhere where they
    won't overlap. There is an entire grid so overlaps can be avoided.
  25. 02:04:723 (1,3) ­ Perfect the stack
  26. 02:52:022 (1,2) ­ Stacking like this prevents smooth flow. You didn't do it anywhere else in the
    previous part of the diff so rather stay consistent.
I'm rather gonna end my mod here because I don't want it to be too long and I don't want to repeat
myself the whole time. Your rhythm is good but the jumps, placements and certain flow­parts can
still do with improvement. Mostly the jumps: You have many jumps in this Hard diff and I
understand this is your hardest diff but it should still meet the requirements for a Hard imo, thus
only place jumps where you hear the vocals are strong and also keep the jumps consistent. Don't
place jumps randomly. You have to listen to the music/vocals and place your jumps according to
that. Neatness­wise: I'm a mapper/modder that loves tidy maps, meaning that I usually try my best
to avoid unnecessary overlaps by using the entire grid. That can still be improved here imo. Just
go through the diff and try to see where you can avoid unnecesary overlaps. There's usually
always a better alternative.
Normal:
  1. The AR of 5 is too high for the easiest diff. I remember that one of my maps got DQ'ed
    because of this. An AR of 4 will be fine.
  2. 00:32:752 (2,3,4) ­ The spacing here looks inconsistent. (4) is too close to (3).
  3. 00:37:570 (3,4,1) ­ Here too. The DS that has to be used is 1.00X. Make sure that all the
    spacings in this diff is consistent.
  4. 01:10:416 (1,2,3,1,2,3) ­ These two combos go to 3 but the rest goes up to 7/6 so make sure
    your NC patterns are consistent.
  5. 01:32:095 (3) ­ Not sure if the vocals really suggest a wiggly slider like this. A normal curved
    slider would work fine imo.
  6. 01:52:460 (1,1) ­ The reaction time between the spinner and the next note looks rather short for
    the easiest diff. You can remove this: 01:55:088 (1) ­
  7. 03:27:059 (1,4) ­ This overlap can be avoided. Just move (4) to X:504 Y:64 to form a blanket
    with 03:27:716 (2) ­
  8. 03:34:066 (1,1) ­ Same as 01:52:460 (1,1) ­
This diff has a lot of 1/2 rhythms which is rather difficult for the easiest diff. The easiest diff is
usually meant for the beginners and has to be on their level. I guess you can check with a QAT or
BN if this is fine, but personally I don't think so. Adding an Easy diff will be the best choice imo or
you can lessen the 1/2 rhythms if you make the Hard easier.
Overall, this is quite a nice set so far. I just think the spread can still be improved.
Good Luck~!
.
Topic Starter
micchi_chi

-Nya- wrote:

