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Maon Kurosaki - Setsuna no Kajitsu

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koreapenguin
via IRC
h
17:16 Aerous: lets goo
17:16 koreapenguin: lol
17:17 *koreapenguin is editing [http://osu.ppy.sh/b/758426 Maon Kurosaki - Setsuna no Kajitsu [Easy]]
17:17 koreapenguin: 00:55:986 (1,1) -
17:17 Aerous: o yea
17:17 koreapenguin: due to the high BPM, that way newbies do not have trouble catching the next object... so recommend place note at center of map
17:18 Aerous: so just long slider o-o
17:18 Aerous: i was thinking about long slider but i just copied what guy did here lol with the slider
17:18 Aerous: i can change if u want
17:18 koreapenguin: it's not my map lol
17:18 koreapenguin: if you want change then change
17:19 Aerous: k ill change it
17:19 koreapenguin: ah wait
17:19 Aerous: just to be safe
17:19 Aerous: o
17:19 koreapenguin: we are telling about this slider 01:01:927 (1) - right?
17:19 koreapenguin: damn my shit english orz
17:19 Aerous: lol i thought you meant this 00:55:986 (1) -
17:19 koreapenguin: lol wwww
17:20 Aerous: wait so you want me to put it around the middle?
17:20 Aerous: 01:01:927 (1) -
17:20 koreapenguin: yen center of playfield
17:20 koreapenguin: yea*
17:20 koreapenguin: place*
17:21 Aerous: kk
17:21 Aerous: http://puu.sh/jyAN2/378605b1f1.jpg
17:21 koreapenguin: :3
17:21 *koreapenguin is editing [http://osu.ppy.sh/b/758462 Maon Kurosaki - Setsuna no Kajitsu [Normal]]
17:21 *Aerous is editing [http://osu.ppy.sh/b/758462 Maon Kurosaki - Setsuna no Kajitsu [Normal]]
17:21 koreapenguin: 00:09:798 (5,6,7) - wrong hitsound i guess
17:22 koreapenguin: eh wait
17:22 Aerous: o-o
17:22 koreapenguin: it's different with Expert diff
17:23 Aerous: wtf
17:23 koreapenguin: Expert diff have drum sound
17:23 Aerous: i used hitsound copier
17:23 koreapenguin: lol trolled green lines
17:23 koreapenguin: 00:09:947 - add CS:5 line on here then
17:23 Aerous: k
17:23 koreapenguin: oh nice clap sounds
17:23 Aerous: :3
17:24 Aerous: \:D/
17:24 koreapenguin: 00:10:689 - and change to S:C5
17:24 koreapenguin: wtf CS:5
17:24 Aerous: chnaged
17:25 koreapenguin: even easy diff
17:25 koreapenguin: and hard diff
17:25 koreapenguin: Insane diff too
17:26 Aerous: kk
17:26 koreapenguin: and add AudioLeadIn: 1100 for safe
17:26 *koreapenguin is editing [http://osu.ppy.sh/b/758462 Maon Kurosaki - Setsuna no Kajitsu [Normal]]
17:26 koreapenguin: 00:38:165 (3,4) - jump ??/
17:26 koreapenguin: in Normal??
17:27 Aerous: omg whoops
17:27 koreapenguin: lol
17:28 Aerous: added leadin
17:33 koreapenguin: good that's all
17:33 koreapenguin: upload plz
17:33 Aerous: oo
17:34 Aerous: updating
17:35 Aerous: ok!
17:35 Aerous: double checl ;w;
17:37 koreapenguin: seem everythings good to me
17:37 koreapenguin: how about you?
17:37 Aerous: if you're good then i'm good
17:37 Aerous: :D
17:37 koreapenguin: Nice
17:38 koreapenguin: btw
17:38 Aerous: im kinda scared ish for this 00:31:927 (5,6) -
17:38 *Aerous is editing [http://osu.ppy.sh/b/757664 Maon Kurosaki - Setsuna no Kajitsu [Expert]]
17:38 Aerous: and thats it
17:38 Aerous: o
17:38 Aerous: sup
17:38 koreapenguin: No japanese artist, title?
17:38 koreapenguin: about metadata
17:38 Aerous: ooo
17:38 Aerous: yae
17:38 koreapenguin: oki
17:38 Aerous: brb let me copy it from someone
17:38 *koreapenguin is listening to [http://osu.ppy.sh/b/716176 Maon Kurosaki - Setsuna no Kajitsu]
17:38 koreapenguin: here
17:38 Aerous: ye
17:39 koreapenguin: btw 00:31:927 (5,6) - what's wrong with this?
17:39 Aerous: distance im just scared
17:39 Aerous: cuz qats
17:40 koreapenguin: if you worried about that then decrease distance
17:40 koreapenguin: adjust distance*
17:40 koreapenguin: fark english
17:41 koreapenguin: ah
17:41 Aerous: gotta restart osu
17:42 koreapenguin: it's just suggest how about ctrl+g? for this 00:54:056 (2,3) - Expert diff
17:42 Aerous: ok !
17:42 koreapenguin: :3
seem everythings good to me :D

