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Sawai Miku - Sotsugyou Memories~Sayonara, Anata.~

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repr1se
Mod for mod. Sorry it's late, I had some RL things to get to. I'm unable to help with tags.

Nonspecific
I think a 550 offest sounds better than a 560. Check with some other modders and see if they say the same.

Hard
00:36:472 (3) - Turn so it faces the opposite direction?
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps.
02:48:516 (5,1) - I get to use what I learned from your mod and Snepif's mod. :D here doesn't flow the best.
04:15:888 (4,1) - A little rough in flow.
04:29:465 (4,5,6) - For a hard, that's a bit too hard. Move (5) towards (4)?

Normal
00:27:713 (1,1) - Flow
00:56:618 (1) to, but not including 01:24:647 (1) - Same thing about the clap hitsounding.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about clap hitsounds.

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Topic Starter
micchi_chi

Repr1se wrote:

Mod for mod. Sorry it's late, I had some RL things to get to. I'm unable to help with tags. < okay, no worries.

Nonspecific
I think a 550 offest sounds better than a 560. Check with some other modders and see if they say the same. < I still think it become too early at the last chorus.... :/ let's see if other modder think so as well.

Hard
00:36:472 (3) - Turn so it faces the opposite direction? < You mean ctrl+g? Uhh I think no, the entire flow from (1) and (2) is already nice and it supposed to be a jump to (4). (Actually not necessarily jump, because you don't really need to drag cursor to (3)'s end)
00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^
02:48:516 (5,1) - I get to use what I learned from your mod and Snepif's mod. :D here doesn't flow the best. < Heh, it flows kinda nicely imo... But try to improve it anyway :)
04:15:888 (4,1) - A little rough in flow. < same as above ^ still try to improve.
04:29:465 (4,5,6) - For a hard, that's a bit too hard. Move (5) towards (4)? < Give me picture next time... But I think currently is good enough, no change yet. (1/4 jumps are pretty common for Hard nowadays...)

Normal
00:27:713 (1,1) - Flow < Fix moved 00:27:713 (1) - a bit downward.
00:56:618 (1) to, but not including 01:24:647 (1) - Same thing about the clap hitsounding. ^
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about clap hitsounds. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^
Topic Starter
micchi_chi
Yo, sorry I missed this one xD I believe it's not there the last time I check

zj0924 wrote:

*Hi!From my Queue

  1. Default = Suggestion&Complaint (In my opinion)
  2. Blue = Strongly recommended
  3. Red = Unrankable issue
[Normal]
  1. 01:05:377 (5,6,7) - Due to the long vowel vocal at 01:06:034 (6) - I'm kinda confused with this rhythm...try this? < I have to agree, but I think it's kinda hard to position it while keeping nice looks and DS... Any suggestion?
  2. 01:11:727 (3) - I'd suggest to place the slider like this,because the 180 flow will make people feel hesitated (I don't know how to explain this feeling, hope you can understand) < Well, it kinda ruin the flow from (2)... not changing it for now.
  3. 01:16:983 (5) - ^ < This one looks good enough for me. The slider is blanketed nicely and your suggestion kinda break it .-.
  4. 01:23:990 (4) - bad transition here, feel kinda empty,map 2 sliders? < I don't really follow the vocal at Normal
  5. 01:33:406 (4,5,6) - same with the second suggestion, the flow angle is too big which will make people feel hesitated... < This one looks good for me .-.
  6. 01:59:684 (1,2,3,4) - can't understand this...cuz you suddenly follow the drum, but you follow vocal 01:57:932 (3) - here < I also follow the drum there.

[Hard]
  1. 00:35:158 (5,1) - too close...but here 00:31:873 (4,1) 00:42:275 (4,1) - - you make it further?I guess it's an inconsistent spacing < Well maybe I have to change 00:35:158 (5) - after all...
  2. 00:53:771 (2) - decrease the blanket space cuz 00:53:771 (2,3) - these visual distance aren't the same, I feel a little further when play 00:53:990 (3) - < I don't really understand, but I think I fixed it. But instead of closing (2), I move (3) a little further.
  3. 01:15:231 (3) - move it downward to keep the visual ds consistent? < What is visual DS? .-. I think this one looks good enough...
  4. 01:17:202 (5,6) - the stack will make it a little sudden to play the next object 01:17:640 (1) - suggest separate them to make a jump < how about this? http://puu.sh/iLG02/de4e826eb9.jpg
  5. 01:22:895 (1,2) - this is a 1/4 rhythm but the spacing couldn't tell me the truth, you half stack those on 01:12:384 (1,2) - 01:36:034 (3,4) - keep consistent plz < that part is special because of a (very) big sound so I make a little 1/4 jump to emphasize it more.
  6. 02:40:632 (2) - curve it a bit for better flow? < Your image xD I like the current btw.
  7. 02:51:800 (5) - ctrl+g,I can't understand why the spacing suddenly decrease...it's the right time to jump imo < It looks good enough for me... I don't really like the "shape" if you ctrl+g it.
*GL~
Thank you for mod :3
Sgord1
M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found.

[General]
Didn't you try to find better mp3 file quality?

[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608
03:30:778 (1,2) - I guess you wanted 1,0x spacing here
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3


[Hard]
The BPM rate is not big. I would advise you to set AR 7,5

00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine
02:16:326 (3) - this slider shape does not fit here imo =\
02:49:611 (3,4) - blanket is off
....
That's all, I found


Good luck with it! =)

Edit: take my star
repr1se

hanyuu_nanodesu wrote:

00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^[/quote]
You're welcome. I should have specified -- soft claps.

No kudosu please. Also take a star. :D
Topic Starter
micchi_chi

Sgord1 wrote:

M4m from your queue. Your map looks pretty clean. That's why my mod is so nazi. Feel free to ignore anything. Rhythmical problems have not been found. < Okay, I'll mod your map today :3

[General]
Didn't you try to find better mp3 file quality? < What do you mean by "better"?

[Normal]
00:59:027 (3) - move to (272;108) for the perfect alignment
01:07:129 (1,2) - this blanket can be improved
01:20:705 (6,1) - and here
02:24:209 (1,2) - Alignment here would look really great!
02:28:370 (2,3,4) - this type of placement looks very interesting, but it might be a bit unintuitive for less skilled players. I would suggest you to avoid this overlap or make smth like this http://puu.sh/iLImQ/08119bd98f.png < That looks uglier for me. The flow from (1) to (2) kinda broken, reverse arrow kinda covered... No change, sorry.
02:39:976 (4,1) - Blanket is really off
03:09:757 (1,2,3) - flow is better if you use something like this https://osu.ppy.sh/ss/3336608 < Well, kinda ruin the flow from (6) but I think it turns out better... Fixed.
03:30:778 (1,2) - I guess you wanted 1,0x spacing here < I tried to make symmetry which force me to keep the same distance with the middle so it's pretty hard... Try to improve it tho.
04:05:158 (5,1) - was blanket supposed to be here? If no, I would try to place (5) parallel to (1) (I mean a straight lines connecting slider beginning and sliderend should be parallel). That would look beatiful imo :3 < Yeah, it supposed to be blanket.


[Hard]
The BPM rate is not big. I would advise you to set AR 7,5 < I bargain to 7.8

00:58:370 (1,2,3,1) - maybe you can try something more interesting for better flow https://osu.ppy.sh/ss/3336735 < No thanks, personal reason. I like how you should "pull" slider (3)
01:01:873 (1,2) - don't you think this rhythm is off (as I understood, you follow guitar sounds in the background, but that's hard to catch and this rhythm appears only once in the whole diff). I would recommend you to reconsider it. In other moments such as this 01:12:822 (2) - you follow vocals, and that's fine < There's no vocal at that part...
02:16:326 (3) - this slider shape does not fit here imo =\ < Doesn't really matter... As long as it's not wiggling at not wiggle sound xD
02:49:611 (3,4) - blanket is off
....
That's all, I found


Good luck with it! =)

Edit: take my star
Thanks for mod (and star ^^). No replies mean fixed :)

Repr1se wrote:

hanyuu_nanodesu wrote:

00:56:618 (1,3,1,3) (until but not including 01:24:647 (1)) - Use Clap hitsounding here, on the first and third white tick after the downbeat white tick. I think it makes the song sound a bit livelier. Personal preference, I don't like songs in which the verse is as slow as the introduction. < I don't really understand.... Soft clap or drum clap? I used drum clap every (1)s combo because there's indeed sound like "that" in the original song. And I used whistle at (3)s because I think the original sounds don't really sound like clap. I'm pretty satisfied on my hitsounding at this map.
02:38:224 (1) to, but not including 03:06:253 (1) - Same thing about claps. ^

Overall thoughts
I love this song. The map needs a touch more polish (though who am I to speak, haha) and it'll be on its way to ranking. Good luck!
Thank you for mod ^^
You're welcome. I should have specified -- soft claps.

No kudosu please. Also take a star. :D[/quote]

Lol, I see, I still don't change it tho >.<
Thank you for star ^^
Lasoki
hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider.
    Fix DS
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^
Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through.
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL.
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really...
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2).
Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Topic Starter
micchi_chi

Lasoki wrote:

hi, M4M from my queue. Pretty nice map, I can already see taht this mod is going to be short OTL.

[Normal:]

  1. 00:41:289 (5) - I would change this into a straight slider. < Ehh, other modder told me to change that to curve slider because I have few curve slider and plenty of straight slider xD I think I would keep for now
    Fix DS
    01:46:545 (2) - DS this.
    02:02:311 (6) - DS this.
    00:33:844 (3) - DS this.
    00:36:472 (2) - ^
    00:39:100 (1) - ^
    00:39:976 (2) - ^
    00:42:603 (1) - ^
    00:46:764 (2) - ^
    00:48:297 (4) - While you're fixing all the DS move this to (204/216).
    00:49:173 (5) - DS this.
    00:53:114 (1) - ^
    01:00:122 (1) - ^
    01:01:216 (3) - ^
    01:01:435 (4) - ^
    01:02:311 (5) - ^
    01:02:968 (6) - ^
    01:03:625 (1) - ^
    01:05:377 (5) - ^
    01:15:231 (2) - ^
    01:15:888 (3) - ^
    01:16:545 (4) - ^
    01:46:545 (2) - ^
    02:09:100 (4) - ^
    02:13:698 (1) - ^
    02:14:355 (2) - ^
Ehhh, got lazy with checking the DS sry, but are these actually intentional? If so pls just forget this. And I can't find anything else that's wrong with Normal. < Heh, keeping every notes at exactly 1.0x DS is hard you know xD DS in Normal (and Easy) is considered consistent if there aren't any problem when you check it using AiMod. So I think my Normal DS is consistent enough.