Heyo~ From your queue.
General:
  1. I'm a bit worried about that gap between the two diffs. The Hard looks in some parts like an
    Insane because of the jumps and anti­flow. Personally I feel the diff is a bit too hard to name it
    "Hard" but it might just be me. The best thing would be to place another diff between them named
    "Advanced" or something like that. This said, if you make the Hard diff easier then the gap will
    obviously be fine. < I'm currently trying to make Hard easier x-x
Hard:
  1. 00:31:876 (1) ­ Placing a jump here makes more sense to me since the new vocal starts
    here and it's strong. < Hmm, pretty hard to change the place without making it overlap with (3) T-T any suggestion?
  2. 00:34:066 (3) ­ Making this straight slider almost similar to 00:33:190 (5) ­ causes a bit weird
    flow imo (If you understand what I mean, since the flow goes down and then down again.) I would
    rather replace that straight slider with a curved one and make it face the opposite direction for a
    different flow. (I can't use puush atm so sorry for not giving you a visual) < Yeah, I just realized that, curved it
  3. 00:36:694 (4,2) ­ I would try stacking this or avoid the overlap. < It's not really visible in the gameplay tho so I think it should be fine...
  4. 00:38:446 (4,4) ­ I understand your intentions here with the stack but this stack causes (4) to
    overlap with 00:38:665 (5) ­ which I would rather avoid for neatness reasons. < (5) already gone before slider (4) appear (you can see it if you enable hit animation at "view" menu) so it should be fine
  5. 00:41:511 (3) ­ Not sure if such a big jump like this is reasonable here since the vocals isn't that
    strong and doesn't really suggest a jump. < Okay, fixed it http://puu.sh/mkfYN/e4acb6ada4.jpg looks good right? :D
  6. 00:42:387 (1) ­ Why is this jump so small? In comparison with this jump: 00:40:416 (5,1) ­ it
    doesn't make sense that the jump here: 00:42:387 (1) ­ is smaller. Especially since the pause
    there is longer. < fixed with the previous mod, the spacing is 1.20 now
  7. 00:42:059 (4,2) ­ Uhh, overlappings like this is really unnecessary imo. < It's fixed now, but even previously, (4)'s already gone when (2) appeared so it should be fine nonetheless.
  8. 00:45:015 (3,4,1) ­ Start mapping this pattern on the left side of the grid please to avoid all the
    unnecessary overlaps and crammed patterns.< Moved (1), it's minor overlap tho.
  9. 00:45:453 (4,1) ­ Same as 00:42:387 (1) ­ Your jumps' spacings are inconsistent and it's not a
    good idea to make the jumps bigger on beats that isn't that strong and smaller on beats that are
    more important for emphasis. < 00:45:891 is pretty big sound imo, reduced the jump a bit (?)
  10. 00:48:957 (5) ­ Why make the jump here bigger than here: 00:34:942 (6) ­ ? Since they have
    the same pattern and rhythm, I suggest you make their spacings consistent. < The jump from (4)? okay fixed it
  11. 00:50:271 (3) ­ Rather not place this slider here. It causes a bad overlap with 00:48:957 (5) ­
    There is a much better alternative afterall. < (5) is not there anymore when (3) appeared .-.
  12. 00:50:271 (3,4) ­ Spacings and placements like this doesn't really suit a Hard imo especially
    since the vocal isn't strong enough to suggest a jump. < Okay, hope that's alright now
  13. 00:52:460 (3,1) ­ Anti­flow like this suits Insanes more and not Hards. < fixed with the previous mod since I changed the whole pattern.
  14. 00:54:212 (4,5,1,2,3,4,5) ­ For a slow and calm song like this, I'm not sure if these overlaps are
    the best choice since it looks more untidy. Personally I think it would be better to avoid the
    overlaps. < okay, stack them instead
  15. 00:59:249 (3) ­ Why place a jump here but not here: 00:58:154 (1) ­ or here: 00:59:906 (1) ­
  16. 01:02:095 (2,3) ­ Whoa, very big jump here >.< I highly suggest you shorten the jump. < Ctrl+g-ed (3) and removed (4) entirely ( since I don't know where to place it x-x)
  17. There is still a lot of places where your jumps are inconsistent with others or where certain
    jumps doesn't make sense. I won't point out all of them since that will take too long but I will point
    out jumps that really stand out for me.
  18. 01:24:431 (1) ­ Why won't you place a jump here? The vocals clearly suggests it. < Just let it be this time~
  19. 01:27:935 (1) ­ Rather place a jump here and not here: 01:28:592 (2) ­ The vocal is stronger at
    (1) and it makes more sense. < Keep the "not jump", changed the star jump pattern instead
  20. 01:31:438 (1,4) ­ Perfect this stack. < fix
  21. 01:38:446 (1) ­ Jump? < Should be alright
  22. 01:48:519 (4) ­ This jump looks so inconsistent and it looks weird that you would rather place a
    jump there but not here: 01:48:957 (1) ­ < Ehh, this one feels kinda nice tho, like you did a little jump before doing a little pause and so you could feel the "pound" more ^-^
  23. 01:48:957 (1) ­ This slider's shape is pretty weird >.< It can be improved imo. < I liked it
  24. 01:59:030 (4,2,3) ­ Not a fan of these overlaps. Try to place (2) and (3) somewhere where they
    won't overlap. There is an entire grid so overlaps can be avoided. < just a brief overlap, shouldn't be too noticeable at gameplay, should be fine
  25. 02:04:723 (1,3) ­ Perfect the stack
  26. 02:52:022 (1,2) ­ Stacking like this prevents smooth flow. You didn't do it anywhere else in the
    previous part of the diff so rather stay consistent. < Yeah, I did that to remove jump before... Let's see if this one'll works
I'm rather gonna end my mod here because I don't want it to be too long and I don't want to repeat
myself the whole time. Your rhythm is good but the jumps, placements and certain flow­parts can
still do with improvement. Mostly the jumps: You have many jumps in this Hard diff and I
understand this is your hardest diff but it should still meet the requirements for a Hard imo, thus
only place jumps where you hear the vocals are strong and also keep the jumps consistent. Don't
place jumps randomly. You have to listen to the music/vocals and place your jumps according to
that. Neatness­wise: I'm a mapper/modder that loves tidy maps, meaning that I usually try my best
to avoid unnecessary overlaps by using the entire grid. That can still be improved here imo. Just
go through the diff and try to see where you can avoid unnecesary overlaps. There's usually
always a better alternative. < I agree about your jumps suggestion, but about the overlaps, I understand you don't like overlaps, as I also do. But most of the time, the "overlap" you mention is "invisible" or "barely visible" that it can't be seen on gameplay so it shouldn't be a problem. I become less nazi about overlaps since I realized this. And sometimes I think a bit overlap should be alright. But mostly, yes, overlaps are bad. BTW, my Hard star diff reduced 0.03 star xD that's nice :D
Normal:
  1. The AR of 5 is too high for the easiest diff. I remember that one of my maps got DQ'ed
    because of this. An AR of 4 will be fine. < fix
  2. 00:32:752 (2,3,4) ­ The spacing here looks inconsistent. (4) is too close to (3). < fix
  3. 00:37:570 (3,4,1) ­ Here too. The DS that has to be used is 1.00X. Make sure that all the
    spacings in this diff is consistent. < fix
  4. 01:10:416 (1,2,3,1,2,3) ­ These two combos go to 3 but the rest goes up to 7/6 so make sure
    your NC patterns are consistent. < Whoops, maybe missed that, fix
  5. 01:32:095 (3) ­ Not sure if the vocals really suggest a wiggly slider like this. A normal curved
    slider would work fine imo. < Changed it to this http://puu.sh/mkh2B/e2abf89c08.jpg
  6. 01:52:460 (1,1) ­ The reaction time between the spinner and the next note looks rather short for
    the easiest diff. You can remove this: 01:55:088 (1) ­< The min spinner gap for Normal is 2 beats and this fulfill the criteria so I think it should be fine
  7. 03:27:059 (1,4) ­ This overlap can be avoided. Just move (4) to X:504 Y:64 to form a blanket
    with 03:27:716 (2) ­< Damn, that would be hella lot of DS x-x just slight overlap, shouldn't matter that much
  8. 03:34:066 (1,1) ­ Same as 01:52:460 (1,1) ­ < same as previous too
This diff has a lot of 1/2 rhythms which is rather difficult for the easiest diff. The easiest diff is
usually meant for the beginners and has to be on their level. I guess you can check with a QAT or
BN if this is fine, but personally I don't think so. Adding an Easy diff will be the best choice imo or
you can lessen the 1/2 rhythms if you make the Hard easier. < Well, it's Normal not Easy, so 1/2 pattern is pretty normal (they are not that much BTW) Furthermore, if I reduce the 1/2 pattern, it would make the diff gap to Hard bigger and cause diff spread problem again x-x Let's hope BN think this okay x-x
Overall, this is quite a nice set so far. I just think the spread can still be improved.
Good Luck~!
.
Thank you for mod ^^
Aoba Misaki
hiii~ 5:30, 2 diff lol
my modding's bad, but i'm hope my modding is helpful for you!

[General]
fine to me

[Normal]
00:43:263 (3) - stack surely 00:41:511 - head? if you fix, 00:44:577 (4) - move a bit (380/240)
00:52:898 (1) - i think no need hitsounds here. not hear finish sound.
01:01:000 (3,4) - flow with (2) circle? move (308/220) look like 03:41:073 (1,2,3,4) -
01:20:489 (7,1) - try rhythm? i think some difficult thos pattern in normal.(delete circle, increase 01:20:927 - ) if you fixed, 01:21:365 (8) - NC
01:31:438 (1) - blanket to 01:30:344 (5) - maybe, move 01:31:438 (1) - 404/60
01:48:519 (6) - move 472/64? i think better this.
02:26:621 (6) - stack surely 02:24:650 (2) - circle?
02:34:504 (1) - same 00:52:898 (1) -
03:21:146 (3) - try this? (https://osu.ppy.sh/ss/4299535)
04:16:110 (1) - same 00:52:898 (1) -

