Did some fine-tuning on the timing through irc.
Forum pm me if you want a full mod from me.
Forum pm me if you want a full mod from me.
RandomJibberish wrote:
This song is lol. Allllllmmooooost unmappable, but just about okay.So I did the unmappable?
General
what's with the 1/6 snap? This song is definately all 1/2 apart from that one streamy bit in insane. Oh it has it's 1/3rd notes here and there. There are 1/6th placed notes and notes that should be spaced 1/6th apart, but I changed them to 1/3rd spaced notes. i'm not changing the snap until all 1/6th placed notes appear on either 1/3rd or 1/2 ticks. For example 01:11:080 (1,1) -
Normal
00:27:261 (1,2,3) - maybe end each of these a half beat earlier All of this was done. Notes are now 3 beats in length.
00:33:661 (2) - ^
00:35:261 (3) - End a half beat later.
00:39:127 (3) - ^
00:55:832 (1) - End a half beat earlier I like it's length
01:11:080 (1,1) - This is pretty confusing for a normal, I say make it like the others or make it a slider But it's shorter than the others?
02:44:532 (1,2) - extend 1 so it repeats on the white tick and delete 2. And put a beat on 02:45:878 I'm not putting a note on 2:45878. The note is barely hearable
02:47:093 (1,2,3,4) - Move forward on to the red and white ticks Fixed
03:09:152 (4) - End on 03:10:840. Extended it a beat instead in order to flesh out the last sound.
Hard
02:18:694 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - The stacks in the run of notes are pretty confusing Changed.
02:50:061 (3) - This should start on the next white tick Not sure how I missed that
03:02:917 (4) - End on the red tick before Fixed.
Insane
01:19:498 (1) - Seems kinda random, I'd add a couple' beats It's staying. I can't make it any smaller.
01:41:223 (1) - IMO should be from 01:41:028 to 01:41:808. Done.
01:43:366 (3) - Repeat on the white tick Fixed.
02:58:045 (1,2,3,4,1) - Space this evenly It looks even to me.
03:07:540 (3) - put that on the white tick Doesn't belong there if you listen closely. The note is offbeat.
After you've done all this you should probably resnap everything to 1/2 apart from that streamy bit in insane. You might need to do some spacing and timing adjustments manually I'm not doing that.
ouranhshc wrote:
Overall- too much inconsistent spacing
Insane
00:25:267 (3) - make this symmetrical with (1) Done.
00:31:891 (1) - line up with (2) and (1) Done
00:32:283 (2) - ^ Done.
01:00:073 (2) - 1 grid left Fixed.
01:20:975 (3) - extend this slider to the next red tick Eh i;'d rather map the next section with a new combo.
01:42:937 (2) - 1 grid left Mapped to 1.0 here.
01:58:340 (1,1,1) - remove new combos Fixed.
02:03:794 (1,2,1,2) - ugly, it doesn't fit with anything Made the longer sliders the same size as the quicker paced ones, then respaced them to look better.
02:15:791 (1,2,3,1,2,3,1,2,3,4,5,6,1,2) - what is this ?? the dundundun dundundun dundundun dundundundundun
03:08:569 (1,1) - remove spinners and place notes Done.
Hard
01:05:981 (1,2,3,4,5) - 1 grid right Redesigned and centered.
01:07:529 (7) - 1 gird right Didn't understand. Redesigned these notes too.
01:07:529 (7) - 2 grids right
01:13:243 (6) - 1 grid right
01:13:622 (7) - 1 grid right
01:28:498 (6,7) - huh ???
02:04:184 (2,3) - spacing It's supposed to be a jump. Changed the combo so people will stop telling me this. >.<
02:09:864 (1,2,1,2,1,2,1,2) - combos Unified the combos there.
02:17:634 (3,4) - 1 tick earlier The sounds just doesn't belong there.
02:58:173 (3) - delete this note Done.
02:58:302 (3) - move this to red tick Done. Thanks for pointing that out.
Normal- I think you should remap this diff. Don't say why and I don't do it.
00:47:184 (1,1,1) - remove new combos Good catch.
01:01:393 (7) - 1 grid up Fixed
02:06:901 (1,2,3,4,5,6) - too hard for a normal I don't think so. It's easy to hit these notes. It's just not a pattern that is used often.