[Hard:]

  1. Pls add more breaks, my hand was literally dying after I played it through. < Yeah, actually I want to add more as well, but I don't think there are actually proper place to add break other than the 04:47:859 part (I add some break at Normal after every chorus because... you know... It's Normal xD) It'll play nicely if you use tablet, but RIP mouse player xD
  2. 00:46:983 (4,1,2,3,4) - make this more of a zig-zag pattern than it already is... I mean like make (4,1,2) more zig-zaggish... If you know what I mean OTL. < Tried
  3. 01:25:961 (4,1) - it bothers me that these two are like touching each other a bit but not really... < Heh, it's 1/4 jump so I don't want to separate them too far xD
  4. 02:32:092 (3) - hmm... the placement of this slider is bothering me for some reasons... Maybe you could blanket it with (1), or move the staring of it further to the right of (2). < Moved (3) to the right
Dx I can't find anything else...sry my mod is so short, while yours is so long OTL.
I hope my mod could help you in some kind of way.
Well good luck with your map, the way it's going it's probably getting ranked soon ;) .
Thank you for mod ^^
koyomiya
the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect.


koyomiya mod
00:32:092 (1,2) - reduse DS to 1.2 is better.
00:34:939 (4,5) - ^
00:51:143 (5) - place it 272,272 will be natural.
00:58:151 (4,1) - sudden spacing. reduse DS.
00:58:370 (1) - NC
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it.
01:10:414 (4) - is nothing there, delete it.
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider.
01:24:428 (6) - is nothing there delete it.
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow.
01:51:800 (3,4) - less distance
01:52:019 (4,5) - more distance
02:00:559 (4,5,1) - the distance can be more better, how about let it even?
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better!
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.
Kaivu
Hi, from my queue!

Normal
02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider.
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders:

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me...
04:44:355 (1) - ^

Hard
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail.
04:33:516 (5) - ^
04:47:530 (5) - ^

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧
Topic Starter
micchi_chi

koyomiya wrote:

the diff i mod is Hard

[Inherited points]
00:56:618 - this is slow part, may lower down the velocity not as same as kiai time. < Doesn't really matter for me. I reduce SV if it's become completely silent like only vocal, piano or something else.
05:29:465 - 05:29:027 - 05:28:589 strongly recommended to delete, it doesnt take any effect. < I'm reducing the audio so it sounds like fade out. It's pretty common to do for last spinner.


koyomiya mod
00:32:092 (1,2) - reduse DS to 1.2 is better.< I would like jump there
00:34:939 (4,5) - ^ ^
00:51:143 (5) - place it 272,272 will be natural. < Looks weird for me .-. it's overlapped. Furthermore, I want to make triangle.
00:58:151 (4,1) - sudden spacing. reduse DS. < it's NC btw so I want to emphasize it more. Indeed pretty far tho, reduced the spacing
00:58:370 (1) - NC < it's already NC .-.
01:03:406 (4) - dont know wat you are following, seem is nothing there, delete it. < It's just a filler, it's alright to add some filler at harder diffs (Hard and Insane) as long as it follow the beat.
01:10:414 (4) - is nothing there, delete it. ^
01:22:895 (1,2,3) - regarding this, some place you can also place it with single note. not only slider. < I prefer using slider than circle for 1/4 beat tho, they are easier to hit (except triplets followed by slider)
01:24:428 (6) - is nothing there delete it. < Same as above^ and I think for everything below
01:33:187 (4) - ^
01:41:946 (5) - ^
01:47:202 (4) - place it same place with this note 01:46:326 (2) , it will better flow. < Okay, fixed
01:51:800 (3,4) - less distance < jump
01:52:019 (4,5) - more distance < Looks nice for me. Maybe give me suggestion at where I should put it
02:00:559 (4,5,1) - the distance can be more better, how about let it even? < wtf, (1) is such a flow breaker >.< Why did I even... ah, just let it break there >.<
02:23:552 (2,3) - none meaning with this spacing, may be even with previous DS < jump
02:51:581 (4,5) - same DS with previous note may better?
03:28:370 (4,5) - sudden huge DS, how about place it 03:28:151 (3) ?
04:29:246 (3,4) - sudden huge DS, place it middle between next and previous note
04:29:793 (5) - none you following, delete it. if want to make triplet, how about replace this slider 04:29:465 (4)
04:46:326 (2,3) - sudden huge DS, place it middle between next and previous note

that all, some of the spacing is meaningless, think why use this DS and try put it more nicely! the map will be more better! < Well, because this is Hard jumps are allowed. It's just my mapping style. I like jumps as long as they are not too far and play nicely. So I ignored your DS mods, sorry >.<
good luck ! is a good map :) , sorry for waiting my mod so long :cry: , thanks and appreciated for waiting my mod.

Kaivu wrote:

Hi, from my queue!

Normal
02:38:224 (1) - It's minor but I think moving this down one square would make it look better flowing into the next slider. < lol, okay
03:30:341 (5) - I would move this up so it flows like a wave with the previous two sliders: < yeah, I want that too, but if I do that, I'll have to DS the next notes and big chance it would overlap with (4) so I can do nothing about it :(

03:30:778 (1,2) - The flow here seems off since it's coming from a pattern that seems to be going upward. That, and the way the first slider looks beside 03:29:684 (4) doesn't look really pretty to me... < Doesn't really matter, it's minor, I want to make some symmetry while keeping the DS, it's pretty hard x-x furthermore, the reason (1) looks like that because it's blanketing (4)'s body.
04:44:355 (1) - ^ < blanketing (6)'s body.

Hard
03:04:501 (1,2) - None of your blankets up until this point are this close to each other, so this looks weird. Move the hitcircle out a little bit to the right. < it's 1/4 beat spacing unlike the other blankets that uses 1/2 and because it's 1/4, I can't put them too far from each other.
04:19:501 (4) - I feel like it would play better if it wasn't completely under the slider tail. < It looks ugly if I move it tho >.<
04:33:516 (5) - ^ < Fixed
04:47:530 (5) - ^ < if I move it, it would overlap with (3) x-x

This is a really nice map!! Sorry I couldn't give more suggestions; you mapped this really well haha. Have a star~ (ノ◕ヮ◕)ノ*:・゚✧ < Thanks ^^
Thanks for mod~^^
Squichu
Hey! here's my m4m part -

General
  1. all fine! o3o
Hard
very consistent, nice diff!
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal?
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too.
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!)
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this -


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1)
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before)
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? -
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120?
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better.
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg
  14. 05:00:997 (1,1) - same as before
Normal
looks good to me. well done!
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then..
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? -
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o<
    -
    everything else is just repeating stuff, so I leave that to you. .o.
Good luck with ranking this! ☆
//squee
Topic Starter
micchi_chi

Squirrel wrote:

Hey! here's my m4m part -

General
  1. all fine! o3o
Hard
very consistent, nice diff! < Thanks ^^
  1. I just think there should be a little break before the 3 minute mark. Your first break's at ~ 4:45 and playing for so long is veeery tiring, especially if the rhythm's so calm and repeating.. when I testplayed the map I just hit tab after 2:30 because it was always the same stuff and I couldn't focus at all. Maybe that's just me,.. maybe not. You should ask a few people about this, I think. I'm sure they also can tell when it's starting to get boring (in case they think the same) and where you could place a short break. Or use the same breaks as in Normal? < Well, usually I only add break at slow part like 04:47:859 I don't really like adding break at interlude with (still) big sounds, for me it's like wasting music xD I only add break at Normal because it's Normal and I think playing for too long won't be good for new players... Not changing it for now.
    I know there are some maps with 30minutes+ drain, but in most cases those marathons are compilations with different songs, different bpm and melody every 1:30 to 3 minutes.. so they don't get boring that fast and I don't mind playing 4-5 minutes without a break if there is more variety.. but with this song that's kinda hard to achieve. :c < That kind of marathon are tiring xD
  2. 00:27:713 (1,1) - somehow this feels weird because of the spacing. They feel to close, also the sound the first slider follows in going on,so I'd suggest to extend it til the nect red tick. the weak beat on the white tick is well emphasized by the slidertick, so that should be fine, too. < I'm following the vocal o-o I think it would be weird sliding with vocal at the middle...
  3. 00:30:997 (2,3) - flow is stange, cause of the back-forth movement, consider changing the shape (3) so players moves a little smoother. example - http://puu.sh/iUht0.jpg < Hmh.. I agreed actually .-. but I like (1)'s shape T-T
  4. 00:33:406 (5) - ctrl+g, flows better?
    or if you think the jump's too much, consider rearranging the previous pattern 00:32:530 (2,3,4,5) - example - http://puu.sh/iUhGD.jpg - http://puu.sh/iUhIe.jpg (slider (5)'s super messy, but I'm sure you get the idea!) < Currently it flow from (4) nicely imo .-.
  5. 00:34:939 (4,5) - I kinda like this, but ending the slider on the blue tick sounds sooo abrupt. like something's missing. I'd prefer if you emphasize the vocals more and do something like this - < Feels weird for me .-. I want to make it abrupt honestly, so the player could kinda feel the "pound"


