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Maon Kurosaki - Setsuna no Kajitsu

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Topic Starter
Aerous
This beatmap was submitted using in-game submission on Thursday, August 13, 2015 at 12:43:15 PM

Artist: Maon Kurosaki
Title: Setsuna no Kajitsu
Source: グリザイアの楽園 - LE EDEN DE LA GRISAIA -
Tags: grisaia no rakuen opening tv size
BPM: 163
Filesize: 16770kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.62 stars, 110 notes)
  2. Expert (5.61 stars, 389 notes)
  3. Hard (3.35 stars, 261 notes)
  4. Insane (4.5 stars, 362 notes)
  5. Normal (2.2 stars, 176 notes)
Download: Maon Kurosaki - Setsuna no Kajitsu
Download: Maon Kurosaki - Setsuna no Kajitsu (no video)
Information: Scores/Beatmap Listing
---------------
#7 - 刹那の果実
Mapset
Easy - Me
Normal - Me
Hard - Me
Insane - Me
Extra - Me



<< Previous Map // Next Map >>


Thanks to Guy for the mp3 , video and timing !

Trying out new style

koreapenguin

sheela901



http://nbcuni-music.com/maon/contents/hp0007/index00190000.html
Peachtrees
  • from Qwewe

    c:

    Easy
  1. 00:06:086 (1) - missing whistle on the tail?
  2. 00:07:274 (3) - https://osu.ppy.sh/ss/3508820 would be a little less clunky I think
  3. 00:08:165 (4) - why not extend this by 1/2? Would be able to catch the beginning of the 'swoosh' which makes it easier/more intuitive to hit 00:09:056 (1) - too. downbeat doesn't really feel like it has any significance to it so idk skipping it should be just fine
  4. 00:11:432 (2,3) - 1.13 spacing between these, dunno if you can be bothered and/or care enough to 'fix' thoughhh
  5. 00:22:719 (1,2,3,4) - imo a rythm like http://osu.ppy.sh/ss/3508900 would be more intuitive to follow. Just feels like drums here are a lot more dominant in the song >< 00:24:947 (1,2,3) - works a lot better because vocals actually do feel like they're the strongest here and deseve emphazise
  6. 00:36:977 (1,2) - pretty petty complaint, but you could space these out properly to get a little more distance between the head of 2 and the body of 1
  7. 00:48:264 (3) - would cut this in half and then add a cirlce on the downbeat, catching the drums on the white tick here feels a little more intuitive I think
  8. 00:53:610 (1,2) - blanket actually does look kinda sloppy ;_;
  9. 01:05:194 (2,3) - would probably just switch the rythm here to the downbeat clickable
  10. 01:12:175 (2) - missing finish on the repeat?
  11. 01:20:937 (1) - finish on the head here works better with the faint cymbical I think

    Normal
  12. 00:05:787 (2) - missing whistle
  13. 00:28:511 (3) - could probably use a circle for both piano AND vocals here
  14. 00:38:610 (4) - would be really cool to have this clickable. http://osu.ppy.sh/ss/3508980 works really well here I think
  15. 01:05:491 (3,4) - would make more sense to switch these two, does a better job of following vocals. Kinda like you did here 01:07:274 (3,4) -
  16. 01:10:541 (4,5) - could try something like https://osu.ppy.sh/ss/3509004 (both rythm and placement this time) here, since the most noticeable drums actually land on the red ticks, so this feels a lot more intuitive
  17. 01:12:620 (4) - missing finish?
  18. 01:12:472 (3,4,5,6) - try http://osu.ppy.sh/ss/3509016 for the rythm? accents the song a little better I think
  19. 01:20:937 (1) - again, I think this works better as a finish not going to point this out for Hard+

    Hard
  20. 00:17:967 (1,2) - blanket here actually does look sorta sloppy in game ><
  21. 00:34:006 (3) - would be cool to split this into a 1/2 + circle to catch the drums here. http://osu.ppy.sh/ss/3509037 something like this perhaps?
  22. 00:39:947 (3,4,1) - plays a liiiitttle clunky I think
  23. 00:42:323 (3,1) - more distinct curve here looks and plays a lot nicer I think ( https://osu.ppy.sh/ss/3509051 ) ><
  24. 00:48:264 (3,4,5) - try a rythm like http://osu.ppy.sh/ss/3509061 this one? catch these high pitched sounds with the circles feels a little more appropriate
  25. 00:59:402 (1,2) - 00:17:967 (1,2) - >< sorry, not trying to nazi out on this kinda stuff but this just looks so sloppy to me aah triggered
  26. 01:07:125 (2,3,4) - arranging them like https://osu.ppy.sh/ss/3509084 would be a tad bit smoother I think
  27. 01:08:462 (3,3) - probably not really an issue, but the 1/2 being kinda semi-hidden under 01:08:462 (3) - caught me a little off guard the first time
  28. 01:12:620 (1) - missing finish?

    Insane
  29. 00:06:084 (1) - missing whistle
  30. 00:34:155 (4,5) - transition between these is a little clunky I think, catching 5 requires the player to move up and then down-leftish instead of being able to just catch this with one swift motion. would probably just move down 5 a little ;_;
  31. 01:05:491 (1,2) - perhaps get a little more distance betwee these? makes it play a little smoother I think (something like 1.2-1.3 works I think)

    me like

    Extra
  32. 00:40:392 (1) - ctrl+g on this works very well for me
  33. 00:44:996 (2) - something like 345/78 for this improves the transition into the curved slider a tad bit, makes it a lot smoother to catch
  34. 00:59:105 (1) - NC here kinda lands on nothin I think owo having it on 00:58:957 (1) - would make more sense I think (would be more consistent with your previous NCing too)
  35. 01:14:699 (6,7,8,9) - move dis a bit to the right to perfectly line it up with the slider?
  36. 01:16:852 (3) - I think this lands on..nothing? 01:16:878 (3) - is there the 'swoosh' actually lands on which is 1/6 so very inconvenient to catch. I think just deleting this to map the drums only is the way to go
  37. 01:28:066 (1,2,3,1,2,3,1,2) - would much rather have this NC'd like you did in the Insane, made a lot more sense I think

    Good Luck!
Feb
hi mod incoming.

but I will prolly be more vocal on your higher diffs since I am not that experienced in lower difficulties. ( or not )

[Extra]
00:03:157 (4,1) - feels empty. I think this is wrong
00:06:086 (1) - not sure, but finish?
00:24:501 (3,4) - ctrl+g? maybe
00:31:482 (3,6) - I think you should curve 3 downwards since it hits almost kickslider (6)
00:53:016 (4) - this runs prolly better with 2 circles.
00:41:432 (5) - use more SV on this slider?
00:47:670 (1,2,3,4,5) - little boring tbh - maybe use kicksliders here for that part?
00:51:234 (1) - more SV here too?
00:53:016 (4) - like before no slider I think
00:59:105 (1,2,3) - are you cruel? ;w;
01:10:986 (5,6,7,8,9,10) - nc
01:19:155 (3) - ctrl+g?

[Insane]
00:07:868 (3,4) - curve this better?
00:09:056 (3) - not really a blanket improve this
00:23:610 (5) - make overlap little bigger (more visible)?
00:27:175 (5) - ^
00:30:739 (3,1,2) - this looks a little bit cramped, don't you think?
00:33:115 (4) - overlap more visible?
00:32:818 (3) - bad blanket
00:33:709 (2,5) - uh. I think this is a little bit hard to read.
00:37:868 (5) - make this curvy, because of next slider?
00:38:165 (6,7,8) - use kicksliders here? very near to each other and add circle somewhere near. sounds better tbh.
00:39:056 (10) - curve this better.
00:42:620 (5,2) - wouldn't stack this on 5, rather I would make an overlap here and pull it a little down.
00:45:887 (3,4) - very uncute overlap.
00:46:927 (2,3) - bad blanket.
00:51:680 (3) - remove?
01:01:036 (2,3,4) - kicksliders here instead?
01:05:194 (5,6,7,8) - wouldn't make this straight
01:06:383 (4,5,6,7) - ^
01:10:986 (5,6,7,8,9,10) - NC?
01:12:917 (2,3) - make double stack here? kinda strong beat.
01:17:670 (2,1) - you can move 2 a little away.

[Normal]
Will only mention alittle bit.

00:17:818 (5) - I think this is confusing for new players. rather NC this already?
00:20:343 (1,2,3,4,5) - make 3 and 5 same shape and blanket 3 better to 1.
00:33:264 (4,5) - bad blanket
00:39:353 (1,2,3,4) - stick with 1 combo on this nc.
00:44:105 (1,2) - blanket this?
00:56:581 (2,3) - want to blanket slider end here?
00:57:770 (4,5) - ^
01:04:897 (2,3) - impfercet but can be perfect
01:19:600 (4,5) - ^
01:25:541 (1,2) - ^

Overall good difficulties - props

I can't mod anything else - almost zero experience in hard and easy. :(

Good Luck with mapset.
FCL
M4M from your queue

  • [Easy]
  1. 00:00:614 (1) - Look, this blanket is not quite smooth. do so
  2. 00:32:818 (2) - I suggest blanket
  3. 00:44:402 (1) - ^
  4. 00:47:076 (2) - the slider is not parallel: 48:264 (3)

  • [Normal]
  1. 00:45:887 (4) - blanket?
  2. 00:50:640 (3) - too it would be nice
  3. 01:29:105 (1) - NC (suggestion)

  • [Hard]
  1. P E R F E C T

  • [Insane]
  1. 00:17:818 (3) - stack with 00:18:412 (2) maybe?