02:18:694 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - ^ I have to agree, but I'm not changing it unless someone suggests a better pattern for that segment. So far the only tricky thing in it is not losing your tempo while making the back and forth transitions.
184,88,101394,5,2(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
184,88,101972,6,2,B|261:40|349:101|333:181,1,221.666666666667
311,214,103387,6,2,B|231:257|146:192|167:113,1,221.666666666667
Armin wrote:
dun dun dun dun duuuh
[Normal]
00:32:647 (3) - Even if it's for the symmetry, it can be confusing for new players Reversed the note so the beginning stacks instead. It works.
01:27:359 (3,4,5) - Spacing is not correct, try to fix it, or just make it homogeneous Eh I made all the spacing the same as note 1. The spacing is intended to be greater than the snap.
01:33:467 (1) - I know that was placed for a good pattern, but it's very confusing considering before there was a slider with many repeats. Use the DS also here. I centered the notes around the origin. So the notes start to the left of the reverser end.
01:41:972 (1,1) - Ugly sliders. Please make them better? Redesigned them.
Use this code:184,88,101394,5,2(Delete 01:41:394 (1,1,1) and then paste the code in your .osu file)
184,88,101972,6,2,B|261:40|349:101|333:181,1,221.666666666667
311,214,103387,6,2,B|231:257|146:192|167:113,1,221.666666666667
02:04:119 (2) - 1/6 BPM later Tried it. Sounds good. Fixed.
02:47:037 (1,2,3,4,5) - These hitobjects doesn't feel the rythm. Try to change their position Curved them.
03:05:388 (1,2,3,4,5) - As above Curved.
03:08:194 (1,2,1,2) - Remove these two new combo? Nah. I intended to use all four colors for the end.
[Hard]
00:52:470 (1,1) - Spacing please Good catch. Thanks for pointing that out.
00:27:261 (1) - Same issue here, use the spacing, or stack this hitobjects with the slider's end OMG! I can't believe I didn't see the pattern there. Good catch!!!
00:58:537 (2,1,1) - Spacing Eh not much I can do about this. Made 1 and 2 closer together so that they are equidistant from the center and then put the lala notes in the middle pointing up.
01:07:529 (7) - Make this symmetrical with the previous (6) Not sure what you mean?
01:13:622 (7) - As above I think I made it look a little better.
02:13:355 (1) - Use the same spacing of the previous pattern Another good catch. Fixed.
02:21:603 (1) - Very huge jump o_o consider to reduce it maybe?Reduced and remapped the combo after.
[Insane]
00:58:670 (1) - unintuitive jump The fact that all the dual combo notes are jumps. You should know after the previous one at 00:52:470 (1,1) -
01:20:975 (3) - make this slider 1/6 shorter, because it doesn't fit the rythm Eh I don't like how fast the slider moves when it's the corect size.
01:23:483 (1,2,3,1,2,3,1,2,1,2,3,1,2,3,1,2) - Very fun pattern, I have to complain just this jump, which is a bit excessive, don't you think so? Where would I put the note?
01:28:562 (1) - I suggest you to add a new combo, just to outline the different spacing I've had no problem recognizing it.
01:35:404 (1,2) - Unexpected jump I love this jump
01:40:236 (1) - Add a spinner here, delete the next one, and make it finish here: 01:41:586. Then, add a hitobject here 01:41:972 (x) and stack this with the next 01:42:165 (1) Done.
02:04:184 (2,1) - 1/6 earlier Fixed.
02:04:898 (2) - 1/6 later Fixed.
Believe me, the hitsound volume is ok, you should care about the linearity of some patterns and the DistanceSnap. It shouldn't be okay. I have volume differences everywhere.
Starred.
CrimmiSkye wrote:
Modding, CrimmiStyle!!
I see it's greatly improved since i've last saw it. Let's get this started:
[General]
There are some parts that you could map there are replaced by long breaks imo. get creative and map those parts. Working on it. They have to be timed properly first.
[Normal]
00:20:193 (x) Might i suggest a note here. There is no way I can fit that part into normal mode.
01:43:706 (1) sounds offbeat, place end on red tick. Already done.
