Peach
Peachtrees wrote:
- from Qwewe
c:
Easy
- 00:06:086 (1) - missing whistle on the tail?
- 00:07:274 (3) - https://osu.ppy.sh/ss/3508820 would be a little less clunky I think
- 00:08:165 (4) - why not extend this by 1/2? Would be able to catch the beginning of the 'swoosh' which makes it easier/more intuitive to hit 00:09:056 (1) - too. downbeat doesn't really feel like it has any significance to it so idk skipping it should be just fine
- 00:11:432 (2,3) - 1.13 spacing between these, dunno if you can be bothered and/or care enough to 'fix' thoughhh
- 00:22:719 (1,2,3,4) - imo a rythm like http://osu.ppy.sh/ss/3508900 would be more intuitive to follow. Just feels like drums here are a lot more dominant in the song >< 00:24:947 (1,2,3) - works a lot better because vocals actually do feel like they're the strongest here and deseve emphazise
uhh should be okay , if another mod mention thsi i'll fix it- 00:36:977 (1,2) - pretty petty complaint, but you could space these out properly to get a little more distance between the head of 2 and the body of 1
- 00:48:264 (3) - would cut this in half and then add a cirlce on the downbeat, catching the drums on the white tick here feels a little more intuitive I think
mhm i'll think about it- 00:53:610 (1,2) - blanket actually does look kinda sloppy ;_;
- 01:05:194 (2,3) - would probably just switch the rythm here to the downbeat clickable
- 01:12:175 (2) - missing finish on the repeat?
- 01:20:937 (1) - finish on the head here works better with the faint cymbical I think
Normal- 00:05:787 (2) - missing whistle
- 00:28:511 (3) - could probably use a circle for both piano AND vocals here i like what i have right now thooooo
- 00:38:610 (4) - would be really cool to have this clickable. http://osu.ppy.sh/ss/3508980 works really well here I think good suggestion but maybe later
- 01:05:491 (3,4) - would make more sense to switch these two, does a better job of following vocals. Kinda like you did here 01:07:274 (3,4) -
- 01:10:541 (4,5) - could try something like https://osu.ppy.sh/ss/3509004 (both rythm and placement this time) here, since the most noticeable drums actually land on the red ticks, so this feels a lot more intuitive i like the 3 circles here
- 01:12:620 (4) - missing finish?
- 01:12:472 (3,4,5,6) - try http://osu.ppy.sh/ss/3509016 for the rythm? accents the song a little better I think
- 01:20:937 (1) - again, I think this works better as a finish not going to point this out for Hard+
Hard- 00:17:967 (1,2) - blanket here actually does look sorta sloppy in game >< look fine ;w;
- 00:34:006 (3) - would be cool to split this into a 1/2 + circle to catch the drums here. http://osu.ppy.sh/ss/3509037 something like this perhaps? rip my placements tho maybe later
- 00:39:947 (3,4,1) - plays a liiiitttle clunky I think
- 00:42:323 (3,1) - more distinct curve here looks and plays a lot nicer I think ( https://osu.ppy.sh/ss/3509051 ) ><
- 00:48:264 (3,4,5) - try a rythm like http://osu.ppy.sh/ss/3509061 this one? catch these high pitched sounds with the circles feels a little more appropriate
mine should be decent- 00:59:402 (1,2) - 00:17:967 (1,2) - >< sorry, not trying to nazi out on this kinda stuff but this just looks so sloppy to me aah triggered
- 01:07:125 (2,3,4) - arranging them like https://osu.ppy.sh/ss/3509084 would be a tad bit smoother I think
- 01:08:462 (3,3) - probably not really an issue, but the 1/2 being kinda semi-hidden under 01:08:462 (3) - caught me a little off guard the first time
the flow should be fine going into it , if another mod mention this i'll change- 01:12:620 (1) - missing finish?
Insane- 00:06:084 (1) - missing whistle
- 00:34:155 (4,5) - transition between these is a little clunky I think, catching 5 requires the player to move up and then down-leftish instead of being able to just catch this with one swift motion. would probably just move down 5 a little ;_;
- 01:05:491 (1,2) - perhaps get a little more distance betwee these? makes it play a little smoother I think (something like 1.2-1.3 works I think)
me like
Extra- 00:40:392 (1) - ctrl+g on this works very well for me i like the jump more with the one i have now
- 00:44:996 (2) - something like 345/78 for this improves the transition into the curved slider a tad bit, makes it a lot smoother to catch
i might change the whole rythem here later so no change for now- 00:59:105 (1) - NC here kinda lands on nothin I think owo having it on 00:58:957 (1) - would make more sense I think (would be more consistent with your previous NCing too) no the NC is fine here since i made a antijump here and its easier for players to play and sightread it
- 01:14:699 (6,7,8,9) - move dis a bit to the right to perfectly line it up with the slider?