bubbled~
Topic Starter
Aerous
-kevincela-
:!:
HappyRocket88
The speed rank is real. :^)

Just a nazi suggestion, but what about increasing the Audio Lend-In to 2000ms?

Good luck with the mapset!
sheela
Placing my placeholder here.
Cherry Blossom
Before this goes for Q.
Just a mod, not a bubble pop notice.

Easy

  1. 00:20:343 (1) - If you would introduce more the second slider, the direction of this slider should be on the left like this :
  2. 00:51:234 (4) - This note 00:51:531 should be clicked and not only followed by a sliderend, because this current slider looks like the previous ones, and it sounds really weird and gives a weird impression too.

Normal

  1. 00:11:432 (2) - It's too low, and the player might get a 100 after the previous slider, just move this slider 00:11:432 (2) - upward to avoid this little gameplay issue and make this pattern more comfortable to play.
  2. 00:51:234 (1) - as i said for Easy diff , this note should be clicked 00:51:531 - to give a better impression, and you also made the same note clicked here 00:49:155 -

Hard

  1. On the first part, it could be better if you keep consistency with jumps. There are 2 choices.
    The 1st choice is when there is an equal distance, for example 00:03:514 (1,2,3) -
    The 2nd is when there is a different distance for example 00:06:680 (3,4,1) -
    I know they are all intentional, because the jumps before NCs are different from jumps that are not before NCs. But it could be better if you keep consistency here, because that will be easier to get for the player.
  2. 00:34:006 (3,1) - This is counter-intuitive, this antijump is not really predictable and that makes this pattern difficult to understand, there should be more distance between 00:34:006 (3,1) -
  3. 00:51:828 (3) - I saw that you followed all ticks on vocal, so i don't really understand why you skipped this one 00:51:977 - , so why don't to try a reversed slider instead of this 1/1 slider ?

Insane

  1. 01:02:967 (1) - Here you skipped an important note on the white tick here 01:03:115 - . I don't really think using a red point to show you're following the white tick is enough, it should be clicked instead. Same for 01:12:472 (1) -

Expert

  1. 00:29:105 (1) - Here i was a little surprised by this 3/2 slider, i didn't really expect it when i was playing and i just hit 00:29:699 (2) - too early. Why don't to do the same thing as you did on Insane diff ? => 2 sliders instead. That works very well and that doesn't give the impression that there is something empty.
  2. 00:34:303 (5) - This 3/4 slider is not not really expected too, the distance between 00:34:303 (5,1) - is too long and it could be misleading, when i was playing i just hit 00:34:600 (1) - too early and i got a 100 on this slider 00:34:303 (5) - . There should be less distance between 00:34:303 (5,1) -
  3. 00:53:462 (6,1) - I don't really think this antijumps fits well the song, 00:53:610 - this note is more powerful than 00:53:462 (6) - , so the jump should be between 00:53:462 (6,1) - . That's exactly what QATs would say to you.
  4. 01:12:472 (1) - Same as Insane diff.

