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Ayane - GO Love&Peace

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Winnie
Here as requested from modding queue. Sorry for late response been busy this winter :)

[Normal]

The clap hitsounds don't generally fit the music or how should I put it. Something like softwhistle default or change the claps you had to addition:normal so it brings the emphasis later in the song as well
00:12:010 (4) - Spacing is wrong
00:14:119 (6,7,8) - Hitsounds I mentioned before for the addition, the claps you had doesn't sound well and then it transitions to this different hitsound so it sounds awkward 00:15:760 (9)
00:16:229 (1) - I feel there is too much gap in between your whistles starting here at where you put it. I believe putting on at the end of the tail, and then putting it here 00:17:635 (3) would follow a pretty good rhythm. Basically every other note you add a whistle then what you previously had before
00:19:979 (1) - End of the slider shouldn't have a finish I believe, a finish in the beginning is a lot better as well as the next note
00:30:291 (5) - If you are continuing to follow your hitsound pattern, whistle here?
00:44:354 (3) - Check blanket

That's about it all there is, is to just make sure hitsounds are consistent and notes are equally spaced out

[Hard]

00:06:854 (1) - Why note just blanket?
00:12:479 (1) - Spacing
00:21:502 (6,7,8) - Feels like something that is in insane rather than hard at this bpm
00:21:502 (6,7,8) - Why not just make it a simple motion like this? http://puu.sh/e7FhN/621fef0db3.jpg
It's fine
Topic Starter
Skyhmer
SPOILER

VINXIS wrote:

OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q

general
widescreen support because bg People told me not to use it because no SB :c
shadren's diff doesn't hav hte vid :'c rip in peac vid
Normal: CSARODHP4 pls All made 4 except CS
Hard: OD6.5 Added
Insane: OD7.2 Its already low enough >.<

also tbh I'm not liking how the clap sounds with the song from 00:01:229 to 00:08:415 for all diffs, but that's both of ur choices if u want 2 keep it
I probably will revamp the hitsounds
Normale
keep ur comboing consistent pls
00:12:479 (5) - nc Done
00:15:760 (9) - x:380 y:276 Done
00:25:604 (1) - remove nc Done
00:38:729 (1,4) - imo make these two identical Tried it, didn't like how it turned out.
00:40:135 (3,5) - imperfect stack Fixed
00:44:354 (3) - nc Done
00:51:854 (4) - ^ Done
01:01:229 (1,4,1,4) - imo you should make all of these the same slider but positioned and Ctrl+Hjjgjghjghjfghfdgdfhdf whatever to make them look the same but beter tbh Spent some time shifting some stuff around. Done
01:10:604 (1) - remove nc I really think this area should stay as one
01:15:760 (2) - nc
01:21:854 (3) - ^
01:25:604 (4) - ^
01:30:760 (2) - ^
01:33:104 (3) - ^
01:36:854 (4) - ^
01:40:604 (3) - ^
01:44:354 (4) - ^
Added all NCs above
ncspam imsorry You actually point out some obvious NC mistakes so this was appreciated lol
nice position of sliders though aye
Shadrone
00:01:229 (1,4) - imperfect stack
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth
01:21:150 (2,3) - pls fix spacing im crei
01:25:838 (1) - remove nc
01:26:307 (2) - nc
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna
01:39:432 (1) - x:460 y:248
yehj
Hard
00:05:682 (2,1,2) - both stacks are imperfect (idk if the first one is intentional though Unintentional. Fixed
00:13:885 (4) - x:136 y:108 ooooo pretty. Done
00:14:119 - i'd suggest to add a note here and on the next blue tick/ a triple tbh becausepiano Added
00:31:697 (1) - x:276 y:60 Done
00:31:932 (2) - x:372 y:40 Done
00:56:541 (3,2) - imperfect stackFixed
01:10:135 (6) - curve it less Done
01:19:979 (1,4) - make them identical Done
01:43:416 (5,6) - ^ Done
Insanae
00:10:135 (6,3) - imperfect stack I can't make it any better?
00:16:697 (2,5,1) - ^ Fixed
00:17:166 (3,6,2) - ^ Fixed
00:27:244 (6) - I'd put this at x:272 y:128 but yehej ur choic Did some neat stuff here with your suggestion.
00:34:979 (1,2) - imperfectstack Fixed
00:50:682 (2,4) - pls make them identical Done
01:01:229 (1,4) - asdf imperfect stack Fixed
01:16:697 (2,2) - ^ Fixed
01:31:229 (1,3) - ^ Fixed
01:33:338 (1,4) - ^ Fixed
imsorrybutsomanyimperfectstacksTT_TT

really good map tho dam n

good luck can't wait to farm ar8 dt pp from this lma o
Ty for the mod^^
Topic Starter
Skyhmer
SPOILER

Kocari wrote:

Here as requested from modding queue. Sorry for late response been busy this winter :)

[Normal]

The clap hitsounds don't generally fit the music or how should I put it. Something like softwhistle default or change the claps you had to addition:normal so it brings the emphasis later in the song as well I was never 100% satisfied with the hitsounds of this entire mapset, but I really have spent time finding alternatives in the past but came up with hitsounds or patterns that didn't really match the actual sounds or just as unsatisfactory.
00:12:010 (4) - Spacing is wrong Fixed
00:14:119 (6,7,8) - Hitsounds I mentioned before for the addition, the claps you had doesn't sound well and then it transitions to this different hitsound so it sounds awkward 00:15:760 (9) I think I fixed this earlier
00:16:229 (1) - I feel there is too much gap in between your whistles starting here at where you put it. I believe putting on at the end of the tail, and then putting it here 00:17:635 (3) would follow a pretty good rhythm. Basically every other note you add a whistle then what you previously had before Added
00:19:979 (1) - End of the slider shouldn't have a finish I believe, a finish in the beginning is a lot better as well as the next note I find it to be very fitting imo
00:30:291 (5) - If you are continuing to follow your hitsound pattern, whistle here? Fixed
00:44:354 (3) - Check blanket fixed earlier.

