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Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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Topic Starter
micchi_chi
This beatmap was submitted using in-game submission on Wednesday, April 06, 2016 at 4:42:27 PM

Artist: Sawai Miku
Title: Sotsugyou Memories~Sayonara, Anata.~
Tags: Graduation memories goodbye you センチメンタル。 sentimental
BPM: 137
Filesize: 9764kb
Play Time: 05:29
Difficulties Available:
  1. Hard (3.03 stars, 718 notes)
  2. Normal (1.81 stars, 427 notes)
Download: Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~
Information: Scores/Beatmap Listing
---------------
I give up, sorry

Cherry blossom petals swaying in small circle
I see you standing unwavering hoping for a miracle
Trying to change one that still unchangeable
The cruel time is stealing the story we made from rubble
But, will this memories stay unforgettable?


A new map to rank, I have given up on my previous maps because some kind of problem >.<
I hope I'll be motivated enough to rank this one xD
Mapped the full version :3
For graduation ^^

Important things inside, please read!!!
  1. Normal diff : Should I keep the short breaks after the choruses or add spinners to fill the gap? selfishly I decided to keep the breaks xD
  2. Help me find another tags. Should I add Miku and Gumi to tag because they are on the background?
  3. Check if I miss some hitsound.
  4. Maybe you could help me cut the background's black bars with keeping the ratio 4:3 because I'm too lazy to do it xD
  5. I think the difficulty in AiMod should be changed because my Normal is considered as Hard according to AiMod (when it is actually Normal) -,-
  6. Maybe you can find me a better placing for this guy 02:31:873 (2) - at hard
  7. I don't really need "blanket" and "stack" mod but I think it's fine. Remind me only if my blanket (or stack) is way too off.

Change log (DD/MM/YY) and Modder list
11/06/15 Fresh upload
15/06/15 Applied mods from nadapan and Rokkea
16/06/15 Applied mods from Backstep and RVMathew
18/06/15 Changed the hitsounds, Thanks Backstep for the hitsound. Please re-dl
20/06/15 Applied mod from Sc4v4ng3r and CoLouRed GlaZeE
22/06/15 Applied mod from LucaSA4
23/06/15 Applied mod from XiMerx
25/06/15 Applied mod from DahplA and Come[Back]Home
25/06/15 Changed the background. Thanks Rizen for the help :3 re-dl please.
26/06/15 Applied mod from NewIpas
29/06/15 Applied mod from RandomEffect
03/07/15 Applied mod from Repr1se and zj0924
04/07/15 Applied mod from Sgord1
06/07/15 Applied mod from Lasoki
09/07/15 Applied mod from koyomiya and Kaivu
11/07/15 Applied mod from Squirrel
16/07/15 Applied mod from Fort
18/07/15 Applied mod from Kasuga, Yales, Sc4v4ng3r, and No_Gu
20/07/15 Applied mod from Shark and Dronvir
27/07/15 Bump~ Coming back as a high school student ^^ Applied mod from AwisaRawwrrr
30/07/15 "Remapped" Hard. Doing major change actually; reduced a lot of spacing and reduced the number of jumps because of diffspread problem (causing the star rating to drop from 3.2 to 3.11) x-x. Also changed the MP3 thanks to Hinsvar, please re-download. Gonna apply the other mods later.
31/07/15 Applied mod from Mako Sakata, Ipas, inspectorscout, and Reditum
01/08/15 Did some self-modding -w-
04/08/15 Applied mod from Kuki
12/08/15 Revived, yay :D Applied mod from Hiyori
13/08/15 Applied mod from Mikkuri and buhei
27/08/15 Random update to avoid it from getting graveyarded x-x Mod please~
28/08/15 Applied mod from Sukii-chan
14/09/15 Random update, too lazy to apply mod (if there's any xD)
23/09/15 Back to business, applied mod from UchiganeNiigata and Hinsvar. by Hinsvar.
28/09/15 Applied mod from Meyrink
05/10/15 Random update~
12/10/15 Applied mod from MikasaSerket and bestza55567
21/10/15 Applied mod from DahplA and Streliteela
07/11/15 Random update to avoid graveyard.
20/12/15 Revived from the grave >:D Applied mod from Sangzin and Zectro
23/12/15 Applied mod from Kalibe and CaptainMimi
26/12/15 Merry Christmas ^^ Applied mod from Electoz
05/01/16 Happy new year ^^ back to school -,- Applied mod from -Nya- and did a bit of self mod to reduce the jumps on Hard.
14/01/16 Applied mod from Hello- and Nathan Kiss
19/01/16 Applied mod from TheOnlyLeon
10/03/16 Dem busy weeks -_- back to business. Applied mod from jyu
17/03/16 Applied mod from Lasse, N0thingSpecial, and Log Off Now
05/04/16 Random update to avoid graveyard~
06/04/16 Applied mod from sahuang and fattypikachu
Starfall9908
M4M from your modding queue

To answer the questions you asked in your first post so do I think that you don't need to add Miku and Gumi to the tags. You should add the composer of the songs to the tags (It's a part of the metadata)

Background picture doesn't need any changes. I think it's fine as it is I can't see the black bars of the pic either so don't worry about it.

[Normal]
  1. 00:35:596 (1) - I don't think a finish is needed here. (I can't hear anything that tells me that a finish is needed)
  2. 00:42:603 (1) - ^
  3. 00:43:479 (3) - Raise the slider tail a bit sonce it's really low and may go out of the screem or be too hard to reach
  4. 00:49:611 (1) - finish isn't needed
  5. 01:00:122 (1) - blanket
  6. 01:10:195 (5) - did you forgeth the whistle?
  7. 01:24:209 (5) - ^
  8. 01:27:275 (5) - whisle at slider tail
  9. 01:31:216 (6) - Whisle (Put a while on every 2nd and 4th white tick)
  10. 01:34:720 - ^
  11. 01:37:786 (4) - remove the whislte on the red tick and put it on the end of the slider instead
  12. 01:41:727 (6) - whisle
  13. 01:45:231 - ^
  14. 01:48:735 (5) - ^
  15. 01:52:238 - ^
  16. 02:10:195 (1) - remove finish
  17. 02:34:720 (1) - How about adding a finish here?
  18. 02:51:800 - whisle. It sounds weird when you hear something the whole time and then it just disappears when you're supposed to hear it
  19. 02:59:246 (1) - blanket
  20. 03:05:815 - whistle
  21. 03:09:319 - ^
  22. 03:12:822 - ^
  23. 03:16:326 (6) - ^
  24. 03:19:830 (5) - ^
  25. 03:23:333 - ^
  26. 03:26:837 - ^
  27. 03:30:341 (5) - ^
  28. 03:33:844 - ^
  29. 03:44:793 (1) - remove finish
  30. 03:51:800 (1) - ^
  31. 03:58:808 (1) - ^
  32. 04:12:822 (1) - ^
  33. 04:16:326 (1) - add finish
  34. I decided to let the last chorus have the finishes it have to give the player a feeling that "Oh this is the last chorus" or something like that.
[Hard]
  1. 00:35:158 (5) - remove the slider and put a circle. I can't hear anything on that blue tick
  2. 00:35:596 (1) - remove finish
  3. 00:56:618 (1) - add finish
  4. 01:27:713 (5) - whisle
  5. 01:31:216 (4) - ^
  6. 01:34:720 (4) - ^
  7. 01:38:224 (5) - ^
  8. 01:41:727 (4) - ^
  9. 01:45:231 (5) - ^
  10. 01:48:735 (4) - ^
  11. 01:52:238 (5) - ^
  12. 02:03:187 (1) - remove finish
  13. 02:17:202 (1) - ^
  14. 02:28:370 (2) - the circle is too low ;_;
  15. 02:28:589 (3) - Make the slider normally curved (remove the red "slider point")
  16. 02:31:216 (1) - remove finish
  17. 03:09:319 (5) - whisle
  18. 03:12:822 (5) - ^
  19. 03:16:326 (4) - ^
  20. 03:19:830 (5) - ^
  21. 03:23:333 (4) - ^
  22. 03:26:837 (3) - ^
  23. 03:30:341 (4) - ^
  24. 03:33:844 (3) - ^
  25. 03:44:793 (1) - remove finish
  26. 03:51:800 (1) - ^
  27. 03:58:808 (1) - ^
  28. 04:12:822 (1) - ^