Nothing much to say.
Good luck on Qualifying ~
Topic Starter
Aerous

Cherry Blossom wrote:

Before this goes for Q.
Just a mod, not a bubble pop notice.

Easy

  1. 00:20:343 (1) - If you would introduce more the second slider, the direction of this slider should be on the left like this :
  2. 00:51:234 (4) - This note 00:51:531 should be clicked and not only followed by a sliderend, because this current slider looks like the previous ones, and it sounds really weird and gives a weird impression too.

Normal

  1. 00:11:432 (2) - It's too low, and the player might get a 100 after the previous slider, just move this slider 00:11:432 (2) - upward to avoid this little gameplay issue and make this pattern more comfortable to play.
  2. 00:51:234 (1) - as i said for Easy diff , this note should be clicked 00:51:531 - to give a better impression, and you also made the same note clicked here 00:49:155 -

Hard

  1. On the first part, it could be better if you keep consistency with jumps. There are 2 choices.
    The 1st choice is when there is an equal distance, for example 00:03:514 (1,2,3) -
    The 2nd is when there is a different distance for example 00:06:680 (3,4,1) -
    I know they are all intentional, because the jumps before NCs are different from jumps that are not before NCs. But it could be better if you keep consistency here, because that will be easier to get for the player.
  2. 00:34:006 (3,1) - This is counter-intuitive, this antijump is not really predictable and that makes this pattern difficult to understand, there should be more distance between 00:34:006 (3,1) -
  3. 00:51:828 (3) - I saw that you followed all ticks on vocal, so i don't really understand why you skipped this one 00:51:977 - , so why don't to try a reversed slider instead of this 1/1 slider ?

Insane

  1. 01:02:967 (1) - Here you skipped an important note on the white tick here 01:03:115 - . I don't really think using a red point to show you're following the white tick is enough, it should be clicked instead. Same for 01:12:472 (1) -

Expert

  1. 00:29:105 (1) - Here i was a little surprised by this 3/2 slider, i didn't really expect it when i was playing and i just hit 00:29:699 (2) - too early. Why don't to do the same thing as you did on Insane diff ? => 2 sliders instead. That works very well and that doesn't give the impression that there is something empty. this should be okay , but if another BN comes in and mentions this i'll change it !
  2. 00:34:303 (5) - This 3/4 slider is not not really expected too, the distance between 00:34:303 (5,1) - is too long and it could be misleading, when i was playing i just hit 00:34:600 (1) - too early and i got a 100 on this slider 00:34:303 (5) - . There should be less distance between 00:34:303 (5,1) -
  3. 00:53:462 (6,1) - I don't really think this antijumps fits well the song, 00:53:610 - this note is more powerful than 00:53:462 (6) - , so the jump should be between 00:53:462 (6,1) - . That's exactly what QATs would say to you.
  4. 01:12:472 (1) - Same as Insane diff.

Nothing much to say.
Good luck on Qualifying ~
No Reply = Fixed ! Thanks CB :D !
sheela


Hello Aerous!

General

  1. Add in the tags: elements garden (it's the composers I guess. I see this in the credits in the opening.)

Easy

  1. 00:51:531 (4) - This should have a new combo when it lands on that kind of beat, so the new combo should emphasize that beat. So, 00:51:828 (1) must remove its new combo.
  2. 00:51:531 (4,1) - Blanket could be neater.
  3. 01:12:175 (2) - This seems to be a wrong emphasis. I would instead of a repeat have a clickable object on the downbeat 01:12:620 since it contains a strong beat. The repeat doesn't do the job, so how about this rhythm:
  4. 01:25:541 (3) - It seems you misplaced the finish hitsound. It should be on the head instead of the tail.
  5. 01:28:066 (1) - This is me though, but move the node where it makes the curve to x:284 y:260 to make the curve neater.