[Hard]
00:38:446 (4,5) - swap clap
00:41:949 - missing clap?
01:11:730 - missing whistle tail? (normal diff 01:13:482 (6) - sets sample:auto, whistle.)
02:06:037 (3) - stack 02:05:161 - tail?
02:13:044 (4) - try ctrl+G?
02:23:993 (1) - stack 02:20:052 - head? if you fix it, 02:24:869 (3) - stack 02:24:431 - tail, 02:25:307 (4) - move a bit
02:29:249 (1) - blanket 02:28:373 (3) - head
02:29:906 (3) - remove clap
03:53:336 (1) - blanket 03:53:993 (2) -

sawai miku is love.
good luck~
_handholding
hi from my modding queue

[normal]
  1. 00:30:781 (4) - have this slider curved outwards a tiny bit
  2. 00:37:570 (3) - This slider just does seem right to me, I would say turn it into a 1/1. Up to you tho I guess
  3. 01:18:519 (3) - tilt it this way for better flow?
  4. 01:21:365 (2) - The direction of this slider does break up the flow imo especially since it follows a fairly complicated pary. why not have flow from the direction of circle (1)
  5. 01:23:774 (5,6) - move these notes 1/2 a beat early? meh i guess it works both ways
  6. 02:17:862 (2) - nazi mod - blanket could do with a tweak

[Hard]
  1. 00:40:635 (1) - The DS seems a bit too big considering this isnt that strong of a bit
  2. 02:28:373 (3) - the hook can be more neater
  3. 02:35:380 (3) - curve this like 02:35:818 (4) ?
  4. 03:45:453 (3) - ds is quite big but i think it could be ok for this note, double check it with an experienced mapper

thats all I could find.

You've pretty much picked the perfect song to map. Your mapping style is very clean and the diffs are well polished. I do think some of the jumps in the hard diff are a bit too big but thats just me. Anyways good luck and have a couple of stars too ;)
Topic Starter
micchi_chi

Hello- wrote:

hiii~ 5:30, 2 diff lol < lol, I'm just that awesome xD the drain is 4:48 tho
my modding's bad, but i'm hope my modding is helpful for you!

[General]
fine to me

[Normal]
00:43:263 (3) - stack surely 00:41:511 - head? if you fix, 00:44:577 (4) - move a bit (380/240) < Fix
00:52:898 (1) - i think no need hitsounds here. not hear finish sound. < Let that be, just to make a little emphasize for the last note before break
01:01:000 (3,4) - flow with (2) circle? move (308/220) look like 03:41:073 (1,2,3,4) - < I'm not really understand, but (1,2) is perfectly symmetrical with (3,4) as well as the placing so I think I don't need to move it
01:20:489 (7,1) - try rhythm? i think some difficult thos pattern in normal.(delete circle, increase 01:20:927 - ) if you fixed, 01:21:365 (8) - NC < well since (1) is on big white tick, I think it would be better if I use circle instead of slider. I am currently trying to make my Normal harder tho
01:31:438 (1) - blanket to 01:30:344 (5) - maybe, move 01:31:438 (1) - 404/60 < Ok
01:48:519 (6) - move 472/64? i think better this. < don't really affect anything, I put it kinda to the left so the flow to the next slider that placed at the left would be easier
02:26:621 (6) - stack surely 02:24:650 (2) - circle? < Shouldn't be really visible at gameplay, but okay
02:34:504 (1) - same 00:52:898 (1) - ^
03:21:146 (3) - try this? (https://osu.ppy.sh/ss/4299535) < Kinda look like that, but more like (3) is symmetrical with (5). I don't really like parallel pattern currently
04:16:110 (1) - same 00:52:898 (1) - ^

[Hard]
00:38:446 (4,5) - swap clap < fix
00:41:949 - missing clap? < fix
01:11:730 - missing whistle tail? (normal diff 01:13:482 (6) - sets sample:auto, whistle.) < It's there, the reason I use auto for Normal because I changed the sampleset to Drum during verse with green line, but not on Hard
02:06:037 (3) - stack 02:05:161 - tail? < Fix
02:13:044 (4) - try ctrl+G? < Well, it currently flow nicely from (3) and to (1) so I think it's unnecessary.
02:23:993 (1) - stack 02:20:052 - head? if you fix it, 02:24:869 (3) - stack 02:24:431 - tail, 02:25:307 (4) - move a bit < Ehh, that's pretty far away on timeline xD it won't appear on gameplay nor editor so it would be unnecessary
02:29:249 (1) - blanket 02:28:373 (3) - head < kay
02:29:906 (3) - remove clap < There's a drum clap sound so changed the sampleset to drum
03:53:336 (1) - blanket 03:53:993 (2) - < it's blanketed .-.

sawai miku is love.
good luck~
Thank you ^-^

Nathan Kiss wrote:

hi from my modding queue

[normal]
  1. 00:30:781 (4) - have this slider curved outwards a tiny bit < okay (?) is it fixed now?
  2. 00:37:570 (3) - This slider just does seem right to me, I would say turn it into a 1/1. Up to you tho I guess < since there's drum sound here 00:37:789 I think it's good enough
  3. 01:18:519 (3) - tilt it this way for better flow?
    < Just a bit to keep flow from (2)
  4. 01:21:365 (2) - The direction of this slider does break up the flow imo especially since it follows a fairly complicated pary. why not have flow from the direction of circle (1) < Hmm, right... Kinda change it, hope it'll fix it
  5. 01:23:774 (5,6) - move these notes 1/2 a beat early? meh i guess it works both ways < Following drums here
  6. 02:17:862 (2) - nazi mod - blanket could do with a tweak < fix (?)

[Hard]
  1. 00:40:635 (1) - The DS seems a bit too big considering this isnt that strong of a bit < Well, maybe, any suggestion to change? But since it's big white tick so maybe jump a little bit appropriate...
  2. 02:28:373 (3) - the hook can be more neater < I've tried my best...
  3. 02:35:380 (3) - curve this like 02:35:818 (4) ? < Maybe it'll better the flow, okay then
  4. 03:45:453 (3) - ds is quite big but i think it could be ok for this note, double check it with an experienced mapper < tried to reduce the DS

thats all I could find.

You've pretty much picked the perfect song to map. Your mapping style is very clean and the diffs are well polished. I do think some of the jumps in the hard diff are a bit too big but thats just me. Anyways good luck and have a couple of stars too ;)
Thank you for mod -w-
And wow, 3 stars, awesome :D
Speed of Snail
Hey, M4M off your queue, sorry this is so delayed. Was stuck offline for a solid 36 hours -_-.

NORMAL

01:05:818 - (5,6) This is a little off visually, cause the second sliders looks like it's much sharper than the other, I'd suggest just ctrl+c ctrl+v the first slider into the position of the second so there isn't a visual contrast between these.

01:21:365 - (2,3) The position of these just feels completely random, is there anything more structured you could try here? Cause this looks completely out of place and feels like they were just spammed down without care.