This was all I could find.

This is a really nice song I actually cried a bit since it reminded me that I graduated middle school 3 days ago Yes I cried in the graduation ceremony lol

The most of the hitsounds are well made (Compared to how I used to put my hitsounds before) When I put hitsounds (especially custom hitsounds) so do I listen to the background music and put the hitsounds (Even though I end up missing some hitsounds lol) Some people plays around witt he hitsound in a rythmic way which is way too hard for me. But the best way to put hitsounds is to losten to the song which you did a good job. Try to listen to the hitsounding and see if something is missing or if there's to much of a hitsound and feel of the song. It'll help you for sure.

I like your mapping style you had interesting patterns and followed the rythm in the game pretty much (There's a lot of mappers that puts notes wherever they want just because it sounds good like that lol)

Good luck with ranking this map (you can call me whenever you want for re-checks and something like that)
sorciere
For M4M,
Note : I am inexperienced with hitsounds, hence I can't do it.
[Normal]
00:50:487 (2,3,4) - A circular flow would be better imo. (i.e. bring circle (3) down)
01:00:122 (1) - Have this blanket (4).
02:08:443 (3) - An idea, bring the red anchor to (356,252), does it play better?
02:39:976 (4) - Loosen up the sharpness by a bit for it to blanket (1).
03:53:552 (4,5) - Feels a little empty. How about a 1/1 slider and a circle?
04:27:275 (2) - Bring it higher for a curve flow.

Solid Normal.

[Hard]
00:27:713 (1) - Bring this down to (88,100), I think it looks better this way.
00:33:406 (5) - NC here.
00:34:063 (1) - Remove this NC.
00:35:158 (5) - Notes like like these tend to be held down and not dragged from start to finish hence it feels quite sudden to move to the next slider. Make it so that the direction of the slider is opposite to the next, i.e. ctrl+G.
01:09:757 (5) - Consider adding a NC.
01:09:757 (5,6,7,8) - Imo it is a very awkward shape, I think a bigger square works better. (copying from the first 4 circles and using ctrl+shift+s on it)
01:22:895 (1,2,3) - For simpler reading purposes, keep them at 1.2 dist. snap.
01:29:465 (5) - Rotate this by -3 degrees for a better unnoticable blanket. (...sorry for being a nazi)
01:48:078 (3) - Move it to the left by 1 grid for a better blanket.
02:31:873 (2,3,4) - Honestly, I think the current pattern is fine. If you really want to change it here is an idea of mine, I'm not sure if it is better though :
02:34:282 (3) - If you changed the pattern above^, move this to where circle (2) is.
02:46:983 (1) - Bring final anchor to (68,176) for a better blanket.
03:04:939 (2) - Optional, since it plays out fine for me. However, I'm not sure it will be the same for Hard players, maybe you should keep this at 1.2 dist. snap.
03:30:778 (1) - This slider does not fit the song at all. Either change it to a straight/curved slider, or increase dist. between the 2 red anchor points to make the slider smoother.
03:48:297 (1) - For cleanliness's sake, you should have the 1st part of this slider blanket slider (3) properly.
04:12:494 (4) - I suggest 1.2 dist. snap for consistency unless you have a good reason for it.
04:29:793 (5) - I don't get this circle. I don't think it follows the rhythm and the dist. snap is kinda awkward.
04:33:844 (1,2) - Make them 1.2 dist. snap, from these circles to slider (2). It'll play out smoother.
04:47:859 (1) - Woah, that's a little too far.
05:22:895 (1) - If possible, make the curves sharper for the blankets to stand out.

Beautiful patterns, jumps. I also like how clean the blankets are. Really well done!

I like this mapset a lot, so here's a star.
Good luck!
Topic Starter
micchi_chi

nadapan wrote:

M4M from your modding queue

To answer the questions you asked in your first post so do I think that you don't need to add Miku and Gumi to the tags. You should add the composer of the songs to the tags (It's a part of the metadata) < Okay... Who is the composer again xD

Background picture doesn't need any changes. I think it's fine as it is I can't see the black bars of the pic either so don't worry about it. < Kay