02:37:288 (5) doesn't sound good there. It's been replaced according to a timing change.
[Hard]
00:15:917 (3) align. Fixed.
00:26:852 (6,1) i have a doubt about that. I reduced the slider length back to the red tick.
[Insane]
01:21:271 (3) offbeat, fix it. Fine..... fixed.
I've seen some improvement, so star
Haneii wrote:
(8) na na, na na na na na na, na katamari damashiiiiiiii :3 (8)
~Normal~
Nothing ^_^ That's what I'm shooting for.
~Hard~
01:07:529 (7)- weird placement to me, why not next to (6) right under (5). That way (5) and (7) are symmetrical with (4) and (6) *just a suggestion* I lined it up with 5, but I can't make it symmetrical with 4 and 5 because they are timed differently.
~Insane~
01:21:747 to 01:22:712- feels a bit empty to me. Maybe you can fill it up.
Here’s a suggestion:
01:21:747- start a slider (same as (3) maybe? ) that repeats once and ends at 01:22:133 Good idea
01:22:326- add a note Added 5 notes actually.
01:22:519- ^
01:22:712- ^
Nice Map
~Star~
KoromoAmae wrote:
Only suggestions, no red flags. And not even many, your design already seems good.
I'd say make another difficulty, one so easy a caveman could do it. I don't think I could do it.
I also wouldn't make use of the bass vocal line in normal and hard, just because it doesn't stand out at all at that point in the song. On insane most of the parts you use the bass are very audible though.
I am bad at hitsounds. Bad at hitsounds. So I can't say "oh put a clap here", but I can definitely say that I didn't hear many hitsounds at all in all 3 difficulties. I'm not saying go crazy and put them everywhere, but I really don't notice any.
Normal:
02:47:037: Is there a reason the purple 1,2,3,4,5 and red 1,2,3 don't match up with either the backup vocal or the main vocal line, or anything else I can hear? (Note: I typed this before I realized that there is in fact, a bass voice line. I listened to this several times over and still didn't notice it, that's how little it stands out.)Eh I can hear it just fine. Do you have your bass values too low? Because the bass tones are the loudest notes in this section.
03:05:388: I originally thought you were changing to follow the actual drumbeat here, which made no sense given that you had completely ignored the drumbeat until this point. Then at the end of going through hard I figured out that there's a bass voice. Which still doesn't make sense given that you've ignored the bass voice until very very late in the song. Eh. It was a design decision I made very early on. I thought that the base tones gave more of a beat than the vocal notes for the latter half of the song.
Hard:
00:22:192: I would have this slider end a bit earlier to match the backup vocal note. Done
01:41:972: For this entire section of sliders, most of the vocal notes lasts for 4 full beats(the second one does not), but you're cutting the sliders off short. It sounds weird to hear the slider end but the voice keep on going. You'd have to either make the distance between the sliders smaller or just say "okay they're jumps then" if you fix this though. You have tone confusion. I wasn't mapping to the vocals, but I set the slider ticks so they followed both the vocal notes as well as the base tones.
02:53:029: The 1 is on the drums/bass voice which were ignored for the first 2:47 of the song, the 2 is on a background vocal note that has been skipped until this point in the song. So you're following all 3 rhythms at once in this combo. It's not that it's difficult or anything, it just doesn't make sense to me. Playing through the song I can barely even hear the bass voice. In fact, I didn't even notice it until I listened to this combo about 10 times. I wouldn't base any circles around an audio track that's nearly inaudible. It's actually pretty loud for the first 90% of the song, it only gets quiet at the point where you start using it.
The same goes for the groups of 3 at 02:59:216, the first few times I went over these I didn't even notice the bass voice was there. Eh. you have something wrong with your headphones. they don't pick up base tones. I can hear those sounds at half volume.
Oh and BTW that mapping is ingenious IMO. You'll see that the base tones and the main vocals harmonize into the same pattern. So you can't tell whether you are following a main vocal or something else, but you're essentially following both.
Insane:
01:01:770: any reason to ignore the vocal note on this beat? Feels like something should be here, but it's empty. You seem to be following the main vocal line at this point. I had a note there once, but I felt that it didn't feel like there was a sound behind it when I hit it so I scrapped it.