  • [Extra]
  1. 00:07:274 (1,2) - These patterns are not suitable, imo
  2. 00:27:472 (1) - move this slider on x=280 for perfect stack with 00:26:878 (3)
  3. 01:10:986 (5,6,7,8,9,10) - imo, may be worth doing this stream in a straight line?
  4. 01:23:016 (4) - move this slider on x=248, y=260 for perfect stack with 01:23:313 (1)
It's all, good luck :)
Topic Starter
Aerous
Peach

Peachtrees wrote:

  • from Qwewe

    c:

    Easy
  1. 00:06:086 (1) - missing whistle on the tail?
  2. 00:07:274 (3) - https://osu.ppy.sh/ss/3508820 would be a little less clunky I think
  3. 00:08:165 (4) - why not extend this by 1/2? Would be able to catch the beginning of the 'swoosh' which makes it easier/more intuitive to hit 00:09:056 (1) - too. downbeat doesn't really feel like it has any significance to it so idk skipping it should be just fine
  4. 00:11:432 (2,3) - 1.13 spacing between these, dunno if you can be bothered and/or care enough to 'fix' thoughhh
  5. 00:22:719 (1,2,3,4) - imo a rythm like http://osu.ppy.sh/ss/3508900 would be more intuitive to follow. Just feels like drums here are a lot more dominant in the song >< 00:24:947 (1,2,3) - works a lot better because vocals actually do feel like they're the strongest here and deseve emphazise
    uhh should be okay , if another mod mention thsi i'll fix it
  6. 00:36:977 (1,2) - pretty petty complaint, but you could space these out properly to get a little more distance between the head of 2 and the body of 1
  7. 00:48:264 (3) - would cut this in half and then add a cirlce on the downbeat, catching the drums on the white tick here feels a little more intuitive I think
    mhm i'll think about it
  8. 00:53:610 (1,2) - blanket actually does look kinda sloppy ;_;
  9. 01:05:194 (2,3) - would probably just switch the rythm here to the downbeat clickable
  10. 01:12:175 (2) - missing finish on the repeat?
  11. 01:20:937 (1) - finish on the head here works better with the faint cymbical I think

    Normal
  12. 00:05:787 (2) - missing whistle
  13. 00:28:511 (3) - could probably use a circle for both piano AND vocals here i like what i have right now thooooo
  14. 00:38:610 (4) - would be really cool to have this clickable. http://osu.ppy.sh/ss/3508980 works really well here I think good suggestion but maybe later
  15. 01:05:491 (3,4) - would make more sense to switch these two, does a better job of following vocals. Kinda like you did here 01:07:274 (3,4) -
  16. 01:10:541 (4,5) - could try something like https://osu.ppy.sh/ss/3509004 (both rythm and placement this time) here, since the most noticeable drums actually land on the red ticks, so this feels a lot more intuitive i like the 3 circles here
  17. 01:12:620 (4) - missing finish?
  18. 01:12:472 (3,4,5,6) - try http://osu.ppy.sh/ss/3509016 for the rythm? accents the song a little better I think
  19. 01:20:937 (1) - again, I think this works better as a finish not going to point this out for Hard+

    Hard
  20. 00:17:967 (1,2) - blanket here actually does look sorta sloppy in game >< look fine ;w;
  21. 00:34:006 (3) - would be cool to split this into a 1/2 + circle to catch the drums here. http://osu.ppy.sh/ss/3509037 something like this perhaps? rip my placements tho maybe later
  22. 00:39:947 (3,4,1) - plays a liiiitttle clunky I think
  23. 00:42:323 (3,1) - more distinct curve here looks and plays a lot nicer I think ( https://osu.ppy.sh/ss/3509051 ) ><
  24. 00:48:264 (3,4,5) - try a rythm like http://osu.ppy.sh/ss/3509061 this one? catch these high pitched sounds with the circles feels a little more appropriate
    mine should be decent
  25. 00:59:402 (1,2) - 00:17:967 (1,2) - >< sorry, not trying to nazi out on this kinda stuff but this just looks so sloppy to me aah triggered
  26. 01:07:125 (2,3,4) - arranging them like https://osu.ppy.sh/ss/3509084 would be a tad bit smoother I think
  27. 01:08:462 (3,3) - probably not really an issue, but the 1/2 being kinda semi-hidden under 01:08:462 (3) - caught me a little off guard the first time
    the flow should be fine going into it , if another mod mention this i'll change
  28. 01:12:620 (1) - missing finish?

    Insane
  29. 00:06:084 (1) - missing whistle
  30. 00:34:155 (4,5) - transition between these is a little clunky I think, catching 5 requires the player to move up and then down-leftish instead of being able to just catch this with one swift motion. would probably just move down 5 a little ;_;
  31. 01:05:491 (1,2) - perhaps get a little more distance betwee these? makes it play a little smoother I think (something like 1.2-1.3 works I think)

    me like

    Extra
  32. 00:40:392 (1) - ctrl+g on this works very well for me i like the jump more with the one i have now
  33. 00:44:996 (2) - something like 345/78 for this improves the transition into the curved slider a tad bit, makes it a lot smoother to catch
    i might change the whole rythem here later so no change for now
  34. 00:59:105 (1) - NC here kinda lands on nothin I think owo having it on 00:58:957 (1) - would make more sense I think (would be more consistent with your previous NCing too) no the NC is fine here since i made a antijump here and its easier for players to play and sightread it
  35. 01:14:699 (6,7,8,9) - move dis a bit to the right to perfectly line it up with the slider?
  36. 01:16:852 (3) - I think this lands on..nothing? 01:16:878 (3) - is there the 'swoosh' actually lands on which is 1/6 so very inconvenient to catch. I think just deleting this to map the drums only is the way to go
  37. 01:28:066 (1,2,3,1,2,3,1,2) - would much rather have this NC'd like you did in the Insane, made a lot more sense I think it has a different pattern / placement compared to insane

    Good Luck!

Feb

Feb wrote:

hi mod incoming.

but I will prolly be more vocal on your higher diffs since I am not that experienced in lower difficulties. ( or not )

[Extra]
00:03:157 (4,1) - feels empty. I think this is wrong no its fine lol
00:06:086 (1) - not sure, but finish? finish too loudd
00:24:501 (3,4) - ctrl+g? maybe why would you ctrl + g? if i did the jump onto 5 is waay to big
00:31:482 (3,6) - I think you should curve 3 downwards since it hits almost kickslider (6) ruins the flow if i curve it downwards
00:53:016 (4) - this runs prolly better with 2 circles. no its fine with the slider
00:41:432 (5) - use more SV on this slider? no thanks
00:47:670 (1,2,3,4,5) - little boring tbh - maybe use kicksliders here for that part? overmapped
00:51:234 (1) - more SV here too? not hanks
00:53:016 (4) - like before no slider I think like before no
00:59:105 (1,2,3) - are you cruel? ;w; whats wrong with the anti jump ?
01:10:986 (5,6,7,8,9,10) - nc no thanks
01:19:155 (3) - ctrl+g? this part of the music is soft and calm no point in making a huge jump

[Insane]
00:07:868 (3,4) - curve this better? no that would over curve it lol
00:09:056 (3) - not really a blanket improve this
00:23:610 (5) - make overlap little bigger (more visible)? no try playing the insane please
00:27:175 (5) - ^ ^
00:30:739 (3,1,2) - this looks a little bit cramped, don't you think? no i dont think so , plus this is good flow
00:33:115 (4) - overlap more visible? no
00:32:818 (3) - bad blanket ??
00:33:709 (2,5) - uh. I think this is a little bit hard to read. changed from previous mod
00:37:868 (5) - make this curvy, because of next slider?no thanks
00:38:165 (6,7,8) - use kicksliders here? very near to each other and add circle somewhere near. sounds better tbh. its insane diff and the souind is kinda dim i like the way i have it now
00:39:056 (10) - curve this better. i dont like over curving stuff
00:42:620 (5,2) - wouldn't stack this on 5, rather I would make an overlap here and pull it a little down. i like the stack
00:45:887 (3,4) - very uncute overlap. its cute to me
00:46:927 (2,3) - bad blanket. its fine
00:51:680 (3) - remove? maybe later
01:01:036 (2,3,4) - kicksliders here instead? no thanks
01:05:194 (5,6,7,8) - wouldn't make this straightwhy not?
01:06:383 (4,5,6,7) - ^^
01:10:986 (5,6,7,8,9,10) - NC? no NC is fine here
01:12:917 (2,3) - make double stack here? kinda strong beat. its already double stacked tho?
01:17:670 (2,1) - you can move 2 a little away. no thanks

[Normal]
Will only mention alittle bit.

00:17:818 (5) - I think this is confusing for new players. rather NC this already? that would ruin my NC consistency
00:20:343 (1,2,3,4,5) - make 3 and 5 same shape and blanket 3 better to 1. its fine now
00:33:264 (4,5) - bad blanketits not bad or good
00:39:353 (1,2,3,4) - stick with 1 combo on this nc. what do you mean?
00:44:105 (1,2) - blanket this?
00:56:581 (2,3) - want to blanket slider end here? its fine
00:57:770 (4,5) - ^ ^
01:04:897 (2,3) - impfercet but can be perfect its fine here too
01:19:600 (4,5) - ^ ^
01:25:541 (1,2) - ^ ^

Overall good difficulties - props

I can't mod anything else - almost zero experience in hard and easy. :(

Good Luck with mapset.

FCL

FCL wrote:

M4M from your queue

  • [Easy]
  1. 00:00:614 (1) - Look, this blanket is not quite smooth. do so
  2. 00:32:818 (2) - I suggest blanket
  3. 00:44:402 (1) - ^
  4. 00:47:076 (2) - the slider is not parallel: 48:264 (3)

  • [Normal]
  1. 00:45:887 (4) - blanket?
  2. 00:50:640 (3) - too it would be nice
  3. 01:29:105 (1) - NC (suggestion)should be okay !