That's about it all there is, is to just make sure hitsounds are consistent and notes are equally spaced out

[Hard]

00:06:854 (1) - Why note just blanket? Added
00:12:479 (1) - Spacing Seems fine where it is and DS was already correct.
00:21:502 (6,7,8) - Feels like something that is in insane rather than hard at this bpm But it looks great :c If it is brought up again I will get rid of it.
00:21:502 (6,7,8) - Why not just make it a simple motion like this? http://puu.sh/e7FhN/621fef0db3.jpg Uh, that's the same exact notes as earlier...
It's fine

Ty for the mod!
Shadren
VINXIS's mod

VINXIS wrote:

OH YOU'RE THE ONE WHO MADE THIS MAP I'VE HAD THIS MAP FOR AGES actually kyouko burst gave it to me
from me moddin q
[Shadrone]
00:01:229 (1,4) - imperfect stack it's perfect
00:53:260 (5) - Ctrl+G and x:144 y:252 or smth no
01:21:150 (2,3) - pls fix spacing im crei fixed
01:25:838 (1) - remove nc fixed
01:26:307 (2) - nc fixed
01:37:322 - not having a note here sounds really awkward for me tbh idk put a note there if u wanna okay
01:39:432 (1) - x:460 y:248 yep
yehj
Thank you for mod!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:Choujigen Game Neptune mk2
Tags:Hyperdimension love&peace ed ending playstation geimu 超次元ゲイム ネプテューヌ
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
Video,211,"Hyperdimension Neptunia Mk2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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236,244,75994,1,8,0:0:0:0:
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124,244,76580,1,0,0:0:0:0:
100,224,76697,2,0,P|84:172|92:136,1,80,8|8,0:0|0:0,0:0:0:0:
168,92,77166,2,0,P|184:144|176:180,1,80
236,244,77635,2,0,L|320:236,1,80,8|8,0:0|0:0,0:0:0:0:
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156,208,79510,2,8,L|44:220,1,80
128,296,79979,6,0,L|292:276,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
52,236,81150,1,0,0:0:0:0:
48,140,81385,1,8,0:0:0:0:
120,76,81619,2,0,P|192:48|280:88,1,160,8|0,0:0|0:0,0:0:0:0:
340,136,82322,5,8,0:0:0:0:
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428,256,83260,1,8,0:0:0:0:
256,180,83494,1,8,0:0:0:0:
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220,120,87830,1,0,0:0:0:0:
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392,228,90760,1,8,0:0:0:0:
392,228,90994,1,8,0:0:0:0:
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Owntrolf
Normal
00:57:479 (1,2,1,2) - I dont really like this part since it feels very awkward, you could always do something like this since the beats are pretty strong


Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing

Hard
Why are the DS for the triplets in this difficulty higher than the ones in Insane

00:14:119 (1,2,3) - Why is the triplet here compared to the
00:56:541 (3,1) - Nazistack
00:59:822 (4) - I think following the background dinging sound is better
01:01:697 (2,3,4) - I think swapping so that the 2 sliders are before the circle sounds better

Insane
00:04:979 (1) - Aww this one circle killed the symmetry :(
00:08:729 (1,2,3,4) - But the real perfct squares :d
00:38:025 (4,5,6) - The 5 in this doesnt look smooth since it doesnt really line up with 4 and 6
00:53:729 (1,3) - Maybe swap positions so that the triplet goes into the slider
01:44:119 (8,1) - I think it sounds better if they swapped positions so slider and the 2 circles
Topic Starter
Skyhmer
SPOILER

Owntrolf wrote:

Normal
00:57:479 (1,2,1,2) - I dont really like this part since it feels very awkward, you could always do something like this since the beats are pretty strong
Changed

Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing

Hard
Why are the DS for the triplets in this difficulty higher than the ones in Insane

00:14:119 (1,2,3) - Why is the triplet here compared to the ???
00:56:541 (3,1) - Nazistack Fixed...I think
00:59:822 (4) - I think following the background dinging sound is better Changed
01:01:697 (2,3,4) - I think swapping so that the 2 sliders are before the circle sounds better Keeping it as it is because I wanna try and balance it between circles and sliders. I don't want a long string of circles.

Insane
00:04:979 (1) - Aww this one circle killed the symmetry :(
00:08:729 (1,2,3,4) - But the real perfct squares :d
00:38:025 (4,5,6) - The 5 in this doesnt look smooth since it doesnt really line up with 4 and 6
00:53:729 (1,3) - Maybe swap positions so that the triplet goes into the slider
01:44:119 (8,1) - I think it sounds better if they swapped positions so slider and the 2 circles
Insane was just revamped so none of the insane mods we're used

Ty for the mod! I will mod your map as soon as I can.
Shadren

Owntrolf wrote:

Owntrolf's mod
Shadren's Hard
01:33:104 (1,2) - I dont really like how this slider goes into 2 I think it's good
01:36:619 (6) - You skip some big white ticks theres some other parts that you do the same thing I follow vocal here, so no change
Sorry, but no changes. Anyway, thank you for the mod!
Raose
[General]

  1. Make sure to add Shadren to tags to give him credit for his hard diff
  2. Better to put the Japanese in the source, and the english romanization in tags (so 超次元ゲイム ネプテューヌ mk2 in source, and Choujigen Game Neptune mk2 in tags)
[Insane]

would be cool to add a spinner at the very end :D
  1. 00:01:697 (2) - how about making this slider the same as (1), just rotated 180 degrees? Might lead better into (3) too
  2. 00:02:166 (3) - not really digging this SV change, it seems a bit random since the music isn't really slowing down here D: Maybe split it up into a 1/1 slider + circle, or maybe just 1/2 circles?
  3. 00:04:041 (3) - ^
  4. 00:05:682 (2) - add whistle? :D
  5. 00:07:557 (2) - ^
  6. 00:10:604 (1) - add whistle for consistency in your hitsound pattern
  7. 00:13:182 (2) - whistle on headd?
  8. 00:19:041 (1,2) - how about adjusting these so (2) is blanketed by 00:18:572 (2)?
  9. 00:41:307 (3,4) - i think it would play better if these were switched on timeline. It would match vocals, and the heavy beat would be on the head of the slider, not the tail
  10. 00:45:525 (6,7,8) - suggestion for a better flow imo: Make 6 and 7 part of an equilateral triangle with 5 and stack 8 on the head of 00:46:697 (2):
  11. 00:48:807 (2,3,4) - make similar rhythm to 00:56:541 (4) ?
  12. 00:53:729 (6) - i think it would be appropriate to NC here
  13. 01:02:166 (3) - clap for hitsound consistency
  14. 01:13:416 (5,6,7,8) - maybe add drum claps here?
  15. 01:22:557 (4) - bring last slider node to the left a bit for a better blanket
  16. 01:26:307 (4) - ^
  17. 01:40:252 (1,2,3,4) - hmm i don't really her a stream in the music D: would be better to remove the 1/4 rhythms
  18. 01:44:119 (7,1) - i think stacking these sorta kills the momentum you had going with the circle jumps, i recommend unstacking~
[Hard]

kinda think the intro had a bit too many whistles for such a calm beginning D:

  1. 00:05:682 (2) - stack on end of 00:04:275 (4) ?
  2. 00:14:354 (3) - change into a 3/4 repeat slider so the middle beat is emphasized :D
  3. 00:51:854 (1) - adjust so it blankets 4? :O
  4. 00:59:822 (3) - add clap for hitsound consistenc?
  5. 01:21:385 (2,3) - adjust so they follow the curve of (1) better?
  6. 01:40:838 (2,3) - ctrl+G for more circular flow
[Shadren's Hard]

maybe add a spinner for variation in scoreboard?
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2)
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
[Normal]