03:13:701 - (2) Personally, I find this slider shape weird looking, I think it'd be better if the two sides of it were mirrored and the first half of it was pulled down to match the shape of the second, which would also match up with slider shapes you've used previously in the map.

04:45:015 - (2,3,4,5) This pattern just ends up feeling like it's off-time, I know it's on-time and follows 1/1 to abide by normal standards, but with the dominant track for this section there are pairs of two notes going on and on, in every case the note falls on the repeat rather than the original note. This ends up feeling like the notes are off-timed unless you know that they're delayed ahead of time, I'd change this.

That's about it, not too much to say as you've obviously already done a lot of work on this diff and it's pretty nicely done.

HARD

00:28:378 - (1,1) Any reason for this half-spacing for the first note? I know it's the start of the song, but it still could easily throw off a good chunk of players at this level.

00:41:511 - (3,4) Why did you make a different pattern for this here? This makes something that's normally clickable, non-clickable, and something that's normally non-clickable, clickable. It's a perfect reversal of the previous pattern you had for this exact same rhythm. Changing it up is fine but you shouldn't flip the way it's played entirely.

01:16:548 - (3,4,5,6) Decreasing spacing along this pattern? sure the tone of the vocals is lowering, but from all I can tell, you're mapping to the drums and occasionally, other percussion, and none of these are getting quieter or softer. So the decreasing spacing here seems fabricated.

01:34:504 - (4) This slider looks terrible in contrast to the rest of the map, not smooth at all on totally compressed while the rest of the maps sliders are generally quite flourished. Scrap it and make a new one.

01:36:694 - (1,2,3) And suddenly, spacing is increasing again.

01:48:957 - (1) This slider is full of weird sharp angles, draw the intermediate points a little closer together.

The rest of the map is just more repeats of the same problems, for the most part it's pretty good, however the couple problems I did mention are persistent, So I'd suggest doing a basic clean-up of the difficulty over again just to look at consistency. Otherwise you're fine, GL with the set.
Topic Starter
micchi_chi
Hey, sorry for the late reply

TheOnlyLeon wrote:

Hey, M4M off your queue, sorry this is so delayed. Was stuck offline for a solid 36 hours -_-.

NORMAL

01:05:818 - (5,6) This is a little off visually, cause the second sliders looks like it's much sharper than the other, I'd suggest just ctrl+c ctrl+v the first slider into the position of the second so there isn't a visual contrast between these. < Okay, the flow looks smoother that way too.

01:21:365 - (2,3) The position of these just feels completely random, is there anything more structured you could try here? Cause this looks completely out of place and feels like they were just spammed down without care. < Okay, try to change

03:13:701 - (2) Personally, I find this slider shape weird looking, I think it'd be better if the two sides of it were mirrored and the first half of it was pulled down to match the shape of the second, which would also match up with slider shapes you've used previously in the map. < Eh, it's a common slider shape and it still flow nicely so I think it should be fine

04:45:015 - (2,3,4,5) This pattern just ends up feeling like it's off-time, I know it's on-time and follows 1/1 to abide by normal standards, but with the dominant track for this section there are pairs of two notes going on and on, in every case the note falls on the repeat rather than the original note. This ends up feeling like the notes are off-timed unless you know that they're delayed ahead of time, I'd change this. < Well, there's actually still sound that support notes there, the pattern are simple, the polarity are good too so I think it wouldn't be hard to hit.

That's about it, not too much to say as you've obviously already done a lot of work on this diff and it's pretty nicely done.

HARD

00:28:378 - (1,1) Any reason for this half-spacing for the first note? I know it's the start of the song, but it still could easily throw off a good chunk of players at this level. < There's no sound inbetween those two sliders so I think adding no spacing would be pretty appropriate. Those who can play Hard should be able to read that perfectly

00:41:511 - (3,4) Why did you make a different pattern for this here? This makes something that's normally clickable, non-clickable, and something that's normally non-clickable, clickable. It's a perfect reversal of the previous pattern you had for this exact same rhythm. Changing it up is fine but you shouldn't flip the way it's played entirely. < Basically, that rhythm has the same hit as this pattern 02:09:103 (5,6) - , I just use 1/2 reverse slider for some variation and because there's a sound at red tick. Since you don't question this kind of pattern 02:09:103 (5,6) - what make this one different? ;) should be fine.

01:16:548 - (3,4,5,6) Decreasing spacing along this pattern? sure the tone of the vocals is lowering, but from all I can tell, you're mapping to the drums and occasionally, other percussion, and none of these are getting quieter or softer. So the decreasing spacing here seems fabricated. < I'm not even decreasing spacing .-. the spacing stay at 1.20 .-.

01:34:504 - (4) This slider looks terrible in contrast to the rest of the map, not smooth at all on totally compressed while the rest of the maps sliders are generally quite flourished. Scrap it and make a new one. < Hmm, I think it got cramped because I forced it to blanket when it actually go off screen so Osu! automatically put it again on screen by cramping it. Should be fixed with a bit of blanket works

01:36:694 - (1,2,3) And suddenly, spacing is increasing again. < Ah yeah, my bad

01:48:957 - (1) This slider is full of weird sharp angles, draw the intermediate points a little closer together. < okay, a bit.

The rest of the map is just more repeats of the same problems, for the most part it's pretty good, however the couple problems I did mention are persistent, So I'd suggest doing a basic clean-up of the difficulty over again just to look at consistency. Otherwise you're fine, GL with the set.
Thank you for mod~
jyu
ayy you posted in my queue's special round, like, 6 months ago. im terribly sorry for the lateness :cry:
also this map is hella neat so no kds

[Hard]

  1. 01:03:847 (2,3,4,5,6) - the jumps kinda throw me back lmao since previous jumps are not really intense. also the music doesnt really change much so the rather-big-jump pattern kinda shocked me a bit. only suggestion, i'd make the ds 1.7x rather than 1.9x http://puu.sh/mRFRj/f3ed1fe15d.jpg my example's kinda bad so yea
  2. 01:26:183 (1,2) - only suggestion, i'd move (2) a bit farther for jumps www http://puu.sh/mRFZe/15cf43bbef.jpg
  3. 02:35:380 (3) - clap at slider's head seems a bit off and doesnt fit your hitsound pattern. is this on purpose
  4. 03:00:781 (1,2) - dang i hate being a nazi but the stack is a bit off. turn off grid snap while fixing the stack
  5. 03:02:533 (1,2) - only suggestion http://puu.sh/mRGfy/386c2435b1.jpg
  6. 03:05:599 (5,2) - i feel horrible for pointing out nazi stack things
  7. 03:46:986 (2,1) - how about making them fully overlap like this? http://puu.sh/mRGnb/2308c13ff3.jpg if you follow, you can move 03:47:643 (3) - a bit farther to the right

    the jumps are very nice to play btw :D
normal diff seems fine. but idk if i were you i wont use a lot of rhythm with upbeats (red line) since its the easiest diff, even though its actually fine in 'Normal' diff. mostly because beginners usually have a hard time clicking notes in the red line even though it fits the song lmao. im not saying its not ok to use red line, but try not to use it too much in your rhythm

overall, ini mah siap ranked lmaooo
goodluck yaa! semoga cepet dapat BN :)
Topic Starter
micchi_chi
Yo, sorry for late reply, kinda busy last few weeks.... still give kudos as gratitude ^^

jyu wrote:

ayy you posted in my queue's special round, like, 6 months ago. im terribly sorry for the lateness :cry:
also this map is hella neat so no kds