- 01:16:852 (3) - I think this lands on..nothing? 01:16:878 (3) - is there the 'swoosh' actually lands on which is 1/6 so very inconvenient to catch. I think just deleting this to map the drums only is the way to go
- 01:28:066 (1,2,3,1,2,3,1,2) - would much rather have this NC'd like you did in the Insane, made a lot more sense I think it has a different pattern / placement compared to insane
Good Luck!
Feb
Feb wrote:
hi mod incoming.
but I will prolly be more vocal on your higher diffs since I am not that experienced in lower difficulties. ( or not )
[Extra]
00:03:157 (4,1) - feels empty. I think this is wrong no its fine lol
00:06:086 (1) - not sure, but finish? finish too loudd
00:24:501 (3,4) - ctrl+g? maybe why would you ctrl + g? if i did the jump onto 5 is waay to big
00:31:482 (3,6) - I think you should curve 3 downwards since it hits almost kickslider (6) ruins the flow if i curve it downwards
00:53:016 (4) - this runs prolly better with 2 circles. no its fine with the slider
00:41:432 (5) - use more SV on this slider? no thanks
00:47:670 (1,2,3,4,5) - little boring tbh - maybe use kicksliders here for that part? overmapped
00:51:234 (1) - more SV here too? not hanks
00:53:016 (4) - like before no slider I think like before no
00:59:105 (1,2,3) - are you cruel? ;w; whats wrong with the anti jump ?
01:10:986 (5,6,7,8,9,10) - nc no thanks
01:19:155 (3) - ctrl+g? this part of the music is soft and calm no point in making a huge jump
[Insane]
00:07:868 (3,4) - curve this better? no that would over curve it lol
00:09:056 (3) - not really a blanket improve this
00:23:610 (5) - make overlap little bigger (more visible)? no try playing the insane please
00:27:175 (5) - ^ ^
00:30:739 (3,1,2) - this looks a little bit cramped, don't you think? no i dont think so , plus this is good flow
00:33:115 (4) - overlap more visible? no
00:32:818 (3) - bad blanket ??
00:33:709 (2,5) - uh. I think this is a little bit hard to read. changed from previous mod
00:37:868 (5) - make this curvy, because of next slider?no thanks
00:38:165 (6,7,8) - use kicksliders here? very near to each other and add circle somewhere near. sounds better tbh. its insane diff and the souind is kinda dim i like the way i have it now
00:39:056 (10) - curve this better. i dont like over curving stuff
00:42:620 (5,2) - wouldn't stack this on 5, rather I would make an overlap here and pull it a little down. i like the stack
00:45:887 (3,4) - very uncute overlap. its cute to me
00:46:927 (2,3) - bad blanket. its fine
00:51:680 (3) - remove? maybe later
01:01:036 (2,3,4) - kicksliders here instead? no thanks
01:05:194 (5,6,7,8) - wouldn't make this straightwhy not?
01:06:383 (4,5,6,7) - ^^
01:10:986 (5,6,7,8,9,10) - NC? no NC is fine here
01:12:917 (2,3) - make double stack here? kinda strong beat. its already double stacked tho?
01:17:670 (2,1) - you can move 2 a little away. no thanks
[Normal]
Will only mention alittle bit.
00:17:818 (5) - I think this is confusing for new players. rather NC this already? that would ruin my NC consistency
00:20:343 (1,2,3,4,5) - make 3 and 5 same shape and blanket 3 better to 1. its fine now
00:33:264 (4,5) - bad blanketits not bad or good
00:39:353 (1,2,3,4) - stick with 1 combo on this nc. what do you mean?
00:44:105 (1,2) - blanket this?
00:56:581 (2,3) - want to blanket slider end here? its fine
00:57:770 (4,5) - ^ ^
01:04:897 (2,3) - impfercet but can be perfect its fine here too
01:19:600 (4,5) - ^ ^
01:25:541 (1,2) - ^ ^
Overall good difficulties - props
I can't mod anything else - almost zero experience in hard and easy.
Good Luck with mapset.
FCL
FCL wrote:
M4M from your queue
- [Easy]
- 00:00:614 (1) - Look, this blanket is not quite smooth. do so
- 00:32:818 (2) - I suggest blanket
- 00:44:402 (1) - ^
- 00:47:076 (2) - the slider is not parallel: 48:264 (3)
- [Normal]
- 00:45:887 (4) - blanket?
- 00:50:640 (3) - too it would be nice
- 01:29:105 (1) - NC (suggestion)should be okay !
- [Hard]
- P E R F E C T
- [Insane]
- 00:17:818 (3) - stack with 00:18:412 (2) maybe? i dont want to ruin the distance D:
It's all, good luck
- [Extra]
- 00:07:274 (1,2) - These patterns are not suitable, imo the repeat sliders are fine in this
- 00:27:472 (1) - move this slider on x=280 for perfect stack with 00:26:878 (3)
- 01:10:986 (5,6,7,8,9,10) - imo, may be worth doing this stream in a straight line? i had it straight before , butPho suggested the curve one so i changed it
- 01:23:016 (4) - move this slider on x=248, y=260 for perfect stack with 01:23:313 (1)
Thanks for the mod