    or use both for a little more variety?
    same goes for similar patterns! like 00:49:173 (5) - 02:02:530 (4,5) -
  6. 00:36:472 (3,4,1) - flow can be improved by ctrl+g (4) and and then ctrl+g (1) < Well, I think pretty much modder remind me about this... Fixed
  7. 00:41:727 (3) - ignoring the beat on the red tick feels weird, how about shortening the slider and adding a reverse? (also same about the circle on blue tick as before) < The sound at red tick is pretty faint so it don't deserve being emphasized with reverse xD I changed (3)'s shape so the red anchor would fall at red tick instead.
    same here - 00:55:742 (5,6) - here also is a beat on the red tick afterwards, so you cna try this instead? - < Same, the sound is faint, I don't feel like adding red anchor too -,- And I don't really hear the sound at the red tick afterwards...
  8. 01:22:895 (1,2,3) - previous 1/4 patterns overlap, why are the ones here spaced further apart? I think it looks and plays better if you use the same DS as for similar patterns < I (usually) only add space between 1/4 rhythm if the sound is (very) big and I want to emphasize it more with "jump"; as you can see, the 1/4 pattern I give jump to consist of big drum sound and NC which deserve emphasize.
    same for 01:25:961 (4,1) - and 01:50:924 (1,2) - 03:04:501 (1,2) - 03:07:567 (5,1) - I probably missed a few.. >-<
  9. 01:48:735 (4,1) - plays better when unstacked, imo. Because the pace of the song stays the same even if there's a break in the vocals. maybe move (1) to 84|120? < Nah, I want to keep. I want the player to kinda feel the pound because the music seems "stopped" after (4)
  10. 01:52:676 (1) - there's a beat that wants to be clicked on the spinnerstart. can you start the spinner on the blue tick after this and add a circle, just like you did at the end? it's nice to play and emphasizes the beat better. < Fixed
    same for 03:34:282 (1) -
  11. 01:55:304 (1,1) - same as in the beginning basically, feels like there's something missing. add a slider on the red tick? - http://puu.sh/iUiKQ.jpg < Nah, I can't really explain my reason xD maybe because the sound there is slow? I don't want to add to many notes at slow part.
  12. 02:23:990 - there's a (maybe weak) sound on the red tick, a reverse on 02:23:771 (3) - works nicely here. < I don't hear it .-. furthermore, the reason is the same as above.
  13. 02:32:968 (1,2,3) - the jumps feel exaggerated. the song kinda slows down a little but the DS increases.. consider moving them closer? or maybe you can think of a different pattern - http://puu.sh/iUiZv.jpg < Nah, I like it enough.
  14. 05:00:997 (1,1) - same as before ^
Normal
looks good to me. well done! < Thankies ^^
  1. 00:34:282 (3,4,1) - flows better if you ctrl+g (1) and then 00:36:472 (2) - too. you'd just have to move the following objects to match DS then.. < wha? o-o your selection seems missed .-.
  2. 00:41:289 (5) - the red tick should be clickable, imo, cause it's louder than the other beats. try this rhythm maybe? - < Fixed.
  3. 01:04:282 (3) - Idk why, but the straight parts of the slider somehow doesn't match with the other objects here. '-' I'd prefer if you curve it - http://puu.sh/iUjZO.jpg < Fixed
  4. 01:06:034 (6,7) - matches the vocals better if you do this, imo -< Well, other modder said so as well. I agree, I just can't find a nice place to place it... But somehow fixed it... Hope it looks alright >.<

    similar here - 01:11:289 (2,3) - the sliders (7) and (3) start on a beat that's waaay weaker than the beat where the sliders end, so it feels off. The strong beats play better when you can click them. < I think it's fine for this case xD no vocal to follow.
  5. 01:52:676 (1) - same aboout spinners as in Hard >o< < I'll keep on Normal, I don't want to add too much circles...
    -
    everything else is just repeating stuff, so I leave that to you. .o.
Good luck with ranking this! ☆
//squee
Thank you for mod and star ^^
Ciyus Miapah
muke gile ini map kagok approval wkwkwkwk
im here because something, gk tau juga kenapa ane mod map ini lol

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah

[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja)
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364)
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - )
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider?
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu)
  10. 04:47:530 (5) - oh gitu ya ._.
  11. 05:28:151 (1) - fullscreen jump please
  12. oke yang diatas mah apa atuh

[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Topic Starter
micchi_chi

Fort wrote:

muke gile ini map kagok approval wkwkwkwk < Buat ane kurang panjang buat approval :v
im here because something, gk tau juga kenapa ane mod map ini lol < Hidup random mod \(^-^)/

[General]
  1. Nothing problem
  2. ini map kayanya lumayan buat dirank, tinggal cari BN doang ini mah

[Hard]
  1. 00:35:158 (5) - kagok bener ini slider, mending ganti pakai slider 1/2 (ya soalnya itu cocok nya dibikin Triplet bukan doublet tapi terserah lah, gimana kamu aja) < Buat ane ngga masalah .-. kalo dibikin triplet jadi kayak ada extra sound
  2. 02:47:640 (2,3) - ubah jadi 1/1 slider, lumayan buat ngurangin density dikit < Itu buat variasi aja sih .-. soalnya ane udah pake banyak rhythm 1/1 slider >.<
  3. 02:51:362 (3,4) - coba perkecil jarak disini, soalnya ritme 02:51:581 (4,5) - lebih kuat dari 3,4 (02:51:581 (4) - atau pindahin aja ini ke x76y364) < ane mindahin (4) ke (44,340) biar kebentuk segitiga :3
  4. 03:04:282 (4,1) - lebih baik distance disini diperbesar supaya ada sedikit sense < oke, tried.
  5. 03:07:567 (5,1) - ane kurang yakin sama penempatan slider 3/4 disini, ubah jadi 1/2 lebih baik < Itu ngikutin vocal sih, soalnya vocalnya nggak keputus di red tick makannya ane panjangin sampe blue tick ^-^
  6. 03:44:355 (5) - ini distance nya hampir mirip sama pattern 1/2 jadi ane harap kau menambah jarak antara 03:44:355 (5,1) - (ya contoh nya kaya gini 03:58:370 (4,1) - ) < Iya sih, tapi agak susah soalnya abis itu patternya udah rapi banget .-. mungkin untuk sementara biarin dulu...
  7. 04:01:873 (4,5) - unstack this please, 04:01:873 (4) - x360y68 04:02:092 (5) - x265y72 < (4) ngga ane pindahin, (5) ane taro di (252,76) biar kebentuk segitiga
  8. 04:12:384 - kenapa coba gk pasang 1/4 slider? < currently seems good .-.
  9. 04:19:501 (4) - kenapa coba distack, yg ada ini malah bikin pusing player (ane harap sih kau bisa ganti Slider sample 04:18:954 (3) - yg lengkungannya gk kaya gini gitu) < Oke deh ane unstack xD tapi slider shapenya ane keep soalnya kayaknya cocok sama lagunya :3
  10. 04:47:530 (5) - oh gitu ya ._. < Iya, kalo di unstack ntar overlap sama (3) >.<
  11. 05:28:151 (1) - fullscreen jump please < -w-
  12. oke yang diatas mah apa atuh

[Normal]
  1. aaaaaaaaaaaa
  2. looks fine

okay that's it i can tell to you, everything except above its fine for me.
goodluck with your map!
Thank you for random mod :3
Kasuga
M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) -

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream
Saoji
Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe).
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking
  16. 05:26:618 (1) - Add whistle for the end
Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good.

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end)
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) -
  3. 01:52:676 (1) - Add clap or whistle maybe
  4. 00:53:114 (1) - ^ even finish sounds cool here
  5. 03:34:282 (1) - ^
Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._.

Good luck for rank!
Sc4v4ng3r
Oh I have forgotten to mod Hard... So here it is.
No kudos for this :D

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note.
  3. 00:56:289 (6) - Personally I think this really doesn't fit.
  4. 01:25:961 (4,1) - Don't you think these are little too far?
  5. 02:09:866 (6) - Same reason like the first suggestion.
  6. 02:16:873 (4) - Same reason like the second suggestion.
  7. 02:30:888 (5) - ^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing...
  9. 03:07:567 (5,1) - Again, I feel this is too far.
  10. 03:15:012 (1) - Is this slider's shape intended?
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song...
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note.
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here.
  14. 05:04:939 (4,1) - I feel these are too far yet again.
  15. 05:15:450 (4) - Maybe this can be a circle instead?
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in...
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D
GL! I still love this song :D
No_Gu
after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol
00:27:713 (1,1) - not a good idea to put this spacing here
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling
01:49:173 (1) - errr..you know
01:52:676 (1) - delete this?...this hitnormal doesn't match here
01:57:713 (5) - spacing
03:34:282 (1) - ^
03:39:976 (2,3,4) - make a straight line?
04:25:961 (4) - you can try sth to make the flow better
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here
Topic Starter
micchi_chi
Woah so many mods @-@

Kasuga wrote:

M4M Request~~
[General]
Diffnya ditambah lah, antara Easy ato ngga Insane. Keduanya malah bagus < Lagunya udah panjang, 5 menit xD

[Normal]
Uda bagus :3

[Hard]
Ngga ada masalah selain slider yg kyk gini 00:35:158 (5) - sama circle 00:42:275 (4) - < Coba di delete deh, kalo didengerin baik baik ada suara di blue tick jadi ane pikir slider sama circle kayak gitu appropriate.

buat slider yg kyk 00:35:158 (5) - knp ngga dibikin 1/2? ato ngga ditambah slider 1/4 di sebelahnya ngebentuk stream < Nah ^


buat circle yg kyk 00:42:275 (4) - kesannya off ya, w sih prefer antara dihilangin ato ngga dibikin stream ^
Ignored all, sorry ;-;

Yales wrote:

Hello, M4M from my queue.

Woah, a marathon with 2 STDs diffs, that's a first :D < Ehh, I always thought it should be more than 6 mins to be marathon xD I guess my standard is pretty high :3

[General]
I don't find the first kiai thaaat much fitting maybe you could remove it if you want to; that might also fix the fact that more than 1/3 is kiai. < Nah, I think it's fine enough. I only use kiai at the choruses tho. Unless I have random kiai burst.