[Hard]

  1. 01:03:847 (2,3,4,5,6) - the jumps kinda throw me back lmao since previous jumps are not really intense. also the music doesnt really change much so the rather-big-jump pattern kinda shocked me a bit. only suggestion, i'd make the ds 1.7x rather than 1.9x http://puu.sh/mRFRj/f3ed1fe15d.jpg my example's kinda bad so yea < well, decided to make it a spinning pattern instead http://puu.sh/nBnto/b3c1930659.jpg kinda ruin the flow but well, I think it'll be alright.
  2. 01:26:183 (1,2) - only suggestion, i'd move (2) a bit farther for jumps www http://puu.sh/mRFZe/15cf43bbef.jpg < kinda unnecessary imo... Trying to reduce jumps here :/
  3. 02:35:380 (3) - clap at slider's head seems a bit off and doesnt fit your hitsound pattern. is this on purpose < definitely a mistake, thanks for pointing it out
  4. 03:00:781 (1,2) - dang i hate being a nazi but the stack is a bit off. turn off grid snap while fixing the stack < lol xD
  5. 03:02:533 (1,2) - only suggestion http://puu.sh/mRGfy/386c2435b1.jpg < nah, but I curve it slightly instead to make a better leading to the next notes.
  6. 03:05:599 (5,2) - i feel horrible for pointing out nazi stack things < lol
  7. 03:46:986 (2,1) - how about making them fully overlap like this? http://puu.sh/mRGnb/2308c13ff3.jpg if you follow, you can move 03:47:643 (3) - a bit farther to the right < tried to do so

    the jumps are very nice to play btw :D
normal diff seems fine. but idk if i were you i wont use a lot of rhythm with upbeats (red line) since its the easiest diff, even though its actually fine in 'Normal' diff. mostly because beginners usually have a hard time clicking notes in the red line even though it fits the song lmao. im not saying its not ok to use red line, but try not to use it too much in your rhythm < yeah, but I'm afraid if I do so it would damage the diff spread... what should I do ;-;

overall, ini mah siap ranked lmaooo
goodluck yaa! semoga cepet dapat BN :)
Thank you for mod ^^
Back to business :3
Lasse
m4m thing

General

  1. soft-hitfinish has 5+ ms of pretty much nothing at the start, even if it'S from the default skin you might still want to use this fixed version:
    http://puu.sh/nDMT4/57f988d0c8.wav
  2. 4:3 background is fine if you can't find a nice 16:9 one
  3. everyhing else look good

Hard

  1. no custom difficulty name?
  2. 00:34:942 (6) - how about adding a repeat to this? there is a sound on the red tick and it would make the rhythm nicer to play, or maybe even try http://i.imgur.com/PLGauaB.jpg
    similar for: 00:42:059 (4) - kicksldier that cover the red tick would work well
    same for others like 00:48:957 (5) - 00:56:073 (6) - etc, if you change one you obw. should change them all for consistency
    same for the other kiai parts
  3. 00:38:884 (1) - stacking strong vocal+downbeat?
  4. 00:46:329 (2,3,4) - keeping 2-3 stacked and then spacing 4 would go really well with vocals http://i.imgur.com/jdEu16k.jpg (you obv. dont have to use that slidershape, lol)
  5. 00:50:708 (4,5,1) - stack 5 on 4 instead of 1 so you get a "jump" for vocals/downbeat
  6. 00:56:402 (1) - why does this part keep the same sv ;_; really seems to call for slower sliders as it's pretty calm
    same for the other similar calm parts like 02:39:760 -
  7. 01:16:548 (3,4,5,6) - with everything else around here as geometrical objects etc. havin those seemingly randomly with ds arranged circles looks out of place, you could for example try some copy paste => rotate 120/60/30 degree pattern like http://i.imgur.com/qBP6lXd.jpg for cute triangles
  8. 01:44:796 (4) - why is this stacked there? normal spacing or stack under 4 might work better
  9. 01:48:957 (1) - i'm sure you can make a nicer shape than this, maybe sth like 02:06:475 (1) - or 02:20:489 (1) -
  10. 02:20:052 (4) - stright to fit with the slidershape pattern you used here
  11. 03:02:095 (3) - move to keep the 120° pattern? could then also move the next note for sth like this: http://i.imgur.com/75lLmU4.jpg
  12. 03:31:219 (2) - vocal stack complaining again, just like 03:39:979 (3) - etc. won't mention them again :v
  13. 04:35:380 (1,2) - stack for consistency with the same violion stacks before?
  14. 04:43:701 - too strong for a sliderend imo
  15. 04:44:139 (1,2,3,4) - ignoring so much of the violions feels wrong here ;_;
  16. 04:46:767 (4,5,1) - continure the movement from the slider, looks nice and plays well http://i.imgur.com/R9JnkQv.jpg

Normal

  1. 05:12:168 (1,2,3) - doesnt look that nice imo, maybe try sth like http://i.imgur.com/EG6R1EP.jpg
looks pretty clean

good luck!
N0thingSpecial
Ayy from my q

Hard
00:38:665 (5,1) - Don't think these should stack since strong beat at 00:38:884 (1) -

00:43:701 (4,1) - i find this to be an odd combination of sliders, I would personally go for something like this

00:46:767 (4) - I would personally space this one out for emphasizing the vocals

00:50:708 (4,5) - stack 5 on 4 instead? same reasoning the first one 00:38:884 (1) -

01:16:986 (5,6) - I would change this to a slider since 6 is honestly non existent in the music and I don't think it deserves to be represented by a note (also it fits the guitar slightly), maybe this?

02:23:993 (1) - this finish honestly to me came out of no where considering the music is getting calmer, at least lower the volume

02:36:694 (3,4) - same problem and same reasoning for 01:16:986 (5,6) -

03:03:190 (2) - idk this I think looks a bit better.