02:15:974: I would increase the hitsound volume here so players can more easily tell if they're hitting the notes. And probably add hitsounds especially to this area where the notes are so concentrated. I would leave it turned up until 02:21:603. Done.
The offset feels off on all 3 at the very beginning, but that's probably a result of our universal offsets being different. What is yours set to? Default?
zozozofun wrote:
I'm not good at modding but i could give it a try
[Normal]
01:18:769 (1) - Where's the beat (or it's so soft i can't hear it). It's the only way I could use a repeat slider there so it starts a bit early. I think it sounds alright though.
01:29:764 (1) - Place to 01:29:673. Umm I'm not changing the section there. That start is inaudible in game.
01:35:803 (1) - Add one comeback. Eh. I'm not doing that. It has 14 reversers like all the other sliders like this. Instead I made a mapping for that part.
01:55:805 (2) - Spacing. I did that for symmetry.
02:00:677 (1),(2) - Beat? or soft to hear? Done intentionally.
02:48:194 (1),(2),(3) - Remove whistle. Eh. I like them.
03:06:717 (1),(2),(3) - ^Same^. ^
[Hard]
01:07:157 (6) - Spacing feels strange. Eh. I need more precise instructions, because they feel fine to me.
01:13:243 (6) - ^Same^. ^
01:41:417 (1) - Place to 01:41:458. Eh it plays better with a lead in.
02:48:190 (6),(7),(8) - Remove whistle. Same as normal.
03:07:414 (3) - Sounds to fast. Fixed
[Insane]
00:58:882 (1) - Spacing. Made it the same as the previous jump.
01:25:605 (1) - I don't know this is suspose to do this kind of spacing. Spacing increased in this area to ease the velocity changes.
01:31:860 (1) - ^Same^. I can hit it just fine for my abilities.
01:35:601 (2) - ^Same^. I'll probably reduce it slightly.
02:18:091 (1),(2) - Wáááááy to fast. Supposed to be 1/4th notes and the center one is a 1/8th note.
I'm sorry if i miss something but i'm just a Beginner at modding.
~Star
Here is my mod wrote:
[Easy]
01:39:657 (2,3) - Move up one grid up?
02:21:992 (2) - ^ Fix all the notes after
Nothing much wrong, I just think it's a bit to hard for [Easy]
Ex. 01:23:483
[Normal]
00:32:059 - (2) New combo, to match with 00:27:261 , 00:28:861 , and 00:30:491
00:38:467 - (2) ^
00:51:686 (1,2,1,1) - Move one grid right?
03:07:819 (1,2,1,2,1,2) - Is this really appropriate for [Normal]
[Hard]
Fine.
[Insane]
00:29:691 (1) - I don't think New Combo is needed
That's all really
I like it
Star
Death_the_kid wrote:
Here is my mod wrote:
[Easy]
01:39:657 (2,3) - Move up one grid up? Done. Good catch.
02:21:992 (2) - ^ Fix all the notes after Another good catch. Fixed.
Nothing much wrong, I just think it's a bit to hard for [Easy] I knew people were going to say that. I changed the name to Easy + to account for it being slightly more difficult than an Easy mode.
Ex. 01:23:483 If enough people complain about that I will make the change.
[Normal]
00:32:059 - (2) New combo, to match with 00:27:261 , 00:28:861 , and 00:30:491 Done.
00:38:467 - (2) ^ Done.
00:51:686 (1,2,1,1) - Move one grid right? OMG I can't believe I missed that. Fixed.
03:07:819 (1,2,1,2,1,2) - Is this really appropriate for [Normal] I think so. It is the only way I felt i could get those notes to flow well.
[Hard]
Fine.
[Insane]
00:29:691 (1) - I don't think New Combo is needed Eh. I'll keep it there until someone else says something.
That's all really
I like it
Star
IAmNotShinta wrote:
WTF is this. It's awesome music!
Easy+
03:09:132 (1) - Even for a +, this is too close to the spinner. Some big spinners may not adjust quickly enough. You're absolutely right. I reduced to the white tick. I think it better fits there anyways.
Normal
00:26:214 (5,6) - Spacing. Intentional. I want that slider there.