  • [Hard]
  1. P E R F E C T

  • [Insane]
  1. 00:17:818 (3) - stack with 00:18:412 (2) maybe? i dont want to ruin the distance D:

  • [Extra]
  1. 00:07:274 (1,2) - These patterns are not suitable, imo the repeat sliders are fine in this
  2. 00:27:472 (1) - move this slider on x=280 for perfect stack with 00:26:878 (3)
  3. 01:10:986 (5,6,7,8,9,10) - imo, may be worth doing this stream in a straight line? i had it straight before , butPho suggested the curve one so i changed it
  4. 01:23:016 (4) - move this slider on x=248, y=260 for perfect stack with 01:23:313 (1)
It's all, good luck :)

Thanks for the mod
Arusamour
Expert (5.62 stars, 390 notes)
00:19:600 (2,3,4) - Have you tried to place this closer to 00:19:303 (1)? Try it.
00:54:056 (2,3,4,5) - Ugly pattern

Insane (4.52 stars, 366 notes)
01:10:986 (5,6,7,8,9,10) - This of something more creative


Normal (2.17 stars, 176 notes)
idk how to mod norms


I don't know if this is a bad thing.
The hard diff. feels too stiff. it feels like playing https://osu.ppy.sh/b/176339's Popipon!
Topic Starter
Aerous

Boobs wrote:

Expert (5.62 stars, 390 notes)
00:19:600 (2,3,4) - Have you tried to place this closer to 00:19:303 (1)? Try it. Should be okay , since i asked a lot of people to testplay eg : VINXIS , xxdeathx , captin1 , etc

00:54:056 (2,3,4,5) - Ugly pattern the flow is fine and it doesn't look that bad

Insane (4.52 stars, 366 notes)
01:10:986 (5,6,7,8,9,10) - This of something more creative no changes for now


Normal (2.17 stars, 176 notes)
idk how to mod norms


I don't know if this is a bad thing.
The hard diff. feels too stiff. it feels like playing https://osu.ppy.sh/b/176339's Popipon!
Thanks for the mod ! Yea my hard , I'm not confident in mapping hard diffs
Morbon
Hello, M4M from queue

[Expert]
  1. 00:29:105 (1) - remove NC? it's still can be a pattern
  2. 00:34:303 (1,2) - I don't like, when NC starts right before or right after big white tick, but here it's optional
  3. 00:55:986 (1,2,3,4,1) etc - what a weird stars with NC every 4th circle :\ I suggest at least put NC's for every 5th
  4. 01:00:739 - can be a circle and shorter the spinner
  5. 01:15:442 (1,1) - i'd like to remove NC's here
  6. 00:01:718 (4,5) - stack (4) with start of 00:02:443 (2) ?
  7. 00:04:525 (5) - move it up a bit?
  8. 00:17:521 (5) - can it be a blanket with 00:17:967 (1) ? If not, then try to move 00:17:373 (4) a bit to the left
  9. 00:24:947 (1) - move it up a bit?
  10. 01:02:224 (2,3,4,5) - how about balanced trapezoid?
Too hard to mod well-made maps
[Insane]
  1. 00:12:917 (4) - move it to left for balance DS?
  2. 00:13:511 (2,3,4,5) - i think it could be a better diamond (i mean ending of (2),(3),(4),(5) )
  3. 00:16:185 (3,4,5) - how about to move them here?
  4. 00:23:610 (5) - how about to place it somewhere with (2) and then move next sliders closer? like this
  5. 00:40:095 (4,5) - i'd like to ctrl+g, because you have so many moments with almost same patterns, oh also 00:40:392 (1) - ctrl+g here
  6. 00:43:511 (3,4,5) - how about this placement?
  7. 00:50:640 (3,4,5) - balance square with end of prev. slider
  8. 00:57:323 (2,4) - i think they're too close
  9. 00:59:402 - circle for vocal?
  10. 01:00:739 - and here is same thing as i posted in expert
  11. 01:13:660 (6,1) - move it to the left, will balance the square and stack 01:13:808 (1) with 01:12:323 (5)
  12. 01:16:185 - big white tick on the end of slider =\= good in my opinion this rhythm is the best solution, that i can advice
  13. 01:21:531 (3,1) - accidently saw, that you have unnecessary points on theese sliders
[Hard]
  1. 00:05:490 (1) - remove NC?
  2. 00:03:335 (4,1,2,3) - not a good diamond here
  3. 00:22:422 (4,1) - blanket (i can't believe that i found smth lmao)
  4. 00:39:947 (3) - move it to x:332 y:60?
  5. 00:54:204 (3,1) - why they're not same form?
  6. 00:56:878 (3,1) - can be better blanket
  7. 00:59:402 (1,2) - ^
[Normal]
  1. 00:04:862 (1,1) - why they're same? it looks so cheap
It was the only issue that i could find
[Easy]
Can't mod this type of diff at all, sorry.

I hope this mod was at least a bit useful
pkk
hey, this isn't K-POP!

sorry I don't know you anymore
Noseosu
very good.
Synpoo
hi

[General]
Widescreen support is on E/N/H but disabled in I/Ex

[Expert]
00:07:274 (1,2,3) - you can make this a triangle
00:55:986 (1,2,3,4,1,2,3,4,1,2,3,4) - ora ora ora
01:01:704 (7,8) - overmapped, just make 01:01:630 (6) - a 1/2 if you want emphasis here
01:08:759 (4,5,1) - 1 should have more spacing from 5 compared to 4
01:11:432 (1,2) - these play weird to me since the vocals are so strong here on the red ticks, consider having a rhythm similar to this
01:25:244 (6,1) - rather have 6 placed closer to 1, similar to how you've been overlapping other pauses throughout this map it'd be better for consistency like this 00:38:313 (2,3) -
01:14:848 (8,9,1) - is there a reason for this inconsistent spacing?
01:16:482 (3,4,5) - i know this was intended but it looks a bit odd, rather just have it follow the slider properly

[Insane]
00:14:699 (2,3,4,5) - rhythm here is incorrect, it should be this
00:35:788 (1) - looks a bit wonky. maybe this or somethang
00:51:531 (2) - disappointed when this wasnt a slider similar to the previous one, absolutely 0 emphasis put on this despite the strong beat
00:59:402 (1) - you can put a note here followed by the spinner on the blue tick, players of this diff should be able to handle it
01:05:194 (5,6,7,8) - why is this stream here? there's nothing like this on expert, and it doesn't even sound like anything calls for a stream here

[Hard]
00:04:188 (3) - ctrl+J
00:10:392 (3,1) - (nazi) this blanket can be improved very, very slightly

[Easy]
ar2 is a bit low for this bpm, consider ar3
Topic Starter
Aerous
Morbon

Morbon wrote:

Hello, M4M from queue

[Expert]
  1. 00:29:105 (1) - remove NC? it's still can be a pattern Change in SV so you should NC
  2. 00:34:303 (1,2) - I don't like, when NC starts right before or right after big white tick, but here it's optional
  3. 00:55:986 (1,2,3,4,1) etc - what a weird stars with NC every 4th circle :\ I suggest at least put NC's for every 5th every 4th because on the 8th note , it NC on the white tick
  4. 01:00:739 - can be a circle and shorter the spinner i like mine better :C
  5. 01:15:442 (1,1) - i'd like to remove NC's here Again , change in SV
  6. 00:01:718 (4,5) - stack (4) with start of 00:02:443 (2) ? I like the overlap right now
  7. 00:04:525 (5) - move it up a bit?
  8. 00:17:521 (5) - can it be a blanket with 00:17:967 (1) ? If not, then try to move 00:17:373 (4) a bit to the left no difference if i move 4 left a bit
  9. 00:24:947 (1) - move it up a bit? the tail end is stacked to something
  10. 01:02:224 (2,3,4,5) - how about balanced trapezoid? i dont like balanced things , try playing it
Too hard to mod well-made maps

[Insane]
  1. 00:12:917 (4) - move it to left for balance DS? its fine
  2. 00:13:511 (2,3,4,5) - i think it could be a better diamond (i mean ending of (2),(3),(4),(5) ) same here , should be okay
  3. 00:16:185 (3,4,5) - how about to move them here? uhh no ?
  4. 00:23:610 (5) - how about to place it somewhere with (2) and then move next sliders closer? like this
  5. 00:40:095 (4,5) - i'd like to ctrl+g, because you have so many moments with almost same patterns, oh also 00:40:392 (1) - ctrl+g here
  6. 00:43:511 (3,4,5) - how about this placement? the jump from slider 5 to the next NC is too big , i purposely placed it like this
  7. 00:50:640 (3,4,5) - balance square with end of prev. slider no :C
  8. 00:57:323 (2,4) - i think they're too close they're fine
  9. 00:59:402 - circle for vocal? no its fine here too
  10. 01:00:739 - and here is same thing as i posted in expert same as expert
  11. 01:13:660 (6,1) - move it to the left, will balance the square and stack 01:13:808 (1) with 01:12:323 (5) i like mine right now
  12. 01:16:185 - big white tick on the end of slider =\= good in my opinion this rhythm is the best solution, that i can advice uh this is be okay if it was extra diff i would change it
  13. 01:21:531 (3,1) - accidently saw, that you have unnecessary points on theese sliders
i'll leave this
[Hard]
  1. 00:05:490 (1) - remove NC? change in BPM
  2. 00:03:335 (4,1,2,3) - not a good diamond here its fine to me
  3. 00:22:422 (4,1) - blanket (i can't believe that i found smth lmao)
  4. 00:39:947 (3) - move it to x:332 y:60?
  5. 00:54:204 (3,1) - why they're not same form? o-o ill change this later whoops
  6. 00:56:878 (3,1) - can be better blanket
  7. 00:59:402 (1,2) - ^
[Normal]
  1. 00:04:862 (1,1) - why they're same? it looks so cheap
shoudl be okay
It was the only issue that i could find
[Easy]
Can't mod this type of diff at all, sorry.

I hope this mod was at least a bit useful
thanks for the mod !

Synpoo

Synpoo wrote:

hi

[General]
Widescreen support is on E/N/H but disabled in I/Ex

[Expert]
00:07:274 (1,2,3) - you can make this a triangle
00:55:986 (1,2,3,4,1,2,3,4,1,2,3,4) - ora ora ora yea the star pattern i double check with a lot of testplayers ( captin1 , asphyxia , and other people )
01:01:704 (7,8) - overmapped, just make 01:01:630 (6) - a 1/2 if you want emphasis here
01:08:759 (4,5,1) - 1 should have more spacing from 5 compared to 4 no its fine here , its on purpose. Flow wise its fun to play
01:11:432 (1,2) - these play weird to me since the vocals are so strong here on the red ticks, consider having a rhythm similar to this i like mine better rip :(

01:25:244 (6,1) - rather have 6 placed closer to 1, similar to how you've been overlapping other pauses throughout this map it'd be better for consistency like this 00:38:313 (2,3) - good suggestion but i'll just stick with the one i have right now because i don't want to ruin the distances
01:14:848 (8,9,1) - is there a reason for this inconsistent spacing? they're the same but since the slider had a SV change the game think its a different spacing (VINXIS told me that when I was mapping my parasyte map back a while ago lol)
01:16:482 (3,4,5) - i know this was intended but it looks a bit odd, rather just have it follow the slider properly

[Insane]
00:14:699 (2,3,4,5) - rhythm here is incorrect, it should be this
00:35:788 (1) - looks a bit wonky. maybe this or somethang
00:51:531 (2) - disappointed when this wasnt a slider similar to the previous one, absolutely 0 emphasis put on this despite the strong beat
deleted the next note its like this now --> http://puu.sh/jx4Qx/434e81d062.jpg
00:59:402 (1) - you can put a note here followed by the spinner on the blue tick, players of this diff should be able to handle it its fine i don't want to change it :(
01:05:194 (5,6,7,8) - why is this stream here? there's nothing like this on expert, and it doesn't even sound like anything calls for a stream here

[Hard]
00:04:188 (3) - ctrl+J
00:10:392 (3,1) - (nazi) this blanket can be improved very, very slightly

[Easy]
ar2 is a bit low for this bpm, consider ar3
Thanks !