[Normal]
  1. 00:35:596 (1) - I don't think a finish is needed here. (I can't hear anything that tells me that a finish is needed) < Well, I think I'll keep because I just like to add finish there to "pressure" the note once in a while :3
  2. 00:42:603 (1) - ^
  3. 00:43:479 (3) - Raise the slider tail a bit sonce it's really low and may go out of the screem or be too hard to reach < It was supposed to blanket (4) so I think I can't change it T_T I kinda moved everything upward tho.
  4. 00:49:611 (1) - finish isn't needed
  5. 01:00:122 (1) - blanket
  6. 01:10:195 (5) - did you forgeth the whistle? < Nope, I purposely put clap there because the sound is kinda different from "the others".
  7. 01:24:209 (5) - ^
  8. 01:27:275 (5) - whisle at slider tail
  9. 01:31:216 (6) - Whisle (Put a while on every 2nd and 4th white tick)
  10. 01:34:720 - ^
  11. 01:37:786 (4) - remove the whislte on the red tick and put it on the end of the slider instead < Lol, why did I even put whistle there xD Fixed. But I keep the clap at the tail :3
  12. 01:41:727 (6) - whisle
  13. 01:45:231 - ^
  14. 01:48:735 (5) - ^
  15. 01:52:238 - ^
  16. 02:10:195 (1) - remove finish
  17. 02:34:720 (1) - How about adding a finish here? < I think I won't because I would like to keep it consistent with the Hard. (I don't add finish there on Hard.)
  18. 02:51:800 - whisle. It sounds weird when you hear something the whole time and then it just disappears when you're supposed to hear it
  19. 02:59:246 (1) - blanket
  20. 03:05:815 - whistle
  21. 03:09:319 - ^
  22. 03:12:822 - ^
  23. 03:16:326 (6) - ^
  24. 03:19:830 (5) - ^
  25. 03:23:333 - ^
  26. 03:26:837 - ^
  27. 03:30:341 (5) - ^
  28. 03:33:844 - ^
  29. 03:44:793 (1) - remove finish
  30. 03:51:800 (1) - ^
  31. 03:58:808 (1) - ^
  32. 04:12:822 (1) - ^
  33. 04:16:326 (1) - add finish < Same with above
  34. I decided to let the last chorus have the finishes it have to give the player a feeling that "Oh this is the last chorus" or something like that.
[Hard]
  1. 00:35:158 (5) - remove the slider and put a circle. I can't hear anything on that blue tick < Actually there's a sound on the blue tick like a short "dum" or something like that. I copied the rhythm of the ranked version xD
  2. 00:35:596 (1) - remove finish
  3. 00:56:618 (1) - add finish < Eh, I don't think it's needed, since that note is not that "pressured"
  4. 01:27:713 (5) - whisle
  5. 01:31:216 (4) - ^
  6. 01:34:720 (4) - ^
  7. 01:38:224 (5) - ^
  8. 01:41:727 (4) - ^
  9. 01:45:231 (5) - ^
  10. 01:48:735 (4) - ^
  11. 01:52:238 (5) - ^
  12. 02:03:187 (1) - remove finish
  13. 02:17:202 (1) - ^
  14. 02:28:370 (2) - the circle is too low ;_; < Okay, moved it.
  15. 02:28:589 (3) - Make the slider normally curved (remove the red "slider point") < It was supposed to be elbow slider, to support the straight part better. I did change the shape a bit tho.
  16. 02:31:216 (1) - remove finish
  17. 03:09:319 (5) - whisle
  18. 03:12:822 (5) - ^
  19. 03:16:326 (4) - ^
  20. 03:19:830 (5) - ^
  21. 03:23:333 (4) - ^
  22. 03:26:837 (3) - ^
  23. 03:30:341 (4) - ^
  24. 03:33:844 (3) - ^
  25. 03:44:793 (1) - remove finish
  26. 03:51:800 (1) - ^
  27. 03:58:808 (1) - ^
  28. 04:12:822 (1) - ^

This was all I could find.

This is a really nice song I actually cried a bit since it reminded me that I graduated middle school 3 days ago Yes I cried in the graduation ceremony lol < Lol, I didn't really cry but it's sad indeed ;-;

The most of the hitsounds are well made (Compared to how I used to put my hitsounds before) When I put hitsounds (especially custom hitsounds) so do I listen to the background music and put the hitsounds (Even though I end up missing some hitsounds lol) Some people plays around witt he hitsound in a rythmic way which is way too hard for me. But the best way to put hitsounds is to losten to the song which you did a good job. Try to listen to the hitsounding and see if something is missing or if there's to much of a hitsound and feel of the song. It'll help you for sure.

I like your mapping style you had interesting patterns and followed the rythm in the game pretty much (There's a lot of mappers that puts notes wherever they want just because it sounds good like that lol)

Good luck with ranking this map (you can call me whenever you want for re-checks and something like that)

Creator here: Wow, I actually got M4M, awesome :D I thought I did say no ranked maps, but since it's M4M I think it would be fine, I'll mod your map later :3 Sorry I ignored your "whistle" and "remove finish" mod because of the reason I said above, I think it's still appropriate. I did some change too. Thanks for the mod (and the star(s) ^^)

Rokkea wrote:

For M4M,
Note : I am inexperienced with hitsounds, hence I can't do it. < No prob.
[Normal]
00:50:487 (2,3,4) - A circular flow would be better imo. (i.e. bring circle (3) down) < Eh, I think the current flow is good too :3 it's make perfect triangle ^^
01:00:122 (1) - Have this blanket (4). < Fixed in previous mod.
02:08:443 (3) - An idea, bring the red anchor to (356,252), does it play better? < Not really imo, it's make the flow kinda edgy... But I changed the shape a bit so it looks better.
02:39:976 (4) - Loosen up the sharpness by a bit for it to blanket (1). < No, it was supposed to blanket 02:38:881 (2) - body >.<
03:53:552 (4,5) - Feels a little empty. How about a 1/1 slider and a circle? < It would be the same as the previous rhythm, I'm trying to make variation.
04:27:275 (2) - Bring it higher for a curve flow. < Okay, don't really make differences, but why not xD

Solid Normal.

[Hard]
00:27:713 (1) - Bring this down to (88,100), I think it looks better this way. < Don't really make difference, but I think it's make the flow edgy, so I just move it slightly (88,80) For smoother flow as well.
00:33:406 (5) - NC here. < I'll keep, (5) is not "pressured" enough for NC.
00:34:063 (1) - Remove this NC. ^
00:35:158 (5) - Notes like like these tend to be held down and not dragged from start to finish hence it feels quite sudden to move to the next slider. Make it so that the direction of the slider is opposite to the next, i.e. ctrl+G. < I don't think it'll flow good from the previous o-o I'll keep.
01:09:757 (5) - Consider adding a NC. < Hmph, considered. And I think it's pretty good :D Fixed.
01:09:757 (5,6,7,8) - Imo it is a very awkward shape, I think a bigger square works better. (copying from the first 4 circles and using ctrl+shift+s on it) < Okay, I think it works :D
01:22:895 (1,2,3) - For simpler reading purposes, keep them at 1.2 dist. snap. < Eh, I want a little jumps between them because they are pretty "pressured" Did reduce the distance tho.
01:29:465 (5) - Rotate this by -3 degrees for a better unnoticable blanket. (...sorry for being a nazi) < Lol, okay
01:48:078 (3) - Move it to the left by 1 grid for a better blanket. < Okay lah.
02:31:873 (2,3,4) - Honestly, I think the current pattern is fine. If you really want to change it here is an idea of mine, I'm not sure if it is better though : < Hm... I don't really understand... I think you changed (1)'s shape.. Actually I want to keep it's shape :/
02:34:282 (3) - If you changed the pattern above^, move this to where circle (2) is.
02:46:983 (1) - Bring final anchor to (68,176) for a better blanket. < Okay.
03:04:939 (2) - Optional, since it plays out fine for me. However, I'm not sure it will be the same for Hard players, maybe you should keep this at 1.2 dist. snap. < Same reason as above, it's "pressured" Furthermore, I'm a hard player and it turns out fine :D
03:30:778 (1) - This slider does not fit the song at all. Either change it to a straight/curved slider, or increase dist. between the 2 red anchor points to make the slider smoother. < Lol, I don't really care about slider shape fitting the song, I just tried to make a variation on shape so it won't be boring xD I did change it tho :3
03:48:297 (1) - For cleanliness's sake, you should have the 1st part of this slider blanket slider (3) properly. < Well, it's actually did. Tried to make it better...
04:12:494 (4) - I suggest 1.2 dist. snap for consistency unless you have a good reason for it. < Okay, I don't really have good reason for this xD
04:29:793 (5) - I don't get this circle. I don't think it follows the rhythm and the dist. snap is kinda awkward. < I think I hear a little triplets on the song and I think it's good to follow it :3 And the DS is kinda common nowadays, I call it a triplets jump xD
04:33:844 (1,2) - Make them 1.2 dist. snap, from these circles to slider (2). It'll play out smoother. < Okay, tried to do so.
04:47:859 (1) - Woah, that's a little too far. < There's no such thing as "too far" (´◉◞౪◟◉)
05:22:895 (1) - If possible, make the curves sharper for the blankets to stand out. < the blanket with (2)? Well I think it'll works.