Hard
02:17:206 (1,2,3,4) - This is somewhat confusing. Maybe make the same distance apart on the timing? I'm too tired to notice if it fits well, but if you think it does fine then. Notes belong on blue ticks. Changed it. You now have a tad more time to hit the last 2 notes in the combo. So I think fixed.
Insane
It's hard to mod this. Anyway fine. Your whole beatmap set was hard to mod. >.>
Sorry for general lack of anything, but it's about 4 in the morning and I'm tired and not entirely sure whether this beatmap exists or not
If it does, it's good, starred.
Daru wrote:
Insane-
01:01:410 (7,1) - Awkward anti-jump Removed the note for now.
01:03:308 (8,1) - overlap 1 under 8 The sounds don't describe a stack.
Hard-
02:47:029 (1,2,3,4,5,1,2) - Seems off Fixed
01:40:815 (5) - Doesn't sync with the "ne" Fixed.
02:47:029 (1,2,3,4,5,6,7,8) - Also seems off
Normal-
-
Easy+-
-
looks good overall.
Looks like it must've been hell to time correctly.
blissfulyoshi wrote:
Note: the mod on the diffs themselves are using the old mp3, so the timing might be slightly off
Easy +:
Normal mod:
01:33:403 (2,3) - it would look nicer if the blue slier did not cover up these notes (remove 1's repeat and make 1 longer to accommodate this change?) Changed it
Combo mod:
01:12:104 (2) - new combo to be consistent with 01:05:988 (1) Good catch. Fixed.
02:00:677 (6) - new combo to follow the lyrics? Changed. I think that the combos shouldn't get that high in an easy anyways.
Normal:
Normal mod:
03:05:369 (1,2,3,4,5) - the 3 looks pretty bad hitting the hp bar
03:07:819 (1,2,1,2,1,2) - this is very annoying to read I tell you it's the most flowing pattern right now. Best thing I could do is remove the extra combos.
Hard:
Normal mod:
01:27:739 (4) - the slider's direction is virtually impossible to see under the 300, so can you please change the pattern Eh I see your point. But unless it's downright unrankable, i'm not going to fix it. You might miss it the first time, but if you recognize the pattern you should know how to hit it right away. I go right,up, down, right again. you know it's right because slider 5 appears right.
01:41:394 (1,1) - the shortened spacing between these 2 notes is really confusing I don't see what you mean. I can hit it just fine.
02:19:784 (3,4) - this stack is very random because you properly spaced all the other half notes in the area, so I suggest you remove this stack by distance-snapping the 4 Fixed.
02:49:737 (3,4,5,6) - This stack was also quite strange because all similarly snapped notes in the nearby areas are streams, so this felt out of place Good call. I made them a stream and redesigned the slider.
Combo mod:
03:09:132 (7) - with the new pattern and spacing, add a combo here to make the change more intuitive Added. I was debating whether to do so anyways.
Insane:
Normal mod:
01:30:895 (1,2) - a stack like this fits better in the center of the hexagon created by the previous 2 combos, the jump from 2 to the next combo is acceptable too) OMG why did I not think of this? ._. Thank you so much for pointing this out.
01:32:438 (1,2) - ^ (to match the other one, do the same thing here too) Done.
01:39:657 (2) - it does not look very nice to have the blue stack be on top of this slider Repositioned them. So fixed.
01:55:421 (7,8,9) - random stack (reasoning is the same as the other stacks I pointed out in other diffs) This one is staying. The notes are stacked there because the vocals quicken pace there. So the sound feels like it's a stack and not a stream.
01:57:147 (7,8) - ^ Same reason as above. The only reason I didn't stack 7,8 on 6 too was because I wanted to complete the loop.
02:09:151 (5,1) - ^ I fixed this, but I stacked 2 and 3 instead, because it sounds like a stack.
02:18:091 (1,2,3,4,5) - can you please arrange this into a nicer looking combo No room and no nicer looking alternatives.
02:19:603 (3) - it would look better if this note was partially overlapped by the orange combo I don't understand.
02:55:132 (3) - I really don't like the overlap her eithter It's not changing. It's angled that way for symmetry. It's hardly noticable.