03:09:541 (1,2) - I'm really sorry but my inner OCD just kicked in on this one. I CAN'T HELP MYSELF EVEN THOUGH YOU SAID NO NEED TO POINT THEM OUT

03:34:066 (1) - I'm not sure about the whistle here, I have 0 experience in hitsounding yet so I can't really point my finger at what's the(my) problem here

Normal looks fine

RANK PLZ WOULD PLAY FOR MUSIC ANYDAY
Log Off Now
M4M, think this is the right map, i forgot sorry

[General]

Looks good

[Normal]

Will seperate blankets from other stuff, sorry if you think blanket mods are crap but there isn't much else i could see and it would also greatly improve the maps quality. Also sorry if some of these aren't meant to blankets, in which case just ignore them. Hitsounds are really nice

Blankets
If you haven't already, turn off grid snap when making blankets

00:34:942 (5,1) - nazi blanket
00:38:446 (4,1) - blanket
00:43:263 (3,4) - blanket
00:46:767 (3,4) - nazi blanket
01:06:475 (7,1) - nazi blanket
01:06:913 (1,2) - blanket
01:18:081 (2,4) - nazi blanket (i dont know if this one even counts lmao
01:32:095 (3,4) - nazi blanket (move redpoint just a tiny bit to get this one perfect)
01:55:964 (1,2) - blanket
02:03:847 (3,4) - nazi blanket
02:13:044 (5,1) - blanket
02:16:986 (1,2) - nazi blanket
02:17:862 (2,3) - blanket
02:32:095 (3,4) - nazi blanket
02:45:015 (1,2) - nazi blanket
02:45:015 (1,3) - nazi blanket
03:13:701 (2,3) - nazi blanket
03:17:424 (2,3) - blanket (2 sliderend)
03:55:088 (1,2) - nazi blanket
04:15:015 (5,1) - nazi blanket
05:01:657 (1,2) - nazi blanket
05:20:271 (3,4) - nazi blanket


01:41:949 (1,2,4) - I'm not a huge fan of this overlap, although if you can manage to get 01:43:701 (4) - to cut perfectly through 01:41:949 (1) - 's slider end it could look really nice and I think that is the effect you're going for

02:04:723 (4,5) - This is on the edge of having inconsistent distance spacing, 0.8 is a pretty big change, if possible maybe you can reduce the spacing just a little bit so the max change is more like 0.5

02:21:365 (2,3) - This is a small thing but I think you could maybe adjust the flow so that 02:22:679 (3,4) - are a little bit lower in the playfield, gives a much nice circular shape and also feels a little bit better flow wise

02:29:249 (4) - - Move this a tiny tiny bit towards the right so it cuts directly in the center

03:09:541 (1,2) - Make these sliders a little more 'loose' by moving the slider ends a little bit further down for a smoother shape, alternatively if you wanted to keep these sliders move 2 so it is a little bit more level with the slider end of 1

03:28:811 (4,5,6) - I think i would prefer this to be higher up and more inline with 03:27:716 (2,3) - for a better looking shape, flow wouldn't change much, although it would be a little bit more linear so this is up to you

03:30:125 (6) - Can you please make this sit at the top of 5s slider end? would look sooo much cleaner, much like you have done here 03:46:329 (3,4,5) -

03:36:694 (1,1,2) - Try to keep the gap between each of the sliders the same for a better look, even if the distance spacing is fine the gap isn't equal

[Hard]

Honestly this diff is pretty good, one thing that bugged me a lot though was 00:39:760 (4,5) - wat even is this q.q Basically the only thing that I would suggest is go through again and have a look at your blankets since a lot of them are slightly or majorly off.

[]

Thanks for the M4M and I hope this helps ^^
Topic Starter
micchi_chi

Lasse wrote:

m4m thing

General

  1. soft-hitfinish has 5+ ms of pretty much nothing at the start, even if it'S from the default skin you might still want to use this fixed version:
    http://puu.sh/nDMT4/57f988d0c8.wav < and boom, wall of random character... why did this happen to me ;-; http://puu.sh/nJy7K/949a6f4e19.png
  2. 4:3 background is fine if you can't find a nice 16:9 one < okay
  3. everyhing else look good

Hard

  1. no custom difficulty name? < I don't think it's needed....
  2. 00:34:942 (6) - how about adding a repeat to this? there is a sound on the red tick and it would make the rhythm nicer to play, or maybe even try http://i.imgur.com/PLGauaB.jpg < naah, the sound at red tick is pretty faint and I want to make the map suddenly stops or something.... I'm bad at explaining "feelings" Same below
    similar for: 00:42:059 (4) - kicksldier that cover the red tick would work well
    same for others like 00:48:957 (5) - 00:56:073 (6) - etc, if you change one you obw. should change them all for consistency
    same for the other kiai parts
  3. 00:38:884 (1) - stacking strong vocal+downbeat? < Maybe I don't know where to place it that time, changed now.
  4. 00:46:329 (2,3,4) - keeping 2-3 stacked and then spacing 4 would go really well with vocals http://i.imgur.com/jdEu16k.jpg (you obv. dont have to use that slidershape, lol) < fix, changed the slidershape tho
  5. 00:50:708 (4,5,1) - stack 5 on 4 instead of 1 so you get a "jump" for vocals/downbeat < fix~
  6. 00:56:402 (1) - why does this part keep the same sv ;_; really seems to call for slower sliders as it's pretty calm
    same for the other similar calm parts like 02:39:760 - < I think it's fine tho
  7. 01:16:548 (3,4,5,6) - with everything else around here as geometrical objects etc. havin those seemingly randomly with ds arranged circles looks out of place, you could for example try some copy paste => rotate 120/60/30 degree pattern like http://i.imgur.com/qBP6lXd.jpg for cute triangles < kay
  8. 01:44:796 (4) - why is this stacked there? normal spacing or stack under 4 might work better < this one kinda fit the vocal nicely imo
  9. 01:48:957 (1) - i'm sure you can make a nicer shape than this, maybe sth like 02:06:475 (1) - or 02:20:489 (1) - < naah, it's beautiful
  10. 02:20:052 (4) - stright to fit with the slidershape pattern you used here < I think the curve would lead the flow to the next slider nicely so no change
  11. 03:02:095 (3) - move to keep the 120° pattern? could then also move the next note for sth like this: http://i.imgur.com/75lLmU4.jpg < eh, I prefer the current.
  12. 03:31:219 (2) - vocal stack complaining again, just like 03:39:979 (3) - etc. won't mention them again :v < I don't see any problem in these one .-.
  13. 04:35:380 (1,2) - stack for consistency with the same violion stacks before? < hmm, trying to make some pattern with the 5 violin sounds here...
  14. 04:43:701 - too strong for a sliderend imo < seems fine for me
  15. 04:44:139 (1,2,3,4) - ignoring so much of the violions feels wrong here ;_; < Only (1) that actually ignores the violin, and I think to emphasize the big sound, long slider should work better so.... no change
  16. 04:46:767 (4,5,1) - continure the movement from the slider, looks nice and plays well http://i.imgur.com/R9JnkQv.jpg < briefly overlaps with (3) but I guess it's alright (?)