Beautiful patterns, jumps. I also like how clean the blankets are. Really well done! < Thx

I like this mapset a lot, so here's a star.
Good luck!


Thanks for the star again ^^
Thank you guys, I'll mod your maps later. My puush is currently broken so I think I have to find its replacement first T_T
Please wait okay ^^
Backstep
Hi from Terra's Modding queue o/

General

- Add tag "Graduation Memories ~Goodbye, You~" for music translation to English :3
- Drum-hitwhistle have a bit delay and unrankable.... So I make this one for you "Click here"
- Missing Soft-hitclap??? try this "Click here"

Normal

00:45:231 (5) - You forget clap at end slider :/
03:09:319 (6) - It's not symmetry triangle shape orz... move to 312:48 look be better imo :3

Hard

00:48:078 (1) - Spacing this note pls.
01:15:231 (3) - ^
01:21:800 (2) - Move your 2nd waypoint to 460:160 and last waypoint to 408:92 to get more blanket.
01:25:523 (3) - End of slider it's not cover with 01:24:647 (1)
01:34:063 (3) - It's not cover with 01:33:406 (1)
02:25:085 (3) - Try to move last waypoint to cover with 02:24:209 (1)
02:44:793 (3) - Move to 348:204 to make more triangle symmetry with 02:43:479 (1,2)
02:53:771 (5) - Move to 384:52 to make centre between 02:52:238 (1,4)
02:57:275 (5) - Move to 80:216 to make more triangle symmetry.
03:01:654 (2) - End slider it's not cover with (1)
03:11:946 (3) - Try to move this note end slider cover with 03:09:538 (6)
03:22:895 (3) - It's not cover with 03:22:019 (1)
03:34:063 (4) - Move this note to 144:324 to make same line and distance between (2,3)
03:54:428 (3) - Move last waypoint to 300:32 for blanket with 03:53:552 (1)
03:55:085 (4) - If you fix above this to move this note for triangle pattern :3
03:56:180 (4) - Move last waypoint to 224:84 to make direction same with 03:55:961 (3)
04:00:559 (1) - End slider use soft-hitclap.wav look better.
04:08:224 (3) - Try to move this slider to cover with 04:07:129 (4)
04:08:881 (4) - If you fix above don't forget move this note for triangle pattern :3
04:21:143 (4) - It's not cover with 04:19:830 (1)

I have to said to you... I can't find problem much in your map, It look quiet NERD and beautiful notes arrangement!
If I am nominator... I'll bubble this map lol (btw, it's impossible xD) Good luck with this map, I think it will get rank soon >.<
RVMathew
:o Hi there. Thanks for modding my map. RVMathew reporting for modding duty.

Please note that what I say is my own opinion and you do not have to follow it.

Changes are separated into boxes.

General Changes
1) Metadata: I think you can add Miku and Gumi because as you said, they are in a background and since tags are used to help people find the songs, if they cannot remember the song name but remember that the background had gumi and miku in it, they can put that in and find the song.

2) I would try a 1366*768 resolution image if possible and then disable widescreen support if you choose to do that. On my computer the image does not feel sharp.

3) AIMod: Do not trust whatever AIMod says about difficulty; just use the current criteria for star diff.
1.5 or less: Easy
1.5 to 2.25: Normal
2.25+ to 3.75: Hard
3.75+ to 5.25: Insane
5.25+: Insane+ (Expert)

4) I do not understand why you implemented kiai time at 00:28:589 - 00:53:114? I would understand if that was at the chorus or any other part, but not so early in the song. I would remove that section of kiai time. Moreover AI mod reports that over 33% of the map is kiai time.

Normal
1) 05:00:997 Maybe add a slider like the one below because I feel that it is a nice leadup before the chorus.

Other than that everything seems fine.


Hard
I cannot find that many problems at first glance, so I am going to look at the things you asked the modders to find.

1) For fun, I tried placing a slider as seen in the image below and it seems to fit the song quite nicely.

2) Somehow I feel that approach rate 7 is a better choice for the map as a slower approach rate complements the bpm which is quite low, and the base slider velocity is quite low, so it would fit better with approach rate 7 than 8. Although that may also be the case since I prefer AR7. However, I would give it try and see how it goes.

3) Some sections where you have a slider like the one at 00:49:173, you can try and mix it up a beat by converting it into two stacked notes just to make it a bit more difficult.

4) Hitsounds seem to be in order. For some reason my osu client is reporting that there are no clap or whistle or finish hitsounds despite the fact that you have put them there and I can hear it as well. This should not concern you.

Final Thoughts: Your map is already good as it is. There are a few minor changes you need to make, but the flow in both difficulties is already nice.

Good luck and sorry if my mod was not useful.
Topic Starter
micchi_chi

Backstep wrote:

Hi from Terra's Modding queue o/

General

- Add tag "Graduation Memories ~Goodbye, You~" for music translation to English :3 < Oh hey, I was thinking about adding that too :3 but I will not add "~" tho >.<
- Drum-hitwhistle have a bit delay and unrankable.... So I make this one for you "Click here" < Hmm... I think I have some kind of problem about this link... Can I PM you the problem?
- Missing Soft-hitclap??? try this "Click here" ^

Normal

00:45:231 (5) - You forget clap at end slider :/ < Oops xD fixed~
03:09:319 (6) - It's not symmetry triangle shape orz... move to 312:48 look be better imo :3 < Lol, kay

Hard

00:48:078 (1) - Spacing this note pls. < Huh, what? I don't really understand o-o
01:15:231 (3) - ^ ^
01:21:800 (2) - Move your 2nd waypoint to 460:160 and last waypoint to 408:92 to get more blanket.
01:25:523 (3) - End of slider it's not cover with 01:24:647 (1)
01:34:063 (3) - It's not cover with 01:33:406 (1)
02:25:085 (3) - Try to move last waypoint to cover with 02:24:209 (1)
02:44:793 (3) - Move to 348:204 to make more triangle symmetry with 02:43:479 (1,2)
02:53:771 (5) - Move to 384:52 to make centre between 02:52:238 (1,4)
02:57:275 (5) - Move to 80:216 to make more triangle symmetry.
03:01:654 (2) - End slider it's not cover with (1)
03:11:946 (3) - Try to move this note end slider cover with 03:09:538 (6) < Uh, I would skip this one since I tried to make triangle shape there and stacking it with (6) would ruin the shape.
03:22:895 (3) - It's not cover with 03:22:019 (1)
03:34:063 (4) - Move this note to 144:324 to make same line and distance between (2,3) < I don't really want to make it into straight line, but I did change it into something else.
03:54:428 (3) - Move last waypoint to 300:32 for blanket with 03:53:552 (1)
03:55:085 (4) - If you fix above this to move this note for triangle pattern :3
03:56:180 (4) - Move last waypoint to 224:84 to make direction same with 03:55:961 (3) < Seems still kinda miss, moved it to (216,88) instead.
04:00:559 (1) - End slider use soft-hitclap.wav look better. < Changed the sampleset to auto (soft)
04:08:224 (3) - Try to move this slider to cover with 04:07:129 (4) < I tried to make triangle pattern with the tail (with (1) and (2)) so it can't be stacked with (4) ;-;
04:08:881 (4) - If you fix above don't forget move this note for triangle pattern :3 ^
04:21:143 (4) - It's not cover with 04:19:830 (1)

I have to said to you... I can't find problem much in your map, It look quiet NERD and beautiful notes arrangement!
If I am nominator... I'll bubble this map lol (btw, it's impossible xD) Good luck with this map, I think it will get rank soon >.<
< Lol, I hope I'm motivated enough to do it xD
Fixed the green one and the one I don't give response
Thank you for mod :3
Topic Starter
micchi_chi
Wow, another one :D

RVMathew wrote:

:o Hi there. Thanks for modding my map. RVMathew reporting for modding duty.

