This really seems like a fair system, however I have to point one possible flaw that it might cause... which falls into mod qualityOzzyOzrock wrote:
There are of course some requirements you have to follow to get your map accepted by the TNA.
- You show three recent mods of yours on any map you want.
- You show one mod on one of the maps which were not accepted by the TNA. We will throw back every declined map into a special list that can be used for this.
This meaning that some people might end up modding pretty lazily (not that they're newbies at modding, but I think you catch my drift), with mods such as "change k change d" in 2 counted spots in a map, which end up not making even any sense.
To fix this I guess we could count in another variable, the one I stated above: mod quality. It is difficult to recognize objectively how helpful a mod has been to improve a mapper's map. But I honestly think the TNA will have enough common sense to determine whether a mod has been REALLY useful for a mapper, or just a bunch of random suggestions for the sake of getting to link a mod. Other than that, this system looks SWEET to me. Great job guys <3
Peace out \o/
And really nice initiative, you never cease to impress me :* Keep up the good work #taiko!!!