[Normal]
  1. 01:11:508 (3) - It would be nice if you add a note here, there's no big beats but the vocal is pretty strong though. Maybe replace (2) for a 1/2 slider (the tail with a soft sampleset maybe). < Ehh? there's a slider there o-o
  2. 01:14:574 - Same here, sounds a bit odd to me to not follow twice the vocal on the same slider. Reduce (1) until the previous white tick and add a note here 01:14:793 - It would sound more natural I think. Also; a slider higher than 1/1 (starting on full beat but finishing on half beat as you did here) isn't really flawless.
  3. 01:19:392 (4) - Same remark < I'll keep this one, I want variation, I used that kind of rhythm ^ a lot
  4. 01:21:143 - It would be nice if there would be a clicable circle here. It's a pretty strong note.
  5. 01:27:275 (5) - The red tick should be clicable circle as well, and it's on a red tick that the clap should be. Reduce (5) by a 1/2 slider, and add reverse, or a note.
  6. 02:13:698 (1,2,3) - I like the rythme here < Yeah, thanks ^^ I think (3) fits the vocal very well :3
  7. 02:34:720 (1) - Just a suggestion but you could just let Auto sampleset to follow the synthe, also it gives more impact for the last note before the break. 05:26:399 (1) - You did something like this here < Okay a lot of modder have remind me about this, fixed this and below
  8. 04:16:326 (1) - ^
  9. 00:53:114 (1) - ^
  10. 02:45:231 (1) - Same remark as above < Variation and I think the same below
  11. 02:52:895 (2) - Replace it in the center of (1) ? I mean around x220y184. It's not really neat like this. < Don't really matter imo .-. I think it flow nicely to (3) this way.
  12. 02:55:742 (1) - ^
  13. 02:59:246 (1) - ^
  14. 03:31:654 (2) - Ctrl+J for better flow (the blanket wasn't that neat anyway :p < Nah, I want symmetry there... It wasn't mean to be blanket tho >.<
  15. 03:41:289 (1) - Take the same slider than 03:40:414 (4) - for better looking < Nah, I want kinda blanket (4)'s body.
  16. 05:26:618 (1) - Add whistle for the end < I think it's unnecessary...
Didn't always agree with your rythme as you can see; I don't think it's wrong or something the way you did, but I still think it can be done maybe more in a natural way; I don't know, just check if you like or not lol. Anything else is mostly good. < Well, I don't really mind the vocal at this diff xD I mostly follow drum since I think they sound bigger than vocal in this song -w-

[Hard]
  1. 01:07:129 (1) - Try to place at the center of 01:07:786 (2) - for better looking (avoid the overlap at the end) < tried... it's hard .-.
  2. 01:22:895 (1,2,3) - I'd reduce a bit the spacing for the sake of readbility.. Or I would spam Ncs but not sure this is your style lol < Nah it's big sound and yes, I don't like NC spam xD
    01:34:063 (3) - Avoid the overlap at the top of 01:35:158 (1) - < I kinda want triangle, but I think it's good :3
  3. 01:52:676 (1) - Add clap or whistle maybe < Whistle
  4. 00:53:114 (1) - ^ even finish sounds cool here < Nah, don't really fit imo .-.
  5. 03:34:282 (1) - ^ < Whistle
Pretty chilling set; I like it. :D
I hope that mod was sort of helpful, especially after the delay.. ._. < No worries :3

Good luck for rank!
Thank you for mod ^^
Next

[Sc4v4ng3r] wrote:

Oh I have forgotten to mod Hard... So here it is. < Lol, I almost forgot myself xD
No kudos for this :D < My reflexes give you kudos xD

[Hard]
  1. So... When I finally returned to check on Hard... It's so good :D Here are some suggestions.
  2. 00:42:275 (4) - I think this can be removed, for something like a break time to the next note. < Nah, following the drum on blue tick. I don't want to use 1/4 slider for the whole map so I use circle for variation so it won't be boring -w-
  3. 00:56:289 (6) - Personally I think this really doesn't fit. ^
  4. 01:25:961 (4,1) - Don't you think these are little too far? < Not really imo .-.
  5. 02:09:866 (6) - Same reason like the first suggestion. ^
  6. 02:16:873 (4) - Same reason like the second suggestion. ^^
  7. 02:30:888 (5) - ^^ ^^^
  8. 03:04:501 (1,2) - Blanketing with space of 1/4 looks way too confusing... < I can't really think of neat change :|
  9. 03:07:567 (5,1) - Again, I feel this is too far. < Don't underestimate hard players >:D
  10. 03:15:012 (1) - Is this slider's shape intended? < Yes, the straight part is to support the straight (3) slider :3
  11. 03:51:362 (5) - 04:05:377 (4) - I feel that these 2 doesn't fit into the song... ^^^^
  12. 04:33:516 (5) - I don't really hear any sound that fits with this note. ^^^^^
  13. 04:47:530 (5) - For this, I think it can be removed to emphasize on the vocals here. ^^^^^^
  14. 05:04:939 (4,1) - I feel these are too far yet again. < I want to make triangle there. 2.36 jump is not that big... I have bigger jumps in this map .-.
  15. 05:15:450 (4) - Maybe this can be a circle instead? < Nah, there's a sound at blue tick, try listening with 25% playback rate, you'll hear it
  16. 05:22:457 (5) - I think this can be extended up till 05:22:786. I don't really know why, but I feel it fits in... ^^^^^^
  17. Ok I know that wasn't some suggestions lol. Feel free to reject them though :D
GL! I still love this song :D
Thank you for mod ^^
Last~

No_Gu wrote:

after a seeing i found the map is totally ok,just drop some advice on hard

[Hard]
Circle so big lol < Lol, I liked big circles xD
00:27:713 (1,1) - not a good idea to put this spacing here < The sound is small and slow so I think it's pretty appropriate .-.
01:01:873 (1,2) - not good to put a 3/4 here..the long sound lasts a little more < Okay, it don't really affect tho, change it to 1/2 slider
01:16:326 (2,3,4,5,6,1) - better to make sth like a star?< Hmm, pretty hard because of small place ;-; furthermore, I want to "blanket" (2)
01:22:895 (1,2,3) - make the spacing smaller or bigger.the present one doesn't give me a good feeling < Since a lot of modder told me to reduce the spacing, I think I'll make it bigger just a little bit xD
01:49:173 (1) - errr..you know < .-. that slider is cute -w-
01:52:676 (1) - delete this?...this hitnormal doesn't match here < I think it's fine .-.
01:57:713 (5) - spacing < Tried to fix
03:34:282 (1) - ^ < This one is good I think
03:39:976 (2,3,4) - make a straight line? < I tried to make triangle, but, okay
04:25:961 (4) - you can try sth to make the flow better < moved (3)
05:04:939 (4,1) - since you overlapped the 3/4 in the previous part,better to do it here < it'll overlap with 05:06:253 (4) - if I do ;-; furthermore I think the sound is big enough to be emphasized that way :3
Thank you for mod all -w-
Nickoloui
Hello \:D/
From your M4M Queue ~
Generally it's looking really good, just a few things I noticed.. (Feel free to ignore some if you don't really like them)

In both Diff's!: 00:27:713 - 00:53:114 I don't think kiai time is required for the intro, Ctrl + Shift + A Opens AiMod it tells you there's more than a 1/3 of map in kiai time.. which isn't too good, try removing it

[Normal] Diff:
Everything looks great tbh. Great flow~~

[Hard] Diff:
00:40:851 (1) - Move to X:280 Y:236 Because jump from the previous note is unessecary at that point IMO
00:41:289 (2) - Move to X:176 Y:336 So it flows with the previous slider ^
01:23:771 (4) - Move to X:144 Y:92 Better flow
01:50:268 (2) - Try it like this https://osu.ppy.sh/ss/3405857
03:04:939 (2) - Move it to X:384 Y:48 looks better tbh
04:04:501 (2) - If you move it upwards like this https://osu.ppy.sh/ss/3405875 it'll have a better and different flow
04:29:793 (5) - I don't think you need this note xD It would be fine if you used that throughout the whole map but since it's just once it feels weird, try removing it

That's pretty much all I found, it looks almost perfect man :D GL <3
Dronvir
Hi there!
M4M request from your Q ~

Not much to say against. Really well made :3

Normal

You should remove Kiai Time from the beggining of the song. In my opinion it's not good to place it at start.
01:56:180 (1) - I don't know why you have placed a new combo there. It feels weird to me that before was combo with just one slider. Well, at the beggining is simillar, but it doesn't feel weird.
02:02:749 (7) - I would put here a short (1/4) slider. You can hear a beat after this 7 in the song, so a slider should do it.
03:37:786 (1) - Well, I know now why you put here (and before) another combo, but still it feels weird to me. :/
03:51:362 (6) - I would put here a 1/4 slider. Again.
05:01:873 (1) - :D You know what I will say :D Same as two higher. This combo feels weird.
05:22:457 (6) - Yeah, a 1/4 slider I would put. (Yoda I am xD)

Theese are not so important, map looks perfect to me.

Hard

Again, Kiai at the beggining is not a godd idea. Too much Kiai.
01:23:771 (4) - You should move this a bit down. Better flow.
01:50:487 (3) - Move it a bit up and rotate to the left. Better spacing.
01:56:180 (1) - You know what i thing about theese combos :) Same to each one forward.
02:11:727 (5) - Move it out of stack, at first I thought you got to fast click here :3


That's actually it! Your map is ready for ranking in my opinion! Great job! ;D
Topic Starter
micchi_chi

[ Shark ] wrote:

Hello \:D/
From your M4M Queue ~
Generally it's looking really good, just a few things I noticed.. (Feel free to ignore some if you don't really like them)

In both Diff's!: 00:27:713 - 00:53:114 I don't think kiai time is required for the intro, Ctrl + Shift + A Opens AiMod it tells you there's more than a 1/3 of map in kiai time.. which isn't too good, try removing it < I still think it's appropriate (A lot of modders has remind me about this; I'm such a stubborn, lol xD) I mean the sound is still as big as the chorus which start here 01:56:180 and other part so I think it's good enough to add kiai (the ranked ver do that too) If it's intro, usually it's only small sound that uses piano or guitar, the "intro" in this song uses all instrument xD Furthermore, that more than 1/3 kiai stuff that AiMod say is not big deal imo; a lot of maps has it.