No reply = Fixed

@pkk gimme some holy water 8-)
Ipas
Hello! | As requested!

[General]
  1. Consider to add "TV size" and "Opening" to the tags
[Easy]
  1. 00:08:462 - Skip out this beat might doesn't creates nice playable rhythm here, I guess . Keep the pattern consistent with 00:06:086 (1,2,3) - would create nice rhythm here, I'm sure . Try this, it works more better than the previous rhythm . A circle here 00:08:165 - then a slider pattern as shown in the image here 00:08:462 -
  2. 00:12:026 (3,4,1) - Well, this rhythm really doesn't worth for rhythm here . Try this rhythm pattern . It's more suitable in terms of rhythmical choices . Extend this slider by 1/2 afterwards 00:12:026 (3) - , 00:12:026 (3) - Remove this circle, 00:13:066 (1) - Move this slider behind by 1/2 too and extend it 1/2 afterwards
  3. 00:17:076 (3) - Nazi, blanket is more better here
  4. 00:23:313 (2,3) - The rhythm isn't match perfectly to playable here . Turn both of them into 1/1 slider 00:23:313 (2,3) - , then add a circle here 00:24:501 - . You can see the following pattern here
  5. 00:25:689 (2) - Nazi, blanket is nice here
  6. 00:36:977 (1,2) - Awkward rhythm here . This slider doesn't really plays well here 00:37:571 (2) - . Rearrange the pattern is the best choice to keep the rhythm sounded more nice and worth to be playable here . 00:36:977 (1) - Extend this slider by 1/2 then add a reverse on it, then move this slider 00:38:610 (2) - to 00:38:165 - and add a reverse on it . I'm pretty sure this rhythm is more playable and worth to avoid bad polarity rhythm here . The following pattern will looks like this
  7. 00:46:482 (1,2,3) - Welp, this rhythm doesn't plays really well . It doesn't suitable to put this rhythm here . You skipped too much rhythm that could be more playable if you try to map it . Rearrange the pattern and try to extend this slider by 1/2 00:46:482 (1) - , add a circle here 00:47:670 - , make a 1/1 slider that starts from here 00:47:967 - , and make 1/1 slider too from 00:48:561 - . Bad polarity avoided, and the rhythm sounds more playable here
  8. 00:50:046 (2) - Nazi, blanket please . Movement is too rough for me
  9. 00:53:610 (1,2,3) - Regarding to this pattern, this slider doesn't really accurate the rhythm well 00:54:501 (2) - . Try out this pattern, shorten this slider by 1/2 00:53:610 (1) - and add a reverse on it, then use simple 1/1 rhythm pattern start from here 00:54:798 - . You can try to use my 1/1 pattern as shown at my image here
  10. 01:00:887 (1,2) - No please, these two isn't suitable to be placed here . I'd rather to extend this spinner 00:55:986 (1) - until 01:00:739 - , then remove those two 01:00:887 (1,2) - . It fits more better than yours, honestly
  11. 01:10:838 (3) - Nazi, blanket please >w<
  12. 01:03:115 (2,3) - I don't feel suitability at those sliders, honestly . I'd rather to use same slider pattern like 01:01:927 (1) - to replace those sliders 01:03:115 (2,3) -
  13. 01:05:491 (3,4) - With the same reason as above, replace this slider too, with the same pattern that I suggested above
  14. 01:10:838 (3) - To be honest I don't like this slider plays, it's very nonsense for me . I'd rather to add a reverse on this slider 01:10:095 (2) - and delete this slider 01:10:838 (3) -
  15. 01:12:620 - Put this downbeat at the slider tail isn't a nice idea here . How about place this slider 01:12:175 (2) - , keeping it reversed, remove this circle 01:13:511 (3) - . Then, you can just simply add a reverse on this slider 01:11:432 (1) - . It's more nicer and more playable rhythm in my opinion based on your rhythm preferences in entire map
  16. 01:14:402 (2) - Well, I don't like how this slider plays, it's really interfere with the current background rhythm . I'd rather to make this slider length extended by 1/2 and add a reverse on it 01:13:808 (1) - . I'm pretty sure the whole rhythm will be sounded nice and more playable here
  17. 01:17:967 (3) - I'd rather delete this circle and simply add a reverse on this slider for more better rhythm performances here 01:17:224 (2) -
  18. 01:19:155 (2) - This slider doesn't feel right to be placed here . I suggest you to move it into 01:19:600 - , and delete this circle 01:20:046 (3) - . Then, add a reverse to 01:18:412 (1) - , so it'll creates nice playable rhythm here
  19. 01:24:353 (2,3,4) - If you want more nice rhythm here, let me rearrange it for you . Move 01:25:095 (3) - to 01:25:541 - and remove this circle 01:25:986 (4) - . Then, add a reverse on 01:24:353 (2) - . See the difference
[]
Call me back if you need my mod too in other diff, I feel tired nowadays
Good Luck!

EDIT

[Normal]
  1. 00:09:798 - Leaving this point emptied make this slider 00:09:947 (5) - started awkwardly at the moment . There's a correlation between this beat 00:09:798 - and this beat 00:09:947 - , but you leave the first one empty . I suggest you to map 00:09:798 - out for more nice working rhythm here
  2. 00:12:620 (4) - 00:13:808 (2) - I don't know which rhythm you followed on this two slider, honestly . I'd rather to use 1/2 repeat slider to replace those sliders, which doesn't even clearly indicate any beat at the music
  3. 00:16:185 (2) - Maybe, you can try to apply suggestion above to this slider too, but keeping it for this one is fine for me, but I guess it will be more suitable to use 1/2 repeat slider here tho
  4. 00:21:680 (4,5) - Well, this rhythm plays well but I'd rather to use this kind of pattern, because I think the vocal is more decent to be mapped at this point, not the drum . 00:21:680 (4) - Extend this slider by 1/2, then delete the next slider and replace it with a circle on 00:22:422 -
  5. 00:23:313 (2) - With the same reason beforehand, I'd rather to rearrange this slider into 1/2 reverse slider
  6. 00:26:878 (6) - This slider plays awkward for me . As you see that vocal on 00:26:729 - is more better to be placed by a slider, because there's a long both on vocal and the instrument here nonetheless you're map out 00:26:878 - that doesn't even important to the base rhythm you followed here actually . I'd rather to extend this slider by 1/2 00:26:729 (5) - , and make it replace this slider 00:26:729 (5) - to make it more better to be played here
  7. 00:36:977 (1) - You're follow the vocal here, suddenly use this slider 00:37:571 (2) - to map out the drum sound creates a bad polarity for me . It's better to keep this slider 00:37:571 (2) - emphasize the vocal here 00:37:422 - , so extend that slider (2) by 1/2 and move it 1/2 behind so it'll placed at 00:37:422 - will creates nice rhythm here
  8. 00:38:610 - It seems like this beat need particularly to be accentuated by a long slider, as it appears with the cymbal sound and long vocal here . Put this beat at slider tail is very bad rhythm here . I strongly recommend you to delete this slider 00:38:313 (4) - , so it'll keep 1/2 rhythm with 00:38:165 (3) - and give more room to emphasize that important beat on 00:38:610 - (turn out these two (3) (4) into a 1/2 slider is fine tho) . Then, extend this slider by 1/2 and put it at 00:38:610 - , so the following pattern will looks like this
  9. 00:39:947 (2,3,4) - Rhythm that appears on these objects is really similar with 00:42:323 (2,3,4,5,6) - . For me, keeping the pattern consistent is the best way to fix out the rhythm issues on 00:39:947 (2,3,4) - , because this rhythm doesn't plays really well here
  10. 00:55:986 (1,2) - I know what you're following here, but seems likely the rhythm feels really awkward here . Ctrl+G'ing those pattern 00:55:986 (1,2) - is more suitable for the current music section here, so I would recommend you to do it (Don't forget to apply it to 00:57:175 (3,4) - and 00:58:363 (5,6) - because they have similar rhythm)
  11. 01:10:838 (5) - This circle make the entire sequence feels empty . It doesn't indicate important beat here, honestly . I'm sorry but my suggestion is just only make the current rhythm feels dense, but it's more better than yours I guess . I guess it's fine because this is on kiai and a bridge to pass the first kiai section to the next half kiai section afterwards . Put 1/1 slider here 01:10:689 - , then keep (6) placed at its current pattern
  12. 01:12:620 (4,5) - What is this spacing? -w- Fix it!
  13. 01:14:105 (2) - Because your current base rhythm at this section is vocal, I guess make this slider into 1/2 reverse slider is more accurately emphasizing the vocals here
  14. 01:27:472 (4) - Delete please, it sounded overmap here to be honest because if you're intended to make this slider to follow the vocal, you need to map 01:27:917 - too . Either remove it or map 01:27:917 - is the nice idea here
[Hard]
  1. 00:42:323 (3) - Keep the rhythm constant with the previous 1/2 would be reasonable here, because I don't feel right about this 1/1 slider
  2. 00:44:699 (2) - Same as above
  3. 00:48:264 (3) - ^
  4. 00:51:234 (1,2) - Swap the NC maybe? The cymbal sound at (2) particularly needs to be emphasized I think
[]
Continue later!
Rohit6
Hello!
[Easy]
00:17:076 (3,1) - Bad blanket
00:24:947 (1,2) - ^
00:46:185 (3,1) - ^