  1. 00:46:229 (1) - rotate a bit clockwise so there's more spacing between this and 00:44:354 (1) ?
  2. 01:41:072 (4) - might be better to unstack to not confuse beginners, could put it in a triangle :D
cute song and nice set !! :D Hope my mod is helpful and goodluck with your map~
Topic Starter
Skyhmer
SPOILER

Raose wrote:

[General]

  1. Make sure to add Shadren to tags to give him credit for his hard diff Oops, accidentally removed them when I changed all the tags.
  2. Better to put the Japanese in the source, and the english romanization in tags (so 超次元ゲイム ネプテューヌ mk2 in source, and Choujigen Game Neptune mk2 in tags)Done


[Insane]

would be cool to add a spinner at the very end :D I would but I want all the difficulties to end at the same spot.
  1. 00:01:697 (2) - how about making this slider the same as (1), just rotated 180 degrees? Might lead better into (3) too I really like the symmetry of it already so I will leave it.
  2. 00:02:166 (3) - not really digging this SV change, it seems a bit random since the music isn't really slowing down here D: Maybe split it up into a 1/1 slider + circle, or maybe just 1/2 circles? I liked that a lot :c But your reasoning is very valid so Ill change it.
  3. 00:04:041 (3) - ^ Done
  4. 00:05:682 (2) - add whistle? :D Added
  5. 00:07:557 (2) - ^ Added
  6. 00:10:604 (1) - add whistle for consistency in your hitsound pattern Added
  7. 00:13:182 (2) - whistle on headd? Added
  8. 00:19:041 (1,2) - how about adjusting these so (2) is blanketed by 00:18:572 (2)?
    Added
  9. 00:41:307 (3,4) - i think it would play better if these were switched on timeline. It would match vocals, and the heavy beat would be on the head of the slider, not the tail I feel like the flow here is already at its best even switching one slider and a circle would match the vocals a bit better.
  10. 00:45:525 (6,7,8) - suggestion for a better flow imo: Make 6 and 7 part of an equilateral triangle with 5 and stack 8 on the head of 00:46:697 (2):
    Done
  11. 00:48:807 (2,3,4) - make similar rhythm to 00:56:541 (4) ? I noticed this already and wanted to keep these to part different for variety, but if somone else mentions this, then I will change it.
  12. 00:53:729 (6) - i think it would be appropriate to NC here Oops, fixed
  13. 01:02:166 (3) - clap for hitsound consistency Added
  14. 01:13:416 (5,6,7,8) - maybe add drum claps here? I don't find the drum claps to be good for this section of the music.
  15. 01:22:557 (4) - bring last slider node to the left a bit for a better blanket Fixed
  16. 01:26:307 (4) - ^ Fixed
  17. 01:40:252 (1,2,3,4) - hmm i don't really her a stream in the music D: would be better to remove the 1/4 rhythms Changed
  18. 01:44:119 (7,1) - i think stacking these sorta kills the momentum you had going with the circle jumps, i recommend unstacking~ Changed
[Hard]

kinda think the intro had a bit too many whistles for such a calm beginning D: There was only 2??

  1. 00:05:682 (2) - stack on end of 00:04:275 (4) ? Done
  2. 00:14:354 (3) - change into a 3/4 repeat slider so the middle beat is emphasized :D Would have to change a looot of things to make that flow with the rest of the map.
  3. 00:51:854 (1) - adjust so it blankets 4? :O Done
  4. 00:59:822 (3) - add clap for hitsound consistenc? Fixed
  5. 01:21:385 (2,3) - adjust so they follow the curve of (1) better? Done
  6. 01:40:838 (2,3) - ctrl+G for more circular flow Done
[Shadren's Hard]

maybe add a spinner for variation in scoreboard?
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2)
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
[Normal]

  1. 00:46:229 (1) - rotate a bit clockwise so there's more spacing between this and 00:44:354 (1) ? Done
  2. 01:41:072 (4) - might be better to unstack to not confuse beginners, could put it in a triangle :D Done
cute song and nice set !! :D Hope my mod is helpful and goodluck with your map~

Ty vm for the mod!
Mei
hihihi

[insane]
  1. 00:03:104 useless green line here, remove it
  2. 01:14:354 ^
  3. 00:28:416 (3) - move up one grip?
  4. 00:48:807 (2,3,4) - try this? i think it will fits the vocal better
  5. 00:49:979 (1,2) - how about remove 2 and give a repeat to one, it will sounds much better
  6. 00:58:182 (3) - ctrl+g?
  7. 01:04:275 (4) - why not use your patterns to perform how rhythm is? you use hitsounds to make it sounds like ok, but it is the hardest diff and i suggest you to use more circles and sliders but not use hitsounds to instead them . umm what i mean in a word, try this
  8. 01:29:119 (6) - move to x228 y196?
  9. 01:36:854 (1) - add a clap?
  10. 01:41:541 it will be better if you add 2 1/2 slider here


[hard]
  1. 01:14:354 useless green line here
  2. 00:33:572 (1,1) - curve up gived better flow
  3. 00:54:197 (2) - move to x420 y334?
  4. 01:21:854 (1) - add a finish?
  5. 01:36:854 (1) - add a finish?


[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?
  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis
  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^


[normal]
  1. 01:01:229 green line ;w;
well, i think both hard and insane need some more works. It plays fine but many overlaps and unconsistent spacing make your map looks kind of messy(maybe it is only for me). Anyway this is a pretty good map for a new mapper, good luck!
Raose
oops i mean hard had too many finishes imo !!! oops~
Shadren
Raose's mod

Raose wrote:

[General]

[Shadren's Hard]

maybe add a spinner for variation in scoreboard? added
  1. 01:23:494 (4,1) - think it'd be better if the slider curved left, not right, to follow the flow of 01:22:557 (2) I don't think so
  2. 01:33:104 (1,2) - hmmm this doesn't flow too well for me D: if you want a jump, how about deleting the repeat and place a circle next to (2)?
    changed

Mei's mod
[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?

  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis

  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^
Changed all
[notice]

Thank you for the mods, guys!