[Normal] Diff:
Everything looks great tbh. Great flow~~ < Thx~:3

[Hard] Diff:
00:40:851 (1) - Move to X:280 Y:236 Because jump from the previous note is unessecary at that point IMO < It'll overlap with (4) if I do ;-; I don't like overlap
00:41:289 (2) - Move to X:176 Y:336 So it flows with the previous slider ^ < Since I don't change above, I think I don't need to change this one .-.
01:23:771 (4) - Move to X:144 Y:92 Better flow < Overlapping ;-;
01:50:268 (2) - Try it like this https://osu.ppy.sh/ss/3405857 < Nah, flow weirdly that way imo.
03:04:939 (2) - Move it to X:384 Y:48 looks better tbh < Fine, I moved it around there (I DS-ed it so it not as close as you suggest)
04:04:501 (2) - If you move it upwards like this https://osu.ppy.sh/ss/3405875 it'll have a better and different flow < Nah, I want symmetry with (5) and 04:02:311 (1,2) - furthermore, I think it make it even more pointy.
04:29:793 (5) - I don't think you need this note xD It would be fine if you used that throughout the whole map but since it's just once it feels weird, try removing it < fine, a lot of modder has remind me about this... Deleted.

That's pretty much all I found, it looks almost perfect man :D GL <3
Thank you for mod -w-

Dronvir wrote:

Hi there!
M4M request from your Q ~

Not much to say against. Really well made :3 < Thanks^^

Normal

You should remove Kiai Time from the beggining of the song. In my opinion it's not good to place it at start. < Same reason as above mod ^
01:56:180 (1) - I don't know why you have placed a new combo there. It feels weird to me that before was combo with just one slider. Well, at the beggining is simillar, but it doesn't feel weird. < Because it's the start of kiai and the sound is very big. It needs to be emphasized with NC
02:02:749 (7) - I would put here a short (1/4) slider. You can hear a beat after this 7 in the song, so a slider should do it. < I don't use 1/4 pattern at Normal (Except song with bpm<100) I do it at Hard tho.
03:37:786 (1) - Well, I know now why you put here (and before) another combo, but still it feels weird to me. :/ ^
03:51:362 (6) - I would put here a 1/4 slider. Again. ^
05:01:873 (1) - :D You know what I will say :D Same as two higher. This combo feels weird. ^
05:22:457 (6) - Yeah, a 1/4 slider I would put. (Yoda I am xD) < As above, the same. ^

Theese are not so important, map looks perfect to me. < Thankies :3

Hard

Again, Kiai at the beggining is not a godd idea. Too much Kiai. ^
01:23:771 (4) - You should move this a bit down. Better flow. < I tried to make (4)'s tail being blanketed by (2)... I changed the shape a bit for better flow tho.
01:50:487 (3) - Move it a bit up and rotate to the left. Better spacing.< Hmm, I kinda get the idea but maybe you could use picture next time .-. Anyway, from my assumption, I think it would ruin the flow to (1)
01:56:180 (1) - You know what i thing about theese combos :) Same to each one forward. ^
02:11:727 (5) - Move it out of stack, at first I thought you got to fast click here :3 < fix


That's actually it! Your map is ready for ranking in my opinion! Great job! ;D
Thank you for mod both of you -w-
AwisaRawwrrr
M4M from your Q ~ ^^

Note: Honestly, I prefer modding normal maps but your normal seems fine. ^^ Although, I found some notes in Hard that might confuse players. Especially those parts that have high gap but same position. Also, Check distance snapping ~ So here's my mod:

SPOILER
  1. 01:06:034 (2,3) - This is the part what I'm talking about. Try to place it farther so players that newly play your map will hit accurately.
  2. 01:23:771 (4,5) - This might be farther than next note. Consider on following prev. and next.
  3. 01:25:523 (3) - Try reversing it for smooth flow.
  4. 01:45:231 (5) - ^
  5. 02:02:968 - Try placing note here.
  6. 03:44:355 (5) - Reverse it and add note at red line

This might be too short but in general, in my view, try fixing distance snapping especially to notes that overlap to each other as they appear on screen. Also, try to follow prev. and next (under x and y).
Goodluck ^^
Topic Starter
micchi_chi

AwisaRawwrrr wrote:

M4M from your Q ~ ^^

Note: Honestly, I prefer modding normal maps but your normal seems fine. ^^ Although, I found some notes in Hard that might confuse players. Especially those parts that have high gap but same position. Also, Check distance snapping ~ So here's my mod:

SPOILER
  1. 01:06:034 (2,3) - This is the part what I'm talking about. Try to place it farther so players that newly play your map will hit accurately. < That one was on purpose tho, I put it at the same place so the players could feel the "pound" and there's significant sound that you can clearly hear, the approach circle will also help you to hit accurately (If you are not that good with music) so I think it's not that hard to hit.
  2. 01:23:771 (4,5) - This might be farther than next note. Consider on following prev. and next. < Somehow the jump at that part do feel weird .-. Fixed
  3. 01:25:523 (3) - Try reversing it for smooth flow. < On purpose, I want jump, the flow is not that bad tho if we try to make it into curvy like since players don't move their cursor very rigidly like auto do so it would be around like this http://puu.sh/jeuS4/aadc942d03.jpg furthermore, if I ctrl+g it, the flow to the next note would be ruined >.<
  4. 01:45:231 (5) - ^ < Change it the other way
  5. 02:02:968 - Try placing note here.< There's no sound there. I want pause after the second (blue tick) drum
  6. 03:44:355 (5) - Reverse it and add note at red line < Nah, basically the same ^

This might be too short but in general, in my view, try fixing distance snapping especially to notes that overlap to each other as they appear on screen. Also, try to follow prev. and next (under x and y).
Goodluck ^^
Thank you for mod~^^
Shiranai
As promised
Some small sugestion from me,

[Normal]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:53:114 (1) - Delete whistle?
  3. 01:25:304 - Add note? Kaya 01:26:399 (3,4,5) -
  4. 01:46:326 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  5. 02:14:355 (2,3,4) - Ritmenya ada yang aneh deh kak, kalo jadi kaya gini aja http://puu.sh/jezYF/fe503d6f21.jpg bgmn?
  6. 02:34:720 (1) - Delete whistle?
  7. 02:39:976 (4) - Kalo ritmenya dijadiin kaya gini bgmn kak http://puu.sh/jeznf/80cf0d0890.jpg? kayanya kalo slider panjang pake reverse jadinya terlalu panjang jadi ngeskip suara yang di sini 02:41:070 -
  8. 02:41:289 - Miss whistle?
  9. 03:16:764 (1) - Rotate 20drajat terus x:408 y:212?
  10. 03:27:932 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  11. 03:30:778 (1,2) - Spasi
  12. 04:16:326 (1) - Delete whistle?
  13. 04:44:355 (1,2,3) - Kalo ritmenya jadi kaya gini http://puu.sh/jeAlR/eaa16b779a.jpg bgmn kak?
  14. 04:46:545 (5) - Kayanya yang itu bagus dikurangin deh reversenya terus ritmenya dicoba kaya gini http://puu.sh/jeApu/c6160f0a48.jpg, lebih ngepas sama vokalnya
  15. 04:47:859 (1) - Delete whistle?
  16. 05:07:129 (3,4,5,1) - Sebenernya placingnya agak maksa kak, jadi flownya aneh
  17. 05:26:618 (1) - Pake whistle spinnernya?

    Sebenernya beberapa slider panjang dengan reverse contoh kaya gini 05:17:640 (4) - dll, bisa diganti atau dipendekin biar ningkatin density diff sama star ratingnya, soalnya aku ngeliat yang hard agak susah kak
[Hard]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:38:224 (3) - Kalo diflip ctrl+h, ctrl+j terus move ke x:188 y:76 bgmn kak? something like http://puu.sh/jeB3N/a27cdd84f9.jpg flow yang skrg agak dipaksain soalnya
  3. 00:41:727 (3) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBbU/0b04199dff.jpg? Aku ngedenger suara transisinya kurang nyaman soalnya
  4. 00:55:523 (4,5) - Diusahain ga punya jump lebih dari 2.0 atau 2.3 kak, soalnya agak lebay berasa ga sesuai sama lagunya yang pelan
  5. 00:55:742 (5) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBps/fb5bcf4811.jpg?
  6. 00:59:684 (3) - Kalo dijadiin curve terus ctrl+g bgmn kak http://puu.sh/jeBtO/6afcbebca8.jpg? kayanya jumpnya agak maksa bgt
  7. 01:02:311 (2,3) - Those jump too far imo, coba kalo mau jump diusahain ga lebih dari 2.0 atau 2.3 kak, soalnya itu juga udah lumayan jauh jumpnya buat lagu kaya gini
  8. 01:11:070 (2) - Kalo ctrl+j terus rotate -5drajat terus pindah ke x:416 y:140 bgmn kak? http://puu.sh/jeBJO/17caaac0b8.jpg
  9. 01:33:844 (2,3) - Jump too far
  10. 01:38:224 (5) - Rotate 10drajat terus ke x:16 y:160?
  11. 01:41:946 (5,1,2,3,1) - Jump too far imo
  12. 02:09:319 (5,6) - Kalo ritmenya jadi kay gini http://puu.sh/jeD2U/63a90f9839.jpg bgmn kak?
  13. 02:16:326 (3,4) - 02:30:341 (4,5) - Kalo ritmenya jadi kaya gini kak http://puu.sh/jeD4O/2b3790a0e2.jpg?
  14. 02:19:392 (2,3) - Jump too far
  15. 02:32:749 (5,1,2,3,1) - Jump too far, apalagi yang ini 02:33:625 (2,3) -
  16. 02:39:976 (1,2) - 02:53:771 (5,1) - Jump too far
  17. 04:09:319 (1,2) - 04:09:976 (2,3) - 04:13:698 (3,4,1) - Jump too far

    Coba dikurangin kak jumpnya deh, aku ga sebutin semuanya. Karena berhubung ini cuma Hard, jump jauh kaya gitu jadi terlalu susah apalagi lagunya slow ga cepet cepet bgt, coba dipikirin ulang deh
[]
Overall udah bagus kak cuma masalah jumpnya itu loh yang di hard ;( sebisa mungkin sih dikurangin
Good luck semoga membantu~
Ipas
Kenapa saya balik? lol Biarkan saya beri bubble //slapped
I love this song very much, I want to mod Normal now
No kudos~

[Normal]
  1. 00:53:333 - I feel like this break is really useless here, and made some awkward feelings while played . They're very worth to be mapped, so please consider this out (There's 3 places that have this break)
  2. 00:58:370 (2,3) - The transition between them looks rigid . Maybe, curve this slider 00:58:370 (2) - so it'll makes something smooth to 00:59:027 (3) - imo
  3. 01:27:275 (5,1) - The contradicted flow direction between them might be a bit hard to read for easiest diff this in this mapset, because 01:28:151 (1) - appears at the different way with the previous . You could make a nice transition between them 01:27:275 (5,1) - to simply fix this problem, but they may be really hard . Simply, how about make this slider curved like this? Make it parallel with previous slider might be work for better transition a bit
  4. 02:08:005 (2) - Nazi, blanket
  5. 03:22:457 (5,6) - The pattern isn't work perfectly here . At the previous similar rhythm 01:41:070 (5,6) - , It fits the way they are . But, the same pattern isn't show here, and make it looks bad . Better to make it constant with the previous, because it works really well at this rhythm
  6. 04:47:859 (1) - Very really nazi here . How about make it fully covered up with that envelope on Gumi's hand?
[]
Good Luck!
Hinsvar
Jadi saya baru aja ngelihat sekilas kedua diff dan ada beberapa hal yang perlu saya katakan sebelum bener-bener mulai nge-mod.