Please note that what I say is my own opinion and you do not have to follow it.

Changes are separated into boxes.

General Changes
1) Metadata: I think you can add Miku and Gumi because as you said, they are in a background and since tags are used to help people find the songs, if they cannot remember the song name but remember that the background had gumi and miku in it, they can put that in and find the song. < Hmm... One say I can't and the other say I can... But I think I'm still on "I can't" side so I won't add it for now. I'll reconsider it again if someone says I can.

2) I would try a 1366*768 resolution image if possible and then disable widescreen support if you choose to do that. On my computer the image does not feel sharp. < Ehh, why do I have widescreen support on for normal >.< Fixed it. But I would like to keep the size 1024x768 because it's a perfect ratio (4:3)

3) AIMod: Do not trust whatever AIMod says about difficulty; just use the current criteria for star diff. < Awesome ^^
1.5 or less: Easy
1.5 to 2.25: Normal
2.25+ to 3.75: Hard
3.75+ to 5.25: Insane
5.25+: Insane+ (Expert)

4) I do not understand why you implemented kiai time at 00:28:589 - 00:53:114? I would understand if that was at the chorus or any other part, but not so early in the song. I would remove that section of kiai time. Moreover AI mod reports that over 33% of the map is kiai time. < I think it would count as chorus. And I don't think that problem really matter tho :P I mean, I don't randomly uses kiai. The ranked version did that too.

Normal
1) 05:00:997 Maybe add a slider like the one below because I feel that it is a nice leadup before the chorus. < Hmm seems good I think, I did that on the other chorus as well... So for consistency purpose... I'll add it on hard too. I changed the place tho to avoid overlap.

Other than that everything seems fine.


Hard
I cannot find that many problems at first glance, so I am going to look at the things you asked the modders to find.

1) For fun, I tried placing a slider as seen in the image below and it seems to fit the song quite nicely. < I don't really like it. First, I only use that rhythm for certain places where there's actually a drum sound at blue tick like here 02:30:888 Second, the sliders are overlapped, I don't like it :|

2) Somehow I feel that approach rate 7 is a better choice for the map as a slower approach rate complements the bpm which is quite low, and the base slider velocity is quite low, so it would fit better with approach rate 7 than 8. Although that may also be the case since I prefer AR7. However, I would give it try and see how it goes. < I'm not a big fans of AR 7 because it makes too much stuff appeared before you actually have to hit them and it even harder for me to read than AR 8... And I think it's the same case as this map, so no change.

3) Some sections where you have a slider like the one at 00:49:173, you can try and mix it up a beat by converting it into two stacked notes just to make it a bit more difficult. < Heh, kinda agree for variation, but I don't like that xD

4) Hitsounds seem to be in order. For some reason my osu client is reporting that there are no clap or whistle or finish hitsounds despite the fact that you have put them there and I can hear it as well. This should not concern you. < Eh, really... Nothing like that happened in my place :P

Final Thoughts: Your map is already good as it is. There are a few minor changes you need to make, but the flow in both difficulties is already nice. < thx

Good luck and sorry if my mod was not useful. < No prob
Thank you for mod ^^
Sc4v4ng3r
Hello~ modding for M4M in your queue~
What a calm song AND the map :D am I the only one

Normal
  1. Really nice difficulty, I almost slept halfway while I was testplaying xD
  2. 00:46:983 (3) - I know you tried to clean up the blanket, but I think its better to copy the shape of 00:46:107 (1) - to neat out the pattern.
  3. 00:49:611 (1,2,3) - I think you can improve the flow by curving (2) and (3).
  4. 00:51:362 (4,5,6) - ^^
  5. 00:53:114 (1) - Why not a finish here? (Change drum sampletset to soft sampleset)
  6. 00:56:618 (1) - ^^ at the head of this slider.
  7. 02:08:443 (3) - Just a suggestion, why not make the red node come in the middle of this slider?
  8. 02:34:720 (1) - Finish if you want to.
  9. 03:30:778 (1,2) - I think its better to used straight sliders, like this :
  10. 04:32:092 (3,5) - Copy (3) and flip it horizontally > Ctrl + G and place it back where (5) was, it will look better.

For now I have no time for modding Hard, but surely will get back on modding Hard after my finals are over :/
GL with ranked :D
CoLouRed GlaZeE
Hello~ M4M here. :)

[General]
Offset: 547 will be better.

[Normal]
00:53:114 (1) - Use spinner? (If you do, spinner start here 00:53:114 - and end here 00:54:866 - )
No more.

[Hard]
00:51:362 (1) - I don't think it looks good.
01:49:173 (1) - This slider... Maybe you can do so? http://puu.sh/iuFNo/6f6ffb16d5.jpg
02:20:705 (1) - Like this? http://puu.sh/iuFWI/6a70ff2193.jpg
05:14:136 (1) - Like this? http://puu.sh/iuG2K/b0bf28449f.jpg

Good map, good luck~
Topic Starter
micchi_chi
Wow, two in a row again :3

[Sc4v4ng3r] wrote:

Hello~ modding for M4M in your queue~
What a calm song AND the map :D am I the only one

Normal
  1. Really nice difficulty, I almost slept halfway while I was testplaying xD
  2. 00:46:983 (3) - I know you tried to clean up the blanket, but I think its better to copy the shape of 00:46:107 (1) - to neat out the pattern. <Actually, they are already identical.
  3. 00:49:611 (1,2,3) - I think you can improve the flow by curving (2) and (3). < Curving eh... I don't really get the idea... Furthermore, I was trying to make triangle shape and I think the flow is good enough...
  4. 00:51:362 (4,5,6) - ^^ ^
  5. 00:53:114 (1) - Why not a finish here? (Change drum sampletset to soft sampleset) < Same with previous mod, I want to be consistent since I don't add finish there at hard. Furthermore, I only add finish every 4 big white tick.
  6. 00:56:618 (1) - ^^ at the head of this slider. < The sound is not big enough for finish.
  7. 02:08:443 (3) - Just a suggestion, why not make the red node come in the middle of this slider? < It don't mean to be symmetry but I think doing it won't hurt :3
  8. 02:34:720 (1) - Finish if you want to. < same reason as above ^
  9. 03:30:778 (1,2) - I think its better to used straight sliders, like this : < I tried to blanket 03:29:684 (4) - body with (1) tho...
  10. 04:32:092 (3,5) - Copy (3) and flip it horizontally > Ctrl + G and place it back where (5) was, it will look better. < Same, they are already identical. But I did move (5) a bit downward the symmetry looks better.