Diff
osu file format v13

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 0
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Hard
Source:超次元ゲイム ネプテューヌ mk2
Tags:Shadren Hyperdimension love&peace ed ending playstation geimu Choujigen Game Neptune
BeatmapID:515170
BeatmapSetID:202661

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
Video,211,"Hyperdimension Neptunia Mk2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1229,468.75,4,2,2,50,1,0
16229,-100,4,2,2,60,0,0
31229,-100,4,2,2,50,0,0
45291,-100,4,2,3,50,0,0
45525,-100,4,2,2,50,0,0
49510,-100,4,2,4,50,0,0
49744,-100,4,2,2,50,0,0
57010,-100,4,2,4,50,0,0
57244,-100,4,2,2,50,0,0
61229,-100,4,2,2,60,0,0
64510,-100,4,2,5,60,0,0
64627,-100,4,2,2,60,0,0
68260,-100,4,2,5,60,0,0
68377,-100,4,2,2,60,0,0
71072,-100,4,2,5,60,0,0
71307,-100,4,2,2,60,0,0
72479,-100,4,2,2,60,0,0
74822,-100,4,2,2,60,0,0
76229,-100,4,2,2,70,0,1
90760,-100,4,2,2,50,0,0
91229,-100,4,2,2,70,0,1
106229,-100,4,2,2,70,0,1
107166,-100,4,2,2,70,0,1
108104,-100,4,2,2,50,0,0


[Colours]
Combo1 : 40,75,215
Combo2 : 255,0,255
Combo3 : 25,175,255
Combo4 : 128,0,255

[HitObjects]
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260,188,1697,2,0,P|268:148|256:104,1,80,0|0,0:0|0:0,0:0:0:0:
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184,248,2400,1,0,0:0:0:0:
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196,292,19744,1,8,0:0:0:0:
104,260,19979,6,0,B|80:204|112:156|112:156|108:100,1,160,0|8,0:0|0:0,0:0:0:0:
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232,96,24432,1,0,0:0:0:0:
320,60,24666,2,0,P|364:52|408:60,1,80
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64,268,26307,1,0,0:0:0:0:
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316,208,48807,1,0,0:0:0:0:
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436,296,51385,1,8,0:0:0:0:
362,236,51619,1,0,0:0:0:0:
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56,292,52557,1,0,0:0:0:0:
56,292,52674,1,0,0:0:0:0:
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300,144,54197,1,8,0:0:0:0:
300,144,54432,1,0,0:0:0:0:
368,212,54666,2,0,L|376:296,1,80,0|0,1:0|0:0,0:0:0:0:
436,152,55135,2,0,L|440:68,1,80,8|0,0:0|0:0,0:0:0:0:
424,44,55486,1,0,0:0:0:0:
400,24,55604,6,0,P|360:16|308:28,1,80
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268,272,58885,1,8,0:0:0:0:
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480,344,59822,5,8,0:0:0:0:
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240,148,62635,1,8,0:3:0:0:
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436,40,66385,1,8,0:3:0:0:
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332,104,70135,1,8,0:3:0:0:
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416,56,71541,1,0,0:0:0:0:
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100,224,76697,2,0,P|84:172|92:136,1,80,8|8,0:0|0:0,0:0:0:0:
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384,168,78104,5,0,0:0:0:0:
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384,168,78807,2,0,P|300:136|228:176,1,160,8|0,0:0|0:0,0:0:0:0:
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48,140,81385,1,8,0:0:0:0:
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340,136,84432,1,0,0:0:0:0:
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96,184,85838,2,0,L|108:133,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
180,232,86307,6,0,P|260:260|336:220,1,160,8|0,0:0|0:0,0:0:0:0:
392,164,87010,2,8,L|492:156,1,80,8|8,0:0|0:0,0:0:0:0:
324,96,87479,2,0,L|236:104,1,80,4|0,0:0|0:0,0:0:0:0:
220,120,87830,1,0,0:0:0:0:
200,144,87947,2,0,P|128:180|44:140,1,160,8|4,0:0|0:0,0:0:0:0:
124,88,88650,1,0,0:0:0:0:
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292,128,90057,2,0,B|344:144|344:144|408:116|460:160,1,160,8|0,0:0|0:0,0:0:0:0:
392,228,90760,1,8,0:0:0:0:
392,228,90994,1,8,0:0:0:0:
320,292,91229,6,0,B|216:320|216:320|140:304,1,160,4|8,0:0|0:0,0:0:0:0:
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148,188,92635,1,8,0:0:0:0:
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168,84,93104,6,0,P|208:92|252:84,1,80,4|0,0:0|0:0,0:0:0:0:
372,52,93572,1,8,0:0:0:0:
324,136,93807,2,8,L|320:296,1,160,8|0,0:0|0:0,0:0:0:0:
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132,48,97322,1,0,0:0:0:0:
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456,104,98494,1,8,0:0:0:0:
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460,248,99432,1,0,0:0:0:0:
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416,12,100369,1,0,0:0:0:0:
364,92,100604,1,2,0:0:0:0:
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72,236,101541,1,8,0:0:0:0:
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284,84,104236,1,0,0:0:0:0:
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100,316,107166,1,8,0:0:0:0:
180,264,107400,1,8,0:0:0:0:
356,280,107635,1,2,0:0:0:0:
272,196,107869,1,0,0:0:0:0:
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256,192,108221,12,0,109744,0:0:0:0:
Topic Starter
Skyhmer
SPOILER

Mei wrote:

hihihi

[insane]
  1. 00:03:104 useless green line here, remove it Fixed
  2. 01:14:354 ^ Fixed
  3. 00:28:416 (3) - move up one grip? Fixed
  4. 00:48:807 (2,3,4) - try this? i think it will fits the vocal better
    I really think this doesnt fit the music that well, especally a note at 00:49:393
  5. 00:49:979 (1,2) - how about remove 2 and give a repeat to one, it will sounds much better I feel thats way too simple.
  6. 00:58:182 (3) - ctrl+g? Nice! Added
  7. 01:04:275 (4) - why not use your patterns to perform how rhythm is? you use hitsounds to make it sounds like ok, but it is the hardest diff and i suggest you to use more circles and sliders but not use hitsounds to instead them . umm what i mean in a word, try this
    I see what you mean. Changed
  8. 01:29:119 (6) - move to x228 y196? Done
  9. 01:36:854 (1) - add a clap? That would not be consistant with the rest
  10. 01:41:541 it will be better if you add 2 1/2 slider here Pretty sure there is no way of this without making it look "messy"


[hard]
  1. 01:14:354 useless green line here Fixed
  2. 00:33:572 (1,1) - curve up gived better flow
    Done
  3. 00:54:197 (2) - move to x420 y334? Done
  4. 01:21:854 (1) - add a finish? Not needed
  5. 01:36:854 (1) - add a finish? Not needed


[Shadren's Hard]

  • you've got 3 useless green line as well, check your timing
  1. 00:33:572 (1,2,3) - the spacing here is kind misleading , try this?
  2. 00:51:150 (3,4,5) - this is also kind misleading, try yhis
  3. 01:32:635 (3) - umm this is kind hard... if i were you i will stack it with 01:33:104 (1) -
  4. 01:36:619 (6,1) - switch NC
  5. 01:38:729 (4,1) - ^


[normal]
  1. 01:01:229 green line ;w; Fixed
well, i think both hard and insane need some more works. It plays fine but many overlaps and unconsistent spacing make your map looks kind of messy(maybe it is only for me). Anyway this is a pretty good map for a new mapper, good luck!