  1. Kualitas suara mp3 yang kamu pakai terbilang buruk dan terasa banget, apalagi kalau dibandingkan dengan mp3 dari map lagu ini yang udah ranked (bisa dilihat di sini). Coba pake mp3 yang ini, dan ganti offset jadi 344 (-216 dari yang sekarang).
  2. Dari segi speed, Hard mungkin masih tergolong agak gampang dibanding sebagian Hard yang ada, tapi pattern yang dipakai di sini tergolong sangat bebas dalam hal spacing, layaknya diff Insane. Ujungnya diff ini jadi terkesan sulit dan kesulitannya terasa melompat dari Normal, dan hal ini ga bagus karena ujungnya map ini bakal susah untuk di-rank.

    Ada dua jalan yang bisa kamu tempuh untuk menyelesaikan ini: Bikin Hard sekarang sedikit lebih susah lagi (opsional sih) dan tambahkan diff yang lebih susah dari Normal namun lebih gampang dari Hard, dengan spacing yang masih relatif teratur (sesuai dengan Hard yang biasa ada), atau bikin Hard jauh lebih gampang dari yang sekarang dengan mengurangi jump yang ada.
Saya baru akan bisa nge-mod kalau minimal masalah yang kedua sudah ditangani. Maaf ya, tapi menurut saya map ini dari kualitas mapping udah rankable, cuma sayang juga kan kalau entar malah kacau waktu qualification karena diff spread (dan emang Hard sendiri spacing-nya dapat dibilang liar seperti diff Insane pada umumnya sih, jadi saya sendiri juga ga setuju)...

Good luck :)
Zaphkael


I will mod the hard
I hope I can find anything since this has been modded quite a few times.
I have no clue about any more tags, I think these are kinda enough, and I suck at hitsounds so I won't be able to mod those either (but I am trying to learn some more stuff)

so, here we go

Hard
00:46:983 (4) - curve for more flow

01:06:472 (3) - place it a little bit off the previous note so the player knows that it is an antijump for sure

01:39:976 (4,1) - I think this overlap can be made better or be removed, since now it looks just unfinished

02:22:238 (5) - I suggest placing this note a bit higher/more to the right so the pattern flows into the slider

02:51:581 (4) - this one feels out of place, I think it should be either a lot higher or a lot more to the left, or stack it, since it would also feel a lot better

02:53:114 (4) - curve please, unless you want symmetry with the previous slider, if that is the case, I'm fine with this

02:55:304 (4) - higher anchor point more to the right

03:31:654 (3) - curve or lower anchor point more to the left

03:36:910 (1) - maybe lower sv even more for a more dramatic effect

03:51:143 (4) - more to the left

04:46:326 (2) - lower please

Apart from some minor flow and random note placement, this map is really good, and if you get 4-5 more mods I think you are ready to call a BN
Topic Starter
micchi_chi

Hinsvar wrote:

Jadi saya baru aja ngelihat sekilas kedua diff dan ada beberapa hal yang perlu saya katakan sebelum bener-bener mulai nge-mod.

  1. Kualitas suara mp3 yang kamu pakai terbilang buruk dan terasa banget, apalagi kalau dibandingkan dengan mp3 dari map lagu ini yang udah ranked (bisa dilihat di sini). Coba pake mp3 yang ini, dan ganti offset jadi 344 (-216 dari yang sekarang). < Done
  2. Dari segi speed, Hard mungkin masih tergolong agak gampang dibanding sebagian Hard yang ada, tapi pattern yang dipakai di sini tergolong sangat bebas dalam hal spacing, layaknya diff Insane. Ujungnya diff ini jadi terkesan sulit dan kesulitannya terasa melompat dari Normal, dan hal ini ga bagus karena ujungnya map ini bakal susah untuk di-rank.

    Ada dua jalan yang bisa kamu tempuh untuk menyelesaikan ini: Bikin Hard sekarang sedikit lebih susah lagi (opsional sih) dan tambahkan diff yang lebih susah dari Normal namun lebih gampang dari Hard, dengan spacing yang masih relatif teratur (sesuai dengan Hard yang biasa ada), atau bikin Hard jauh lebih gampang dari yang sekarang dengan mengurangi jump yang ada. < Did the latter option, star diffnya turun 0.8 jadi 3.12, hope it's good enough. Mungkin kk bisa ngasih suggestion buat ngurangin spacingnya lagi :3
Saya baru akan bisa nge-mod kalau minimal masalah yang kedua sudah ditangani. Maaf ya, tapi menurut saya map ini dari kualitas mapping udah rankable, cuma sayang juga kan kalau entar malah kacau waktu qualification karena diff spread (dan emang Hard sendiri spacing-nya dapat dibilang liar seperti diff Insane pada umumnya sih, jadi saya sendiri juga ga setuju)... < Sebenernya sih ranked version nya juga jumpnya agak jauh jauh, Hardnya Nymph emang jump nya juga agak jauh :/ kayak map ini misalnya https://osu.ppy.sh/b/249257 tapi... ah sudahlah xD

Good luck :)
Thank you yak, di tunggu rechecknya #ngarep
Thank you for other mods too, gonna apply later :3
Shohei Ohtani
Real picture of me at graduation follow me on instagram

Hard:
00:27:497 (1) - I feel this would work a little better as to notes. Maybe even, dare I say, anti-jumps? Especially since you have previously established a spacing pattern, it's kind of awkward having to wait before the next slider.
00:38:008 (3) - technically not a perfect stack on the end of (1) so fix that before someone that cares about it more tells you to fix it
00:54:650 (1,2,3,4,5,6) - this is frighteningly creative im actually kind of shocked it's like I had no idea this would happen but like wow good job
01:22:679 (1,2,3) - The spacing change is so slight that I didn't realize this was faster. Overlaps are okay for things like this, don't be scared
01:48:957 (1) - ehhhh. Just do an S slider or something
01:51:146 (2) - a little bit weird since the rest of the map is so calm

Normal:
It's cool and I like it but certain BNs may feel that it's too hard for the lowest diff. It may be good to get more opinions about this.

I like it a lot. Would bubble if I was in the BN. Spread looks a little big on paper but tbh I think it's fine. But I'm not very good at analyzing spread tho xP
Topic Starter
micchi_chi
So many mods, wow.

Mako Sakata wrote:

As promised
Some small sugestion from me,

[Normal]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana < Fix, di Hardnya juga :3
  2. 00:53:114 (1) - Delete whistle? < .-.? nggak ada whistle disitu .-. kalo tailnya emang sengaja dikasih whistle.
  3. 01:25:304 - Add note? Kaya 01:26:399 (3,4,5) - < Disitu nggak ada bunyi vocal .-. bunyi drumnya juga nggak terlalu kenceng jadi not yet lah
  4. 01:46:326 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  5. 02:14:355 (2,3,4) - Ritmenya ada yang aneh deh kak, kalo jadi kaya gini aja http://puu.sh/jezYF/fe503d6f21.jpg bgmn? < Keliatannya cocok cocok aja buat ngikutin vocalnya...
  6. 02:34:720 (1) - Delete whistle? < Nggak ada whistle .-.
  7. 02:39:976 (4) - Kalo ritmenya dijadiin kaya gini bgmn kak http://puu.sh/jeznf/80cf0d0890.jpg? kayanya kalo slider panjang pake reverse jadinya terlalu panjang jadi ngeskip suara yang di sini 02:41:070 -
  8. 02:41:289 - Miss whistle?
  9. 03:16:764 (1) - Rotate 20drajat terus x:408 y:212? < Nggak deh, kayaknya kayak begitu aja udah bagus, kebentuk from segitiga gitu -w-
  10. 03:27:932 - Tambah note di situ? agak kosong menurut aku kak, lagian suara vokalnya lumayan kuat
  11. 03:30:778 (1,2) - Spasi < ? .-.
  12. 04:16:326 (1) - Delete whistle? < On purpose sih, soalnya biar soundnya nggak terlalu kuat xD
  13. 04:44:355 (1,2,3) - Kalo ritmenya jadi kaya gini http://puu.sh/jeAlR/eaa16b779a.jpg bgmn kak? < Bagian itu lagi bukan ngikutin drum sih :/
  14. 04:46:545 (5) - Kayanya yang itu bagus dikurangin deh reversenya terus ritmenya dicoba kaya gini http://puu.sh/jeApu/c6160f0a48.jpg, lebih ngepas sama vokalnya
  15. 04:47:859 (1) - Delete whistle? < Nggak ada whistle .-.
  16. 05:07:129 (3,4,5,1) - Sebenernya placingnya agak maksa kak, jadi flownya aneh < Kalo (1) dinaikin lagi, (2) nya nggak kebagian tempat xD biarkan sajalah, cuman sedikit flow break, ga bakal terlalu terasa di gameplay.
  17. 05:26:618 (1) - Pake whistle spinnernya?