[Normal]
00:02:800 (2,1) -Bad blanket
00:36:234 (4,1) - ^
00:49:897 (2,3) - ^
00:53:016 (4,1) - ^
01:04:006 (6,1) - ^
01:19:600 (4,5) - Blanket isnt perfect
01:22:125 (4,5) - Bad blanket
I havent played , mapped or modded easy and normal diffs since ever but these look fine

[Hard]
00:13:957 (4,1) - Potential blanket
00:47:670 (1,2) - Bad blanket
00:49:155 (1,2) - Potential blanket
00:49:897 (1,2) - ^
00:52:274 (1,2) - Bad blanket
01:03:561 (2,3) - ^
01:05:937 (2,3) - ^
01:08:165 (2,3) - ^
01:11:878 (2,3) - ^
01:17:224 (1,2) - ^
No flow problems at all,just a few visual problems because blankets
[Insane]
00:13:066 (1,2) - Bad blanket
00:24:947 (1,2) - Blanket isnt perfect
00:40:244 (5,1) - Awkward transition from 5 to 1 in terms of flow.Ctrl+g and rotate the slider a bit
00:45:145 (1,2) - Potential blanket
00:47:373 (5,2) - Linear blankets are kinda eh imo
00:47:967 (3,5) - ^
00:55:095 (2,4) - Potential blanket
01:18:412 (1,2) - Bad blanket
01:21:977 (1,2) - Potential blanket
01:28:660 (1) - I dont think you need a NC here
Better than the Expert diff.
No real issues except some bad blankets and a place or two with awkward flow

[Expert]
00:17:967 (1,2) - Blanket isnt perfect
00:31:927 (5,6,1) - Those jumps dont feel fitting there
00:38:610 (3,4) - Potential blanket
00:44:105 (1,1) - Lower volume on sliderends
00:48:858 (1) - ^
00:51:531 (1) - ^
00:53:610 (1,2,3,4,5,6) - This is very awkward to play
00:59:254 (2,3) - Place these a more far away as it doesnt feel very satisfying to play as of now
01:07:719 (1,2) - Bad blanket
01:13:066 (3,1) - ^
01:18:412 (1,2) - Blanket isnt perfect
01:28:957 (1,2) - Needs higher DS here
I'm not particularly fond of the straight stream placement but theyre ok i guess

Giving some kd because why not
Topic Starter
Aerous
Ipas

Ipas wrote:

Hello! | As requested!

[General]
  1. Consider to add "TV size" and "Opening" to the tags
[Easy]
  1. 00:08:462 - Skip out this beat might doesn't creates nice playable rhythm here, I guess . Keep the pattern consistent with 00:06:086 (1,2,3) - would create nice rhythm here, I'm sure . Try this, it works more better than the previous rhythm . A circle here 00:08:165 - then a slider pattern as shown in the image here 00:08:462 -
  2. 00:12:026 (3,4,1) - Well, this rhythm really doesn't worth for rhythm here . Try this rhythm pattern . It's more suitable in terms of rhythmical choices . Extend this slider by 1/2 afterwards 00:12:026 (3) - , 00:12:026 (3) - Remove this circle, 00:13:066 (1) - Move this slider behind by 1/2 too and extend it 1/2 afterwards
    i think its fine for easy diff
  3. 00:17:076 (3) - Nazi, blanket is more better here
  4. 00:23:313 (2,3) - The rhythm isn't match perfectly to playable here . Turn both of them into 1/1 slider 00:23:313 (2,3) - , then add a circle here 00:24:501 - . You can see the following pattern here maybe later or another mod mentions this

  5. 00:25:689 (2) - Nazi, blanket is nice here
  6. 00:36:977 (1,2) - Awkward rhythm here . This slider doesn't really plays well here 00:37:571 (2) - . Rearrange the pattern is the best choice to keep the rhythm sounded more nice and worth to be playable here . 00:36:977 (1) - Extend this slider by 1/2 then add a reverse on it, then move this slider 00:38:610 (2) - to 00:38:165 - and add a reverse on it . I'm pretty sure this rhythm is more playable and worth to avoid bad polarity rhythm here . The following pattern will looks like this
    rearranged it a bit in my way
  7. 00:46:482 (1,2,3) - Welp, this rhythm doesn't plays really well . It doesn't suitable to put this rhythm here . You skipped too much rhythm that could be more playable if you try to map it . Rearrange the pattern and try to extend this slider by 1/2 00:46:482 (1) - , add a circle here 00:47:670 - , make a 1/1 slider that starts from here 00:47:967 - , and make 1/1 slider too from 00:48:561 - . Bad polarity avoided, and the rhythm sounds more playable here
    again should be okay with the simple rythem , if another mod mentions this i'll change
  8. 00:50:046 (2) - Nazi, blanket please . Movement is too rough for me
  9. 00:53:610 (1,2,3) - Regarding to this pattern, this slider doesn't really accurate the rhythm well 00:54:501 (2) - . Try out this pattern, shorten this slider by 1/2 00:53:610 (1) - and add a reverse on it, then use simple 1/1 rhythm pattern start from here 00:54:798 - . You can try to use my 1/1 pattern as shown at my image here
    this one i think i'm gonna disagree , it fits perfectly with the vocal here.
  10. 01:00:887 (1,2) - No please, these two isn't suitable to be placed here . I'd rather to extend this spinner 00:55:986 (1) - until 01:00:739 - , then remove those two 01:00:887 (1,2) - . It fits more better than yours, honestly
  11. 01:10:838 (3) - Nazi, blanket please >w<
  12. 01:03:115 (2,3) - I don't feel suitability at those sliders, honestly . I'd rather to use same slider pattern like 01:01:927 (1) - to replace those sliders 01:03:115 (2,3) -
    should be okay , but if another mod mentions this i'll change for sure
  13. 01:05:491 (3,4) - With the same reason as above, replace this slider too, with the same pattern that I suggested above ^
  14. 01:10:838 (3) - To be honest I don't like this slider plays, it's very nonsense for me . I'd rather to add a reverse on this slider 01:10:095 (2) - and delete this slider 01:10:838 (3) -
    i'm not fond of repeat sliders that much sorry :C
  15. 01:12:620 - Put this downbeat at the slider tail isn't a nice idea here . How about place this slider 01:12:175 (2) - , keeping it reversed, remove this circle 01:13:511 (3) - . Then, you can just simply add a reverse on this slider 01:11:432 (1) - . It's more nicer and more playable rhythm in my opinion based on your rhythm preferences in entire map
    now i want to use repeat slider so its not clumped and more simple pattern + its high BPM should consider this
  16. 01:14:402 (2) - Well, I don't like how this slider plays, it's really interfere with the current background rhythm . I'd rather to make this slider length extended by 1/2 and add a reverse on it 01:13:808 (1) - . I'm pretty sure the whole rhythm will be sounded nice and more playable here
    its fine to me
  17. 01:17:967 (3) - I'd rather delete this circle and simply add a reverse on this slider for more better rhythm performances here 01:17:224 (2) -
    its fine its easyl diff not hard +
  18. 01:19:155 (2) - This slider doesn't feel right to be placed here . I suggest you to move it into 01:19:600 - , and delete this circle 01:20:046 (3) - . Then, add a reverse to 01:18:412 (1) - , so it'll creates nice playable rhythm here
    feels fine to me
  19. 01:24:353 (2,3,4) - If you want more nice rhythm here, let me rearrange it for you . Move 01:25:095 (3) - to 01:25:541 - and remove this circle 01:25:986 (4) - . Then, add a reverse on 01:24:353 (2) - . See the difference

[]
Call me back if you need my mod too in other diff, I feel tired nowadays
Good Luck!

EDIT

[Normal]
  1. 00:09:798 - Leaving this point emptied make this slider 00:09:947 (5) - started awkwardly at the moment . There's a correlation between this beat 00:09:798 - and this beat 00:09:947 - , but you leave the first one empty . I suggest you to map 00:09:798 - out for more nice working rhythm here
  2. 00:12:620 (4) - 00:13:808 (2) - I don't know which rhythm you followed on this two slider, honestly . I'd rather to use 1/2 repeat slider to replace those sliders, which doesn't even clearly indicate any beat at the music
    it plays fine
  3. 00:16:185 (2) - Maybe, you can try to apply suggestion above to this slider too, but keeping it for this one is fine for me, but I guess it will be more suitable to use 1/2 repeat slider here tho
    no D:
  4. 00:21:680 (4,5) - Well, this rhythm plays well but I'd rather to use this kind of pattern, because I think the vocal is more decent to be mapped at this point, not the drum . 00:21:680 (4) - Extend this slider by 1/2, then delete the next slider and replace it with a circle on 00:22:422 -