Combo mod:
00:16:817 (1) - remove new combo to be consistent with the next 3 combos (you might want to move 3 from the previous combo so it does not overlap these notes) Nothing I can do these. It doesn't look right being the same combo color as the notes it overlaps and due to distance snap constraints I can't move it. So instead I took the only combo that represented it and made the same notes in that combo a new combo.
01:00:646 (5) - I advise you add a new combo here to be consistent with 00:54:427 (1) Made 54.427 part of the same combo instead.
01:06:768 (5) - ^ No.
01:12:863 (5) - ^ ^
01:49:787 (5) - you might want to add a new combo here to follow the lyrics I've been following the lyrics through the whole combo.
02:09:151 (5,1) - I would rather have the pattern of 4 half notes be kept constant for this section, so remove 1's new combo and add a new combo to 5 Done.
02:55:488 (4) - new combo to follow the lyrics? I'm keeping it like this, because I feel the three note combo it creates would look awkward.
03:09:132 (7) - new combo for the same reason as teh hard difficulty note at this point Done. Used a combo color for each slider.
Overall, nice mapset. The biggest problem is that insane has a lot of combos and patterns that are aesthetically unpleasing or sort of random, so I advise you comb over the map to see if you make the map look as good as it possibly can. You helped a lot with that, but you have to realize thatit took me a long time just to get my main stream to flow well. I can't just redesign parts of it because they don't look the best, because all the pieces are interwoven in a pattern that can't be altered at all without interfering with the snaps.
Note: This post is not finished yet, timing sections still need to be checked. Here is just a basic mod for each difficulty. I will finish up this mod sometime soon.
arken1015 wrote:
[General]
TOO MANY bookmarks ;_; lol I know. Placeholders of a bygone era in my map.
[Easy+]
00:35:863 (4,5) - How about move 1 grid up? Moved (2,3,4,5) down instead. Good spacing catch.
00:58:882 (1) - [Suggestion] Off new combo? Trademark
01:05:014 (1) - ^ ^
01:07:157 (3,4) - How about move 1 grid up? OMG! Fixed.
01:11:127 (1) - [Suggestion] Off new combo? Trademark
01:13:243 (3,4) - How about move 1 grid left? Done.
01:29:738 (1) - [Suggestion] Delete break? Eh I don't want to mess with the previous combo.
01:38:886 (1) - If possible, stack on 01:35:803 (3)'s end :3 I was trying to stack it there anyways. I guess I failed.
02:33:677 (1,2) - How about move 1 grid left? Eh done.
02:52:447 (1) - [Suggestion] Off new combo? You'll see why I have it like that.
02:59:216 (1,4) - How about move 1 grid right? Fixed.
03:04:865 (1) - [Suggestion] Off new combo? xD
[Normal]
00:52:666 (1) - [Suggestion] Off new combo? ...
00:58:882 (1) - ^
01:05:014 (1) - ^
01:11:127 (1) - ^
02:52:447 (1) - ^
03:05:369 (1,2) - How about move 1 grid right? Done.
[Hard]
00:18:988 (3,4) - [Suggestion] How about move 1 grid left? Eh moved 4 1 unit closer to 3.
00:29:675 (4) - ^ Done.
01:04:820 (1,1) - How about move 1 grid up? Fixed.
01:07:547 (7) - [Suggestion] How about move 1 grid left? I guess so.
01:13:622 (7) - ^ ^
02:22:382 (3) - ^ Moved (4,5,6) up instead.
02:59:410 (3,4) - How about move 1 grid left? Done
[Insane]
02:47:029 (1,2,3,4,5) - UNSNAPPED Fixed.
:3...
Pizza is good anyway ;_;
Good luck Yay!
rust45 wrote:
[General]
May I recommend some colorful combo colors? Because the default colors for some skins do not go well with the background. Eh default colors are perfect for the background. If you don't like the bland combo colors that your skin uses, turn it off.
[Easy +]
All I can say is that I found this map kinda boring doing to how repetitive it was. Especially since you kept using this pattern: http://osu.ppy.sh/ss/15882 Eh. Not a lot I can do about this. I had to keep it easy so the reverser needs to stay a reverser and that leaves me with 3 notes that can't really be made into anything interesting. i'll try to switch up the pattens throughout these sections.
[Warning, the following is completely subjective and is not intended to insult!]