For now I have no time for modding Hard, but surely will get back on modding Hard after my finals are over :/ < Okay, good luck with your finals :3 (Glad I am a 9th grader xD)
GL with ranked :D

CoLouRed GlaZeE wrote:

Hello~ M4M here. :)

[General]
Offset: 547 will be better. < Sounds nice in the start but become kinda too early near the end. No change (yet)

[Normal]
00:53:114 (1) - Use spinner? (If you do, spinner start here 00:53:114 - and end here 00:54:866 - ) < Well I used to start a spinner indeed, but I think it would be wise to let the new player rest a bit because there's actually nowhere to add break except here 04:47:859 and I think it would be to far for constant play until then (for normal)
No more.

[Hard]
00:51:362 (1) - I don't think it looks good. < What do you suggest?
01:49:173 (1) - This slider... Maybe you can do so? http://puu.sh/iuFNo/6f6ffb16d5.jpg < Nope, that wiggly shape was on purpose.
02:20:705 (1) - Like this? http://puu.sh/iuFWI/6a70ff2193.jpg < I don't really see the difference, but I tried to blanket two notes at the same time there.
05:14:136 (1) - Like this? http://puu.sh/iuG2K/b0bf28449f.jpg < Currently looks good enough for me.

Good map, good luck~ < Thx
Thank you for mod both of you :3
Lumael
Hi M4M request on your queue here o/ ( my map: https://osu.ppy.sh/s/321667 )

  • Overall

  1. Timing: Ok
  2. Folder: Ok
  3. HS: Ok
  4. BG: Ok
  5. AiMod: Ok

  • Normal


    00:30:997 (4) - http://puu.sh/ixu51/20a28ee1ea.jpg ?
    00:46:983 (3,4) - End of slider a bit off the blanket
    00:50:487 (2,3) - Blanket off
    00:52:676 (6,1) - I suggest a slider (1/1) because of the vocals
    00:59:684 (4,1) - Blanket off
    01:07:129 (1,2) - Maybe blanket it?
    01:13:698 (3,1) - Blanket is tinely off http://puu.sh/ixui2/7450c1e253.jpg
    01:20:705 (6,1) - Blanket off
    01:30:560 (5,1) -^ tinely http://puu.sh/ixunT/37205f41c7.jpg
    01:45:012 (6,1) - They're not 100% parallel
    02:29:465 (4,1) - ^
    02:33:625 (5,1) - Blanket off
    03:29:684 (4,1) - Slider blanket off
    03:31:654 (2,3) - Blanket off
    05:14:136 (4,5) - ^

  • Hard


    00:32:968 (3,4) - Blanket is off ( quite alot )
    00:36:253 (2,3) - ^ not sure if this is a blanket
    00:42:275 (4,1) - This doesn't look good, make a normal blanket please? (remove red dot)
    01:27:713 (5,1) - The end of the slider is a bit off the blanket
    01:29:903 (1,2) - ^
    01:31:216 (4,1) - Blanket off
    01:32:311 (2,3) - End of slider a bit off blanket
    02:04:063 (3,1) - Blanket off
    02:26:399 (2,3) - ^ (maybe this isn't a blanket)
    02:27:275 (5,1) - ^ ( quite alot )
    02:28:589 (3) - I know what you intended to do here but you can perfect this a bit more, it's a bit ugly
    02:43:479 (1,2) - Blanket off http://puu.sh/ixvtP/a2a38529db.jpg
    03:04:501 (1,2) - Isn't this too Hard to get? It may also confuse new players because they might think it's a normal 1/2 circle as it's blanketed
    03:05:815 (5,1) - Blanket ^^
    03:49:611 (4,1) - ^
    04:00:559 (1) - Kinda odd this slider
    04:30:997 (2,4) - Blanket off
    04:30:997 (2,4) - Slider blanket a bit off
Topic Starter
micchi_chi
Wow, I got a lot of M4M lately .-.
Doesn't matter, it's awesome ^^

LucaSA4 wrote:

Hi M4M request on your queue here o/ ( my map: https://osu.ppy.sh/s/321667 ) < Kay, I'll mod your map later :3 (I was planning to have M4M with you as well :3)

  • Overall

  1. Timing: Ok
  2. Folder: Ok
  3. HS: Ok
  4. BG: Ok
  5. AiMod: Ok

  • Normal


    00:30:997 (4) - http://puu.sh/ixu51/20a28ee1ea.jpg ? < Curved it to the other way instead to make a circular flow.
    00:46:983 (3,4) - End of slider a bit off the blanket
    00:50:487 (2,3) - Blanket off
    00:52:676 (6,1) - I suggest a slider (1/1) because of the vocals < Nah, that note is just for putting some "pressure" before break, not to follow the vocal perfectly. No change.
    00:59:684 (4,1) - Blanket off
    01:07:129 (1,2) - Maybe blanket it?
    01:13:698 (3,1) - Blanket is tinely off http://puu.sh/ixui2/7450c1e253.jpg
    01:20:705 (6,1) - Blanket off
    01:30:560 (5,1) -^ tinely http://puu.sh/ixunT/37205f41c7.jpg
    01:45:012 (6,1) - They're not 100% parallel
    02:29:465 (4,1) - ^
    02:33:625 (5,1) - Blanket off
    03:29:684 (4,1) - Slider blanket off
    03:31:654 (2,3) - Blanket off < This one isn't supposed to be blanketed, I want to make it identical with (1)
    05:14:136 (4,5) - ^

  • Hard


    00:32:968 (3,4) - Blanket is off ( quite alot )
    00:36:253 (2,3) - ^ not sure if this is a blanket
    00:42:275 (4,1) - This doesn't look good, make a normal blanket please? (remove red dot) < It's not supposed to be normal blanket tho. It was an elbow, the straight part is to support the straight part of (3)
    01:27:713 (5,1) - The end of the slider is a bit off the blanket
    01:29:903 (1,2) - ^
    01:31:216 (4,1) - Blanket off
    01:32:311 (2,3) - End of slider a bit off blanket
    02:04:063 (3,1) - Blanket off
    02:26:399 (2,3) - ^ (maybe this isn't a blanket)
    02:27:275 (5,1) - ^ ( quite alot )
    02:28:589 (3) - I know what you intended to do here but you can perfect this a bit more, it's a bit ugly < Give me example next time.
    02:43:479 (1,2) - Blanket off http://puu.sh/ixvtP/a2a38529db.jpg
    03:04:501 (1,2) - Isn't this too Hard to get? It may also confuse new players because they might think it's a normal 1/2 circle as it's blanketed < I put them kinda closer so I think it won't really matter, a lot of people do that nowadays. And Hard is not for new players you know...
    03:05:815 (5,1) - Blanket ^^
    03:49:611 (4,1) - ^
    04:00:559 (1) - Kinda odd this slider < what did you suggest? well anyway, I blanket it with 04:01:216 (2) - now.
    04:30:997 (2,4) - Blanket off
    04:30:997 (2,4) - Slider blanket a bit off < you selected the same note as above ^ o-o
Wow, such nazi mod xD
I'll mod your map later, thanks anyway
Fixed the one I didn't give response.
XiMerx
Hello! From your queue
Don't you need a 2* diff, the spread is a bit large tbh