Ty for the mod!
Sonnyc
-- Remove "love&peace" from tags since it already is in the title.
-- Personally ending the combo at 01:42:479 feels better to end the map.
-- Your sliderslide.wav are all unrankable. Use this instead.

Normal:

00:07:557 (2,1) - The distance is quite big even there is a time gap between these objects. Distance can be easily lessen by rotating (1).
00:18:104 - 00:25:604 - 00:29:354 - Remove Finish. Rather adding a clap fits the music better.
00:40:604 - 00:48:104 - 00:55:604 - Missing clap.
00:50:682 - 00:52:557 - Remove clap. It doesn't fit in the song since the actual sound appears 1/2 earlier.
00:58:885 (1) - Remove NC. There isn't much reason to leave 00:57:479 (1) as a single combo object.
01:03:104 (1) - 01:06:854 (1) - Remove NC since previously you were adding new combo each 2 stanza, and the pattern now is breaking consistency.
01:15:291 (1,1,1) - 01:30:291 (1,1,1) - Avoid using combo spams in your easiest difficulty! Using several new comboes reduce readability since no follow point appear between notes. If you want to use set the start of the kiai as a new combo, then only removing the combo of the second note will be fine.
01:18:104 (1) - 01:21:854 (1) - 01:25:604 (1) - 01:33:104 (1) - 01:36:854 (1) - Several remove NC suggestions to follow the 2 stanza term. The current combo cycle feels a little too short.
01:43:182 - 01:45:057 - Remove clap since it doesn't fit the song.

Since this is your easiest difficulty, the most recommended way is to maintain all distance consistently. Still in this case, variation can be made by setting the distance spacing as 0.9x in 00:01:229 - 00:16:229, and 1.0x from 00:16:229 to the end of the map. Distance spacing can be checked at the upper-right part of the screen when selecting an object as you will already know. Please check all of your spacing to avoid inconsistency such as 00:17:166 (2), 00:34:510 (6), 00:37:791 (2) etc. Will give a second check for the distance after your fix.

Shadren's Hard:

00:02:166 (3,4) - Distance can be maintained.
00:58:182 (2,3) - This jump doesn't fit the song.
01:48:221 (1) - End 1/2 earlier, or mute the end of the spinner. The hitsound isn't fitting the music well.

The gap with [Normal] and [Shadren's Hard] is big considering Shadren's version is easier than the other [Hard]. [Normal]'s rhythm is mostly consisted with 1/1, and the spread could be narrowed if Normal used more 1/2 objects. However that will make the difficulty inappropriate as the easiest one of the set, leading a need of a new [Easy] difficulty. The most possible solution I can think here is making [Shadren's Hard] a little easier by removing notable jumps such as 00:17:166 (3,4) - 00:21:385 (3,1) - 00:26:541 (4,5) and triple streams such as 00:14:236 (2) - 00:29:236 (5) - 00:34:861 (8).

Hard:

-- Remove unused inherited section at 00:04:979 for the sliderslide.
-- Use slidertick rate 2. It will work for nicely for overall 1/1 sliders, especially on 01:38:729 (1,2).

00:17:869 (1) - Maintain your distance consistently.
00:36:150 (5) - Maintain spacing. If this was a mini jump, it wasn't effective enough.
00:40:604 (1) - ^
00:47:166 (1) - NC doesn't seems that necessary here.

Insane:

00:12:479 (1,2) - sv change of 0.5x feels too much than the song. You should make these sliders a little more faster.
00:32:400 (3,4) - 00:39:900 (3,4) - Personally this jump feels a little random. It will be better if you just keeped the distance.
00:34:041 (3,4) - Again, this jump didn't seem to fit the song nicely. Jumps usually fits nicely when it heads to a strong beat. In this case, a jump appearing between 00:33:572 (2,3) would feel better.
01:04:744 (6) - Removing this note will fit the music better.
01:11:775 (4,1) - Leaving more space between these objects will be better to play.
01:42:479 (1,2,3) - Maintaining the distance as 0.8x will feel more consistent with 01:43:416 (4,5,6).
01:48:221 - I also think adding a spinner here won't be a bad idea to give more variation of score.

Hope your future maps can look more polished!
Call me back after fixing spacing issues in Normal difficulty, and spread issue in Shadren's Hard.
Santtu
Hi M4M, as we talked :)

Insane

00:04:041 (3) - improve this blanket
00:04:744 (4) - stack with 00:04:041 (3) -
00:04:979 (1,2,1,2) - I would like it more if these 1 - 2 notes are further from each others
00:14:705 (4) - improve blanket
00:19:275 (2) - move to x336 y100
00:19:861 (5) - move to x377 y279
00:20:447 (2) - if this is blanket; improve it
00:23:260 (5) - improve blanket
00:32:869 (1) - ^
00:33:572 (2) - ^
00:34:744 (6) - move to x303 y212
00:34:861 (7) - move to x311 y248
00:40:135 (4) - move to x346 y103, or just improve 00:40:369 (1) - blanket
00:41:307 (3) - if you accepted moving to note, make this slider's end dot to be at same spot with it
00:41:775 (4) - if you accepted two earlier fixes, move to x316 y206
00:53:611 (5) - move to x309 y131
00:54:666 (4) - if this is blanket, improve it
00:56:072 (3) - should this be mirrored from 00:54:666 (4) - ? if yes, fix it to same
01:02:166 (3) - should this be in same y as 01:01:697 (1) - ?
01:04:744 (6) - move to x204 y84
01:07:322 (2) - move to x66 y63, keep same form
01:09:197 (1) - should this be lined with 01:08:260 (4,5,6,7,8) - ? it's in different y coordinate
01:20:682 (3) - looks like blanket :d
01:21:619 (5) - move to x279 y129
01:31:111 (5) - move to x456 y181
01:31:697 (2) - move to x229 y148
01:32:166 (4) - blanket?
01:34:861 (8) - move to x282 y105
01:39:432 (2) - move to x254 y191, so distants are 1,20x to prev and next, it's not so stringent to be just in the middle. Do as you want :P
01:40:369 (4) - remember to stack this with ^ if you accepted it
01:45:525 (5) - why not stack with 01:44:119 (7) - ?