Overall, this map is fine and there are no real specific flaws I can point out, but I really don't like this map that much, spinners seemed like they were randomly placed and some of the beat placement was confusing. But because I could not find any real errors, I will give this map a star since I do see effort put into the map. I know some wont like the song. I have done my very best to make the rhythm work. I am happy with the results.
roflninja wrote:
Hi, everything i say is a suggestion, feel free to ignore
[easy+]
00:58:882 (1) - no new combo?
01:05:014 (1) - ^
01:11:127 (1) - ^
02:52:447 (1) - ^
03:04:865 (1) - ^
[normal]
00:52:666 (1) - no new combo?
00:58:882 (1) - ^
01:05:014 (1) - ^
01:11:127 (1) - ^
01:15:953 (1,2,3) - maybe move these so the (2) is centered? Meh. I don't like it.
02:52:447 (1) - no new combo?
[hard]
00:52:666 (1) - no new combo?
00:58:882 (1) - ^
01:05:014 (1) - ^
02:52:447 (1) - ^
03:04:865 (1) - ^
[insane]
00:52:666 (1) - no new combo?
00:58:882 (1) - ^ (maybe have it a note like all other difs? your choice) It would make more sense that way so done.
01:05:014 (1) - ^
01:11:032 (1,2) - sounded better to me if you move them 1/8 tick right Eh I don't want to do this just yet.
01:11:127 (1) - no new combo?
02:52:447 (1) - ^
everything is fine for me, great map
Odaril wrote:
to change absolutely
not great, to change if possible
suggestions
Easy+ :
This feels like a Normal diff for me.
01:23:483 (1,2,3,4,1,2,3,4) - I think this is too hard for an Easy diff. Eh. If it is rankable the way it is now, I'm not going to change it. I felt that I should include a variety of patterns for the neh nehs, because they just didn't work in the other difficulties. Turning this into a slider like the other notes would destroy the combo after it and make the map less interesting.
01:26:600 (1,2,3,4,5) - ^[/color] I like this pattern. I'm not catering to the beginners here. I have a style of mapping. All these patterns that look to hard at first have a method to them. They are easy to hit if you just applied some common sense and a little basic geometry.
02:15:741 (1,2,3,4,5) - I think this is even too hard for normal diff. Eh really they aren't. You don't have to follow the reverser. You will get 300s by just following the approach circles or how fast the note rate goes. It's hard to explain, but its easier than it looks.
I highly suggest you made this easier.
Normal :
02:15:741 (1,2,3,4,5) - Change the shape of those sliders. I like the shapes.
02:47:062 (1,2,3,4,5,1,2) - Aren't these off beat ?
03:08:007 (2,1) - You shouldn't stack those.[/color] I'm keeping the stack but changed the combos so it is more readable.
Hard :
00:26:214 (5,6) - Too close to previous circle.
01:57:950 (2) - Too far from (1). Intentional.
01:59:314 (2) - ^ ^[/color]
Insane :
Nothing to say.
Well, no star for you (see modding policy in my sign), I will re-mod it later though.
Dragvon wrote:
Info:General Modding~
- Normal color: Suggestions
ERROR!: Please fix those
Random stuff: You can ignore those. They're mostly tiny stuff that i like to comment xDSPOILER<Setup>
• File and BG Size: Okay
• Tags[/b: Isn't supposed to be "Damashi" instead of "Damacy"? Added.
• Delete [b]DOKAKA - Katamari on the Rocks (TheVileOne).osb. It's empty.
• You did not set any combo colors. ???
<Timing>
• Perfect. But why does Normal and Hard have an slower slider speed than Easy D:?
<Easy+>
• No major issues. But do you still need so many bookmarks? No.
<Normal>
• 02:12:805 (1) - Can't you break this kind of sliders into 2 or maybe more? It's so long o-o' Sliders in normal are staying like that.
Pretty good.
<Hard>
• 01:23:483 (1) - Once again, those long sliders. Since this is a hard you can break it into more :3 (Also apply to those next sliders~)
• ^ I've just noticed that you did streams and broke in the next section. You could do the same there, it's too easy for an hard imo :3
Broke them into two sliders. Some I could not separate.
<Insane>
• It's fine ^-^
Nananananananana~
Star