[Hard]
  1. 00:30:122 (5) - Why is there a jump from (4)? Just let it flow with constant DS because the placement of (1) is awkward.
  2. 00:35:158 (5) - I think instead of making a jump here, you should more or less emphasise on this 00:35:596 (1) -
  3. 00:36:910 (4) - CTRL+G for flow
  4. 00:45:231 (3,4) - It's weird to put 2 circles here when (4) has nothing to hit. I suggest changing to a slider since 00:45:669 (5) - is similar in terms of vocal and is a slider.
  5. 02:22:019 (4,5,1) - My opinion: 4>5 goes upwards and (1) goes upward as well. It really breaks the flow this way so I would suggest changing direction of the slider.
  6. 02:56:618 (3) - Make this parallel to 02:55:742 (1) - ?
  7. 03:25:304 (5,1) - Flow breaker. You should emphasis on (1) not (5)
  8. 05:03:406 (4,1) - The direction of (1) doesn't go well with the flow... I was thinking that you could flip (1) horizontally but you have to flip everything else horizontally as well. Meh, your choice.
  9. 02:31:873 (2) - This guy. Maybe something like this. http://puu.sh/iybYE/7a72d72054.jpg
I couldn't find anything in Normal, sorry for the short mod >< GL for rank :3
Edit: You should probably ask Ringating for the BG issue. Also don't add Miku or Gumi to the tags since they are not related to the song. (though Miku is already in the artist)
Topic Starter
micchi_chi

XiMerx wrote:

Hello! From your queue
Don't you need a 2* diff, the spread is a bit large tbh < Eh, I think it's fine, I think I did a quick read and found out that max spread is 1.5 stars so I think it's enough. But I increased some diff status from normal (CS -> 3, HP -> 4)

[Hard]
  1. 00:30:122 (5) - Why is there a jump from (4)? Just let it flow with constant DS because the placement of (1) is awkward. < Because I want to, and I think it's don't really matter.
  2. 00:35:158 (5) - I think instead of making a jump here, you should more or less emphasise on this 00:35:596 (1) - < I want jump °^° and I want to stack it with (2)'s head.
  3. 00:36:910 (4) - CTRL+G for flow < That was on purpose.
  4. 00:45:231 (3,4) - It's weird to put 2 circles here when (4) has nothing to hit. I suggest changing to a slider since 00:45:669 (5) - is similar in terms of vocal and is a slider. < I tried to make some variation there because I used that rhythm a lot but I think it's fine to change it...
  5. 02:22:019 (4,5,1) - My opinion: 4>5 goes upwards and (1) goes upward as well. It really breaks the flow this way so I would suggest changing direction of the slider. < Kinda did it on purpose, but fixed anyway, ctrl+g-ed (1)
  6. 02:56:618 (3) - Make this parallel to 02:55:742 (1) - ? < Yeah, they was parallel actually, but tried to make it better.
  7. 03:25:304 (5,1) - Flow breaker. You should emphasis on (1) not (5) < Okay, moved (5) to where 03:24:209 (2) - was.
  8. 05:03:406 (4,1) - The direction of (1) doesn't go well with the flow... I was thinking that you could flip (1) horizontally but you have to flip everything else horizontally as well. Meh, your choice. < http://puu.sh/izvhm/23d4893c41.jpg what do you think?
  9. 02:31:873 (2) - This guy. Maybe something like this. http://puu.sh/iybYE/7a72d72054.jpg < Hmm, the flow not really becoming better and I don't like (4)'s place... I think I'll keep this for now.
I couldn't find anything in Normal, sorry for the short mod >< GL for rank :3 < No worry, and thanks~
Edit: You should probably ask Ringating for the BG issue. Also don't add Miku or Gumi to the tags since they are not related to the song. (though Miku is already in the artist) < Lol okay, and for the BG I think it's not really an issue, I'll do it myself once I'm motivated enough xD
Thanks for the mod :3
I'll mod your map soon (tomorrow maybe)~
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Before we start:

hanyuu_nanodesu wrote:

Help me find another tags. Should I add Miku and Gumi to tag because they are on the background?
Definately

hanyuu_nanodesu wrote:

Check if I miss some hitsound.
Sounds good to me.

hanyuu_nanodesu wrote:

Maybe you could help me cut the background's black bars with keeping the ratio 4:3 because I'm too lazy to do it xD
This is the queue you want

hanyuu_nanodesu wrote:

I think the difficulty in AiMod should be changed because my Normal is considered as Hard according to AiMod (when it is actually Normal) -,-
Right now, the difficulty of Normal is fine.

hanyuu_nanodesu wrote:

Maybe you can find me a better placing for this guy 02:31:873 (2) - at hard
Maybe this?

Hard
  1. 00:29:903 (4,5) - How come the clap has less emphasis than 5?
  2. 00:46:545 (2,3,4) - I think a curve slider shape would give better flow here
  3. 01:07:786 (2) - Fix stack (yes I read the note, no this isn't stacked perfectly)
  4. 02:06:253 (3,4) - Same thing about clap emphasis
  5. 02:52:676 (2,3,4) - Ctrl+H the slider for better flow
  6. 03:15:012 (1) - How come this has less emphasis than 03:13:260 (1) - even though it's a higher note
  7. 03:40:195 (3) - Fix stack
  8. 03:57:713 (2,3) - If you Ctrl+G these two, you would have hittable objects on the white ticks which leads to better feedback

Only doing Hard because it was quite a lengthy song. PM me if you still aren't satisfied (too lazy atm ;_;)
Shiranai
Hanyuuuu akhirnya ada yang full ver
Galau.

Kalo aku ada waktu nanti aku coba bantu deh :)
Come[Back]Home
Hello~

Normal

00:37:786 (3) Move the slider tail too 136/60 for a better flow since its looking a bit too (4)'s direction. Would be nice i guess
00:41:289 (5) Curvy to get a cool way to lead in into the next slider? Example: 00:48:297 (4) Move this one too 200/220 and it has a perfect blank with (3)
00:52:895 You could add a 1/2 slider to not ignore the vocals
02:01:873 (5,6) I think making those curvy wouldnt hurt since youve used so much straight 1/2 sliders but barely any curvy ones
02:39:976 (4) Shouldnt it be like this?
02:44:136 (6) It may be just me, but i dislike sliders like that. I think like this it is okay s ince the slider isnt too edged (?) anymore
02:46:326 (2) Making this one curvy would fir so much, i'd create such a nice flow here 02:45:231 (1,2,3) Example: 03:22:457 (5,6) You could do something like this has a better flow than the pattern before
03:53:990 (5,6) For a bit more curvy 1/2 Sliders?
04:10:632 (3,4) I know this is really stupid to point out since its not really important but move the sliderstail of (4) too 212/120 for a perfect blank

Hard

00:36:910 (4) ctrl+g for a nice flow with (3) and (1) ?
00:39:538 (2,3) ^
01:49:173 (1) This slider has a weird shape imo

Ive looked at the whole map, couldnt find anything to improve... but you should look at some jumps since they feels random,theres nothing in the song that suggests a jump, but somehow, you did one.