    its fine for a normal diff i'm not gonna change it
  5. 00:23:313 (2) - With the same reason beforehand, I'd rather to rearrange this slider into 1/2 reverse slider
  6. 00:26:878 (6) - This slider plays awkward for me . As you see that vocal on 00:26:729 - is more better to be placed by a slider, because there's a long both on vocal and the instrument here nonetheless you're map out 00:26:878 - that doesn't even important to the base rhythm you followed here actually . I'd rather to extend this slider by 1/2 00:26:729 (5) - , and make it replace this slider 00:26:729 (5) - to make it more better to be played here
    fixed in my own way , but same rythem soooo
  7. 00:36:977 (1) - You're follow the vocal here, suddenly use this slider 00:37:571 (2) - to map out the drum sound creates a bad polarity for me . It's better to keep this slider 00:37:571 (2) - emphasize the vocal here 00:37:422 - , so extend that slider (2) by 1/2 and move it 1/2 behind so it'll placed at 00:37:422 - will creates nice rhythm here
    stil follows vocal lol
  8. 00:38:610 - It seems like this beat need particularly to be accentuated by a long slider, as it appears with the cymbal sound and long vocal here . Put this beat at slider tail is very bad rhythm here . I strongly recommend you to delete this slider 00:38:313 (4) - , so it'll keep 1/2 rhythm with 00:38:165 (3) - and give more room to emphasize that important beat on 00:38:610 - (turn out these two (3) (4) into a 1/2 slider is fine tho) . Then, extend this slider by 1/2 and put it at 00:38:610 - , so the following pattern will looks like this
    fixed in my own way
  9. 00:39:947 (2,3,4) - Rhythm that appears on these objects is really similar with 00:42:323 (2,3,4,5,6) - . For me, keeping the pattern consistent is the best way to fix out the rhythm issues on 00:39:947 (2,3,4) - , because this rhythm doesn't plays really well here
    variations so its okay , doesnt play badly
  10. 00:55:986 (1,2) - I know what you're following here, but seems likely the rhythm feels really awkward here . Ctrl+G'ing those pattern 00:55:986 (1,2) - is more suitable for the current music section here, so I would recommend you to do it (Don't forget to apply it to 00:57:175 (3,4) - and 00:58:363 (5,6) - because they have similar rhythm)
    yea im gonna change if anoyher mod mentions this
  11. 01:10:838 (5) - This circle make the entire sequence feels empty . It doesn't indicate important beat here, honestly . I'm sorry but my suggestion is just only make the current rhythm feels dense, but it's more better than yours I guess . I guess it's fine because this is on kiai and a bridge to pass the first kiai section to the next half kiai section afterwards . Put 1/1 slider here 01:10:689 - , then keep (6) placed at its current pattern
    its fine for a normal diff
  12. 01:12:620 (4,5) - What is this spacing? -w- Fix it!
  13. 01:14:105 (2) - Because your current base rhythm at this section is vocal, I guess make this slider into 1/2 reverse slider is more accurately emphasizing the vocals here
    its fine here i think lol :C
  14. 01:27:472 (4) - Delete please, it sounded overmap here to be honest because if you're intended to make this slider to follow the vocal, you need to map 01:27:917 - too . Either remove it or map 01:27:917 - is the nice idea here
[Hard]
  1. 00:42:323 (3) - Keep the rhythm constant with the previous 1/2 would be reasonable here, because I don't feel right about this 1/1 slider its fine
  2. 00:44:699 (2) - Same as above ^
  3. 00:48:264 (3) - ^ ^
  4. 00:51:234 (1,2) - Swap the NC maybe? The cymbal sound at (2) particularly needs to be emphasized I think dont want to ruin the consistency
[]
Continue later!

Rohit6

Rohit6 wrote:

Hello!
[Easy]
00:17:076 (3,1) - Bad blanket
00:24:947 (1,2) - ^
00:46:185 (3,1) - ^

[Normal]
00:02:800 (2,1) -Bad blanket
00:36:234 (4,1) - ^
00:49:897 (2,3) - ^
00:53:016 (4,1) - ^
01:04:006 (6,1) - ^
01:19:600 (4,5) - Blanket isnt perfect
01:22:125 (4,5) - Bad blanket
I havent played , mapped or modded easy and normal diffs since ever but these look fine

[Hard]
00:13:957 (4,1) - Potential blanket
00:47:670 (1,2) - Bad blanket
00:49:155 (1,2) - Potential blanket
00:49:897 (1,2) - ^
00:52:274 (1,2) - Bad blanket
01:03:561 (2,3) - ^
01:05:937 (2,3) - ^
01:08:165 (2,3) - ^
01:11:878 (2,3) - ^
01:17:224 (1,2) - ^
No flow problems at all,just a few visual problems because blankets
[Insane]
00:13:066 (1,2) - Bad blanket
00:24:947 (1,2) - Blanket isnt perfect
00:40:244 (5,1) - Awkward transition from 5 to 1 in terms of flow.Ctrl+g and rotate the slider a bit try playing the diff
00:45:145 (1,2) - Potential blanket
00:47:373 (5,2) - Linear blankets are kinda eh imo
00:47:967 (3,5) - ^
00:55:095 (2,4) - Potential blanket
01:18:412 (1,2) - Bad blanket
01:21:977 (1,2) - Potential blanket
01:28:660 (1) - I dont think you need a NC here no its fine here with the NC
Better than the Expert diff.
No real issues except some bad blankets and a place or two with awkward flow

[Expert]
00:17:967 (1,2) - Blanket isnt perfect
00:31:927 (5,6,1) - Those jumps dont feel fitting there fine to me
00:38:610 (3,4) - Potential blanket
00:44:105 (1,1) - Lower volume on sliderends should be okay
00:48:858 (1) - ^ ^
00:51:531 (1) - ^^
00:53:610 (1,2,3,4,5,6) - This is very awkward to play try playing it , it flows nice and palys nice too
00:59:254 (2,3) - Place these a more far away as it doesnt feel very satisfying to play as of now
01:07:719 (1,2) - Bad blanket
01:13:066 (3,1) - ^
01:18:412 (1,2) - Blanket isnt perfect
01:28:957 (1,2) - Needs higher DS here its anti jump no need to increase to spike diff again its free pp already
I'm not particularly fond of the straight stream placement but theyre ok i guess

Giving some kd because why not

No Reply = Fixed

Thanks !
koreapenguin
via IRC
h
17:16 Aerous: lets goo
17:16 koreapenguin: lol
17:17 *koreapenguin is editing [http://osu.ppy.sh/b/758426 Maon Kurosaki - Setsuna no Kajitsu [Easy]]
17:17 koreapenguin: 00:55:986 (1,1) -
17:17 Aerous: o yea
17:17 koreapenguin: due to the high BPM, that way newbies do not have trouble catching the next object... so recommend place note at center of map
17:18 Aerous: so just long slider o-o
17:18 Aerous: i was thinking about long slider but i just copied what guy did here lol with the slider
17:18 Aerous: i can change if u want
17:18 koreapenguin: it's not my map lol
17:18 koreapenguin: if you want change then change
17:19 Aerous: k ill change it
17:19 koreapenguin: ah wait
17:19 Aerous: just to be safe
17:19 Aerous: o
17:19 koreapenguin: we are telling about this slider 01:01:927 (1) - right?
17:19 koreapenguin: damn my shit english orz
17:19 Aerous: lol i thought you meant this 00:55:986 (1) -
17:19 koreapenguin: lol wwww
17:20 Aerous: wait so you want me to put it around the middle?
17:20 Aerous: 01:01:927 (1) -
17:20 koreapenguin: yen center of playfield
17:20 koreapenguin: yea*
17:20 koreapenguin: place*
17:21 Aerous: kk
17:21 Aerous: http://puu.sh/jyAN2/378605b1f1.jpg
17:21 koreapenguin: :3
17:21 *koreapenguin is editing [http://osu.ppy.sh/b/758462 Maon Kurosaki - Setsuna no Kajitsu [Normal]]
17:21 *Aerous is editing [http://osu.ppy.sh/b/758462 Maon Kurosaki - Setsuna no Kajitsu [Normal]]
17:21 koreapenguin: 00:09:798 (5,6,7) - wrong hitsound i guess
17:22 koreapenguin: eh wait
17:22 Aerous: o-o
17:22 koreapenguin: it's different with Expert diff
17:23 Aerous: wtf
17:23 koreapenguin: Expert diff have drum sound
17:23 Aerous: i used hitsound copier
17:23 koreapenguin: lol trolled green lines
17:23 koreapenguin: 00:09:947 - add CS:5 line on here then
17:23 Aerous: k
17:23 koreapenguin: oh nice clap sounds
17:23 Aerous: :3
17:24 Aerous: \:D/
17:24 koreapenguin: 00:10:689 - and change to S:C5
17:24 koreapenguin: wtf CS:5
17:24 Aerous: chnaged
17:25 koreapenguin: even easy diff
17:25 koreapenguin: and hard diff
17:25 koreapenguin: Insane diff too
17:26 Aerous: kk
17:26 koreapenguin: and add AudioLeadIn: 1100 for safe
17:26 *koreapenguin is editing [http://osu.ppy.sh/b/758462 Maon Kurosaki - Setsuna no Kajitsu [Normal]]
17:26 koreapenguin: 00:38:165 (3,4) - jump ??/
17:26 koreapenguin: in Normal??
17:27 Aerous: omg whoops
17:27 koreapenguin: lol
17:28 Aerous: added leadin
17:33 koreapenguin: good that's all
17:33 koreapenguin: upload plz
17:33 Aerous: oo
17:34 Aerous: updating
17:35 Aerous: ok!
17:35 Aerous: double checl ;w;
17:37 koreapenguin: seem everythings good to me
17:37 koreapenguin: how about you?
17:37 Aerous: if you're good then i'm good
17:37 Aerous: :D
17:37 koreapenguin: Nice
17:38 koreapenguin: btw
17:38 Aerous: im kinda scared ish for this 00:31:927 (5,6) -
17:38 *Aerous is editing [http://osu.ppy.sh/b/757664 Maon Kurosaki - Setsuna no Kajitsu [Expert]]
17:38 Aerous: and thats it
17:38 Aerous: o
17:38 Aerous: sup
17:38 koreapenguin: No japanese artist, title?
17:38 koreapenguin: about metadata
17:38 Aerous: ooo
17:38 Aerous: yae
17:38 koreapenguin: oki
17:38 Aerous: brb let me copy it from someone
17:38 *koreapenguin is listening to [http://osu.ppy.sh/b/716176 Maon Kurosaki - Setsuna no Kajitsu]
17:38 koreapenguin: here
17:38 Aerous: ye
17:39 koreapenguin: btw 00:31:927 (5,6) - what's wrong with this?
17:39 Aerous: distance im just scared
17:39 Aerous: cuz qats
17:40 koreapenguin: if you worried about that then decrease distance
17:40 koreapenguin: adjust distance*
17:40 koreapenguin: fark english
17:41 koreapenguin: ah
17:41 Aerous: gotta restart osu
17:42 koreapenguin: it's just suggest how about ctrl+g? for this 00:54:056 (2,3) - Expert diff
17:42 Aerous: ok !
17:42 koreapenguin: :3
seem everythings good to me :D

bubbled~
Topic Starter
Aerous
-kevincela-
:!:
HappyRocket88
The speed rank is real. :^)

Just a nazi suggestion, but what about increasing the Audio Lend-In to 2000ms?

Good luck with the mapset!
sheela
Placing my placeholder here.
Cherry Blossom
Before this goes for Q.
Just a mod, not a bubble pop notice.

Easy

  1. 00:20:343 (1) - If you would introduce more the second slider, the direction of this slider should be on the left like this :
  2. 00:51:234 (4) - This note 00:51:531 should be clicked and not only followed by a sliderend, because this current slider looks like the previous ones, and it sounds really weird and gives a weird impression too.