Good luck with map! :)
(if you have something in your mind, just PM me in game)
Topic Starter
Skyhmer
SPOILER

smsh150 wrote:

Hi M4M, as we talked :)

Insane

00:04:041 (3) - improve this blanket Its already perfect
00:04:744 (4) - stack with 00:04:041 (3) - Keeping similar with 00:02:166 (3,4)
00:04:979 (1,2,1,2) - I would like it more if these 1 - 2 notes are further from each others I'd prefer to do that too but it currently works into 00:08:729 (1) in a way
00:14:705 (4) - improve blanket Fixed
00:19:275 (2) - move to x336 y100 Adjusted 00:19:744 (4) So I could keep blanket and still line them of like you wanted
00:19:861 (5) - move to x377 y279 Its fine
00:20:447 (2) - if this is blanket; improve it Done
00:23:260 (5) - improve blanket Changed in Sonnyc's mod
00:32:869 (1) - ^ ^
00:33:572 (2) - ^ ^
00:34:744 (6) - move to x303 y212 Thats litteraly 1 grid
00:34:861 (7) - move to x311 y248 ^
00:40:135 (4) - move to x346 y103, or just improve 00:40:369 (1) - blanket Changed in Sonnyc's mod
00:41:307 (3) - if you accepted moving to note, make this slider's end dot to be at same spot with it
00:41:775 (4) - if you accepted two earlier fixes, move to x316 y206
00:53:611 (5) - move to x309 y131 One grid again... Impossible with DS snap
00:54:666 (4) - if this is blanket, improve it Its not
00:56:072 (3) - should this be mirrored from 00:54:666 (4) - ? if yes, fix it to same Its already mirrored
01:02:166 (3) - should this be in same y as 01:01:697 (1) - ? Fixed
01:04:744 (6) - move to x204 y84 Done
01:07:322 (2) - move to x66 y63, keep same form All of them are rotated by the same degrees already, I wont touch them to screw it up.
01:09:197 (1) - should this be lined with 01:08:260 (4,5,6,7,8) - ? it's in different y coordinate Fixed
01:20:682 (3) - looks like blanket :d Looks like it, but intended.
01:21:619 (5) - move to x279 y129 Did something close
01:31:111 (5) - move to x456 y181 One grid again.
01:31:697 (2) - move to x229 y148 Kept because of distance spacing
01:32:166 (4) - blanket? Fixed
01:34:861 (8) - move to x282 y105 Sure
01:39:432 (2) - move to x254 y191, so distants are 1,20x to prev and next, it's not so stringent to be just in the middle. Do as you want :P Too easy.
01:40:369 (4) - remember to stack this with ^ if you accepted it
01:45:525 (5) - why not stack with 01:44:119 (7) - ?Done

Good luck with map! :)
(if you have something in your mind, just PM me in game)

Thx for the mod
Shadren

Sonnyc wrote:

Shadren's Hard:

00:02:166 (3,4) - Distance can be maintained.
00:58:182 (2,3) - This jump doesn't fit the song.
01:48:221 (1) - End 1/2 earlier, or mute the end of the spinner. The hitsound isn't fitting the music well.

The gap with [Normal] and [Shadren's Hard] is big considering Shadren's version is easier than the other [Hard]. [Normal]'s rhythm is mostly consisted with 1/1, and the spread could be narrowed if Normal used more 1/2 objects. However that will make the difficulty inappropriate as the easiest one of the set, leading a need of a new [Easy] difficulty. The most possible solution I can think here is making [Shadren's Hard] a little easier by removing notable jumps such as 00:17:166 (3,4) - 00:21:385 (3,1) - 00:26:541 (4,5) and triple streams such as 00:14:236 (2) - 00:29:236 (5) - 00:34:861 (8).
Fixed all. Deleted all jumps, triplets. Changed diff name to "Advanced". Thank you for the mod!

Gleipnir, check tags pls

Diff
osu file format v14

[General]
AudioFilename: Ayane - Go Love&Peace.mp3
AudioLeadIn: 1000
PreviewTime: 75057
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 16233,46233
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:GO Love&Peace
TitleUnicode:GO→Love&Peace
Artist:Ayane
ArtistUnicode:彩音
Creator:Gleipnir
Version:Shadren's Advanced
Source:超次元ゲイム ネプテューヌ mk2
Tags:Shadren Hyperdimension ed ending playstation geimu Choujigen Game Neptune
BeatmapID:515170
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nepgear_wall.jpg",0,0
Video,211,"Hyperdimension Neptunia Mk2.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1229,468.75,4,2,2,50,1,0
16229,-100,4,2,2,60,0,0
31229,-100,4,2,2,50,0,0
45291,-100,4,2,3,50,0,0
45525,-100,4,2,2,50,0,0
49510,-100,4,2,4,50,0,0
49744,-100,4,2,2,50,0,0
57010,-100,4,2,4,50,0,0
57244,-100,4,2,2,50,0,0
61229,-100,4,2,2,60,0,0
64510,-100,4,2,5,60,0,0
64627,-100,4,2,2,60,0,0
68260,-100,4,2,5,60,0,0
68377,-100,4,2,2,60,0,0
71072,-100,4,2,5,60,0,0
71307,-100,4,2,2,60,0,0
72479,-100,4,2,2,60,0,0
74822,-100,4,2,2,60,0,0
76229,-100,4,2,2,70,0,1
90760,-100,4,2,2,50,0,0
91229,-100,4,2,2,70,0,1
106229,-100,4,2,2,70,0,1
107166,-100,4,2,2,70,0,1
108104,-100,4,2,2,50,0,0


[Colours]
Combo1 : 40,75,215
Combo2 : 255,0,255
Combo3 : 25,175,255
Combo4 : 128,0,255

