dun dun dun dun duuuh
[Normal]00:32:647 (3) - Even if it's for the symmetry, it can be confusing for new players
01:27:359 (3,4,5) - Spacing is not correct, try to fix it, or just make it homogeneous
01:33:467 (1) - I know that was placed for a good pattern, but it's very confusing considering before there was a slider with many repeats. Use the DS also here.
01:41:972 (1,1) - Ugly sliders. Please make them better?
Use this code:
184,88,101394,5,2
184,88,101972,6,2,B|261:40|349:101|333:181,1,221.666666666667
311,214,103387,6,2,B|231:257|146:192|167:113,1,221.666666666667
(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
02:04:119 (2) - 1/6 BPM later
02:47:037 (1,2,3,4,5) - These hitobjects doesn't feel the rythm. Try to change their position
03:05:388 (1,2,3,4,5) - As above
03:08:194 (1,2,1,2) - Remove these two new combo?
[Hard]00:52:470 (1,1) - Spacing please
00:27:261 (1) - Same issue here, use the spacing, or stack this hitobjects with the slider's end
00:58:537 (2,1,1) - Spacing
01:07:529 (7) - Make this symmetrical with the previous (6)
01:13:622 (7) - As above
02:13:355 (1) - Use the same spacing of the previous pattern
02:21:603 (1) - Very huge jump o_o consider to reduce it maybe?
[Insane]00:58:670 (1) - unintuitive jump
01:20:975 (3) - make this slider 1/6 shorter, because it doesn't fit the rythm
01:23:483 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Very fun pattern, I have to complain just this jump, which is a bit excessive, don't you think so?
01:28:562 (1) - I suggest you to add a new combo, just to outline the different spacing
01:35:404 (1,2) - Unexpected jump
01:40:236 (1) - Add a spinner here, delete the next one, and make it finish here: 01:41:586. Then, add a hitobject here 01:41:972 (x) and stack this with the next 01:42:165 (1)
02:04:184 (2,1) - 1/6 earlier
02:04:898 (2) - 1/6 later
Believe me, the hitsound volume is ok, you should care about the linearity of some patterns and the DistanceSnap.
Starred.