Normal

  1. 00:11:432 (2) - It's too low, and the player might get a 100 after the previous slider, just move this slider 00:11:432 (2) - upward to avoid this little gameplay issue and make this pattern more comfortable to play.
  2. 00:51:234 (1) - as i said for Easy diff , this note should be clicked 00:51:531 - to give a better impression, and you also made the same note clicked here 00:49:155 -

Hard

  1. On the first part, it could be better if you keep consistency with jumps. There are 2 choices.
    The 1st choice is when there is an equal distance, for example 00:03:514 (1,2,3) -
    The 2nd is when there is a different distance for example 00:06:680 (3,4,1) -
    I know they are all intentional, because the jumps before NCs are different from jumps that are not before NCs. But it could be better if you keep consistency here, because that will be easier to get for the player.
  2. 00:34:006 (3,1) - This is counter-intuitive, this antijump is not really predictable and that makes this pattern difficult to understand, there should be more distance between 00:34:006 (3,1) -
  3. 00:51:828 (3) - I saw that you followed all ticks on vocal, so i don't really understand why you skipped this one 00:51:977 - , so why don't to try a reversed slider instead of this 1/1 slider ?

Insane

  1. 01:02:967 (1) - Here you skipped an important note on the white tick here 01:03:115 - . I don't really think using a red point to show you're following the white tick is enough, it should be clicked instead. Same for 01:12:472 (1) -

Expert

  1. 00:29:105 (1) - Here i was a little surprised by this 3/2 slider, i didn't really expect it when i was playing and i just hit 00:29:699 (2) - too early. Why don't to do the same thing as you did on Insane diff ? => 2 sliders instead. That works very well and that doesn't give the impression that there is something empty.
  2. 00:34:303 (5) - This 3/4 slider is not not really expected too, the distance between 00:34:303 (5,1) - is too long and it could be misleading, when i was playing i just hit 00:34:600 (1) - too early and i got a 100 on this slider 00:34:303 (5) - . There should be less distance between 00:34:303 (5,1) -
  3. 00:53:462 (6,1) - I don't really think this antijumps fits well the song, 00:53:610 - this note is more powerful than 00:53:462 (6) - , so the jump should be between 00:53:462 (6,1) - . That's exactly what QATs would say to you.
  4. 01:12:472 (1) - Same as Insane diff.

Nothing much to say.
Good luck on Qualifying ~
Topic Starter
Aerous

Cherry Blossom wrote:

Before this goes for Q.
Just a mod, not a bubble pop notice.

Easy

  1. 00:20:343 (1) - If you would introduce more the second slider, the direction of this slider should be on the left like this :
  2. 00:51:234 (4) - This note 00:51:531 should be clicked and not only followed by a sliderend, because this current slider looks like the previous ones, and it sounds really weird and gives a weird impression too.

Normal

  1. 00:11:432 (2) - It's too low, and the player might get a 100 after the previous slider, just move this slider 00:11:432 (2) - upward to avoid this little gameplay issue and make this pattern more comfortable to play.
  2. 00:51:234 (1) - as i said for Easy diff , this note should be clicked 00:51:531 - to give a better impression, and you also made the same note clicked here 00:49:155 -

Hard

  1. On the first part, it could be better if you keep consistency with jumps. There are 2 choices.
    The 1st choice is when there is an equal distance, for example 00:03:514 (1,2,3) -
    The 2nd is when there is a different distance for example 00:06:680 (3,4,1) -
    I know they are all intentional, because the jumps before NCs are different from jumps that are not before NCs. But it could be better if you keep consistency here, because that will be easier to get for the player.
  2. 00:34:006 (3,1) - This is counter-intuitive, this antijump is not really predictable and that makes this pattern difficult to understand, there should be more distance between 00:34:006 (3,1) -
  3. 00:51:828 (3) - I saw that you followed all ticks on vocal, so i don't really understand why you skipped this one 00:51:977 - , so why don't to try a reversed slider instead of this 1/1 slider ?

Insane

  1. 01:02:967 (1) - Here you skipped an important note on the white tick here 01:03:115 - . I don't really think using a red point to show you're following the white tick is enough, it should be clicked instead. Same for 01:12:472 (1) -

Expert

  1. 00:29:105 (1) - Here i was a little surprised by this 3/2 slider, i didn't really expect it when i was playing and i just hit 00:29:699 (2) - too early. Why don't to do the same thing as you did on Insane diff ? => 2 sliders instead. That works very well and that doesn't give the impression that there is something empty. this should be okay , but if another BN comes in and mentions this i'll change it !
  2. 00:34:303 (5) - This 3/4 slider is not not really expected too, the distance between 00:34:303 (5,1) - is too long and it could be misleading, when i was playing i just hit 00:34:600 (1) - too early and i got a 100 on this slider 00:34:303 (5) - . There should be less distance between 00:34:303 (5,1) -
  3. 00:53:462 (6,1) - I don't really think this antijumps fits well the song, 00:53:610 - this note is more powerful than 00:53:462 (6) - , so the jump should be between 00:53:462 (6,1) - . That's exactly what QATs would say to you.
  4. 01:12:472 (1) - Same as Insane diff.

Nothing much to say.
Good luck on Qualifying ~
No Reply = Fixed ! Thanks CB :D !
sheela


Hello Aerous!

General

  1. Add in the tags: elements garden (it's the composers I guess. I see this in the credits in the opening.)

Easy

  1. 00:51:531 (4) - This should have a new combo when it lands on that kind of beat, so the new combo should emphasize that beat. So, 00:51:828 (1) must remove its new combo.
  2. 00:51:531 (4,1) - Blanket could be neater.
  3. 01:12:175 (2) - This seems to be a wrong emphasis. I would instead of a repeat have a clickable object on the downbeat 01:12:620 since it contains a strong beat. The repeat doesn't do the job, so how about this rhythm:
  4. 01:25:541 (3) - It seems you misplaced the finish hitsound. It should be on the head instead of the tail.
  5. 01:28:066 (1) - This is me though, but move the node where it makes the curve to x:284 y:260 to make the curve neater.

Normal

  1. 00:38:610 (4,5) - There does not seem to have anything music that would make 00:38:610 (4,5) a circle and slider with 1/2 rhythm. But instead, if you put the slider first then the circle, it would follow the drums, so I suggest you do that.

Hard

  1. 00:09:056 (3) - Okay, this is "nazi", but move this to x:184 to get a perfect symmetric pattern with the previous slider.
    This also applies to 00:54:650 (1) which cam be moved to x:130.
  2. 00:19:897 (3) - How about you move this to somewhere like x:128 y:63 to get 1.0x spacing between 00:19:897 (3,1) ? It won't make 00:20:343 (1) look like you have to click early and it would steady the distance, so it stays on a similar distance. Honestly, I don't think it will affect the gameplay, but I guess it's worth to mention it.
  3. 01:05:937 (2,3) - Try to make a blanket pattern? The current is kind of ugly.
  4. 01:16:185 (1,1,2) - I guess the blanket could be improved.
  5. 01:17:967 (3) - I like the pattern 01:17:967 (3,1) but I think the readability could be a problem. It kind of looked like a 1/2 rhythm, but the short slider was hiding a little 01:18:412 (1) -'s approach circle. Try moving the slider (3) to x:218 y:118 to avoid the low readability?

Insane

  1. 00:14:996 (4) - I would unstack this and move it to somewhere else. The stack feels stopping you to go forward, yet there's a hitcircle later on. I propose you to have a smaller spacing to 00:14:699 (2,3,4) -, around 0.7x should be good.
  2. 00:17:818 (3,1) - Expand the distance in-between could make an emphasis to the strong beat on 00:17:967 .
  3. 00:24:798 (4,1) - This pretty much makes a weird flow. You have to go up to the slider, but down for the slider when you have 00:24:650 (3) that goes down to go to (4). This sentence may not be comprehensible, but how about you try another shape? Maybe a straight slider would fit.
  4. 00:35:343 (4,5) - The movement felt weird to be honest. Try stacking with 00:34:303 (5) . It felt better.
  5. 00:59:402 (1) - I recommend you end it on 01:00:590 just to have at least one beat for recovery, and this is Insane with high BPM.
  6. 01:12:472 (1) - You hit all the cymbal sounds in the kiai time, but you skipped this one. The slider does follow the vocals, but I think you should hit that finish to keep consistency. How about this rhythm; it would still follow the vocals:

Expert

  1. 00:20:788 (2) - I think it would be best if its position could be further from the previous slider's tail. It can keep the pattern consistent, as having 00:20:343 (1,2,3,1) with big spacing between them to follow better that part in the music. It's like what you did to 00:29:848 (1,2,3) .
    You also seem to do that in Insane, why not in Expert.
  2. 00:23:759 (1,2) - 00:29:848 (1,2) - The blanket could be polished more.
  3. 00:25:689 (3,4) - The distance makes the movement weird when you have 00:24:947 (1,2,3) with jumps. I suggest you move this to x:255 y:41, where the distance will be 1.37x, so it'll still be a short distance.
  4. 00:31:927 (5) - How about a new combo to demonstrate that 00:31:927 (5,6,1) will be kicksliders in 1/2 rhythm?
  5. 00:36:977 (1) - Try flipping this vertically (Ctrl + J). Currently, the flow feels somehow "bizarre" because the tail of the slider is going to the hitcircle 00:36:828 (5) -, which is where we've gone. Having the tail up seems to result a better flow in my opinion.
  6. 01:03:115 (1) - This could be move farther from its previous hitcircle since this circle lands on a cymbal beat and has a finish hitsound, which means that the beat is strong. Having a greater distance between 01:02:967 (6,1) would have 01:03:115 (1) emphasized better. Instead the current emphasize it wrongly since the short distance doesn't make sense to that kind of beat. The movement gets also uncomfortable.
  7. 01:12:620 (1) - Forgot to add a finish hitsound.
  8. 01:16:779 (5) - This is similar to a point in Insane, where the stacking felt stopping you.
Catch me online for a recheck!
Topic Starter
Aerous

sheela901 wrote:



Hello Aerous!