Anyway, really cool and nice Beatmap. Good Luck \o/
Topic Starter
micchi_chi
Wow, another double mod :3

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was. < Okay, I'll rate later :3

Before we start:

hanyuu_nanodesu wrote:

Help me find another tags. Should I add Miku and Gumi to tag because they are on the background?
Definately < I don't add them yet.

hanyuu_nanodesu wrote:

Check if I miss some hitsound.
Sounds good to me.

hanyuu_nanodesu wrote:

Maybe you could help me cut the background's black bars with keeping the ratio 4:3 because I'm too lazy to do it xD
This is the queue you want < Okay, posted there :3

hanyuu_nanodesu wrote:

I think the difficulty in AiMod should be changed because my Normal is considered as Hard according to AiMod (when it is actually Normal) -,-
Right now, the difficulty of Normal is fine.

hanyuu_nanodesu wrote:

Maybe you can find me a better placing for this guy 02:31:873 (2) - at hard
Maybe this? < Hmm, it's kinda confuse me since you don't have combo number, you seem to change the reverse slider into a circle and a slider... But yeah, I agree the position is pretty good :3 Changed to that :3

Hard
  1. 00:29:903 (4,5) - How come the clap has less emphasis than 5? < Okay, okay, moved (5) so it'll DS with (4)
  2. 00:46:545 (2,3,4) - I think a curve slider shape would give better flow here < Kinda agree actually... but I want to make a slider that parallel with 00:46:107 (1) - and I don't really know how to curve it nicely >.< No change for now
  3. 01:07:786 (2) - Fix stack (yes I read the note, no this isn't stacked perfectly)
  4. 02:06:253 (3,4) - Same thing about clap emphasis
  5. 02:52:676 (2,3,4) - Ctrl+H the slider for better flow < Keep this one, I can't really explain my reason xD
  6. 03:15:012 (1) - How come this has less emphasis than 03:13:260 (1) - even though it's a higher note < They are on par, imo. And honestly, I don't really care about emphasis stuff xD I add jumps wherever it looks nice...
  7. 03:40:195 (3) - Fix stack
  8. 03:57:713 (2,3) - If you Ctrl+G these two, you would have hittable objects on the white ticks which leads to better feedback < Don't really make much difference for me, and I want to make a little variation (I use that kind of rhythm (1/1 slider, circle, 1/2 slider twice) a lot >.<)

Only doing Hard because it was quite a lengthy song. PM me if you still aren't satisfied (too lazy atm ;_;) < Ehh, no worry I think. You can come back if you want. (damn I'm very kind xD)

Come[Back]Home wrote:

Hello~

Normal

00:37:786 (3) Move the slider tail too 136/60 for a better flow since its looking a bit too (4)'s direction. Would be nice i guess
00:41:289 (5) Curvy to get a cool way to lead in into the next slider? Example: <Okay, but curved it the other way. I prefer circular motion 00:48:297 (4) Move this one too 200/220 and it has a perfect blank with (3)
00:52:895 You could add a 1/2 slider to not ignore the vocals < Seems fine enough for me. I want to emphasize (1) more.
02:01:873 (5,6) I think making those curvy wouldnt hurt since youve used so much straight 1/2 sliders but barely any curvy ones < Well, actually I don't really like curvy short sliders. But fixed anyway^~^
02:39:976 (4) Shouldnt it be like this?
02:44:136 (6) It may be just me, but i dislike sliders like that. I think like this it is okay s ince the slider isnt too edged (?) anymore < But it doesn't flow to (7) nicely like that... I change it into something else. http://puu.sh/iBZ1l/68e0154ae4.jpg
02:46:326 (2) Making this one curvy would fir so much, i'd create such a nice flow here 02:45:231 (1,2,3) Example: 03:22:457 (5,6) You could do something like this has a better flow than the pattern before < I want a straight slider there for a little variation.
03:53:990 (5,6) For a bit more curvy 1/2 Sliders?
04:10:632 (3,4) I know this is really stupid to point out since its not really important but move the sliderstail of (4) too 212/120 for a perfect blank

Hard

00:36:910 (4) ctrl+g for a nice flow with (3) and (1) ? < On purpose jump.
00:39:538 (2,3) ^ ^
01:49:173 (1) This slider has a weird shape imo < wobble wobble. I like it anyway :D

Ive looked at the whole map, couldnt find anything to improve... but you should look at some jumps since they feels random,theres nothing in the song that suggests a jump, but somehow, you did one. < Yeah, that's my style I guess xD I place jump whenever they look and play nice :3 I like jumps btw (as long as they are not too far) since I think it make the map more fun :3

Anyway, really cool and nice Beatmap. Good Luck \o/
Thanks for mod guys :3

Mako Sakata wrote:

Hanyuuuu akhirnya ada yang full ver
Galau.

Kalo aku ada waktu nanti aku coba bantu deh :)
Hehe :3 thank you kk ^^
Ipas
Hello~
Hehe, saya dateng hanyuu~
Aku mod pake English ya, sambil belajar

[Hard]
  1. It just me or anything, this diff looks like an Insane to me, huge 1/2 jump pattern and Hard placement imo . Star rating can't explain how Hard the flow that contains in this difficulty, I must be labeled by Insane >.<
  2. 00:27:713 (1,1) - Avoid these kind of spacing, that using same spacing between 1/1 pattern and 1/2 pattern . Well, this is Hard, maybe some players got confused found these kind of spacing . Consider to change this, If I were you, I will . I hope you can realize it if there's more of them, such like 00:35:158 (5,1) - . This is a note from me : You can put a 1/2 jump pattern with same or more than 1/1 spacing pattern, as long it has a distance between them, such an interval
  3. 00:58:151 (4,1) - I think I've found a huge 1/2 jump pattern such like this . It's too much for me, since the song is not that hype, and big jump seems made the rhythm not emphasized precisely imo
  4. 01:16:764 (3,4,5,6) - Rearrange these notes and place them by Normal 1/2 spacing
  5. 01:20:705 - It's important beat imo . It seems you doesn't skipped this kind of beats on previous section . If you has seen Kibbleru's Userpage, you'll be more carefully put an extended slider then skip an important beat (Just an opinion from me, Don't mind it)
  6. 01:22:895 (1,2,3) - I'm surprised . First, it looks like 1/2 pattern, then it goes faster and makes me said "Woow.." and I think this is too much imo . Why don't you just put them on a spacing that can be noticeable by players?
  7. 01:49:173 (1) - Random slider styles? or It's your style? It looks bad imo . Just make a simple slider to replace it, such as:
  8. 02:12:822 (3,4) - It's almost overlapped bad . Move (4) further away may looks better
  9. 02:48:735 (1) - Curve this to the downside? It may improve your flow a bit
  10. 04:03:625 (5,1) - It looks bad imo . Prefer to change it
[]
Good luck hanyuu~
Beneran deh ini Insane >.<
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