Normal

  1. 05:12:168 (1,2,3) - doesnt look that nice imo, maybe try sth like http://i.imgur.com/EG6R1EP.jpg < well, lol, it's like half blanket or something xD doesn't really affect much but changed anyway so (3)'s tail would overlap with 05:11:292 (4) - 's
looks pretty clean

good luck!
Thankies ^^

N0thingSpecial wrote:

Ayy from my q

Hard
00:38:665 (5,1) - Don't think these should stack since strong beat at 00:38:884 (1) - < fixed from previous mod

00:43:701 (4,1) - i find this to be an odd combination of sliders, I would personally go for something like this < well, it supposed to blanket the pointy part but hey, your suggestion is damn good, changed.

00:46:767 (4) - I would personally space this one out for emphasizing the vocals < fixed from prev mod (?)

00:50:708 (4,5) - stack 5 on 4 instead? same reasoning the first one 00:38:884 (1) - < ^

01:16:986 (5,6) - I would change this to a slider since 6 is honestly non existent in the music and I don't think it deserves to be represented by a note (also it fits the guitar slightly), maybe this? < hmm, pretty reasonable... but somehow I like it the way it is now, dunno why exactly xD

02:23:993 (1) - this finish honestly to me came out of no where considering the music is getting calmer, at least lower the volume < ehh, there's actually a finish sound at the original music xD it fit very well imo

02:36:694 (3,4) - same problem and same reasoning for 01:16:986 (5,6) - < actually, there's a violin and big drum sound there.

03:03:190 (2) - idk this I think looks a bit better. < uhh, idk either

03:09:541 (1,2) - I'm really sorry but my inner OCD just kicked in on this one. I CAN'T HELP MYSELF EVEN THOUGH YOU SAID NO NEED TO POINT THEM OUT < lol'd

03:34:066 (1) - I'm not sure about the whistle here, I have 0 experience in hitsounding yet so I can't really point my finger at what's the(my) problem here < Well, I used whistle too for prev similar pattern so consistency I guess....

Normal looks fine

RANK PLZ WOULD PLAY FOR MUSIC ANYDAY
Thank you~

Log Off Now wrote:

M4M, think this is the right map, i forgot sorry

[General]

Looks good

[Normal]

Will seperate blankets from other stuff, sorry if you think blanket mods are crap but there isn't much else i could see and it would also greatly improve the maps quality. Also sorry if some of these aren't meant to blankets, in which case just ignore them. Hitsounds are really nice < wow, when I thought I sucks at hitsounding

Blankets
If you haven't already, turn off grid snap when making blankets < I did hold shift while making blanket :/ maybe I will look through this. Maybe not.

00:34:942 (5,1) - nazi blanket
00:38:446 (4,1) - blanket
00:43:263 (3,4) - blanket
00:46:767 (3,4) - nazi blanket
01:06:475 (7,1) - nazi blanket
01:06:913 (1,2) - blanket
01:18:081 (2,4) - nazi blanket (i dont know if this one even counts lmao
01:32:095 (3,4) - nazi blanket (move redpoint just a tiny bit to get this one perfect)
01:55:964 (1,2) - blanket
02:03:847 (3,4) - nazi blanket
02:13:044 (5,1) - blanket
02:16:986 (1,2) - nazi blanket
02:17:862 (2,3) - blanket
02:32:095 (3,4) - nazi blanket
02:45:015 (1,2) - nazi blanket
02:45:015 (1,3) - nazi blanket
03:13:701 (2,3) - nazi blanket
03:17:424 (2,3) - blanket (2 sliderend)
03:55:088 (1,2) - nazi blanket
04:15:015 (5,1) - nazi blanket
05:01:657 (1,2) - nazi blanket
05:20:271 (3,4) - nazi blanket


01:41:949 (1,2,4) - I'm not a huge fan of this overlap, although if you can manage to get 01:43:701 (4) - to cut perfectly through 01:41:949 (1) - 's slider end it could look really nice and I think that is the effect you're going for < hmmm let's see what can I do to manage that, well, nothing. I give up. It only slightly and briefly overlapped in gameplay tho, I guess it should be alright.

02:04:723 (4,5) - This is on the edge of having inconsistent distance spacing, 0.8 is a pretty big change, if possible maybe you can reduce the spacing just a little bit so the max change is more like 0.5 < uhh, okay, fixed (?)

02:21:365 (2,3) - This is a small thing but I think you could maybe adjust the flow so that 02:22:679 (3,4) - are a little bit lower in the playfield, gives a much nice circular shape and also feels a little bit better flow wise < yeah, but (2) blanketed (3) perfectly and I guess the flow is fine enough

02:29:249 (4) - - Move this a tiny tiny bit towards the right so it cuts directly in the center < fixed I guess? I'm not sure, lol xD

03:09:541 (1,2) - Make these sliders a little more 'loose' by moving the slider ends a little bit further down for a smoother shape, alternatively if you wanted to keep these sliders move 2 so it is a little bit more level with the slider end of 1 < fix

03:28:811 (4,5,6) - I think i would prefer this to be higher up and more inline with 03:27:716 (2,3) - for a better looking shape, flow wouldn't change much, although it would be a little bit more linear so this is up to you < I don't really see the problem here :/

03:30:125 (6) - Can you please make this sit at the top of 5s slider end? would look sooo much cleaner, much like you have done here 03:46:329 (3,4,5) - < I would actually, but it would kinda cause DS problem with next note tho.