General

  1. Add in the tags: elements garden (it's the composers I guess. I see this in the credits in the opening.)

Easy

  1. 00:51:531 (4) - This should have a new combo when it lands on that kind of beat, so the new combo should emphasize that beat. So, 00:51:828 (1) must remove its new combo.
  2. 00:51:531 (4,1) - Blanket could be neater.
  3. 01:12:175 (2) - This seems to be a wrong emphasis. I would instead of a repeat have a clickable object on the downbeat 01:12:620 since it contains a strong beat. The repeat doesn't do the job, so how about this rhythm:
  4. 01:25:541 (3) - It seems you misplaced the finish hitsound. It should be on the head instead of the tail.
  5. 01:28:066 (1) - This is me though, but move the node where it makes the curve to x:284 y:260 to make the curve neater.

Normal

  1. 00:38:610 (4,5) - There does not seem to have anything music that would make 00:38:610 (4,5) a circle and slider with 1/2 rhythm. But instead, if you put the slider first then the circle, it would follow the drums, so I suggest you do that.

Hard

  1. 00:09:056 (3) - Okay, this is "nazi", but move this to x:184 to get a perfect symmetric pattern with the previous slider.
    This also applies to 00:54:650 (1) which cam be moved to x:130.
  2. 00:19:897 (3) - How about you move this to somewhere like x:128 y:63 to get 1.0x spacing between 00:19:897 (3,1) ? It won't make 00:20:343 (1) look like you have to click early and it would steady the distance, so it stays on a similar distance. Honestly, I don't think it will affect the gameplay, but I guess it's worth to mention it.
  3. 01:05:937 (2,3) - Try to make a blanket pattern? The current is kind of ugly.
  4. 01:16:185 (1,1,2) - I guess the blanket could be improved.
  5. 01:17:967 (3) - I like the pattern 01:17:967 (3,1) but I think the readability could be a problem. It kind of looked like a 1/2 rhythm, but the short slider was hiding a little 01:18:412 (1) -'s approach circle. Try moving the slider (3) to x:218 y:118 to avoid the low readability?

Insane

  1. 00:14:996 (4) - I would unstack this and move it to somewhere else. The stack feels stopping you to go forward, yet there's a hitcircle later on. I propose you to have a smaller spacing to 00:14:699 (2,3,4) -, around 0.7x should be good.
  2. 00:17:818 (3,1) - Expand the distance in-between could make an emphasis to the strong beat on 00:17:967 .
  3. 00:24:798 (4,1) - This pretty much makes a weird flow. You have to go up to the slider, but down for the slider when you have 00:24:650 (3) that goes down to go to (4). This sentence may not be comprehensible, but how about you try another shape? Maybe a straight slider would fit.
  4. 00:35:343 (4,5) - The movement felt weird to be honest. Try stacking with 00:34:303 (5) . It felt better.
  5. 00:59:402 (1) - I recommend you end it on 01:00:590 just to have at least one beat for recovery, and this is Insane with high BPM.
  6. 01:12:472 (1) - You hit all the cymbal sounds in the kiai time, but you skipped this one. The slider does follow the vocals, but I think you should hit that finish to keep consistency. How about this rhythm; it would still follow the vocals:

Expert

  1. 00:20:788 (2) - I think it would be best if its position could be further from the previous slider's tail. It can keep the pattern consistent, as having 00:20:343 (1,2,3,1) with big spacing between them to follow better that part in the music. It's like what you did to 00:29:848 (1,2,3) .
    You also seem to do that in Insane, why not in Expert.
  2. 00:23:759 (1,2) - 00:29:848 (1,2) - The blanket could be polished more.
  3. 00:25:689 (3,4) - The distance makes the movement weird when you have 00:24:947 (1,2,3) with jumps. I suggest you move this to x:255 y:41, where the distance will be 1.37x, so it'll still be a short distance.
  4. 00:31:927 (5) - How about a new combo to demonstrate that 00:31:927 (5,6,1) will be kicksliders in 1/2 rhythm?
  5. 00:36:977 (1) - Try flipping this vertically (Ctrl + J). Currently, the flow feels somehow "bizarre" because the tail of the slider is going to the hitcircle 00:36:828 (5) -, which is where we've gone. Having the tail up seems to result a better flow in my opinion.
  6. 01:03:115 (1) - This could be move farther from its previous hitcircle since this circle lands on a cymbal beat and has a finish hitsound, which means that the beat is strong. Having a greater distance between 01:02:967 (6,1) would have 01:03:115 (1) emphasized better. Instead the current emphasize it wrongly since the short distance doesn't make sense to that kind of beat. The movement gets also uncomfortable.
  7. 01:12:620 (1) - Forgot to add a finish hitsound.
  8. 01:16:779 (5) - This is similar to a point in Insane, where the stacking felt stopping you.
Catch me online for a recheck!
Applied everything except for tags , it should be fine. No one would search for the composer just to find this song.
Umi
it seems that u don't need me anymore gl ;)
sheela
Recheck.

Hard

  1. 00:08:610 (2,3) - The symmetric thing in my previous mod.
  2. 01:27:472 (1,2) - This rhythm is kind of useless. It follows the vocals though, but the other difficulties (except Easy) don't map that part. Perhaps remove these objects completely to keep "consistency" through the mapset.

Insane

  1. 01:03:115 (1) - Add a finish on the head.

Expert

  1. 00:20:343 (1,2) - Very nazi, but blanket could be improved.
  2. 00:54:798 (1) - The flow made to 00:54:650 (6,1) felt uncomfortable, when you have 00:53:610 (1,2,3,4,5,6) go on round and round, like it goes in a single direction. I suggest you move this to x:324 y:299 in order to get a better flow so it doesn't feel "broken".
  3. 01:16:779 (5) - You said you fixed everything, but I don't think you applied this. It's like in Insane, (00:14:996 (4) -), so try x:230 y:40 as the new position.
Call me back. Catch me in-game if you have any questions!
Topic Starter
Aerous

sheela901 wrote:

Recheck.

Hard

  1. 00:08:610 (2,3) - The symmetric thing in my previous mod. whoops I thought I moved it
  2. 01:27:472 (1,2) - This rhythm is kind of useless. It follows the vocals though, but the other difficulties (except Easy) don't map that part. Perhaps remove these objects completely to keep "consistency" through the mapset. Deleted

Insane

  1. 01:03:115 (1) - Add a finish on the head. Added

Expert

  1. 00:20:343 (1,2) - Very nazi, but blanket could be improved. I tried
  2. 00:54:798 (1) - The flow made to 00:54:650 (6,1) felt uncomfortable, when you have 00:53:610 (1,2,3,4,5,6) go on round and round, like it goes in a single direction. I suggest you move this to x:324 y:299 in order to get a better flow so it doesn't feel "broken". Fixed Flow
  3. 01:16:779 (5) - You said you fixed everything, but I don't think you applied this. It's like in Insane, (00:14:996 (4) -), so try x:230 y:40 as the new position.applied new position
Call me back. Catch me in-game if you have any questions!
thanks for recheck !
Mikii
M4M request

General

  1. To me, the clap hitsound seems to be very quiet. I would recommend that you edit the file to have an increased volume or find another hitsound

Easy

  1. 01:12:175 (2) - Much more reasonable to place the circle on the white tick to the right as rhythm wise it feels much better to play there.

Normal

  1. 00:24:947 (1,2,3,4,5,6) - This section feels extremely dense and has some rhythm issues. 00:25:838 (3) - Make this a back and forth and 00:26:729 (5) - make a 3/4 slider.
  2. 01:20:937 (1,2,3,4,5,6) - I know this section is probably made to be easy but you're missing out on a lot of red tick rhythm
  3. 01:28:066 (1) - Back and forth instead?

Hard

  1. 00:22:422 (4) - Ctrl + g for a jump? You can do them for example at 00:31:927 (4) - too if you want to make these sections have a bit more emphasis
  2. 00:38:165 (1) - You can do something like this for emphasis
  3. 00:58:066 (3) - Ctrl + g better flow imo
  4. 01:09:650 (3) - ^


Insane

  1. :(
  2. 00:18:858 (3) - Slightly unstack this so its more readable
  3. 00:42:472 (4,5) - Ctrl + G? Flow was a bit weird here from 5 to 1
  4. 00:51:828 (3) - Much better to ctrl+g this
  5. Great Map

Extra

  1. 00:45:145 (1) - Ctrl+g readability
  2. 00:55:986 (1) - yer kidding
    I thought I would fail on the testplay because of the star pattern but apparently I managed :o
Good luck! :)
Topic Starter
Aerous

Mikii wrote:

M4M request

General

  1. To me, the clap hitsound seems to be very quiet. I would recommend that you edit the file to have an increased volume or find another hitsound
    its fine

Easy

  1. 01:12:175 (2) - Much more reasonable to place the circle on the white tick to the right as rhythm wise it feels much better to play there.
    I like mine

Normal

  1. 00:24:947 (1,2,3,4,5,6) - This section feels extremely dense and has some rhythm issues. 00:25:838 (3) - Make this a back and forth and 00:26:729 (5) - make a 3/4 slider. its fine imo , no need to change
  2. 01:20:937 (1,2,3,4,5,6) - I know this section is probably made to be easy but you're missing out on a lot of red tick rhythm
    should be okay too
  3. 01:28:066 (1) - Back and forth instead? no :(

Hard

  1. 00:22:422 (4) - Ctrl + g for a jump? You can do them for example at 00:31:927 (4) - too if you want to make these sections have a bit more emphasis no thanks its fine here i think
  2. 00:38:165 (1) - You can do something like this for emphasis
    I'm think its going to be fine here too , no need to change
  3. 00:58:066 (3) - Ctrl + g better flow imo Like current one better
  4. 01:09:650 (3) - ^ ^


Insane

  1. :(
  2. 00:18:858 (3) - Slightly unstack this so its more readable on purpose
  3. 00:42:472 (4,5) - Ctrl + G? Flow was a bit weird here from 5 to 1 I like the flow thou
  4. 00:51:828 (3) - Much better to ctrl+g this no :C
  5. Great Map

Extra

  1. 00:45:145 (1) - Ctrl+g readability on purpose
  2. 00:55:986 (1) - yer kidding yolooo
    I thought I would fail on the testplay because of the star pattern but apparently I managed :o
Good luck! :)
Thanks for the mod ! Sheela can qual it now
sheela
Finally. This mapset has everything for qualifcation I guess, so here we go!
Bara-
Congratz!
Mikii
gratz!
meii18
so fast :o Congrats Aerous o/
Topic Starter
Aerous
Thanks everyone !

rip owntrolf
Feb
holy clown this was fast.
VINXIS
too fast
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