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264,72,49979,6,0,P|340:52|408:100,1,160,4|8,0:0|0:0,0:0:0:0:
472,160,50682,2,0,L|512:164,2,40,0|0|0,0:0|0:0|1:0,0:0:0:0:
404,228,51150,1,0,0:0:0:0:
404,228,51385,1,8,0:0:0:0:
328,288,51619,1,0,0:0:0:0:
328,288,51854,6,0,B|268:304|224:272|224:272|164:292,1,160,4|8,0:0|0:0,0:0:0:0:
80,292,52557,1,0,0:0:0:0:
80,292,52791,2,0,P|72:248|88:196,1,80,0|0,1:0|0:0,0:0:0:0:
96,120,53260,2,0,P|103:80|94:41,1,80,8|0,0:0|0:0,0:0:0:0:
188,20,53729,6,0,L|280:16,1,80,4|0,0:0|0:0,0:0:0:0:
352,64,54197,1,8,0:0:0:0:
300,144,54432,1,0,0:0:0:0:
368,212,54666,2,0,L|376:296,1,80,0|0,1:0|0:0,0:0:0:0:
464,248,55135,2,0,L|468:164,1,80,8|0,0:0|0:0,0:0:0:0:
412,92,55604,6,0,P|372:84|320:96,1,80
240,112,56072,2,0,P|200:118|156:112,1,80,8|0,0:0|0:0,0:0:0:0:
68,92,56541,2,0,L|56:224,2,120,0|0|0,1:0|0:0|0:0,0:0:0:0:
161,113,57479,6,0,L|145:281,1,160,4|8,0:0|0:0,0:0:0:0:
84,344,58182,2,0,L|44:347,2,40,0|0|0,0:0|0:0|1:0,0:0:0:0:
180,360,58650,1,0,0:0:0:0:
256,304,58885,1,8,0:0:0:0:
256,304,59119,2,0,P|328:276|416:320,1,160,8|0,0:0|0:0,0:0:0:0:
488,348,59822,5,8,0:0:0:0:
508,252,60057,1,0,0:0:0:0:
444,180,60291,2,0,P|436:136|448:88,1,80,0|0,1:0|0:0,0:0:0:0:
360,52,60760,2,0,L|280:56,1,80,8|8,0:0|0:0,0:0:0:0:
196,104,61229,5,4,0:0:0:0:
204,296,61697,2,0,L|108:312,2,80,8|0|0,0:3|0:0|0:0,0:0:0:0:
280,236,62400,1,0,0:0:0:0:
240,148,62635,1,8,0:3:0:0:
312,84,62869,2,0,P|388:56|472:96,1,160,0|0,0:0|0:0,0:0:0:0:
504,168,63572,5,8,0:3:0:0:
444,244,63807,2,0,L|452:312,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
364,188,64275,2,0,B|312:176|312:176|228:200,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
176,160,65447,5,8,0:3:0:0:
176,160,65682,2,0,P|168:200|184:240,1,80
272,268,66150,1,0,0:0:0:0:
364,244,66385,1,8,0:3:0:0:
364,244,66619,2,0,B|364:180|404:152|404:152|388:76,1,160
316,36,67322,5,8,0:3:0:0:
228,76,67557,2,0,P|184:84|144:76,1,80
56,104,68025,2,0,B|36:152|36:152|48:228,2,120,2|2|4,0:0|0:0|0:0,0:0:0:0:
136,280,69197,6,0,P|175:285|214:278,1,80,8|0,0:3|0:0,0:0:0:0:
304,240,69666,2,0,P|344:232|404:248,1,80
472,272,70135,1,8,0:3:0:0:
472,272,70369,2,0,L|468:100,2,160,0|0|0,0:0|0:3|0:0,0:0:0:0:
392,328,71541,1,0,0:0:0:0:
296,324,71775,2,0,P|225:291|208:194,1,160,2|2,0:0|0:0,0:0:0:0:
148,136,72479,6,0,L|48:144,1,80,4|0,0:0|0:0,0:0:0:0:
40,233,72947,1,8,0:0:0:0:
40,233,73182,1,8,0:0:0:0:
108,300,73416,2,0,P|116:344|108:384,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
164,224,74119,2,0,B|212:204|212:204|260:240|336:200,1,160,8|0,0:0|0:0,0:0:0:0:
408,40,75057,6,0,B|424:88|424:88|404:200,1,160,2|8,0:3|0:0,0:0:0:0:
332,260,75760,1,2,0:3:0:0:
236,244,75994,1,2,0:3:0:0:
236,244,76229,6,0,L|124:256,1,80,4|0,0:0|0:0,0:0:0:0:
72,204,76697,2,0,P|56:152|64:116,1,80,8|8,0:0|0:0,0:0:0:0:
140,72,77166,2,0,P|156:124|148:160,1,80
218,220,77635,2,0,L|302:212,1,80,8|8,0:0|0:0,0:0:0:0:
384,168,78104,5,0,0:0:0:0:
444,244,78338,2,0,L|440:288,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
384,168,78807,2,0,P|300:136|228:176,1,160,8|0,0:0|0:0,0:0:0:0:
156,208,79510,2,8,L|44:220,1,80
128,296,79979,6,0,L|292:276,2,160,4|8|0,0:0|0:0|0:0,0:0:0:0:
52,236,81150,1,0,0:0:0:0:
48,140,81385,1,8,0:0:0:0:
120,76,81619,2,0,P|192:48|280:88,1,160,8|0,0:0|0:0,0:0:0:0:
340,136,82322,5,8,0:0:0:0:
340,136,82557,2,0,B|352:196|352:196|316:244|344:304,1,160,8|0,0:0|0:0,0:0:0:0:
428,256,83260,1,8,0:0:0:0:
472,172,83494,1,8,0:0:0:0:
428,88,83729,6,0,P|367:39|290:49,1,160,4|8,0:0|0:0,0:0:0:0:
244,132,84432,1,0,0:0:0:0:
196,216,84666,2,0,B|140:240|140:240|32:220,1,160,0|8,0:0|0:0,0:0:0:0:
16,128,85369,2,0,L|12:76,2,40,0|0|0,0:0|0:0|0:0,0:0:0:0:
112,108,85838,2,0,L|124:57,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,160,86307,6,0,P|272:188|348:148,1,160,8|0,0:0|0:0,0:0:0:0:
412,100,87010,2,8,L|512:92,1,80,8|8,0:0|0:0,0:0:0:0:
428,20,87479,2,0,L|340:28,1,80,4|0,0:0|0:0,0:0:0:0:
260,60,87947,2,0,P|188:96|104:56,1,160,8|4,0:0|0:0,0:0:0:0:
40,12,88650,1,0,0:0:0:0:
4,100,88885,6,0,L|8:192,2,80,8|0|4,0:0|0:0|0:0,0:0:0:0:
84,156,89588,2,0,L|88:220,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
172,120,90057,2,0,B|224:136|224:136|288:108|340:152,1,160,8|0,0:0|0:0,0:0:0:0:
388,216,90760,1,8,0:0:0:0:
388,216,90994,1,8,0:0:0:0:
332,292,91229,6,0,B|228:320|228:320|152:304,1,160,4|8,0:0|0:0,0:0:0:0:
96,256,91932,2,0,P|64:184|120:104,1,160,8|0,0:0|0:0,0:0:0:0:
160,188,92635,1,8,0:0:0:0:
192,96,92869,1,8,0:0:0:0:
192,96,93104,6,0,P|232:104|276:96,1,80,4|0,0:0|0:0,0:0:0:0:
361,68,93572,1,8,0:0:0:0:
444,116,93807,2,8,L|440:276,1,160,8|0,0:0|0:0,0:0:0:0:
400,364,94510,2,8,P|436:372|480:364,1,80
440,276,94979,6,0,P|368:232|276:280,1,160,4|8,0:0|0:0,0:0:0:0:
224,308,95682,1,8,0:0:0:0:
224,308,95916,2,0,L|136:312,1,80
64,256,96385,1,8,0:0:0:0:
64,256,96619,6,0,B|100:208|44:152|84:92,1,160,8|0,0:0|0:0,0:0:0:0:
168,60,97322,1,0,0:0:0:0:
264,44,97557,2,0,B|320:36|320:36|356:68|424:56,1,160,8|8,0:0|0:0,0:0:0:0:
480,132,98260,1,8,0:0:0:0:
480,132,98494,1,8,0:0:0:0:
396,180,98729,6,0,P|364:252|420:336,1,160,4|8,0:0|0:0,0:0:0:0:
460,248,99432,1,0,0:0:0:0:
508,164,99666,2,0,B|528:108|528:108|512:4,1,160,8|0,0:0|0:0,0:0:0:0:
416,12,100369,1,0,0:0:0:0:
364,92,100604,1,2,0:0:0:0:
244,244,101072,6,0,P|204:256|164:252,1,80,4|0,0:0|0:0,0:0:0:0:
72,236,101541,1,8,0:0:0:0:
72,236,101775,1,8,0:0:0:0:
112,148,102010,2,0,L|104:56,1,80,2|2,0:0|0:0,0:0:0:0:
188,20,102479,6,0,P|247:18|297:49,2,120,12|8|8,0:0|0:0|0:0,0:0:0:0:
104,68,103416,2,8,L|0:76,1,80,8|0,0:0|0:0,0:0:0:0:
80,152,103885,2,0,L|159:145,1,80,8|0,0:0|0:0,0:0:0:0:
244,188,104354,6,0,P|304:204|368:172,2,120,12|8|8,0:0|0:0|0:0,0:0:0:0:
296,108,105291,2,8,L|299:28,1,80,8|0,0:0|0:0,0:0:0:0:
396,16,105760,2,0,P|436:20|478:46,1,80,8|0,0:0|0:0,0:0:0:0:
492,132,106229,6,0,B|476:176|476:176|488:264,2,120,14|8|10,0:0|0:0|0:0,0:0:0:0:
396,120,107166,1,8,0:0:0:0:
300,104,107400,1,8,0:0:0:0:
336,192,107635,1,2,0:0:0:0:
384,276,107869,1,0,0:0:0:0:
448,204,108104,5,4,0:0:0:0:
256,192,108221,12,0,109510,0:0:0:0:
Sonnyc
Good luck! You'll need it.
Cerulean Veyron
Go for it, Gleipnir! ^u^b
Sonnyc
Oops there was an audio in the video.. Popping for now.
Topic Starter
Skyhmer