Normal

  1. 00:38:610 (4,5) - There does not seem to have anything music that would make 00:38:610 (4,5) a circle and slider with 1/2 rhythm. But instead, if you put the slider first then the circle, it would follow the drums, so I suggest you do that.

Hard

  1. 00:09:056 (3) - Okay, this is "nazi", but move this to x:184 to get a perfect symmetric pattern with the previous slider.
    This also applies to 00:54:650 (1) which cam be moved to x:130.
  2. 00:19:897 (3) - How about you move this to somewhere like x:128 y:63 to get 1.0x spacing between 00:19:897 (3,1) ? It won't make 00:20:343 (1) look like you have to click early and it would steady the distance, so it stays on a similar distance. Honestly, I don't think it will affect the gameplay, but I guess it's worth to mention it.
  3. 01:05:937 (2,3) - Try to make a blanket pattern? The current is kind of ugly.
  4. 01:16:185 (1,1,2) - I guess the blanket could be improved.
  5. 01:17:967 (3) - I like the pattern 01:17:967 (3,1) but I think the readability could be a problem. It kind of looked like a 1/2 rhythm, but the short slider was hiding a little 01:18:412 (1) -'s approach circle. Try moving the slider (3) to x:218 y:118 to avoid the low readability?

Insane

  1. 00:14:996 (4) - I would unstack this and move it to somewhere else. The stack feels stopping you to go forward, yet there's a hitcircle later on. I propose you to have a smaller spacing to 00:14:699 (2,3,4) -, around 0.7x should be good.
  2. 00:17:818 (3,1) - Expand the distance in-between could make an emphasis to the strong beat on 00:17:967 .
  3. 00:24:798 (4,1) - This pretty much makes a weird flow. You have to go up to the slider, but down for the slider when you have 00:24:650 (3) that goes down to go to (4). This sentence may not be comprehensible, but how about you try another shape? Maybe a straight slider would fit.
  4. 00:35:343 (4,5) - The movement felt weird to be honest. Try stacking with 00:34:303 (5) . It felt better.
  5. 00:59:402 (1) - I recommend you end it on 01:00:590 just to have at least one beat for recovery, and this is Insane with high BPM.
  6. 01:12:472 (1) - You hit all the cymbal sounds in the kiai time, but you skipped this one. The slider does follow the vocals, but I think you should hit that finish to keep consistency. How about this rhythm; it would still follow the vocals:

Expert

  1. 00:20:788 (2) - I think it would be best if its position could be further from the previous slider's tail. It can keep the pattern consistent, as having 00:20:343 (1,2,3,1) with big spacing between them to follow better that part in the music. It's like what you did to 00:29:848 (1,2,3) .
    You also seem to do that in Insane, why not in Expert.
  2. 00:23:759 (1,2) - 00:29:848 (1,2) - The blanket could be polished more.
  3. 00:25:689 (3,4) - The distance makes the movement weird when you have 00:24:947 (1,2,3) with jumps. I suggest you move this to x:255 y:41, where the distance will be 1.37x, so it'll still be a short distance.
  4. 00:31:927 (5) - How about a new combo to demonstrate that 00:31:927 (5,6,1) will be kicksliders in 1/2 rhythm?
  5. 00:36:977 (1) - Try flipping this vertically (Ctrl + J). Currently, the flow feels somehow "bizarre" because the tail of the slider is going to the hitcircle 00:36:828 (5) -, which is where we've gone. Having the tail up seems to result a better flow in my opinion.
  6. 01:03:115 (1) - This could be move farther from its previous hitcircle since this circle lands on a cymbal beat and has a finish hitsound, which means that the beat is strong. Having a greater distance between 01:02:967 (6,1) would have 01:03:115 (1) emphasized better. Instead the current emphasize it wrongly since the short distance doesn't make sense to that kind of beat. The movement gets also uncomfortable.
  7. 01:12:620 (1) - Forgot to add a finish hitsound.
  8. 01:16:779 (5) - This is similar to a point in Insane, where the stacking felt stopping you.
Catch me online for a recheck!
Topic Starter
Aerous

sheela901 wrote:



Hello Aerous!