    Sebenernya beberapa slider panjang dengan reverse contoh kaya gini 05:17:640 (4) - dll, bisa diganti atau dipendekin biar ningkatin density diff sama star ratingnya, soalnya aku ngeliat yang hard agak susah kak < Iya sih, itu buat variasi aja biar gak bosen...., hard juga udah aku gampangin kok -w-
[Hard]
  1. 00:27:713 - 01:55:304 - 03:36:910 - 05:00:997 - Kalo pake S:C1 green line di sana kurang pas kak, kalo diganti sama Soft Default sample set bgmn kak? Soalnya suara soft-hitnormal nya ga masuk kan belum ada suara drum ataupun bass di sana
  2. 00:38:224 (3) - Kalo diflip ctrl+h, ctrl+j terus move ke x:188 y:76 bgmn kak? something like http://puu.sh/jeB3N/a27cdd84f9.jpg flow yang skrg agak dipaksain soalnya < Udah diubah sih flownya .-.
  3. 00:41:727 (3) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBbU/0b04199dff.jpg? Aku ngedenger suara transisinya kurang nyaman soalnya
  4. 00:55:523 (4,5) - Diusahain ga punya jump lebih dari 2.0 atau 2.3 kak, soalnya agak lebay berasa ga sesuai sama lagunya yang pelan < Select-annya agak ngaco ya .-. tapi kayaknya udah ke fix deh.
  5. 00:55:742 (5) - Kalo dipendekin slidernya jadi 1/2 terus ritmenya jadi kaya gini bgmn kak http://puu.sh/jeBps/fb5bcf4811.jpg? < Bagian itu aku ngikutin suara "nguung" nya sih xD
  6. 00:59:684 (3) - Kalo dijadiin curve terus ctrl+g bgmn kak http://puu.sh/jeBtO/6afcbebca8.jpg? kayanya jumpnya agak maksa bgt < Udah di ctrl+g sih, tpi belom dijadiin curve, fix lah -w-
  7. 01:02:311 (2,3) - Those jump too far imo, coba kalo mau jump diusahain ga lebih dari 2.0 atau 2.3 kak, soalnya itu juga udah lumayan jauh jumpnya buat lagu kaya gini < Itu ngebentuk form bintang sih .-. jadi kayaknya nggak masalah deh, itu cuma 1.9 kok, gak sampe 2.0 -w-
  8. 01:11:070 (2) - Kalo ctrl+j terus rotate -5drajat terus pindah ke x:416 y:140 bgmn kak? http://puu.sh/jeBJO/17caaac0b8.jpg < Fix the other way. Buat ngurangin jumpnya
  9. 01:33:844 (2,3) - Jump too far
  10. 01:38:224 (5) - Rotate 10drajat terus ke x:16 y:160? < Keliatan aneh .-.
  11. 01:41:946 (5,1,2,3,1) - Jump too far imo < Udah di fix xD nggak ada jump disitu sekarang -w-
  12. 02:09:319 (5,6) - Kalo ritmenya jadi kay gini http://puu.sh/jeD2U/63a90f9839.jpg bgmn kak? < select-annya ngaco .-.
  13. 02:16:326 (3,4) - 02:30:341 (4,5) - Kalo ritmenya jadi kaya gini kak http://puu.sh/jeD4O/2b3790a0e2.jpg? < Nggak ada suara di blue tick di dua tempat itu tho .-.
  14. 02:19:392 (2,3) - Jump too far <Fix fix~
  15. 02:32:749 (5,1,2,3,1) - Jump too far, apalagi yang ini 02:33:625 (2,3) -
  16. 02:39:976 (1,2) - 02:53:771 (5,1) - Jump too far
  17. 04:09:319 (1,2) - 04:09:976 (2,3) - 04:13:698 (3,4,1) - Jump too far

    Coba dikurangin kak jumpnya deh, aku ga sebutin semuanya. Karena berhubung ini cuma Hard, jump jauh kaya gitu jadi terlalu susah apalagi lagunya slow ga cepet cepet bgt, coba dipikirin ulang deh < Kebanyakan jump udah dikurangin kok -w-
[]
Overall udah bagus kak cuma masalah jumpnya itu loh yang di hard ;( sebisa mungkin sih dikurangin
Good luck semoga membantu~
Thank you for mod :3 Fixed the one without reply -w-

Ipas wrote:

Kenapa saya balik? lol Biarkan saya beri bubble //slapped < Ciye yang udah mau jadi BN jadinya rajin -w-
I love this song very much, I want to mod Normal now
No kudos~ < Kepencet xD

[Normal]
  1. 00:53:333 - I feel like this break is really useless here, and made some awkward feelings while played . They're very worth to be mapped, so please consider this out (There's 3 places that have this break) < I add break there because I think if I only put the break here 04:47:862 it would be too far for Normal... Kinda forced I know... But since it's instrumental and no vocal, I think it's good enough tho...
  2. 00:58:370 (2,3) - The transition between them looks rigid . Maybe, curve this slider 00:58:370 (2) - so it'll makes something smooth to 00:59:027 (3) - imo < .-. the selection got messed up... I think it's because I change the mp3 and timing... but if you are talking about these sliders 00:58:154 (2,3) - I think it's good enough tho.
  3. 01:27:275 (5,1) - The contradicted flow direction between them might be a bit hard to read for easiest diff this in this mapset, because 01:28:151 (1) - appears at the different way with the previous . You could make a nice transition between them 01:27:275 (5,1) - to simply fix this problem, but they may be really hard . Simply, how about make this slider curved like this? Make it parallel with previous slider might be work for better transition a bit < .-. the selection got messed up again .-. I assume you are talking about this slider tho 01:27:935 (1) - kinda agree...., fixed (?)
  4. 02:08:005 (2) - Nazi, blanket < Lol
  5. 03:22:457 (5,6) - The pattern isn't work perfectly here . At the previous similar rhythm 01:41:070 (5,6) - , It fits the way they are . But, the same pattern isn't show here, and make it looks bad . Better to make it constant with the previous, because it works really well at this rhythm < Messed up selection .-. I'm confused @-@ Changed something tho, dunno if that actually what you mean xD
  6. 04:47:859 (1) - Very really nazi here . How about make it fully covered up with that envelope on Gumi's hand? < Lol, which one is that again xD I should have applied the mods first before changing the mp3 xD
[]
Good Luck!
Thank you for mod -w-

inspectorscout wrote:



I will mod the hard
I hope I can find anything since this has been modded quite a few times.
I have no clue about any more tags, I think these are kinda enough, and I suck at hitsounds so I won't be able to mod those either (but I am trying to learn some more stuff)

so, here we go

Hard
00:46:983 (4) - curve for more flow < I want to make it parallel with (1) tho .-.

01:06:472 (3) - place it a little bit off the previous note so the player knows that it is an antijump for sure < Stacked on purpose tho, furthermore, there's no longer jump to (4)

01:39:976 (4,1) - I think this overlap can be made better or be removed, since now it looks just unfinished < Not really sure what you mean .-. maybe I fixed it after "remapped" it

02:22:238 (5) - I suggest placing this note a bit higher/more to the right so the pattern flows into the slider < Changed because "remapped" .-.

02:51:581 (4) - this one feels out of place, I think it should be either a lot higher or a lot more to the left, or stack it, since it would also feel a lot better ^

02:53:114 (4) - curve please, unless you want symmetry with the previous slider, if that is the case, I'm fine with this < Nah, not really "symmetry" I just want kinda like increasing jump.

02:55:304 (4) - higher anchor point more to the right < Changed I think .-.

03:31:654 (3) - curve or lower anchor point more to the left < Kinda want to make it "parallel" with (1)

03:36:910 (1) - maybe lower sv even more for a more dramatic effect < I'm pretty sure I did .-.

03:51:143 (4) - more to the left < Changed (?)

04:46:326 (2) - lower please ^

Apart from some minor flow and random note placement, this map is really good, and if you get 4-5 more mods I think you are ready to call a BN
Thank you for mod. I kind of "remapped" Hard so some of your mod are already changed tho :/

Reditum wrote:

Real picture of me at graduation follow me on instagram < Cool photo bruh.

Hard:
00:27:497 (1) - I feel this would work a little better as to notes. Maybe even, dare I say, anti-jumps? Especially since you have previously established a spacing pattern, it's kind of awkward having to wait before the next slider. < The ranked version did that tho, so I think it's fine -w- the sound at that part is slow tho; it's not that hard to read right?
00:38:008 (3) - technically not a perfect stack on the end of (1) so fix that before someone that cares about it more tells you to fix it < Lol'd
00:54:650 (1,2,3,4,5,6) - this is frighteningly creative im actually kind of shocked it's like I had no idea this would happen but like wow good job < Wow, is this a sarcasm? xD
01:22:679 (1,2,3) - The spacing change is so slight that I didn't realize this was faster. Overlaps are okay for things like this, don't be scared < They are overlapped a bit now :3
01:48:957 (1) - ehhhh. Just do an S slider or something < -,-
01:51:146 (2) - a little bit weird since the rest of the map is so calm < I ctrl+g'd it.

Normal:
It's cool and I like it but certain BNs may feel that it's too hard for the lowest diff. It may be good to get more opinions about this. < It's Normal tho; not Easy. And I think it's not that hard for Normal :3 There are a lot of harder Normals -w-

I like it a lot. Would bubble if I was in the BN. Spread looks a little big on paper but tbh I think it's fine. But I'm not very good at analyzing spread tho xP
Thank you for mod all of you -w-
Kuki


[Normal]
04:44:139 (1) - Copy 04:43:263 (6).


[Hard]
00:32:752 (3,5) - Even out spacing here to fix triangle.
00:57:935 (4) - Even out spacing.
01:05:161 (1,4) - Fix stack/overlap.
02:00:343 (4,5,1) - Not very nice flow here. Remap and focus more on flow for these notes.
03:46:110 (5,2) - Fix stack.
Topic Starter
micchi_chi

Kuki wrote:



[Normal]
04:44:139 (1) - Copy 04:43:263 (6). < Nope, that was on purpose, I want to blanket (6) body with (1)


[Hard]
00:32:752 (3,5) - Even out spacing here to fix triangle. < Tried
00:57:935 (4) - Even out spacing. ^
01:05:161 (1,4) - Fix stack/overlap. ^
02:00:343 (4,5,1) - Not very nice flow here. Remap and focus more on flow for these notes. < Not really remapping but I think it's better now
03:46:110 (5,2) - Fix stack. < Fix
Thank you for mod -w-
Hiyori


Hello there from my Queue! Don't forget to vote on my poll. Thank you!