Sonnyc wrote:

Oops there was an audio in the video.. Popping for now.
Couldn't even keep a bubble for half an hour.
Fixed

Gray Veyron wrote:

Go for it, Gleipnir! ^u^b
Ty Veyron!
Sonnyc
haha repaired!
Delis
ahhh there's already bubbled, im lateeee

[General]
i hope it's fine

[Insane]

  • 01:04:275 (4) - uh, I just don't really like slider that looks kinda messy for 1/2, what i wanted you to is like this http://puu.sh/eWI6T/76c9e38a44.png but whatever, this is your map.
    01:29:822 (2) - add a clap at 2nd reverse (red tick)?
    01:34:744 (7) - clap i guess
    01:41:307 - do you not wanna map this break? that's fine but it makes more comfortable if you mapped here too. this can be applied for other diffs as well, normal is really okay as is though.
    01:48:104 - raise the volume a bit? the finish feels low, apply every diff too if you've done this.
[Hard]

  • 00:21:150 (5,6,7,8) - this is totally overmapped for Hard difficulty, there's no object to make a stream in the music, just map it as song appears.
[Normal]
NewCombo usage is sometimes wrong like 00:36:854 (1) - / 00:44:354 (1) -, make it consistency if these aren't intended.

  • 00:01:229 (1) - make consistent spacing till 00:08:729 (1) - should be better :)
    00:12:479 (1) - can you stack this on 00:10:604 (3) - head? it makes more clearn, this is a bit important thing for lower diffs =D
    00:37:791 (2) - spacing!
    01:10:135 (2) - drum clap here? as there's clap each 2/4 white ticks in this part.
meii18
sry I can't mod this during is bubbled . Good Luck !
Topic Starter
Skyhmer
SPOILER

Delis wrote:

ahhh there's already bubbled, im lateeee

[General]
i hope it's fine

[Insane]

  • 01:04:275 (4) - uh, I just don't really like slider that looks kinda messy for 1/2, what i wanted you to is like this http://puu.sh/eWI6T/76c9e38a44.png but whatever, this is your map. Changed.
    01:29:822 (2) - add a clap at 2nd reverse (red tick)? Sure.
    01:34:744 (7) - clap i guess Hmm, added
    01:41:307 - do you not wanna map this break? that's fine but it makes more comfortable if you mapped here too. this can be applied for other diffs as well, normal is really okay as is though. Yeah im gonna to leave it, I found it more fitting for this.
    01:48:104 - raise the volume a bit? the finish feels low, apply every diff too if you've done this. Increased for the sake of the finish.
[Hard]

  • 00:21:150 (5,6,7,8) - this is totally overmapped for Hard difficulty, there's no object to make a stream in the music, just map it as song appears. Removed
[Normal]
NewCombo usage is sometimes wrong like 00:36:854 (1) - / 00:44:354 (1) -, make it consistency if these aren't intended. Was intended but Ill change it cause your reasoning makes sense.

  • 00:01:229 (1) - make consistent spacing till 00:08:729 (1) - should be better :) Done
    00:12:479 (1) - can you stack this on 00:10:604 (3) - head? it makes more clearn, this is a bit important thing for lower diffs =D Tried to for a bit, but decided I couldn't without making it look very ugly in appearance
    00:37:791 (2) - spacing! Oops, nice catch.
    01:10:135 (2) - drum clap here? as there's clap each 2/4 white ticks in this part. Added

Ty for still doing the mod!
Delis
ranked ~ or I should have waited for 2days http://www.ign.com/games/hyperdimension ... a-20015310
Len
congratzzzzzzzzzzz
Rizia
gratzzz
VINXIS
OHBOY
meii18
Yay ! Congratz ! Sry that I didn't mod it ! ;_;
Mint
congrats with your 1st ranked :)
Winnie
Congratz :)
Topic Starter
Skyhmer
Thanks guys, it really means a lot considering it took 5 months^^

Delis wrote:

ranked ~ or I should have waited for 2days http://www.ign.com/games/hyperdimension ... a-20015310
I was actually planning on that, but never got a chance tell before it got ranked lol.
Cerulean Veyron
Well, mine took 6 months :p Gz anyways, looks neat than what i last time saw this map~ :)
Topic Starter
Skyhmer
---
meii18
To get my first rank took me only 3 months . Anyway gratz ! :3
Eni
:) Grats on your first rank! :)

edit: so close lol https://osu.ppy.sh/ss/2667769
Virgo
Congratz :D
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