General

  1. Add in the tags: elements garden (it's the composers I guess. I see this in the credits in the opening.)

Easy

  1. 00:51:531 (4) - This should have a new combo when it lands on that kind of beat, so the new combo should emphasize that beat. So, 00:51:828 (1) must remove its new combo.
  2. 00:51:531 (4,1) - Blanket could be neater.
  3. 01:12:175 (2) - This seems to be a wrong emphasis. I would instead of a repeat have a clickable object on the downbeat 01:12:620 since it contains a strong beat. The repeat doesn't do the job, so how about this rhythm:
  4. 01:25:541 (3) - It seems you misplaced the finish hitsound. It should be on the head instead of the tail.
  5. 01:28:066 (1) - This is me though, but move the node where it makes the curve to x:284 y:260 to make the curve neater.

Normal

  1. 00:38:610 (4,5) - There does not seem to have anything music that would make 00:38:610 (4,5) a circle and slider with 1/2 rhythm. But instead, if you put the slider first then the circle, it would follow the drums, so I suggest you do that.

Hard

  1. 00:09:056 (3) - Okay, this is "nazi", but move this to x:184 to get a perfect symmetric pattern with the previous slider.
    This also applies to 00:54:650 (1) which cam be moved to x:130.
  2. 00:19:897 (3) - How about you move this to somewhere like x:128 y:63 to get 1.0x spacing between 00:19:897 (3,1) ? It won't make 00:20:343 (1) look like you have to click early and it would steady the distance, so it stays on a similar distance. Honestly, I don't think it will affect the gameplay, but I guess it's worth to mention it.
  3. 01:05:937 (2,3) - Try to make a blanket pattern? The current is kind of ugly.
  4. 01:16:185 (1,1,2) - I guess the blanket could be improved.
  5. 01:17:967 (3) - I like the pattern 01:17:967 (3,1) but I think the readability could be a problem. It kind of looked like a 1/2 rhythm, but the short slider was hiding a little 01:18:412 (1) -'s approach circle. Try moving the slider (3) to x:218 y:118 to avoid the low readability?

Insane

  1. 00:14:996 (4) - I would unstack this and move it to somewhere else. The stack feels stopping you to go forward, yet there's a hitcircle later on. I propose you to have a smaller spacing to 00:14:699 (2,3,4) -, around 0.7x should be good.
  2. 00:17:818 (3,1) - Expand the distance in-between could make an emphasis to the strong beat on 00:17:967 .
  3. 00:24:798 (4,1) - This pretty much makes a weird flow. You have to go up to the slider, but down for the slider when you have 00:24:650 (3) that goes down to go to (4). This sentence may not be comprehensible, but how about you try another shape? Maybe a straight slider would fit.
  4. 00:35:343 (4,5) - The movement felt weird to be honest. Try stacking with 00:34:303 (5) . It felt better.
  5. 00:59:402 (1) - I recommend you end it on 01:00:590 just to have at least one beat for recovery, and this is Insane with high BPM.
  6. 01:12:472 (1) - You hit all the cymbal sounds in the kiai time, but you skipped this one. The slider does follow the vocals, but I think you should hit that finish to keep consistency. How about this rhythm; it would still follow the vocals:

Expert

  1. 00:20:788 (2) - I think it would be best if its position could be further from the previous slider's tail. It can keep the pattern consistent, as having 00:20:343 (1,2,3,1) with big spacing between them to follow better that part in the music. It's like what you did to 00:29:848 (1,2,3) .
    You also seem to do that in Insane, why not in Expert.
  2. 00:23:759 (1,2) - 00:29:848 (1,2) - The blanket could be polished more.
  3. 00:25:689 (3,4) - The distance makes the movement weird when you have 00:24:947 (1,2,3) with jumps. I suggest you move this to x:255 y:41, where the distance will be 1.37x, so it'll still be a short distance.
  4. 00:31:927 (5) - How about a new combo to demonstrate that 00:31:927 (5,6,1) will be kicksliders in 1/2 rhythm?
  5. 00:36:977 (1) - Try flipping this vertically (Ctrl + J). Currently, the flow feels somehow "bizarre" because the tail of the slider is going to the hitcircle 00:36:828 (5) -, which is where we've gone. Having the tail up seems to result a better flow in my opinion.
  6. 01:03:115 (1) - This could be move farther from its previous hitcircle since this circle lands on a cymbal beat and has a finish hitsound, which means that the beat is strong. Having a greater distance between 01:02:967 (6,1) would have 01:03:115 (1) emphasized better. Instead the current emphasize it wrongly since the short distance doesn't make sense to that kind of beat. The movement gets also uncomfortable.
  7. 01:12:620 (1) - Forgot to add a finish hitsound.
  8. 01:16:779 (5) - This is similar to a point in Insane, where the stacking felt stopping you.
Catch me online for a recheck!
Applied everything except for tags , it should be fine. No one would search for the composer just to find this song.
Umi
it seems that u don't need me anymore gl ;)
sheela
Recheck.

Hard

  1. 00:08:610 (2,3) - The symmetric thing in my previous mod.
  2. 01:27:472 (1,2) - This rhythm is kind of useless. It follows the vocals though, but the other difficulties (except Easy) don't map that part. Perhaps remove these objects completely to keep "consistency" through the mapset.

Insane

  1. 01:03:115 (1) - Add a finish on the head.

Expert

  1. 00:20:343 (1,2) - Very nazi, but blanket could be improved.
  2. 00:54:798 (1) - The flow made to 00:54:650 (6,1) felt uncomfortable, when you have 00:53:610 (1,2,3,4,5,6) go on round and round, like it goes in a single direction. I suggest you move this to x:324 y:299 in order to get a better flow so it doesn't feel "broken".
  3. 01:16:779 (5) - You said you fixed everything, but I don't think you applied this. It's like in Insane, (00:14:996 (4) -), so try x:230 y:40 as the new position.
Call me back. Catch me in-game if you have any questions!
Topic Starter
Aerous

sheela901 wrote:

Recheck.

Hard

  1. 00:08:610 (2,3) - The symmetric thing in my previous mod. whoops I thought I moved it
  2. 01:27:472 (1,2) - This rhythm is kind of useless. It follows the vocals though, but the other difficulties (except Easy) don't map that part. Perhaps remove these objects completely to keep "consistency" through the mapset. Deleted

Insane

  1. 01:03:115 (1) - Add a finish on the head. Added

Expert

  1. 00:20:343 (1,2) - Very nazi, but blanket could be improved. I tried
  2. 00:54:798 (1) - The flow made to 00:54:650 (6,1) felt uncomfortable, when you have 00:53:610 (1,2,3,4,5,6) go on round and round, like it goes in a single direction. I suggest you move this to x:324 y:299 in order to get a better flow so it doesn't feel "broken". Fixed Flow
  3. 01:16:779 (5) - You said you fixed everything, but I don't think you applied this. It's like in Insane, (00:14:996 (4) -), so try x:230 y:40 as the new position.applied new position
Call me back. Catch me in-game if you have any questions!
thanks for recheck !
Mikii
M4M request

General

  1. To me, the clap hitsound seems to be very quiet. I would recommend that you edit the file to have an increased volume or find another hitsound

Easy

  1. 01:12:175 (2) - Much more reasonable to place the circle on the white tick to the right as rhythm wise it feels much better to play there.

Normal

  1. 00:24:947 (1,2,3,4,5,6) - This section feels extremely dense and has some rhythm issues. 00:25:838 (3) - Make this a back and forth and 00:26:729 (5) - make a 3/4 slider.
  2. 01:20:937 (1,2,3,4,5,6) - I know this section is probably made to be easy but you're missing out on a lot of red tick rhythm
  3. 01:28:066 (1) - Back and forth instead?