03:36:694 (1,1,2) - Try to keep the gap between each of the sliders the same for a better look, even if the distance spacing is fine the gap isn't equal < uhh yeah, right. I tried ;-;

[Hard]

Honestly this diff is pretty good, one thing that bugged me a lot though was 00:39:760 (4,5) - wat even is this q.q Basically the only thing that I would suggest is go through again and have a look at your blankets since a lot of them are slightly or majorly off. < lol, fixed that. But well, I've stopped caring about blanket since like.... dunno, lol xD just now I guess

[]

Thanks for the M4M and I hope this helps ^^
Thank you for mod all~♥
sahuang
M4M from your queue

[General]
  1. AI check:: More than 1/3 of the map is Kiai time.Consider reducing this.
    I think at the beginning of the song there's no need of kiai,so maybe you can delete the first kiai.
  2. Others are okay for me,no great deal

[Normal]
  1. 02:33:409 (5) - adjust the shape a bit
  2. 02:38:665 (2) - ^
  3. 03:27:059 (1,4) - stack
  4. 03:55:088 (1,4) - ^
  5. There are already a lot of mods b4 and it's just a diff with DS, so no big issue. Nice diff!!

[Hard]
  1. 00:33:190 (5,3) - make them identical to be consistent
  2. 00:38:665 (5,4) - stack
  3. 00:54:212 (4,5,1,2,3,4) - for hard seems a little hard to read lol
    Maybe adjust the position?
  4. 02:06:475 (1) - change it to http://puu.sh/o6NnJ/3f1752b7be.jpg
  5. 02:28:373 (3) - red dot is rather useless here.maybe change shape or add another red dot.
  6. 02:56:402 (3) - make it to the left a bit: http://puu.sh/o6OdR/3714ed5091.jpg
  7. 03:28:154 (4,1) - stack
  8. 03:38:446 (3,2) - ^
  9. 04:16:110 (1,5) - ^
  10. 05:27:497 (3,4) - soft sound,so i suggest a slider instead of 2 notes

GL for rank!!! Hope it helps :)
fattypikachu
Hi! M4M mod!

[Hard]

00:34:504 (4,5) - Since the vocal is holding the note, I prefer a slider here.

00:52:460 (3) - Maybe try splitting this into 2 notes, like this

01:25:745 (4) - This sounds better as a 1/2 slider IMO
01:35:818 (3) - ^
02:48:519 (1) - ^
03:07:351 (5) - ^
03:23:117 (4) - ^

02:21:146 (2) - Try deleting this note, the vocal kinda 'stops' at 02:20:489 (1) -
(Of course, you'll have to adjust the other notes if you do this because it'd hard to read otherwise)
05:12:825 (2) - You could try doing that here, but it would be pretty difficult to fit in with the way you mapped it

03:03:190 (2) - Make this straight with 03:02:533 (1) -

[Normal]

01:23:555 - Add a note here
03:05:161 - ^


That's it! Good luck on ranking! ^_^
Topic Starter
micchi_chi
Yay, mods ^^

sahuang wrote:

M4M from your queue

[General]
  1. AI check:: More than 1/3 of the map is Kiai time.Consider reducing this.
    I think at the beginning of the song there's no need of kiai,so maybe you can delete the first kiai. < Since the first part also seems as "noisy" as the actual chorus, I think it's fitting enough for a kiai there. Is no big deal tho imo... No change~
  2. Others are okay for me,no great deal

[Normal]
  1. 02:33:409 (5) - adjust the shape a bit < How do you want me to adjust it?
  2. 02:38:665 (2) - ^ ^
  3. 03:27:059 (1,4) - stack < If I stack it, the flow wouldn't be good... Decided to unstack it even more
  4. 03:55:088 (1,4) - ^ < lol, that won't be visible on gameplay, but... okay~
  5. There are already a lot of mods b4 and it's just a diff with DS, so no big issue. Nice diff!!

[Hard]
  1. 00:33:190 (5,3) - make them identical to be consistent <they doesn't mean to be identical tho :/
  2. 00:38:665 (5,4) - stack < fix
  3. 00:54:212 (4,5,1,2,3,4) - for hard seems a little hard to read lol
    Maybe adjust the position? < okay, changed the rhythm instead
  4. 02:06:475 (1) - change it to http://puu.sh/o6NnJ/3f1752b7be.jpg < nah, I like current shape
  5. 02:28:373 (3) - red dot is rather useless here.maybe change shape or add another red dot. < The red anchor is used to make a straight part before curve so it would look like elbow and would support the slider (1)
  6. 02:56:402 (3) - make it to the left a bit: http://puu.sh/o6OdR/3714ed5091.jpg < fix (?)
  7. 03:28:154 (4,1) - stack < this one looks like a good overlap
  8. 03:38:446 (3,2) - ^ < fix
  9. 04:16:110 (1,5) - ^ ^
  10. 05:27:497 (3,4) - soft sound,so i suggest a slider instead of 2 notes < 2 circles work fine too imo

GL for rank!!! Hope it helps :)
Thank you for mod ^^

fattypikachu wrote:

Hi! M4M mod!

[Hard]

00:34:504 (4,5) - Since the vocal is holding the note, I prefer a slider here. < Following percussion here tho

00:52:460 (3) - Maybe try splitting this into 2 notes, like this < Well since the drum here 00:52:241 (2) - uses circle, I think using circle for the vocal would cause them to mix. The flow is too good too xD

01:25:745 (4) - This sounds better as a 1/2 slider IMO < The sounds go on so 3/4 slider it is. Do you have to do this on every 3/4 slider I have? Same below
01:35:818 (3) - ^
02:48:519 (1) - ^
03:07:351 (5) - ^
03:23:117 (4) - ^

02:21:146 (2) - Try deleting this note, the vocal kinda 'stops' at 02:20:489 (1) - < there's drum there, a big one too
(Of course, you'll have to adjust the other notes if you do this because it'd hard to read otherwise)
05:12:825 (2) - You could try doing that here, but it would be pretty difficult to fit in with the way you mapped it ^

03:03:190 (2) - Make this straight with 03:02:533 (1) - < It's curved to make the flow less rigid, I think it works better

[Normal]

01:23:555 - Add a note here < Since I'm following the drum, not vocal, I think it's unnecessary...
03:05:161 - ^ ^


That's it! Good luck on ranking! ^_^
Thank you for mod ^^
sahuang
No kds

hanyuu_nanodesu wrote:

sahuang wrote:

M4M from your queue


[notice][Normal]
[list]
[*]02:33:409 (5) - adjust the shape a bit < How do you want me to adjust it?


GL for rank!!! Hope it helps :)
Thank you for mod ^^

before:

after:
Hokichi
Hey. From my queue

Normal

01:36:694 (3) - NC
03:28:811 (4) - Same
03:01:438 - Put something here

Hard

00:30:125 (1) - Change the culvation of the slider for a better flow
00:30:781 (2) - Move to (288,264) for a better flow

That's it from me. The map is pretty good already. Just have a few suggestion to improve it. That's all. I like the song.

Sorry for the delay. Been busy lately. :(

Good luck :)
BanchoBot
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