Normal:
  1. 01:11:073 (2,3) - i think this fits with the vocals try
  2. 01:14:577 (2,3) - same here ^^
  3. 01:34:942 (1) - curve
  4. 03:26:402 (6) - unify DS
  5. 05:16:767 (3) - instead of a 1/2 slider why not try this instead I think its more fitting
  6. 05:17:424 (4) - curve

Hard:
  1. 00:37:132 (1,2) - blanket
  2. 01:03:847 (2,3,4,5) - follow DS
  3. 01:23:336 (3) - ^^
  4. 02:25:526 (5,4) - u could stack this
  5. 02:24:869 (3,5) - fix overlap
  6. 02:43:263 (1) - Ctrl + G
  7. 02:45:015 (1,5) - stack this to make it clean
  8. 03:41:073 (1) - curve
  9. 03:59:906 (4,5) - remove this and replace with a 1/2 slider instead
  10. 04:18:738 (3) - make a nicer C
  11. 04:35:380 (1,2,3,4) - better if you square this

Lovely song :) Goodluck!
Topic Starter
micchi_chi
Yay finally a mod -w-

Hiyori wrote:



Hello there from my Queue! Don't forget to vote on my poll. Thank you!
< Done voting :3

Normal:
  1. 01:11:073 (2,3) - i think this fits with the vocals try < Tried to follow drum tho,,, but I think it's fine for some variation -w-
  2. 01:14:577 (2,3) - same here ^^ ^
  3. 01:34:942 (1) - curve < Seems good without a curve tho
  4. 03:26:402 (6) - unify DS < ? what is unify? .-.
  5. 05:16:767 (3) - instead of a 1/2 slider why not try this instead I think its more fitting < Following drum
  6. 05:17:424 (4) - curve < want to make it parallel with (3)

Hard:
  1. 00:37:132 (1,2) - blanket < On purpose, for nicer flow to the next note
  2. 01:03:847 (2,3,4,5) - follow DS < Wanted to make star jump tho .-.
  3. 01:23:336 (3) - ^^ < As long as they are overlapping I think it's fine
  4. 02:25:526 (5,4) - u could stack this < Nah, I don't feel like doing so... it's minor tho
  5. 02:24:869 (3,5) - fix overlap < I don't understand your selection but I'm assuming you mean (1)'s tail and (3)'s head... fix
  6. 02:43:263 (1) - Ctrl + G < Fine
  7. 02:45:015 (1,5) - stack this to make it clean < It won't be visible in the gameplay
  8. 03:41:073 (1) - curve < Nah, wanna make it parallel
  9. 03:59:906 (4,5) - remove this and replace with a 1/2 slider instead < Don't want it for no reason...
  10. 04:18:738 (3) - make a nicer C < It's supposed to be round, not C
  11. 04:35:380 (1,2,3,4) - better if you square this < It form a nice triangle pattern imo

Lovely song :) Goodluck!
Thank you for mod ^^
Hiyori


Make it the same DS.
Mikkuri
[General]
  • Fine~
[Normal]
  1. 00:56:402 I suggest you to use S:C1 because the sound drum-slidertick is weird
  2. 01:37:570 (4) - forget drum-clap at return
  3. 02:38:008 same as above
  4. 03:36:694 reduce sound to 25% like others?
  5. 04:46:767 (6) - remove clap head?
  6. 05:00:781 reduce sound to 25% like others?
  7. 05:17:424 (4) - here is too boring as in kiai time, try this?
[Hard]
  1. 00:44:796 (2) - forget clap
  2. 00:52:898 (1) - drum-clap head
  3. 00:59:468 (3) - forget drum-sampleset
  4. 01:09:979 (3) - use drum-whistle like others?
  5. 02:26:840 (4) - move to x:272 y:148
  6. 03:50:271 (2) - stack to (4)
  7. 03:50:708 (3) - remove clap
  8. 04:05:599 (1) - suggest to move further away from previous note
  9. 04:29:030 (3) - move to x:132 y:276
  10. 04:31:438 (4) - remove drum clap tail
  11. 05:00:781 reduce sound to 25% like others?
  12. 05:04:723 (4) - remove drum-clap tail
noice mapset and song!!
good luck :D
buhei
from my queue

Normal

  1. 00:41:292 (5) - why x0.9 here? pay more attention to your distance snapping
  2. 00:51:146 (4) - ^
  3. 02:08:227 (3) - ^
  4. 02:46:767 (3) - ^
  5. 03:55:088 (1) - ^
  6. 04:46:767 (6) - ^
  7. 00:52:679 - missed vocal. use a reversed short slider at 00:52:460 - instead.
  8. 02:29:687 - add clap to slidertick
  9. 03:02:095 - missed note. change 03:01:438 (5) - into a slider and a note like 03:02:533 (1,2) -

Hard

  1. 01:37:132 (3,4,5) - the shape is not a equilateral triangle,please use ctrl+c and ctrl+v and rotate 120
  2. 01:44:796 (4) - put it on the head of 01:44:139 (2) - will be better
  3. 01:48:957 (1) - the shape is annoying. just use a straight slider or a three-point slider plz
  4. 02:09:103 (5,6) - missed drum at 02:09:322 - . just make it like 00:41:511 (3,4) -
  5. 02:27:497 (1) - the shape is not good. move the red point a bit left
  6. 03:32:752 - missed drum here. so break 03:32:314 (1) - into two sliders, like 04:15:672 (4,1) -
  7. 04:08:555 - missed note. just add a note or make it a three-note short stream
  8. 04:18:738 (3,4) - prefer to make it like 03:43:701 (4,5) -
  9. 04:46:767 (4,5) - ^. or just remove the stack plz

good luck
Topic Starter
micchi_chi

Hiyori wrote:



Make it the same DS.
Hmmm pretty sure it's the same DS... tried to make it "more same" tho....

Mikkuri wrote:

[General]
  • Fine~
[Normal]
  1. 00:56:402 I suggest you to use S:C1 because the sound drum-slidertick is weird < Too lazy (lol xD) I changed the drum slidertick hitsound instead so it sounds the same as soft slider tick. It work that way too right? .-.
  2. 01:37:570 (4) - forget drum-clap at return
  3. 02:38:008 same as above < same as the first? I think I did it...
  4. 03:36:694 reduce sound to 25% like others? < I only use 25% for the very first one tho .-. the sound there is not as silent as the first one.
  5. 04:46:767 (6) - remove clap head?
  6. 05:00:781 reduce sound to 25% like others? ^
  7. 05:17:424 (4) - here is too boring as in kiai time, try this? < I used that kind of rhythm a lot... but I think it's kinda good to increase the difficulty :3
[Hard]
  1. 00:44:796 (2) - forget clap
  2. 00:52:898 (1) - drum-clap head
  3. 00:59:468 (3) - forget drum-sampleset
  4. 01:09:979 (3) - use drum-whistle like others? < The sound there is more "clappy" than the others so I used clap there.
  5. 02:26:840 (4) - move to x:272 y:148
  6. 03:50:271 (2) - stack to (4)
  7. 03:50:708 (3) - remove clap
  8. 04:05:599 (1) - suggest to move further away from previous note < Ended up moved it kinda too far :/
  9. 04:29:030 (3) - move to x:132 y:276
  10. 04:31:438 (4) - remove drum clap tail
  11. 05:00:781 reduce sound to 25% like others? < I changed everything except the first one to 30%
  12. 05:04:723 (4) - remove drum-clap tail
noice mapset and song!!
good luck :D

buhei wrote:

from my queue

Normal

  1. 00:41:292 (5) - why x0.9 here? pay more attention to your distance snapping < you don't have to be very nazi about DS, as long as there's aren't any problem at AiMod, your DS is considered consistent. Furthermore, it's very hard to keep the very same DS since the notes are snapping at the grid. Same below.
  2. 00:51:146 (4) - ^
  3. 02:08:227 (3) - ^
  4. 02:46:767 (3) - ^
  5. 03:55:088 (1) - ^
  6. 04:46:767 (6) - ^
  7. 00:52:679 - missed vocal. use a reversed short slider at 00:52:460 - instead. < I don't really want to end a slider at big white tick... And I don't fully follow vocal as well...
  8. 02:29:687 - add clap to slidertick < o-o how do you do that? o-o you mean use clap sound for slider tick? That's pretty hard...
  9. 03:02:095 - missed note. change 03:01:438 (5) - into a slider and a note like 03:02:533 (1,2) - < It's alright, it just for some creation, I have been following the whistle there the whole time, it's alright to ignore it once in a while.

Hard

  1. 01:37:132 (3,4,5) - the shape is not a equilateral triangle,please use ctrl+c and ctrl+v and rotate 120 < I did that, and that the result.
  2. 01:44:796 (4) - put it on the head of 01:44:139 (2) - will be better < Put it on (5)'s head instead.
  3. 01:48:957 (1) - the shape is annoying. just use a straight slider or a three-point slider plz < >:( all sliders are beautiful
  4. 02:09:103 (5,6) - missed drum at 02:09:322 - . just make it like 00:41:511 (3,4) - < You don't have to map all the sound all the time, and I think it fit the vocal nicely.
  5. 02:27:497 (1) - the shape is not good. move the red point a bit left < Tried to blanket better...
  6. 03:32:752 - missed drum here. so break 03:32:314 (1) - into two sliders, like 04:15:672 (4,1) - ^
  7. 04:08:555 - missed note. just add a note or make it a three-note short stream ^ and the vocal sound there is very faint
  8. 04:18:738 (3,4) - prefer to make it like 03:43:701 (4,5) - < It's the same rhythm, just different variation of shape, it'll be boring to use the same rhythm all the time. Furthermore, the slider (3) fit the increasing sound well.
  9. 04:46:767 (4,5) - ^. or just remove the stack plz < same reason to keep the rhythm ^ and I stack it so it don't overlap with slider (3)

good luck
Thank you for mod both ^^ Fixed the green one and the one without reply :3
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