Wow, another one
Thank you for mod ^^RVMathew wrote:
:o Hi there. Thanks for modding my map. RVMathew reporting for modding duty.
Please note that what I say is my own opinion and you do not have to follow it.
Changes are separated into boxes.General Changes1) Metadata: I think you can add Miku and Gumi because as you said, they are in a background and since tags are used to help people find the songs, if they cannot remember the song name but remember that the background had gumi and miku in it, they can put that in and find the song. < Hmm... One say I can't and the other say I can... But I think I'm still on "I can't" side so I won't add it for now. I'll reconsider it again if someone says I can.
2) I would try a 1366*768 resolution image if possible and then disable widescreen support if you choose to do that. On my computer the image does not feel sharp. < Ehh, why do I have widescreen support on for normal >.< Fixed it. But I would like to keep the size 1024x768 because it's a perfect ratio (4:3)
3) AIMod: Do not trust whatever AIMod says about difficulty; just use the current criteria for star diff. < Awesome ^^
1.5 or less: Easy
1.5 to 2.25: Normal
2.25+ to 3.75: Hard
3.75+ to 5.25: Insane
5.25+: Insane+ (Expert)
4) I do not understand why you implemented kiai time at 00:28:589 - 00:53:114? I would understand if that was at the chorus or any other part, but not so early in the song. I would remove that section of kiai time. Moreover AI mod reports that over 33% of the map is kiai time. < I think it would count as chorus. And I don't think that problem really matter tho I mean, I don't randomly uses kiai. The ranked version did that too.Normal1) 05:00:997 Maybe add a slider like the one below because I feel that it is a nice leadup before the chorus. < Hmm seems good I think, I did that on the other chorus as well... So for consistency purpose... I'll add it on hard too. I changed the place tho to avoid overlap.
Other than that everything seems fine.HardI cannot find that many problems at first glance, so I am going to look at the things you asked the modders to find.
1) For fun, I tried placing a slider as seen in the image below and it seems to fit the song quite nicely. < I don't really like it. First, I only use that rhythm for certain places where there's actually a drum sound at blue tick like here 02:30:888 Second, the sliders are overlapped, I don't like it
2) Somehow I feel that approach rate 7 is a better choice for the map as a slower approach rate complements the bpm which is quite low, and the base slider velocity is quite low, so it would fit better with approach rate 7 than 8. Although that may also be the case since I prefer AR7. However, I would give it try and see how it goes. < I'm not a big fans of AR 7 because it makes too much stuff appeared before you actually have to hit them and it even harder for me to read than AR 8... And I think it's the same case as this map, so no change.
3) Some sections where you have a slider like the one at 00:49:173, you can try and mix it up a beat by converting it into two stacked notes just to make it a bit more difficult. < Heh, kinda agree for variation, but I don't like that xD
4) Hitsounds seem to be in order. For some reason my osu client is reporting that there are no clap or whistle or finish hitsounds despite the fact that you have put them there and I can hear it as well. This should not concern you. < Eh, really... Nothing like that happened in my place
Final Thoughts: Your map is already good as it is. There are a few minor changes you need to make, but the flow in both difficulties is already nice. < thx
Good luck and sorry if my mod was not useful. < No prob