Hard

  1. 00:22:422 (4) - Ctrl + g for a jump? You can do them for example at 00:31:927 (4) - too if you want to make these sections have a bit more emphasis
  2. 00:38:165 (1) - You can do something like this for emphasis
  3. 00:58:066 (3) - Ctrl + g better flow imo
  4. 01:09:650 (3) - ^


Insane

  1. :(
  2. 00:18:858 (3) - Slightly unstack this so its more readable
  3. 00:42:472 (4,5) - Ctrl + G? Flow was a bit weird here from 5 to 1
  4. 00:51:828 (3) - Much better to ctrl+g this
  5. Great Map

Extra

  1. 00:45:145 (1) - Ctrl+g readability
  2. 00:55:986 (1) - yer kidding
    I thought I would fail on the testplay because of the star pattern but apparently I managed :o
Good luck! :)
Topic Starter
Aerous

Mikii wrote:

M4M request

General

  1. To me, the clap hitsound seems to be very quiet. I would recommend that you edit the file to have an increased volume or find another hitsound
    its fine

Easy

  1. 01:12:175 (2) - Much more reasonable to place the circle on the white tick to the right as rhythm wise it feels much better to play there.
    I like mine

Normal

  1. 00:24:947 (1,2,3,4,5,6) - This section feels extremely dense and has some rhythm issues. 00:25:838 (3) - Make this a back and forth and 00:26:729 (5) - make a 3/4 slider. its fine imo , no need to change
  2. 01:20:937 (1,2,3,4,5,6) - I know this section is probably made to be easy but you're missing out on a lot of red tick rhythm
    should be okay too
  3. 01:28:066 (1) - Back and forth instead? no :(

Hard

  1. 00:22:422 (4) - Ctrl + g for a jump? You can do them for example at 00:31:927 (4) - too if you want to make these sections have a bit more emphasis no thanks its fine here i think
  2. 00:38:165 (1) - You can do something like this for emphasis
    I'm think its going to be fine here too , no need to change
  3. 00:58:066 (3) - Ctrl + g better flow imo Like current one better
  4. 01:09:650 (3) - ^ ^


Insane

  1. :(
  2. 00:18:858 (3) - Slightly unstack this so its more readable on purpose
  3. 00:42:472 (4,5) - Ctrl + G? Flow was a bit weird here from 5 to 1 I like the flow thou
  4. 00:51:828 (3) - Much better to ctrl+g this no :C
  5. Great Map

Extra

  1. 00:45:145 (1) - Ctrl+g readability on purpose
  2. 00:55:986 (1) - yer kidding yolooo
    I thought I would fail on the testplay because of the star pattern but apparently I managed :o
Good luck! :)
Thanks for the mod ! Sheela can qual it now
sheela
Finally. This mapset has everything for qualifcation I guess, so here we go!
Bara-
Congratz!
Mikii
gratz!
meii18
so fast :o Congrats Aerous o/
Topic Starter
Aerous
Thanks everyone !

rip owntrolf
Feb
holy clown this was fast.
VINXIS
too fast
Haruto
oh im late
Congrats for the Qualification!
lol speed rank 8)
Winnie
I could've done better. PFT :D
P A N
holy cake, so fast again
Nuolong
wtf I was finally going to mod this
UIWFUqfhqijgq
congrats
srsly with your fast ranks omg
Bara-
Learn me how 2 speedrank
Pho
01:10:986 (5,6,7,8,9,10,1) - that's not as neat as I wanted you to do xd

anyway gratz, really nice to see progression in your mapping
koreapenguin

Pho wrote:

01:10:986 (5,6,7,8,9,10,1) - that's not as neat as I wanted you to do xd

anyway gratz, really nice to see progression in your mapping
well, anyway gratz :3
Topic Starter
Aerous
No RIP ?!??!?
Bara-
Niceee!
hopperhtkn
00:55:986 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) -
STAR PLATINUM incoming lol
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